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Soldat Maps & Mapmaking => Default Map Discussion => Topic started by: zakath on November 27, 2009, 08:24:39 am

Title: ctf_IceBeam
Post by: zakath on November 27, 2009, 08:24:39 am
Latest Revision:
- Fixed fps
- Clarity on some colliding objects
- Changed texturing/shading
- Removed some lights/bg stuff

Title: Re: ctf_IceBeam
Post by: As de Espada on November 27, 2009, 07:18:25 pm
did you try to make the lights with blanks? just like in htf_Desert
Title: Re: ctf_IceBeam
Post by: zakath on November 28, 2009, 05:45:39 am
did you try to make the lights with blanks? just like in htf_Desert
well I made something like that in the update for ruins however I didn't bother for icebeam as I didn't find them that important.
Title: Re: ctf_IceBeam
Post by: As de Espada on November 28, 2009, 09:44:28 am
I thought that was the main "icy feel" of the map.
Title: Re: ctf_IceBeam
Post by: zakath on December 01, 2009, 01:31:35 pm
Latest Revision:
- Added some "look" fixes from icebeam2
- readded the lights but once using bmps
http://www.soldatcustom.com/downloads/ctf_icebeam3.rar
Title: Re: ctf_IceBeam
Post by: Dusty on April 23, 2010, 11:14:19 am
I've found the lights around the map that are in front of the gostek very distracting while playing something more serious than public matches. I'd suggest you to remove most pieces of fade scenery that are set to front and have no other use than making the map look fancier. Same goes with every other default map, such as Cobra.
Title: Re: ctf_IceBeam
Post by: zakath on June 09, 2010, 08:49:31 am
Updated version in first post.
Title: Re: ctf_IceBeam
Post by: Blacksheepboy on June 09, 2010, 08:51:44 am
Very nice, I'm liking revision.