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Soldat Talk => Game Improvements / Suggestions => Topic started by: Mr. Domino on August 16, 2006, 09:29:00 am

Title: Give the Barret full map view range
Post by: Mr. Domino on August 16, 2006, 09:29:00 am
Right now the Barret can extend the user's view by two screens when proning. I'd like to see this extended to the ends of the map. It is, after all, a sniper rifle, and the best rifles can spot and hit a target roughly three miles away. The downside would be that viewing far enough away would allow no protection to the camping Barreter's unguarded body, which I think balances it out well.

Thoughts?
Title: Re: Give the Barret full map view range
Post by: Fluffy on August 16, 2006, 09:33:26 am
I guess it's okay. If the sniper actually succeeds in hitting an another player more than 2 screens, he's pretty damn good.
Title: Re: Give the Barret full map view range
Post by: echo_trail on August 16, 2006, 09:52:07 am
I guess it's okay. If the sniper actually succeeds in hitting an another player more than 2 screens, he's pretty damn good.

It can be done. It would be impossible to overcome these guys.
I vote NO.
Title: Re: Give the Barret full map view range
Post by: Replica on August 16, 2006, 09:59:57 am
a) It would be more effective as a scouting tool than for actually shooting, allowing people to see more than what others want them to see in terms of chat, AND where enemy players are coming from.  Imagine it in clan wars, it'd be the cheapest thing ever. 

b) Its effectiveness in the hands of a skilled user would be unprecedentedly annoying and cheap (got no way of knowing if there's a barret camper in his base whilst shooting into your own base?), especially on maps such as B2B and Run, not to say the others would be much better off. 
You'd be able to effectively spawn kill on B2B from over half a map away. 

Seems like a pretty stupid idea to me. 
Title: Re: Give the Barret full map view range
Post by: Mr. Domino on August 16, 2006, 10:11:16 am
a) It would be more effective as a scouting tool than for actually shooting, allowing people to see more than what others want them to see in terms of chat, AND where enemy players are coming from.  Imagine it in clan wars, it'd be the cheapest thing ever. 

I think that's a benefit, and it still takes a prone (and thus inactive) body to scout and view the area, giving a non-scouting team the advantage on the field. Keep the screen movement slow, and it'd hardly be as game breaking as you make it out to be. As it is, you can already do this with the Barret -- I know first thing I do with a Barret on larger maps is to prone and follow the shot to scout the area.

b) Its effectiveness in the hands of a skilled user would be unprecedentedly annoying and cheap (got no way of knowing if there's a barret camper in his base whilst shooting into your own base?), especially on maps such as B2B and Run, not to say the others would be much better off. 
You'd be able to effectively spawn kill on B2B from over half a map away.

Again, this is already possible with the Barret currently. The shot still takes some time to reach that far, there are still plenty of obstructions to avoid to hit a target, and players move around enough to make the delay from spotting a person in the view to the bullet actually traveling across the map and hitting its target to be somewhat challenging. The only thing this would really do is make it more difficult for the camper to keep an eye on his immediate surroundings, which makes him/her far more the sitting duck than the targets on the other side of the map.

Of course, you're still welcomed to disagree. :)
Title: Re: Give the Barret full map view range
Post by: Denacke on August 16, 2006, 10:40:35 am
Many users already find it very annoying that the barret can see you before you can see him. And I'm one of them.

It already has a huge advantage and it shouldn't become even greater, let it be.
Title: Re: Give the Barret full map view range
Post by: Bgretydews on August 16, 2006, 10:47:42 am
Hahahahahahahaaha...Oh your not joking?!
hahahaha
Title: Re: Give the Barret full map view range
Post by: Foley on August 16, 2006, 11:02:13 am
Omg, this will ruin the gameplay! Just imagine, hundreds of campers around and they will always see u! Ur screwed if ull see hundreds of barret shots around...
Title: Re: Give the Barret full map view range
Post by: Spasm on August 16, 2006, 11:06:45 am
I think that's a little too much so I voted No..although giving the option as a secondary/(third?) weapon being binoculars might work? 
Title: Re: Give the Barret full map view range
Post by: Bgretydews on August 16, 2006, 11:11:41 am
^^ That could work but not all the map, just an extra screen
Title: Re: Give the Barret full map view range
Post by: Sotija on August 16, 2006, 11:32:57 am
Just...No..Whats you thinking man!?
Title: Re: Give the Barret full map view range
Post by: Twistkill on August 16, 2006, 01:01:47 pm
It should be implemented, because it would be quite challenging to fire a barrett shot accurately over a very large map like run. It really depends on the map. Even then, it won't make it over-powered because on maps like laos, there are obstacles and other things to prevent a shot form going too far in the first place. :)
Title: Re: Give the Barret full map view range
Post by: Plonkoon on August 16, 2006, 01:50:21 pm
How about just make it so you can adjust scope range in the weapons.ini  People could make mods to do this then.
Title: Re: Give the Barret full map view range
Post by: Death MachineX350 on August 16, 2006, 01:52:25 pm
I think that's a little too much so I voted No..although giving the option as a secondary/(third?) weapon being binoculars might work? 
I think the full map seeing would suck hard even though I am a barrett user. Think about realistic mode for a minute. The sniper could give other players the enemy's position if they don't have cover and the maps are slightly small which would be even cheaper. Most defintily NO.The binoculars would be good but would encourage spying on realistic maybe if only it saw the same thing as a barrett but still would be a little iffy.
Title: Re: Give the Barret full map view range
Post by: a-4-year-old on August 16, 2006, 02:01:14 pm
it would definantly hurt the balance.

