Official Soldat Forums

Official Content => News => Topic started by: Michal Marcinkowski on November 30, 2010, 03:19:19 pm

Title: New Soldat Dev Team
Post by: Michal Marcinkowski on November 30, 2010, 03:19:19 pm
I'm happy to announce that Soldat has a new development team. It's not a 1 man job anymore and I hope this will do a lot of good for the game. I don't think this is a surprise because he was always most eager to fix Soldat bugs. The first man is Shoozza. He's already been quietly working with the source for a few weeks now. The rest of the team will contribute in their own pace, they are:

ChrisGBK, Fryer and zakath.

You can all chat with these guys on IRC. Private dev forums and wiki have already been setup by FliesLikeABrick.
Now kick these guys asses so they start doing some real work and bring the long awaited improvements!


--EDIT--

I'm happy to announce jrgp has joined the team.
Title: Re: New Soldat Dev Team
Post by: Mercury92 on November 30, 2010, 03:20:02 pm
Wohoo!
"Soldat is back"
Title: Re: New Soldat Dev Team
Post by: Furai on November 30, 2010, 03:23:58 pm
At last. :) Congrats to new devteam.

EDIT: Good choice on developers.
Title: Re: New Soldat Dev Team
Post by: Bonecrusher on November 30, 2010, 03:27:12 pm
Hell yea we've beein waiting for this for a long time! Hope they will be actively chatting with people over irc for improvements and suggestions, also checking forums. Also grats to new dev team:)
Title: Re: New Soldat Dev Team
Post by: A Gingerbreadman on November 30, 2010, 03:28:55 pm
haha i bet zakath is gonna bring us vehiculz...he and his .... ideas and maps >:d
Title: Re: New Soldat Dev Team
Post by: Ymies on November 30, 2010, 03:30:19 pm
also checking forums




or just stick to irc
Title: Re: New Soldat Dev Team
Post by: DarkCrusade on November 30, 2010, 03:35:43 pm
Congrats, guys! Finally we got some heroes who rise Soldat from the dead!
Title: Re: New Soldat Dev Team
Post by: Leo on November 30, 2010, 03:36:09 pm
Congrats guys, good luck and we are waiting for a fast 1.5.1 release :)
Title: Re: New Soldat Dev Team
Post by: Dusty on November 30, 2010, 03:38:09 pm
damn you guys damn mm hiring lazy devs its been years since 150 was released i think the new devs arent doing very good job.....
Title: Re: New Soldat Dev Team
Post by: Bonecrusher on November 30, 2010, 03:38:40 pm
Congrats guys, good luck and we are waiting for a fast 1.5.1 release :)

hell yeah don't make us wait any longer :)
Title: Re: New Soldat Dev Team
Post by: Fubister on November 30, 2010, 03:39:35 pm
well chosen, gratz and gl
Title: Re: New Soldat Dev Team
Post by: Ali.Man on November 30, 2010, 03:40:26 pm
GJ, svennar=^_^=
Title: Re: New Soldat Dev Team
Post by: Beowulf Agate on November 30, 2010, 03:42:07 pm
Good choice MM and congratz for new dev team!
Title: Re: New Soldat Dev Team
Post by: Sandmann on November 30, 2010, 03:42:42 pm
Good choice and good luck to the new dev team :)
Title: Re: New Soldat Dev Team
Post by: Falcon` on November 30, 2010, 03:47:58 pm
So chat mod won't require hack anymore? :P
Title: Re: New Soldat Dev Team
Post by: dnmr on November 30, 2010, 03:55:27 pm
any thoughts on taking more people into the team? Or is it going to be this squad till.. till they run out of care?
Title: Re: New Soldat Dev Team
Post by: Toxic Avenger on November 30, 2010, 04:00:16 pm
Hurrah, about time!

GL guys, we're all counting on you. :)
Title: Re: New Soldat Dev Team
Post by: Acrytex on November 30, 2010, 04:00:52 pm
Was about time, good luck  ;)
Title: Re: New Soldat Dev Team
Post by: SyavX on November 30, 2010, 04:02:53 pm
At last some good news: Mr's new anticheat & now this!

P.S. grats to the new dev team, wish you gl in your hard work
Title: Re: New Soldat Dev Team
Post by: Snow on November 30, 2010, 04:19:35 pm
EXCELLENT! Good choice for dev team. I look forward for the next release. I can't wait to see the portal gone (but keep the new polytypes).

To celebrate, I think we should bring back the Soldat trailer competition.
Title: Re: New Soldat Dev Team
Post by: L[0ne]R on November 30, 2010, 04:22:35 pm
Well, not much to say here.
It's really great news. Good luck to the new devs. Looking forward to new Soldat.

Oh wait, a question: Will there be a dev blog, or something like that? If not - I think it might be a good idea to have one.

EXCELLENT! Good choice for dev team. I look forward for the next release. I can't wait to see the portal gone (but keep the new polytypes).

To celebrate, I think we should bring back the Soldat trailer competition.
Uh, I'd say we should do that AFTER 1.5.1 is released. No point in attracting new players only to have them go "ewww!" and run away scared.
Title: Re: New Soldat Dev Team
Post by: Snow on November 30, 2010, 04:31:22 pm
EXCELLENT! Good choice for dev team. I look forward for the next release. I can't wait to see the portal gone (but keep the new polytypes).

To celebrate, I think we should bring back the Soldat trailer competition.
Uh, I'd say we should do that AFTER 1.5.1 is released. No point in attracting new players only to have them go "ewww!" and run away scared.

