Official Soldat Forums

Official Content => News => Topic started by: Shoozza on August 11, 2011, 06:10:41 pm

Title: Soldat 1.6.0 Release Candidate
Post by: Shoozza on August 11, 2011, 06:10:41 pm
Hello Community!

Today I present you: Soldat 1.6.0rc1!
Yes, it's not Soldat 1.5.1 anymore and when you read the changelog you will understand why :)

This release candidate is the proof that we are getting closer to our release, yay!
It's been a long long long long long long long, longlong long loooong time but we are almost there!

If there are no critical bugs in this release candidate it will become Soldat 1.6.0.
And if there are well, then we will try to fix them.

Note: There are some unfinished translations! If you want you can help us to complete them ;)

Enough!

Here is the changelog for Soldat and Soldatserver:


Soldatclient changelog (1.6.0rc1)
Added new AntiCheat API
Added support for up to 8 mouse buttons
Added support for widescreen resolutions
Added support for setting custom resolution in the config
Added OldScoreBoard option in soldat.ini which can be used to render the scoreboard like it was before 1.5.1
Added text to the change key buttons' hints to show the currently assigned key
Added bounce sound for bouncy polygons
Added weapon statistics for all weapons
Added second weapon choose with ctrl+1, ... , ctrl+4
Added weapon gets automatically selected when there's only one available weapon in the category
Added tab toggles next respawn weapons menu show state when not dead
Added tab hides weapons menu when weapons are chosen
Added speedhack detection
Added a check for loaded third party DLLs
Modified flag throw to only work with the flag throw key
Modified can't send empty chat messages, can send chat messages only containing spaces
Modified the link to the forums to point to http://forums.soldat.pl
Modified bouncy polygons don't hurt players in realistic mode
Modified changed default window fonts to Arial
Modified changed fontsize of checkboxes to be more readable
Modified bouncy polygons don't hurt players in realistic mode
Modified RayCast to use line intersection tests instead of checking several points on the line
Modified removed bot seeing quality options from Config.exe (no longer needed)
Modified weapons menu can now be disabled when alive
Modified removed Raycasting_quality setting from soldat.ini
Modified improved readme
Fixed mouse buttons getting "stuck"
Fixed polygon bug occuring on ctf_Snakebite
Fixed "is not a valid integer" error when starting Soldat
Fixed empty or very short (1 character) taunts not working
Fixed "Crouch Float" bug (for real this time)
Fixed weapon stats now work in multiplayer
Fixed a bug making it possible to get the flag instantly after switching teams
Fixed bouncing issues with layered polygons
Fixed bouncy polygons not being consistent in bounce power
Fixed flag being throwable through thin polygons
Fixed Remote Admin could join server with 32 players
Fixed player doesn't get SERVER_FULL server message when server is full (e.g. 32 bots)
Fixed mouse is not visible until clicking when player was kicked out of the game
Fixed adminlog exploit
Fixed labels overlap in vote box when using languages with longer text
Fixed saved Game Password doesn't get put into the Game Password input field on startup
Fixed wrong message when mousewheel is used for toggling weapons menu show state
Fixed mouse is not affected by in game events while escape menu is open
Fixed issues with sending unicode text
Fixed minigun and chainsaw being able to shoot while reloading
Fixed intentional warp bug (wasting jets and jumping left/right)
Fixed switching between reloading weapons being faster than switching between fully loaded weapons
Fixed canceling file download not working
Fixed client not automatically downloading files and rejoining server
Fixed soldat client request lobby serverlist
Fixed nondedi servers 'register with lobby' code
Fixed issue with unregistering player with ip 0.0.0.0 and port 0 because sprite was destroyed before unregistering it
Fixed access violation while registering to lobbyserver
Fixed server removes player/bot with slot 32 on mapchange and players can't join then
Fixed index out of bounds error in profiles list when pressing pagedown key
Fixed empty config window
Fixed scrolling of player score list (F1 menu)
Fixed main window hiding after ok is clicked on splash window in windows vista

1.5.1f beta
Added Option to Force Background Colors in maps to one defined by the player
Added Option to enable/disable FPSLimit as well as option to enable/disable high resolution timers
Added missing translations in gui
Modified Generation of HardwareID to also work with borked WMI
Fixed version info in the middle of the screen
Fixed Score is +/- in Player Stat Window
Fixed tab order in all tabs
Fixed empty Internet Connection Speed in config.exe
Fixed tab order in all tabs in config.exe
Fixed move left key not visible on the menu
Fixed debugging information appearing in console
Fixed missing sceneries
Fixed Soldat not being centered in active desktop
Fixed missing collision poly on Airpirates

1.5.1e beta
Added new DM map: Tigran
Added 3 new CTF maps: Campeche, Triumph, Scorpion
Added 4 new HTF maps: Feast, Dorothy, Mossy, Tower
Added 6 new INF maps: April, Belltower, Changeling, Motheaten, Warlock, Flute
Added Flag throw button up/down still works.
Added Fuzzy Hashed HardwareIDs
Added ability to paste IP:Port/Pass formatted strings into the IP field of the Join Game tab. soldat:// URL's are also supported
Added 9 new Polygon types: Only (Team Colour) collide Polygons, and Only (Team Colour) + Enemy Team Bullets collide Polygons. Carrying a flag will disallow the player passing through any of these Polygon types
Added Polygon type: Exploding Polygon. Touching an Exploding Polygon will instantly blow up the player and throw their limbs around like confetti
Added Polygon type: Hurt Flaggers. Touching this kind of Polygon while holding a flag will periodically do damage (double 'hurt' poly damage)
Added Polygon type: Only flaggers collide. Anyone carrying a flag will be unable to pass through this type of Polygon
Added Polygon type: Bounce polygon (polygon normal magnitude determines bounciness)
Added 'End of round...' text will display to Spectators in Survival Mode. Appears above 'Following <Player>' text
Added Score Board (F1) will now display the current Server Name at the top left corner
Added Score Board (F1) will now display the "Server Info" message under the server name
Added Option to disable rendering of background scenery for improving performance on low end systems
Added FPS Limiter
Added top right label color changes on inactive/active window - like it was in good old Soldat
Added new lines for wave respawn timer to default.txt
Added option for minimum respawn time for team based games
Added bots now have a unique icon appear in place of their ping in the scoreboard
Added ingame Weapon Statistics for Registered players (Press F2 while in the F1 menu)
Added "Offline/LAN Mode" for playing Soldat multiplayer with no connection to the Internet. To join a server in Offline/LAN mode, the server must have "Connection=LAN" set in its soldat.ini, or started with the -lan parameter
Modified replaced many of default maps with remakes: Veoto, ctf_Kampf, ctf_Lanubya, ctf_Maya2, ctf_Ruins, ctf_Run, ctf_Viet, inf_Argy, inf_Fortress, inf_Outpost
Modified renamed maps: ctf_Maya2 as ctf_Mayapan, ctf_Death2 as ctf_Death, ctf_Dropdown2 as ctf_Dropdown, ctf_MFM2 as ctf_MFM
Modified changing mouse sensitivy ingame now increases/decreases by 1% per button press rather than 5%
Modified players can no longer grab the flag when a round of Survival has already ended. You can still capture or return
Modified Spectators can only use Team Chat in Survival Mode while a round is active. Only applies to Spectator team
Modified Dead/Spectator players in Realistic mode can only see enemies the player they are following can see
Modifier players can not see enemy team chat in Realistic mode if the enemy player is not visible
Modified Team Bink is now reduced by 50% when Friendly Fire is disabled. You will get no Team Bink at all if you are not moving
Modified Score Board (F1) has been redesigned for team-based game modes
Modified Score Board (F1) can now be scrolled up/down (only if required) by using the Page Up/Down keys. An arrow will appear on the right-center side of the board if scrolling is available
Modified Score Board (F1) is now sorted by caps/kills/deaths
Modified Weapons Menu will now only display non-default values (on Mouse Over) if joining a Weapon Mod server
Modified complete rewrite of start.exe
Modified profile box menuitem selection is visible on startup and tabchange
Modified window tabmenu look is the same like in old Soldat 1.3.1
Modified Config.exe has a Soldat gui theme
Modified did some small Soldat.exe gui changes
Modified calculations of checksums for weaponmod/maps
Modified main form top tabs to look like in soldat 1.3.1
Modified inactive tabtextcolor to be easier to read
Modified pressing escape while typing will now clear chat buffer
Modified Auto Updater will pause Soldat while updating
Modified dead/spectator players in Realistic mode can not use freecam.
Modified dead players can not spectate other dead players in Realistic+Survival
Modified F1 score board will no longer show empty teams
Modified Setup, Config, and Soldat executables to use higher quality icons with alpha transparency
Modified Big Text message (DrawText) on-screen limit is now 3 instead of 1 (Script devs: See Script Core changelog)
Fixed various bugs in maps, see maps/changelog.txt for details
Fixed Vsync to work for windowed mode
Fixed alt+number taunt chooses weapon when weapons menu is visible
Fixed alt+number taunt chooses team when team menu is visible
Fixed tabmenu delay on tabchange
Fixed flicker on switch to first tab
Fixed alt + tab changes weaponsmenu visibility when dead
Fixed Wrong Map Version Errors
Fixed player names being invisible on F1 list
Fixed custom maps not downloading Textures or Edges from server
Fixed Computer Time in F1 menu being frozen
Fixed lobby frequently stopping while retrieving server list
Fixed splash screen will now display in the center of primary desktop when using multiple monitors (Instead of middle of both monitors)
Fixed graphics freeze caused by the Vista/Win7 logon screen (ctrl+alt+del) or UAC
Fixed Jetpack sparks appearing in Realistic mode when the enemy player is not visible
Fixed lobby list items 'Yes' & 'No' not reading from translation file
Fixed Tab ordering in the Join Game menu
Fixed LAN lobby server scan. Will not work for servers on the same computer
Fixed online bots flying up into the air when spawning with a Parachute
Fixed a bunch of corrupt network packets, resulting in them being dropped or doing funky things
Fixed Change Team menu randomly appearing and other weird things happening for no reason
Fixed Access Violations and Corrupt Data occuring when recording/playing demo's recorded with Soldat 1.5.0
Fixed names with a trailing space character resetting to 'Major'
Fixed Players with Predator being visible to new players that join after they obtained the Bonus
Fixed Weapon Bink not resetting correctly after reloading weapon and not releasing the Fire button
Fixed Bot Team frame not appearing when exiting a single player game
Fixed 'Too many bots' message counting Charlie/Delta Bot Count when Teammatch is not selected
Fixed background music not stopping when Intro demo has finished playing
Fixed server timeleft countdown not pausing on map change/restart (via Commands or reaching score limit)
Fixed Spas12 reloading while firing no longer allows infinite shots
Fixed Raycasting for bots so that they dont try to walk through a opc and grab a flag grenade etc.
Fixed buggy head collision with the first polygon on a map
Fixed scaled window is below taskbar
Fixed spelling errors in default.txt
Fixed respawn timer sometimes exceeding the maximum respawn time in team based games
Fixed empty or missing ini keys destroy your ini settings
Fixed kickplayer bans when it should kick (when bantime is 0)
Fixed "Crouch Float" bug
Fixed InterfaceText/Image custom resolution scaling
Fixed Flamer weapon stats having invalid icon
Fixed Spas12 weapon stats being added to Ruger
Fixed weapon stats 'hits' increasing by bots
Fixed invalid tooltips on login panel
Fixed M72 LAW Hits not counting
Fixed IP field being selected after exiting a game in fullscreen
Fixed Survival/Realistic game freezes
Fixed Registered/Bot icons not working correctly when joining
Fixed 24 character player names being unable to authenticate
Fixed Soldat being unable to run while having ingame dedicated server running
Fixed massive FPS lag
Fixed scoreboard alignment of icons and IDs
Fixed chat console not being transparent while Weapon Stats is open
Fixed scoreboard will show Charlie/Delta team players in CTF
Fixed Auto Updater when running in Fullscreen
Fixed pressing escape with Change Team menu open being annoying
Fixed CTF tooltip with points error
Fixed console text overlapping Respawn Timer and other Survival messages
Fixed WorldText Scale parameter not working
Fixed Access Violations when using an ItemID higher than 10
Fixed registration star appearing for bots and players who aren't actually registered
Fixed registration Star on F1 menu not appearing while using default jet flame colour
Fixed Soldat Installer will set correct file write permissions under Windows Vista / 7
Fixed editing a maps background colours and not getting kicked for wrong map version.
Fixed the Auto Update feature corrupting Soldat.exe when downloading other updated files that already exist
Fixed blank profiles after clicking 'Add' and cancelling it.
Fixed Config.exe not loading Texture Filtering options
Fixed Spectators no longer have the "dead" player marker next to their name
Fixed console chat messages not being transparent while F1 is open
Fixed players losing control of their sprite when someone joins Spectator team
Fixed Berserk bonus no longer does 4x damage to self
Fixed Flame Thrower not being able to drop in multiplayer
Fixed missing local /say command output on nondedicated server

Soldatserver 2.7.0.42 (1.6.0rc1)
Added new AntiCheat API
Added anti admin flood
Added /MAXGRENADES command to admin console
Added information that the soldat dev team maintains and develops soldatserver
Modified disabled knife cheat kick due to its buggy nature
Modified flag throw to only work with the flag throw key
Modified bouncy polygons don't hurt players in realistic mode
Modified RayCast to use line intersection tests instead of checking several points on the line
Modified removed Raycasting_quality setting from soldat.ini
Modified updated date and changed format to ISO date format
Modified soldatserver support channel is now #soldat.devs
Modified server hosts list updated to be alphabetic order and include European servers
Fixed polygon bug occuring on ctf_Snakebite
Fixed a bug making it possible to get the flag instantly after switching teams
Fixed bouncing issues with layered polygons
Fixed bouncy polygons not being consistent in bounce power
Fixed flag being throwable through thin polygons
Fixed server crashes on full server with bots and player joins and waits a few seconds (because anti flood kicks id nr 255)
Fixed player doesn't get SERVER_FULL server message when server is full (e.g. 32 bots)
Fixed adminlog exploit
Fixed server removes player/bot with slot 32 on mapchange and players can't join then
Fixed Can't load maps from mapslist server infinite loop spam
Fixed issue with possible massflag anticheat detection
Fixed issues with sending unicode text

Soldatserver 2.7.0.41 (1.5.1f beta)
Fixed Scoring of htf/inf
Fixed Weaponmod gettings screwed up when doing /gamemode X
Fixed ASE queries not working

Soldatserver 2.7.0.40 (1.5.1e beta)
Added new DM map: Tigran
Added 3 new CTF maps: Campeche, Triumph, Scorpion
Added 4 new HTF maps: Feast, Dorothy, Mossy, Tower
Added 6 new INF maps: April, Belltower, Changeling, Motheaten, Warlock, Flute
Added Hardware IDs
Added admin command /banhw and /unbanhw
Added GetPlayerStat(ID,'HWID') for retreiving the hardwareid for a player
Added option for minimum respawn time for team based games named Wave_MinRespawnTime
Added new polygon types from client
Added NameToHW to scriptcore
Added IDToHW to scriptcore
Added HWID to console on join for parsing from remote client
Modified replaced many of default maps with remakes: Veoto, ctf_Kampf, ctf_Lanubya, ctf_Maya2, ctf_Ruins, ctf_Run, ctf_Viet, inf_Argy, inf_Fortress, inf_Outpost
Modified renamed maps: ctf_Maya2 as ctf_Mayapan, ctf_Death2 as ctf_Death, ctf_Dropdown2 as ctf_Dropdown, ctf_MFM2 as ctf_MFM
Modified soldatserver 2.6.4 to be compatible with the new client
Modified admin command /ban to ban hwid
Modified admin command /unban and /unbanlast to unban hwid
Modified changed ini option Wave_RespawnTime to Wave_MaxRespawnTime
Modified RefreshX to include Hardware IDs
Modified RefreshX to include caps
Modified WeaponCheck to calculate a better checksum of weaponmod
Modified missing Connection ini value will now get loaded as LAN (was invalid value before)
Fixed Bots with parachute getting stuck in the roof
Fixed respawn timer sometimes exceeding the maximum respawn time in team based games
Fixed ForceWeapon crash
Fixed MovePlayer to work as intended
Fixed pm crash
Fixed socom kills showing as selfkills in Log
Fixed access Violation on shutdown
Fixed access Violation on setteam(e.g. with /setteam122222 1)
Fixed access violations when no scripts are loaded
Fixed parachute force to be the same as client
Fixed first join request always fails
Fixed server messages don't get send with server id
Fixed kickplayer bans when it should kick (when bantime is 0)


If you have the beta 1.5.1f or earlier beta client run it.
There should be an update popup.