no
Title: Re: Give the Barret full map view range
Post by: Pyroguy on August 16, 2006, 03:12:53 pm
I vote scope range for weapons.ini! 0 for unlimited, 1 for no scope, and the more you go the more screens away you can see.
Title: Re: Give the Barret full map view range
Post by: Mr. Domino on August 16, 2006, 03:17:57 pm
I think the full map seeing would suck hard even though I am a barrett user. Think about realistic mode for a minute. The sniper could give other players the enemy's position if they don't have cover and the maps are slightly small which would be even cheaper. Most defintily NO.

Realistic only allows viewing what is directly in front of you within a rather short range, no? I don't see how being able to view the map would be effective in that mode, since I'd think the players would not be visible just the same. Again, too, that this is already possible by tracking the Barret shot. If people hate this idea this much, then I'm surprised there has not been a huge push to get rid of that existing ability.
Title: Re: Give the Barret full map view range
Post by: Meep. on August 16, 2006, 03:20:00 pm
Seeing the whole map would be too much, I mean, we'd have to upgrade every other weapon too then  :P
Title: Re: Give the Barret full map view range
Post by: Kaine on August 16, 2006, 04:12:55 pm
how bout no.  In Elite Snipe and Slice(one of my fave servers)most of the maps would become slaughterhouses, with the team with the less skilled players bein killed the moment they pop outta spawn.
Title: Re: Give the Barret full map view range
Post by: Zegovia on August 17, 2006, 06:37:31 am
Maybe an extra screen of vision from prone position would be okay to have...

But the whole map is kinda extreme... :P
Title: Re: Give the Barret full map view range
Post by: Mr. Domino on August 17, 2006, 08:20:16 am
how bout no.  In Elite Snipe and Slice(one of my fave servers)most of the maps would become slaughterhouses, with the team with the less skilled players bein killed the moment they pop outta spawn.

What maps can you really spawncamp from the other side of the map though? The only one I can think of is B2B. Other than that, there will always be obstacles in the way. I can see people hate the idea (geesh... 29 to 3 :P), but I think people aren't really thinking some of the disagreements through entirely. I don't think it'd have nearly the impact most do, but then I'm in the minority. :)
Title: Re: Give the Barret full map view range
Post by: Darth on August 17, 2006, 08:25:14 am
No no no no no no and NO. It would take things to the extreme, unbalance games, the Barret is good enough as it is already.
Although adding bonoculers or something is a good idea - with limited range - higher then barret though - secondary or something weapon.
Title: Re: Give the Barret full map view range
Post by: Iq Unlimited on August 17, 2006, 08:41:03 am
er..this is hard to say yes or no to...I'd <3 to have that far of a shot range, but then there comes the problem, how hard is it to shoot the guy your aimingat across the map, the barret bullet slows down the farther it shoots and slowly starts to curve down, mebe it would work for small maps, but not for like ctf_Run.


Iq Unlimited, no vote.
Title: Re: Give the Barret full map view range
Post by: TDL on August 17, 2006, 12:20:15 pm
I call for a slight extencion or less delay. That was one can actually pull out ones knife before ones enemy rips ones heart out.
Title: Re: Give the Barret full map view range
Post by: H31MU7 on August 17, 2006, 11:18:42 pm
I voted yes, "Though I think maybe not the whole map. One of the reason I voted yes is well... It would be very difficult to snipe that far. You would have to take in the fact that there is a drop due to the gravity meaning to hit the target you will have to guess the height to aim. Also have to take in the fact that the bullet takes time to travel that far in distance meaning by the time it gets there the person might have died or moved out of the way. And as Mr. Domino said It leaves the sniper open for close attacks from behind. I think Due to these reason it would Balance it out. And if you are playing non realistic the sniper riffle could be used for one of the reason it was built and used for scouting.

Date Posted: August 18, 2006, 12:10:56 AM
Oh and I forgot if you have noticed bullet travel weakens the impact meaning that it would probly not be an instant kill!

