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Soldat Talk => Game Improvements / Suggestions => Topic started by: Ivarska on August 12, 2006, 11:05:53 am

Title: Bullet + Grenade = Boom
Post by: Ivarska on August 12, 2006, 11:05:53 am
Hi!
Shouldn't it be good if grenades explodes if you shot at them?
For example someone is throwing a nade to you, but you have got good aim-skill and shoot at the nade in the air so it explodes. Or if you wanna show how good you are with barret you throw up a grenade and shoot it.
It should be fun, shouldn't it?

/Ivarska

Ofcorse this should be a check-option.

EDIT: Will this be added to version 1.3.2?
I contacted Michal some days ago (acctualy 5/1) and asked him about this. He thinks it would be a cool effect, but doesn't got time for that right now.

-----------------------------------------IMPORTANT----------------------------------------

For the notice that the grenade can explode in the face:
There should be a time-interval so you only can shot the nade if it isn't too close to the thrower.

Ideas to avoid grenade-explode-in-face:
Title: Re: Bullet + Grenade = Boom
Post by: echo_trail on August 12, 2006, 11:36:32 am
I totally agree on this. I think it's abrilliant idea, and would very much like to see it implimented.
Especially in trenchwar maps, I think this would be really cool =)

I support this.
Title: Re: Bullet + Grenade = Boom
Post by: PANZERCATWAGON on August 12, 2006, 12:24:02 pm
Hmm, it does seem like a good idea overall. The one thing I can think of is that if two or more people were firing a fast auto like the minigun or mp5 then it would render grenades useless.
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on August 12, 2006, 12:28:56 pm
yeah, you have a point with it, i thinked about it too...
but when you're using machineguns the bullets doesn't hit all the time; grenades is too small.
i think it will work.
ofcorse this should be a check-option.
Title: Re: Bullet + Grenade = Boom
Post by: PANZERCATWAGON on August 12, 2006, 12:36:10 pm
Oh, well in that case I fully support this idea ;).
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on August 12, 2006, 12:37:18 pm
hahah ok :P , thank you both of you ;D

you guys who is choosing no, can you please tell me why not?
Title: Re: Bullet + Grenade = Boom
Post by: a-4-year-old on August 12, 2006, 06:55:15 pm
as it is now, nades are used all the time, and if you are getting shot at by a machine gun it is very likely that the grenade will explode in your face, causing a selfkill
Title: Re: Bullet + Grenade = Boom
Post by: X-Rayz on August 12, 2006, 07:13:32 pm
Yeah, its a good idea but as you said there needs to be a solution for when nades are in a big spray-fest. So i voted only your nades.
Title: Re: Bullet + Grenade = Boom
Post by: Iq Unlimited on August 12, 2006, 07:38:33 pm
lol, I could imgine...a nade vs. any machine gun :P

I agree, it could save my life ^.^

Title: Re: Bullet + Grenade = Boom
Post by: Pyroguy on August 12, 2006, 07:43:28 pm
This sounds cool. If you use an M-79, LAW, or cluster nade, you will already notice that you can explode nades, but you cannot hit the nade with the projectile itself, only the explosion. If it were implemented, though, grenade lag/sync problems would have to be fixed, otherwise you might not be able to shoot the nade or other stupid stuff.
Title: Re: Bullet + Grenade = Boom
Post by: MofoNofo on August 12, 2006, 08:42:17 pm
No. I only think that nades, m79's and LAWS should blow up each other.
Title: Re: Bullet + Grenade = Boom
Post by: jettlarue on August 12, 2006, 09:15:42 pm
im thinking of tw when you have 2 people shooting right over your head, just spraying...lol a grenade would just selfkill all the time.
Title: Re: Bullet + Grenade = Boom
Post by: GeneralCiv on August 12, 2006, 10:44:34 pm
I agree- it'd be cool to be able to shoot the nades people throw at you.
Title: Re: Bullet + Grenade = Boom
Post by: T-Bone on August 13, 2006, 01:15:37 am
i think it should def. be a option
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on August 13, 2006, 03:29:46 am
yeah, like i said before it should ofcorse be a check-option.
and for the notice the grenade can explode in the face: there should be a time-interval so you only can shot the nade if it isn't too close to the thrower. should that be good?
Title: Re: Bullet + Grenade = Boom
Post by: a-4-year-old on August 13, 2006, 08:26:44 pm
I agree- it'd be cool to be able to shoot the nades people throw at you.
Does anyone realise what this would mean??? Grenades would just explode whenever you tried to throw them while being shot by any auto!

option?? thats just stupid, ether none or none, there are already enough options and this idea would change the game so much it would just split apart the community.


"I feel like I'm taking crazy pills!"
Title: Re: Bullet + Grenade = Boom
Post by: Meep. on August 13, 2006, 08:28:16 pm
Yeah...as soon as you let go of the nade do you want it to explode on you just from spray?  This would get annoying.
Title: Re: Bullet + Grenade = Boom
Post by: Kaine on August 13, 2006, 09:23:43 pm
this would be awesome.  Thumbs up.
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on August 14, 2006, 03:01:27 am
ok from now i'll write important things in the main-message, 'cause people jumps over my replys when i'm adding stuffs.

yeah, like i said before it should ofcorse be a check-option.
and for the notice the grenade can explode in the face: there should be a time-interval so you only can shot the nade if it isn't too close to the thrower. should that be good?
but it seems that most of us like the idea! ;D
Title: Re: Bullet + Grenade = Boom
Post by: Pyroguy on August 14, 2006, 06:35:29 am
How about shooting it would make its timer run down. That way, it would take a few shots with an auto to "explode", fixing the face destruction problem. Plus, the autos are way less accurate now, since 1.2.1. You can't really "spray" directly at someone's face; rather, their whole body.
Title: Re: Bullet + Grenade = Boom
Post by: Sotija on August 14, 2006, 07:28:58 am
Well YES can stops the nadespamming
Title: Re: Bullet + Grenade = Boom
Post by: Clawbug on August 14, 2006, 07:53:53 am
Haven't you heard yet? "No more options to Soldat!!!!!!!!!!!"

Well YES can stops the nadespamming

What is nadespamming? And what is wrong with it?

ANd please, dont say "A low healt dude can kill full-health dude with nade!!! THAT IS SO UNFAIR!!!". :|
Title: Re: Bullet + Grenade = Boom
Post by: {LAW} Gamer_2k4 on August 14, 2006, 10:55:20 am
Dang it, I picked "no" on the poll before I really though about it.  I actually like this idea, but you should only be able to shoot your own grenades.  It would keep you from firing while you threw it, and it could set up some nice trick shots.  If you were able to shoot other people's grenades though, it would be unfair because their grenade would always explode in their face.
Title: Re: Bullet + Grenade = Boom
Post by: SDFilm on August 14, 2006, 11:05:40 am
No, it would give autos an advantage by making a shield of bullets.


Off topic:
"Each time you do a lame close range M79 kill, a fairy DIES!! REMEMBER IT!!" - Zegovia

I'd have you know thats my line. Zegovia used it in his comic with the "REMEMBER IT!"  :P
Title: Re: Bullet + Grenade = Boom
Post by: Tybs on August 14, 2006, 11:49:10 am
Just give the nades some kind of health... one barret-shot will trigger it to explode, but any auto-rifle would need about 4 hits before it blows. There, spraying problem solved :)
Title: Re: Bullet + Grenade = Boom
Post by: Zegovia on August 14, 2006, 12:19:29 pm
No, it would give autos an advantage by making a shield of bullets.


Off topic:
"Each time you do a lame close range M79 kill, a fairy DIES!! REMEMBER IT!!" - Zegovia

I'd have you know thats my line. Zegovia used it in his comic with the "REMEMBER IT!"  :P

I dont really understand why he used it though.... this thread is about hand grenades....  :P

maybe he whas referring to that youd be able to shoot at m79 nades....  ;D
Title: Re: Bullet + Grenade = Boom
Post by: a-4-year-old on August 14, 2006, 12:27:50 pm
Just give the nades some kind of health... one barret-shot will trigger it to explode, but any auto-rifle would need about 4 hits before it blows. There, spraying problem solved :)
no not solved, that is just more work for nothing, autos already shoot out so many at a time that it still would be a problem.

This idea just would not work.
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on August 14, 2006, 01:15:53 pm
Tybs is a genius! ;D
like he said, the grenades should have a health. with auto-guns you should hit a few bullets before explode. but with barret it should explode in once.

and, for the 3rd time, the grenades should have a time-interval, so they can't explode in face.
Title: Re: Bullet + Grenade = Boom
Post by: numgun on August 14, 2006, 01:33:22 pm
This is perfect! Many ppl complain about nades them being overpowered and this would solve that problem!

Also this gave me an idea for modding: the ASMD shockrifle from ut
Throw a nade and when its near an enemy, fire the shockrifle (ruger) and boom! UT's shockcombo would be possible in soldat. : D
Title: Re: Bullet + Grenade = Boom
Post by: Plonkoon on August 14, 2006, 05:12:13 pm
I dont like this cause nades would be useless in a fray of bullets.
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on August 15, 2006, 03:04:34 am
Plonkoon and other no-chosing people:
Can you please read what I'm writing before vote and reply? 'Cause like Plonkoon said that "nades would be useless in a fray of bullets", we have talked about it and said that the nades may have some kind of health AND the nades may be destroyable after you've throwed them (should work with a time-interval) so they can't explode in your face AND this should ofcorse be a check-option.

Thanks
Title: Re: Bullet + Grenade = Boom
Post by: Bgretydews on August 15, 2006, 03:30:26 am
Not sure if i like this, i think if you hit it there should be a 1 in 10 chance it explodes so its not a big change, and is this was implemented i don't think it should be a check option as people might get confused going from server to server
Title: Re: Bullet + Grenade = Boom
Post by: MiniG Master on August 15, 2006, 06:35:24 am
I pressed Yes :B

Make it 5 bullets.
Title: Re: Bullet + Grenade = Boom
Post by: numgun on August 15, 2006, 06:50:41 am
Seriously even spaying at a 2 pixel tall nade is really hard.

My suggestion is to make all explosives blowable in mid air with any weapon.
Title: Re: Bullet + Grenade = Boom
Post by: Clawbug on August 15, 2006, 08:22:17 am
I ask again: What is nadespamming?
Title: Re: Bullet + Grenade = Boom
Post by: MofoNofo on August 15, 2006, 08:45:12 am
throwing heaps of nades for fun. (or to kill people)

Also, I have this strange feeling MM will never impliment this..
Title: Re: Bullet + Grenade = Boom
Post by: Zegovia on August 15, 2006, 09:43:49 am
How about that the grenades have a certain % chance that they explode when they get shot at, with  diffrent chance on each gun...instead of some sort of HP....

You could then manage to make a nade xplode with just one bullet, or several.... if your lucky/unlucky....
Title: Re: Bullet + Grenade = Boom
Post by: The_Teacher on August 15, 2006, 10:49:29 am
I wouldn't mind this, it's devilship hitting nades with other nades, and it is a safer way to get yourself killed too -.-

Should this be inplaced on the m79 as well (it would recuire more health though)
Title: Re: Bullet + Grenade = Boom
Post by: aqua on August 17, 2006, 08:08:25 am
Yes
Title: Re: Bullet + Grenade = Boom
Post by: Darth on August 17, 2006, 08:21:30 am
A pretty amazing suggestion but I selected that you could only shoot your own granades, otherwise just blow up the other people's granades in their face when they fire them.
How about you can pick up thrown granades and throw them back... that'd be cool (Oh and they can blow up in your face)... or maybe not.
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on August 27, 2006, 02:33:18 am
thanks for all replys :)
and the %-thing sounds good, like with barret it's 99% (or 100%), AK 20%, etc...or something...
keep vote and reply, people! ;D

Date Posted: August 17, 2006, 08:03:46 PM
....no more replys?
please people, i wanna know what you guys thinks!
Title: Re: Bullet + Grenade = Boom
Post by: The Red Guy on August 27, 2006, 07:16:26 am
Bullets hit nades = explode?
Sounds like a good idea.
Title: Re: Bullet + Grenade = Boom
Post by: sakae on August 27, 2006, 07:31:32 am
a nade is a little smaler than a head, and a head is not too hard to hit.. and I think steyr or Mp5 is a bigger problem than minigun
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on August 27, 2006, 08:20:41 am
sakae you mean that's a + or a - for my idea? :P
Title: Re: Bullet + Grenade = Boom
Post by: O.R.I.O.N. on August 27, 2006, 09:55:39 am
I think it's a +.
Title: Re: Bullet + Grenade = Boom
Post by: Raithah on August 27, 2006, 05:02:14 pm
Nah, but you can already block grenades with other grenades and m79 shots.
Title: Re: Bullet + Grenade = Boom
Post by: kevman on August 28, 2006, 12:35:33 am
i dunno, it could go both ways they way i see it, it could be strategic because then people wouldnt be so inclined to nade dump, but what about a sprayer? then it'd just blow up with out warning, so its a disputable idea, but a good one never the less :)
Title: Re: Bullet + Grenade = Boom
Post by: Mancer on August 28, 2006, 01:43:04 am
Should take more than 1 bullet. Maybe 3 or 4.
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on August 28, 2006, 09:10:22 am
ok, now we've we've got 5 ideas to avoid "nade-explode-in-face":

Title: Re: Bullet + Grenade = Boom
Post by: zyxstand on August 28, 2006, 05:21:50 pm
instead of combining multi bullets and percent hit just make it have random health which strong weapons can damage a lot (so barret would have super high chance of destroying and ruger takes 3-4 shots on average)...

either way it's a ridiculously bad idea considering all the spray and accidental explosion, potentially by ur teammates as well.  and if u were to say "you can't destroy ur teammates nades" then that would also take away from teh strategy in some situations.  it's highly impractical for this kind of game - this topic has come up before in the old forum with a lot of negative reviews.  and i was prolly one of them*
Title: Re: Bullet + Grenade = Boom
Post by: Keron Cyst on August 28, 2006, 09:33:02 pm
Should take more than 1 bullet. Maybe 3 or 4.
Yea, grenade damage would be cool. It'd be awesome to fire a perfect Ruger shot at a mid-air grenade and prematurely detonate it in a soldat's face :P (That is, as opposed to just some random spray) I'm just worried about the lag and such complaints.

I'm for it, although zyxstand has a point. Tho' I think his argument seems to spawn more from the R-/RS-modes than default gameplay, which is what I would like to see this as. 3-4 Ruger shots on average, zyxstand?! You might as well wait for it to detonate! A Ruger should blow a 'nade up in one.

