Nr. | Weapon | Explosion chance (%) | |
01. | Eagles | 3.57 | |
02. | Mp5 | 1.67 | |
03. | AK74 | 1.25 | |
04. | Steyr | 1.67 | |
05. | Spas 12 | 1.02 | (for each seperate BULLET, not shot) |
06. | Ruger | 6.25 | |
07. | M79 | 100.00 | |
08. | Barret | 100.00 | |
09. | Minimi | 4.16 | |
10. | Minigun | 2.50 | |
11. | Socom | 2.08 | |
12. | Knife | 0.00 | |
13. | Chainsaw | 0.00 | (maybe should deflect the nade though, give the saw some love... :D) |
14. | Law | 100.00 | |
15. | Flamer | 0.50 | |
16. | Arrow | 0.00 | |
17. | Flame arrow | 10.00 | (/Ivarska) |
I agree- it'd be cool to be able to shoot the nades people throw at you.Does anyone realise what this would mean??? Grenades would just explode whenever you tried to throw them while being shot by any auto!
yeah, like i said before it should ofcorse be a check-option.but it seems that most of us like the idea! ;D
and for the notice the grenade can explode in the face: there should be a time-interval so you only can shot the nade if it isn't too close to the thrower. should that be good?
Well YES can stops the nadespamming
"Each time you do a lame close range M79 kill, a fairy DIES!! REMEMBER IT!!" - Zegovia
No, it would give autos an advantage by making a shield of bullets.
Off topic:"Each time you do a lame close range M79 kill, a fairy DIES!! REMEMBER IT!!" - Zegovia
I'd have you know thats my line. Zegovia used it in his comic with the "REMEMBER IT!"Â :P
Just give the nades some kind of health... one barret-shot will trigger it to explode, but any auto-rifle would need about 4 hits before it blows. There, spraying problem solved :)no not solved, that is just more work for nothing, autos already shoot out so many at a time that it still would be a problem.
Should take more than 1 bullet. Maybe 3 or 4.Yea, grenade damage would be cool. It'd be awesome to fire a perfect Ruger shot at a mid-air grenade and prematurely detonate it in a soldat's face :P (That is, as opposed to just some random spray) I'm just worried about the lag and such complaints.
HOW I SHOT NAED?
It would push gameplay to far past the hectic line.
ok, now we've we've got 5 ideas to avoid "nade-explode-in-face":The nade sploding in face problem has two problems with it, while you are shooting you explode your own nade, while someone else is shooting they explode the nade and it explodes on them, even when it would have missed.
- Time-interval the grenades will only be destroyable after about 1 sec
- Health the grenades will have got a kind of health (100%)
- %-risk the grenades will have a %-chance to explode (ex. barret 99%, ruger 30%, etc)
- Time run down the grenade's time until it explodes runs down and will explode faster
- Multi-bullets you have to shoot 3 or 4 bullets until it explodes
maybe more ideas? or just vote and comment? keep going ;D
ONLY IN REALISTIC MODE!
what if instead of exploding (Which seems to be what people are most worried about), what if the nades simply get deflected off course? it wouldn't be rendered useless, it would just take more thinking in order to throw the nade at a time when nobody can shoot it away.
and due to the constant explosion of nades due to autos and semi-autos, people would go to the barret and m79. isn't what we are trying to do in soldat is to get people away from those 2 things?No, we're in Soldat to have fun, not steer people away from certain weapons.
and due to the constant explosion of nades due to autos and semi-autos, people would go to the barret and m79. isn't what we are trying to do in soldat is to get people away from those 2 things?No, we're in Soldat to have fun, not steer people away from certain weapons.
Well, I believe the weapons are balanced. Go try out every weapon against some bots, you'll see the difference between that and on a server, because of the ping. Obviously, the bots arne't good compared to humans, but because of the 0 ping, every gun does what it was intented to do.and due to the constant explosion of nades due to autos and semi-autos, people would go to the barret and m79. isn't what we are trying to do in soldat is to get people away from those 2 things?No, we're in Soldat to have fun, not steer people away from certain weapons.
then why is there a weapon balance area in this forum? to balance the weapons, to have an even distribution amoung the weapons. if we weren't trying to get people to at least THINK about the other weapons, auto selfbink, barret startup, law startup and knife charge would never have been added. adding nade explodes on bullets would just be havoc to everything we've done so far.
