Official Soldat Forums

Soldat Talk => Game Improvements / Suggestions => Topic started by: EvorX on July 22, 2010, 06:11:59 am

Title: New Weapon
Post by: EvorX on July 22, 2010, 06:11:59 am
So I was thinking with the testing of the new WM in progress, maybe it is time to add another weapon to our collections. More precisely I was thinking of a secondary weapon which would be the grenade launcher for an example. It would shoot your grenades 3-4 distance of the normal throw and would allow for vaster gameplay fun
Title: Re: New Weapon
Post by: STM1993 on July 22, 2010, 06:21:20 am
Quote from: The Official Suggestions Sticky - Read before posting!
The Don't-Suggest List→ (http://img241.imageshack.us/img241/766/emotsirenta8.gif)NEW WEAPONS(http://img241.imageshack.us/img241/766/emotsirenta8.gif) This would invite even more weapon-balance issues, disrupt Soldat's file layout, mess up functionality of old mods, etc. Besides, you can already edit weapons.ini ;)
We have enough variety of weapons already. And there are things called the M79 and M72 LAW. Not to mention how powerful grenades already are.
Title: Re: New Weapon
Post by: 10th_account on July 22, 2010, 06:43:49 am
Those are some shit reasons for not adding new weapons.
Title: Re: New Weapon
Post by: STM1993 on July 22, 2010, 08:21:10 am
^ Meh, either way it doesn't look like Soldat's gonna have new weapons anyway.
Title: Re: New Weapon
Post by: Neosano on July 22, 2010, 08:51:10 am
Well I liked the idea... but 5 secondary weapons is just too much!
Title: Re: New Weapon
Post by: Mittsu on July 22, 2010, 09:29:19 am
like suggested in another thread, useless minigun could be replaced with some interesting weapon
Title: Re: New Weapon
Post by: -Major- on July 22, 2010, 10:57:36 am
no need for more weapons :/, there are already 14 weapons, even tho chainsaw is useless, and minigun can only selfboost.
Title: Re: New Weapon
Post by: EvorX on July 22, 2010, 04:08:41 pm
Was simply suggesting seeing how soldat is being update soon to 1.5.1 maybe its time to replace or introduce a new weapon to make things a bit more interesting
Title: Re: New Weapon
Post by: Shard on August 23, 2010, 03:01:06 pm
Could you have utility's then? Say, instead of having a secondary, you could pick inf jets, or increased nade throw range, even extended mags?(blarg mw2, but I wasnt thinking about it I swear). Could be interesting.
Title: Re: New Weapon
Post by: demoniac93 on August 23, 2010, 05:54:17 pm
Could you have utility's then? Say, instead of having a secondary, you could pick inf jets, or increased nade throw range, even extended mags?(blarg mw2, but I wasnt thinking about it I swear). Could be interesting.

We already have bonus modes.
Title: Re: New Weapon
Post by: Shard on August 24, 2010, 06:18:40 am
Mmm, but they give you a big advantage over the other players(well you could argue that clusters are more of a disadvantage). I was thinking more along the lines of a boost. You could maybe have adrenaline(speed) or a small med pack(+45% health) that you click fire to use? It could recharge every 60 seconds. Just a thought on some diversity.
Title: Re: New Weapon
Post by: demoniac93 on August 24, 2010, 06:24:54 am
Mmm, but they give you a big advantage over the other players(well you could argue that clusters are more of a disadvantage). I was thinking more along the lines of a boost. You could maybe have adrenaline(speed) or a small med pack(+45% health) that you click fire to use? It could recharge every 60 seconds. Just a thought on some diversity.

Except that it just wouldn't be the thing for Soldat, what we need to do right now is fix bugs, glitches, and stabilize the game, after that you can always use a script for something like this.
Title: Re: New Weapon
Post by: Shard on August 24, 2010, 06:30:39 am
True. But it wouldn't hurt if who the hell is working on soldat right now gave us the option of being able to add new weapons, primary or secondary, then leave it to the modders, am I right?
Title: Re: New Weapon
Post by: 1E03 on August 25, 2010, 05:12:48 pm
well why not just make some new weapons to replace the old ones?
for instance i made the 6G-30 grenade launcher and the Dragunov SVD from S.T.A.L.K.E.R Clear sky.
Title: Re: New Weapon
Post by: demoniac93 on August 25, 2010, 06:18:12 pm
well why not just make some new weapons to replace the old ones?
for instance i made the 6G-30 grenade launcher and the Dragunov SVD from S.T.A.L.K.E.R Clear sky.