Note that this version needs a new server version so please don't forget to update your beta servers ;)

Attention: I forgot something in the Soldatclient updater and full version! After the update replace version.txt with this content:
16000

or download from the attachments :P


Soldat 1.6.0rc1 Downloads:

Soldat Release Candidate Full (http://static.soldat.pl/downloads/soldat160rc1.zip)
Soldat Release Candidate Patch (http://update.thd.vg/soldat/cl/patch_15121_16000.exe)

Soldatserver Release Candidate Full (http://static.soldat.pl/downloads/soldatserver270_160rc1.zip)
Soldatserver Release Candidate Patch (http://static.soldat.pl/downloads/soldatserver270_151f-160rc1.zip) (read update.txt)
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Furai on August 11, 2011, 06:18:26 pm
First, gratz! :)
Title: Re: Soldat 1.6.0 Release Candidate
Post by: VinceBros on August 11, 2011, 06:20:08 pm
Congratulations my friends, with you; things are moving on!
Title: Re: Soldat 1.6.0 Release Candidate
Post by: duz on August 11, 2011, 06:27:24 pm
Yeah!
Good job guys.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Vv00t-SN on August 11, 2011, 06:27:52 pm
auto-updater seems to work at first.
(the pop-up window was too high though, so I had to use enter key to confirm the update! the OK button was not visible).

however, after installing the patch (and it does say 160rc1 now in the welcome screen), the pop-up triggers again - and it loops infinitely.
am now going to use the full pack.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Prodigyx on August 11, 2011, 06:30:43 pm
It's a beautiful day pam pam pam

Big change log.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Bonecrusher on August 11, 2011, 06:47:15 pm
Hell yea I came back home to see this huge changelog, thx devs and keep up the good work:)
Title: Re: Soldat 1.6.0 Release Candidate
Post by: mtk on August 11, 2011, 06:48:03 pm
If ur soldatrc is updateing again and again change version.txt to 16000
Title: Re: Soldat 1.6.0 Release Candidate
Post by: ExHunter on August 11, 2011, 06:57:52 pm
Where to post bugs?

you can shoot through thin polies just while sticking at them (e.g running against them and shooting)
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Shoozza on August 11, 2011, 07:07:08 pm
Where to post bugs?

you can shoot through thin polies just while sticking at them (e.g running against them and shooting)
Just add them here. We will clean up the bugtracker after the relase version is out.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: L[0ne]R on August 11, 2011, 08:29:22 pm
Bugs so far:
#1: I'm using dual monitors, and config.exe opens up between the screens. Soldat window too opens up between the screens, but ONLY when I'm using 640x480. With other resolutions it opens up properly - in the middle of the main monitor.

#2. Anti-aliasing still doesn't work on resolutions other than 640x480.

#3: Auto-updater needs a scroll-bar. Long change logs make the window too tall and the buttons become hidden off-screen.

#4. I still seem to have problems with the auto-updater where it says that it can't delete config.exe. I deleted config.exe manually, the game updated further, and then the same problem occured with soldat.exe. I deleted soldat.exe manually as well. Then same happened with start.exe. I deleted that manually, and the update finally finished with no further errors. (That update actually was unnecessary, since I was just being a noob and forgot to change version.txt. But at least I got to test the updater..) And no, I wasn't running soldat or config at the time of update.



Other than that - so far so good, no critical bugs noticed, weapon stats are working in multiplayer. Great job. :P

Oh, one more thing: IMHO the blue team's font color should be a bit brighter in scoreboard. It's a lot harder to read than red team's scores.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Ouchek on August 11, 2011, 09:16:46 pm
I havent managed to run the rc yet. I installed the full version and everytime I try to run it, it asks me to update soldat again and again. At the end it says that I should try video compatibility (even though I didnt have to enable it with the previous versions) and after doing so, it still doesnt work...

And yeah the changelog is way too big we can't see the ok button, gotta press enter to get past the message.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Rooster on August 11, 2011, 09:58:55 pm
Awesome, will have to find some time to play it!
Title: Re: Soldat 1.6.0 Release Candidate
Post by: L[0ne]R on August 11, 2011, 10:37:24 pm
I havent managed to run the rc yet. I installed the full version and everytime I try to run it, it asks me to update soldat again and again. At the end it says that I should try video compatibility (even though I didnt have to enable it with the previous versions) and after doing so, it still doesnt work...

And yeah the changelog is way too big we can't see the ok button, gotta press enter to get past the message.

Read the part in the main post that says
Attention

;O
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Ouchek on August 11, 2011, 10:53:00 pm
Oh yeah I never read those! It's working now thanks
Title: Re: Soldat 1.6.0 Release Candidate
Post by: CurryWurst on August 11, 2011, 11:58:16 pm
I appreciate your effort Soldat developers. Thank you!
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Leo on August 11, 2011, 11:59:18 pm
Nice work. The anti-cheat doesn't work yet ? "Failed to load anticheat/AC/server_linux_x86.so" error.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: CurryWurst on August 12, 2011, 12:11:31 am
The script core using Indy 10 seems to have introduced some new issues...
Title: Re: Soldat 1.6.0 Release Candidate
Post by: machina on August 12, 2011, 02:16:50 am
long long long long long long long, longlong long loooong
Haha! I've enjoyed :D Ok, time to download...
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Mittsu on August 12, 2011, 02:18:21 am
the changelog looks sexy as hell, ill get to testing later, i hope any potential bugs will get fixed soon, can't wait for this version to be the official one
Title: Re: Soldat 1.6.0 Release Candidate
Post by: duz on August 12, 2011, 02:27:39 am
In comparison between 1.1.5 and 1.5/1.6, damn, I can feel the game being too heavy and I don't know why. It's like had 400 fps and the game behaves as 40/50 fps, I can't run too fast and every movement are compromised. Vsync off, PC/game configs ok...
Title: Re: Soldat 1.6.0 Release Candidate
Post by: ramirez on August 12, 2011, 03:05:13 am
In comparison between 1.1.5 and 1.5/1.6, damn, I can feel the game being too heavy and I don't know why. It's like had 400 fps and the game behaves as 40/50 fps, I can't run too fast and every movement are compromised. Vsync off, PC/game configs ok...
My personal suspicion is that the reason why Soldat works worse on some modern PCs as it did few years ago is because it still uses DX8, and drivers gradually support it less and less. I even read once somewhere that some features of DX8 are actually emulated by some drivers, instead of being handled in the hardware. I hope we get to migrating the game to DX9 sometime, as I think it's pointless to support anything older than that.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Tinysmurf on August 12, 2011, 03:09:48 am
Any new Weapon mods for 1.6? Or in the process?
Title: Re: Soldat 1.6.0 Release Candidate
Post by: ginn on August 12, 2011, 03:32:42 am
daaangggg, this resolution update is really cool :D, you can see the whole fucking map now XD.

though, the fps limiter or the fps counter is kinda fucked up... when I limit my fps to 60 without vsync it says I have 57-59fps, with vsync it's 55-56fps...
Title: Re: Soldat 1.6.0 Release Candidate
Post by: ramirez on August 12, 2011, 03:40:52 am
There's no reason to keep FPS limiter enabled if you have vsync on, only use one at a time; not both.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: ginn on August 12, 2011, 03:45:08 am
There's no reason to keep FPS limiter enabled if you have vsync on, only use one at a time; not both.
ah right. but it's still faulty when I don't have vsync on.... does it have something to do with "high resolution timer"?
What is high resolution timer to begin with? doesn't have a discription in the config.exe
Title: Re: Soldat 1.6.0 Release Candidate
Post by: ramirez on August 12, 2011, 03:47:15 am
There's no reason to keep FPS limiter enabled if you have vsync on, only use one at a time; not both.
ah right. but it's still faulty when I don't have vsync on.... does it have something to do with "high resolution timer"?
What is high resolution timer to begin with? doesn't have a discription in the config.exe
It just makes the FPS measurement more accurate, so you should have it enabled. However even with it enabled, it doesn't limit it 100% correctly (if I limit to 60 FPS, I get 57-58 with FPS limit on). We'll look into that. But vsync is the better alternative anyway, if you get high enough framerates to run it at constant 60 FPS with vsync on. :)
Title: Re: Soldat 1.6.0 Release Candidate
Post by: duz on August 12, 2011, 04:03:55 am
Quote
Fixed mouse buttons getting "stuck"

The bug caused by a higher mouse hertz(or DPI? I don't remember) is fixed?
Title: Re: Soldat 1.6.0 Release Candidate
Post by: nosejj on August 12, 2011, 04:05:42 am
My suggestion/complaints:
Code: [Select]
- Bots: Not that I really play versus bots, but I never got why sometimes they just jump in place or when they have the flag @ CTF they aren't attempting to kill you unless you have the flag. also barely throwing nades.
- Idea: maybe make both 'Flag Throw' options available, between the two keys version like in 1.5.0 (W and S quickly) to the one 'G' button now.
- "Added bounce sound for bouncy polygons", no way to 100% get rid of those bouncy polys, huh?
- "Added weapon statistics for all weapons" wondered... where?
- When you taunt with "ALT+X" or "ALT+F", it actually does the action that the key does without the ALT. shouldn't be this way imho.
- Something that isn't really important, but would be neat: enable /victory and saying a real taunt in the real time. let's say I wanna write "AAAAAAAAAAHHHHHHHHH!" and do /victory in the same time. Pretty stupid, but I'd like it. xdd

- Modified bouncy polygons don't hurt players in realistic mode - YOU WROTE IT TWICE. :p

Great stuff overall btw.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Furai on August 12, 2011, 04:25:03 am
"- "Added bounce sound for bouncy polygons", no way to 100% get rid of those bouncy polys, huh?"
Lol @ you. :D

Bouncy polygons were removed (the one caused by overlapping polygons) and new type was added which is real bouncy poly.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Rotem on August 12, 2011, 04:26:17 am
i have a problem with the mod starter: i cant run mods. when i click run soldat modded the window just disappears and nothing happens

From: August 12, 2011, 04:26:44 am
i have a problem with the mod starter: i cant run mods. when i click run soldat modded the window just disappears and nothing happens
Title: Re: Soldat 1.6.0 Release Candidate
Post by: ginn on August 12, 2011, 04:37:49 am
the weapons.ini says "// Changes from 1.5 -> 1.5.1" instead of "// Changes from 1.5 -> 1.6"
Title: Re: Soldat 1.6.0 Release Candidate
Post by: ramirez on August 12, 2011, 04:46:24 am
Quote
Fixed mouse buttons getting "stuck"

The bug caused by a higher mouse hertz(or DPI? I don't remember) is fixed?
Yes, it should work now. It also occurred with lower polling rate, but not as often.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: jrgp on August 12, 2011, 05:27:53 am
Someone in Germany needs to send Mr. Shoozza a beer sampler and at least one hooker.

Great job, man. Can't wait to get home and download it. :)
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Leo on August 12, 2011, 06:29:42 am
How we use hardware id for temp or permanent bans ?
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Rayben on August 12, 2011, 06:51:30 am
Ok so Its a fresh install, not patched.
I added Cell shaded mod, so could that be the problem? 
DL link: http://www.moddb.com/mods/cel-shaded-soldat-mod/downloads/cell-shaded-soldat-mod-v30

Ok so the texture problem occured 5-8seconds after I joined Blade/IceBeam. I get kicked with reason "Wrong map version", afterwards it updates itself and when i rejoin this happens:
http://imageshack.us/photo/my-images/193/screenshot11081206.png/
http://imageshack.us/photo/my-images/21/screenshot11081208.png/

From another player:
http://imageshack.us/photo/my-images/14/asdasdcur.png/

when i try to use F taunt throws my wep sometimes and i get pissed off
Title: Re: Soldat 1.6.0 Release Candidate
Post by: ginn on August 12, 2011, 07:47:26 am
I use the cell shaded mod without problem :o, so it can't be because of it.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: croat1gamer on August 12, 2011, 07:55:30 am
It isnt a mod/game side problem. It looks like you are missing the scenery-gfx'es used on those maps.
Try redownloading/reinstalling the map/game. It should fix it.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: -Vis- on August 12, 2011, 08:11:58 am
(http://i52.tinypic.com/qzrper.png) (http://i56.tinypic.com/w1tmps.png)
640x480 vs. 1280x800

That's quite the vision advantage for widescreen users. :|


Still can't run mods using the mod starter, as someone mentioned above, it just closes. Also, attempting to close the mod starter without first highlighting a mod from the list gives me the error "List index out of bounds (-1)". Happens both when I try to exit, and when I run Soldat with "Close after launch" selected.

Quote
Fixed "is not a valid integer" error when starting Soldat

This appears to have fixed the problem I was having with using -mod and -demo parameters simultaneously, which is awesome for my mIRC script. ;D
Title: Re: Soldat 1.6.0 Release Candidate
Post by: ramirez on August 12, 2011, 08:28:50 am
That's quite the vision advantage for widescreen users. :|
You can use widescreen resolution on 4:3 monitor. It just adds black bars to top and bottom. It makes more sense to do this than to add black bars for widescreen users, since widescreens have been more popular for years now. So it's up to you whether to play with your native resolution and see a bit less (and no, it's not a huge advantage), or play with widescreen resolution and have black bars on top and bottom.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: ExHunter on August 12, 2011, 08:33:13 am
That's quite the vision advantage for widescreen users. :|
You can use widescreen resolution on 4:3 monitor. It just adds black bars to top and bottom. It makes more sense to do this than to add black bars for widescreen users, since widescreens have been more popular for years now. So it's up to you whether to play with your native resolution and see a bit less (and no, it's not a huge advantage), or play with widescreen resolution and have black bars on top and bottom.

In mods like Hide and Seek its a HUGE advantage.

While running a Hide and Seek Server in 1.6 this error message occurs not always, but really often:

Code: [Select]
11-08-12 11:27:06 *Bad packet size (14): rp49 rs23
11-08-12 11:27:12 *Bad packet size (14): rp49 rs23
11-08-12 11:27:15 *Bad packet size (14): rp49 rs23
11-08-12 11:27:25 *Bad packet size (14): rp49 rs23
At this moment were noone ingame.

Code: [Select]
11-08-12 12:09:21 (1) Test killed (2) Omi with Barrett M82A1
11-08-12 12:09:24 *Bad packet size (14): rp49 rs23
11-08-12 12:09:26 *Bad packet size (14): rp49 rs23
but here were 2 players ingame
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Major xD on August 12, 2011, 08:47:19 am
That's quite the vision advantage for widescreen users. :|
You can use widescreen resolution on 4:3 monitor. It just adds black bars to top and bottom. It makes more sense to do this than to add black bars for widescreen users, since widescreens have been more popular for years now. So it's up to you whether to play with your native resolution and see a bit less (and no, it's not a huge advantage), or play with widescreen resolution and have black bars on top and bottom.

In mods like Hide and Seek its a HUGE advantage.

While running a Hide and Seek Server in 1.6 this error message occurs not always, but really often:

Code: [Select]
11-08-12 11:27:06 *Bad packet size (14): rp49 rs23
11-08-12 11:27:12 *Bad packet size (14): rp49 rs23
11-08-12 11:27:15 *Bad packet size (14): rp49 rs23
11-08-12 11:27:25 *Bad packet size (14): rp49 rs23
At this moment were noone ingame.

Code: [Select]
11-08-12 12:09:21 (1) Test killed (2) Omi with Barrett M82A1
11-08-12 12:09:24 *Bad packet size (14): rp49 rs23
11-08-12 12:09:26 *Bad packet size (14): rp49 rs23
but here were 2 players ingame
I think it happens when someone is trying to access your server with another version of the game...

-----


(10:11:10) 
(10:11:10) 
(10:11:10) 
(10:11:11) 
(10:11:11) 
(10:11:11) 
(10:11:11) 
(10:11:11) 

Why? =[
Title: Re: Soldat 1.6.0 Release Candidate
Post by: KEEN on August 12, 2011, 08:52:42 am
trying...

gj guys, finally a rc for 1.6
Title: Re: Soldat 1.6.0 Release Candidate
Post by: -Vis- on August 12, 2011, 10:10:06 am
That's quite the vision advantage for widescreen users. :|
You can use widescreen resolution on 4:3 monitor. It just adds black bars to top and bottom. It makes more sense to do this than to add black bars for widescreen users, since widescreens have been more popular for years now. So it's up to you whether to play with your native resolution and see a bit less (and no, it's not a huge advantage), or play with widescreen resolution and have black bars on top and bottom.

Yes, it's fair enough that everyone can use it, and I understand the reasons for it. I'm just a little miffed that I'm basically being forced to stray from my beloved 640x480 stretched window mode, because a 33% increase in horizontal vision (4:3 compared to 16:9) IS a substantial advantage, and I'd be a complete fool to not use it. I'll just have to get used to it, I guess.