also, then pretty soon were gonna get bullets colliding in midair or knifes deflecting bullets or something
well, the chance-thing isn't the only idea, you see ;)
i like the health-procent. there is also some more, read them all in main-message or come with an other idea :P
and it would hell no ruin Soldat, in other words make it funnier.
hmm, i see where your coming from, but actual spray wouldnt be effective. itll take alot of bullets from an auto to detonate one, save ak or something, and you have to remember that they'd have to HIT the nade in order for it to explode. spraying isnt too accurate remember, and nades are kinda small. the only effective spray would be at close-semi medium range, and then theyre already fighting you, so it wouldnt really be a problem.I believe the thats the correct quote, anyway, so wat would be the point if ur never gonna kill the nade.
Ever thought of the fact that u dont have nades all the time? My supply often is done for after killing a bunch of enemies, and it would not hurt (actually, it would :)) if i could destroy someone else his nade with bullets.
U will have different ways of playing with this. Summarized:
1. People will accurately shoot the enemy (like most do now);
2. People will shoot nades and/or enemy, depending on the situation;
3. People will accurately shoot the nades.
Number 1 already happens now. With number 2, people might shoot the nade instead of the enemy, hoping to bink/kill him easily (for example with a crouching/prone sniper, hiding behind a crate). Number 3 will probably mostly happen with people who have low hp... they run into a full-health enemy and have a low chance of killing him. With some luck, this guy will throw a nade, which u will hit, causing it to detonate. Enemy will be killed or thrown away, having a moment of confusion, allowing u to finish him off. I think people will become more careful with nade spamming this way.
And i would just love this in realistic, maybe combined with survival... imagine blowing up someone his nade, making him collapse into a wall ;D
I say we SHOULD add this ONLY IF u can filter it and it is only optional. Would that be a good compromise?
have you guys got war or something? :P
to be able to detonate a nade with a bullet of a barret (for example) should add more action.
the knife, for example, like Axel said, why did they add a function so you could trow it? 'cause it's a fun thing, and used to kill players a bit away.
so, if this idea comes longer people will asks: why did they add a function so you could detonate a nade with a bullet? 'cause it's a fun thing, and used (if you've got good aiming) make it explode when you want it.
and, like i've said like 10 times, this should be a choose-option for the admin of the server.
if you'd be able to choose it self i think it just should be a bit stupid. but that's up to you, guys. come with your own ideas if you don't like the posted, i'm open for all ;D
1. Becuase an unthrowable knife equals a crapper saw. why did they add bink? start up time to barret and law? made it so you can lie down? so the weapons are more balenced.
2. Ivarska, what is the point of shooting a nade? it'll attract more auto users. besides, why shoot the nade in the air, when you could dodge it and continue firing at the enemy.
Hey, a nade spammer *shoots all nades* HAHA- Crap, he's got a GUN!!!I hope u thought of the fact that the nade spammer got blown up by his own nades... and of course u dont start shooting the nades when theyre not close to him, thats just stupid :P
omg, tybs just owned you. maybe you should read teh discusion if you actually want to make an insightful post, eh?...so these days you "own" someone by telling them their honest opinion? Alright, my turn to own then.
16bigmike16...and in exactly what way is that related to a discussion about shooting grenades makes them explode?
add me on xfire.
thnx. ^_^
16bigmike16
add me on xfire.
thnx. ^_^
I hope u thought of the fact that the nade spammer got blown up by his own nades... and of course u dont start shooting the nades when theyre not close to him, thats just stupid :P
the actual chance of hitting a nade with a weapon would be really hard, and would be even harder thanks to the extra lag this would cause. Plus, if you haven't noticed already (meh, I don't really have the time to read through 7 pages), there already are two weapons that are able to shoot nades: the M79 and the LAW.
this part might show up as the quote as well... anywho, it would cause lots of lag??? didnt know that.2 nades hit nades too, even if their unexploded. 3 well, this is a discussion as to if nades should be able to be hit by bullets too, not just explosive charges. thanks fer teh comments.lastly, cato, why again do you want to try to shoot this down? we're not talking about normal people able to use this feature to its fullest, but people who practice with it, or if you just get kinda lucky that one encounter. state why exactly you keep looking around for things to discredit this? what would it mess up and kill, tell us in a more organized/polite manner like our freindly local swede, why exactly at this point you dont like it.
