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Soldat Talk => Game Improvements / Suggestions => Topic started by: numgun on August 13, 2006, 08:28:47 am

Title: Automated turret
Post by: numgun on August 13, 2006, 08:28:47 am
The idea is:

An automated turret that shoot in only one direction.
The bullet could be a have the damage of minimi and the fire rate of ruger.
The turret could be destroyable that would repair itself after a resonable time (5-8 secs.)

The turret is placed on the map through a mapmaker where you can also set:
-The barrel direction (between 0-360' radius)
-repairing time

Discuss and implement.
Title: Re: Automated turret
Post by: jrgp on August 13, 2006, 08:34:34 am
interesting Idea.

Maybe the turret should have a team, and wenever it sees someone from the other team it shoots.
Or it could constantly be shooting reguardless of who gets hit.

overall I like it
Title: Re: Automated turret
Post by: swebonny on August 13, 2006, 10:15:43 am
Oh that's a neat idea.

What if like you can vote a person that the turret will only shot on. Like a hacker or lame person?

Title: Re: Automated turret
Post by: -Vis- on August 13, 2006, 12:20:33 pm
Huzzah... a free crap camper for your team.

NO.
Title: Re: Automated turret
Post by: Mr. Domino on August 13, 2006, 12:37:04 pm
This would be neat if it were incorporated with the base capturing idea in another thread. Turrent kills indiscriminately until you capture its base. Otherwise, no thanks, we don't need more bots in the game.
Title: Re: Automated turret
Post by: numgun on August 13, 2006, 02:55:56 pm
Possibly you understood wrong mr domino & -Vis-:

As I said the turret will only fire at 1 direction.
So if you set 90' degrees (upwards) then the turret will only shoot upwards.
Maybe a rotating turret could also be an option.

MAIN POINT: THE TURRET DOES NOT AIM.
Title: Re: Automated turret
Post by: -Vis- on August 13, 2006, 03:23:18 pm
No I read it correctly.... that's why I put "CRAP" camper. This is a waste of time, but like Mr Domino said, could be interesting with the addition of the base capturing idea.
Title: Re: Automated turret
Post by: Serial K!ller on August 13, 2006, 03:25:44 pm
could be useful for spawn area defense.
Title: Re: Automated turret
Post by: Pyroguy on August 13, 2006, 04:18:23 pm
Meh, I dunno. Just have someone man a stat gun. Auto turrets are not Soldat.
Title: Re: Automated turret
Post by: Kaine on August 13, 2006, 10:08:38 pm
sounds like it could work, maybe u could make em as a powerup or something.  basically their like stat guns, cept they fire on their own, with the exact same area of fire as the stat cept weaker shots.
Title: Re: Automated turret
Post by: Ivarska on August 14, 2006, 03:20:16 am
i like the idea with you can destroy the gun and it repairs after a few seconds. but i don't like the gun...
a automated turret should destroy the fun.
but they should make so you can destory stationary guns. ;D
Title: Re: Automated turret
Post by: Will on August 14, 2006, 03:25:03 am
I agree with serial killer here. This could prevent spawncamping if placed properly.
Title: Re: Automated turret
Post by: -Vis- on August 14, 2006, 04:29:27 am
I agree with serial killer here. This could prevent spawncamping if placed properly.

But it'd also shoot people who are trying to return the flag, and people who are just running past the spawn area. As a spawncamping prevention tool, it's not really appropriate, because it would always be more than just that.
Title: Re: Automated turret
Post by: realdeal on August 14, 2006, 09:00:06 am
thats actually pretty easy make a box with just enough space to shoot out of in w/e direction put a turret and a bot in it and viola
Title: Re: Automated turret
Post by: numgun on August 14, 2006, 10:29:58 am
How about climbing maps? you could do a full corridor of turrets and try getting through it in matrix-like scene.
Title: Re: Automated turret
Post by: {LAW} Gamer_2k4 on August 14, 2006, 10:40:16 am
Ok...you can have a slow-firing turret that shoots anyone indiscriminately (not enough to hurt, just enough to be annoying).  OR, you can have a powerful defensive gun that is fired only by intelligent players and is an asset to the team.  Take a wild guess at which one is already in the game and which one is just a bad idea.