Anyways, a checkbox option would be good.
Title: Re: Bullet + Grenade = Boom
Post by: Gold on August 28, 2006, 11:08:42 pm
I voted only your nades, because people shooting your nades would be dummmm
Title: Re: Bullet + Grenade = Boom
Post by: Lee on August 29, 2006, 08:19:50 am
it could be nice in realistic mode
Title: Re: Bullet + Grenade = Boom
Post by: Stalkerfishy on August 29, 2006, 07:31:09 pm
-Time-interval the grenades will only be destroyable after about 1 sec

-Health the grenades will have got a kind of health (100%)



I would like it if this happend....
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on August 30, 2006, 08:16:07 am
ok, what of these ( this (http://forums.soldat.pl/index.php?topic=3738.msg53362#msg53362) ) ideas to avoid no-wanted-effects should be best? or maybe anyone knows a better? :P
Title: Re: Bullet + Grenade = Boom
Post by: Commander Kitsune on August 30, 2006, 12:23:43 pm
I like this idea...I hate nade spammers and this would eliminate them  :)

so I vote...YES ;D
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on September 03, 2006, 02:35:52 am
yeah, it should :P
Title: Re: Bullet + Grenade = Boom
Post by: thenonliner on September 03, 2006, 08:37:54 am
A small comment: I voted yes, and just realized: wouldn't it be cool if an advanced player in Soldat used impeccable aim to shoot a grenade thrown at him over to the thrower? A very awesome soldat moment.
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on September 05, 2006, 09:05:55 am
you mean shot the grenade so if fly over to the thrower? that shouldn't be so good i think. it's not real :P
but well, maybe. maybe you can start a topic and have more info about it etc.

Date Posted: September 03, 2006, 05:58:56 PM
any more suggestions? i wanna know why you poll what :P
Title: Re: Bullet + Grenade = Boom
Post by: Dark Jesus on September 05, 2006, 09:31:35 am
i like this idea, but think that it shud also go with knives perhaps?
liek when  a knife comes at u can shoot it off?
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on September 05, 2006, 09:35:12 am
hm, yeah, not a bad idea either, you can creat a topic with that idea and i'll visit it :D
Title: Re: Bullet + Grenade = Boom
Post by: Atomic Hype on September 08, 2006, 02:56:01 am
HOW I SHOT NAED?

It would push gameplay to far past the hectic line.
Title: Re: Bullet + Grenade = Boom
Post by: Death MachineX350 on September 08, 2006, 07:58:37 pm
Sounds like a good idea to me. That would be a cool check option.
Title: Re: Bullet + Grenade = Boom
Post by: Dark Jesus on September 08, 2006, 08:00:27 pm
HOW I SHOT NAED?

It would push gameplay to far past the hectic line.

Duhhh
Thats why he mentioned it.
Title: Re: Bullet + Grenade = Boom
Post by: a-4-year-old on September 08, 2006, 09:10:12 pm
ok, now we've we've got 5 ideas to avoid "nade-explode-in-face":

  • Time-interval the grenades will only be destroyable after about 1 sec
  • Health the grenades will have got a kind of health (100%)
  • %-risk the grenades will have a %-chance to explode (ex. barret 99%, ruger 30%, etc)
  • Time run down the grenade's time until it explodes runs down and will explode faster
  • Multi-bullets you have to shoot 3 or 4 bullets until it explodes

    maybe more ideas? or just vote and comment? keep going ;D
The nade sploding in face problem has two problems with it, while you are shooting you explode your own nade, while someone else is shooting they explode the nade and it explodes on them, even when it would have missed.

time intervals would only solve one half of the problem, the other half is the total gayness of having something explode and boost you to the other end of the map.

Health would not solve the problem, 3-4 hits is nothing to an auto, it can still blow up in their face.

Risk? what? like the grinade does not explode? that is totally rediculous, that does nothing but make the game unpredictable and unresponsive, imagine you had a 30 percent chance of firing your weapon, retarded suggestion.

STILL NOT SOLVING ANYTHING

LAST SUGGESTION IS THE SAME THING AS THE FIRST :O:O

THIS SUGGESTION IS NOT A GOOD WAY TO SOLVE GRINADE BALANCE ISSUES IF A WEAPON IS OVERPOWERED THE ONLY WAY TO MAKE IT BALANCED IS TO TAKE AWAY SOME POWER

and another thing, WHAT THE HELL IS UP WITH ALL OF THESE CHECK OPTION BULL SHIT?
a suggestion like this totally alters strategy and gameplay, you can not make it a server side option use logical reasoning for god's sake!
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on September 10, 2006, 03:06:30 am
hey a-4-year-old, you think i care more about your reply only if you uses CHARACTERS IN UPERCASE?
the most of the problem is that the grenade can explode in yourself's face, avoids with time-interval, health, %-risk, time run down, multi-bullets or something else. that you can make the grenade explode in others face when shooting at them can be a +, 'cause then you maybe need greater skills, i dunno.
any more ideas that can avoid?
Title: Re: Bullet + Grenade = Boom
Post by: kevman on September 10, 2006, 01:29:39 pm
lol, sounds like a good idea to me, even if it does blow up in your face, people wouldnt be so inclined to nade dump, which is a growing problem
Title: Re: Bullet + Grenade = Boom
Post by: Dascoo on September 10, 2006, 01:35:31 pm
Whose ever seen Gundam seed, where they shoot at the grenades to deflect it towards the person that threw it......pretty sick
Title: Re: Bullet + Grenade = Boom
Post by: Cato269 on September 13, 2006, 05:49:06 am
this is a very bad idea. if this was to be implemented in soldat, you could never use nades in a fire fight, you would have to dump em before you even saw the guy, which renders them as a useless green pixel bunch. i can just imagine...im firing my deagles around when i pull a nad-BANG. this is just as bad as close range m79's, which is another problem. So lets say, a m79 shot can't blow up within the first second of firing, in order to get rid of lame close range kills? you wouldn't do that, becuase that would render the weapon even more useless.

doing this would totaly kill the nades, and is not the solution to stop nade dumping.
Title: Re: Bullet + Grenade = Boom
Post by: karmazon on September 13, 2006, 06:08:15 am
I think it should be that they explode only if they're hit with a certain weapon(for example only high powered weapons, forget autos and secondaries).
Title: Re: Bullet + Grenade = Boom
Post by: The Red Guy on September 13, 2006, 06:33:53 am
You know..that really makes sense.
Thats a great addition to this idea.
Title: Re: Bullet + Grenade = Boom
Post by: Lunerfox on September 13, 2006, 10:08:00 am
what if instead of exploding (Which seems to be what people are most worried about), what if the nades simply get deflected off course? it wouldn't be rendered useless, it would just take more thinking in order to throw the nade at a time when nobody can shoot it away.
Title: Re: Bullet + Grenade = Boom
Post by: Xenocide on September 13, 2006, 06:10:23 pm
I don't really like the idea all together, and it's been mentioned before in the past.  Having the Grenade explode when shot with a weapon only gives more people a reason to use Automatics all the time.  Now what Karmazon said, it'd be an alright idea, but this makes automatics look like a weak joke in gameplay.  But in sense it would give Semi-Autos and 1-shot weapons an advantage over the Automatics.  Thus maybe giving people more of a reason to use a weapon that doesn't respond with mostly spray.

How grenades blow up is just fine.  If a grenade is hit by the explosion from another explosive then it blows up.  Since Soldat is only a 2D game, there is only an X and Y axis the grenade can go (of course, common sense).  And grenades really aren't all that small when you look at the current size of the characters, resolution of the game, and everything else.  I could open up my soldat folder and get the specific specs, but i'm a little lazy.  I'm usually optimistic on new ideas and suggestions, but this one just doesn't seem practical.  Also, this gives servers, and games, more information to register in gameplay.  So this could something that could cause more lag and new bugs.  And since the Net-Coding is already a little unstable, I like to be able to play with the least amount of lag possible.
Title: Re: Bullet + Grenade = Boom
Post by: Crimson Goth on September 13, 2006, 08:13:40 pm
ONLY IN REALISTIC MODE!
Title: Re: Bullet + Grenade = Boom
Post by: Cato269 on September 14, 2006, 04:21:50 am
ONLY IN REALISTIC MODE!

what kind of agument is that? in realitic mode, you die after 3 shots anyway. no need for it there.
Title: Re: Bullet + Grenade = Boom
Post by: Dascoo on September 14, 2006, 06:57:52 am
what if instead of exploding (Which seems to be what people are most worried about), what if the nades simply get deflected off course? it wouldn't be rendered useless, it would just take more thinking in order to throw the nade at a time when nobody can shoot it away.

THAT'S WHAT I SAID!
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on September 14, 2006, 09:22:59 am
well, most of us like it :P
and notice that this will be a check-option, so if you don't like it/don't wanna use it just ignore it.
and i don't think there should be any bugs or lags with it, it's not hard at all to programme, i'm a programmer self.
Title: Re: Bullet + Grenade = Boom
Post by: Cato269 on September 14, 2006, 07:57:27 pm
it's not a matter wether people like it or not. it's not going to be added as xenocide siad, creates more hit registration lag. also it would create more winers, and due to the constant explosion of nades due to autos and semi-autos, people would go to the barret and m79. isn't what we are trying to do in soldat is to get people away from those 2 things?
Title: Re: Bullet + Grenade = Boom
Post by: Twistkill on September 14, 2006, 08:00:49 pm
and due to the constant explosion of nades due to autos and semi-autos, people would go to the barret and m79. isn't what we are trying to do in soldat is to get people away from those 2 things?
No, we're in Soldat to have fun, not steer people away from certain weapons.
Title: Re: Bullet + Grenade = Boom
Post by: Cato269 on September 14, 2006, 08:52:46 pm
and due to the constant explosion of nades due to autos and semi-autos, people would go to the barret and m79. isn't what we are trying to do in soldat is to get people away from those 2 things?
No, we're in Soldat to have fun, not steer people away from certain weapons.

then why is there a weapon balance area in this forum? to balance the weapons, to have an even distribution amoung the weapons. if we weren't trying to get people to at least THINK about the other weapons, auto selfbink, barret startup, law startup and knife charge would never have been added. adding nade explodes on bullets would just be havoc to everything we've done so far.
Title: Re: Bullet + Grenade = Boom
Post by: Twistkill on September 14, 2006, 09:11:16 pm
and due to the constant explosion of nades due to autos and semi-autos, people would go to the barret and m79. isn't what we are trying to do in soldat is to get people away from those 2 things?
No, we're in Soldat to have fun, not steer people away from certain weapons.

then why is there a weapon balance area in this forum? to balance the weapons, to have an even distribution amoung the weapons. if we weren't trying to get people to at least THINK about the other weapons, auto selfbink, barret startup, law startup and knife charge would never have been added. adding nade explodes on bullets would just be havoc to everything we've done so far.
Well, I believe the weapons are balanced. Go try out every weapon against some bots, you'll see the difference between that and on a server, because of the ping. Obviously, the bots arne't good compared to humans, but because of the 0 ping, every gun does what it was intented to do.

Even if you believe those weapons aren't fair, we're still here, ultimately, to play Soldat and to have fun.
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on September 15, 2006, 09:55:51 am
Barret is just better if M79-users use it, 'cause M79 is just "BOOM! Dead" meanwhile Barret is "BAM! Holy shit, that guy has got good aiming".
Title: Re: Bullet + Grenade = Boom
Post by: shoes on September 15, 2006, 02:13:20 pm
your nades would never work. You'd throw the nade a lot of the time at the enemy and try to shoot at him. You'd shoot your own nade.

Other's nades would mean that anyone shooting a minigun would be immune to nades thrown by the guy being shot at by the minigun.

I like the idea though. Nades are a little too strong in my opinion. But maybe a much smaller chance of exploding. like 3% chance of exploding for every "soldat healthbar's" worth of damage it gets hit by. Just so the nades aren't as reliable but not so often enough that spraying at the nade becomes a strategy. That's the thing to avoid.

so in summary:no, except for weapons balance
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on September 17, 2006, 10:11:37 am
that's the way :P you did explain why in a good way.
open for more comments and votes ;D
Title: Re: Bullet + Grenade = Boom
Post by: Peu on September 17, 2006, 01:08:53 pm
First and foremost, I ask humbly that as people give their opinions, they give at least the most basic reasoning behind it. You're not going to convince me by saying, "no, that would suck because its stupid". In fact, you're going to sound like an idiot.

First, yes, it should be a server side option as the server can then set time delay until bullets blow up nades. If you observe a game, players running somewhere will stop if they see a nade, wait for it to explode, then carry on. Probability of explosion can be a function of time left until nade explodes, so that the longer the nade is out, the more probable it is to blow it up. Time delay will prevent a spray from blwing up in someone's face, unless server wants it, in such a way that if you throw a nade, it takes say, 1 second for it to be prone to explosion from bullets.

and yes, ping would suck.
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on September 22, 2006, 08:21:50 am
keep comment :P
or may i close the poll? seems that many here in SoldatForums has voited.
Title: Re: Bullet + Grenade = Boom
Post by: Tybs on September 23, 2006, 11:41:14 am
IMO, the idea of having a set chance of explosion would be fine. Maybe something like this...

Weapon that hits nade                Explosion chance (%)
01. Eagles                                        7.14
02. Mp5                                           1.67
03. AK74                                          1.25
04. Steyr                                         1.67
05. Spas 12                                      1.02 (for each seperate BULLET, not shot)
06. Ruger                                         6.25
07. M79                                        100.00
08. Barret                                     100.00
09. Minimi                                         4.16
10. Minigun                                       2.50
11. Socom                                        2.08
12. Knife                                           0.00
13. Chainsaw                                    0.00 (maybe should deflect the nade though, give the saw some love... :D)
14. Law                                        100.00
15. Flamer                                        0.50
16. Arrow                                         0.00
17. Flame arrow                                 no idea :(

The main idea behind these numbers is that most weapons should be able to kill one grenade in two clips, if they hit the grenade with each bullet. But a few numbers got tweaked because of weapon accuracy and/or reload time, etc... for example, having a 0.50% chance for the minigun would not be nice, and 12.50% chance for the ruger is a bit too much IMO  :D
Title: Re: Bullet + Grenade = Boom
Post by: Cato269 on September 23, 2006, 08:41:26 pm
not a bad chart, but why does the deagles have a higher chance of blowing up a nade than the ruger? deagle's have a larger clip, a faster rate of fire and a larger chance to hit the nade normaly, due to firing two shots.
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on September 24, 2006, 02:40:13 am
yeah, not bad, Tybs :D
i'll copy it into main-message.
but i'll also change place with Eagles and Ruger, if it's OK with you :P
Title: Re: Bullet + Grenade = Boom
Post by: Tybs on September 24, 2006, 05:21:42 am
Oops, forgot to edit eagles... that should have been halved once more  :-[. Bah, i cant do anything without making at least one mistake.  :(
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on September 25, 2006, 09:15:38 am
oh ok, then i'll fix it ;)
Title: Re: Bullet + Grenade = Boom
Post by: ArmedManiac on September 26, 2006, 03:54:51 pm
cept minigun .000000000000000000000000000000000000000000000000 00000000001
also, spray guns, like mp5, ur nade is ineffective hunk of exploding pointless metal of nothingness
Title: Re: Bullet + Grenade = Boom
Post by: Cato269 on September 26, 2006, 08:41:17 pm
You fail to read the chart.
Title: Re: Bullet + Grenade = Boom
Post by: MEX 2 on September 27, 2006, 06:26:37 pm
yes do it, it will rulezor!and also don't make a "chance"in real life when a nade gets hit its boom not hit, damn,hit, damn it!so um...make real mode go boom with anyguhn but in normal make it so it takes a while 2 blow from a guhn get that?
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on September 28, 2006, 07:11:14 am
at all it's a good point :P
any more suggestions?
Title: Re: Bullet + Grenade = Boom
Post by: ArmedManiac on September 28, 2006, 05:58:48 pm
no cuz well, no. too many unintended nade explosions. if i throw a nade at a guy and i want it to kill or hurt or stall him, i want it too. i dont want a nade randomly blowig up in my face and killing me. it just wouldnt be cool. i think people would get very mad and there would be too much "luck shot on my nade, thats y u scored", a lot of skill would be gone. also, would m79 blow up too. it IS just a grenade launcher