True.

Also a dev blog would be a good idea.
Title: Re: New Soldat Dev Team
Post by: Suowarrior on November 30, 2010, 04:48:06 pm
Yeah thanks to MM for sharing this info finally. Congrats to all new devs, time to get your hands dirty!
Title: Re: New Soldat Dev Team
Post by: Bonecrusher on November 30, 2010, 05:18:57 pm
Is the dev team open for new members? Like if they can recruit new people for purpose of helping them with one specific thing? That would speed up the whole process of releasing new version
Title: Re: New Soldat Dev Team
Post by: Shoozza on November 30, 2010, 05:30:10 pm
Thanks guys and thanks MM!

So chat mod won't require hack anymore? :P
One thing after another please. :P

Oh wait, a question: Will there be a dev blog, or something like that? If not - I think it might be a good idea to have one.
Currently we don't have one. Currently the best way to get the latest news is via IRC. I could also tweet news.
Just need to find out where to put the news: Soldat site vs Forum news vs twitter vs dev blog vs IRC.
But the dev blog will come sooner or later.

damn you guys damn mm hiring lazy devs its been years since 150 was released i think the new devs arent doing very good job.....
Just keep kicking our ass like MM said so that we continue moving and if you have suggestions let us know.
Title: Re: New Soldat Dev Team
Post by: vehicledestroyer on November 30, 2010, 07:01:36 pm
Three cheers for Shoozza!! Hip Hip Hooray!!! ... ...
Oh and ChrisGBK, Fryer and zakath... you guys too! Hip Hip Hooray!!! Hip Hip Hooray!!! Hip Hip HOORAY!!!!!!!

Quote
But the dev blog will come sooner or later.

I hope that it comes sooner than later (tired of waiting!) but yeah a separate blog, FB, anything really would be great!
Title: Re: New Soldat Dev Team
Post by: Fireman on November 30, 2010, 07:13:22 pm
I think I just came  ???


Finally after several years  :o , if only this would have happened earlier.

Feels good, men.


Title: Re: New Soldat Dev Team
Post by: MaVeRiCk/PaT0! on November 30, 2010, 07:21:37 pm
Great news.
Gl to the dev team!
Title: Re: New Soldat Dev Team
Post by: echo_trail on November 30, 2010, 07:37:06 pm
Aye, well done indeed. Good luck to the team. Glad to see Chris is still on board.
Title: Re: New Soldat Dev Team
Post by: DorkeyDear on November 30, 2010, 07:48:35 pm
GL, HF, enjoy, and remember, try not to be retarded
Congratz to the new team
plus congratz to MM to finally being able to spend more time on LD, and on LD itself
Title: Re: New Soldat Dev Team
Post by: filip2322 on November 30, 2010, 08:09:10 pm
Since we have devs again,can someone help me get my reg. key back?
Mailed MM 2 times,but no response,hope the new devs can help
Title: Re: New Soldat Dev Team
Post by: Atomic on November 30, 2010, 08:09:49 pm
WOOOOOOOOT!!!  SOLDAT IS BACK FROM THE GRAVE!!!!!!

Good choice on the dev team MM and I hope you guys do well. :)
Title: Re: New Soldat Dev Team
Post by: Illuminatus on November 30, 2010, 08:31:37 pm
Holy f**k what has just happend?!? Soldat gets a new anti-cheat-engine by the (at least for me yet unknown) realistic player "Mr.". MM releases f**king sweet rats for LD, which make love to each other and flee in agony from players. And then after all of this joy he also silently drops this huge bombshell?
And these three things only happend within one WEEK. I mean WEEK. You know MM-time. It's almost like Valve-time......too much for my old heart :S
Seems like Odin finally kicked MM's ass to rescue his old love.

I really feel happy for Shoozza finally getting his hands on the source code since he has waited for so long. He's the right guy for this job, right attitude and passion. And also quite open within community communication.
Also the other developers:
- chrisgbk, the good old admin
- fryer, the swedish guy who maintained polyworks lately
- zakath, the one...I know the less...don't know what he has done so far (except Soldat beta team)

According to the question how to post news:
I know the idea of a seperate dev-blog sounds cool. But I think it's stupid to have a whole designed out website which at the moment has only the purposes of downloading the game and as place where many useful links are on one place. We should use the ressources we already have. The "soldat.pl"-website looks great. Use it.
So I would at least post one (bigger) news-entry every month, maybe twice a month. That's how you bring the players back to "soldat.pl". Of course also add a link at the end of every news which would bring us to our beloved soldatforums where we could post comments about that news. But don't just post the same news-text to the forum's thread but just the first sentences maybe and also without the (possible) images of for example some new features ect. which could been posted on the "soldat.pl"-news entry. Or maybe some sort of summary of the smaller news-bits (read along). So even we old forum-nerds would visit the site.

As I said above: I know a seperate dev-blog like "mm.soldat.pl" may sounds cool and "professional". But it's just unnecessary imo. Is there really a problem if the developers-team would just create a new thread directly here on the "News"-Part of the forums everytime they want to tell us of some achievements they have made? I don't know how frequent they will "blog" actually but I think this idea would not only make the people visit Soldat's website again but also bring new players to the forums since they need to register to post a comment.
One example of this approach so you understand it better: On this page (http://www.openpandora.org/index.php) of a small open handheld completely created by the indie-community you just press "Developer Blog" for the main news. Once or twice a month the author summarizes the smaller news-bits and posts a bigger news-entry. In the forums under the "News"-Section (http://boards.openpandora.org/index.php?/forum/17-official-openpandora-news/) you can see the actual "dev-blog" where the developers post the smaller newsbits ~ once or twice a week with topic and a date. As you can see it works great and there would be no advantages if they had made a seperate "dev-blog"-page outside the forums.
What you think about this approach?
Title: Re: New Soldat Dev Team
Post by: biohazard on November 30, 2010, 09:55:01 pm
f**k: Yeah!
I just hope to play this s**t, when i come back(2/3 years), or not. Anyways...

