Official Soldat Forums

Soldat Maps & Mapmaking => Default Map Discussion => Topic started by: Suowarrior on January 01, 2010, 12:47:09 pm

Title: Bigfalls
Post by: Suowarrior on January 01, 2010, 12:47:09 pm
Original

(http://i49.tinypic.com/rbmplx.png)
Title: Re: Bigfalls
Post by: qweqwe on January 19, 2010, 03:09:26 am
*snip* banned - echo

Title: Re: Bigfalls
Post by: biohazard on January 19, 2010, 03:39:16 am
I think is better if the wall be less bright. It contrast too much with the default cursor.
Title: Re: Bigfalls
Post by: DarkCrusade on January 19, 2010, 04:46:39 am
I say leave this map alone. It´s great the way it is. Did you ever notice you are able to offmap in the corner above the waterfall? Just place a nade on the ground and jet up. Such eastereggs are what maps need and I think every map should have one or two like htf_Dusk where you can walk on the invisible roof or jet down and stay on the mappers signature.
Title: Re: Bigfalls
Post by: L[0ne]R on January 19, 2010, 04:59:46 pm
It has good layout and decent looks for such an old map, not much need for changes here. It could use a few polybug fixes and minor visual improvements though.
Like more transparent (and better-looking) waterfall like biohazard said. Those red polys are ugly too.

I say leave this map alone. It´s great the way it is. Did you ever notice you are able to offmap in the corner above the waterfall? Just place a nade on the ground and jet up. Such eastereggs are what maps need and I think every map should have one or two like htf_Dusk where you can walk on the invisible roof or jet down and stay on the mappers signature.
In DM/TDM those "easter eggs" might not be a problem, but they can be in other gmemodes like HTF, RM, Zombie and others. IMO they should be fixed. There are many other things that can make a map fun.
Title: Re: Bigfalls
Post by: DarkCrusade on January 20, 2010, 01:10:34 am
The red part is what makes this map interesting to me. Also I don´t want the waterfall to be removed, because it loos beautiful how it is. I say lets concentrate on maps that aren´t as pretty as Bigfalls.
Title: Re: Bigfalls
Post by: Horve on January 20, 2010, 02:16:53 pm
waterfall...
nothing else
Title: Re: Bigfalls
Post by: duz on January 20, 2010, 04:59:14 pm
Dont need a lot of changes.
Maybe a color/poly improvements.
Title: Re: Bigfalls
Post by: biohazard on February 06, 2010, 08:42:18 am
Plx make the bg color less bright liek teh oldest version of it, its sux to play on so greenish shit
Title: Re: Bigfalls
Post by: Lemony on February 06, 2010, 02:35:43 pm
This map is chakapoko maker's masterpiece.  Nothing needs to be changed.
Title: Re: Bigfalls
Post by: DarkCrusade on February 06, 2010, 06:18:25 pm
This map is chakapoko maker's masterpiece.  Nothing needs to be changed.

Nothing left to say.