(BTW, many servers already disable stat guns.  Why would this be any more popular?)
Title: Re: Automated turret
Post by: Fluffy on August 14, 2006, 02:57:40 pm
An automated stationary peashooter? No, please.
Title: Re: Automated turret
Post by: Bgretydews on August 14, 2006, 02:59:59 pm
No. Its not soldat
Title: Re: Automated turret
Post by: BondJamesBond on August 14, 2006, 04:10:33 pm
I say yes, only if it has to be manned to be operated, and, like the stat. gun, will eventually overheat
Title: Re: Automated turret
Post by: The Geologist on August 14, 2006, 04:17:38 pm
I say yes, only if it has to be manned to be operated, and, like the stat. gun, will eventually overheat

But it's an automated stat gun...if it has to be manned to be operated, then it wouldn't be an automated gun.

Definately don't like the idea.  Regular stat guns are enough as is. 
Title: Re: Automated turret
Post by: jettlarue on August 15, 2006, 11:40:02 pm
i think bondjamesbond was just joking...
Title: Re: Automated turret
Post by: -Vis- on August 16, 2006, 12:30:52 am
I thought he was being quite serious, but what do I know?

If he was joking, well.. I didn't laugh. ???
Title: Re: Automated turret
Post by: numgun on August 16, 2006, 01:41:03 am
The bullets will be very weak ya know...
Title: Re: Automated turret
Post by: Kaine on August 16, 2006, 04:40:23 pm
they cant be too weak, or they'll be just an annoyance.  newayz, an idea i was throwin round, maybe they could be introduced into deathmatch games as something to change the pace a little bit, and theyd be workin kinda like bots, cept stationary.
Title: Re: Automated turret
Post by: H31MU7 on August 17, 2006, 11:16:14 pm
could be useful for spawn area defense.
Indeed thats what it should be used for and only that! Because spawning becomes irritating.
Title: Re: Automated turret
Post by: Mr. Domino on August 18, 2006, 12:15:00 am
could be useful for spawn area defense.
Indeed thats what it should be used for and only that! Because spawning becomes irritating.

Yes, but the flag also spawns in the area.
Title: Re: Automated turret
Post by: numgun on August 18, 2006, 03:29:41 am
not in every map. its upto the map makers choise to put the stat where he wants
Title: Re: Automated turret
Post by: The Red Guy on August 19, 2006, 08:31:59 pm
Argh, then the game would be as annoying as Half-life.
Title: Re: Automated turret
Post by: John The Engineer on August 20, 2006, 11:15:34 pm
Um... what?

What is the point if it shoots indiscriminately, its just a nuisance and serves no purpose.

If it aims in one direction only then most of the time it will miss unless the target is very close. Since it has such a slow firing rate it wouldn't be very effective.

Anyways I don't think there is a point of having, in essence, a bot on the team.
Title: Re: Automated turret
Post by: O.R.I.O.N. on August 21, 2006, 04:14:18 pm
Maybe automated turrets could be useful if you could program them similar to bots, with certain amount of accuracy and shot selecting.  Or, there could be remote turrets that you could control by walking up to a console, where your view would switch to the gun.  If the gun gets shot, you take damage.  Or, dispensable auto-turrets with a limited active time?  This may be getting to complicated, but who knows, Soldat may just get there someday.
Title: Re: Automated turret
Post by: {LAW} Gamer_2k4 on August 21, 2006, 04:57:15 pm
REALLY complicated now (and moving on to the realms of fantasy):
Maybe someday there could be tanks.  They would have limited mobility (no jets obviously), and once you're inside you have armor comparable to maybe five vests?  Once you're inside, you have to fire a minigun-like weapon.  One shot from the LAW could destroy the tank; one shot from the Barret would kill the player but leave the tank intact.  It would take a few grenades or m79 shots to destroy the tank.  Normal weapons would affect it only minimally.  The tank could have a respawn time of 1 or 2 minutes.

Anyway, is this a good idea or a stupid idea?  If it's stupid, definitely tell me right away; I won't be surprised or offended.
Title: Re: Automated turret
Post by: McFool on August 21, 2006, 09:14:12 pm
Anyone here ever play Deus Ex?