Date Posted: September 28, 2006, 06:57:03 PM
also, then pretty soon were gonna get bullets colliding in midair or knifes deflecting bullets or something
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on September 29, 2006, 03:37:16 pm
i see your point, but i think we've solve that. hasn't we? :P
Title: Re: Bullet + Grenade = Boom
Post by: O.R.I.O.N. on September 29, 2006, 03:40:32 pm
also, then pretty soon were gonna get bullets colliding in midair or knifes deflecting bullets or something

Sounds like that dual-wield trick for deflecting a Plasma Pistol overcharge in Halo 2. :P
Title: Re: Bullet + Grenade = Boom
Post by: Axel on September 29, 2006, 03:49:26 pm
oh blah, bullets coliding is stupid, but i like this idea. the chart is kinda bad though. boost up everything atleast 10-60%, other wise, with something like the deagles, youd still have to shoot it up to 14 times without having it explode. kinda kills the actual exploding nades idea. instead, base it off the calliber of the bullet. mp5 an minigun would have a low chance of getting it, but shotgun, ruger, ak, ect would be able to get them, adding a counter to those of us who are uber good with nades that only a real pro could use. mp5 would have to emty, say, 10 rounds into it, cuz youd have to be atleast medium range from it and it should take most of a clip. that way it is possible for nuubs to use the feature, but uber killer botlike peaple could own everyone even more if they actually deserve it.(hitting a flying grenade with a ruger or deagles takes SKILL).
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on September 29, 2006, 04:15:11 pm
yeah, that's my point with this :P
to able this skilled players should throw up a grenade and shot it so it explode just for fun, show their skills and/or maybe make it explode in the time you want it (but that should be really, really hard).
Title: Re: Bullet + Grenade = Boom
Post by: Axel on September 29, 2006, 04:18:44 pm
exaclty. the only problem would be that people that spray with miniguns and mis could explode it, thus it should take them atleast a third of their clip to get a grenade, including missed shots and such. also, this would be hard to work into the game. email the suggestion and our ideas about it to marcowski, so that he can tell us if its any good. the beta testers will only work with the actual stats of the weapons, so we cant ask them for it.
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on September 29, 2006, 04:24:41 pm
well, yeah, i'll email MM about this when vote and suggestions and things are ready :P
and an automatic gun has got weaker bullets than a barret, so i don't think that spray-thing should be a big problem at all
Title: Re: Bullet + Grenade = Boom
Post by: Axel on September 29, 2006, 04:27:12 pm
agreed, any objections?
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on September 29, 2006, 04:32:18 pm
not from me :P
glad to see me understood...
*applaud*
Title: Re: Bullet + Grenade = Boom
Post by: ArmedManiac on September 29, 2006, 04:39:47 pm
i still just dont quite like it. i think itll screw up the game a little with a even more incease in spray, and shotgun would get really really good
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on September 29, 2006, 04:49:54 pm
if you mean the spas it has never been good. like in one of Zegovia's comics: You'd better carry him in a sunchair :P
spas is more for close-attacks, and i don't think people who is 1 cm from the nade in mid-air faces it and shoot it with a shotgun...
Title: Re: Bullet + Grenade = Boom
Post by: Axel on September 29, 2006, 05:18:22 pm
hmm, i see where your coming from, but actual spray wouldnt be effective. itll take alot of bullets from an auto to detonate one, save ak or something, and you have to remember that they'd have to HIT the nade in order for it to explode. spraying isnt too accurate remember, and nades are kinda small. the only effective spray would be at close-semi medium range, and then theyre already fighting you, so it wouldnt really be a problem.
Title: Re: Bullet + Grenade = Boom
Post by: ArmedManiac on September 29, 2006, 06:18:39 pm
sooooooo, wats the point then, wat ur saying is it wouldnt even matter unless u get lucky wit a ruger, also, would it exploding do stuff to the bullet, cuz that could be potentially bad
Title: Re: Bullet + Grenade = Boom
Post by: -Vis- on September 30, 2006, 12:42:18 am
The only thing this idea introduces is a huge unpredictability factor concerning nades. It's just not a good thing, no matter how you implement it. There's nothing skillful about throwing a nade up in the air and shooting to blow it up in mid air, when the chances of it doing so are based on exactly that. Chance.

This idea wouldn't be fun, it wouldn't take skill, and it would ruin the game.
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on September 30, 2006, 06:16:59 am
well, the chance-thing isn't the only idea, you see ;)
i like the health-procent. there is also some more, read them all in main-message or come with an other idea :P
and it would hell no ruin Soldat, in other words make it funnier.
Title: Re: Bullet + Grenade = Boom
Post by: Cato269 on September 30, 2006, 07:35:00 am
well, the chance-thing isn't the only idea, you see ;)
i like the health-procent. there is also some more, read them all in main-message or come with an other idea :P
and it would hell no ruin Soldat, in other words make it funnier.

not really. it would make nade throwing a dead sport. have you seen some people? they can get one hit nades EVERY time.

You would kill a race of super people!
Title: Re: Bullet + Grenade = Boom
Post by: Tybs on September 30, 2006, 09:31:50 am
Imagine someone tossing a knife over the target, quickly throwing a nade, shooting it so it explodes, making the target be thrown into the knife... ;D
Title: Re: Bullet + Grenade = Boom
Post by: ArmedManiac on September 30, 2006, 09:32:37 am
lol, and no one answered my questions, and thats my point, thank u for pointing that out *finally* cato and vis
Title: Re: Bullet + Grenade = Boom
Post by: relove02 on September 30, 2006, 11:19:12 am
Pretty good idea.
I support it.
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on September 30, 2006, 03:42:52 pm
Cato269: yes, i've seen people. and only a few can hit a nade meanwhile the others can't either hit a poly...
Tybs: yeah, that's one nice trick you can do with this :D skilled people'll love it ;D
ArmedManiac: i'm sorry if i missunderstood you :P have you got your questions answered? if not, feel free to ask.
Title: Re: Bullet + Grenade = Boom
Post by: ArmedManiac on October 03, 2006, 03:58:14 pm
hmm, i see where your coming from, but actual spray wouldnt be effective. itll take alot of bullets from an auto to detonate one, save ak or something, and you have to remember that they'd have to HIT the nade in order for it to explode. spraying isnt too accurate remember, and nades are kinda small. the only effective spray would be at close-semi medium range, and then theyre already fighting you, so it wouldnt really be a problem.
I believe the thats the correct quote, anyway, so wat would be the point if ur never gonna kill the nade.
Title: Re: Bullet + Grenade = Boom
Post by: -Vis- on October 03, 2006, 04:06:08 pm
What I don't get is, why the hell would you shoot at a nade, when you could get much more done by shooting the enemy you're trying to kill by shooting the nade? I mean, if you're trying to detonate a nade to kill someone with it, why not just shoot that someone instead? Bigger target, and easier to accomplish. Nobody in their right mind is going to waste their time and bullets on shooting a nade when there's a good chance that nothing will come of it.
Title: Re: Bullet + Grenade = Boom
Post by: Axel on October 03, 2006, 05:11:46 pm
grrrrr, i was making a huge post yesterday when my internet completely died, and now i have to use the home copmuter(couldnt copy paste either). anywho, what i mean is, say for instance you r fighting an enemy. he throws a nade, it misses, but it lands directly beneath you an your in the air and out of jet. you could throw another nade, but this would give you a chance of detonating the nade (with bullets) before you hit it, allowing you to survive, if you also avoid the thrower. i see something like an mp5 user in this situation, and they can just unload onto it till it explodes, but they could still die from the boom or from the enemies bullets. this was gonna be posted 2 posts ago, but like i said, no copy pasting and it had died, so some of the ideas in the origonal post dont fit in as well. anywho, thats what this would add. those pros, if they really are a super race, would be able to throw a nade and detonate it strategically so that they send 1 or 2 people flying, disoriented, while he finishes them off. the real thing is, the idea has some good implementation possiblities, it could add something to the game, and to vis, people wouldnt waste their time and bullets on grenades only if it isnt worth it. this idea would only add something to the game, giving it an extra demension that you could use. Why do we have the throwable nife, for example, if we have something like the chainsaw? if mm or someone could get a beta and set up a testing server, youll see that that is exactly what it does. you dont necessarily need to use it, but someone else could if it struck them in the right light, an you have to take everyone that this would effect into consideration too. so there, gimme a retort!
Title: Re: Bullet + Grenade = Boom
Post by: -Vis- on October 03, 2006, 07:54:55 pm
Ok first of all, if someone threw a nade beneath me, I'd move left or right to avoid it. If it was in a narrow tunnel, I'd stick to the wall to slow my fall and regain enough jet to go up.

Like I said, shooting at a nade isn't ever going to be worth it, when you could just shoot your opponents instead, and this especially applies to the probability factor.

Why do we have a throwable knife? Hmm lets see... if we couldn't throw it, it would be useless. Plus, it's a very effective weapon. That's got nothing to do with anything right now.

Why do we have the chainsaw? Because it's cool, and it adds variety, neither of which are true for this idea.

When you say "we don't necessarily need to use it", the problem is, it's there whether we want it or not. We can't just turn it on and off mid-game if we don't feel like using it.

Now, the part I missed about "pros being able to throw a nade and detonate it strategically so that they send 1 or 2 people flying.....". Those same pros could simply kill their opponents by THROWING A NADE AT THEIR OPPONENT AND KILLING HIM WITH IT. If they miss, they're going to shoot at the PERSON, not the NADE, because it would be MUCH EASIER.
Title: Re: Bullet + Grenade = Boom
Post by: Tybs on October 04, 2006, 04:02:22 pm
Ever thought of the fact that u dont have nades all the time? My supply often is done for after killing a bunch of enemies, and it would not hurt (actually, it would :)) if i could destroy someone else his nade with bullets.

U will have different ways of playing with this. Summarized:
1. People will accurately shoot the enemy (like most do now);
2. People will shoot nades and/or enemy, depending on the situation;
3. People will accurately shoot the nades.

Number 1 already happens now. With number 2, people might shoot the nade instead of the enemy, hoping to bink/kill him easily (for example with a crouching/prone sniper, hiding behind a crate). Number 3 will probably mostly happen with people who have low hp... they run into a full-health enemy and have a low chance of killing him. With some luck, this guy will throw a nade, which u will hit, causing it to detonate. Enemy will be killed or thrown away, having a moment of confusion, allowing u to finish him off. I think people will become more careful with nade spamming this way.

And i would just love this in realistic, maybe combined with survival... imagine blowing up someone his nade, making him collapse into a wall ;D
Title: Re: Bullet + Grenade = Boom
Post by: ArmedManiac on October 04, 2006, 05:17:39 pm
I say we SHOULD add this ONLY IF u can filter it and it is only optional. Would that be a good compromise?
Title: Re: Bullet + Grenade = Boom
Post by: Axel on October 04, 2006, 09:11:05 pm
Ever thought of the fact that u dont have nades all the time? My supply often is done for after killing a bunch of enemies, and it would not hurt (actually, it would :)) if i could destroy someone else his nade with bullets.

U will have different ways of playing with this. Summarized:
1. People will accurately shoot the enemy (like most do now);
2. People will shoot nades and/or enemy, depending on the situation;
3. People will accurately shoot the nades.

Number 1 already happens now. With number 2, people might shoot the nade instead of the enemy, hoping to bink/kill him easily (for example with a crouching/prone sniper, hiding behind a crate). Number 3 will probably mostly happen with people who have low hp... they run into a full-health enemy and have a low chance of killing him. With some luck, this guy will throw a nade, which u will hit, causing it to detonate. Enemy will be killed or thrown away, having a moment of confusion, allowing u to finish him off. I think people will become more careful with nade spamming this way.

And i would just love this in realistic, maybe combined with survival... imagine blowing up someone his nade, making him collapse into a wall ;D


OMG I LUV YOU. dear vis, firstly, i was meaning that you can choose not to use it as in just not shoot it, like how you could just decide not to use a freaking auto, or m79, or barret, or anything ELSE IN THE GAME for that matter. iv already said this, but you need to say why we SHOULDNT do it, because just because we dont need it isnt correct. you cant speak for all soldat fans when you say that it isnt necessary and wouldnt be worth anything. just like tybs said, it would effect it in 1 of those 3 ways. it wont kill the game, itll only make "people will become more careful with nade spamming this way.". its like saying that we dont need the mp5 or steyr cuz we have an ak, so why add the extra dimension or choice? secondly, i was comparing how similar the knife and chainsaw were. the knife is a close quarters 1 hit kill, and why would we have it since we have a chainsaw? HEY! I HAVE AN IDEA! WHAT IF YOU COULD THROW THE CHAINSAW!!!! THAT WOULD BE KOOL!!! (oh, yes, quite agreed, yes, murmer murmur) I KNOW!!! WELL ADD IN A THROWING KNIFE!!!! (oh yes, i concur, aggreed, yes, mmhmm, i like it, oh yes, murmur murmur)ITLL BE LIKE A THROWABLE CHAINSAW!!! but no, why would we ad that? who the hell would throw a chainsaw, dummass? it doesnt make anysense, and why throw it if you could just jet over there? we dont need it, i mean jeeze, id just jump around it anyways, so what use would it be? >end mocking explanation< if you read carefully, i said IF YOUR OUT OF JET, so where exactly is this jet your speaking of? im not talking about longfalls dummass, im talking about where your about 2 gosteks off the ground, are zooming through the air towards the nade, or another situation would be that your in a tight passage and a nade is blocking the path ahead. you dont want to wait for it to explode, so you could just shoot it now and reload while you continue on. >:p',',

Date Posted: October 04, 2006, 10:07:42 PM
I say we SHOULD add this ONLY IF u can filter it and it is only optional. Would that be a good compromise?

well, errgg. in a nicer way than was directed towards vis, does it really matter? i dont see how you would be getting all that much more killed or some such thing. the origonal nade mechanics wouldnt be altered, so its not really that big a change to the game, but rather a big change to the way we can play it.
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on October 05, 2006, 12:58:13 pm
have you guys got war or something? :P
to be able to detonate a nade with a bullet of a barret (for example) should add more action.
the knife, for example, like Axel said, why did they add a function so you could trow it? 'cause it's a fun thing, and used to kill players a bit away.
so, if this idea comes longer people will asks: why did they add a function so you could detonate a nade with a bullet? 'cause it's a fun thing, and used (if you've got good aiming) make it explode when you want it.
and, like i've said like 10 times, this should be a choose-option for the admin of the server.
if you'd be able to choose it self i think it just should be a bit stupid. but that's up to you, guys. come with your own ideas if you don't like the posted, i'm open for all ;D
Title: Re: Bullet + Grenade = Boom
Post by: Cato269 on October 05, 2006, 08:27:02 pm
have you guys got war or something? :P
to be able to detonate a nade with a bullet of a barret (for example) should add more action.
the knife, for example, like Axel said, why did they add a function so you could trow it? 'cause it's a fun thing, and used to kill players a bit away.
so, if this idea comes longer people will asks: why did they add a function so you could detonate a nade with a bullet? 'cause it's a fun thing, and used (if you've got good aiming) make it explode when you want it.
and, like i've said like 10 times, this should be a choose-option for the admin of the server.
if you'd be able to choose it self i think it just should be a bit stupid. but that's up to you, guys. come with your own ideas if you don't like the posted, i'm open for all ;D

1. Becuase an unthrowable knife equals a crapper saw. why did they add bink? start up time to barret and law? made it so you can lie down? so the weapons are more balenced.

