Official Soldat Forums
Soldat Maps & Mapmaking => Mapping Help / Resources => Topic started by: dominikkk26 on November 06, 2010, 10:50:25 am
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Type of maps to TW.
It is the center of the map.
Is it worth to add a tunnel there, and lichen leave as is?
(http://i56.tinypic.com/dfims.png)
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Nope.
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???
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Nope.
Like.. no
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TW map = 1 route. No tunnels below, no floating islands above. Just main route, bunkers and trenches.
Honestly though, I think you should stick with making DM maps until you understand mapping better.
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You assume he maps, that's a failure. He should start mapping instead of copying stuff from various maps.
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I usually find something good in any mapper's work, but you make it extremely hard. Well, finally looks like you are doing something your own?
Firstly go and play TW, I can hardly see that you know what's that gamemode from this design... This whole (stypid) gamemode's specialty is no jets and realistic mode, which leads to that you can have only one route and buildings on it, also you can't have sharp cliffs as players would do suicide when they drop down from top. Yes I totally agree with L[0ne]R, go and make dm instead.
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TRENCHWARS explained. (http://wiki.soldat.nl/Trenchwar) And tunnels can be good, As long as they're small and in held territory. (No massively branching complexes in TW. It's a territory-owning contest.)
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Almost ready, but what else what else to correct/improve, etc.
(http://i53.tinypic.com/25hnwah.png)
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God, when will you stop stealing other people's work. Just the same shit everytime you "release" a script or a map. It's simply annoying to see how you ignore everything and everyone.