Yes, this would cause some extra lag as a result of that the grenades would have to be checked for collisions with bullets, as an addition.the actual chance of hitting a nade with a weapon would be really hard, and would be even harder thanks to the extra lag this would cause. Plus, if you haven't noticed already (meh, I don't really have the time to read through 7 pages), there already are two weapons that are able to shoot nades: the M79 and the LAW.this part might show up as the quote as well... (took the liberty of fixing it) anywho, it would cause lots of lag??? didnt know that.
I dont like it also because I play inf. If i throw a nade, i want it to
A. Kill someone no matter wat by throwing it on the ground and him stepping on it.
B. Stall someone by throwing it in a tunnel making them wait.
C. Hurt someone and then take them out with socom.(or vice versa)
Most of these things i couldn't accomplish with exploding nades, so this would really screw up mly style of playing because I use nades a lot.
well wat about them doing it to you??????? i doubt that alot of people would be able to use this feature enough to foil you constantly(if at all)
I dont like it also because I play inf. If i throw a nade, i want it to
A. Kill someone no matter wat by throwing it on the ground and him stepping on it.
B. Stall someone by throwing it in a tunnel making them wait.
C. Hurt someone and then take them out with socom.(or vice versa)
Most of these things i couldn't accomplish with exploding nades, so this would really screw up mly style of playing because I use nades a lot.
THEN WHATS THE POINT IF IT DOES NOTHING, AM I MISSING SOMETHING HERE, YOU JUST SAID IT WOULDN'T HAPPEN VERY OFTEN!!!!!!!! That's why I don't like it, waste of precious coding time on something that just looks flashy.
This gives autos a huge advantage since a quick burst could negate any thrown grenade while the other weapons would both have to be accurate in aiming and use up more vital ammo. An HK which fires off 8-10 shots to stop a grenade still has plenty left to kill -- you can't say the same about the Ruger.Would not worry about this... when someone throws a nade at u, u hardly have time to fire 8 shots, not even mentioning that it would be hard to hit with all these shots. The chance to hit a nade with a ruger is smaller, because the refire rate is slower than an auto, but thats why the explosion chance whén hitting a nade is bigger for a ruger.
yap, the windback is visible...
Wouldn't the grenade not explode if you cut it in half ???
Wouldn't the grenade not explode if you cut it in half ???
Well, the grenade wouldn't be cut in half.
I agree- it'd be cool to be able to shoot the nades people throw at you.Does anyone realise what this would mean??? Grenades would just explode whenever you tried to throw them while being shot by any auto!
option?? thats just stupid, ether none or none, there are already enough options and this idea would change the game so much it would just split apart the community.
"I feel like I'm taking crazy pills!"
I agree- it'd be cool to be able to shoot the nades people throw at you.Does anyone realise what this would mean??? Grenades would just explode whenever you tried to throw them while being shot by any auto!
option?? thats just stupid, ether none or none, there are already enough options and this idea would change the game so much it would just split apart the community.
"I feel like I'm taking crazy pills!"
hardly, ever played halo? grenades explode when hit in that, but it is NOT plausible to hit them succesively with ANYTHING, auto, plasma, needler, whatever. think about it, projectiles travel very fast, so each shot gets only a short opportunity to hit the grenade. the solution? auto? hell no you get too little accuracy to hit a nade, even if by luck. unless its like a laser thats a constant stream, you arent going to hit the nade on purpose unless your very very very lucky.
I agree- it'd be cool to be able to shoot the nades people throw at you.Does anyone realise what this would mean??? Grenades would just explode whenever you tried to throw them while being shot by any auto!
option?? thats just stupid, ether none or none, there are already enough options and this idea would change the game so much it would just split apart the community.
"I feel like I'm taking crazy pills!"
hardly, ever played halo? grenades explode when hit in that, but it is NOT plausible to hit them succesively with ANYTHING, auto, plasma, needler, whatever. think about it, projectiles travel very fast, so each shot gets only a short opportunity to hit the grenade. the solution? auto? hell no you get too little accuracy to hit a nade, even if by luck. unless its like a laser thats a constant stream, you arent going to hit the nade on purpose unless your very very very lucky.