@Shoozza

D ya think on a future TOTAL rewrite to something playable like openGL, or atlest better DX shit? I mean, some studies from openSoldat like 2Dbox and stuff? U remember: lots of ideas there...
I mean, after the next few releases of a well made Soldat(1.5.1/1.6 idk), might u make sure this game will last LONGER: rewriting it totally to fit our secret dreams?
Title: Re: New Soldat Dev Team
Post by: DorkeyDear on November 30, 2010, 10:34:51 pm
Guys, please do not expect too much from the dev team. I don't want you guys to think the next update will try to change every little and large bits everybody wants changed, and I don't want to see everybody get all angry/disappointed in the new dev-team after the next update due to this. Don't get me wrong, I'm sure some bits (whether small or big) will be changed/fixed/whatever, but not necessarily everything everybody wants (at least right away / in the next update).
Title: Re: New Soldat Dev Team
Post by: RemiX on November 30, 2010, 10:55:29 pm
Yeah I am not gonna celebrate too early. Congrats to the new dev's and wish y'all the best. But don't expect me to jump up in down with joy until I see some productivity.
Title: Re: New Soldat Dev Team
Post by: jrgp on November 30, 2010, 11:12:17 pm
Good luck, guys. I'm sure you'll do well.
Title: Re: New Soldat Dev Team
Post by: chutem on November 30, 2010, 11:54:43 pm
Wow awesome news, I had a feeling some new devs were probably already working on soldat, but to actually hear the news is great. A step forward for soldat.

As for some kind of dev blog, I like the idea of a new sub-forum over a separate blog, though.
Title: Re: New Soldat Dev Team
Post by: ENARK on December 01, 2010, 12:21:28 am
No way member NA r/s will grow ten-fold to a total of 10 players!
Title: Re: New Soldat Dev Team
Post by: ramirez on December 01, 2010, 12:52:47 am
Finally! Seems like very good choices for the dev team, I'm expecting great things to come out from this.

Good luck to the new dev team (like you need it)!
Title: Re: New Soldat Dev Team
Post by: vehicledestroyer on December 01, 2010, 01:21:38 am
I think it's stupid to have a whole designed out website which at the moment has only the purposes of downloading the game and as place where many useful links are on one place. We should use the ressources we already have. The "soldat.pl"-website looks great. Use it. -That's how you bring the players back to "soldat.pl".

Genius!!
Title: Re: New Soldat Dev Team
Post by: xmRipper on December 01, 2010, 03:12:21 am
Great! Really very good choices. Good luck you guys :)

What's next now? Will dev-team continue coding from Soldat 1.5 source-code or from the unreleased one's source-code?
Title: Re: New Soldat Dev Team
Post by: Stuffy on December 01, 2010, 03:16:15 am
Yeah, really good choices. I guess things are going to change now.

Btw.

Add a climb-gamemode option please.
Title: Re: New Soldat Dev Team
Post by: Bonecrusher on December 01, 2010, 06:06:41 am
@up I dont reall think it will happen as it was mentioned in the official sticky

Quote
→ Climbing as an official gamemode (just too much of a hassle, really, and doesn't count as a true Soldat gamemode for violence-loving masses )
Title: Re: New Soldat Dev Team
Post by: Monsteri on December 01, 2010, 06:58:13 am
Congratz and good luck.
Title: Re: New Soldat Dev Team
Post by: biohazard on December 01, 2010, 09:11:32 am
Climb is stupid...
I know, Soldat is kind multiple mode game shit. For every taste, theres a mode to play, but please: keep only the killing modes, or atlest the modes that a stupid bot can play.
Title: Re: New Soldat Dev Team
Post by: CheeSeMan. on December 01, 2010, 10:09:39 am
gj :) congrats to the new devs! Lets hope they can take the pressure!
Title: Re: New Soldat Dev Team
Post by: VirtualTT on December 01, 2010, 10:12:12 am
I would like to see some words from these "new developers" on what they are planning to do. Soldat has numerous problems, so it's probably hard to decide where to start...
Title: Re: New Soldat Dev Team
Post by: SoldatFire on December 01, 2010, 10:46:47 am
they should not change soldat that much but add some new game mods like destroy the objective,domination ???
and add some weapons
Title: Re: New Soldat Dev Team
Post by: The_Punisher on December 01, 2010, 11:16:25 am
they should not change soldat that much but add some new game mods like destroy the objective,domination ???
and add some weapons

lul no ;(
first they should fix the things which went wrong in the past...after that we'll see what could be changed, but first imo I want my old soldat back
Title: Re: New Soldat Dev Team
Post by: KYnetiK on December 01, 2010, 11:45:57 am
I would like to see the adoption of Climbing as an inbuilt training tool/map rather than a gamemode. Not necessary absolutely now, but it will combine the love of Climb with the need of an ergonomic way of teaching people how to play and get started - with no delusions of what is expected of them.