Another thing, I'm trying to use a windowed resolution of 800x450 (16:9 ratio), but when I reloaded the config after running the game, I find that the resolution has been changed to 853x480. If I use 1600x900, however, it remains unchanged. It's not a big deal, just curious as to why that would happen.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Monsteri on August 12, 2011, 10:38:42 am
*giggles*
Title: Re: Soldat 1.6.0 Release Candidate
Post by: DorkeyDear on August 12, 2011, 12:00:31 pm
Glad to see this. Can't read changelog right this moment, but looking forward to downloading this; just in time for the weekend :D
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Adek on August 12, 2011, 12:34:03 pm
The old scoreboard order players by caps, not kills. Shouldn't it be contrarywise?
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Naliz on August 12, 2011, 01:01:32 pm
Today is a good day to live in a good day my friend
Title: Re: Soldat 1.6.0 Release Candidate
Post by: KEEN on August 12, 2011, 01:13:26 pm
The old scoreboard order players by caps, not kills. Shouldn't it be contrarywise?

in dm yes, but in ctf I think that it's correct
and isn't old, in 1.5.1 order by kills

From: August 12, 2011, 01:21:35 pm
also, u can change that:
Quote from: changelog
Added OldScoreBoard option in soldat.ini which can be used to render the scoreboard like it was before 1.5.1
Title: Re: Soldat 1.6.0 Release Candidate
Post by: darDar on August 12, 2011, 01:28:49 pm
gj, looking forward to test it soon.  ;)
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Adek on August 12, 2011, 02:11:45 pm
The old scoreboard order players by caps, not kills. Shouldn't it be contrarywise?

in dm yes, but in ctf I think that it's correct
and isn't old, in 1.5.1 order by kills

From: August 12, 2011, 01:21:35 pm
also, u can change that:
Quote from: changelog
Added OldScoreBoard option in soldat.ini which can be used to render the scoreboard like it was before 1.5.1

Well in 1.5 and older versions it was ordering by kills even in ctf. I think the old scoreboard should stay as it was before so it ought to order by kills not caps like it is in the new one.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Blacksheepboy on August 12, 2011, 02:41:40 pm
Wow, stunning! I laughed when reading some of the bugs fixes
Title: Re: Soldat 1.6.0 Release Candidate
Post by: 12th_account on August 12, 2011, 02:54:46 pm
* Mouse buttons 3 and 4s' mappings (and presumably up to and including button 8) are overwritten in soldat.ini with the default key mappings when Soldat is started.
* After assigning mouse button 4 to a key, it will assign itself to every subsequent attempted key change.
* The intro demo isn't compatible with 1.6.
* weapons.ini describes changes between 1.5 and 1.5.1. Should now be 1.5->1.6.
* Updated weapon changes omitted from changelog.
* Only radio buttons for 4:3 and 16:10 resolutions are present. No option for 16:9 resolutions. The amount of available room makes me think the component just isn't shown (http://skoskav.org/etc/soldat/etc/soldat160rc1-no16by9.png).
* Config (pictured above) claims to be 1.5.1.
* Registry key HKEY_CLASSES_ROOT\Soldat remains after uninstall.


Fantastic job by all developers. This version seems to be turning out great.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: CheeSeMan. on August 12, 2011, 05:30:44 pm
sounds great only this wide screen resolution:

<tarrega> i nearly saw the enemy base fromthe respawn location on cobra

fix plz? :o unfair for others!
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Poop on August 12, 2011, 05:52:01 pm
Good work devs. Alot of buzz on SCTFL forums after this announcement. I hope the release is near and I hope it will rejuvenate the scene.

My only concern is the aspect ratio, this should be an option in the server settings somehow, as its unfair to people who have small screens if people with larger screens can see further.

From: August 12, 2011, 06:16:07 pm
Good work devs. Alot of buzz on SCTFL forums after this announcement. I hope the release is near and I hope it will rejuvenate the scene.

My only concern is the aspect ratio, this should be an option in the server settings somehow, as its unfair to people who have small screens if people with larger screens can see further.


I just tested it out myself, yes this is a very large advantage IMO. I highly suggest this somehow be a server option that can be disabled as I don't see how this big of an advantage can be allowed in leagueplay.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: soulblade on August 12, 2011, 07:51:53 pm
I am loving it to see all those bug fixes and not so many new 'features' *cough* Enesce low ping servers *cough*, very well done guys!!

Also ctf_Viet2 is a good effort, but trying to remake all maps was a bad idea - only unpopular maps should have been remade. Viet is one of the more popular maps in competitive Soldat, so it really needs to be kept in it's original form. The other remakes are fine as they were barely played ever in SCTFL.

From: August 12, 2011, 08:00:20 pm
The old scoreboard order players by caps, not kills. Shouldn't it be contrarywise?

in dm yes, but in ctf I think that it's correct
and isn't old, in 1.5.1 order by kills

From: August 12, 2011, 01:21:35 pm
also, u can change that:
Quote from: changelog
Added OldScoreBoard option in soldat.ini which can be used to render the scoreboard like it was before 1.5.1

Well in 1.5 and older versions it was ordering by kills even in ctf. I think the old scoreboard should stay as it was before so it ought to order by kills not caps like it is in the new one.
It was ordered by points! 20 points for a cap. I think it would be best to keep that old system but with the scoreboard also showing how many caps each player has. At the end of the day it's ctf not dm, capping should be encouraged.

That's quite the vision advantage for widescreen users. :|
You can use widescreen resolution on 4:3 monitor. It just adds black bars to top and bottom. It makes more sense to do this than to add black bars for widescreen users, since widescreens have been more popular for years now. So it's up to you whether to play with your native resolution and see a bit less (and no, it's not a huge advantage), or play with widescreen resolution and have black bars on top and bottom.
Agreed
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Squakingcow on August 12, 2011, 08:32:51 pm
Widescreen support could change soldat quite a bit, since it will have been designed from the outset so that you could only see a certain distance.

It will be interesting to see how the way people play the game changes, as it could potentially become harder to go unnoticed by your enemies and the engagement range will increase, which could potentially be harmful to short-range weapons such as the spas, m79 and MP5.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Mr on August 12, 2011, 08:38:51 pm
Thanks for the release - that indeed is a huge changelog, loving to see some of those very annoying bugs fixed.

I'm leaving you this in case you haven't seen it on your IRC channel:

<Mr>Shoozza: I have a weird bug here, was able to reproduce it on two machines however so I am certain it is a bug in Soldat. When I have not registered Soldat (no key in registry), the game crashes unless it is started as administrator (Windows 7 x64).
<Mr>I suspect that this is a bug in ASProtect
<Mr>It might also be that ASProtect does not cause this but displaying the "unregistered copy" message does (the blue window with the readme and ads)
Title: Re: Soldat 1.6.0 Release Candidate
Post by: wojtex on August 13, 2011, 12:44:00 am
And whether it will lock on crasher servers are?
Excuse my English is terrible :D
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Adek on August 13, 2011, 05:14:46 am
It was ordered by points! 20 points for a cap. I think it would be best to keep that old system but with the scoreboard also showing how many caps each player has. At the end of the day it's ctf not dm, capping should be encouraged.

Yes, my bad, in older versions it was 20 points per cap. In 1.5 caps were separated from kills, but the player with more kills was higher than one with better cap score :) And here's my point - the old scoreboard IMO should stay as it was in 1.5 ;)

Besides that this version seems cool :) GJ by devs ;)
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Taxi on August 13, 2011, 10:34:54 am
Good work devs. Alot of buzz on SCTFL forums after this announcement. I hope the release is near and I hope it will rejuvenate the scene.

My only concern is the aspect ratio, this should be an option in the server settings somehow, as its unfair to people who have small screens if people with larger screens can see further.

From: August 12, 2011, 06:16:07 pm
Good work devs. Alot of buzz on SCTFL forums after this announcement. I hope the release is near and I hope it will rejuvenate the scene.

My only concern is the aspect ratio, this should be an option in the server settings somehow, as its unfair to people who have small screens if people with larger screens can see further.

I just tested it out myself, yes this is a very large advantage IMO. I highly suggest this somehow be a server option that can be disabled as I don't see how this big of an advantage can be allowed in leagueplay.

That's quite the vision advantage for widescreen users. :|
You can use widescreen resolution on 4:3 monitor. It just adds black bars to top and bottom. It makes more sense to do this than to add black bars for widescreen users, since widescreens have been more popular for years now. So it's up to you whether to play with your native resolution and see a bit less (and no, it's not a huge advantage), or play with widescreen resolution and have black bars on top and bottom.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Squakingcow on August 13, 2011, 10:44:33 am
At the very least I think the weapon balance will need completely changing as the current one was created with the 'old' 4:3 view distance in mind, and with an increase in view distance like this (http://img233.imageshack.us/img233/5522/169g.png) various weapons will suddenly have a huge advantage/disadvantage over other weapons.

As a side note, change viet back you twats.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: ginn on August 13, 2011, 10:57:57 am
At the very least I think the weapon balance will need completely changing as the current one was created with the 'old' 4:3 view distance in mind, and with an increase in view distance like this (http://img233.imageshack.us/img233/5522/169g.png) various weapons will suddenly have a huge advantage/disadvantage over other weapons.

As a side note, change viet back you twats.
hm well... Since there are no servers up yet, I haven't manged to test how the damage reduction works... if it's based on the 4:3 screen width or the 16:9 screen width.
If it's still the 4:3, then spas, mp5 and m79 won't get too nerfed. They weapons will still be useful though, as you pretty much only use those in small maps at the routs that aren't as open.
Atleast I think barrett will become a lot stronger now ^^, because it'll take longer for bullets to reach you. So you can shoot without getting binked.

Gather.eu will hopefully get the RC servers up soon, and soldatladder might too. So there will at least be some testing.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: xmRipper on August 13, 2011, 11:29:51 am
Bug: New Config.exe can't see my all display adapters.
Screenshot attached.

(There is also a lag issue on my new notebook. An interesting one. Investigating it currently, I will report that later.)
Title: Re: Soldat 1.6.0 Release Candidate
Post by: darDar on August 13, 2011, 12:03:52 pm
16:9 should be an option to switch off in servers.
also the FPS issues on my laptop are now solved!
Title: Re: Soldat 1.6.0 Release Candidate
Post by: ginn on August 13, 2011, 01:29:32 pm
you shouldn't be trying to compromise soldat more and more, it seriously need some new elements.

Why don't you want to use 16:9? this way the old maps will get renewed for a bit, and other maps will get into play more.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Xdada on August 13, 2011, 01:35:42 pm
Most of the bugs/notes I listed here (http://forums.soldat.pl/index.php?topic=39821.msg488134#msg488134) are still present/unaddressed.
Other:
- When clicking on the register-link in the pre-start notification message-box for unregistered users, the context menu opens with an offset (somewhat below the actual mouse position)
- Even an unregistered user can use the custom screen-resolution settings or non-640x480 predefined resolution, yet the label below them states otherwise
- When zooming beyond a certain limit (with a wide-screen setting) and viewing towards the screen's upper or lower edge (or just zooming all the way with a resolution just at the max ratio-borderline(1.(7))), the sniper-line is not visible
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Poop on August 13, 2011, 01:40:33 pm
Ginn, 16:9 is "cool" and I dont mind people being able to use it. HOWEVER, it should be an option in the server settings if possible, so if people don't want to allow it on their servers (Due to all the issues already mentioned), then they have the option to do that.

Honestly, with the fact that this is an advantage to widescreen monitors (I know a normal monitor can also use it, however it makes the height smaller which is not fun to play with), and the fact that this could potentially mess up the weapon balance, I think people should have the option to disable it on a server basis if possible. I have trouble seeing this being allowed in leagues and not causing a problem.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: CheeSeMan. on August 13, 2011, 02:11:49 pm
i dont use radar hack guys i just have a very big screen =)))))))))))))))))))))) problem officer???
Title: Re: Soldat 1.6.0 Release Candidate
Post by: ginn on August 13, 2011, 02:47:04 pm
Ginn, 16:9 is "cool" and I dont mind people being able to use it. HOWEVER, it should be an option in the server settings if possible, so if people don't want to allow it on their servers (Due to all the issues already mentioned), then they have the option to do that.

Honestly, with the fact that this is an advantage to widescreen monitors (I know a normal monitor can also use it, however it makes the height smaller which is not fun to play with), and the fact that this could potentially mess up the weapon balance, I think people should have the option to disable it on a server basis if possible. I have trouble seeing this being allowed in leagues and not causing a problem.
this is just conservatism, the weapon balance won't be completely broken, just because you can see further doesn't mean you can shoot trough polygons.
Readjusting the damage reduction after a specific range will pretty much fix it.
Also... if you have a 4:3 screen, it's probably 5-10 years old... it's a good time to buy a new one.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Poop on August 13, 2011, 03:13:34 pm
Ginn, 16:9 is "cool" and I dont mind people being able to use it. HOWEVER, it should be an option in the server settings if possible, so if people don't want to allow it on their servers (Due to all the issues already mentioned), then they have the option to do that.

Honestly, with the fact that this is an advantage to widescreen monitors (I know a normal monitor can also use it, however it makes the height smaller which is not fun to play with), and the fact that this could potentially mess up the weapon balance, I think people should have the option to disable it on a server basis if possible. I have trouble seeing this being allowed in leagues and not causing a problem.
this is just conservatism, the weapon balance won't be completely broken, just because you can see further doesn't mean you can shoot trough polygons.
Readjusting the damage reduction after a specific range will pretty much fix it.
Also... if you have a 4:3 screen, it's probably 5-10 years old... it's a good time to buy a new one.

Do you at all understand what I am saying Ginn. Make it a server option so the people who want it (YOU) can use it, and the people who don't want it (ME and potentially all leagues) are not forced to use it.

And is "Buy a new screen" really part of your argument. You must be shitting me.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: ginn on August 13, 2011, 03:19:11 pm
Ginn, 16:9 is "cool" and I dont mind people being able to use it. HOWEVER, it should be an option in the server settings if possible, so if people don't want to allow it on their servers (Due to all the issues already mentioned), then they have the option to do that.

Honestly, with the fact that this is an advantage to widescreen monitors (I know a normal monitor can also use it, however it makes the height smaller which is not fun to play with), and the fact that this could potentially mess up the weapon balance, I think people should have the option to disable it on a server basis if possible. I have trouble seeing this being allowed in leagues and not causing a problem.
this is just conservatism, the weapon balance won't be completely broken, just because you can see further doesn't mean you can shoot trough polygons.
Readjusting the damage reduction after a specific range will pretty much fix it.
Also... if you have a 4:3 screen, it's probably 5-10 years old... it's a good time to buy a new one.

Do you at all understand what I am saying Ginn. Make it a server option so the people who want it (YOU) can use it, and the people who don't want it (ME and potentially all leagues) are not forced to use it.

And is "Buy a new screen" really part of your argument. You must be s**tting me.
if it's not allowed in leagues, then I'm not allowed to use it.
(yes I could play in public, but public = bot level and I could have the same experience on a local server with bots.... and if I'm on a local server, then there's nothing that stops me from using whatever 3rd party program I want - so your point is null)

"buy a new screen" is kind of a suggestion, if you absolutely can't stand having black bars on your screen. Otherwise you'll find yourself whining about almost all of the newer games.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: L[0ne]R on August 13, 2011, 03:37:24 pm
Ginn, 16:9 is "cool" and I dont mind people being able to use it. HOWEVER, it should be an option in the server settings if possible, so if people don't want to allow it on their servers (Due to all the issues already mentioned), then they have the option to do that.

Honestly, with the fact that this is an advantage to widescreen monitors (I know a normal monitor can also use it, however it makes the height smaller which is not fun to play with), and the fact that this could potentially mess up the weapon balance, I think people should have the option to disable it on a server basis if possible. I have trouble seeing this being allowed in leagues and not causing a problem.
this is just conservatism, the weapon balance won't be completely broken, just because you can see further doesn't mean you can shoot trough polygons.
Readjusting the damage reduction after a specific range will pretty much fix it.
Also... if you have a 4:3 screen, it's probably 5-10 years old... it's a good time to buy a new one.
Well, "buy a better comp/monitor/whatever" isn't really a valid argument, since a lot of people started playing Soldat for that exact reason - they can't get better hardware.

Overall though I agree - a different aspect ratio won't break the game. IMHO on the contrary, it might be a nice improvement. I understand that black bars aren't "fun", but think about what people with widescreen displays have to deal with. And since widescreens are becoming more popular, leaving them out completely just because some people have 4:3 monitors isn't fair either. And like ginn said - "...Otherwise you'll find yourself whining about almost all of the newer games."