In a 2D environment, it's far easier to hit what you aim at. There are more points on your screen where you can aim to hit your target. In a 3D game, shooting a nade requires aiming at a very small area on your screen. In Soldat, it requires aiming anywhere on a given line, from your character to the edge of your screen. Having an extra dimension makes it a whole different ball game.
Bad idea, it's just not very plausable without making it ridiculous, eg. percentages. This could be exploited by hackers easily, we wouldn't be able to say they're hacking if the nades don't always explode, they can also blame non-explosions on lag.
How this garbage made it to 10 pages is beyond me, sorry guys.
No. I only think that nades, m79's and LAWS should blow up each other.well it woud be weary good to me i always imagine that they do so i some times waste and m79 shot or an law shot just to do it sadly i cant just learn that it don´t works
I'm starting to believe that this discussion is going nowhere... ¬_¬
Tybs a grenade explodes by itself only after 3 seconds, not half a second. By then there is plenty of time for an auto to shoot it.
Hm, i Voted yes, But now i'm thinking that i'Ve made a mistake. It would Be a powerful weapon for sprayors, but also the fire Could Be aimed at the thrower. It's hard to tell.
Hm, i Voted yes, But now i'm thinking that i'Ve made a mistake. It would Be a powerful weapon for sprayors, but also the fire Could Be aimed at the thrower. It's hard to tell.
did you read all the main message? :P
well, please do it if you didn't. if you havn't get the information you searched for then ask me again. ;)
If it affected your own nades only... what purpose could this server? Possibly a slightly quicker nade boost? It just seems impractical either way but I'll see what you guys have to say before I vote Yay or Nay.
ah now i see why so many people are against it.um...sorry, maybe there are an error at my computer, but did you just say that it's many people against this idea? right now it looks like it's 81 more Soldat players which want this idea to hapend than wont. :P
ah now i see why so many people are against it.
its the same reason majors dont want to give up m79, sorry, but it is.
you people are afriad when this happens, youll get slaughtered all the time.
Actually, we prefer to win from skill, rather than chance. How about we also make the guns fire in random directions when you shoot? That'd be really COOL. Or how about if every time you land, you have a 1/10 chance of breaking a leg? omgKOOLman. Seriously, cmon. I don't care what percentage you put for the weapons, having a 'chance' of detonating a nade by shooting it means half your enemy encounters will be based even more on luck than they are already, which is from lag/bad hit detection. Not cool.
How about we also make the guns fire in random directions when you shoot? That'd be really COOL.
Actually, we prefer to win from skill, rather than chance. How about we also make the guns fire in random directions when you shoot? That'd be really COOL. Or how about if every time you land, you have a 1/10 chance of breaking a leg? omgKOOLman. Seriously, cmon. I don't care what percentage you put for the weapons, having a 'chance' of detonating a nade by shooting it means half your enemy encounters will be based even more on luck than they are already, which is from lag/bad hit detection. Not cool.
You are talking as if this would become a mandatory part of every server. it's a check option. if you don't like the randomness, you can un-check it. If you have to suffer on every server because everyone except you likes it, well... sometimes the minority suffers for the majority.
(somewhat off-topic):
Also, if you hate luck, you ought to oppose the bink system. Binked barretts have a random chance of hitting (and killing) you. I'm not making a sarcastic example, i personally think the barretts should lock up rather than having a 50/50 chance of success. In your words:How about we also make the guns fire in random directions when you shoot? That'd be really COOL.
(somewhat off-topic):
Also, if you hate luck, you ought to oppose the bink system. Binked barretts have a random chance of hitting (and killing) you. I'm not making a sarcastic example, i personally think the barretts should lock up rather than having a 50/50 chance of success.
If you have to suffer on every server because everyone except you likes it, well... sometimes the minority suffers for the majority.
Vis, Real war has a degree of randomness in it.
This may sound a tad presumptious, but I wonder how many people who like this idea would change their minds if they actually experienced it.
No, because you can CHOOSE when to fire the barret. If you're getting seriously binked, you can either be stupid and fire a random shot at your enemy, or you can take cover and wait for a better opportunity.