2. Ivarska, what is the point of shooting a nade? it'll attract more auto users. besides, why shoot the nade in the air, when you could dodge it and continue firing at the enemy.

Hey, a nade spammer *shoots all nades* HAHA- Crap, he's got a GUN!!!
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on October 06, 2006, 10:08:45 am
Cato, my point to be able to shoot at nades so they explode is most for fun. like throw a nade up to the air and shoot it so it explodes, that should show your skills pretty good. and it could stop the nade spammers too. and maybe you wanna do something "cool": you see a player walk at the ground meanwhile you're in the air. you throw down a nade which stop beside the enemy, and then you shot the nade so it explodes. the man who get killed of you should be surprised.
Title: Re: Bullet + Grenade = Boom
Post by: Tybs on October 06, 2006, 11:27:33 am
1. Becuase an unthrowable knife equals a crapper saw. why did they add bink? start up time to barret and law? made it so you can lie down? so the weapons are more balenced.

2. Ivarska, what is the point of shooting a nade? it'll attract more auto users. besides, why shoot the nade in the air, when you could dodge it and continue firing at the enemy.

Did u notice that the chances of triggering a nade with an auto, would be wáy lower than triggering it with a weapon like ruger? In fact, i think people who can aim well would prefer a ruger above an auto here, because they could more easily blow up the nade with that. I can also imagine people would start using grenades as a defence... u dive to an enemy sniper, knowing he is going to shoot soon, and before he shoots, u throw the grenade. BANG, grenade explodes (time it well so its not in ur face ;D), and there u have a free target to kill, because he just wasted his bullet on ur nade.

Quote
Hey, a nade spammer *shoots all nades* HAHA- Crap, he's got a GUN!!!
I hope u thought of the fact that the nade spammer got blown up by his own nades... and of course u dont start shooting the nades when theyre not close to him, thats just stupid :P
Title: Re: Bullet + Grenade = Boom
Post by: Axel on October 08, 2006, 09:47:59 pm
omg, tybs just owned you. maybe you should read teh discusion if you actually want to make an insightful post, eh?
Title: Re: Bullet + Grenade = Boom
Post by: Toumaz on October 09, 2006, 01:35:04 am
omg, tybs just owned you. maybe you should read teh discusion if you actually want to make an insightful post, eh?
...so these days you "own" someone by telling them their honest opinion? Alright, my turn to own then.

Well, first off I think that the actual chance of hitting a nade with a weapon would be really hard, and would be even harder thanks to the extra lag this would cause. Plus, if you haven't noticed already (meh, I don't really have the time to read through 7 pages), there already are two weapons that are able to shoot nades: the M79 and the LAW.

In addition, I think that grenades really are of a different "school" of weapons than the others, and that the normal weapons shouldn't mess with them.

Just my thoughts...
Title: Re: Bullet + Grenade = Boom
Post by: Toumaz on October 09, 2006, 02:02:54 am
16bigmike16

add me on xfire.

thnx. ^_^
...and in exactly what way is that related to a discussion about shooting grenades makes them explode?
Title: Re: Bullet + Grenade = Boom
Post by: FliesLikeABrick on October 09, 2006, 02:13:11 am
16bigmike16

add me on xfire.

thnx.   ^_^

spam post deleted, new user warned.
Title: Re: Bullet + Grenade = Boom
Post by: Cato269 on October 09, 2006, 04:17:32 am
I hope u thought of the fact that the nade spammer got blown up by his own nades... and of course u dont start shooting the nades when theyre not close to him, thats just stupid :P


And so humans have a reactition time of .01 seconds in order to shoot the nades so they do a good amount of damage to the guy that threw them?
Title: Re: Bullet + Grenade = Boom
Post by: Tybs on October 09, 2006, 10:30:13 am
What i imagined was this (in case u have an auto):

1. U shoot the guy.
2. He throws a nade in order to kill u at once.
3. U keep shooting him, hitting the nade a few times.
4a. If nade does blow up, he gets killed or thrown away.
4b. If nade does NOT blow up, u dont keep shooting the nade when its out of his range... duh :P
Title: Re: Bullet + Grenade = Boom
Post by: $$BIGMIKE$$ on October 09, 2006, 01:38:00 pm
srry.  :P
Title: Re: Bullet + Grenade = Boom
Post by: Axel on October 10, 2006, 12:45:41 am
the actual chance of hitting a nade with a weapon would be really hard, and would be even harder thanks to the extra lag this would cause. Plus, if you haven't noticed already (meh, I don't really have the time to read through 7 pages), there already are two weapons that are able to shoot nades: the M79 and the LAW.

this part might show up as the quote as well... anywho, it would cause lots of lag??? didnt know that.2 nades hit nades too, even if their unexploded. 3 well, this is a discussion as to if nades should be able to be hit by bullets too, not just explosive charges. thanks fer teh comments.lastly, cato, why again do you want to try to shoot this down? we're not talking about normal people able to use this feature to its fullest, but people who practice with it, or if you just get kinda lucky that one encounter. state why exactly you keep looking around for things to discredit this? what would it mess up and kill, tell us in a more organized/polite manner like our freindly local swede, why exactly at this point you dont like it.
Title: Re: Bullet + Grenade = Boom
Post by: Cato269 on October 10, 2006, 02:17:19 am
Axel, why pratice aiming at a nade, when there is a perfectly good dummy bot, zombie bot, or 100% terminator?
Title: Re: Bullet + Grenade = Boom
Post by: Toumaz on October 10, 2006, 04:14:30 am
the actual chance of hitting a nade with a weapon would be really hard, and would be even harder thanks to the extra lag this would cause. Plus, if you haven't noticed already (meh, I don't really have the time to read through 7 pages), there already are two weapons that are able to shoot nades: the M79 and the LAW.
this part might show up as the quote as well... (took the liberty of fixing it) anywho, it would cause lots of lag??? didnt know that.
Yes, this would cause some extra lag as a result of that the grenades would have to be checked for collisions with bullets, as an addition.
Title: Re: Bullet + Grenade = Boom
Post by: Axel on October 10, 2006, 07:17:31 am
ah, okay, that would be teh only draw back that i would see. now, mr cato, grenades r harder to hit. they move faster, and r smaller, dont follow paths, etc... this isnt necessarily about practicing aiming either. in talking about it, we lost teh online play, but yeah. why not use a dummy bot? well, just practicing, if you can shoot a nade that you throw, youll be a much better shot than if you can shoot a bot thats standing still till he deis. just for pracicing, you could make it so that none of the bots body except for the head was visible and had collision, and it moved, and that would similate the possible nade training.
Title: Re: Bullet + Grenade = Boom
Post by: ArmedManiac on October 10, 2006, 01:38:49 pm
I still don't like it. If you make it so the nades blow up enough to acutaully make a difference, nades never would hit anything and would become obsolete. If they never blew up at all, it would be pointless and never implemented. Thats why I say no.
Title: Re: Bullet + Grenade = Boom
Post by: Axel on October 10, 2006, 02:10:57 pm
well, see, if we got it just right so that they didnt become obsolete and it still makes a difference, wouldnt it be cool?
Title: Re: Bullet + Grenade = Boom
Post by: Tybs on October 10, 2006, 04:18:34 pm
Nades would hit people often enough, yet occasionally they would blow up because of a bullet, suddenly changing the chances of the soldats fighting. This can give challenging situations, which are most fun IMO ;D
Title: Re: Bullet + Grenade = Boom
Post by: Cato269 on October 11, 2006, 04:45:30 am
Chance isn't fun. there is no skill in chance. it's either on fully or off fully, and i don't think it would be very smart to have nades in the game at all if it was on fully.
Title: Re: Bullet + Grenade = Boom
Post by: Axel on October 11, 2006, 06:56:47 am
i definately agree with tybs. and debatein more wouldnt do anything besides a no it wouldnt, yes it would arguement.

1 like it, good idea, would make it fun

2 dont like it, would kill the game in ways unimaginable

are the 2 sides beh now.
Title: Re: Bullet + Grenade = Boom
Post by: Tybs on October 12, 2006, 11:31:44 am
If u dont like it, simply press the "off" button... since this would be a toggable option ;D
Title: Re: Bullet + Grenade = Boom
Post by: ArmedManiac on October 12, 2006, 12:04:41 pm
I dont like it also because I play inf. If i throw a nade, i want it to
A. Kill someone no matter wat by throwing it on the ground and him stepping on it.
B. Stall someone by throwing it in a tunnel making them wait.
C. Hurt someone and then take them out with socom.(or vice versa)
Most of these things i couldn't accomplish with exploding nades, so this would really screw up mly style of playing because I use nades a lot.
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on October 12, 2006, 01:19:31 pm
Cato, do you like any other of the ideas? is the health-thing better? :P
Title: Re: Bullet + Grenade = Boom
Post by: Axel on October 12, 2006, 02:32:13 pm
I dont like it also because I play inf. If i throw a nade, i want it to
A. Kill someone no matter wat by throwing it on the ground and him stepping on it.
B. Stall someone by throwing it in a tunnel making them wait.
C. Hurt someone and then take them out with socom.(or vice versa)
Most of these things i couldn't accomplish with exploding nades, so this would really screw up mly style of playing because I use nades a lot.

well wat about them doing it to you??????? i doubt that alot of people would be able to use this feature enough to foil you constantly(if at all)


Date Posted: October 12, 2006, 03:31:33 PM
argh, wenever i quote it never includes the endquote..
Title: Re: Bullet + Grenade = Boom
Post by: ArmedManiac on October 13, 2006, 09:29:17 pm
THEN WHATS THE POINT IF IT DOES NOTHING, AM I MISSING SOMETHING HERE, YOU JUST SAID IT WOULDN'T HAPPEN VERY OFTEN!!!!!!!! That's why I don't like it, waste of precious coding time on something that just looks flashy.
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on October 15, 2006, 08:43:01 am
I dont like it also because I play inf. If i throw a nade, i want it to
A. Kill someone no matter wat by throwing it on the ground and him stepping on it.
B. Stall someone by throwing it in a tunnel making them wait.
C. Hurt someone and then take them out with socom.(or vice versa)
Most of these things i couldn't accomplish with exploding nades, so this would really screw up mly style of playing because I use nades a lot.

i'm using nades alot too, and do you really think i'd suggest something that may make it all boring? don't think so... :P
Title: Re: Bullet + Grenade = Boom
Post by: FliesLikeABrick on October 15, 2006, 12:02:47 pm
THEN WHATS THE POINT IF IT DOES NOTHING, AM I MISSING SOMETHING HERE, YOU JUST SAID IT WOULDN'T HAPPEN VERY OFTEN!!!!!!!! That's why I don't like it, waste of precious coding time on something that just looks flashy.

User was warned for this post.
Title: Re: Bullet + Grenade = Boom
Post by: Tybs on October 15, 2006, 03:59:31 pm
It would not happen too often, but it would happen enough to keep things interesting. Thats the point of finding a good "middle point" between two extremes (no explosion when hitting nade - always explosion when hitting nade).
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on October 16, 2006, 07:25:43 am
thanks, FliesLikeABrick
i think Tybs and me nearly have the same point :P
Title: Re: Bullet + Grenade = Boom
Post by: Cato269 on October 16, 2006, 06:56:52 pm
If you want a chance game, go to the casino.
Title: Re: Bullet + Grenade = Boom
Post by: Axel on October 17, 2006, 07:33:01 am
cato.....you act as if you arnt paying ANY attention to the conversation. we JUST SAID that that wasnt the system that we wanted and that YOU were the one that kept pressing on it. DO YOU UNDERSTAND ME?
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on October 17, 2006, 08:31:07 am
Cato, like i sayed before: the chance-thing isn't the only idea! read the main-message and if it's none you're liking just try to come with a idea by yourself.
Title: Re: Bullet + Grenade = Boom
Post by: Mr. Domino on October 17, 2006, 09:12:39 am
This gives autos a huge advantage since a quick burst could negate any thrown grenade while the other weapons would both have to be accurate in aiming and use up more vital ammo. An HK which fires off 8-10 shots to stop a grenade still has plenty left to kill -- you can't say the same about the Ruger.
Title: Re: Bullet + Grenade = Boom
Post by: Axel on October 17, 2006, 12:12:03 pm
well, see, thats the point. firstly, im thinking about how it actually works. we would make it so that, YES, there is enough left to kill, that way it would actually be used; if it takes 25 HITS from an HK, no one would ever go after nades and it would be pointless. also, one shot from things like a ruger would set it off, and now sub divisions:
a: hitting nades requires accuracy, even with autos. if your not accurate, you shouldnt be using a ruger.
b: with things like barret, ruger, deagles, etc, there could be a larger hit zone like how if a nade is in the reletive visinity of a roket, it would explode even if it doesnt get REALLY close. sub sub note: deagles would be hard to program for a balance, perhaps a one shot kill WITH a chance put in, so that the pros still might have to use the same amount of shots as a nuub, and doesnt make it so that they can destroy 5 nades and kill a person all in one clip.

now, again, the big thing is the balance, and again, the important thing to do is find a good middle ground where it all jives. so there!
Title: Re: Bullet + Grenade = Boom
Post by: Tybs on October 17, 2006, 01:11:36 pm
This gives autos a huge advantage since a quick burst could negate any thrown grenade while the other weapons would both have to be accurate in aiming and use up more vital ammo. An HK which fires off 8-10 shots to stop a grenade still has plenty left to kill -- you can't say the same about the Ruger.
Would not worry about this... when someone throws a nade at u, u hardly have time to fire 8 shots, not even mentioning that it would be hard to hit with all these shots. The chance to hit a nade with a ruger is smaller, because the refire rate is slower than an auto, but thats why the explosion chance whén hitting a nade is bigger for a ruger.
Title: Re: Bullet + Grenade = Boom
Post by: excruciator on October 17, 2006, 02:42:19 pm
its a awsome Idea!!!! except that the nades are too small, it hard enough to do a headshot
minigun would be the best to shot down nades
Title: Re: Bullet + Grenade = Boom
Post by: Axel on October 17, 2006, 03:35:03 pm
.....no, we're avoiding teh over-usage of teh minigun an such; duhhhhh. an, tybs!!! wats with the chance thing?! omg, no, if you shoot it with a ruger, it WILL explode cuz of balanceing all teh fire rates, ammo, etc.
Title: Re: Bullet + Grenade = Boom
Post by: Cato269 on October 18, 2006, 04:15:21 am
who the hell would be quick enough to shoot the nade before it was out of range from your opponent?
Title: Re: Bullet + Grenade = Boom
Post by: Axel on October 18, 2006, 07:00:14 am
the super human nade people we talked about! and besides, there IS still luck, specially with things like ruger or deagle. basically it would be nearly all luck to most players, or maybe some moderately sophisticated traps and such, but there would be people who could hit them within a sec of them being thrown, just like how there are people who have enough timeing an skill to throw a knife more than 10-15 yards....lots of stuff could would be possible.
Title: Re: Bullet + Grenade = Boom
Post by: Tybs on October 18, 2006, 08:10:37 am
I would have no problems with hitting it at least once, u can see it when someone is gonna throw a nade. 0.5 seconds is enough time to respond :)
Title: Re: Bullet + Grenade = Boom
Post by: Axel on October 18, 2006, 12:18:09 pm
yap, the windback is visible...
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on October 18, 2006, 12:51:28 pm
Maybe someone with hell nice skills :P
Title: Re: Bullet + Grenade = Boom
Post by: Cato269 on October 19, 2006, 03:44:09 pm
yap, the windback is visible...

is the throwing angle visible?
Title: Re: Bullet + Grenade = Boom
Post by: Tybs on October 20, 2006, 10:14:51 am
No, but u can kinda expect where the guy is gonna throw his nade... i suppose he isnt just gonna toss it behind him if he wants to kill u ^^
Title: Re: Bullet + Grenade = Boom
Post by: Axel on October 20, 2006, 02:56:15 pm
lol. you just got schooled. you were just talking about how the hole point is to kill the other player...and now apparently ther is more than a limited angle at which a nade can contact your body. you rnt going to pay much attentoin to the nade if its so far away that he has to aim in more than a 20 degree arc....lol i just complicated it
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on October 26, 2006, 01:39:23 pm
that's true, you can expect where the player throws his/hers nade. i don't think most of us trowing the nade behind the player :P
i'm mostly trowing at front of the players (except in the air) and if you'd be able to shoot it you can make it explode faster or something.