Make it a server option so the people who want it (YOU) can use it, and the people who don't want it (ME and potentially all leagues) are not forced to use it.
Leagues complain about practically everything that gets changed. Soldat is first of all - a game. It was made so that gamers of all kinds can have fun, run around and shoot stuff. Leagues are just one of the many kinds of players and aren't that important to demand the game to be custom-built just for them. There are things you'll just have to get used to, it's not that hard.

Also, server option won't work out of the box since Soldat only switches resolution when you start it up, and not on server join. Fixing that simply isn't worth the effort. Not to mention that it would be annoying to have different servers allow different screen ratios.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Meteorisch on August 13, 2011, 04:00:18 pm
Yeah some people really need to move on and go forward to the next level, really we live in 2011 and you have a 4:3 screen holy shit thats bad.

Anyway even if people still have that shit then indeed it should be a server sided option.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: darDar on August 13, 2011, 04:40:17 pm
you people simply don´t understand what playing soldat means if you say "buy a new monitor" and crap.
i am having a 16:10 monitor for 3? 4? years now and kept playing soldat always in window mode with the lowest resolution.

It is not about people having bad hardware or crap monitors, its about a game which is 10 years old, people playing it for 10 years and they got used to stuff.
Gathers, Leagues are 80% of the people keeping this game active so of course it is important what they say.
Also i dont want to fucking have the possibilty to watch from base a to base b, I and many others also don´t want this.

Theres also no need to argue here. 16:9 should be an OPTION, so it CAN be used and it can be switched OFF. Everyone should be happy then.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: ginn on August 13, 2011, 04:49:35 pm
just make maps more suited for 16:9 in the next release then.
What people are whining about is that they don't want to have black bars on their 4:3 monitors. Which is why I would suggest them to buy a new screen if they can't deal with it.

Readjusting to changes doesn't take too long. I've changed window re-size quite many times and changed keyboard and mouse. And guess what? I'm still as skilled.

like 10% of the games activity is in leagues. There are about 600+ players playing according to rr.soldat.pl, and there's like 3-4 simultaneous gathers + 3-4 CWs, so the IRC community stands for 50 of those players. During SCTFL I guess this number might rise to 70-80 at it's peak.


You don't want this change because it'll change soldat. The change will make the game fresh and new ways of playing will be developed.
There's nothing that's preventing SCTFL from changing their rules.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: xmRipper on August 13, 2011, 05:05:06 pm
i dont use radar hack guys i just have a very big screen =)))))))))))))))))))))) problem officer???
It won't allow you to set a resolution with higher width/height ratio. Just tried that :P
Title: Re: Soldat 1.6.0 Release Candidate
Post by: L[0ne]R on August 13, 2011, 05:09:00 pm
Theres also no need to argue here. 16:9 should be an OPTION, so it CAN be used and it can be switched OFF. Everyone should be happy then.
1) You're exaggerating. The difference between 4:3 and 16:9 is noticeable, but that doesn't mean you can see all the way across the map.
2) It already IS an option, it's just client-side, and not server-side. You can choose to play in full 4:3 resolution, but see a little bit less, or you can play in widescreen resolution and have black bars. Or you can play in widescreen AND without black bars if you have a widescreen monitor. And nobody will get frustrated if widescreen resolution is disabled on some servers. IMHO that's the best solution.

Gathers, Leagues are 80% of the people keeping this game active so of course it is important what they say.
Also i don't want to f**king have the possibilty to watch from base a to base b, I and many others also don´t want this.
It hasn't always been like that. There have been a lot of regular gamers playing the game, but more and more of them have quit for various reasons. The goal of the still on-going development is to restore at least a part of Soldat's former glory and to make it once again popular among all gamers, and not just elitists.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Bistoufly on August 13, 2011, 06:17:21 pm
I like the fact that we can see farther. But the "black bars" on my 4:3 screen are really a problem for me. I feel this is unfair.

Why did you have to change the ratio?? Soldat has a gameplay meant for 4:3.
The gameplay is as often vertical since the soldiers have jets.

It was suggested before to bump soldat to 800x600.
Why not simply go with that?

Wide screens are often bigger than 4:3 and black bars on the sides are less of a problem than it is for 4:3 screens.

While 16:9 is perfect for movies and FPS. It doesn't work well for Soldat.
That's my impression after playing the RC for several hours.


Title: Re: Soldat 1.6.0 Release Candidate
Post by: L[0ne]R on August 13, 2011, 07:16:36 pm
I like the fact that we can see farther. But the "black bars" on my 4:3 screen are really a problem for me. I feel this is unfair.

Why did you have the change the ratio?? Soldat has a gameplay meant for 4:3.
The gameplay is as often vertical since the soldiers have jets.

It was suggested before to bump soldat to 800x600.
Why not simply go with that?

Wide screens are often bigger than 4:3 and black bars on the sides are less of a problem than it is for 4:3 screens.

While 16:9 is perfect for movies and FPS. It doesn't work well for Soldat.
That's my impression after playing the RC for several hours.
Well, it's not like you see less vertically now. Vertically you see the same in all ratios, but horizontally you see more in widescreen. I agree that combat in Soldat goes in all directions, but the way human eye works makes it so we see more horisontally than we see vertically. Widescreen should make it easier for the eyes, you just need to give it some time and get used to the new ratio.

Bumping Soldat to 800x600 is a completely different issue because it involves redrawing graphics in higher resolution.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Poop on August 13, 2011, 07:31:40 pm
At the very least I think the weapon balance will need completely changing as the current one was created with the 'old' 4:3 view distance in mind, and with an increase in view distance like this (http://img233.imageshack.us/img233/5522/169g.png) various weapons will suddenly have a huge advantage/disadvantage over other weapons.

As a side note, change viet back you twats.

The mappack is made by the beta testing team, Not the developers. I think the mappack can still be modified if the developers allow this. Shoozza, is this still possible or is the mappack frozen at this point?
Title: Re: Soldat 1.6.0 Release Candidate
Post by: zakath on August 13, 2011, 07:34:36 pm
At the very least I think the weapon balance will need completely changing as the current one was created with the 'old' 4:3 view distance in mind, and with an increase in view distance like this (http://img233.imageshack.us/img233/5522/169g.png) various weapons will suddenly have a huge advantage/disadvantage over other weapons.

As a side note, change viet back you twats.

The mappack is made by the beta testing team, Not the developers. I think the mappack can still be modified if the developers allow this. Shoozza, is this still possible or is the mappack frozen at this point?

mappack is frozen
Title: Re: Soldat 1.6.0 Release Candidate
Post by: 12th_account on August 13, 2011, 07:38:12 pm
I always liked Altitude's approach (http://skoskav.org/etc/soldat/etc/widescreen-done-right.png) to widescreen support. This way it wouldn't matter if Soldat decided to force a 4:3 or 16:9 ratio, just add black bars on the sides for any other screen ratio.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Bistoufly on August 13, 2011, 07:50:16 pm

Bumping Soldat to 800x600 is a completely different issue because it involves redrawing graphics in higher resolution.
To clarify. I mean bumping the field of view. Not the graphics.
(In the same manner as in the rc, but not only horizontally)
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Poop on August 13, 2011, 07:57:09 pm
Ginn, 16:9 is "cool" and I dont mind people being able to use it. HOWEVER, it should be an option in the server settings if possible, so if people don't want to allow it on their servers (Due to all the issues already mentioned), then they have the option to do that.

Honestly, with the fact that this is an advantage to widescreen monitors (I know a normal monitor can also use it, however it makes the height smaller which is not fun to play with), and the fact that this could potentially mess up the weapon balance, I think people should have the option to disable it on a server basis if possible. I have trouble seeing this being allowed in leagues and not causing a problem.
this is just conservatism, the weapon balance won't be completely broken, just because you can see further doesn't mean you can shoot trough polygons.
Readjusting the damage reduction after a specific range will pretty much fix it.
Also... if you have a 4:3 screen, it's probably 5-10 years old... it's a good time to buy a new one.
Well, "buy a better comp/monitor/whatever" isn't really a valid argument, since a lot of people started playing Soldat for that exact reason - they can't get better hardware.

Overall though I agree - a different aspect ratio won't break the game. IMHO on the contrary, it might be a nice improvement. I understand that black bars aren't "fun", but think about what people with widescreen displays have to deal with. And since widescreens are becoming more popular, leaving them out completely just because some people have 4:3 monitors isn't fair either. And like ginn said - "...Otherwise you'll find yourself whining about almost all of the newer games."

Make it a server option so the people who want it (YOU) can use it, and the people who don't want it (ME and potentially all leagues) are not forced to use it.
Leagues complain about practically everything that gets changed. Soldat is first of all - a game. It was made so that gamers of all kinds can have fun, run around and shoot stuff. Leagues are just one of the many kinds of players and aren't that important to demand the game to be custom-built just for them. There are things you'll just have to get used to, it's not that hard.

Also, server option won't work out of the box since Soldat only switches resolution when you start it up, and not on server join. Fixing that simply isn't worth the effort. Not to mention that it would be annoying to have different servers allow different screen ratios.

It it is alot of effort to make it a server option, than keep it 4:3, simply for the fact that the weapon balance and all maps are made for 4:3 and not 16:9.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: ginn on August 13, 2011, 08:55:23 pm
So I found 2 bugs

1.
Quote
1.4.0 (29.04.2007)
- Modified bullets (except Barret, M79, LAW, Knife) lose 50% of power after screen distance and another 50% after 2 screens
That screen distance is now based on 16:9 ratio, when it should be a lot shorter. I suggest you to speak with some the balance team to appropriately set this value, maybe something like 50% reduction after 45 soldat meters, and another 50% after the next 45 soldat meters.
I think this is very key to keep a properly balanced wm now when we can see farther.

2.
You can't zoom upwards with barrett anymore, you must first pull it to the side of the screen or at least almost all the way to a corner.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Ichiro on August 14, 2011, 03:18:23 am
Bugs:

1. If you use 1280x800 with Fullscreen it shows the bars properly. However if using 100% resize mode, the game get's stretched vertically to cover the blanks where black bars should be. (That was a workaround for fullscreen vsync in 1.5, while still being able to use 640x480 on the whole screen). But now it can't be applied to widescreen resolutions.

More of a side note: Fullscreen mode forces vsync. Had to force it off in my gfx settings (It's been set to 'use the 3D application setting'). So an inside option for that would be nice. Since unchecking 'Vertical Sync' doesn't really mean it's forced off.

Oh and one more thing, about the 4:3 vs 16:9 thing. You're forgetting that for 4:3 users, in order to get the widescreen feeling, the game screen has to be shrinked vertically. I know some players like to play 640x480 windowed on monitor's 1024x768 resolution. Well I don't, I like to have my whole 1280x1024 filled up with soldat screen, so i don't have to push my head against the monitor, to see if the guy is fapping or shooting at me. So i've been using resize mode, but now thanks to the addition of widescreen, in order to not give my opponents a handicap, I'll have to play with shrinked soldat, sure ill get to see abit further away, but after playing on basically a fullscreen (one way or another) for lots of years, it's really an issue if everything is a lil bit smaller.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: moep on August 14, 2011, 04:56:00 am
Awesome job! Thanks for fixing bugs instead of adding useless features. <3
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Ichiro on August 14, 2011, 06:20:42 am
Seems that you still can't unprone while stabbing / shooting with minigun (holding the mouse button).
Title: Re: Soldat 1.6.0 Release Candidate
Post by: CheeSeMan. on August 14, 2011, 06:23:46 am
great job on bug fixing... but like many i do not really think changing the ratio of the game without looking at the maps/weapon mod is a very good idea :s
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Monsteri on August 14, 2011, 06:24:33 am
ö ä and å don't work anymore, and the new font is ugly.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Phobos on August 14, 2011, 06:39:55 am
When I try to run RC1 on Windows 2000 I get "I/O error 105" (http://i53.tinypic.com/ztytr8.png) on startup and after that a lot of things are messed up. I can join in server and play, but in game I cannot see text in the teams select menu (http://i53.tinypic.com/be6n3k.jpg) or in weapon select menu (http://i53.tinypic.com/24fwmk0.jpg). Also when I try to start my own game, the maps select and bot select lists (http://i54.tinypic.com/2nl5jic.png) are both empty.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: croat1gamer on August 14, 2011, 06:49:26 am
Check the txt folder, it might be borked.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: nosejj on August 14, 2011, 07:20:32 am
By the way if I copy the complete "Soldat.INI' file from 1.5.0 to 1.6.0. will it work properly? or there were some changes in this file?
Title: Re: Soldat 1.6.0 Release Candidate
Post by: ginn on August 14, 2011, 07:38:24 am
Quote from: Tanaka
by the way: binding mouse buttons doesn't work properly... I binded flag throwing to mouse button 4,  but when I restart soldat it doesn't work anymore
http://www.sctfl.net/forums/index.php?topic=33674.msg155103#msg155103
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Furai on August 14, 2011, 07:46:29 am
Minor bug here - in lower right corner there's frag count - sometimes it misses "+" when you have more kill than your opponent. Have no way to reproduce though. Occurred many times.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: soulblade on August 14, 2011, 10:31:37 am
At the very least I think the weapon balance will need completely changing as the current one was created with the 'old' 4:3 view distance in mind, and with an increase in view distance like this (http://img233.imageshack.us/img233/5522/169g.png) various weapons will suddenly have a huge advantage/disadvantage over other weapons.

As a side note, change viet back you twats.

The mappack is made by the beta testing team, Not the developers. I think the mappack can still be modified if the developers allow this. Shoozza, is this still possible or is the mappack frozen at this point?

mappack is frozen
I really don't get what is so hard in deleting 1 map and copy pasting the other.
Bring back Viet!
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Finvagarty on August 14, 2011, 11:28:49 am
I agree with Poop and, as a server operator, I would disable this for my servers. Whatever you guys say it IS unfair for people with older screens. Soldat is a game made, how many, 10 years ago ? Game and maps are made for 4:3.
I just want to say I agree since this is really obvious in my mind aswell. The maps, the weapons, the game is designed in a way and if you drastically change one part of the package you have to adjust everything else aswell including remaking all the maps which obviously isn't the way. (@I'm also strongly against the remaking of already Popular and Balanced maps like viet and snakebite, it simply makes no sense, at all.) The best solution is to make it an option, so that nobody loses and nobody gains an advantage over another, or if that's not possible stick to the older one. Also if there's one game where you should think about the audience with older hardware, that would be Soldat, but instead of thinking that as a burden, think it as a resource. 
Title: Re: Soldat 1.6.0 Release Candidate
Post by: ExHunter on August 14, 2011, 12:08:17 pm
Please correct me if I'm wrong: but aren't widescreens supposed to stretch only what you can see without widescreens and not to give more "view"?
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Mittsu on August 14, 2011, 01:18:56 pm
BUGS NOTICED

at a Realistic & Survival server (some probably reproducable in any gamemodes)

1. Death score bug

http://imageshack.us/photo/my-images/853/screenshot11081401640x4.png/

When you're f.e. Alpha, then go Spec, then back Alpha, your death count reduces by 1. Doing this while having 0 deaths makes the count go over 6000

2. Bouncy Polygons don't make players bounce anymore


http://imageshack.us/photo/my-images/6/screenshot11081403640x4.png/

Tested only on one map though

3. Following a teammate while being dead yourself still allows you to see an enemy behind your teammates back

http://imageshack.us/photo/my-images/821/screenshot11081402640x4.png/

according to this:
"Modified Dead/Spectator players in Realistic mode can only see enemies the player they are following can see"

the enemy should not be visible. It works well with walls, dead player can't see enemies behind any walls or pieces of map, but they can still see behind teammates back which has to be fixed.

4. Changing or restarting maps other than default ones (didn't test defaults, but i saw no complaints) gets you to the lobby and back to the server (even if you have the maps already) making players see unneccesery disco of jumping windows.