This may sound a tad presumptious, but I wonder how many people who like this idea would change their minds if they actually experienced it.
you people are afraid when this happens, you'll get slaughtered all the time.
i assure you its impossible for someone to continually hit nades unless they are using an aimbot, it would be a shear coincidence, and aimbots with this would be VERY VERY obvious, the guy would get kicked instantly.
I like the idea of being able to shoot at grenade and make it explode.yes
I personally don't like the Time-Interval idea, because it sort of ruins the point of shooting the grenades.
The probability idea seems best to me. It is realistic & seems fair.
Just an idea though, if one grenade goes off and another grenade is right beside it. Would it set the other grenade off?
Hopefully it would, because that would seem more realistic.
Multi-bullets you have to shoot 3 or 4 bullets until it explodes
i chatted with Michal some days ago. he thinks this is a cool idea, but that it wont be in this version (1.3.2)
i chatted with Michal some days ago. he thinks this is a cool idea, but that it wont be in this version (1.3.2)
Thank you Michal!
do you thank him for it isn't in the coming version (1.3.2) or that it maybe come in next version? ;D
i chatted with Michal some days ago. he thinks this is a cool idea, but that it wont be in this version (1.3.2)
Thank you Michal!
do you thank him for it isn't in the coming version (1.3.2) or that it maybe come in next version? ;D
Well this idea is realistic, but i say NO:1. some lags are really annoying, like a laggy saw that should have torn up an m79er as punishment for his terrible aim. nade detonation lag would be way less annoying. It's based on probability, so you shouldn't count on the nade exploding anyway (unless its a barret bullet, but there are better things to aim those at)
1. Hellish lags - even collisions with players now are not detected surely...
2. I think there will be almost impossible to throw nade without explosion while someone is shooting at you = mass selfkills.
Well this idea is realistic, but i say NO:I agree... this will make a full lucky nade-shooting.
1. Hellish lags - even collisions with players now are not detected surely...
2. I think there will be almost impossible to throw nade without explosion while someone is shooting at you = mass selfkills.
You mean that I'm reply to my topic just to hold it up? Then you've misunderstand.Uhm..there are so many grammatical errors......
I reply first when someone other reply. It's not my fault that this topic seems to be popular.
it wouldnt explode in your face.. it wouldnt explode at all. even if someone spray hit 5 hits on a nade the chase is still only 15% nades wouldnt ever explode.. also modify the first post about new things ppl dont have time to read all the posts :/
I just hate that if a nade and an m79 shell collide halfway between 2 players, the nader will die because the nade does more self damage than the shell. Ive seen this happen even when the collision is closer to the 79er.In that situation, like I have said since I started playing and have never ever gotta a straight answer on, why don't we make the M79 have 100% self damage. This would stop the stupid kamikaze rushers and not effect in the slightest people who shoot from far away. Would balance the M79 immensely.
Thats my gripe for the day...
I just hate that if a nade and an m79 shell collide halfway between 2 players, the nader will die because the nade does more self damage than the shell. Ive seen this happen even when the collision is closer to the 79er.In that situation, like I have said since I started playing and have never ever gotta a straight answer on, why don't we make the M79 have 100% self damage. This would stop the stupid kamikaze rushers and not effect in the slightest people who shoot from far away. Would balance the M79 immensely.
Thats my gripe for the day...
leave it as it is. m79 blows the nades and thats enough for me
why not just have nades effected by bullet push so that when they are hit they slow down.... the push could just coincide with the regular bullet push instead of having them blow up when they get shot
so it should, m79 is being fired while nade is throwin.
m79 has more power, so it wins
this is insane suggestion if you ask me, don't you see what this would really do?
why not just have nades effected by bullet push so that when they are hit they slow down.... the push could just coincide with the regular bullet push instead of having them blow up when they get shot
why not making the flamer able to destroy incoming grenades, m79, law and other explosive things
i just got an idea a moment ago:
you all know that the flamer is mostly useless because of the eating and fire lag
why not making the flamer able to destroy incoming grenades, m79, law and other explosive things, it would be a nice buff for the flamer, it would be then a lot more used, cause it is for something good (we skip the great damage that it usually does cause of eating)
I like the idea of pushing the nades with bullets, would be interesting what happens if a guy throws a nade on a nade ;D
I like the idea of pushing the nades with bullets, would be interesting what happens if a guy throws a nade on a nade ;D
Look at those results! They better put this in!Look at the people who voted.