Date Posted: October 22, 2006, 09:28:27 PM
nothing for 4 days... may i close the poll?
Title: Re: Bullet + Grenade = Boom
Post by: Cube on October 26, 2006, 01:40:47 pm
ok guys, but r we gonna implent it now or not?
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on October 27, 2006, 09:41:48 am
it seems like most of SoldatForums wants this, 58.6% (95 votes) :P
Title: Re: Bullet + Grenade = Boom
Post by: PartyBoy64 on October 27, 2006, 06:38:08 pm
Its a Very Good idea, I Think it would not be cool if The Chainsaw can deflect it.... cuz a chainsaw can easily cut through a Grenade... Making it Blow up in yo face. ;)
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on October 29, 2006, 07:37:46 am
not a bad idea, but what is the mean to make the nade blow up in yourselfs face? :P
Title: Re: Bullet + Grenade = Boom
Post by: Commander Kitsune on October 29, 2006, 07:41:59 am
Wouldn't the grenade not explode if you cut it in half ???
Title: Re: Bullet + Grenade = Boom
Post by: BooBoo McBad on October 29, 2006, 12:07:16 pm
Wouldn't the grenade not explode if you cut it in half ???

Well, the grenade wouldn't be cut in half.
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on November 05, 2006, 12:03:24 pm
Wouldn't the grenade not explode if you cut it in half ???

Well, the grenade wouldn't be cut in half.

well, if it do it may explode :P

Date Posted: October 31, 2006, 09:55:11 AM
well...nobody more which wants to give an idea how to avoid disadvantages? or is this dissgussion done? :P
Title: Re: Bullet + Grenade = Boom
Post by: Toumaz on November 05, 2006, 12:29:49 pm
Leave that to the crowd, if the topic fades away then yes, the discussion is over.
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on November 05, 2006, 04:31:31 pm
OK, if it leaves the 2nd page of the board i'll lock the poll. :P
Title: Re: Bullet + Grenade = Boom
Post by: Tybs on November 05, 2006, 08:45:53 pm
Actually, i was wondering if we could hit page 10 with this one... it is a good suggestion after all ^^. Besides, u were just answering Booboo's question, werent u ivarska? :P
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on November 07, 2006, 08:36:56 am
well...yeah :P
thanks, this is the only suggestion from me which people likes :D
Title: Re: Bullet + Grenade = Boom
Post by: Lance Corporal on November 10, 2006, 12:34:48 am
I agree- it'd be cool to be able to shoot the nades people throw at you.
Does anyone realise what this would mean??? Grenades would just explode whenever you tried to throw them while being shot by any auto!

option?? thats just stupid, ether none or none, there are already enough options and this idea would change the game so much it would just split apart the community.


"I feel like I'm taking crazy pills!"

hardly, ever played halo? grenades explode when hit in that, but it is NOT plausible to hit them succesively with ANYTHING, auto, plasma, needler, whatever. think about it, projectiles travel very fast, so each shot gets only a short opportunity to hit the grenade. the solution? auto? hell no you get too little accuracy to hit a nade, even if by luck. unless its like a laser thats a constant stream, you arent going to hit the nade on purpose unless your very very very lucky.
Title: Re: Bullet + Grenade = Boom
Post by: -Vis- on November 10, 2006, 02:26:36 am
I agree- it'd be cool to be able to shoot the nades people throw at you.
Does anyone realise what this would mean??? Grenades would just explode whenever you tried to throw them while being shot by any auto!

option?? thats just stupid, ether none or none, there are already enough options and this idea would change the game so much it would just split apart the community.


"I feel like I'm taking crazy pills!"

hardly, ever played halo? grenades explode when hit in that, but it is NOT plausible to hit them succesively with ANYTHING, auto, plasma, needler, whatever. think about it, projectiles travel very fast, so each shot gets only a short opportunity to hit the grenade. the solution? auto? hell no you get too little accuracy to hit a nade, even if by luck. unless its like a laser thats a constant stream, you arent going to hit the nade on purpose unless your very very very lucky.

In a 2D environment, it's far easier to hit what you aim at. There are more points on your screen where you can aim to hit your target. In a 3D game, shooting a nade requires aiming at a very small area on your screen. In Soldat, it requires aiming anywhere on a given line, from your character to the edge of your screen. Having an extra dimension makes it a whole different ball game.
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on November 10, 2006, 09:57:06 am
I agree- it'd be cool to be able to shoot the nades people throw at you.
Does anyone realise what this would mean??? Grenades would just explode whenever you tried to throw them while being shot by any auto!

option?? thats just stupid, ether none or none, there are already enough options and this idea would change the game so much it would just split apart the community.


"I feel like I'm taking crazy pills!"

hardly, ever played halo? grenades explode when hit in that, but it is NOT plausible to hit them succesively with ANYTHING, auto, plasma, needler, whatever. think about it, projectiles travel very fast, so each shot gets only a short opportunity to hit the grenade. the solution? auto? hell no you get too little accuracy to hit a nade, even if by luck. unless its like a laser thats a constant stream, you arent going to hit the nade on purpose unless your very very very lucky.

In a 2D environment, it's far easier to hit what you aim at. There are more points on your screen where you can aim to hit your target. In a 3D game, shooting a nade requires aiming at a very small area on your screen. In Soldat, it requires aiming anywhere on a given line, from your character to the edge of your screen. Having an extra dimension makes it a whole different ball game.

that's true. Soldat is only X and Y, meanwhile 3D-games are X, Y and Z ( Z=side to side). well, to hit a nade in 3D-games may be very hard, but in Soldat it isn't too hard. but not too easy either.
Title: Re: Bullet + Grenade = Boom
Post by: Axel on November 13, 2006, 06:22:07 am
but wait, so what were you guys argueing that we havn't covered already?
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on November 15, 2006, 10:33:47 am
dunno, i'm just dissgussing... :P
well, which one of the avoiding-nade-explode-in-face-ideas is best?
Title: Re: Bullet + Grenade = Boom
Post by: Tybs on November 15, 2006, 11:50:46 am
Percentage, definitely. Every bullet his own chance of triggering a nade.
Title: Re: Bullet + Grenade = Boom
Post by: BooBoo McBad on November 15, 2006, 01:49:01 pm
Bad idea, it's just not very plausable without making it ridiculous, eg. percentages. This could be exploited by hackers easily, we wouldn't be able to say they're hacking if the nades don't always explode, they can also blame non-explosions on lag.

How this garbage made it to 10 pages is beyond me, sorry guys.
Title: Re: Bullet + Grenade = Boom
Post by: Death MachineX350 on November 15, 2006, 05:02:58 pm
Awesome idea I totally support this idea.
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on November 19, 2006, 05:10:15 pm
Bad idea, it's just not very plausable without making it ridiculous, eg. percentages. This could be exploited by hackers easily, we wouldn't be able to say they're hacking if the nades don't always explode, they can also blame non-explosions on lag.

How this garbage made it to 10 pages is beyond me, sorry guys.

it shouldn't be any change for the hackers, they're hacking games anyhow. and i still doesn't think it should causes lag, it's just a small add-on. it doesn't lag when you're throwing a nade at one person and after that shoot an other, does it? :P
Title: Re: Bullet + Grenade = Boom
Post by: ArmedManiac on November 19, 2006, 06:17:28 pm
It's not so small. This could honestly change the game quite a bit. I don't like it becuase I really really like nades.
Title: Re: Bullet + Grenade = Boom
Post by: Doc on November 19, 2006, 07:16:03 pm
hackers might be a problem, but then again what if hardwire it in themain game. But then we wont be able to edit that.

Then again why not just make thoe options in teh server.ini well of course that how it might be or in weapons.ini

About hacker, they run a code that soldat cant track or soldat just listens to how players act with in server. If teh game it self scans evry code that is running on teh computer befor starting and after any code started while in teh game then any hacker will get detected.. no?

I write what i think, by now i forgot what i wrote.
Title: Re: Bullet + Grenade = Boom
Post by: M.rSnow on November 20, 2006, 11:43:07 am
No. I only think that nades, m79's and LAWS should blow up each other.
well it woud be weary good to me i always imagine that they do so i some times waste and m79 shot or an law shot just to do it sadly i cant just learn that it don´t works
Title: Re: Bullet + Grenade = Boom
Post by: Doc on November 20, 2006, 01:51:16 pm
coretion, it does work.... you can even use a grenade to stop a law.. atleast it works for me
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on November 22, 2006, 10:27:52 am
ArmedManiac: I love nades too, that's cause i want this add-on ;D i shouldn't start a topic about something i don't want, should i?
Doc: that's true, you're able to detonate a nade with a m79-"bullet", but real bullets would be more...cool :P
Title: Re: Bullet + Grenade = Boom
Post by: ArmedManiac on November 22, 2006, 12:41:32 pm
I don't want nades any worse at all. I don't see how this will possibly make it better for the thrower, only so the throwee can blow up your nade before he gets blown to bits. If someone can tell me a solid reason it would help the thrower I'd be fine.
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on November 26, 2006, 06:38:09 am
i don't really get your point. you mean that the trower could gett blowed 'cause an other guy shoot the nade nearby the trower? then we've got a few ideas to avoid this (read main message). and this should add more action into the game, that's one reason :P
Title: Re: Bullet + Grenade = Boom
Post by: ArmedManiac on November 26, 2006, 01:39:52 pm
No, I don't like it becuase my nades would never get to the person. He would just shoot him and I would have wasted a nade. I avidly use nades, and I throw them on the ground in a tunnel to stall as much as I throw them at people's faces, and that would make it even worse.
Title: Re: Bullet + Grenade = Boom
Post by: Toumaz on November 26, 2006, 01:42:00 pm
I'm starting to believe that this discussion is going nowhere... ¬_¬
Title: Re: Bullet + Grenade = Boom
Post by: Cato269 on November 26, 2006, 04:13:27 pm
I'm starting to believe that this discussion is going nowhere... ¬_¬

Oh but it is.

i'll say it again, chance is not a gamemode, and nades blowing up from every bullet would make nades the most useless weapon in the game. hell, FISTS would be better than nades if this was implemented.
Title: Re: Bullet + Grenade = Boom
Post by: scg_912 on November 26, 2006, 05:15:47 pm
Good idea,but to shoot something as small as a nade in Soldat u'll need some luck so basically there wouldnt be a 100% chance that u will shoot it neer the enemy.
Title: Re: Bullet + Grenade = Boom
Post by: Tybs on November 27, 2006, 12:16:53 pm
The chances of hitting a nade would be very slim... u have like half a second to hit the nade, thats about 4 bullets with the average auto. Then u first would need to trigger the nade, which has only a small chance. With 4% chance with each bullet, this gives 1-0.96^4 = 15% chance, assuming u hit the nade with every bullet, which is very unlikely. I dont see why this would drastically unbalance things for the throwers, it would just add a nice extra random element to the game.
Title: Re: Bullet + Grenade = Boom
Post by: Axel on November 27, 2006, 01:25:47 pm
holy shit, i hope the 300 word comment i just made actually did show up! it isnt showing!! OMG WTF SCHOOL COMPUTERS! dudes, seeing as how i cant see it, im going to cry now, and remake it later.
Title: Re: Bullet + Grenade = Boom
Post by: Gore on November 30, 2006, 02:01:42 pm
I don't like the idea, speciallly since lag makes difficult to hit even other players some times, now you want to shot grenades. The game's engine is another limitation also, i don't think its up to it.
Title: Re: Bullet + Grenade = Boom
Post by: ElephantEater on December 01, 2006, 07:39:01 pm
Tybs a grenade explodes by itself only after 3 seconds, not half a second. By then there is plenty of time for an auto to shoot it.

I'm strongly against.

But it'd be funny if someone could make a mod that did this (obviously not a weapon mod) and skeet shooting servers started appearing. =D
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on December 03, 2006, 06:25:31 am
i want this to be a check-option, so the admin are able to choose if you'd be able to shoot nades at his server or not.
Title: Re: Bullet + Grenade = Boom
Post by: popsofctown on December 03, 2006, 12:37:08 pm
no, no check no nothing, this would screw up grenades.
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on December 05, 2006, 09:58:38 am
oh well, your choice. but it seems like not everyone thinks like you.
Title: Re: Bullet + Grenade = Boom
Post by: popsofctown on December 05, 2006, 05:59:07 pm
50 do though. 
Title: Re: Bullet + Grenade = Boom
Post by: ElGato on December 05, 2006, 06:50:20 pm
OK here's what I think...

If it affected enemy nades it would force people to use nades primarily as distractions rather than real damage as it is very easy to hit a nade with a bullet, auto or not. Although this would not necessarily be bad, it would be a huge change to gameplay so I doubt it would ever be put in.

If it affected your own nades only... what purpose could this server? Possibly a slightly quicker nade boost? It just seems impractical either way but I'll see what you guys have to say before I vote Yay or Nay.
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on December 06, 2006, 11:04:46 am
did you read all the main message? :P
well, please do it if you didn't. if you havn't get the information you searched for then ask me again. ;)
Title: Re: Bullet + Grenade = Boom
Post by: popsofctown on December 06, 2006, 05:36:19 pm
^^^^yes, if u read the main post you have to acknowledge that this does not render grenades useless or extremely underpowered.  However, i still oppose it.  not strongly, but i am opposed.
Title: Re: Bullet + Grenade = Boom
Post by: The_Ninja on December 07, 2006, 12:54:05 am
hell yes, awsome idea *votes yes*
Title: Re: Bullet + Grenade = Boom
Post by: Tybs on December 07, 2006, 02:11:43 pm
Tybs a grenade explodes by itself only after 3 seconds, not half a second. By then there is plenty of time for an auto to shoot it.