Using a gradually increasing difficulty curve, show the new players how they can use their jets from the very simple, to the more complex, to elegant completion of the level.
Just One perfect, neat and tidy Official Climb map - a useful resource for new players, and intermediate players can practice their agility and master the controls in a fun, unique setting.

If I wanted to complicate the idea you could have a timer recording how long it took to reach the end. Experienced players would compete for lower times and more entertaining demos.
Finishing the map at all could warrant itself an achievement in some manner - if I were a more evil designer this would allow you to change your name from Major. Other interesting things to think about is simple targets to shoot at, timed checkpoints. Whatever.

When you think along these avenues, you can see some interesting variations of ideas that could be used to make Soldat more appealing to be introduced to, and give existing players a new outlet to compete. Just keep it in the back of your mind, worry of other things first of course.

/2c
Title: Re: New Soldat Dev Team
Post by: duz on December 01, 2010, 12:16:46 pm
 :o Nice!
Glad to see this annoucement.
I hope they fix the FPS, remake all maps and dont add more gamemodes (or each one will be playing even more "your own soldat").


http://bugs.soldat.pl will be used at this moment?
Title: Re: New Soldat Dev Team
Post by: Illuminatus on December 01, 2010, 12:51:55 pm
Guys, stop asking for all the new features. That's what everybody was so angry about when EnEsCe was developer. It's about the bugs. And we shouldn't even think of new features till we have seen some new versions which fix an amount of bugs / show some progress. Who knows what the future brings? Who knows how capable (no offence) they are, how much time they have? We already have a load of suggestions here in the forum - makes no sense to add new ones and add pressure to the developers-team.
They first need to get used to the source-code and try changing some tiny bits and then see how it reacts before they could even think of bigger changes which lead to other even bigger unwanted changes...
Title: Re: New Soldat Dev Team
Post by: L[0ne]R on December 01, 2010, 02:53:53 pm
Guys, please do not expect too much from the dev team. I don't want you guys to think the next update will try to change every little and large bits everybody wants changed, and I don't want to see everybody get all angry/disappointed in the new dev-team after the next update due to this. Don't get me wrong, I'm sure some bits (whether small or big) will be changed/fixed/whatever, but not necessarily everything everybody wants (at least right away / in the next update).
Guys, stop asking for all the new features. That's what everybody was so angry about when EnEsCe was developer. It's about the bugs. And we shouldn't even think of new features till we have seen some new versions which fix an amount of bugs / show some progress. Who knows what the future brings? Who knows how capable (no offence) they are, how much time they have? We already have a load of suggestions here in the forum - makes no sense to add new ones and add pressure to the developers-team.
They first need to get used to the source-code and try changing some tiny bits and then see how it reacts before they could even think of bigger changes which lead to other even bigger unwanted changes...


Seconded.
Let's not get carried away here, or both players and devs will get hurt.
Title: Re: New Soldat Dev Team
Post by: vehicledestroyer on December 01, 2010, 04:42:56 pm
Seconded.
Let's not get carried away here, or both players and devs will get hurt.

I'm all for not getting carried away. But ONLY fixing bugs?.. is this not the same thing that happen with EnEsCe?! He was only fixing bugs and got bored. Fixing bugs is very time consuming not to mention boring! All I'm saying in is that with a bigger dev team, work can be more, spread out... They could be fixing bugs and adding ideas/features at the same time. Eh, like always we'll have to wait, and see.
Title: Re: New Soldat Dev Team
Post by: Irlandec on December 01, 2010, 05:01:22 pm
Let the devs do their job. All what we can do is only wait and suggest something in appropriate thread.
Title: Re: New Soldat Dev Team
Post by: Hacktank on December 01, 2010, 05:18:54 pm
Excellent news! I am eager to witness the resurrection of Soldat.
Title: Re: New Soldat Dev Team
Post by: SoldatFire on December 01, 2010, 06:36:47 pm
ok for me they should only powerup the barrett it sucks totaly evry weapon including socom is better than it change it  :(  i want 2 camp with somthing good  :)
and wtf are they no vest cluster predator berkster in realistic mode it  would be cool realistic with vest  ::)
Title: Re: New Soldat Dev Team
Post by: Devil-May-Cry on December 01, 2010, 08:39:17 pm
Great work guys now please give us a new weapon, I propose a new secondary such as a claymore (2)
Title: Re: New Soldat Dev Team
Post by: pavliko on December 02, 2010, 01:21:46 am
Soldat has finaly stopped dying... I hope this will rise the long tortured soldat to it's deserved days of glory. Good luck dev team...
Title: Re: New Soldat Dev Team
Post by: STM1993 on December 02, 2010, 02:53:19 am
Looking good, congrats to the new dev team. I hope to play the next release and enjoy it.
Title: Re: New Soldat Dev Team
Post by: Furai on December 02, 2010, 05:10:35 am
People, please stop suggesting here anything. We've got special board for it. All we need now is bugfixes and not some fancy new features.
Title: Re: New Soldat Dev Team
Post by: As de Espada on December 02, 2010, 06:46:46 am
I'm happy.
Good luck and cheers to the new dev team.
I would like to see news here in the forums.
Title: Re: New Soldat Dev Team
Post by: poopdogg on December 02, 2010, 07:19:21 am
whoa! finally 1.5.1 is coming
Title: Re: New Soldat Dev Team
Post by: Monsteri on December 02, 2010, 09:03:19 am
ok for me they should only powerup the barrett it sucks totaly evry weapon including socom is better than it change it  :(  i want 2 camp with somthing good  :)
and wtf are they no vest cluster predator berkster in realistic mode it  would be cool realistic with vest  ::)

Agreed with last one, but no more weapons. (Except smoke grenade ::) ) Barret is good I think, it's for camping, hello-o! It's not a rushing weapon. And in TW
it could be a big pain, if barret were more powerful.
Title: Re: New Soldat Dev Team
Post by: SoldatFire on December 02, 2010, 10:11:49 am
yeah the smokegranade would be cool but the barrett is rly 2 weak maybe only change rate of fire for 50% and add vests and flame in realistic
Title: Re: New Soldat Dev Team
Post by: demoniac93 on December 02, 2010, 10:38:54 am
Good luck, boys, you should know that a lot is required of you to put this game back on the map, but hey, don't try and go over your head, just do what you can right now, and we'll take it from there.

