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Soldat Talk => Game Improvements / Suggestions => Topic started by: Basanaruga on March 07, 2011, 07:13:25 am

Title: More dynamic maps
Post by: Basanaruga on March 07, 2011, 07:13:25 am
Hi everyone. I have been playing soldat since I'm 13(now I'm 19 and still noob) and what I have noticed is the fact, that all maps are static. I mean that they are made of fixed objects, that not move.

And now, I think, is the time for a revolution in the maps. In my opinion the game will become more interesting, if moving objects are added, such as lifts, trains, doors, buttons that do something, etc. I know, that it will make the game more complex and may implement disbalance, but if we put only lifts or trains as a transportation device, this will make the game way more interesting.

Another suggestion:
To be added CS game mode - terrorists, counter terrorists 1 bomb, you know it.
Title: Re: More dynamic maps
Post by: ExHunter on March 07, 2011, 08:22:32 am
It would be funny - but there are at the moment more "important" things.

and @ cs: 88.198.25.26:33085

(but no bomb's)

have fun.
Title: Re: More dynamic maps
Post by: Tekidek on March 07, 2011, 08:38:27 am
nice idea, but I think we should first fix the bugs. Keep adding secondary things will only slow the progress of developers.

and there is already a mode similar to counter strike, totally scripted. has two servers. I played at Leo's but in my new WiFi shared internet, I am kicked (ping). Hah, i remember playing with Speedy 512kbp's
(man, how i loved ctf_cs maps... i'll miss you!  :'(  )
Title: Re: More dynamic maps
Post by: SoldatFire on March 18, 2011, 11:12:32 am
1. moving map objects is impossible (just scenery that is not that)
2. CT game-mod awesome but will never be added cause they say "it would reduce the oder game mod's" and somthing more soldat-like is my domination game mod with 4-5 flags that should be captured
Title: Re: More dynamic maps
Post by: demoniac93 on March 18, 2011, 02:39:00 pm
1. moving map objects is impossible (just scenery that is not that)
2. CT game-mod awesome but will never be added cause they say "it would reduce the oder game mod's" and somthing more soldat-like is my domination game mod with 4-5 flags that should be captured

Reduce the number of active players. Fix your memory.
Title: Re: More dynamic maps
Post by: SoldatFire on March 18, 2011, 09:37:16 pm
1. moving map objects is impossible (just scenery that is not that)
2. CT game-mod awesome but will never be added cause they say "it would reduce the oder game mod's" and somthing more soldat-like is my domination game mod with 4-5 flags that should be captured

Reduce the number of active players. Fix your memory.

What the hell are you speaking?
Title: Re: More dynamic maps
Post by: demoniac93 on March 19, 2011, 08:25:50 am
1. moving map objects is impossible (just scenery that is not that)
2. CT game-mod awesome but will never be added cause they say "it would reduce the oder game mod's" and somthing more soldat-like is my domination game mod with 4-5 flags that should be captured

Reduce the number of active players. Fix your memory.

What the hell are you speaking?

You said "Reduce current game mods", and I assume you were referring to the "More Game-Mod's" topic, you're saying that adding more modes would decrease already existing game modes, how does that work?
I simply corrected your misquoting.
Title: Re: More dynamic maps
Post by: SoldatFire on March 19, 2011, 05:58:48 pm
1. moving map objects is impossible (just scenery that is not that)
2. CT game-mod awesome but will never be added cause they say "it would reduce the oder game mod's" and somthing more soldat-like is my domination game mod with 4-5 flags that should be captured

Reduce the number of active players. Fix your memory.

What the hell are you speaking?