That's what weapon modifications are for, check the modding section of the forums.
Title: Re: New Weapon
Post by: Google [Bot] on August 29, 2010, 06:19:23 pm
I really liked that idea. I want to come have a single weapon type. M16A4 or FAMAS. 3 Round burst is cool.
Title: Re: New Weapon
Post by: tehsnipah on August 29, 2010, 08:49:36 pm
If this really does happen.... The game will either be:

1) Using grenade launcher/ spam/ blind shot
2) More explosion = more lag + players getting pissed

Sorry, although this idea is interesting..... I can see the future of Soldat becoming worse and worse if the weapon actually gets added.
Title: Re: New Weapon
Post by: scout on August 29, 2010, 09:59:28 pm
actually, why the hell not a new weapon?

Im getting tired of seeing people just sticking to the norm and just asking for bug fixes and updates when, clearly, there is'nt going to be one quite soon. just look at it.
Title: Re: New Weapon
Post by: Espadon on August 29, 2010, 10:07:51 pm
Im getting tired of seeing people just sticking to the norm and just asking for bug fixes and updates when, clearly, there is'nt going to be one quite soon. just look at it.

Go huff all the drugs you possibly can now, you're gonna die eventually anyways. Cool attitude.
Title: Re: New Weapon
Post by: scout on August 30, 2010, 04:58:10 am
And that you see, is why things almost always never get done.
Title: Re: New Weapon
Post by: smiluu on August 31, 2010, 03:10:38 am
One free working developer gives one free working developer's worth of process.
Title: Re: New Weapon
Post by: L[0ne]R on August 31, 2010, 06:49:40 pm
Haven't read all the posts but oh well..
First of all - before adding any new weapons - we need to have the current ones well-balanced and properly working.

Soldat already has a plenty of weapons for now. It's true that something new would somewhat refresh the game, but just one or even two weapons wouldn't make Soldat any less broken. I'm just not sure if the effort of adding and balancing new weapons will be worth it.

There were some interesting suggestions for secondaries, such as Riot Shield or Binoculars. In my opinion, those would be more fun than just weapons. But then again, read the first two parahraphs.
Title: Re: New Weapon
Post by: Shard on September 04, 2010, 01:56:57 pm
Can we just have the option of being able to add more ourselves. Leave the current amount of weapons, and if someone wants more in their server then they can have them Simplest solution really.
Title: Re: New Weapon
Post by: DarkCrusade on September 04, 2010, 02:08:51 pm
@Shard: Scenario: Public server with 34 weapons, taken from a mod posted on Soldatforums. If someone wanted to play on this server he had to download all the interface and weapon graphics before finally entering the server..
Title: Re: New Weapon
Post by: L[0ne]R on September 04, 2010, 03:42:40 pm
Can we just have the option of being able to add more ourselves. Leave the current amount of weapons, and if someone wants more in their server then they can have them Simplest solution really.
I thought about that too, but I don't think there would be much point in this. 10 Primaries and 4 Secondaries is enough for a mod. There's no need for more. And if you want less - you can always disable some of the weapons. More than what Soldat currently has isn't required for a good mod, and is very hard to balance.

@Shard: Scenario: Public server with 34 weapons, taken from a mod posted on Soldatforums. If someone wanted to play on this server he had to download all the interface and weapon graphics before finally entering the server..
Weapon graphics are very small in size. My internet isn't super fast, but I can download a 500kb map in just 2-3 seconds. A basic weapon mod that includes just weapon-gfx and icons would be tiny (150kb at most).
An average-sized weapon mod (Gostek-gfx, Weapons-gfx, Interface-gfx, Sparks-gfx, Kit textures) shouldn't be bigger than 1mb, which is also not a problem to download.
The only problem is SFX, which can take up from 5mb to 25mb. However, if it's limited to just the most necessary sounds (weapon fire and a few others), and if each sound has a size limit - SFX part of the mod should be about 1-1.5mb, or even less.

So with mods of about 2mb at most - I think downloading them right off the server would be more than possible. Plus, there could always be an option to disable SFX download or mod download as a whole. So I don't think it would be that bad of a feature. In fact, it would make modding much more worth its time, since scripted servers would finally start to LOOK like mods, not just play like ones. I always wanted to see a zombie mod with actual zombies...
Only problem is that Soldat can't load mods on the fly right now. :X


and... it's a whole different topic anyway. :|
Title: Re: New Weapon
Post by: DarkCrusade on September 04, 2010, 03:49:23 pm
Gosteks would be a great addition and I'd appreciate it more than weapon modifications, though we are sliding off the original subject a bit ;3

Guys, you want new weapons? Post some original ideas and we'll maybe see
Title: Re: New Weapon
Post by: jrgp on September 05, 2010, 01:40:27 am
It's been decided that no new weapons will ever be introduced. As others have mentioned, OP should have looked at the do not suggest list.