They had auto turrets, but each was connected to a computer terminal somewhere nearby, which you had to 'hack' (took between 5 and 45 seconds) to gain control of it.

If that were to happen, then I would support it.
Title: Re: Automated turret
Post by: Thrax on August 21, 2006, 09:44:17 pm
REALLY complicated now (and moving on to the realms of fantasy):
Maybe someday there could be tanks.  They would have limited mobility (no jets obviously), and once you're inside you have armor comparable to maybe five vests?  Once you're inside, you have to fire a minigun-like weapon.  One shot from the LAW could destroy the tank; one shot from the Barret would kill the player but leave the tank intact.  It would take a few grenades or m79 shots to destroy the tank.  Normal weapons would affect it only minimally.  The tank could have a respawn time of 1 or 2 minutes.

Anyway, is this a good idea or a stupid idea?  If it's stupid, definitely tell me right away; I won't be surprised or offended.

That would be a good idea but..  But can only go on certain ground types..  That will make it so its not really uber
Title: Re: Automated turret
Post by: -Vis- on August 22, 2006, 12:11:48 am
Anyone here ever play Deus Ex?

They had auto turrets, but each was connected to a computer terminal somewhere nearby, which you had to 'hack' (took between 5 and 45 seconds) to gain control of it.

If that were to happen, then I would support it.

Deus Ex - Fantastic game.
Idea = Too complex for soldat, IMO, but it sounds interesting.
Title: Re: Automated turret
Post by: O.R.I.O.N. on August 22, 2006, 10:40:01 am
REALLY complicated now (and moving on to the realms of fantasy):
Maybe someday there could be tanks.  They would have limited mobility (no jets obviously), and once you're inside you have armor comparable to maybe five vests?  Once you're inside, you have to fire a minigun-like weapon.  One shot from the LAW could destroy the tank; one shot from the Barret would kill the player but leave the tank intact.  It would take a few grenades or m79 shots to destroy the tank.  Normal weapons would affect it only minimally.  The tank could have a respawn time of 1 or 2 minutes.

Anyway, is this a good idea or a stupid idea?  If it's stupid, definitely tell me right away; I won't be surprised or offended.

This COULD be interesting if MM hadn't told us repeatedly that there would never be any vehicles... 0_o

Anyone here ever play Deus Ex?

They had auto turrets, but each was connected to a computer terminal somewhere nearby, which you had to 'hack' (took between 5 and 45 seconds) to gain control of it.

If that were to happen, then I would support it.

That's practically what I was saying, dangit!
Title: Re: Automated turret
Post by: {LAW} Gamer_2k4 on August 22, 2006, 10:48:50 am
This COULD be interesting if MM hadn't told us repeatedly that there would never be any vehicles... 0_o

Oh...I didn't know that.  That's unfortunate, because I think vehicles could make some of the weapons more useful, and would generally add a lot of fun to the game.

Watch out though MM; apparently I have to make my own version of Soldat (with vehicles) and it will be better than yours! ;)

*sigh* I'd better break out the programming books.
Title: Re: Automated turret
Post by: O.R.I.O.N. on August 22, 2006, 11:21:23 am
Add auto-guns and interactive items while you're at it. :P

Well, we won't be seeing him for another few months. XP
Title: Re: Automated turret
Post by: Kaine on August 22, 2006, 09:43:22 pm
actually id havta say years, if he's gonna do this all on his own and not release any betas.  but {LAW} if u do, im ready and waitin to be a tester.
Title: Re: Automated turret
Post by: {LAW} Gamer_2k4 on August 23, 2006, 10:12:47 am
The problem is, if I make a similar game, how do I avoid it looking like an obvious knockoff?  Any ideas?  Instead of jetboots, maybe a grappling hook like Liero?  I remember that was pretty fun.  I'd also have to think of a new weaponset, new gametypes...though I'm sure vehicles would offer interesting possibilities.  As far as core gameplay, though, it seems Soldat has everything right.  Anyway, if I do make this game (and I seems like I have to, because I said I would =/), I'd need to do some serious studying of SDL, OpenGL, or DirectX.  Oh yeah, and network programming.  I'd probably write it in C++, since that's the language I'm most familiar with.  Maybe give me 6 months with a manual and I'll start the actual coding, once I have a good idea of the structure I want.  Of course, that implies that I'll have enough time and motivation to work on the game...
Title: Re: Automated turret
Post by: Kaine on August 23, 2006, 08:29:14 pm
well, maybe you could get some help or something.  Theres tonnes of skilled people out there that make all these mods we play.  Maybe you should ask help of the WH40k/StarshipTrooper mod makers, or maybe numgun can help. 
Title: Re: Automated turret
Post by: The Red Guy on August 24, 2006, 03:15:31 am
This COULD be interesting if MM hadn't told us repeatedly that there would never be any vehicles... 0_o

