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Server Talk => Scripting Releases => Topic started by: VirtualTT on July 01, 2010, 10:04:25 am

Title: Geo Tools
Post by: VirtualTT on July 01, 2010, 10:04:25 am
Script Name: Geo Tools
Script Version: 1.0
Script Description: This script might be helpful for ppl who are developing scripts with map enchantments. It displays player position on the map, grid for map coordinate system, location of the specified points, and measures distances (see the screenshot). All this stuff is being updated as you move around the map. Also it allows to save named marks with current coordinates to the text file <map_name>.txt for later use.
Original Author(s): VirtualTT
Server Version: 2.7.2
Core Version: 3.0

(http://img514.imageshack.us/img514/9180/20100701182947.th.jpg) (http://img514.imageshack.us/img514/9180/20100701182947.jpg)
Title: Re: Geo Tools
Post by: Swompie on July 01, 2010, 11:16:16 am
i of includes.txt uppercase please ;p

Need to ask more ;e
Code: [Select]
begin
// no code here!
end. // end with DOT!
//unit geotools;
//interface
//uses soldat_scriptcore_v3;
//implementation
For what's all that stuff ffs?
Title: Re: Geo Tools
Post by: VirtualTT on July 01, 2010, 11:25:35 am
For what's all that stuff ffs?
http://forums.soldat.pl/index.php?topic=36517.0
Title: Re: Geo Tools
Post by: dominikkk26 on July 11, 2010, 03:27:04 am
I propose to create another version of this script. Thus, to the point:
Larger grid coordinates and add teleport.
Title: Re: Geo Tools
Post by: VirtualTT on July 11, 2010, 04:01:41 am
You can adjust grid size using _GridStep constant (default is 100). Adding teleport is a good idea.