Official Soldat Forums
Soldat Talk => Game Improvements / Suggestions => Topic started by: scarface09 on October 24, 2010, 05:49:39 am
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Maybe have a feature were u can carry ur mates like...piggy back them sort of.
Features include:
- Two players with one on top of the other / Depends who is chosen to be on bottom or top
- Move much slower
- Increased aim for the person on top
- Person on the bottom cannot shoot but can only slowly walk
- Person below acts as a shield...so it is harder to kill the enemy on top of the player on the bottom (person on the back of the player).
- If person below does die...then the player on top can get off and start shooting, running etc.
- Person on top can die but the chances are lower and less he gets headshotted or shot at which is much harder.
- Piggybacker can get off his back whenever he wants...or the player on the bottom can release him whenever he wants.
If you guys can elaborate or possibly discuss more on this issue...it does sound pretty funni. I wouldn't mind somethin like this being remotely implemented...if there is a new version coming out in the next 5-10 years or so.
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Bullshit.
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There is no point.. If soldat could have: Soldier's dying mod, (If somebody shoots you thatlike that you don't die, your energy just drops just to 1, you stay alive 5 seconds) Then, If someones carrying him away, his life is saved. Then I could agree with you, but thats stupid idea too.
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Mebbe if you could pick up and throw ANYONE that could be fun. My Mr. T bot could then throw the other bots hellafar. :D
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now i know, why they say drugs are not good
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But that would be fun, if you could catch enemy and throw him away.. :D By pressing (when fists are on) RMB and LMB same time, your soldier throws enemy away, and all enemys weapons drop. And if you throw enemy onto other enemies, they fall down too, and lose their weapons.. :D I'd love that.
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sounds like a gay bar
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sounds like a gay bar
lol, touche
anyways, dont get me wrong here, its not that it isnt possible, and yes it sounds funny
but, looking at this from a devs point of view:
in order for this to work, player to player colliders would have to be added, and if they were, there would be:
#1: abuse of opposite teams bouncing off eachother, sending eachother in completely different directions if they collided hard enough (possible bug or implication)
#2: not to metion the incrediable amount of coding needed to get this idea stable enough as to not annoy anyone (Base Spawn Player Team Explosions anyone?)
heres something i drew quickly to illustrate what might just happen, dw its only 32 kb it wont kill ur bandwidth;) (hope u like it, a humorous attempt at illustrating a possible bug, maybe i need to do this more so i can draw better but i hope u get the idea :D):
(http://i583.photobucket.com/albums/ss278/fro16_photo/Soldat%20forum/BSTE.png)
Mebbe if you could pick up and throw ANYONE that could be fun. My Mr. T bot could then throw the other bots hellafar. :D
#3: This /\: would need a brand new format, as to be able to pick players up, it would need:
-more hardcoding to the players actions
-a new format for colliders and/or the player wireframe
-more stabilising work
as fun as it sounds, i dont think MM himself will agree with this idea, it would just be too tedious to add
correct me if im wrong here
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This is like a joke thread, I didn't atleast post my vision like :| .
It could be fun, but strange thing. And hard to make. I thought that just if you pick up an enemy, and throw him, he collides.