Not a bug, but i have to note that this change:
"Modified Spectators can only use Team Chat in Survival Mode while a round is active. Only applies to Spectator team"

will probably be not welcome by ANYONE. This is no solution to anything and will only be annoying at most times. No one requested such feature, Enesce (i suppose he's the one doing the anti-spy features) went a little too far with this one. Each of the other features are awesome and i'm looking forward to be using them, but i think this particular one should be removed and most likely this would be backed up by most of survival mode games.


great work by the way!
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Mighty on August 14, 2011, 02:30:56 pm
Yaaay, just got back from a trip and *BOOM*, new version finally :D
Good job!
Title: Re: Soldat 1.6.0 Release Candidate
Post by: L[0ne]R on August 14, 2011, 03:38:09 pm
If it is alot of effort to make it a server option, then keep it 4:3, simply for the fact that the weapon balance and all maps are made for 4:3 and not 16:9.
edit: resolution discussion continued in this topic: http://forums.soldat.pl/index.php?topic=40434.0
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Naliz on August 14, 2011, 04:29:10 pm
Not a bug, but i have to note that this change:
"Modified Spectators can only use Team Chat in Survival Mode while a round is active. Only applies to Spectator team"

will probably be not welcome by ANYONE. This is no solution to anything and will only be annoying at most times. No one requested such feature, Enesce (i suppose he's the one doing the anti-spy features) went a little too far with this one. Each of the other features are awesome and i'm looking forward to be using them, but i think this particular one should be removed and most likely this would be backed up by most of survival mode games.
Are you serious? At least I think that was an great idea to implement such a feature, now we can play rounds and concentrate more and don't have to hear spectators chatting.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Mittsu on August 14, 2011, 04:39:02 pm
If spectators are chatting they are using teamchat. If the spectators are chatting without using teamchat it means they are chatting with someone in the game. I don't see why would we want to give away the possibility for player-spectator to talk as this occurs very often - especially while arranging clan wars. Now it will be a lot harder to communicate for no good reason. Spectators spying don't even happen. Im surprised by your response, i believe you just didn't think it through.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Proudest_Monkey on August 14, 2011, 06:57:33 pm
Congrats and thank you!  Everything looks very nice!
Title: Re: Soldat 1.6.0 Release Candidate
Post by: ginn on August 14, 2011, 11:22:56 pm
I agree with Poop and, as a server operator, I would disable this for my servers. Whatever you guys say it IS unfair for people with older screens. Soldat is a game made, how many, 10 years ago ? Game and maps are made for 4:3.
I just want to say I agree since this is really obvious in my mind aswell. The maps, the weapons, the game is designed in a way and if you drastically change one part of the package you have to adjust everything else aswell including remaking all the maps which obviously isn't the way. (@I'm also strongly against the remaking of already Popular and Balanced maps like viet and snakebite, it simply makes no sense, at all.) The best solution is to make it an option, so that nobody loses and nobody gains an advantage over another, or if that's not possible stick to the older one. Also if there's one game where you should think about the audience with older hardware, that would be Soldat, but instead of thinking that as a burden, think it as a resource.
the game is using a completely new wm system.... this version isn't gonna be balanced anyway(might be if they're lucky).
Title: Re: Soldat 1.6.0 Release Candidate
Post by: deguix on August 15, 2011, 05:54:36 am
2. [old] Bouncy Polygons don't make players bounce anymore
-- refering to a map with layered polys.

"Fixed bouncing issues with layered polygons" - all maps using layered polygons must be updated (i'm sure there are hundreds of them).
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Serial K!ller on August 15, 2011, 06:22:17 am
small bug, the intro is not compatible with the 1.6.0RC
Also the mod starter doesn't work for me, it doesn't launch soldat at all even if I execute it as administrator
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Squakingcow on August 15, 2011, 07:09:35 am
I really don't get what is so hard in deleting 1 map and copy pasting the other.
Bring back Viet!

Not just that, but people were complaining about the change 2 years ago and the devs/mappers simply ignored the complaints about replacing a popular map and now claim it's too late to change. l0l

I could argue until I am blue in the face as to why the new viet is a poor replacement (again), but it would fall on deaf ears (again).
Title: Re: Soldat 1.6.0 Release Candidate
Post by: natsu. on August 15, 2011, 08:41:55 am
Viet is really cool man, but what happened to Ruins ? Its totally ruined, in negative meaning of that word... I really hope other ppl will see the simplicity of old ruins and u'll bring it back or else they'll make alternative version like "ctf_OldRuins" or "ctf_Ruins_old" like it was with Nuubia when alpha spawn was bouncing.

oh and one bug @ Scorpion, because of 'player collide only' polygon:
Title: Re: Soldat 1.6.0 Release Candidate
Post by: ginn on August 15, 2011, 01:07:10 pm
The flags are supposed to fall like that.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Xdada on August 15, 2011, 02:19:01 pm
I don't think this is noted here: When choosing a fullscreen custom widescreen resolution (for example 854x480) and the device isn't reported to support the mode then the first suitable larger fullscreen mode is used, which is good, but the related handler also apparently overwrites the configuration setting and sets it to the found resolution (for example 1024x768) and yet use the widescreen perspective (with vertical bars) - the problem is that the next time the game's run it will use the last stored resolution and respectively handle the perspective's width (so if the stored resolution is 1024x768 it will display it in 4:3 ratio next time (instead of a 854x480 image upscaled (while maintaining the ratio) sufficiently for the width to meet that of 1024x768, 1024, and adding vertical bars as it would do the first time the game's run)). So the solution would be not storing the found compatible mode as a setting and just displaying the image in that resolution (the user should probably be notified of this somehow though) as it does the first time. This only affects fullscreen as windowed mode does not rely on screen-modes (although if you choose a custom resolution that has a greater width than the maximum reported resolution's width then it automatically uses a smaller resolution, yet this does not apply in case of height (the game-window will simply go out of the screen) or if a pre-defined resolution is used that has width or height higher than the desktop resolution (then it will also simply 'go out of screen' rendering the game's interface more or less unusable)). Damn, that's a sentence... Sorry about possible failures in wording or otherwise as I've barely gotten as much rest as I could have used during the past few days. Regardless, I hope I've managed to deliver the point. :]

Micro-edit: Mentioned 768 as the width for the resolution 1024x768 while that was not true (substituted with 1024), also added a space.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: SyavX on August 15, 2011, 03:27:02 pm
Also the mod starter doesn't work for me, it doesn't launch soldat at all even if I execute it as administrator
Same here, it doesn't work.

Plus this:
Quote from: #soldat.devs
[22:55]   SyavX: hm. just noticed that 1.6 doesn't "see" interface elements saved with *.png extension
[22:56]   SyavX: old trick with renaming them to *.bmp works, but 1.5 worked with png's without any bypasses
[23:02]   SyavX: hm. one correction: it tries to load BMP 1st, if there is a BMP, it looks for PNG. if there is PNG - it loads PNG
[23:02]   SyavX: BUT !! if there is no BMP it doesn't try to look for PNG...
[23:04]   SyavX: it should look for PNG 1st and try to load BMP if there was no PNG..
[23:09]   SyavX: btw, there still is an old issue with interface graphics: they doesn't clears/resets on interface change
[23:09]   SyavX: e.g. if I've used one interface, then changed it via Options dialog, and there are some (or even all) graphic files missed in the second interface - Soldat will show the last loaded graphics from previous interface
[23:10]   SyavX: it shouldn't be like that
Title: Re: Soldat 1.6.0 Release Candidate
Post by: homerofgods on August 15, 2011, 06:25:43 pm
Good job!

-Is it just me or is there a problem with the Reg-stars not showing?

-I just want to remind you of an old bug that I think you should consider to fix for this release:  When m79 is reloading the gun is locked at 90 degrees, this makes it impossible to throw flag at any other direction, as the flag will go where your gun points instead in your cursor direction. This is true for all guns, m79 is the best example.

-Btw, is it possible to have the option to choose wether I want UP+DOWN flagthrowing to work? Because I like that best and I rarely tab them by mistake.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Illuminatus on August 15, 2011, 07:24:23 pm
First of all: Nice job to all the devs! :)

config.exe:
- unnecessary space (http://www.abload.de/img/05gqa9.jpg) (not used on any tab)
- the Internet connection speed (http://www.abload.de/img/06l0dy.png) is still very 1999...if it does actually make any change (does it?) why not updating it for nowadays connections?

misc:
- when using a widescreen connection the ESC-menu is overlapping (http://www.abload.de/img/014qws.png) the "Default Keys" stuff (the ESC-menu should always appear in the middle of the screen)
- when changing any key to another one this small window (http://www.abload.de/img/02gqyi.png) still appears for like 1/10 second (and while we're at this screenshot: for widescreen resolutions move the menu to the mid...I mean at the top not in the middle of the screen so Fitt's law still has it's effect)
- I've joined one public server and saw no registration star (http://www.abload.de/img/03io6y.png). The other guy on the server didn't see mine (and his) too. It was a teammatch server with survival enabled. I tried that setting locally but couldn't reproduce this bug.
- Is MSAC already working? Which dll does it use now? And do we still have to start Soldat.exe as admin?
- Keep in mind that using ASProtect on "Soldat.exe" gives it one more false positive (https://www.virustotal.com/file-scan/report.html?id=4c0dcfe810b739b6361d26f7060f0dc1c53f10daeaf9884b180c066594aa086f-1313453995) (in total 4) at VirusTotal (compared to the old 1.5.0 "Soldat.exe").

Oh and btw (once again :p): Plzzz consider changing the updater to the one MM is using for his Link-Dead engine (the one he also uses for King Arthur's Gold (http://kagdev.tumblr.com/)). There were many many updates already (especially some small ones) and it worked very well. (Of course after the 1.6.0 version so you can release hotfixes without much hassle.)
Soldat needs no "installer"-updater. It's just this simple small game which you can zip, put on your USB-stick, take it to your friend and it still works. There are no reg-keys which needs to be updated or other strange difficult stuff. Simply checking one text-file (with only the version number inside) against the server, if the server says "my version is newer than yours" start hashing all neccessary files (exe, dll, ...) and compare those hashes with the hashes on the server. Those that differ get downloaded and replaced (maybe also always save the last version of a file"filename_OLD.extension" as a fallback).
Edit: Oh well...just read this (http://forums.soldat.pl/index.php?topic=40115.0). Seems like you're planing to make it a bit more complicated. But since all the core files (dll and exe) stay at the default installation folder this suggestion could still work imo because those are really the files which need to be updated for small fixes.
Title: Hi all.. I am new to this forum
Post by: ajithkumarcc on August 16, 2011, 01:21:39 pm
I'm Ajithkumar, currently living in Jersey City. I am new to the forum, hope you all accept me as a part of the community. I would like to play a role and add value to the forum. Any form of guidance will be greatly appreciated.
 
Thanks.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: GluLm on August 16, 2011, 02:35:58 pm
Nice. Must be a lot of work keeping this game bug less.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: kakaduosi on August 16, 2011, 02:45:50 pm
1. Patch is applied, game went to unregistered version.
2. Can't set native resolution at startup: GMA 950
3. Can't dispaly visual/pop-up items error occured, after switching to desktop
4. Acess violation at adress .............

Thos are bugs that i noticed in first 2 minutes of using rc version.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Illuminatus on August 16, 2011, 08:35:04 pm
One more: *click* (http://www.abload.de/img/04fkkt.png)
- move USSOCOM down to the secondary weapons
- add names for fists, nades and clusternades

And another one (I guess that's old): Exploitable polybug at ctf_Ash (http://www.youtube.com/watch?v=vlWMad7cjD8)
Edit: Found even more. *click* (http://www.youtube.com/watch?v=v8F6xP1scRM)
- the other end of the polybug is also strange when you throw a nade at it (doesn't always happen)
- found another exploitable polybug
Title: Re: Soldat 1.6.0 Release Candidate
Post by: xmRipper on August 16, 2011, 09:30:48 pm
#soldat.devs
05:17:34 ‹xmRipper› hey guys, I've got a "fps" lag issue.
05:17:43 ‹xmRipper› i bought a notebook few months ago
05:18:03 ‹xmRipper› its cpu (intel i5 2410m) is as powerful as my desktop's (phenom ii x3 720)
05:18:17 ‹xmRipper› and its gpu is good for a notebook (geforce gt 540m)

edit: btw, i'm not sure if soldat really uses that gpu, because my notebook has dual graphics adapters and Config only sees the Intel one. Bug report here (http://forums.soldat.pl/index.php?topic=40428.msg496251#msg496251).

05:18:26 ‹xmRipper› most highend games working nicely, but Soldat... there is something wrong with it
05:18:44 ‹xmRipper› I play soldat very rarely for almost a year
05:18:56 ‹xmRipper› New 1.6.0 RC1 version released and I was using my notebook then I realised the problem.
05:19:12 ‹xmRipper› there isn't any problem on my desktop pc. edit: I've never experienced any lag issue on soldat before.
05:19:36 ‹xmRipper› every 3-4 seconds, game turns into a slide-show for 1-2 seconds, as it were 10-20 fps (but shows 100fps)
05:19:53 ‹xmRipper› meaning 3 secs of playing, 2 secs lagging, 3 secs playing, 2 secs lagging and so on ...
05:20:08 ‹xmRipper› I downloaded the old version 1.4.2 and the problem also exist for it, same timing.
05:20:26 ‹xmRipper› after an hour of juggling with the every setting in config,
05:20:35 ‹xmRipper› I realized that I turned on the "high resolution timer" in 1.6.0
05:20:52 ‹xmRipper› but turning that off does not solve the problem
05:20:58 ‹xmRipper› its just a work-around
05:21:13 ‹xmRipper› because after turning that off, game still lags but not for 2 seconds
05:21:18 ‹xmRipper› it turns into a moment of lag! still irritating.
05:21:54 ‹xmRipper› so what "high resolution timer" does? According to zakath (http://forums.soldat.pl/index.php?topic=39821.msg488029#msg488029), it is for calculating fps.
05:22:11 ‹xmRipper› I wonder that, do game need to calculate fps to work? Because I don't need to see fps.
05:22:29 ‹xmRipper› this goes to all devs, Shoozza , Fryer and others..
05:27:49 ‹xmRipper› uh... ok it's dead of night so this one goes to soldat forums :P


edit:
nevermind the struckthrough thing. "high resultion timer" has nothing to do with it. I'm still investigating.

edit2:
I've done some testing:

VSYNC: OFF
FPS Limit: OFF
HRT: OFF / ON (same for both)
- lags every 3 seconds. 100+ fps.

VSYNC: ON
FPS Limit: OFF
HRT: OFF / ON (same for both)
- laggy just for a moment every 5 secs! irritating. 60-65 fps.

VSYNC: ON
FPS Limit: ON (60)
HRT: OFF
- laggy as hell all the time. 40 fps static.

VSYNC: ON
FPS Limit: ON (60)
HRT: ON
- THE BEST. NO PROBLEM AT ALL. 59 fps static.

VSYNC: OFF
FPS Limit: ON (60)
HRT: ON
- looks ok, but feeling is NOT best as when vsync was on.

So thats all and I don't know how to conclude.




From: August 16, 2011, 11:19:58 pm


Shortcut icon issue. Check the screenshot in attachment.
You guys must already realized, but I'm going to report it anyway.

Both are Soldat 1.6.0. Upper one is Soldat.exe, lower one is uninstall thing.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: pahSibla on August 17, 2011, 03:13:57 am
http://tms.jrgp.org
I realize the old maps are priceless.  here are my favorite maps:

ctf_Cathedral.PMS
CTF_Favelave2.PMS 
tdm_DragonLake.PMS
inf_Abduct.PMS    (aliens)***
Cave2k7
dm_wrought.PMS       ***

Title: Re: Soldat 1.6.0 Release Candidate
Post by: miketh2005 on August 17, 2011, 10:16:50 am
Quote
Modified flag throw to only work with the flag throw key

Can I still change it to use W+S? Because that has NEVER been a problem for me.

Quote
Fixed bouncy polygons not being consistent in bounce power

What about certain climb maps that require you to jump a certain way on the polygon in order to get to the next area? There should still be a level of skill required.

From: August 17, 2011, 10:34:17 am
daaangggg, this resolution update is really cool :D, you can see the whole f**king map now XD.

Is this going to be a problem? Won't people with higher res have a better view of the map and therefore have a better advantage?
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Illuminatus on August 17, 2011, 01:06:38 pm
daaangggg, this resolution update is really cool :D, you can see the whole f**king map now XD.

Is this going to be a problem? Won't people with higher res have a better view of the map and therefore have a better advantage?
Read this (http://forums.soldat.pl/index.php?topic=40434.40). All of it.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Mittsu on August 17, 2011, 01:29:42 pm
Quote
Modified players can no longer grab the flag when a round of Survival has already ended. You can still capture or return

please define what do you mean by "grab"/"capture" because i'm confused. Anyway, this doesn't work (seems to work with bots though, from what i've heard)
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Vv00t-SN on August 17, 2011, 01:45:11 pm
I played a gather today and saw an old bug that I thought had long since been extinct:

High-ping player (Canadian playing on eu server) gets killed in enemy base, respawns in enemy base.

demo:
it's around 5-20
http://www.megaupload.com/?d=4MSFE608

//edit: I also noticed a mapbug on laos, that I believe wasn't there before: using the mid route to exit left base, there is some kind of polybug/bump in the ramp, toward the beginning of the ramp. it makes it difficult to run up the ramp + gain speed, and is therefore a critical problem to me.

PS: IS there a proper bugtracker for this yet/again?
Title: Re: Soldat 1.6.0 Release Candidate
Post by: xmRipper on August 17, 2011, 09:47:13 pm
This one goes to ramirez

(http://i.imgur.com/XUHDV.png)
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Shoozza on August 18, 2011, 11:39:51 am
Thanks for the feedback and bugreports sofar!

