Official Soldat Forums
Soldat Maps & Mapmaking => Default Map Discussion => Topic started by: zakath on November 27, 2009, 08:24:39 am
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Latest Revision:
- Fixed fps
- Clarity on some colliding objects
- Changed texturing/shading
- Removed some lights/bg stuff
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did you try to make the lights with blanks? just like in htf_Desert
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did you try to make the lights with blanks? just like in htf_Desert
well I made something like that in the update for ruins however I didn't bother for icebeam as I didn't find them that important.
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I thought that was the main "icy feel" of the map.
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Latest Revision:
- Added some "look" fixes from icebeam2
- readded the lights but once using bmps
http://www.soldatcustom.com/downloads/ctf_icebeam3.rar
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I've found the lights around the map that are in front of the gostek very distracting while playing something more serious than public matches. I'd suggest you to remove most pieces of fade scenery that are set to front and have no other use than making the map look fancier. Same goes with every other default map, such as Cobra.
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Updated version in first post.
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Very nice, I'm liking revision.