Oh...I didn't know that.  That's unfortunate, because I think vehicles could make some of the weapons more useful, and would generally add a lot of fun to the game.

Watch out though MM; apparently I have to make my own version of Soldat (with vehicles) and it will be better than yours! ;)

*sigh* I'd better break out the programming books.
I can't wait. :D Sodlat with Vehicles should be VERY intresting.
Title: Re: Automated turret
Post by: Mr. Domino on August 24, 2006, 04:01:14 am
I can't wait. :D Sodlat with Vehicles should be VERY intresting.

So many wrecks as they fall into the pits leading to lower routes with no way to ascend. :P Soldat maps just aren't designed for vehicles, even if there was a way to include them. They really wouldn't add much if anything to the game as it is.
Title: Re: Automated turret
Post by: The Red Guy on August 24, 2006, 04:10:27 am
Maybe...putting the vehicles with jetpacks?
Title: Re: Automated turret
Post by: J-Factor on August 24, 2006, 05:09:28 am
Maybe...putting the vehicles with jetpacks?

(http://img181.imageshack.us/img181/6288/olawdes3.jpg)
Title: Re: Automated turret
Post by: {LAW} Gamer_2k4 on August 24, 2006, 08:42:29 am
It appears that bravo team is screwed. :D
Title: Re: Automated turret
Post by: a-4-year-old on August 24, 2006, 09:05:59 am
it has been discussed before, and VeHiokiLlz has been denied.
Title: Re: Automated turret
Post by: J-Factor on August 24, 2006, 09:21:40 am
Back on topic though...

I support the idea of automated turrets for the map maker to place as they wish. This would surely produce interesting and creative maps - imagine a trench map with bullets constantly raining from the sky! Or infiltrating a high-tech fort?

People complaining that it would be unbalanced need to remember that these are placed by the map maker. If they chose the make an unfair map or abuse the auto turrets, no one will use the map on their server.

This suggestion won't harm gameplay unless you let it - it can only add a new innovative factor to map design.
Title: Re: Automated turret
Post by: The Red Guy on August 25, 2006, 06:42:39 am
Back on topic though...

I support the idea of automated turrets for the map maker to place as they wish. This would surely produce interesting and creative maps - imagine a trench map with bullets constantly raining from the sky! Or infiltrating a high-tech fort?

People complaining that it would be unbalanced need to remember that these are placed by the map maker. If they chose the make an unfair map or abuse the auto turrets, no one will use the map on their server.

This suggestion won't harm gameplay unless you let it - it can only add a new innovative factor to map design.
Agreed. I tried a map with lots of turrets, and I put lots of bots and camp there.
It was hell, its should be exactly the same as automated.
Maybe...putting the vehicles with jetpacks?

(http://img181.imageshack.us/img181/6288/olawdes3.jpg)
LOLOLOLOL XD XD XD XD
Title: Re: Automated turret
Post by: boer on August 25, 2006, 04:24:31 pm

the solution is very simple : Bots, programmed to "Defend" -- think its already possible(tell them to camp,but you cant set a specific place unless it counts for all bots), but lets just say the specific bot ( tick 'defender' in his options ) can have the ability to just find a good spot within half a screen from the flag( a spot where he can see the waypoints going to the flag) then camp. Easy. with ... m..7...9?
Title: Re: Automated turret
Post by: Gold on August 25, 2006, 06:02:41 pm
yeah, this would work well but there could be a counter measure? say if Bravo uses the turret in INF for extra defence, alpha had a large supply vests or each alpha player started with a vest already on