Date Posted: August 18, 2006, 12:13:34 AM
Sorry I didn't relise that most of this was allready put into the thread.
Title: Re: Give the Barret full map view range
Post by: Ivarska on August 18, 2006, 04:59:33 am
rofl, Soldat should become a "lie-down-in-base-and-kill-people-in-other-base"-game...
i voted no...
Title: Re: Give the Barret full map view range
Post by: Tybs on August 18, 2006, 05:20:46 am
I voted yes. I rarely ever use the barret anymore, but like domino and h31 already mentioned, the new advantages and disadvantages would balance themselves out already. It would require a lot of skill to hit a target 6 screens away (except for campers, since those usually lay still, but this could be a good thing ^^). And after every shot, u would have to zoom in all over again, still making u very vulnerable to enemy attacks. Slightly reduce the zoom speed, and everything would be fine... finally the barret would definitely act as a sniper rifle.
Title: Re: Give the Barret full map view range
Post by: MofoNofo on August 18, 2006, 07:15:54 am
Nah, if you want to do this, just shoot your barrett so that the bullets travel far enough to scope across the map.
Title: Re: Give the Barret full map view range
Post by: Avarax on August 18, 2006, 07:26:12 am
Hooray, let's find us a nice spot in the middle of B2b and spawncamp Red team doing Double and Triple kills because the bullet goes trough 'em! Hooray!
Title: Re: Give the Barret full map view range
Post by: Mr. Domino on August 18, 2006, 08:25:33 am
Hooray, let's find us a nice spot in the middle of B2b and spawncamp Red team doing Double and Triple kills because the bullet goes trough 'em! Hooray!

Yippee! Except 1) Barret bullets cannot do more than a single spawn kill (reduced damage after impact) and 2) you're assuming the entire time Bravo is spawn camping and the Alpha team is not retaliating or attacking in any fashion. If a team is just going to let the enemy get prime positioning on a map without challenging them, then they are asking to die.

Besides, spawn camping from the middle tower or bridge area of B2B is already possible with the current setup. Nothing would change.
Title: Re: Give the Barret full map view range
Post by: The Red Guy on August 19, 2006, 08:33:41 pm
Hell No. Campers = Much
Title: Re: Give the Barret full map view range
Post by: {LAW} Gamer_2k4 on August 20, 2006, 04:12:40 am
If the barret could see across the entire map, one player can just hide and tell his teammates where the opposition is.  That's really all I have against it, since so one is going to hit from across the map (feel free to prove me wrong).
Title: Re: Give the Barret full map view range
Post by: Commander Kitsune on August 20, 2006, 09:01:22 pm
I'd say no. but it could be a DECENT idea cause honestly most maps arent straight and hard to use a barret. but sorreh....I say no.

TEH EDIT  ;D: I still say no XD but I think barret should have more range...it seems to go out nowhere O_o

   
Title: Re: Give the Barret full map view range
Post by: kevman on August 23, 2006, 11:20:52 pm
this is just a dumb idea, sorry but i think the barret needs to be nerfed beyond belief, since its so cheap, i think it need to be like the law were you have to be prone to use it, it already has a long enough range of view, it gets the drop on any other thing, besides itself, and its rather annoying when your tryin to rush and keep gettin sniped by the same person oevr and over and over and over and oevr, well you get the idea
Title: Re: Give the Barret full map view range
Post by: Mr. Domino on August 24, 2006, 01:24:31 am
this is just a dumb idea, sorry but i think the barret needs to be nerfed beyond belief, since its so cheap, i think it need to be like the law were you have to be prone to use it, it already has a long enough range of view, it gets the drop on any other thing, besides itself, and its rather annoying when your tryin to rush and keep gettin sniped by the same person oevr and over and over and over and oevr, well you get the idea

Most Barret users prone before each shot as it is. I know I do. :) Personally, I'd rather see the Barret made a strictly camping weapon, only usuable in the zoomed view mode. This would lead to the camper being unprotected since he can't view his immediate surroundings, and the Barret wouldn't be used as a one-hit Ruger as it is now. See? All the more reason to want an extended view range! :)
Title: Re: Give the Barret full map view range
Post by: The Red Guy on August 24, 2006, 03:13:42 am
this is just a dumb idea, sorry but i think the barret needs to be nerfed beyond belief, since its so cheap, i think it need to be like the law were you have to be prone to use it, it already has a long enough range of view, it gets the drop on any other thing, besides itself, and its rather annoying when your tryin to rush and keep gettin sniped by the same person oevr and over and over and over and oevr, well you get the idea

Most Barret users prone before each shot as it is. I know I do. :) Personally, I'd rather see the Barret made a strictly camping weapon, only usuable in the zoomed view mode. This would lead to the camper being unprotected since he can't view his immediate surroundings, and the Barret wouldn't be used as a one-hit Ruger as it is now. See? All the more reason to want an extended view range! :)
Hmm that makes sense...
Title: Re: Give the Barret full map view range
Post by: Gold on August 24, 2006, 05:05:49 am
But then you could spy on the enemy, and tell your team where the FFC is, EFC, where the enemy are, what position they are (low, mid, high, etc.) and you would never get those amazing random kills when you fire the sniper across the map randomly...