And some of you people here might want to leave out the retarded suggestions for another time/separate threads, right now let's focus on isolating the bugs, and making the game more stable.
Title: Re: New Soldat Dev Team
Post by: 10th_account on December 02, 2010, 11:12:59 am
Nooooo now we gotta go back to work. =(
Title: Re: New Soldat Dev Team
Post by: SoldatFire on December 02, 2010, 12:41:35 pm
i dont now for the bugs i play 1.5 and there are not many bugs there is the bug in deadmach that the players cant be seen in scorebord and some other small gugs but the game is stable for me  :|
Title: Re: New Soldat Dev Team
Post by: DarkCrusade on December 02, 2010, 01:26:39 pm
i dont now for the bugs i play 1.5 and there are not many bugs there is the bug in deadmach that the players cant be seen in scorebord and some other small gugs but the game is stable for me  :|

That bug got fixed already. But haven't you ever seen an access violation popping up or someone complaining about them? Or haven't you ever had ridiculously low FPS on certain maps? Have you never seen a lagnade? Have you never seen someone eating your bullets? Or have you never played on a zombieserver where you needed to shoot above zombies to hit them? There are so many bugs, but I don't want to write more. I think you still get the point why people want bugfixing instead of vehicles and new weapons. 
Title: Re: New Soldat Dev Team
Post by: Meteorisch on December 02, 2010, 01:40:35 pm
Its nice to see, that this is finally done. GL to all devs.

Now just one thing i'd like to see is a public announcement with a sort of Design update: State of the game.

like this: http://forums.heroesofnewerth.com/showthread.php?t=177772


<GL with the next patches and expecting good things to come out of this!>
Title: Re: New Soldat Dev Team
Post by: demoniac93 on December 02, 2010, 03:37:53 pm
i dont now for the bugs i play 1.5 and there are not many bugs there is the bug in deadmach that the players cant be seen in scorebord and some other small gugs but the game is stable for me  :|

That bug got fixed already. But haven't you ever seen an access violation popping up or someone complaining about them? Or haven't you ever had ridiculously low FPS on certain maps? Have you never seen a lagnade? Have you never seen someone eating your bullets? Or have you never played on a zombieserver where you needed to shoot above zombies to hit them? There are so many bugs, but I don't want to write more. I think you still get the point why people want bugfixing instead of vehicles and new weapons.

The low FPS can be caused by many things, netcode isn't the only one at times.
And you have to aim above a zombies head to hit them because Newton discovered gravity and soldat is a physics-wise realistic game.
Title: Re: New Soldat Dev Team
Post by: DarkCrusade on December 02, 2010, 03:42:42 pm
@FPS: There are many factors, but netcode and better compatibility with different OS's are two things that can be improved by the devs. You can't do much about players with shitty PCs, so's life.

@Zombiestuff: So let me state it more clearly: Join HackTank's ZRPG server, take any gun and try shooting zombies. Sometimes you hit them just like it should work, but most of the time your bullets must not hit zombies in order to hit them. If that confuses you, try it out yourself.
Title: Re: New Soldat Dev Team
Post by: biohazard on December 02, 2010, 04:44:39 pm
chata de faca up every1 who wants new shits, theres loads(LOADS!) of bug to fix for next releases.
Title: Re: New Soldat Dev Team
Post by: Blacksheepboy on December 02, 2010, 06:01:32 pm
Shoozza. That's a pleasant suprise.
Title: Re: New Soldat Dev Team
Post by: duz on December 02, 2010, 08:07:07 pm
A important thing: Development updates!
Like CSP team: http://update.cspromod.com
Title: Re: New Soldat Dev Team
Post by: ValiS on December 03, 2010, 02:17:15 am
Very gud now we can actually get vehiculz in game plus me thinks the LAW is too weak becaus you cant shoot it if you fly.
Title: Re: New Soldat Dev Team
Post by: Vtg on December 03, 2010, 07:14:01 am
Very gud now we can actually get vehiculz in game plus me thinks the LAW is too weak becaus you cant shoot it if you fly.

What about removing jets, so you cannot fly?
Title: Re: New Soldat Dev Team
Post by: scarface09 on December 03, 2010, 08:13:38 am
About fucking time I saw some spark in this game. I give credit to the genius who realised that this game was dying and something needed to be done about it. And for all the useless ideas, leave them to the end ok. We want bugs fixed, shit to be done and some progress to atleast appear. These guys especially Shoozza know their shit ok...let them do what they have to do and let them fkn do it.