Sry, i should have explained more clearly. I know that a nade explodes after about 3 seconds, but i meant that when fighting against another soldat, throwing a nade into his face only takes about half a second, probably less. Nades would still prove useful when fighting against others, for enemies would have a very short time to hit the nade in that situation (and to my experience, nades are mostly used to either throw into peoples faces or to nade-spam).
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on December 08, 2006, 03:48:28 pm
popsofctown, what should make you change? any add-on to this idea? :P
Title: Re: Bullet + Grenade = Boom
Post by: popsofctown on December 08, 2006, 08:06:59 pm
well, this biggest problem i have with this idea, altho detonating explosives with bullets is generally awesome... is that as it is the grenades already explode at the ideal moment you want them to, when they hit their target.  As a result, this does not help the thrower any, except in rare instance when a nade lingers right next to your target.  Even then, nade splash damage is weak.  So, unless i missed something big, this feature would mostly help the defender.  And for him, i don't think it matters exactly where you put the %chance of detonation, i think he will have too much defense power or too little... 

On a seperate note, i think shooting your own cluster grenades makes a whole lot of sense, just because of the spread nature of the weapon.  I would support those being detonated by bullet. 

This feature as-is would be something the defender uses to detonate grenades while they are away from himself.  That doesn't enhance gameplay or improve balance.  I'd like it if this feature was more of something the attacker used to detonate grenades while they are near the enemy.  And i think that might be a lot of what your going for, i just dont think it will work out, soldat's grenade is just in a bad position for this otherwise good idea.  A seperate tertiary similar to cluster grenades that explodes from getting shot would be cool.
Title: Re: Bullet + Grenade = Boom
Post by: Tybs on December 09, 2006, 04:22:34 pm
Hmm, didnt think of clusters yet... yes, that would be nice as well. Pops, i suppose u voted for "only ur own nades"?
Title: Re: Bullet + Grenade = Boom
Post by: Padishar on December 09, 2006, 04:30:47 pm
It would add more skill to the game if it was possible to shoot enemy nades out of the air like in all those action movies. That would be fun, especially if as soon as he threw it you shot it so it blew up in his face.
Title: Re: Bullet + Grenade = Boom
Post by: popsofctown on December 09, 2006, 05:44:50 pm
i didnt, but i maybe should have.  i feel so-so about shooting your own nades, simply because the thrower wants the nade to explode when it actually hits the target, like i said.  I'd vote wholeheartedly for shooting your own cluster nades.
Title: Re: Bullet + Grenade = Boom
Post by: Padishar on December 09, 2006, 06:32:20 pm
Maybe you should only be able to shoot nades in realistic mode.
Title: Re: Bullet + Grenade = Boom
Post by: popsofctown on December 09, 2006, 07:21:55 pm
^^he's talking about a check option, so u can check it in realistic games or not check it.
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on December 10, 2006, 06:38:50 am
thanks popsofctown, your "little" post were something good :P
i didn't think about the clusters, a big thanks for that. *applaud*
that's a +, isn't it? :D
EDIT: ^^he = Padishar?
Title: Re: Bullet + Grenade = Boom
Post by: popsofctown on December 10, 2006, 10:10:44 am
by ^^he, the arrows were supposed to mean i was addressing padishar, the pronoun he was a reference to you.  You said it would be a check option, so proposing making it a realistic only feature is pointless, you can check it in your realistic games or not.
Title: Re: Bullet + Grenade = Boom
Post by: y0da on December 10, 2006, 06:40:18 pm
Hm, i Voted yes, But now i'm thinking that i'Ve made a mistake. It would Be a powerful weapon for sprayors, but also the fire Could Be aimed at the thrower. It's hard to tell.
Title: Re: Bullet + Grenade = Boom
Post by: Commander Kitsune on December 10, 2006, 06:43:41 pm
Hm, i Voted yes, But now i'm thinking that i'Ve made a mistake. It would Be a powerful weapon for sprayors, but also the fire Could Be aimed at the thrower. It's hard to tell.

And it'd be a powerful weapon for anti nade spammers. It balances out.
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on December 11, 2006, 09:52:39 am
Hm, i Voted yes, But now i'm thinking that i'Ve made a mistake. It would Be a powerful weapon for sprayors, but also the fire Could Be aimed at the thrower. It's hard to tell.

if you read the main message you can see we've got some ideas to avoid this.

popsofctown: ok thanks.
Title: Re: Bullet + Grenade = Boom
Post by: Ziem on December 11, 2006, 11:16:20 am
argh .. your idea is hard to imagine ...
I voted 'no' because it will make nades a "bit" different weapon - more tactics :P
Maybe only in realistic mode?
Title: Re: Bullet + Grenade = Boom
Post by: popsofctown on December 12, 2006, 09:09:59 am
AAAGGGHH!! What do you people not understand about a check-option!! If you want it in your realistic games only, check it only in your realistic game!!!
Title: Re: Bullet + Grenade = Boom
Post by: Tribersman-FR on December 13, 2006, 05:38:33 pm
I Vote no
because I was thinking about something else .... don't do that for the normal Nade !

but for the Cluster One.
if it's on a rare nade there will have far less problem with it.

after there other question like : The nade made a Big explosion or plit up in Air
but it's not a real suggestion
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on December 18, 2006, 02:22:15 pm
lol i feel like popsofctown :P
Title: Re: Bullet + Grenade = Boom
Post by: ElGato on December 18, 2006, 04:27:35 pm
did you read all the main message? :P
well, please do it if you didn't. if you havn't get the information you searched for then ask me again. ;)

Sorry for the long response but yes I did read it and nothing was answered, so for convenience I will re-post it for someone to answer.

If it affected your own nades only... what purpose could this server? Possibly a slightly quicker nade boost? It just seems impractical either way but I'll see what you guys have to say before I vote Yay or Nay.

Title: Re: Bullet + Grenade = Boom
Post by: popsofctown on December 18, 2006, 05:25:00 pm
after deep consideration, ive changed my mind about this idea.  i think its respectable and worthy of being a check-option, though itd be one i wouldn't check.

Shooting own clusters should come standard, though.  Shooting own clusters would become a cool part of gameplay if the clusters splash damage was upped a WHOLE lot, as i think it should be (its a power-up!).  And new molotov cocktails to throw up in the air and shoot, too, would pwn.
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on December 21, 2006, 06:04:27 am
i'm glad to see you change, popsofctown ;D
ElGato: well, i think this is a fun thing and could make the nading a little but lower. i don't know if you think it's a + or a -, but i shouldn't post an idea that i doesn't like. :P  um... can someone help me explain?
Title: Re: Bullet + Grenade = Boom
Post by: Torren on December 30, 2006, 09:38:45 pm
Sounds good to me.
Title: Re: Bullet + Grenade = Boom
Post by: Wolf_Man on December 30, 2006, 11:56:22 pm
Just think of all the new possibilities if this happened!
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on December 31, 2006, 05:23:31 am
all the new? :P
i did email Michal some weeks ago about this idea, but havn't get an reply about that so i think i'll do it again...
Title: Re: Bullet + Grenade = Boom
Post by: MofoNofo on December 31, 2006, 09:53:17 am
Michal would have noticed this, because there is a large amount of replies to it.
I think this idea is better suited for the cluster nade, and the clusters flying out at the direction where the bullet came from.
Title: Re: Bullet + Grenade = Boom
Post by: Lance Corporal on January 03, 2007, 01:04:01 am
ah now i see why so many people are against it.

its the same reason majors dont want to give up m79, sorry, but it is.

you people are afriad when this happens, youll get slaughtered all the time.

i assure you its impossible for someone to continually hit nades unless they are using an aimbot, it would be a shear coincidence, and aimbots with this would be VERY VERY obvious, the guy would get kicked instantly.

but also, i think this would only be a cool rare thing, that you may talk about in the accomplishment section when this happens.

it technically wouldnt be realistic for it to explode, for the same reason you cant blow up a fuel barrel or a gas tank on a car with a gun:

bullets impacting metal do not make sparks, thats a myth.

what would be realistic is for it to merely disarm the grenade, an idea i would be equally supportive of.

the reason that alot of big explosions happen with violence aimed towards fuel and munitions in movies that is actually realistic, is the lit cigarettes (and thats pushing it) and explosive rounds, like tank shells, or gattling guns (not miniguns, those are conventional bullets, and chainguns dont exist except in museams, those also use normal bullets)
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on January 03, 2007, 12:24:13 pm
ah now i see why so many people are against it.
um...sorry, maybe there are an error at my computer, but did you just say that it's many people against this idea? right now it looks like it's 81 more Soldat players which want this idea to hapend than wont. :P
Title: Re: Bullet + Grenade = Boom
Post by: papercut on January 03, 2007, 04:18:19 pm
only problem i see is that throwing grenades would be very dangerous to yourself if your getting shot by autos.
Title: Re: Bullet + Grenade = Boom
Post by: -Vis- on January 03, 2007, 05:44:28 pm
ah now i see why so many people are against it.

its the same reason majors dont want to give up m79, sorry, but it is.

you people are afriad when this happens, youll get slaughtered all the time.

Actually, we prefer to win from skill, rather than chance. How about we also make the guns fire in random directions when you shoot? That'd be really COOL. Or how about if every time you land, you have a 1/10 chance of breaking a leg? omgKOOLman. Seriously, cmon. I don't care what percentage you put for the weapons, having a 'chance' of detonating a nade by shooting it means half your enemy encounters will be based even more on luck than they are already, which is from lag/bad hit detection. Not cool.
Title: Re: Bullet + Grenade = Boom
Post by: popsofctown on January 04, 2007, 08:15:20 pm
Actually, we prefer to win from skill, rather than chance. How about we also make the guns fire in random directions when you shoot? That'd be really COOL. Or how about if every time you land, you have a 1/10 chance of breaking a leg? omgKOOLman. Seriously, cmon. I don't care what percentage you put for the weapons, having a 'chance' of detonating a nade by shooting it means half your enemy encounters will be based even more on luck than they are already, which is from lag/bad hit detection. Not cool.

You are talking as if this would become a mandatory part of every server.  it's a check option.  if you don't like the randomness, you can un-check it.  If you have to suffer on every server because everyone except you likes it, well... sometimes the minority suffers for the majority.

(somewhat off-topic):
Also, if you hate luck, you ought to oppose the bink system.  Binked barretts have a random chance of hitting (and killing) you.  I'm not making a sarcastic example, i personally think the barretts should lock up rather than having a 50/50 chance of success.  In your words:

How about we also make the guns fire in random directions when you shoot? That'd be really COOL.
Title: Re: Bullet + Grenade = Boom
Post by: Zamorak on January 05, 2007, 09:32:57 pm
Actually, we prefer to win from skill, rather than chance. How about we also make the guns fire in random directions when you shoot? That'd be really COOL. Or how about if every time you land, you have a 1/10 chance of breaking a leg? omgKOOLman. Seriously, cmon. I don't care what percentage you put for the weapons, having a 'chance' of detonating a nade by shooting it means half your enemy encounters will be based even more on luck than they are already, which is from lag/bad hit detection. Not cool.

You are talking as if this would become a mandatory part of every server.  it's a check option.  if you don't like the randomness, you can un-check it.  If you have to suffer on every server because everyone except you likes it, well... sometimes the minority suffers for the majority.

(somewhat off-topic):
Also, if you hate luck, you ought to oppose the bink system.  Binked barretts have a random chance of hitting (and killing) you.  I'm not making a sarcastic example, i personally think the barretts should lock up rather than having a 50/50 chance of success.  In your words:

How about we also make the guns fire in random directions when you shoot? That'd be really COOL.

With all due respect, he was referring to too MUCH luck, not the existence of.
Title: Re: Bullet + Grenade = Boom
Post by: popsofctown on January 05, 2007, 09:44:21 pm
can you elaborate?
Title: Re: Bullet + Grenade = Boom
Post by: mxyzptlk on January 06, 2007, 11:49:35 am
Vis was trying to show how luck could affect the game negatively.

I think this is a good idea, however. The grenades exploding should be based on the weapon you are using.

100% for explosives
20-50% for sprayers
70% for barretts/rugers...

Vis, Real war has a degree of randomness in it. if you shoot at a grenade in real life, there is a chance that the bullet nicks the case while missing the explosive. We don't need to make the game entirely random to give it a small degree of luck.
And besides, you could always wait for it to explode...
Title: Re: Bullet + Grenade = Boom
Post by: popsofctown on January 06, 2007, 01:43:07 pm
and its a check option.
Title: Re: Bullet + Grenade = Boom
Post by: -Vis- on January 06, 2007, 10:15:29 pm
Too many check options mean people have no idea how a server is going to play, until they find out for themselves, unless there's some sort of display screen telling you what's enabled and what's not when you enter the server. Not only that, but many people only play in servers with specific settings enabled, so adding lots of check options is only going to break up the community more.

(somewhat off-topic):
Also, if you hate luck, you ought to oppose the bink system.  Binked barretts have a random chance of hitting (and killing) you.  I'm not making a sarcastic example, i personally think the barretts should lock up rather than having a 50/50 chance of success.

No, because you can CHOOSE when to fire the barret. If you're getting seriously binked, you can either be stupid and fire a random shot at your enemy, or you can take cover and wait for a better opportunity. You don't take cover before throwing a nade (unless it's totally convenient), you just lob it at them. You can't control your opponent's fire, and therefore have absolutely no control over nades blowing up in your face.

If you have to suffer on every server because everyone except you likes it, well... sometimes the minority suffers for the majority.

This may sound a tad presumptious, but I wonder how many people who like this idea would change their minds if they actually experienced it.

Vis, Real war has a degree of randomness in it.

Sorry, I'm not going to read the rest of that paragraph. ::)
Title: Re: Bullet + Grenade = Boom
Post by: Tybs on January 07, 2007, 10:48:09 am
This may sound a tad presumptious, but I wonder how many people who like this idea would change their minds if they actually experienced it.

So do i... lets find out :D
Title: Re: Bullet + Grenade = Boom
Post by: popsofctown on January 07, 2007, 03:37:20 pm

No, because you can CHOOSE when to fire the barret. If you're getting seriously binked, you can either be stupid and fire a random shot at your enemy, or you can take cover and wait for a better opportunity.

That doesn't make any sense.  if an mp5 is shooting at you, and theres no place that you can duck for cover (which is usually the situation), you can either shoot at him, or hold your fire until you die.  Most people will take the shot.  It's a no-brainer.  You take the shot, and you have a % chance of killing the mp5er and saving your own skin, demonstrating how luck factors in to soldat.

Why don't you duck for cover and wait until someone is reloading before you nade them?

This may sound a tad presumptious, but I wonder how many people who like this idea would change their minds if they actually experienced it.

that's the beauty of democracy. if most everyone hates it, then most everyone will not check it, and you won't have to suffer.
Title: Re: Bullet + Grenade = Boom
Post by: eisenhower on January 08, 2007, 08:18:32 am
yes! this is so cool, very realistic.
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on January 08, 2007, 09:08:06 am
thank you guys, i'm sorry i havn't reply at some days, have been too busy.

i chatted with Michal some days ago. he thinks this is a cool idea, but that it wont be in this version (1.3.2) :(
Title: Re: Bullet + Grenade = Boom
Post by: PK Indrek on January 08, 2007, 10:24:13 am
I like the idea. Then you can train accuary by throwing a grenade and shooting it with barret ;D
Title: Re: Bullet + Grenade = Boom
Post by: Tybs on January 08, 2007, 12:00:16 pm
Or play a little game with a friend... both toss up a grenade, and try to make it explode before it lands back on ur head :D
Title: Re: Bullet + Grenade = Boom
Post by: ElGato on January 08, 2007, 04:48:00 pm
you people are afraid when this happens, you'll get slaughtered all the time.

i assure you its impossible for someone to continually hit nades unless they are using an aimbot, it would be a shear coincidence, and aimbots with this would be VERY VERY obvious, the guy would get kicked instantly.