~ No
Title: Re: Give the Barret full map view range
Post by: Keron Cyst on August 24, 2006, 02:14:40 pm
I support a limitless scope if the Barret loses its one-hit lethalness after the regular two screens and can only kill injured soldaten, and needing to hit more severely injured ones the farther they are away.

It's a novel idea, really, but would need some tweaking. In any case, the ScopeRun= INI command would be cool.
Title: Re: Give the Barret full map view range
Post by: BooBoo McBad on August 24, 2006, 02:26:51 pm
^^ That could work but not all the map, just an extra screen

I like this idea, half of the time as a sniper(R/S), you can't see far enough into a space, plus you can't see what rooms they are hiding in either.

this is just a dumb idea, sorry but i think the barret needs to be nerfed beyond belief, since its so cheap, i think it need to be like the law were you have to be prone to use it, it already has a long enough range of view, it gets the drop on any other thing, besides itself, and its rather annoying when your tryin to rush and keep gettin sniped by the same person oevr and over and over and over and oevr, well you get the idea

Then don't rush dumbass!

I support a limitless scope if the Barret loses its one-hit lethalness after the regular two screens and can only kill injured soldaten, and needing to hit more severely injured ones the farther they are away.

It sounds like a fair compromise, and could work.
Title: Re: Give the Barret full map view range
Post by: kevman on August 27, 2006, 12:58:34 pm

this is just a dumb idea, sorry but i think the barret needs to be nerfed beyond belief, since its so cheap, i think it need to be like the law were you have to be prone to use it, it already has a long enough range of view, it gets the drop on any other thing, besides itself, and its rather annoying when your tryin to rush and keep gettin sniped by the same person oevr and over and over and over and oevr, well you get the idea

Then don't rush dumbass!


its not a rush, its a strategic advance, and what am i sposed to do? get the gay barret and camp back? f*uck that, im not a 1 hit whore like most everyone out there
Title: Re: Give the Barret full map view range
Post by: Raithah on August 27, 2006, 04:57:12 pm
Jesus, that would be sweet. Line up four or five snipers on a slight incline, and get them all to blanket fire the enemy spawn point at once.
Title: Re: Give the Barret full map view range
Post by: kevman on August 28, 2006, 12:38:13 am
Jesus, that would be sweet. Line up four or five snipers on a slight incline, and get them all to blanket fire the enemy spawn point at once.

another flaw, its just not right
Title: Re: Give the Barret full map view range
Post by: Mr. Domino on August 28, 2006, 01:16:42 am
Jesus, that would be sweet. Line up four or five snipers on a slight incline, and get them all to blanket fire the enemy spawn point at once.

On a 12-slot server, a five sniper group gives you just one person to retrieve the flag. Your camped snipers will be easy to avoid just as they are now, and they'll be sitting ducks afterward.

Again, this would hardly be a factor, as Voland, Equinox, and other maps have varying spawn points, different routes to take, and various obstacles to interfere with actually being able to pick someone off from the opposide side of the map. The one map that this is possible on currently allows this already, and if spawn sniping is so effective and game breaking, the servers would be littered with them right now.
Title: Re: Give the Barret full map view range
Post by: glorgan2 on August 28, 2006, 01:37:15 am
Okay, my opinion on the barret being able to see the whole map is as follows:

If a sniper can see the whole map, he/she could be an effective scout. Only they wouldn't have to put themselves in danger. They could lie and wait in a concealed area, where it is almost impossible to get at them, then just tell their team where the enemies are. This doesn't work. To give the barret a full range of vision, I say that it would have to work in a realistic way. i.e. If there is a polygon in your path, you can't see behind it, thereby you wouldn't know if an enemy attack group was forming in that tunnel/area.

I vote no.
Title: Re: Give the Barret full map view range
Post by: Captain Ben on August 28, 2006, 01:44:40 am
I vote scope range for weapons.ini! 0 for unlimited, 1 for no scope, and the more you go the more screens away you can see.

Probably the best way to go about this.. I'm not sure what to make of it, as I would find it really useful and enjoy using it, but then I'd hate it when it would be used against me.
It would also net in a whole lot of barretards as well.

Although, it would be rather redundant if you aimed a shot so far away- the bullet would be pulled down by gravity before the shot hitwhich would make it really hard for a person to hit someone really, really far away.

Let's hope I made sense.