Shoozza all I want from you is updates of progress, if you can't even do this simple procedure then finding a more sophisticated developer should be looked for. But if you can do this simple thing, I will show all my gratitude and could possibly return to the game I have played for so long and been accustomed too for so long. Do us proud developers.
Title: Re: New Soldat Dev Team
Post by: Monsteri on December 03, 2010, 09:38:57 am
Vtg and ValiS, think about what you are going to say, before you post your words. I haven't never heard antything more stupid things than those. And ValiS, it's polite to post in public websites with    linguistically language.

Btw, LAW is actually already very strong weapon.
Title: Re: New Soldat Dev Team
Post by: RafiPZ on December 03, 2010, 12:00:32 pm
Vtg and ValiS, think about what you are going to say, before you post your words. I haven't never heard antything more stupid things than those. And ValiS, it's polite to post in public websites with    linguistically language.

Btw, LAW is actually already very strong weapon.

Looks like vtg was being sarcastic. If he 's serious, then wow.
Title: Re: New Soldat Dev Team
Post by: Monsteri on December 03, 2010, 02:37:34 pm
Vtg and ValiS, think about what you are going to say, before you post your words. I haven't never heard antything more stupid things than those. And ValiS, it's polite to post in public websites with    linguistically language.

Btw, LAW is actually already very strong weapon.


Edit: Sorry I later today noticed that you two was being sarcastic, (at least I think so) and now I'm feeling very dumb :D
Title: Re: New Soldat Dev Team
Post by: PQ on December 03, 2010, 02:53:38 pm
Let's see if they're able to release a new version before the 1st of april. (not kiddin)
Title: Re: New Soldat Dev Team
Post by: Veritas on December 03, 2010, 06:30:39 pm
it takes literally two seconds to setup wordpress there's no reason to not do it


other than the gaping security holes in wordpress but i digress
Title: Re: New Soldat Dev Team
Post by: Mercury92 on December 04, 2010, 05:47:55 am
it takes literally two seconds to setup wordpress there's no reason to not do it


other than the gaping security holes in wordpress but i digress
http://tumblr.com/
Title: Re: New Soldat Dev Team
Post by: Prodigyx on December 04, 2010, 09:35:48 am
Good news, man.

Soldat will not die. HEY HO. LET'S GO!
Title: Re: New Soldat Dev Team
Post by: L[0ne]R on December 04, 2010, 04:11:34 pm
it takes literally two seconds to setup wordpress there's no reason to not do it


other than the gaping security holes in wordpress but i digress
Setting up wordpress takes a few minutes, yes. But is wordpress really the good choice? What other sites like wordpress are out there? What features do they have? What cons and pros? How well each of them will serve as a dev blog?

Answering all those questions is what really takes up the most time. Theres no point in setting up something only to realize that it doesn't work quite the way you wanted it.
Title: Re: New Soldat Dev Team
Post by: Mercury92 on December 04, 2010, 04:27:04 pm
it takes literally two seconds to setup wordpress there's no reason to not do it


other than the gaping security holes in wordpress but i digress
Setting up wordpress takes a few minutes, yes. But is wordpress really the good choice? What other sites like wordpress are out there? What features do they have? What cons and pros? How well each of them will serve as a dev blog?

Answering all those questions is what really takes up the most time. Theres no point in setting up something only to realize that it doesn't work quite the way you wanted it.
http://tumblr.com/ - Great Blog!
www.notch.tumblr.com
Title: Re: New Soldat Dev Team
Post by: Laser Guy on December 05, 2010, 09:42:06 am
Gratz guys and good luck ;)
Title: Re: New Soldat Dev Team
Post by: Veritas on December 07, 2010, 01:06:12 am
it takes literally two seconds to setup wordpress there's no reason to not do it


other than the gaping security holes in wordpress but i digress
Setting up wordpress takes a few minutes, yes. But is wordpress really the good choice? What other sites like wordpress are out there? What features do they have? What cons and pros? How well each of them will serve as a dev blog?

Answering all those questions is what really takes up the most time. Theres no point in setting up something only to realize that it doesn't work quite the way you wanted it.
if it takes you more than 10-20 minutes to answer these questions you shouldn't be programming in the first place
Title: Re: New Soldat Dev Team
Post by: jrgp on December 07, 2010, 02:00:50 am
other than the gaping security holes in wordpress but i digress

if it takes you more than 10-20 minutes to answer these questions you shouldn't be programming in the first place

Stop being a troll and back your statements with actual facts.

Wordpress works great and the vast majority of the blogs on the internet use it. It's so good that Microsoft has even started optimizing php on their web server so it runs it correctly. Due to its open source nature bugs are found and fixed quickly and it's updating features makes updating to the latest release easy.

But you should probably just set up a free web account at http://wordpress.com , which would give you a full fledged wordpress blog with a url like loner.wordpress.com or something similar.
Title: Re: New Soldat Dev Team
Post by: Veritas on December 07, 2010, 05:56:44 pm
Stop being a troll and back your statements with actual facts.
WP's reputation as having awful security is mostly a hold over from 2+ years ago when it was indeed nothing short of atrocious. It's gotten better (though plug-ins vary widely), but still suffers from the fact that it's the most popular blogging software and users are idiots (ref: Windows).
Title: Re: New Soldat Dev Team
Post by: Meteorisch on December 11, 2010, 05:00:07 pm
Let's see if they're able to release a new version before the 1st of april. (not kiddin)

Let's see if they're able to release a new soldat before the 1st of april. (not kidding)
like yea
Title: Re: New Soldat Dev Team
Post by: biohazard on December 14, 2010, 12:01:50 am
Doesnt matte how long it takes, normally new versions takes 2 years for release, even it dont change a fuck on the game itself. If they take longer, but make this shit nice, we are glad.
Title: Re: New Soldat Dev Team
Post by: GluLm on December 15, 2010, 05:10:21 pm
Thank you, Michal, for the heads up.
Thanks Enesce for your work lately.
Good luck to the new dev team.