You said "Reduce current game mods", and I assume you were referring to the "More Game-Mod's" topic, you're saying that adding more modes would decrease already existing game modes, how does that work?
I simply corrected your misquoting.
Omg you are rly stupid or what i want some new solat like game-mods "eactly just 1 or 2..." But i dont want CS buy menu and counter-terroris and Terrorist force witch C4 and That
Title: Re: More dynamic maps
Post by: smiluu on March 30, 2011, 12:05:49 pm
I have always been a bit against it, but I think the defuse mod would actually be quite interesting in soldat and not in that realistic/survival + CS/DE map kinda gameplay only, but in general. There would be huge bag of creative layout design possibilities too.
Title: Re: More dynamic maps
Post by: SoldatFire on March 30, 2011, 02:26:12 pm
I have always been a bit against it, but I think the defuse mod would actually be quite interesting in soldat and not in that realistic/survival + CS/DE map kinda gameplay only, but in general. There would be huge bag of creative layout design possibilities too.
Bomb defuse is kinda like inf and if you want new lay-outed maps then would be better a "domination" game mode...
(heh i got an idea from a VIP escape mode :D )
Title: Re: More dynamic maps
Post by: smiluu on March 31, 2011, 01:02:35 pm
Bomb defuse is kinda like inf

.

Do you even know what the bomb defuse mod is?
Title: Re: More dynamic maps
Post by: SoldatFire on March 31, 2011, 01:32:31 pm
Bomb defuse is kinda like inf

.

Do you even know what the bomb defuse mod is?
Yes i knew... and i say its "something like" inf the one defends and the other try to reach the target...
Title: Re: More dynamic maps
Post by: L[0ne]R on March 31, 2011, 04:06:37 pm
Bomb defuse has multiple targets scattered all around the map, and planting a bomb is very different from capturing a flag.

In any case DE and Domination are both great game modes, but then again, so are HTF, INF, RM, TW, PM, but most of them are completely dead lately. So before adding any new ones - existing gamemodes need to be brought back.


As for more dynamic maps - that would indeed be awesome, but for obvious reasons I wouldn't expect it anytime soon. Fryer once mentioned that he wanted to rewrite the map format at some point, so maybe he'll be able to add polygon/scenery animation and triggers along the way.

But for now I'd say we should think about why most gamemodes are so dead and how to bring them to life, because discussing other things in this topic is kinda pointless at this point.
Title: Re: More dynamic maps
Post by: SoldatFire on March 31, 2011, 04:45:25 pm
For that game-modes gives no back xD (HTF,Pointmach... RM is ok and all other)
the bomb.mode is pretty ok but don't knew will it ever be included cause it would be weird in no surival o_O

and:The developers say's:no new game modes cause it would get people of from ctf and what else...

and:i think not it gonna be included cause soldat is no tactical game its a shoot and kill game without many tactics...
(and like i said first how you gona play Bomb-mode in "not surival" would be hard(impossible) a game mode must be played under all Settings?
Title: Re: More dynamic maps
Post by: GhostRiderSwiss on April 19, 2011, 05:23:56 pm
Bomb defuse has multiple targets scattered all around the map, and planting a bomb is very different from capturing a flag.

In any case DE and Domination are both great game modes, but then again, so are HTF, INF, RM, TW, PM, but most of them are completely dead lately. So before adding any new ones - existing gamemodes need to be brought back.


As for more dynamic maps - that would indeed be awesome, but for obvious reasons I wouldn't expect it anytime soon. Fryer once mentioned that he wanted to rewrite the map format at some point, so maybe he'll be able to add polygon/scenery animation and triggers along the way.

But for now I'd say we should think about why most gamemodes are so dead and how to bring them to life, because discussing other things in this topic is kinda pointless at this point.

em how u wanna bring back game modes which died cauze theyr just boring... ppl dont play it cauze it has no ppl online... they dont play it cauze they dont like it.... so we should defenetly think about new game modes.... a bomb game mode would be very sucessfull. i already imagine how cool it is to defuse the bomb after last killed guy in last sec! xD

oh and to the moving elements.... actually .gif - work excellent in soldat mm_Base2 (nordic mision 2 beta map) theres a tunnel which has around 6 candles with cool gif flame/light animation, no lags no other problems.... the only problem on this, some gif lag somehow crazy i tryd to add some already, other gifs can work flawlessy.

sry for noob english xD
Title: Re: More dynamic maps
Post by: L[0ne]R on April 19, 2011, 06:57:52 pm
em how u wanna bring back game modes which died cauze theyr just boring... ppl dont play it cauze it has no ppl online... they dont play it cauze they dont like it....
You're saying this as if it's a proven fact, but really it's just your own assumption.