I'm locking this as there's no point in debating how forever non-existant weapons can be.

edit: It seems there is a demand for this thread. Unlocked.
Title: Re: New Weapon
Post by: Shard on September 07, 2010, 04:41:08 pm
Ok fine, points have been thrown up for no new weapons. I still want to be able to add them, thats my view. Alot fo you seem against it, so how about this:Give us more access to the setting in the weapon mod. I dont want my gun in slot one to have to fire 2 shots, or 5 out of 10 slots to be semi autos. How about that? It would keep to the 10 guns, but allow for a better choice of what the modders want.
Title: Re: New Weapon
Post by: demoniac93 on September 07, 2010, 08:01:47 pm
Ok fine, points have been thrown up for no new weapons. I still want to be able to add them, thats my view. Alot fo you seem against it, so how about this:Give us more access to the setting in the weapon mod. I dont want my gun in slot one to have to fire 2 shots, or 5 out of 10 slots to be semi autos. How about that? It would keep to the 10 guns, but allow for a better choice of what the modders want.

That would give them the ability to make their own game.
Some assholes might actually do it that way.
Title: Re: New Weapon
Post by: 10th_account on September 10, 2010, 11:57:07 am
Just to throw my ideas out there, I would like to see the bow from Rambo mode filling the gap between Ruger and Barrett, as well as a weapon that can fire three mini-rockets in quick succession, similar to the Doomsday from Liero (http://www.smnd.sk/alex/liero/liero_screen.png).
Title: Re: New Weapon
Post by: Radamanthys on September 19, 2010, 11:24:00 am
Well I liked the idea... but 5 secondary weapons is just too much!
Title: Re: New Weapon
Post by: KYnetiK on September 19, 2010, 11:57:23 am
Get rid of the cursed Minigun (its novelty is long over-worn), and replace it with the Rambow (simple arrow).
Title: Re: New Weapon
Post by: L[0ne]R on September 19, 2010, 12:45:33 pm
Get rid of the cursed Minigun (its novelty is long over-worn), and replace it with the Rambow (simple arrow).
http://forums.soldat.pl/index.php?topic=38516.0
Title: Re: New Weapon
Post by: Rotem on September 20, 2010, 04:44:40 pm
how about making an m16? that shots bursts?
Title: Re: New Weapon
Post by: L[0ne]R on September 23, 2010, 11:51:30 am
how about making an m16? that shots bursts?
We don't have any burst weapons, so something like that would be an interesting addition. :O A perfect middle between semi and an auto. If not as a new weapon - at least a weapon mod setting that allows that.

Needless to say though, the chances of this being added (or new version of Soldat itself coming out) in the nearest future are near impossible.
Title: Re: New Weapon
Post by: xan22 on October 27, 2010, 04:40:17 pm
i think they shoould add some kind of lazer that dosnt work all the time so that its not over used and there must be an airstrike as a secondary gun
Title: Re: New Weapon
Post by: darDar on October 27, 2010, 05:03:33 pm
if there will be a new weapon i will end soldat for sure

by the way please READ THE STICKY and Moderators please lock the topic if they dont :(
Title: Re: New Weapon
Post by: frosty on November 05, 2010, 10:00:09 pm
how about making an m16? that shots bursts?
We don't have any burst weapons, so something like that would be an interesting addition. :O A perfect middle between semi and an auto. If not as a new weapon - at least a weapon mod setting that allows that.

Needless to say though, the chances of this being added (or new version of Soldat itself coming out) in the nearest future are near impossible.


that would be an interesting addition, however, it requires a loop for OnPlayerShoot which doesnt exist, and due to the lag it would cause (amungst the immense amount of bugs that would pop up), wont, that is why burst weapons dont exist, like you said loner, the chances of it being added are near impossible

would it be possible to add like a grappling hook? like in Worms reloaded (Ninja Rope)(NOT a weapon: Utility)

Xan, that would need newer bullet types, lazer would be extremely buggy, as there would be too much of a chance of them going through polygons, i think this would also need a new format of some sort to use it, would also cause too much lag (needs a higher bullet speed to be effective...etc) why not just make a mod with new gfx and a tweaked weapons.ini? just make sure that if a server you are hosting is using the tweaked weapons.ini, just make sure that players download the mod for it to make it more realistic, check the how tos and stuff in the modding forum, amke sure the weapons.ini is balanced or your server/mod will die quick, also, Airstrike: thats what scripting is for, as that as a Weapon being Selectable in the weapons menu wouldnt work as it needs OnPlayerShoot

darDar is right, if there ever was a new weapon added, it would permanently break soldat, this topic needs to be locked, it isnt going anywhere, sure your ideas are good ppl but i think its time that ppl got to know the game mechanics and scripting a little better before posting ideas (i did :)), some of them:

Quote
thats f**kin awesome, wish it could be added

i agree but sometimes its just not possible....

edit: my posts arent as nooby as they were a few month back aye? send me a pm if you agree :), is there any way i can improve? etc, just send me a pm