*goes back to lurk durrr*
Title: Re: New Soldat Dev Team
Post by: Veritas on December 15, 2010, 06:14:43 pm
Good to see the new dev team has swiftly and decisively changed the policy of non-communication. My interest in this game soars more every day.
Title: Re: New Soldat Dev Team
Post by: Proudest_Monkey on December 15, 2010, 11:45:57 pm
Good to see the new dev team has swiftly and decisively changed the policy of non-communication. My interest in this game soars more every day.
Agreed.  This team needs to get their asses in gear and start up a dev blog.  This game is at a critical phase right now, and the product (if there is one) needs to be shown to the community to keep interest high.

It seems that the job description for soldat developer must list "incompetent communication skills" as a pre-requisite for the job.
Title: Re: New Soldat Dev Team
Post by: dnmr on December 16, 2010, 01:38:00 am
Well, at least they are alive on IRC (: But yes, some more public status updates would be really appreciated
Title: Re: New Soldat Dev Team
Post by: Proudest_Monkey on December 16, 2010, 01:58:26 am
Well, at least they are alive on IRC (: But yes, some more public status updates would be really appreciated
Yeah, um, IRC is probably the worst place for them to be giving out news.  Talk about niche.
Title: Re: New Soldat Dev Team
Post by: Michal Marcinkowski on December 16, 2010, 03:25:55 pm
I'm happy to announce jrgp has joined the team.  :)
Title: Re: New Soldat Dev Team
Post by: L[0ne]R on December 16, 2010, 03:28:50 pm
If they can't be bothered with making a dev blog on some other site - maybe it's worth just adding a DevBlog section to the forums and let them post progress reports there.


P.S. grats, jrgp. :P
Title: Re: New Soldat Dev Team
Post by: Monsteri on December 16, 2010, 03:36:57 pm
I hope jrgp still finds time to keep up our precisious forums :) gratz.
Title: Re: New Soldat Dev Team
Post by: jrgp on December 16, 2010, 04:00:44 pm
P.S. grats, jrgp. :P

Thanks

I hope jrgp still finds time to keep up our precisious forums :) gratz.

Yeah, I should since I really have nothing else going on. Thanks.
Title: Re: New Soldat Dev Team
Post by: Meteorisch on December 16, 2010, 05:47:01 pm
I'm happy to announce jrgp has joined the team.  :)

just becuz he created that easy piece of cake gather website not needed crappy gather system?
Title: Re: New Soldat Dev Team
Post by: Boblekonvolutt on December 16, 2010, 06:09:42 pm
just becuz he created that easy piece of cake gather website not needed crappy gather system?
(http://i158.photobucket.com/albums/t87/Boblekonvolutt/orly_jrgp.png)


Stupid pictures aside, jrgp has definitely stepped up to the plate and become a fairly reasonable person. Hopefully a great addition to the team.
Title: Re: New Soldat Dev Team
Post by: DorkeyDear on December 16, 2010, 06:49:18 pm
congratz on the addition to the team jrgp :D
Title: Re: New Soldat Dev Team
Post by: GluLm on December 16, 2010, 08:16:42 pm
I hope jrgp still finds time to keep up our precisious forums :) gratz.
Yeah right, but he doesn't keep his own soldat-map website on, so I'm unsure about what will come out of this.

Seriously jrgp, where are all these maps that were hosted on YOUR websites instead of these forums, and are not available anymore? (I've tried several times to download them for the past year, and never got to even connect to the website, wtf)
Title: Re: New Soldat Dev Team
Post by: xmRipper on December 16, 2010, 08:28:08 pm
I'm happy to announce jrgp has joined the team.  :)
Great :)
Congrats jrgp.
Title: Re: New Soldat Dev Team
Post by: jrgp on December 16, 2010, 08:57:34 pm
Seriously jrgp, where are all these maps that were hosted on YOUR websites instead of these forums, and are not available anymore? (I've tried several times to download them for the past year, and never got to even connect to the website, wtf)

http://tms.jrgp.org (also accessible from http://tms.u13.net) works perfectly fine. Make sure there aren't any entries relating to it in your hosts file as they might be the problem.

congratz on the addition to the team jrgp :D
Great :)
Congrats jrgp.
Thanks
Title: Re: New Soldat Dev Team
Post by: 10th_account on December 16, 2010, 10:12:31 pm
Why would a young man like yourself learn Delphi, jrgp? Have you no future career sense? Might as well learn Cobol while you're at it.
Title: Re: New Soldat Dev Team
Post by: zakath on December 17, 2010, 04:42:45 am
Why would a young man like yourself learn Delphi, jrgp? Have you no future career sense? Might as well learn Cobol while you're at it.
Cobol is actually really useful to learn, as all old banking system run them so working as cobol consultant is a way of safeing up your future.
I'm happy to announce jrgp has joined the team.  :)

just becuz he created that easy piece of cake gather website not needed crappy gather system?
Actually its not at all related to why jrgp was chosen.

If they can't be bothered with making a dev blog on some other site - maybe it's worth just adding a DevBlog section to the forums and let them post progress reports there.