Now that I finally have the time I'll try to answer all questions and ask some stuff myself :)

auto-updater seems to work at first.
(the pop-up window was too high though, so I had to use enter key to confirm the update! the OK button was not visible).

however, after installing the patch (and it does say 160rc1 now in the welcome screen), the pop-up triggers again - and it loops infinitely.
am now going to use the full pack.
The autoupdate loop issues will be fixed in the next version.

And yeah the changelog is way too big we can't see the ok button, gotta press enter to get past the message.


Bugs so far:
#1: I'm using dual monitors, and config.exe opens up between the screens. Soldat window too opens up between the screens, but ONLY when I'm using 640x480. With other resolutions it opens up properly - in the middle of the main monitor.

#2. Anti-aliasing still doesn't work on resolutions other than 640x480.

#3: Auto-updater needs a scroll-bar. Long change logs make the window too tall and the buttons become hidden off-screen.

#4. I still seem to have problems with the auto-updater where it says that it can't delete config.exe. I deleted config.exe manually, the game updated further, and then the same problem occured with soldat.exe. I deleted soldat.exe manually as well. Then same happened with start.exe. I deleted that manually, and the update finally finished with no further errors. (That update actually was unnecessary, since I was just being a noob and forgot to change version.txt. But at least I got to test the updater..) And no, I wasn't running soldat or config at the time of update.

[...]

Oh, one more thing: IMHO the blue team's font color should be a bit brighter in scoreboard. It's a lot harder to read than red team's scores.
#1 Yep, config.exe was fixed
#2 will be fixed in 1.6.1 remind us if we forget about it :D
#3 Sorry about the large popup I knew that it would be too large but afaik it's part of the autoupdate lib.
#4 Not sure what causes this bug maybe you could find out how to reprocude it? And which windows version do you use?

Tell us about the bule team color again when we start coding 1.6.1 ;)

[...] The anti-cheat doesn't work yet ? "Failed to load anticheat/AC/server_linux_x86.so" error.
Nope it's not working yet. We are waiting for Mr to give us the anticheat dlls ;)

The script core using Indy 10 seems to have introduced some new issues...

Did this work with Soldatserver 2.6.4? If it did then it's a bug - let me know if it is :)

Any new Weapon mods for 1.6? Or in the process?
The included weaponmod will be the final one.
We need to check who in the beta team is still alive and willing to do the weapon balance for future versions...

Quote
Fixed mouse buttons getting "stuck"

The bug caused by a higher mouse hertz(or DPI? I don't remember) is fixed?
Yep, according to Fryer it was fixed ages ago :P

My suggestion/complaints:
Code: [Select]
- Bots: Not that I really play versus bots, but I never got why sometimes they just jump in place or when they have the flag @ CTF they aren't attempting to kill you unless you have the flag. also barely throwing nades.
- Idea: maybe make both 'Flag Throw' options available, between the two keys version like in 1.5.0 (W and S quickly) to the one 'G' button now.
- "Added bounce sound for bouncy polygons", no way to 100% get rid of those bouncy polys, huh?
- "Added weapon statistics for all weapons" wondered... where?
- When you taunt with "ALT+X" or "ALT+F", it actually does the action that the key does without the ALT. shouldn't be this way imho.
- Something that isn't really important, but would be neat: enable /victory and saying a real taunt in the real time. let's say I wanna write "AAAAAAAAAAHHHHHHHHH!" and do /victory in the same time. Pretty stupid, but I'd like it. xdd

- Modified bouncy polygons don't hurt players in realistic mode - YOU WROTE IT TWICE. :p

Great stuff overall btw.
Improving bots that late after the first RC will not happen. Remind us again in when we do soldat 1.6.1 :P
Flag throw will be possible with jump+crouch when you press both while assigning the keys it will be the default setting too
Weapons stats can be accessed via F1 -> F2 if you are regged
When does the taunt issue happen? You know a easy way to reproduce it?
The /victory thing: features after 1.6.0 plz :P

Yeah wrote the boncy poly stuff twice thanks for the notice :D

i have a problem with the mod starter: i cant run mods. when i click run soldat modded the window just disappears and nothing happens

From: August 12, 2011, 04:26:44 am
i have a problem with the mod starter: i cant run mods. when i click run soldat modded the window just disappears and nothing happens
Yeah found out why it wasn't working, now it works thanks for reminding me ;)

the weapons.ini says "// Changes from 1.5 -> 1.5.1" instead of "// Changes from 1.5 -> 1.6"
Yep. All occurences of 1.5.1 are now 1.6, thanks!

Someone in Germany needs to send Mr. Shoozza a beer sampler and at least one hooker.

Great job, man. Can't wait to get home and download it. :)
Haha send me a new Thinkpad T61 keyboard with German layout instead. It will beneft Soldat :P

How we use hardware id for temp or permanent bans ?
I couldn't find any command for that on first glance. I guess it's missing.
Would be nice if you or someone else could create a list of commands which are missing and how they should look like so we can add them.
(Post in suggestion/ideas so it can be discussed)

Ok so Its a fresh install, not patched.
[...]

Ok so the texture problem occured 5-8seconds after I joined Blade/IceBeam. I get kicked with reason "Wrong map version", afterwards it updates itself and when i rejoin this happens:
http://imageshack.us/photo/my-images/193/screenshot11081206.png/
http://imageshack.us/photo/my-images/21/screenshot11081208.png/

From another player:
http://imageshack.us/photo/my-images/14/asdasdcur.png/
[...]
The rejoin update was added so thats normal.
However that it's showing wrong map version is weird though. You are sure no texture where modified?
Does it happen on other maps too? Only on default ones?

Still can't run mods using the mod starter, as someone mentioned above, it just closes. Also, attempting to close the mod starter without first highlighting a mod from the list gives me the error "List index out of bounds (-1)". Happens both when I try to exit, and when I run Soldat with "Close after launch" selected.

Quote
Fixed "is not a valid integer" error when starting Soldat
Ah forgot that you can have no mod selected - fixed in next release candidate :P

While running a Hide and Seek Server in 1.6 this error message occurs not always, but really often:

Code: [Select]
11-08-12 11:27:06 *Bad packet size (14): rp49 rs23
11-08-12 11:27:12 *Bad packet size (14): rp49 rs23
11-08-12 11:27:15 *Bad packet size (14): rp49 rs23
11-08-12 11:27:25 *Bad packet size (14): rp49 rs23
At this moment were noone ingame.

Code: [Select]
11-08-12 12:09:21 (1) Test killed (2) Omi with Barrett M82A1
11-08-12 12:09:24 *Bad packet size (14): rp49 rs23
11-08-12 12:09:26 *Bad packet size (14): rp49 rs23
but here were 2 players ingame
Means, someone with wrong Soldat version tries to join.

(10:11:10) 
  • [Error] LogInSystem -> (OnAdminConnect): Unknown procedure

(10:11:10) 
  • [Error] Nextmap Voter -> (OnAdminConnect): Unknown procedure

(10:11:10) 
  • [Error] ServerVisits -> (OnAdminConnect): Unknown procedure

(10:11:11) 
  • [Error] LogInSystem -> (OnAdminMessage): Unknown procedure

(10:11:11) 
  • [Error] Nextmap Voter -> (OnAdminMessage): Unknown procedure

(10:11:11) 
  • [Error] ServerVisits -> (OnAdminMessage): Unknown procedure

(10:11:11) 
  • [Error] Nextmap Voter -> (OnCommand): Unknown procedure

(10:11:11) 
  • [Error] ServerVisits -> (OnCommand): Unknown procedure


Why? =[
Does the stuff work with soldatserver 2.6.4?
If not it's because we only had the src from soldatserver 2.6.4 and scripting stuff is missing.
We need some list of stuff that needs to be readded...

The old scoreboard order players by caps, not kills. Shouldn't it be contrarywise?
IMHO, no. It's Capture The Flag and since we now have Cap count it should be sorted by caps.
In old Soldat you got extra kills so it was sorted by Kills.
If you want to play by kills you should play TDM or DM.

* Mouse buttons 3 and 4s' mappings (and presumably up to and including button 8) are overwritten in soldat.ini with the default key mappings when Soldat is started.
* After assigning mouse button 4 to a key, it will assign itself to every subsequent attempted key change.
* The intro demo isn't compatible with 1.6.
* Updated weapon changes omitted from changelog.
* Only radio buttons for 4:3 and 16:10 resolutions are present. No option for 16:9 resolutions. The amount of available room makes me think the component just isn't shown (http://skoskav.org/etc/soldat/etc/soldat160rc1-no16by9.png).
* Config (pictured above) claims to be 1.5.1.
* Registry key HKEY_CLASSES_ROOT\Soldat remains after uninstall.
The mouse buttons thing will be fixed in next release candidate.
Hmm will check what is the issue with the intro and how it was fixed in old versions.
Are weapon changes always added to the changelog? Or how was it for old releases?
The 16:9 resolutions were now added in the config no need to do it manually anymore ;)
Ow missed the config version number change...
The uninstaller will remove the keys now. Remember if you run soldat again it will automatically add the keys!

Also ctf_Viet2 is a good effort, but trying to remake all maps was a bad idea - only unpopular maps should have been remade. Viet is one of the more popular maps in competitive Soldat, so it really needs to be kept in it's original form. The other remakes are fine as they were barely played ever in SCTFL.
Would love to see a thread with information about map remakes.
Since I hadn't had time to play soldat a lot I can't know where maps are bad and what needs to change.
Information about why they are bad and how to improve them and which maps need to be remade would help a lot ;).
(Make a separate thread plz ;>)

<Mr>Shoozza: I have a weird bug here, was able to reproduce it on two machines however so I am certain it is a bug in Soldat. When I have not registered Soldat (no key in registry), the game crashes unless it is started as administrator (Windows 7 x64).
<Mr>I suspect that this is a bug in ASProtect
<Mr>It might also be that ASProtect does not cause this but displaying the "unregistered copy" message does (the blue window with the readme and ads)
Yep it's an ASProtect bug as it happens in Soldat 1.4.2 too :P

And whether it will lock on crasher servers are?
Excuse my English is terrible :D
I hope the added anti flood will render some crasher tools useless, yeah.

Bug: New Config.exe can't see my all display adapters.
I only have one gfx card in my laptop so will need to check out if the other devs have two cards or if my other PC has also an internal card.
The code for enumerating the cards hasn't changed which is weird :S

Most of the bugs/notes I listed here (http://forums.soldat.pl/index.php?topic=39821.msg488134#msg488134) are still present/unaddressed.
Other:
- When clicking on the register-link in the pre-start notification message-box for unregistered users, the context menu opens with an offset (somewhat below the actual mouse position)
- Even an unregistered user can use the custom screen-resolution settings or non-640x480 predefined resolution, yet the label below them states otherwise
- When zooming beyond a certain limit (with a wide-screen setting) and viewing towards the screen's upper or lower edge (or just zooming all the way with a resolution just at the max ratio-borderline(1.(7))), the sniper-line is not visible
I just fixed the context menu issue.
Yeah somehow the resolution limit was removed...
I think Fryer fixed that already.

Here are some (mostly text/translation related) issues to fix, most of those are actually from 1.5 already -
Untranslated strings:
"Try reconnecting to download map" (on map-change to a map which is not there in the client's computer)
"End of game" (at the end of maplist when looping is not enabled)
"Jets color" (tooltip for Jet flame color selection under the Player tab)
"Registering server @" (when registering the server to lobby)
"Playing..." (when switching/starting music tracks in-game with F6/F7)
"Adds extra features regarding Voice Chat if you have TeamSpeak2 running in the background" (tooltip for TeamSpeak checkbox under Settings tab)
"Auto record" (Configuration, Performance tab)
"Connecting to " (when querying servers; lobby's ip follows)
"Msg sent... Waiting for reply" (when querying servers)
"Parsing server " (when querying servers)
"Map Background color" (tooltip for custom map background color selection under Player tab)
"default: V" (tooltip for button 'Radio Menu' under Player tab)
"FPS Limit" (Configuration, Graphics tab)
"High resolution timer" (Configuration, Graphics tab)
"Vertical Sync" (Configuration, Graphics tab)
All the game types under filter settings under Join game (could use the already translated game type translations)
Colors in the output of lines 729 & 730 (of the translation file) (It's been mentioned before but just in case)

Short/not dynamic labels -
The one preceding the Spectator checkbox under Join game tab
The one following the checkbox for forcing the custom background color usage under Player tab
The Welcome to Soldat one (profile selection screen)

Bug:
Cannot change map while the score-table is shown (both at the end of a match and using F1)
Oh dear translations... Will see if the we have time to adress them for the rc2
Hah you are rigth changing map or kicking a player doesn't work while the F1 menu is visible!

Seems that you still can't unprone while stabbing / shooting with minigun (holding the mouse button).
I always though that was a feature kind of special movement -at least for knife.
Do people really want to have that removed?

ö ä and å don't work anymore, and the new font is ugly.
Where? In the config or soldat? I fixed input of unicode chars in soldat so that should work.
If you mean the config the font was changed because of weird bugs with the default Soldat font.
It will be hopefully changed in the future to use the font settings like Soldat does. But not in 1.6.0.
Just keep telling us that you want it and we will do it when we find the time :D

When I try to run RC1 on Windows 2000 I get "I/O error 105" (http://i53.tinypic.com/ztytr8.png) on startup and after that a lot of things are messed up. I can join in server and play, but in game I cannot see text in the teams select menu (http://i53.tinypic.com/be6n3k.jpg) or in weapon select menu (http://i53.tinypic.com/24fwmk0.jpg). Also when I try to start my own game, the maps select and bot select lists (http://i54.tinypic.com/2nl5jic.png) are both empty.
Could you please try the full install and tell me if the problem still exists then?

By the way if I copy the complete "Soldat.INI' file from 1.5.0 to 1.6.0. will it work properly? or there were some changes in this file?
Nope there are a few changes afaik it will not work.

Minor bug here - in lower right corner there's frag count - sometimes it misses "+" when you have more kill than your opponent. Have no way to reproduce though. Occurred many times.
I remember changing that because it didn't work like expected. Will have to check it again I guess :P.
Oh Soldat rendering code^^

BUGS NOTICED

at a Realistic & Survival server (some probably reproducable in any gamemodes)

1. Death score bug

http://imageshack.us/photo/my-images/853/screenshot11081401640x4.png/

When you're f.e. Alpha, then go Spec, then back Alpha, your death count reduces by 1. Doing this while having 0 deaths makes the count go over 6000

2. Bouncy Polygons don't make players bounce anymore


http://imageshack.us/photo/my-images/6/screenshot11081403640x4.png/

Tested only on one map though

3. Following a teammate while being dead yourself still allows you to see an enemy behind your teammates back

http://imageshack.us/photo/my-images/821/screenshot11081402640x4.png/

according to this:
"Modified Dead/Spectator players in Realistic mode can only see enemies the player they are following can see"

the enemy should not be visible. It works well with walls, dead player can't see enemies behind any walls or pieces of map, but they can still see behind teammates back which has to be fixed.

4. Changing or restarting maps other than default ones (didn't test defaults, but i saw no complaints) gets you to the lobby and back to the server (even if you have the maps already) making players see unneccesery disco of jumping windows.



Not a bug, but i have to note that this change:
"Modified Spectators can only use Team Chat in Survival Mode while a round is active. Only applies to Spectator team"

will probably be not welcome by ANYONE. This is no solution to anything and will only be annoying at most times. No one requested such feature, Enesce (i suppose he's the one doing the anti-spy features) went a little too far with this one. Each of the other features are awesome and i'm looking forward to be using them, but i think this particular one should be removed and most likely this would be backed up by most of survival mode games.


great work by the way!

1) Ok will look in the death scroe bug.
2) The bounce polygons work different now and maps should be remade to use boncy polys instead of the old way (sry climbers :S)
3) Yeah sounds wrong to me. Lets hope it isn't too difficult to fix.
4) Sounds like a new bug added by the autoupdate and rejoin feature which was added :O

Yeah the spectator chat changes sound bad. I played in some DB servers and the spectator chat make the game more fun there :P
Wonder if it should be an option or if it should just be removed.

I really don't get what is so hard in deleting 1 map and copy pasting the other.
Bring back Viet!