I like some of those game modes, and I know a number of people who like them too. The reason we don't play them is because the only few servers for those gamemodes are either extremely laggy or empty.

One of the reasons the servers are empty is probably the decrease in number of players. A few years ago there used to be a few active HTF, RM servers which often had players already playing there, and multiple active INF servers, 2 of which sometimes were completely full.

Another reason could be lack of new content. A lot of INF veterans I know say they're sick of playing on the same maps for years.

3rd reason could be that people simply don't know wth is rambomatch, hold the flag, infiltration, etc. They look at gamemodes and go "No clue what that is, dont know what's that either.. OH LOOK, deathmatch and capture the flag! Those I know, so I'm gonna play them".
Title: Re: More dynamic maps
Post by: L[0ne]R on April 19, 2011, 07:30:39 pm
I sayd it actually cauze it IS! a proven fact... my own assumption is; ppl basicly join servers which has Zombie in name cauze that sounds like something cool....
Then post some proof?

All you posted just now is, again, just your own opinion and assumptions, but that doesn't mean everyone thinks the same way.
Title: Re: More dynamic maps
Post by: Bistoufly on April 20, 2011, 04:03:03 am
Hi everyone. I have been playing soldat since I'm 13(now I'm 19 and still noob) and what I have noticed is the fact, that all maps are static. I mean that they are made of fixed objects, that not move.

And now, I think, is the time for a revolution in the maps. In my opinion the game will become more interesting, if moving objects are added, such as lifts, trains, doors, buttons that do something, etc.

This would be simply awesome for climbing.
Bringing it to the next level.



I like some of those game modes, and I know a number of people who like them too. The reason we don't play them is because the only few servers for those gamemodes are either extremely laggy or empty.

One of the reasons the servers are empty is probably the decrease in number of players. A few years ago there used to be a few active HTF, RM servers which often had players already playing there, and multiple active INF servers, 2 of which sometimes were completely full.

Another reason could be lack of new content. A lot of INF veterans I know say they're sick of playing on the same maps for years.

3rd reason could be that people simply don't know wth is rambomatch, hold the flag, infiltration, etc. They look at gamemodes and go "No clue what that is, dont know what's that either.. OH LOOK, deathmatch and capture the flag! Those I know, so I'm gonna play them".

I completely agree with this. It's sums up what I see in soldat. A conjunction of all these factors is killing alternative game modes a little more day after day.
Title: Re: More dynamic maps
Post by: GhostRiderSwiss on April 20, 2011, 06:18:41 am
I sayd it actually cauze it IS! a proven fact... my own assumption is; ppl basicly join servers which has Zombie in name cauze that sounds like something cool....
Then post some proof?

All you posted just now is, again, just your own opinion and assumptions, but that doesn't mean everyone thinks the same way.

how should i prove that my dear sir?! if i know how i would :P
but isnt actually the lobby server prove enough ... ? its exactly what i sayd in 1 post before, with the game modes.
So for me its prove enough ^^

Hi everyone. I have been playing soldat since I'm 13(now I'm 19 and still noob) and what I have noticed is the fact, that all maps are static. I mean that they are made of fixed objects, that not move.

And now, I think, is the time for a revolution in the maps. In my opinion the game will become more interesting, if moving objects are added, such as lifts, trains, doors, buttons that do something, etc.

This would be simply awesome for climbing.
Bringing it to the next level.
I agree complete a elevator (or other stuff) opens alot of new mapping ideas fo climb and for all other modes.