P.S. grats, jrgp. :P
imho it would be better to have devblog section at the forums then a whole new blog as then we already have an audience and ppl dont have to reregister to comment and such.
Title: Re: New Soldat Dev Team
Post by: Fryer on December 17, 2010, 05:54:05 am
Why would a young man like yourself learn Delphi, jrgp? Have you no future career sense? Might as well learn Cobol while you're at it.
It's not like you have to learn everything about the language to be able to understand the code. From what i've seen, Delphi seems to be easy to understand, especially if you already know other languages. Also, knowing several different languages makes it easier to learn new ones (which is a good thing).

imho it would be better to have devblog section at the forums then a whole new blog as then we already have an audience and ppl dont have to reregister to comment and such.
Yepp, the forums is probably the best place for that.
Title: Re: New Soldat Dev Team
Post by: jrgp on December 17, 2010, 08:25:57 am
It's not like you have to learn everything about the language to be able to understand the code. From what i've seen, Delphi seems to be easy to understand, especially if you already know other languages. Also, knowing several different languages makes it easier to learn new ones (which is a good thing).

Yes, for example I've known pascal since 2008 and am very familiar with, php, ruby, python, javascript, sql (unfortunately I'm very used to using mysql's proprietary syntax additions, but oh well), bash (I use 5 all daily) and possibly others. Delphi's syntax is ridiculously easy for me. Sorry for sounding arrogant but I feel like confirming your point.

imho it would be better to have devblog section at the forums then a whole new blog as then we already have an audience and ppl dont have to reregister to comment and such.
Yepp, the forums is probably the best place for that.
Yep. I've just created forums for you and the other devs. You guys are mods there and only you can make topics there. http://forums.soldat.pl/index.php?board=50.0
Title: Re: New Soldat Dev Team
Post by: demoniac93 on December 17, 2010, 04:18:22 pm
(http://i127.photobucket.com/albums/p124/flyingpeanuts/sexygirl.jpg)

Gratz on the new position.
At least now the devteam has a spark of humor.
Title: Re: New Soldat Dev Team
Post by: biohazard on December 18, 2010, 08:04:32 am
skoskov(or wtever) stand still on WM? Please, say no, give it to some1 whose already not only PLAY Soldat, but KNOW Soldat, there loads of old fags to do a nice work on WM lamme-mode, it nver been balanced, in fact, ever ever. God-mode is an exemple of how its better to talk to who knows what is going on.
Title: Re: New Soldat Dev Team
Post by: Dusty on December 18, 2010, 09:58:40 am
You should probably do some research on the issue; the WM of the upcoming version is pretty well done.
Title: Re: New Soldat Dev Team
Post by: Veritas on December 18, 2010, 11:33:57 am
skoskov(or wtever) stand still on WM? Please, say no, give it to some1 whose already not only PLAY Soldat, but KNOW Soldat, there loads of old ***s to do a nice work on WM lamme-mode, it nver been balanced, in fact, ever ever. God-mode is an exemple of how its better to talk to who knows what is going on.
Way ahead of you broseph (http://www.sctfl.net/forums/index.php?topic=25618.0)
Title: Re: New Soldat Dev Team
Post by: biohazard on December 18, 2010, 12:36:02 pm
I didnt played for, like, more than six months(mastah college). Anyway, that discussion on sctfl about balance, i rly dont give a fuck, cuz that balance is not well done. Besides, the result of all those discussion (i read some) is a certain of shits comming from heaven on our heads. Its made for newbies(no acc/s-bnk+stuff), to make Soldat more friendly.
Since ever, i mean since 1.1xx when Barret used to own, later semi used to own, later autos, and now its MINIMI = winz, the WM never been balanced, its all or nothing. On arcade-mode(normal). Very disgusting.
I have nothing against skovok(or wtver), just the simple fact that hes been fuking that game for long is enough, but i dont. I just disagree about his taste of balance. I just think he dont understand simple labels as: semi/auto/1shot in Soldat's universe, maybe bcuz he never rly played that game srly, or if so, dont use a cientist mentality to understand a shit.
I would love, as i.e of real mode WM, to some group of bitches, that already understand this game, to make the balance of weapons. But, I know, its a waste of life to try to argue on that point. The only hope i have for is that the game keep on atlest.
Title: Re: New Soldat Dev Team
Post by: Veritas on December 18, 2010, 12:54:27 pm
You're dead set on being unhappy, so I'm really not going to bother refuting your straight up wrong assertions.
Title: Re: New Soldat Dev Team
Post by: jerich on December 18, 2010, 12:59:49 pm
He is Broseidon, lord of the brocean
Title: Re: New Soldat Dev Team
Post by: machina on December 26, 2010, 02:05:08 pm
Have a nice and succeful work on Soldat... :)
Title: Re: New Soldat Dev Team
Post by: Hacktank on January 01, 2011, 08:46:25 am
(http://img683.imageshack.us/img683/5285/soldatrez.png)
In anticipation of the first release :).
Title: Re: New Soldat Dev Team
Post by: BeG FoR MeRcY on January 01, 2011, 09:17:03 am
Good job choosing those men.
Soldat will be better.
Title: Re: New Soldat Dev Team
Post by: demoniac93 on January 01, 2011, 11:43:22 am
(http://img683.imageshack.us/img683/5285/soldatrez.png)
In anticipation of the first release :).

I love you, no homo.
Title: Re: New Soldat Dev Team
Post by: Flym on February 15, 2011, 02:54:56 pm
great good job  ;D
Title: Re: New Soldat Dev Team
Post by: Elwy on February 16, 2011, 02:32:38 pm
I believe in recovery of our favourtite game. :)