Not just that, but people were complaining about the change 2 years ago and the devs/mappers simply ignored the complaints about replacing a popular map and now claim it's too late to change. l0l

I could argue until I am blue in the face as to why the new viet is a poor replacement (again), but it would fall on deaf ears (again).
Good point, read the reply I made a few quotes above. I'm intesteded in your arguments :)

I don't think this is noted here: When choosing a fullscreen custom widescreen resolution (for example 854x480) and the device isn't reported to support the mode then the first suitable larger fullscreen mode is used, which is good, but the related handler also apparently overwrites the configuration setting and sets it to the found resolution (for example 1024x768) and yet use the widescreen perspective (with vertical bars) - the problem is that the next time the game's run it will use the last stored resolution and respectively handle the perspective's width (so if the stored resolution is 1024x768 it will display it in 4:3 ratio next time (instead of a 854x480 image upscaled (while maintaining the ratio) sufficiently for the width to meet that of 1024x768, 768, and adding vertical bars as it would do the first time the game's run)). So the solution would be not storing the found compatible mode as a setting and just displaying the image in that resolution (the user should probably be notified of this somehow though) as it does the first time. This only affects fullscreen as windowed mode does not rely on screen-modes (although if you choose a custom resolution that has a greater width than the maximum reported resolution's width then it automatically uses a smaller resolution, yet this does not apply in case of height (the game-window will simply go out of the screen) or if a pre-defined resolution is used that has width or height higher than the desktop resolution (then it will also simply 'go out of screen' rendering the game's interface more or less unusable)).Damn, that's a sentence... Sorry about possible failures in wording or otherwise as I've barely gotten as much rest as I could have used during the past few days. Regardless, I hope I've managed to deliver the point. :]
Next time please make it easier to read :P
The resolution changes shouldn't be saved then yeah.

Also the mod starter doesn't work for me, it doesn't launch soldat at all even if I execute it as administrator
Same here, it doesn't work.

Plus this:
Quote from: #soldat.devs
[22:55]   SyavX: hm. just noticed that 1.6 doesn't "see" interface elements saved with *.png extension
[22:56]   SyavX: old trick with renaming them to *.bmp works, but 1.5 worked with png's without any bypasses
[23:02]   SyavX: hm. one correction: it tries to load BMP 1st, if there is a BMP, it looks for PNG. if there is PNG - it loads PNG
[23:02]   SyavX: BUT !! if there is no BMP it doesn't try to look for PNG...
[23:04]   SyavX: it should look for PNG 1st and try to load BMP if there was no PNG..
[23:09]   SyavX: btw, there still is an old issue with interface graphics: they doesn't clears/resets on interface change
[23:09]   SyavX: e.g. if I've used one interface, then changed it via Options dialog, and there are some (or even all) graphic files missed in the second interface - Soldat will show the last loaded graphics from previous interface
[23:10]   SyavX: it shouldn't be like that
Heh yeah it shouldn't ignore png's. Will look into that if I have the time.

Good job!

-Is it just me or is there a problem with the Reg-stars not showing?

-I just want to remind you of an old bug that I think you should consider to fix for this release:  When m79 is reloading the gun is locked at 90 degrees, this makes it impossible to throw flag at any other direction, as the flag will go where your gun points instead in your cursor direction. This is true for all guns, m79 is the best example.

-Btw, is it possible to have the option to choose wether I want UP+DOWN flagthrowing to work? Because I like that best and I rarely tab them by mistake.
Will have to check why the stars disappear.
When and on which servers does it happen? Need some info to find the bug :P

Interesting flagthrow bug.
Sounds like it will be hard to fix as the weapon direction is sent to the server and not the mouse pos :S
I don't want to modify the netcode so late in the release...

Jump+Crouch will work yep see above.

First of all: Nice job to all the devs! :)

config.exe:
- unnecessary space (http://www.abload.de/img/05gqa9.jpg) (not used on any tab)
- the Internet connection speed (http://www.abload.de/img/06l0dy.png) is still very 1999...if it does actually make any change (does it?) why not updating it for nowadays connections?

misc:
- when using a widescreen connection the ESC-menu is overlapping (http://www.abload.de/img/014qws.png) the "Default Keys" stuff (the ESC-menu should always appear in the middle of the screen)
- when changing any key to another one this small window (http://www.abload.de/img/02gqyi.png) still appears for like 1/10 second (and while we're at this screenshot: for widescreen resolutions move the menu to the mid...I mean at the top not in the middle of the screen so Fitt's law still has it's effect)
- Keep in mind that using ASProtect on "Soldat.exe" gives it one more false positive (https://www.virustotal.com/file-scan/report.html?id=4c0dcfe810b739b6361d26f7060f0dc1c53f10daeaf9884b180c066594aa086f-1313453995) (in total 4) at VirusTotal (compared to the old 1.5.0 "Soldat.exe").

Oh and btw (once again :p): Plzzz consider changing the updater to the one MM is using for his Link-Dead engine (the one he also uses for King Arthur's Gold (http://kagdev.tumblr.com/)). There were many many updates already (especially some small ones) and it worked very well. (Of course after the 1.6.0 version so you can release hotfixes without much hassle.)
Soldat needs no "installer"-updater. It's just this simple small game which you can zip, put on your USB-stick, take it to your friend and it still works. There are no reg-keys which needs to be updated or other strange difficult stuff. Simply checking one text-file (with only the version number inside) against the server, if the server says "my version is newer than yours" start hashing all neccessary files (exe, dll, ...) and compare those hashes with the hashes on the server. Those that differ get downloaded and replaced (maybe also always save the last version of a file"filename_OLD.extension" as a fallback).
Edit: Oh well...just read this (http://forums.soldat.pl/index.php?topic=40115.0). Seems like you're planing to make it a bit more complicated. But since all the core files (dll and exe) stay at the default installation folder this suggestion could still work imo because those are really the files which need to be updated for small fixes.
The space in config exe is because of the different tabbar width with different translation.
The empty space will be filled with more 16:9 resolutions so it's no problem anymore :D

Why change the Internet connetion speed stuff if soldat doesn't need it?

Yep the ESC menu overlays the Default keys info - oh the rendering code again^^
The little Ok window was removed ;)

The GUI in soldat window isn't that easy to change. I tried some changes but I will take longer then expected.
So not in 1.6.0 you should ask for it again later though.

Thanks for the false positive issue message didn't notice that some antivirus fail again :P


Yeah the updater KAG uses is nice :) but it's written in c++ not Delphi.
The current updater will have to go someday (it's only working on windows and has some limitations).

Nice. Must be a lot of work keeping this game bug less.
Yeah there are enough bugs for everyone :P

#soldat.devs
05:17:34 ‹xmRipper› hey guys, I've got a "fps" lag issue.
[...]

edit2:
I've done some testing:

VSYNC: OFF
FPS Limit: OFF
HRT: OFF / ON (same for both)
- lags every 3 seconds. 100+ fps.

VSYNC: ON
FPS Limit: OFF
HRT: OFF / ON (same for both)
- laggy just for a moment every 5 secs! irritating. 60-65 fps.

VSYNC: ON
FPS Limit: ON (60)
HRT: OFF
- laggy as hell all the time. 40 fps static.

VSYNC: ON
FPS Limit: ON (60)
HRT: ON
- THE BEST. NO PROBLEM AT ALL. 59 fps static.

VSYNC: OFF
FPS Limit: ON (60)
HRT: ON
- looks ok, but feeling is NOT best as when vsync was on.

So thats all and I don't know how to conclude.




From: August 16, 2011, 11:19:58 pm


Shortcut icon issue. Check the screenshot in attachment.
You guys must already realized, but I'm going to report it anyway.

Both are Soldat 1.6.0. Upper one is Soldat.exe, lower one is uninstall thing.
Well you found your solution :) so it's ok.
Soldat needs some profiling but we don't have tools for that :S

Oh actually didn't notice the icon stuff.

Quote
Modified players can no longer grab the flag when a round of Survival has already ended. You can still capture or return

please define what do you mean by "grab"/"capture" because i'm confused. Anyway, this doesn't work (seems to work with bots though, from what i've heard)
Grap = take enemy flag
Capture= bring enemy flag to your flag at the base
Return = return your flag to your base by touching it

If I understand it correctly (I didn't do that modification).

I played a gather today and saw an old bug that I thought had long since been extinct:

High-ping player (Canadian playing on eu server) gets killed in enemy base, respawns in enemy base.

demo:
it's around 5-20
http://www.megaupload.com/?d=4MSFE608

//edit: I also noticed a mapbug on laos, that I believe wasn't there before: using the mid route to exit left base, there is some kind of polybug/bump in the ramp, toward the beginning of the ramp. it makes it difficult to run up the ramp + gain speed, and is therefore a critical problem to me.

PS: IS there a proper bugtracker for this yet/again?
Oh you know soldats netcode ... will have to have a look but I don't think I'll manage to fix it in 1.6.0...

Could you make a screenshot of the exact point where it polybugs on laos?

We dont use the bugtracker for now. After 1.6.0 it will be cleaned up and then we will use it.

This one goes to ramirez

(http://i.imgur.com/XUHDV.png)
Meh the interfaces and sizes... So you want dynamic colum positioning heh.
The interface needs some cleanup not sure if we should fix that for 1.6.0 or wait and fix the whole interface later.


1. Patch is applied, game went to unregistered version.
2. Can't set native resolution at startup: GMA 950
3. Can't dispaly visual/pop-up items error occured, after switching to desktop
4. Acess violation at adress .............

Thos are bugs that i noticed in first 2 minutes of using rc version.
Could you give more details on how the messages looked like so I can try to fix it

And about the resolution change:
I'm not really happy about that we have different ratios now.
When it was implemented I expected it to just have black bars on the sides.
But now lets just check out if Fryers fix is good enough.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: nosejj on August 18, 2011, 01:05:26 pm
By the way I wanted to mention you guys are doing a remarkable job here and I wanna thank you deeply for keeping this game alive. Soldat Community has faith in you developers!
Title: Re: Soldat 1.6.0 Release Candidate
Post by: 12th_account on August 18, 2011, 01:27:37 pm
Are weapon changes always added to the changelog? Or how was it for old releases?

A line such as this would suffice:

Code: [Select]
Modified weapon balance (check weapons.ini for details)
Title: Re: Soldat 1.6.0 Release Candidate
Post by: SyavX on August 18, 2011, 04:38:14 pm
1. When resolution ratio is more then 16:9, game screen displays with 4:3 ratio and black bars (that is OK) but F1 menu and weapon stats menu are not centred. On smaller resolutions it sometimes overlap the black bar on the right (seems like status text on the bottom overlaps it too). See screenshots:

(http://img94.imageshack.us/img94/8990/screenshot11081804.th.jpg) (http://img94.imageshack.us/img94/8990/screenshot11081804.jpg) (http://img814.imageshack.us/img814/9553/screenshot11081819.th.jpg) (http://img814.imageshack.us/img814/9553/screenshot11081819.jpg) (http://img824.imageshack.us/img824/1741/screenshot11081821.th.jpg) (http://img824.imageshack.us/img824/1741/screenshot11081821.jpg)

2. When you respawn with weapons menu enabled and F1 menu (or weapon stats menu) opened, the weapons menu is not showed but still waits for player's choice. So you should left click a mouse or press hot key (1-9) or press weapons menu toggle key (Tab) to be able to move.
Btw, you could click in the area of the invisible weapons menu to change a weapon...

It concerns to 1.5 and 1.6rc1.

3. Usability improvement suggestion (Config.exe): make the 'Custom' radio button checked, when one of resolution spins got focus/clicked.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Illuminatus on August 18, 2011, 11:48:04 pm
will be fixed in 1.6.1 remind us if we forget about it :D
Not neccessary since you promised to use Mantis after 1.6. You "just" need to make sure to migrate the most important bugs in there and also publicly announce it so people start using it. Mantis will then make sure you do not forget even the smallest bug. :P

Why change the Internet connetion speed stuff if soldat doesn't need it?
I don't know. Actually my question was if it has an purpose at all. I mean...does it change some variables in the netcode or did MM just add it years ago because he thought "hey, other games have this. I need it too."? I just thought that adjusting it would maybe lower the laggyness or something for some people...
Title: Re: Soldat 1.6.0 Release Candidate
Post by: xmRipper on August 19, 2011, 12:39:57 am
(Shoozza`) any idea for a good key combo for weaponstats?
(xmRipper) f3 for wepstats and shift+f3 for fps stuff
(xmRipper) useful and no s**t

Any problem?

(http://profile.ak.fbcdn.net/hprofile-ak-snc4/50274_190844143528_2821955_n.jpg)
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Dusty on August 19, 2011, 10:02:02 am
I wish sorting the scoreboard by kills in CTF would still remain as an option.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: ginn on August 19, 2011, 10:09:13 am
gotta love those 'option' wishes.... just make it sort after kills, or give 20 points on cap (while still showing how many caps you've made).
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Dusty on August 19, 2011, 10:52:52 am
gotta love you
Title: Re: Soldat 1.6.0 Release Candidate
Post by: ginn on August 19, 2011, 11:39:12 am
Make the weapon stats reset every map.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: CurryWurst on August 19, 2011, 11:51:59 am
Thanks for the feedback and bugreports sofar!

Now that I finally have the time I'll try to answer all questions and ask some stuff myself :)

The script core using Indy 10 seems to have introduced some new issues...

Did this work with Soldatserver 2.6.4? If it did then it's a bug - let me know if it is :)


Yes, this worked with Soldat server v2.6.4.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Leo on August 19, 2011, 01:17:25 pm
Why all 1.6.0 servers in lobby have (WM) in front of their name btw ?  ???
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Illuminatus on August 19, 2011, 01:43:20 pm
(Shoozza`) any idea for a good key combo for weaponstats?
(xmRipper) f3 for wepstats and shift+f3 for fps stuff
(xmRipper) useful and no s**t
I would do it like this:
[F3]: weaponstats --> [F3]: FPS stuff --> [F3]: none --> [F3]: weaponstats --> ...

@Leo: It's already fixed in the next rc according to the corkboard (Fix servers using the new weapon mod get the "(WM)" tag (fry)).
Title: Re: Soldat 1.6.0 Release Candidate
Post by: xmRipper on August 19, 2011, 01:56:56 pm
(Shoozza`) any idea for a good key combo for weaponstats?
(xmRipper) f3 for wepstats and shift+f3 for fps stuff
(xmRipper) useful and no s**t
I would do it like this:
[F3]: weaponstats --> [F3]: FPS stuff --> [F3]: none --> [F3]: weaponstats --> ...

But it would be annoying if you want to check your weapon stats quickly while respawn counting down.

Nobody is checking fps in a rush. So ctrl or shift + f3 is good for fps stuff.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: VinceBros on August 19, 2011, 02:19:32 pm
Why all 1.6.0 servers in lobby have (WM) in front of their name btw ?  ???
I guess Soldat 1.6.0 RC doesn't recognize the "Weapon Mod for 1.6.0" as the official one..
Title: Re: Soldat 1.6.0 Release Candidate
Post by: homerofgods on August 19, 2011, 04:26:38 pm
Never mind the stars not showing bug, they show for me.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: xmRipper on August 19, 2011, 07:05:25 pm
There is a problem with new dedicated server.

It doesn't allow a second connection via admin port. Just can't connect.
Baka Admin is running, and tried to make a second connection, didn't worked.

MaxAdminConnections option in server.ini is set to 20 btw.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Shoozza on August 20, 2011, 12:50:54 am
Why all 1.6.0 servers in lobby have (WM) in front of their name btw ?  ???
I guess Soldat 1.6.0 RC doesn't recognize the "Weapon Mod for 1.6.0" as the official one..
Correct, but like Illuminatus said it's fixed already :)

Never mind the stars not showing bug, they show for me.
I think they only show when you start a non dedi server or if you play a local game.
Almost fixed this but need to check what else is broken.
Seems like there were some changes in the way packet structure which makes me wonder how this stuff even works :P.

There is a problem with new dedicated server.

It doesn't allow a second connection via admin port. Just can't connect.
Baka Admin is running, and tried to make a second connection, didn't worked.

MaxAdminConnections option in server.ini is set to 20 btw.
I just tested this for ARSSE and 2 connections work there.

