Official Soldat Forums
Soldat Talk => Need Help? Report Bugs! => Topic started by: Clawbug on March 26, 2011, 02:19:12 pm
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This bug is old as fvk, one picture is worth a thousand words. Picture attached. Applies to throwing the flag too.
Fix please? :y
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Why the hell walls doesn't collide with head, but with torso. Yeah, Soldat's collision system sucks.
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I asked MM about this a some years ago. He said he wouldn't fix it because it would give too much of an advantage by staying at the ceiling. Personally I don't agree with him though.
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I asked MM about this a some years ago. He said he wouldn't fix it because it would give too much of an advantage by staying at the ceiling. Personally I don't agree with him though.
Sounds such an excuse doesn't it? ;)
Maybe Shoozza et al. know how to work around the spaghetti and actually get things working better and can squish yet another bug. Hopefully.
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Soldat = spaghetti. That's nice to know.
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Soldat = spaghetti. That's nice to know.
He's referring to spaghetti code (http://en.wikipedia.org/wiki/Spaghetti_code).
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I asked MM about this a some years ago. He said he wouldn't fix it because it would give too much of an advantage by staying at the ceiling. Personally I don't agree with him though.
It actually makes it easier to hit them. Bare in mind ricochets.
But good point;f12.
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It's ricochet because head doesn't collide. Should head collide?
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this is nothing what rly disturbs.... theres ton of other stuff which should have "main priority"
and actually i think adding a head colider could make some maps rly anoying^^
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and actually i think adding a head colider could make some maps rly anoying^^
Yes. That's what I fear too
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I wonder how would look hopping in narrow corridors with head colliding. Maybe cause of this change head would just stuck in ceiling or it would result in kinda taller gostek which would disallow to get to certain spots in maps? Think of it this way...
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Soldat = spaghetti. That's nice to know.
He's referring to spaghetti code (http://en.wikipedia.org/wiki/Spaghetti_code).
with meatballs?
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Soldat = spaghetti. That's nice to know.
He's referring to spaghetti code (http://en.wikipedia.org/wiki/Spaghetti_code).
with meatballs?
Having not seen the source code, he wouldn't think to be that specific.
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bump. especially problematic for the knife as it only drops when you try to throw it.
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I still wonder why it's not in the bugtracker :3
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it is now.
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This bug is old as fvk, one picture is worth a thousand words. Picture attached.
Fix please? :y
What's the name of the map? Or does anyone know good maps where this can be tested (close to spawn point etc)
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personally i think MM was being serious. youre flying with your head scraping against a roof, obstructing your vision and probably fucking shit up on your scalp. You shouldn't be able to do this all the time and shoot normally. Everyone will just jump and jet into the ceiling to avoid getting headshot and having the height advantage in heavy firefights..
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personally i think MM was being serious. youre flying with your head scraping against a roof, obstructing your vision and probably fucking shit up on your scalp. You shouldn't be able to do this all the time and shoot normally. Everyone will just jump and jet into the ceiling to avoid getting headshot and having the height advantage in heavy firefights..
it's much easier to hit someone whose head is in the ceiling as most of the ricocheting bullets will hit him aswell
What's the name of the map? Or does anyone know good maps where this can be tested (close to spawn point etc)
the map is flashback. alpha on laos might work well, no need for running around there
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My idea was to make the head visible and not get stuck into the roof. But maybe that would give climbers some issues :/
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My idea was to make the head visible and not get stuck into the roof. But maybe that would give climbers some issues :/
Of course it would.
If you make the head collide, you can say goodbye to the climbers.
That's obvious.
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My idea was to make the head visible and not get stuck into the roof. But maybe that would give climbers some issues :/
Of course it would.
If you make the head collide, you can say goodbye to the climbers.
That's obvious.
Well if it wasn't for climbers I'd say make head collide..
The other option is to do nothing.
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you could try to fix the behaviour of weapons only, it wouldn't fuck up climbing but would fix the actual problem.
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*sigh* Climbing again..
There's way too many bugs and exploits used in climbing, you can't expect them to stay in the game forever. IMHO all these issues should be fixed, climbers can stick with an older version of Soldat where they can be sure that all their glitches work as intended.
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*sigh* Climbing again..
There's way too many bugs and exploits used in climbing, you can't expect them to stay in the game forever. IMHO all these issues should be fixed, climbers can stick with an older version of Soldat where they can be sure that all their glitches work as intended.
I can't believe what i just red.
I sincerely hope that you will leave before the climbers do.
Your post is an insult towards the whole climbing community.
Not to mention that not only climbing maps would be affected but many ctf maps would be as well.
It's you that should stick to an old version of Soldat. Where you can be sure none of these glitches are working yet.
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Why the hell walls doesn't collide with head, but with torso. Yeah, Soldat's collision system sucks.
All because of head that might be headshoted and threw away...
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*sigh* Climbing again..
There's way too many bugs and exploits used in climbing, you can't expect them to stay in the game forever. IMHO all these issues should be fixed, climbers can stick with an older version of Soldat where they can be sure that all their glitches work as intended.
I can't believe what i just red.
I sincerely hope that you will leave before the climbers do.
Your post is an insult towards the whole climbing community.
Elaborate please, as I don't think I've said anything too insulting. Climbing uses a lot of bugs, glitches and exploits that are clearly not part of the game design and are simply design and programming flaws. Or am I wrong?
Bugs are still bugs, if they're ok in climbing but break all other gamemodes - they must be fixed, which will surely break a lot of climbing maps, like the recent fix for bouncy polys. Even if this particular issue isn't as major - IMHO there's no need to hold back when fixing issues since climbers will have to stick with older versions of the game or remake broken maps either way as more bugs get fixed (like vertex bouncing, getting stuck in polys, and such). So as far as I'm concerned, I was just stating the inevitable.
Not to mention that not only climbing maps would be affected but many ctf maps would be as well.
I honestly can't think of even a single CTF map that would be affected even a little bit. Maybe there are some weird custom CTF maps with climbing elements, but I've never seen them on the servers so I imagine they're not popular for their CTF aspect much. Can you link to some examples?
It's you that should stick to an old version of Soldat. Where you can be sure none of these glitches are working yet.
Unlike you and some other soldat veterans, I welcome changes. Even if some things get sacrificed in the process and I have to relearn and get used to something new - I don't get upset because I know there's still a lot of good things to look forward to. That's what every new soldat patch brings, so I plan to stick with the newest versions, thank you. Popular climbing maps can be tweaked to work with the latest version, and you've got a large enough community to do that. If it's a minor change - then a tweak will probably also be minor and wouldn't require more than a few minutes to do. Not to mention that people will still be making more and more climbing maps, so it's not the end of the world.
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And no news on this I guess? Also, this happens with flag too.
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Currently no one is working on this.
I see that not only climbing maps would be affected but also normal maps. Which means they would have to be retouched.
Lets keep the breaking changes low for now maybe in a future release.
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Fixed in next version. ( 1.6.4 )
See: http://bugs.soldat.pl/view.php?id=186