No, it most certainly isn't. From playing with the best NA players and some of the best Euro players I can easily tell you hitting a nade, especially with an auto, would be very easy.

As for the chance to detonate and the barret bink example... the barret needs the chance to bink. It's too easy of a gun to not have the bink factor where as the nades are pretty much fine as is. They are also too big of a factor in the game to have them based on chance unlike the barret. If you are using a barret and getting binked by autos, switch guns. There is nothing you can do about the nades and it would alter the gameplay a lot. That would lead to, I can imagine, a lot of coding and little use out of the option.
Title: Re: Bullet + Grenade = Boom
Post by: 1010011010 on January 08, 2007, 05:06:10 pm
Guys, you can't make a luck formula for the game, seeing as the game is not about luck. If it should be put into the game, God forbid, the bullet needs to hit the grenade dead on for an explosion. This wouldn't cause the grenade to explode, anyway, seeing as fragmentation grenades do not explode on contact or penetration in almost any case.
Title: Re: Bullet + Grenade = Boom
Post by: Fitzpatrick on January 08, 2007, 06:53:34 pm
I like the idea of being able to shoot at grenade and make it explode.
I personally don't like the Time-Interval idea, because it sort of ruins the point of shooting the grenades.
The probability idea seems best to me. It is realistic & seems fair.

Just an idea though, if one grenade goes off and another grenade is right beside it. Would it set the other grenade off?
Hopefully it would, because that would seem more realistic.
Title: Re: Bullet + Grenade = Boom
Post by: popsofctown on January 08, 2007, 06:57:48 pm
I like the idea of being able to shoot at grenade and make it explode.
I personally don't like the Time-Interval idea, because it sort of ruins the point of shooting the grenades.
The probability idea seems best to me. It is realistic & seems fair.

Just an idea though, if one grenade goes off and another grenade is right beside it. Would it set the other grenade off?
Hopefully it would, because that would seem more realistic.

yes
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on January 31, 2007, 11:55:18 am
sorry, havn't got time to check soldatforums 'cause of school-start, etc.
well, alltrought i don't like the time-interval right now either. my favourite is the nade-health, i guess :P
Title: Re: Bullet + Grenade = Boom
Post by: Sytrus on February 01, 2007, 11:03:28 pm
I like the idea a lot, just not this:

Quote
Multi-bullets you have to shoot 3 or 4 bullets until it explodes

This is too much. One bullet would be enough I think, normally nades aren't long in the air.

Also the chance for the nade to explode is waaaay to low with 4% average. It should be at least 30% or so.

Title: Re: Bullet + Grenade = Boom
Post by: Lord Frunkamunch on February 02, 2007, 08:34:46 am
i chatted with Michal some days ago. he thinks this is a cool idea, but that it wont be in this version (1.3.2)

Thank you Michal!
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on February 02, 2007, 10:13:46 am
i chatted with Michal some days ago. he thinks this is a cool idea, but that it wont be in this version (1.3.2)

Thank you Michal!

do you thank him for it isn't in the coming version (1.3.2) or that it maybe come in next version? ;D
Title: Re: Bullet + Grenade = Boom
Post by: Toumaz on February 02, 2007, 10:28:19 am
do you thank him for it isn't in the coming version (1.3.2) or that it maybe come in next version? ;D

There will probably be no more version of Soldat after 1.3.2. [size=0pt]And stop bumping this topic GOD DAMN IT[/size]
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on February 02, 2007, 10:35:52 am
perhaps there will be. i think i read somewhere that he'll give the work to an other person.
Title: Re: Bullet + Grenade = Boom
Post by: Lord Frunkamunch on February 02, 2007, 12:34:34 pm
i chatted with Michal some days ago. he thinks this is a cool idea, but that it wont be in this version (1.3.2)

Thank you Michal!



do you thank him for it isn't in the coming version (1.3.2) or that it maybe come in next version? ;D


Ehh, I was thinking more along the lines of thanking that it'll never be implemented...

...Hopefully...
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on February 03, 2007, 04:24:22 am
uh...ok, your guess. i think it'll be implemented, noone can think wrong.
Title: Re: Bullet + Grenade = Boom
Post by: Fitzpatrick on February 03, 2007, 06:59:00 am
I agree with Ivarska.
It may not be in the next version, but I think they will be implemented.
The question now is how will they explode? Probability? Health? Time? Something else?
Title: Re: Bullet + Grenade = Boom
Post by: NinjaGimp369 on March 02, 2007, 07:32:41 am
YES! I would absolutely love to see this implemented. FULL 1000% SUPPORT!
Title: Re: Bullet + Grenade = Boom
Post by: Sytrus on March 02, 2007, 07:39:51 am
well, no need for bumping an old thread huh?
Title: Re: Bullet + Grenade = Boom
Post by: NinjaGimp369 on March 02, 2007, 07:41:18 am
Nah, I just clicked on Ivarska's signature and it came to this. Never seen it before. ;D
Title: Re: Bullet + Grenade = Boom
Post by: sakae on March 02, 2007, 09:10:11 am
omg.. you know how little 6 percent is?!for a ruger I mean... first I tought you ment 0,6 but then I saw the 100.00.

seriously higher numbers -__-
Title: Re: Bullet + Grenade = Boom
Post by: fishfood on March 05, 2007, 06:12:54 pm
In real life this doesn't really happen because there are 3 dimensions that the nade and bullet have to coordinate in, of course in Soldat it's way easier because you've only got 2 dimensions, and the grenade is like half your head.

My suggestion is to make the only collidable area a really small portion of the centre of the grenade.
Title: Re: Bullet + Grenade = Boom
Post by: VirtualTT on March 05, 2007, 06:34:52 pm
Well this idea is realistic, but i say NO:
1. Hellish lags - even collisions with players now are not detected surely...
2. I think there will be almost impossible to throw nade without explosion while someone is shooting at you = mass selfkills.
Title: Re: Bullet + Grenade = Boom
Post by: popsofctown on March 05, 2007, 07:45:33 pm
Well this idea is realistic, but i say NO:
1. Hellish lags - even collisions with players now are not detected surely...
2. I think there will be almost impossible to throw nade without explosion while someone is shooting at you = mass selfkills.
1. some lags are really annoying, like a laggy saw that should have torn up an m79er as punishment for his terrible aim.  nade detonation lag would be way less annoying.  It's based on probability, so you shouldn't count on the nade exploding anyway (unless its a barret bullet, but there are better things to aim those at)
2. no, it won't be impossible to throw the nade without an explosion, because it is based...on...probability.  Plus nades are, what is it, three pixels wide? 

I think it would be nice to make the grenades more vulnerable when they are shot from the top.  I think when one dude is raining bullets down on the guy flying below him, he doesn't really deserve that cheap shot at the legs.  height should be an advantage.  when two people are walking towards eachother and one throws a nade low, that's fairer. 
Title: Re: Bullet + Grenade = Boom
Post by: Ziem on March 07, 2007, 02:51:31 pm
Well this idea is realistic, but i say NO:
1. Hellish lags - even collisions with players now are not detected surely...
2. I think there will be almost impossible to throw nade without explosion while someone is shooting at you = mass selfkills.
I agree... this will make a full lucky nade-shooting.
I could support this idea but only if nade is lying somewhere < + more chance for "boom" >.
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on March 09, 2007, 03:23:32 pm
sorry, now it were really long time ago i replied to this thread. but i'm glad it isn't old anymore :P
good that you noticed that my sign-image were linked, i thought it would look messed-up if i put a link under...
and about the lag/selfkills i havn't much energy to tell persons to read all the main-message.
Title: Re: Bullet + Grenade = Boom
Post by: Xagonix on March 11, 2007, 08:20:02 pm
This is a good idea. I sense a lot of pros at soldat will start shooting nades.

Nades are common weapons. You can step on, get hit by, or throw a grenade and it will explode. But shoot a grenade and nothing happens.

The bad thing about this strategy is that people with automatic weapons will counter grenades swiftly. Plus, a person under fire who throws a grenade while reloading would explode because the bullets hit the grenade once it leaves the hands of the unfortunate soldier.
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on March 17, 2007, 05:08:36 am
yeah, but please read all the main message before posting a reply (if you havn't done that yet...), 'cause in almost every reply people say "the nade will explode in your face". thanks.
Title: Re: Bullet + Grenade = Boom
Post by: Replica on March 17, 2007, 11:32:50 pm
I know this seems like flaming, but seriously this would be one of the worst ideas in soldat, ever.  Anyone who supports this really would NOT have a clue of how to play the game properly and probably uses nades once or twice a match or just spams them. 

In fact the game would probably become so unplayable (from the way most top clans in Aus play, like dA, <3, and many others) that I'd probably stop playing. 
The game would be much more frustrating and slower if you could shoot nades to blow them up.  With so many bullets on screen at once, it'd be very hard to AVOID shooting a thrown nade. 

And yeah I should say it, I'm a GameArena admin for the Soldat servers, and I've played with a lot of top Australian clans over a few years, and I think this would be an incredibly BAD idea. 
Title: Re: Bullet + Grenade = Boom
Post by: BlackHawK on March 17, 2007, 11:36:52 pm
great³

another game mode, "Nade Shooter" xP~

it would be funny...

totally agreed
Title: Re: Bullet + Grenade = Boom
Post by: ynvaser on March 18, 2007, 06:22:58 am
Yes, this effect could be very cool.
Title: Re: Bullet + Grenade = Boom
Post by: Laser Guy on March 20, 2007, 09:38:09 am
OH whatever... it's a good idea that the nade should explode after beig hit with a bullet. Yes, a nade already explodes after being hit with a flame arrow or M79 or LAW but still.... and the idea that it should only be in realistic mode is, in my opinion, a good idea after all. Thx.
Title: Re: Bullet + Grenade = Boom
Post by: waynechriss on March 20, 2007, 12:52:26 pm
Capability to shoot grenades? Sorry, but I think the idea is a bit absurd. Well...not to that extent, but I just don't like it all that much. Nades will be exploding in everyones' faces (because people who play have damn good shots), so the idea of throwing a grenade is redundant.

But then again....it could add some....technique...I guess.
Title: Re: Bullet + Grenade = Boom
Post by: vashthestampede on March 23, 2007, 11:45:21 pm
give 'nades a damage capacity like players: when totally damaged by weapon fire, boom!
Title: Re: Bullet + Grenade = Boom
Post by: valion on March 24, 2007, 05:01:07 am
hang on. how manny times has this topic been maid???? next up it will be exploding guns again. i only hold with one change for nades, and thats o remove the explode on contact thing, and have it only on a timer (that and getting hurt when it gets thrown at you)
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on March 24, 2007, 02:13:07 pm
I'm pretty sure that i'm the first one in soldatforums who did come with this idea ever.
correct me if i'm wrong...
Title: Re: Bullet + Grenade = Boom
Post by: valion on March 24, 2007, 06:11:13 pm
you are very wrong. unless youe been restarting this topic every month
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on March 25, 2007, 02:06:06 am
You mean that I'm reply to my topic just to hold it up? Then you've misunderstand.
I reply first when someone other reply. It's not my fault that this topic seems to be popular.
Title: Re: Bullet + Grenade = Boom
Post by: Sytrus on March 25, 2007, 05:07:16 am
You mean that I'm reply to my topic just to hold it up? Then you've misunderstand.
I reply first when someone other reply. It's not my fault that this topic seems to be popular.
Uhm..there are so many grammatical errors......

It should be like this:
You mean that I'm replying to my topic just to hold it up? Then you've misunderstood.
I only reply when someone other replied. It's not my fault that this topic seems to be popular.
Title: Re: Bullet + Grenade = Boom
Post by: valion on March 25, 2007, 05:21:05 am
thank you for the translation.
this topic is fairly new. the first time i saw this idea was in september. so unless you started it then and have been reopening it every month then its not your idea originaly

also stop with the smiting allready. gods theres no need to take it out on my karma just because i dont agree with 'your' idea.
Title: Re: Bullet + Grenade = Boom
Post by: Aquarius on March 25, 2007, 06:34:34 am
It would only increase spraying. Bad idea.
Title: Re: Bullet + Grenade = Boom
Post by: zyxstand on March 25, 2007, 10:00:29 am
Dislike it - the grenade can be a bit too laggy (and to small) to actual be hit correctly and would juwst cause server-client confusion - but more importantly, I dislike the idea because random bullets then can detonate a grenade.  Rejection.
Title: Re: Bullet + Grenade = Boom
Post by: Will on March 25, 2007, 10:26:26 am
the grenades should only explode if they are on the ground. That would add a tactial factor like in many other games where you can shoot the nades (and atleast bounce them around if not destroy them). I always thought that it would be a good idea to implement this into soldat but shooting the grenade in air just isn't a good idea. I mean in RL you could shoot it on the ground only because if you were shooting it while it was in the air  you wouldn't havbe allot of chance for that
Title: Re: Bullet + Grenade = Boom
Post by: sakae on March 25, 2007, 12:09:50 pm
it wouldnt explode in your face.. it wouldnt explode at all. even if someone spray hit 5 hits on a nade the chase is still only 15% nades wouldnt ever explode.. also modify the first post about new things ppl dont have time to read all the posts :/
Title: Re: Bullet + Grenade = Boom
Post by: Ivarska on April 04, 2007, 06:57:21 am
Sytrus: thanks, i was tired when i wrote that...
valion: yes, the idea is actually mine. and how the heck can you think that i smited you 'cause you don't agree with my idea? and what says that it was me? if you disagree with this idea i accept that, i'm not a don't-you-dare-disagree person. just don't make a big thing of it, you're one of 286. and if you don't want this topic to "reopen", as you call it, then why are you replying?
Title: Re: Bullet + Grenade = Boom
Post by: Crimson Goth on April 04, 2007, 11:01:26 am
I think think should only work in realistic mode.
Title: Re: Bullet + Grenade = Boom
Post by: Tybs on April 04, 2007, 03:38:17 pm
The main problem people give is still that nades would explode in your face... this gives me the impression that a lot of people on the forum just dont take the time to read through the complete idea. Let me quote someone who díd read:
it wouldnt explode in your face.. it wouldnt explode at all. even if someone spray hit 5 hits on a nade the chase is still only 15% nades wouldnt ever explode.. also modify the first post about new things ppl dont have time to read all the posts :/

If chances would get lowered a bit more, this shouldnt be an issue at all. The explosion thing would simply add some extra opportunities for the game where chances of survival suddenly would change. For example:

Major and n00b are fighting each other. Major has 100% health, n00b only has 30% left. Major with knife, n00b with AK. Major thinks: 'Ill make this one easy,' and he throws a grenade while n00b shoots at him. N00b dies.
They meet again, and this time n00b throws a nade. He misses. Major throws back, n00b dies.
They run into each other for the third time. Major doesnt care much anymore, so he throws a nade in order to finish it quickly again. But this time, the grenade explodes due to a bullet hitting it. Major left with 20% health, gets shot by n00b. N00b happy :D

I hope u get the idea here.
Title: Re: Bullet + Grenade = Boom
Post by: mxyzptlk on April 04, 2007, 03:48:45 pm
This idea has a good majority (181 yes, 72 no)
"Yes" has a 63.3 percent majority.
I think it is ready to be added to the sticky
Title: Re: Bullet + Grenade = Boom
Post by: Mangled* on April 05, 2007, 07:02:02 pm
Personally I think it's a bad idea.