Title: Re: More dynamic maps
Post by: Leo on April 26, 2011, 05:32:29 am
Gee guys, less players in the game just basic mods are played. No one can do anything about it. Game needs more players then everything will be back to "normal". I saw my INF server, which a few years back was always full, slowly dying as there were just not enough players to fill it.
Title: Re: More dynamic maps
Post by: SoldatFire on April 26, 2011, 07:46:40 am
a elevator isn't possible to be added now" and i dont think it will ever be added cause to much work for a elevator
 maybe a water poly where:
weapons can't shoot
bullets go slower
and weapons flood to the top also like players  good for climb it would be like a "water elevator"
Title: Re: More dynamic maps
Post by: Monsteri on April 26, 2011, 09:06:01 am
Quote
a elevator isn't possible to be added now" and i dont think it will ever be added cause to much work for a elevator
 maybe a water poly where:
weapons can't shoot
bullets go slower
and weapons flood to the top also like players  good for climb it would be like a "water elevator"
Well could be really fun, but say me how the bullets would go slower in water if no one can shoot there?
nvm, but no guns should be fired in 'water' also.
Title: Re: More dynamic maps
Post by: demoniac93 on April 26, 2011, 10:03:29 am
weapons can't shoot
bullets go slower

Wait, what?
Title: Re: More dynamic maps
Post by: SoldatFire on April 26, 2011, 10:38:25 am
I think its a great idea it acts like a "elevator" or "tractor beam :D" awesome for TW and CLIMB and also CTF dm and all that stuff.
And for your noob question demoniac93 and monsteri
(http://img863.imageshack.us/img863/7779/newbitmapimagevq.png)

was it so hard?

Title: Re: More dynamic maps
Post by: Monsteri on April 26, 2011, 11:00:15 am
What was the noob question? And you don't definetely know the difference between noob, clever and newbie.
Title: Re: More dynamic maps
Post by: Bistoufly on April 26, 2011, 11:02:04 am
I think its a great idea it acts like a "elevator" or "tractor beam :D" awesome for TW and CLIMB and also CTF dm and all that stuff.
And for your noob question demoniac93 and monsteri
(http://img863.imageshack.us/img863/7779/newbitmapimagevq.png)

was it so hard?
That doesn't look fun or interesting.


What would be nice is platform that moves. Not only vertically like elevators but also horizontally and in all directions.

That would add "timing" to precision in climbing. And could be cool in other modes too ( dm, ctf, ... )
Title: Re: More dynamic maps
Post by: Monsteri on April 26, 2011, 11:15:40 am
Nah I prefer the water. The maps and decision, complecs and other stuffs in them are anyways made by the mappers.
Title: Re: More dynamic maps
Post by: demoniac93 on April 26, 2011, 11:27:37 am
What noob question? You suggested that weapons should not be able to function in those water poly's, but at the same time, that bullets go slower...
Did you drink too much milk or something kid?
Title: Re: More dynamic maps
Post by: GhostRiderSwiss on April 26, 2011, 11:34:10 am
the water is a crap idea at all... this would 100% make alot more work, u talk about a physical engine dude... cauze thats what u need for all ur water effects u listed... slower bullets etc...!!

the plate in all directories is actually exact a elevator or other moving stuff... the plate could just be the basic for it...atleast that would already open a few more stuff...
and i bet its alot lesser work then the water...

but what ever, im actually happy about any "NEW" stuff ... i still wait for the new soldat version... *rolls eyes*

offtopic : actually a reason why soldat dies is that we dont have any progress on the game at all... also the game-modes and all the mods in lobby list are always same... ppl want new stuff continually or its crap after a while... simple... and somehow too hard to do still... ununderstandable for me!

:( soldat has somehow a sad story lol ^^started as a real real successfull new genre game (cauze it mixed up some successfull games to one real gameplayfull game)
and now were on 600 ppl maximum overall in all servers...