In all reality it'd be extremely difficult to shoot a grenade in mid air. And although I'm no expert in this sort of thing.. I'm confident that if you managed to hit one it would only knock it off its trajectory, not blow it up.

What you're proposing sounds alot like a Hollywood-style defiance of the laws of physics.. Similar to one bullet hitting a barrel of gas which would blow it up.

Perhaps if you could shoot them off course (for instance if one is being thrown at you, shooting it would slow it down or change its arc of trajectory in a realistic way i.e not sending it in the other direction like a tennis ball) then I'd be more open minded.

Soldat is a pretty simple game, it's fine the way it is.. don't make it more complicated.
Title: Re: Bullet + Grenade = Boom
Post by: Banksey on December 24, 2008, 10:57:20 pm
I was gonna make a suggestion like this, but I found this. And because it has a poll and whatnot.

Title: Re: Bullet + Grenade = Boom
Post by: Sir Jeremy on December 24, 2008, 11:03:39 pm
Banksey, notice how this post is like..1 and a half years old..

But, now that I am here, I have to say it's a bad idea, to shoot your nades..I mean, wtf?! SHOOT nades? rofl..

Happy Hanukkah!
Title: Re: Bullet + Grenade = Boom
Post by: -Major- on December 24, 2008, 11:13:30 pm
would atleast nerf the nades, but autos would get even better.
Title: Re: Bullet + Grenade = Boom
Post by: LtKillroy on December 24, 2008, 11:14:44 pm
OH NO NOT THIS AGAIN.
AAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHH

*Runs and hides from the evil thread*

I still say no if it matters.
Title: Re: Bullet + Grenade = Boom
Post by: STM1993 on December 24, 2008, 11:25:37 pm
Then the autos would become the ultimate weapon even though the grenades would be pretty nerfed.

Did anyone even realize that your M79/LAW/Flamed Arrows can detonate each other and grenades? It's one thing that make explosive weapons unique.
Title: Re: Bullet + Grenade = Boom
Post by: Platehead on December 25, 2008, 04:57:09 am
Yeah.. the auto thing may be fixed with the low % explosion rate?  I dunno..
Yes, in pubs I have stopped M79s with my own M79 shell.. fun
Title: Re: Bullet + Grenade = Boom
Post by: SpiltCoffee on December 25, 2008, 11:23:32 am
No, don't bring random fucking chance into the game! That's the best way to bloody ruin it! By taking all the skill out of the game and hoping that you randomly get a kill by spraying.

As STM1993 said, explosive weapons can make others explode (except clusters, I think), and that's good enough.

Mind you, now that I think about it, the netcode does leave a lot to be desired as far as reducing random things from happening
Title: Re: Bullet + Grenade = Boom
Post by: KYnetiK on December 25, 2008, 11:33:20 am
I just hate that if a nade and an m79 shell collide halfway between 2 players, the nader will die because the nade does more self damage than the shell. Ive seen this happen even when the collision is closer to the 79er.

Thats my gripe for the day...
Title: Re: Bullet + Grenade = Boom
Post by: adam01526 on December 26, 2008, 06:33:44 am
I think it is a good idea but it should be a selectable option
Title: Re: Bullet + Grenade = Boom
Post by: homerofgods on December 26, 2008, 07:31:31 am
this is insane suggestion if you ask me, don't you see what this would really do?
Title: Re: Bullet + Grenade = Boom
Post by: LtKillroy on December 26, 2008, 04:03:45 pm
I just hate that if a nade and an m79 shell collide halfway between 2 players, the nader will die because the nade does more self damage than the shell. Ive seen this happen even when the collision is closer to the 79er.

Thats my gripe for the day...
In that situation, like I have said since I started playing and have never ever gotta a straight answer on, why don't we make the M79 have 100% self damage. This would stop the stupid kamikaze rushers and not effect in the slightest people who shoot from far away. Would balance the M79 immensely.
Title: Re: Bullet + Grenade = Boom
Post by: adam01526 on December 27, 2008, 01:01:34 pm
I just hate that if a nade and an m79 shell collide halfway between 2 players, the nader will die because the nade does more self damage than the shell. Ive seen this happen even when the collision is closer to the 79er.

Thats my gripe for the day...
In that situation, like I have said since I started playing and have never ever gotta a straight answer on, why don't we make the M79 have 100% self damage. This would stop the stupid kamikaze rushers and not effect in the slightest people who shoot from far away. Would balance the M79 immensely.

seconded
Title: Re: Bullet + Grenade = Boom
Post by: Bonecrusher on December 27, 2008, 05:57:36 pm
leave it as it is. m79 blows the nades and thats enough for me

f11
Title: Re: Bullet + Grenade = Boom
Post by: Ellimist on December 28, 2008, 04:08:06 am
leave it as it is. m79 blows the nades and thats enough for me

so it should, m79 is being fired while nade is throwin.
m79 has more power, so it wins
Title: Re: Bullet + Grenade = Boom
Post by: Lt. Sprizz on December 28, 2008, 04:54:36 pm
At first, I would've said no, but after seeing all your edited stuff and how you show how you could do it, I fully agree you should be able to shoot nades.

Is there anyway you could start the poll over now that he put edited content on? I bet that if they had seen what they see now I'm sure some ppl would vote differently.
Title: Re: Bullet + Grenade = Boom
Post by: Ketchup on December 31, 2008, 12:45:02 pm
F11. The Law and M79 already do the job.
Title: Re: Bullet + Grenade = Boom
Post by: Snipufin on January 02, 2009, 01:05:57 am
I like the idea. And if the same would work for knife(not exploding though, just stopping, if you know what I mean). I'd really like to see that in Soldat.
Title: Re: Bullet + Grenade = Boom
Post by: pavliko on January 02, 2009, 03:48:13 am
its a great idea but if a player throws a nade and the other player shoots him with m79 or any kind of weapn..( in the grenade) the nade throwing player will die of the +50% damange..
this will only work out if the +50% to selfplayer from a grenade will be back to normal self damage.
Title: Re: Bullet + Grenade = Boom
Post by: scarface09 on January 02, 2009, 05:58:01 am
f11, soldat will become into an inferno of nades and bomb explosions everywhere which will ruin soldats great gameplay it already currently has.
Title: Re: Bullet + Grenade = Boom
Post by: Whitehouse on January 07, 2009, 06:07:56 pm
remember reading this thread a few weeks ago and just kinda thinking about it...

so today while playing i missed a berret shot and as a went to escape i got hit by minigun fire, my first instinct was to throw a nade(not really sure why)....

and as i threw it, the nade just kinda flew just a few feet and fell in an awkward rainbow motion to the ground on screen it looked like the minigun spray just kinda pushed it back and it gave me a new idea for this thread...

why not just have nades effected by bullet push so that when they are hit they slow down.... the push could just coincide with the regular bullet push instead of having them blow up when they get shot
Title: Re: Bullet + Grenade = Boom
Post by: STM1993 on January 09, 2009, 10:10:21 pm
why not just have nades effected by bullet push so that when they are hit they slow down.... the push could just coincide with the regular bullet push instead of having them blow up when they get shot

That's a creative suggestion. However, it won't be a good idea because it's indirectly making the autos stronger than they need to be.
Title: Re: Bullet + Grenade = Boom
Post by: Banksey on January 10, 2009, 01:49:24 am
How bout only giving it a like 2 percent chance of happening...
Title: Re: Bullet + Grenade = Boom
Post by: KYnetiK on January 10, 2009, 01:59:33 am
Quote
so it should, m79 is being fired while nade is throwin.
m79 has more power, so it wins

Thats just retarded. A grenades effect on living tissue has little to do with the velocity of the grenade on detonation.

The m79 is a grenade launcher.
An m79 and the soldattens arm are both firing the same weapon, they should have the same effect. I dont understand how a small increase in distance relates to a greater amount of explosives.
Title: Re: Bullet + Grenade = Boom
Post by: DarkCrusade on January 10, 2009, 02:55:38 am
I like the idea of pushing the nades with bullets, would be interesting what happens if a guy throws a nade on a nade ;D
Title: Re: Bullet + Grenade = Boom
Post by: scarface09 on January 10, 2009, 08:11:46 am
this is insane suggestion if you ask me, don't you see what this would really do?

so what are you trying to say? Is this good or bad in your point of view? (Just wondering...)
Title: Re: Bullet + Grenade = Boom
Post by: STM1993 on January 10, 2009, 11:24:48 am
The M79 grenade is an explode on impact projectile (unless nicely ricocheted on polys), and does 165000 damage. The Frag Grenade that we throw explodes on impact with Soldaten/Colliders or Timer, and rebounds on polys, doing 150000 damage (same as LAW), and unlike the M79/LAW, does not kill in one hit (unless it hits the legs). Hence the difference in damage.

Plus, it appears that the Frag Grenade thrown has higher self-damage compared to that of the M79.

A little trivia I discovered that is useful for modders: The frag grenade projectile doesn't spin, but the M79 projectile is seen spinning.
Title: Re: Bullet + Grenade = Boom
Post by: Gotfryd on January 14, 2009, 01:58:15 pm
why not just have nades effected by bullet push so that when they are hit they slow down.... the push could just coincide with the regular bullet push instead of having them blow up when they get shot

This sounds reasonable.

Imo nades could explode when hit by bullet, but only seldom (not more then 10% of times).

Title: Re: Bullet + Grenade = Boom
Post by: croat1gamer on January 14, 2009, 02:59:01 pm
i just got an idea a moment ago:
you all know that the flamer is mostly useless because of the eating and fire lag
why not making the flamer able to destroy incoming grenades, m79, law and other explosive things, it would be a nice buff for the flamer, it would be then a lot more used, cause it is for something good (we skip the great damage that it usually does cause of eating)
Title: Re: Bullet + Grenade = Boom
Post by: Gotfryd on January 14, 2009, 03:03:58 pm
why not making the flamer able to destroy incoming grenades, m79, law and other explosive things

Sounds good for me.
Title: Re: Bullet + Grenade = Boom
Post by: ZomgProniss on January 14, 2009, 07:31:44 pm
i just got an idea a moment ago:
you all know that the flamer is mostly useless because of the eating and fire lag
why not making the flamer able to destroy incoming grenades, m79, law and other explosive things, it would be a nice buff for the flamer, it would be then a lot more used, cause it is for something good (we skip the great damage that it usually does cause of eating)

that would be epic.... altho it would create more lag
Title: Re: Bullet + Grenade = Boom
Post by: Whitehouse on January 24, 2009, 07:25:55 pm
I like the idea of pushing the nades with bullets, would be interesting what happens if a guy throws a nade on a nade ;D

then i guess u could make them just kinda bounce off of each other or even keep it the way it is and make them blow each other up
Title: Re: Bullet + Grenade = Boom
Post by: The Epic Guy on February 04, 2009, 09:01:34 pm
I like the idea of pushing the nades with bullets, would be interesting what happens if a guy throws a nade on a nade ;D

I could imagine that the minigun would be turned into a granade cannon, just toss nades into your spray and theyll surf all the way to bravos house.

Nothing big though, anything that buffs the minigun is alright for me. We dont need a joke weapon.

Would this be applied to cluster nades and 40mms from m79s? Theyre all nades, right? This would really buff autos against the m79.
Title: Re: Bullet + Grenade = Boom
Post by: Xxypher on February 08, 2009, 10:40:10 pm
A pure and simple YES. This would make the gameplay that much more awesome.
Title: Re: Bullet + Grenade = Boom
Post by: LORD KILLA on February 17, 2009, 08:55:27 am
I fully agree !
Very good idea! But theremust be a next section added to the Weapons.ini :)  ;D

I just wich someone will vote for me!
Title: Re: Bullet + Grenade = Boom
Post by: LORD KILLA on February 17, 2009, 08:56:42 am
Aha, and my idea, add flying nades, if you shot nade will recoil....
Title: Re: Bullet + Grenade = Boom
Post by: LtKillroy on February 19, 2009, 06:25:36 pm
This suggestion: More power to spraying. Bad idea if you ask me.
Title: Re: Bullet + Grenade = Boom
Post by: -Major- on February 19, 2009, 06:28:45 pm
it's strange as people votes yes for absolutely anything. there's no considering like "is it really worth adding this.. will it have some larger effect on the current game play" only thoughts like "wow sure, that would be cool, add it".

a game with all these features would really fail, a game can't have all things.
Title: Re: Bullet + Grenade = Boom
Post by: Xxypher on February 19, 2009, 10:00:58 pm
I still hope this will be added. I do not care if it isn't some sort of NEEDED thing. It would be nice.
Title: Re: Bullet + Grenade = Boom
Post by: AntiHero on February 21, 2009, 12:48:07 pm
I really never thoguht of that idea :D but now that it was posted now I think it would be a cool idea...You should message Michael for this I actully want this in soldat :D

P.S:The M79&LAW alread work with the grenade :b
Title: Re: Bullet + Grenade = Boom
Post by: demoniac93 on February 27, 2009, 05:09:37 am
Since all the things supporting this that i wanted to say have been said, and little doubts are here to remove, f12...good idea, i would love to see this feature added to soldat. (while reloading the brt some a**hole threw a nade at you and you quickly whip out ur socom and shoot it)-(yay! another happy ending)
Title: Re: Bullet + Grenade = Boom
Post by: Xxypher on February 27, 2009, 02:21:02 pm
Question: Should you be able to shot nades?

Yes  224 (62.2%)
Only your nades  23 (6.4%)
Only others nades  18 (5%)
No  95 (26.4%) Total Members Voted: 360


Look at those results! They better put this in!
Title: Re: Bullet + Grenade = Boom
Post by: STM1993 on February 27, 2009, 08:37:24 pm
Look at those results! They better put this in!
Look at the people who voted.

And look which members are not supporting this idea.
Title: Re: Bullet + Grenade = Boom
Post by: SpiltCoffee on February 28, 2009, 05:00:35 am
I bet a lot of you would be asking for the feature to be removed if it was added. :P
Title: Re: Bullet + Grenade = Boom
Post by: scarface09 on February 28, 2009, 06:51:15 am
This will create so much mayhem! No way!!! This is rediculous...you can't shoot nades wth...!
Title: Re: Bullet + Grenade = Boom
Post by: Xxypher on March 02, 2009, 11:44:14 am
At least make a percentage possibility so it doesn't always happen.
Title: Re: Bullet + Grenade = Boom
Post by: Sappy on March 05, 2009, 12:46:41 pm
I haven't read the rest of the thread, but I'm going to say no. Absolutely not. You'd simply see people's faces getting blown up in mid air if this was implemented.