now complain about my worse english and about all that... but its anyway true :(

fuck ! i hate and love this game somehow xDDDD
Title: Re: More dynamic maps
Post by: Monsteri on April 26, 2011, 11:57:25 am
I'm not so sure about that would it be SO hard, since if tk can script/hack himself to fly in air slowly, dropping fast bumbing and so on, why couldn't the devs? And it's not in the dead fast things to do.
Title: Re: More dynamic maps
Post by: SoldatFire on April 26, 2011, 12:19:30 pm
What noob question? You suggested that weapons should not be able to function in those water poly's, but at the same time, that bullets go slower...
Did you drink too much milk or something kid?
Shut up troll all you knew is to talk shit about other people ideas but you are shit not the ideas
Title: Re: More dynamic maps
Post by: demoniac93 on April 26, 2011, 02:02:57 pm
What noob question? You suggested that weapons should not be able to function in those water poly's, but at the same time, that bullets go slower...
Did you drink too much milk or something kid?
Shut up troll all you knew is to talk s**t about other people ideas but you are s**t not the ideas

Wait, show me where I'm trolling?
I'm just sayign that you cannot write half a paragraph without completely fucking your own logic up. Learn some reason.
And give me one good reason at that, why we need new game modes when you can do anything you want using scripts? The basis for your new shit is already there, you're just too lazy to do some coding on your own.
Title: Re: More dynamic maps
Post by: Jerkington XIII on April 26, 2011, 02:04:38 pm
Trololololollololollololoo
as i said: Soldatfire, the attentionwh*** rly needs a fan club. YOU're the s**tty troll here. I'm really disappoint you're saved from mutes.
Never Played TW.

i will have a look on it. thx.
FAIL
exactly these posts make ya a troll.

excitingly waiting for your mute,
~Jerkington XIII a.k.a Jernemies
Title: Re: More dynamic maps
Post by: SoldatFire on April 26, 2011, 03:13:57 pm
Its fail is someone never played TW and want's to make a game-mode or whatever

demoniac93-Simply shut up okay?
Title: Re: More dynamic maps
Post by: demoniac93 on April 26, 2011, 07:48:44 pm
Its fail is someone never played TW and want's to make a game-mode or whatever

demoniac93-Simply shut up okay?

Ran out of reasonless arguments and insults?
Look, maps are fine as it is, inf you want to increase dynamics, then maybe try to upgrade the physics engine a little, but right now, I'd say focusing on bugs is a whole lot more important than introducing new poly's and game modes...
Title: Re: More dynamic maps
Post by: SoldatFire on April 27, 2011, 04:55:12 am
I got the feeling that till the BUG's are fixed soldat will have around 100 players overall its just a feeling
Title: Re: More dynamic maps
Post by: Monsteri on April 27, 2011, 05:33:16 am
Hmh, I really liked the water polygon idea.
Title: Re: More dynamic maps
Post by: GhostRiderSwiss on April 27, 2011, 07:08:32 am
its just how slow / or fast the current devs. are... its all up on them if soldat will die or come up once again to a much played game  :|

slowly i just get the feeling soldat dies too... but u still can hope... and they may surprise us :O or not... ^^

50 : 50  xP

letz wait...
Title: Re: More dynamic maps
Post by: SoldatFire on April 27, 2011, 08:36:50 am
yeah im to for the water poly and to stop stupid discutions
in water:
you get moved upwards or make that you can sink if ducked :D
and that weapons cant shoot in water
But bullet's that are shoot outside of water poly and hit water poly doesnt get slowed just pass like a dont colide :D
and that is the best poly for me :D Soldat simply needs it :D
How much maps are made with "water" around them(or in it) pretty much so it's a good idea...

PS. @Bistoufly asshole it doesnt was meant to be funny
Title: Re: More dynamic maps
Post by: L[0ne]R on April 28, 2011, 03:34:34 am
a elevator isn't possible to be added now" and i dont think it will ever be added cause to much work for a elevator
 maybe a water poly where:
weapons can't shoot
bullets go slower
and weapons flood to the top also like players  good for climb it would be like a "water elevator"
So. Elevators shouldn't be added because it would be too much work, but adding water would be totally fine?



This thread is completely trashed...
Title: Re: More dynamic maps
Post by: GhostRiderSwiss on April 28, 2011, 04:04:35 am
yep.
Title: Re: More dynamic maps
Post by: demoniac93 on April 28, 2011, 04:07:30 am
Please, someone, anyone...Lock this already because it's going nowhere.