Could you try it it works with ARSSE if not it might be a bug I need to fix.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Phobos on August 20, 2011, 07:34:43 am
When I try to run RC1 on Windows 2000 I get "I/O error 105" (http://i53.tinypic.com/ztytr8.png) on startup and after that a lot of things are messed up. I can join in server and play, but in game I cannot see text in the teams select menu (http://i53.tinypic.com/be6n3k.jpg) or in weapon select menu (http://i53.tinypic.com/24fwmk0.jpg). Also when I try to start my own game, the maps select and bot select lists (http://i54.tinypic.com/2nl5jic.png) are both empty.
Could you please try the full install and tell me if the problem still exists then?
I tried to reinstall the RC few times with the full installer, but I still get the "I/O error 105". I'm sure there's no files missing from the installation, because I compared the install folders of working Soldat 1.6 RC on Windows XP and the Windows 2000 soldat install. :|

Unless you guys have better ideas I would like to try a version that is not packed with ASProtect as the previous beta versions worked and those were not packed.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Shoozza on August 20, 2011, 01:03:16 pm
When I try to run RC1 on Windows 2000 I get "I/O error 105" (http://i53.tinypic.com/ztytr8.png) on startup and after that a lot of things are messed up. I can join in server and play, but in game I cannot see text in the teams select menu (http://i53.tinypic.com/be6n3k.jpg) or in weapon select menu (http://i53.tinypic.com/24fwmk0.jpg). Also when I try to start my own game, the maps select and bot select lists (http://i54.tinypic.com/2nl5jic.png) are both empty.
Could you please try the full install and tell me if the problem still exists then?
I tried to reinstall the RC few times with the full installer, but I still get the "I/O error 105". I'm sure there's no files missing from the installation, because I compared the install folders of working Soldat 1.6 RC on Windows XP and the Windows 2000 soldat install. :|

Unless you guys have better ideas I would like to try a version that is not packed with ASProtect as the previous beta versions worked and those were not packed.
When exactly do you get the I/O error 105?
You can try the beta 1.5.1f to see if it works.
Do you have a limited account or are you administrator?
Title: Re: Soldat 1.6.0 Release Candidate
Post by: TheOne on August 20, 2011, 01:24:43 pm
I'm not sure if you read this, I posted it in the release post of 1.5.1.
I couldn't find fixes for this in the changelog, so posting it here:
-Scriptcreated Statgun-bullets (14) are invisible
-Scriptcreated Flames (5), at least with velocity, behave in a weird way, maybe their speed is a lot higher than before; they only appear at the closest polygon in line at all and stick to it

This messes up stuff in scriptmodes like Hexer, Miracle Mode or Last Stand, so it'd be nice to have it fixed again.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: athlop on August 20, 2011, 04:40:32 pm
Well, i have a really annoying Problem.

Soldat 1.6.0 RC run's fine. It's smooth and makes fun. Problem: No Players. Nobody plays it Online, Noone. I mean, Yeah, 1 or 2 Players a day, if your lucky!

So that's my damn Problem. Why i dont play 1.5.1? No Players, too. Why i don't play the final 1.5.0? Because it's running like with 15 FPS and my mouse getting stucked with right -or left clicked. Everything fine in 1.6.

I still don't get it why this is so.

So i desire a fix for this, or releasing Soldat 1.6 as fast as possible, because playing without anyone is annoying. More annoying if you paid for Soldat... Like i did!
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Phobos on August 20, 2011, 05:06:25 pm
When exactly do you get the I/O error 105?
You can try the beta 1.5.1f to see if it works.
Do you have a limited account or are you administrator?
The error is displayed the very same instant that the welcome screen is loaded (http://i53.tinypic.com/20r0brt.png), beta 1.5.1f works and doesn't show this error and I use administrator account.

I can also capture Process Monitor trace from the RC if you want it.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: miketh2005 on August 20, 2011, 11:40:07 pm
Umm, testing?

EDIT: That's weird. I was trying to post this when I kept getting a message saying "The last posted message from your IP was less than 20 seconds ago." When there was no such thing. I tried multiple times, and waited 20 seconds, but no luck. Anyway, this is what I was trying to post:

The old scoreboard order players by caps, not kills. Shouldn't it be contrarywise?
IMHO, no. It's Capture The Flag and since we now have Cap count it should be sorted by caps.
In old Soldat you got extra kills so it was sorted by Kills.
If you want to play by kills you should play TDM or DM.

Thanks for communicating with the community! This level of communication and listening to the fans has not been seen since Soldat's very early days.

If caps are tied, is the scoreboard made to put the person with most kills first? IMHO, this is what should be done.

Feature for 1.6.1: List the player who was the best caps and kill wise, or just who was #1 in bold, so that the winner can have a little more reward rather than all the bragging rights going to just the team.

From: August 21, 2011, 12:10:37 am
(Shoozza`) any idea for a good key combo for weaponstats?
(xmRipper) f3 for wepstats and shift+f3 for fps stuff
(xmRipper) useful and no s**t
I would do it like this:
[F3]: weaponstats --> [F3]: FPS stuff --> [F3]: none --> [F3]: weaponstats --> ...

@Leo: It's already fixed in the next rc according to the corkboard (Fix servers using the new weapon mod get the "(WM)" tag (fry)).

Where is the corkboard? Seems interesting. Is it a real-time changelog?

From: August 21, 2011, 12:23:46 am
When I try to run RC1 on Windows 2000 I get "I/O error 105" (http://i53.tinypic.com/ztytr8.png) on startup and after that a lot of things are messed up. I can join in server and play, but in game I cannot see text in the teams select menu (http://i53.tinypic.com/be6n3k.jpg) or in weapon select menu (http://i53.tinypic.com/24fwmk0.jpg). Also when I try to start my own game, the maps select and bot select lists (http://i54.tinypic.com/2nl5jic.png) are both empty.
Could you please try the full install and tell me if the problem still exists then?
I tried to reinstall the RC few times with the full installer, but I still get the "I/O error 105". I'm sure there's no files missing from the installation, because I compared the install folders of working Soldat 1.6 RC on Windows XP and the Windows 2000 soldat install. :|

Unless you guys have better ideas I would like to try a version that is not packed with ASProtect as the previous beta versions worked and those were not packed.
When exactly do you get the I/O error 105?
You can try the beta 1.5.1f to see if it works.
Do you have a limited account or are you administrator?

Virtually no modern game supports Windows 2000 anymore. People seriously need to upgrade to at least XP for like $10 or something. I wouldn't waste my time on fixing bugs for old OSs. People need to get with the times. I understand some people don't want to shell out the cash, but you shouldn't be playing games on a win2k!

From: August 21, 2011, 12:32:53 am
Well, i have a really annoying Problem.

Soldat 1.6.0 RC run's fine. It's smooth and makes fun. Problem: No Players. Nobody plays it Online, Noone. I mean, Yeah, 1 or 2 Players a day, if your lucky!

So that's my damn Problem. Why i dont play 1.5.1? No Players, too. Why i don't play the final 1.5.0? Because it's running like with 15 FPS and my mouse getting stucked with right -or left clicked. Everything fine in 1.6.

I still don't get it why this is so.

So i desire a fix for this, or releasing Soldat 1.6 as fast as possible, because playing without anyone is annoying. More annoying if you paid for Soldat... Like i did!

You didn't pay for Soldat, you just registered it. The features for registering does not include superior support, although I understand your predicament. It won't be long before 1.6 is out.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Illuminatus on August 21, 2011, 12:43:02 am
Where is the corkboard?
Shoozza posted the link here (http://forums.soldat.pl/index.php?topic=40364.0).
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Anachrony on August 21, 2011, 03:47:22 am
:3
Title: Re: Soldat 1.6.0 Release Candidate
Post by: darDar on August 21, 2011, 04:43:04 am
do you already have any plans what you are going to work on next release ? I'm talking about 1.61 then.

Will it be:
soldat portal
Gui
...
Just curious.
Greets
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Xdada on August 21, 2011, 05:06:12 am
Some more notes ;]

Soldat server's soldat.ini says "Server_Name=Soldat 1.5.1 Server"

When first connecting to a local soldat server it'll just get stuck at "Requesting game...", second time the connection's successfully established (also seemed to happen for Internet servers at some point yet I couldn't consistently reproduce that so I cannot say anything conclusive about that).

All of the following were present in 1.5.1 and are still present in 1.6.0 -

Querying for "Local" games will give error-messages saying "Lobby server is not responding. If it isn't your connections fault please try later." which will stack over time (the stacking is not obvious as they stack exactly above each other) if not closed.

At the "real" dedicated server (soldatserver.exe; all on Windows):
Server's note about additional parameters (and the forums' URL) on start-up is outdated -
Quote from: soldatserver.exe
   ---> http://forums.soldat.pl/

   Additional parameters:
   ./soldatserver -p PORT -l MAXPLAYERS -p PASSWORD
   Example: ./soldatserver -p 23073 -l 16 -p "my pass"

The "-c" command-line switch is not functioning (Always looks for Soldat.ini regardless of the switch).

In the included readme.txt, at the "-disallow" entry it states as though "unknown identifier GetURL" was returned for any disallowed function while actually the server returns the message with the respective function's identifier.

Also I can't seem to find it documented anywhere that the game password can be up to 15 characters (Unicode-regardless) long (at least for the server), otherwise the request will always result in the message "Server password needed".

Not translated -

Title bar ("Information") of the message-box that says the line 221 ("Lobby server is not responding. If it isn't your connections fault please try later."; also note, there should be an apostrophe in "connections")

In client's dedicated mode -
"Shutdown" and "Minimize" buttons;
context-menu entries (when right-clicking on a player) ("Kick","Ban","Admin");
"Score" and "ms" (for millisecond, the translation entry for which is there actually (line 248)) - in the players list, following the player's name in parentheses;
"Team scores" (under the list of players);
"Team <#>" entries below the "Team scores" label;
"Map" (left of the console, followed by a map name);
"Average ping" (below the "Map" label).

"This demo is not compatible with Soldat <version>", followed on a new line by "Can't play demo." (on the "Join game" tab when trying to play a demo that's outdated)

"Could not load map(#) - <mapname>" in the following -

(Already noted before to some extent yet my description goes as following -)
The 1.5.1.21 (f) Soldat beta( and also 1.6.0RC1) cannot handle the intro.sdm that comes with it (outdated). The music starts playing though and resumes in the menu, also the "Start game" tab appears active although actually the "Join game" tab is shown (the latter also happens with any unsupported Soldat demo unlike the following). When first trying to start into a game after this message it will not start/join(for both Singleplayer and Multiplayer, for the latter of which it says an untranslated message(, if to return (as it goes to the "Start game" tab) to the "Join game" tab): "Could not load map(#) - <mapname>", where the # in my cases has always been 1 and <mapname> the respective map's name run on the server), instead it'll go to the "Start game" tab. At the second try starting/joining works though, but only if the first attempt didn't fail (for example due to false password or failure to connect).
Title: Re: Soldat 1.6.0 Release Candidate
Post by: homerofgods on August 22, 2011, 04:33:51 am
I was doing the Norwegian translation when I noticed some of my text not showing.
''Gå til'' should have been ''Gå til venstre''. I am certain I have written it in the text file so I guess I have to find something shorter :(

It's the same for: ''Welcome to Soldat, please choose your user profile'' and ''dumb, easy, normal, hard, impossible''
''Kick'' and ''Ban'' are also too close to eachother on the new voter when I vote in norwegian.

From: August 23, 2011, 06:37:04 am
Two ''bugs'' that perhaps was there before the beta, but not been noticed before:
-1: You can't drag in the space between Maps, Players, Ping, etc... (you should be able to drag it in to
-2: What is that outline for?
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Shoozza on August 23, 2011, 09:09:53 pm
I'm not sure if you read this, I posted it in the release post of 1.5.1.
I couldn't find fixes for this in the changelog, so posting it here:
-Scriptcreated Statgun-bullets (14) are invisible
-Scriptcreated Flames (5), at least with velocity, behave in a weird way, maybe their speed is a lot higher than before; they only appear at the closest polygon in line at all and stick to it

This messes up stuff in scriptmodes like Hexer, Miracle Mode or Last Stand, so it'd be nice to have it fixed again.
Can you or someone create scripts which I could use to see the difference between Soldat 1.5.0 and 1.6.0?
Something like /flames and /statgun would be great.
Would save me some time :3

do you already have any plans what you are going to work on next release ? I'm talking about 1.61 then.

Will it be:
soldat portal
Gui
...
Just curious.
Greets
I need to talk with the other devs to see what their suggestions are but I don't plan to add big features.

My current plans for 1.6.1:
Fix bugs
Sync the netcode between server and client.
Add missing features from server to client server (commands, scripting?)
Refactor Soldats drawing code.

These are the most important things I could think of.
If there is time other stuff might get added but I prefer to clean up the stuff before I add new things.

Soldat server's soldat.ini says "Server_Name=Soldat 1.5.1 Server"
Thanks fixed

When first connecting to a local Soldat server it'll just get stuck at "Requesting game...", second time the connection's successfully established (also seemed to happen for Internet servers at some point yet I couldn't consistently reproduce that so I cannot say anything conclusive about that).
Happens for the first request game on windows and linux dedicated server - couldn't find out why so it will not be fixed in next version.

Querying for "Local" games will give error-messages saying "Lobby server is not responding. If it isn't your connections fault please try later." which will stack over time (the stacking is not obvious as they stack exactly above each other) if not closed.

At the "real" dedicated server (soldatserver.exe; all on Windows):
Server's note about additional parameters (and the forums' URL) on start-up is outdated -
Quote from: soldatserver.exe
   ---> http://forums.soldat.pl/

   Additional parameters:
   ./soldatserver -p PORT -l MAXPLAYERS -p PASSWORD
   Example: ./soldatserver -p 23073 -l 16 -p "my pass"

The "-c" command-line switch is not functioning (Always looks for Soldat.ini regardless of the switch).

In the included readme.txt, at the "-disallow" entry it states as though "unknown identifier GetURL" was returned for any disallowed function while actually the server returns the message with the respective function's identifier.

Also I can't seem to find it documented anywhere that the game password can be up to 15 characters (Unicode-regardless) long (at least for the server), otherwise the request will always result in the message "Server password needed".
The forums url is ok it just redirects you and it's easier to remember and type.
Additional params output on startup was fixed :)

-c works you need to write it like this:
-c custom.ini
However I noticed that it loads the soldat.ini first and then the custom ini.
Now it will just load the custom.ini

Just checked: Unicode passwords don't work and longer passwords then 15 chars will also fail.
I'll leave it like this for now.
I want to change it in future versions though. Just remind me after 1.6.0 is out :P

Not translated -

Title bar ("Information") of the message-box that says the line 221 ("Lobby server is not responding. If it isn't your connections fault please try later."; also note, there should be an apostrophe in "connections")

In client's dedicated mode -
"Shutdown" and "Minimize" buttons;
context-menu entries (when right-clicking on a player) ("Kick","Ban","Admin");
"Score" and "ms" (for millisecond, the translation entry for which is there actually (line 248)) - in the players list, following the player's name in parentheses;
"Team scores" (under the list of players);
"Team <#>" entries below the "Team scores" label;
"Map" (left of the console, followed by a map name);
"Average ping" (below the "Map" label).

"This demo is not compatible with Soldat <version>", followed on a new line by "Can't play demo." (on the "Join game" tab when trying to play a demo that's outdated)

"Could not load map(#) - <mapname>" in the following -
I'll leave the translations out for now.
They will get done after 1.6.0 is out.
That will give people enough time to translate them.
Would be nice if you could create a thread with missing translations after 1.6.0 is out :)

(Already noted before to some extent yet my description goes as following -)
The 1.5.1.21 (f) Soldat beta( and also 1.6.0RC1) cannot handle the intro.sdm that comes with it (outdated). The music starts playing though and resumes in the menu, also the "Start game" tab appears active although actually the "Join game" tab is shown (the latter also happens with any unsupported Soldat demo unlike the following). When first trying to start into a game after this message it will not start/join(for both Singleplayer and Multiplayer, for the latter of which it says an untranslated message(, if to return (as it goes to the "Start game" tab) to the "Join game" tab): "Could not load map(#) - <mapname>", where the # in my cases has always been 1 and <mapname> the respective map's name run on the server), instead it'll go to the "Start game" tab. At the second try starting/joining works though, but only if the first attempt didn't fail (for example due to false password or failure to connect).
Fryer will fix the intro when he has the time (not and easy task)
The other errors should never happen when the intro is working

I was doing the Norwegian translation when I noticed some of my text not showing.
''Gå til'' should have been ''Gå til venstre''. I am certain I have written it in the text file so I guess I have to find something shorter :(

It's the same for: ''Welcome to Soldat, please choose your user profile'' and ''dumb, easy, normal, hard, impossible''
''Kick'' and ''Ban'' are also too close to eachother on the new voter when I vote in norwegian.
From: August 23, 2011, 06:37:04 amTwo ''bugs'' that perhaps was there before the beta, but not been noticed before:
-1: You can't drag in the space between Maps, Players, Ping, etc... (you should be able to drag it in to
-2: What is that outline for?
I increased the button size let's hope it's large enough.

-1 you can resize the columns but they have min size set or what do you mean?
-2 request servers or ping servers and you will see that it's a progressbar

The bot stuff will stay like it is for now. Will change it later when I know a good solution.
Same for the Welcome... text.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Vtg on August 24, 2011, 02:54:35 am
It is very nice to see the "fixed" list being much larger than the "added" list, but... the variable screen aspect ratio is one big MISTAKE. Even with the Fryer's suggestion that it will not allow you to look farther than 4:3, it completely changes the game play. I expected 1.6.0 to be a version of fixes (as it is now) and this is a major change, which should be postponed and well tested.

When it comes to bugs (as said before that we can post them here):

- Soldat crashes when run on user-mode (Windows 7 Professional 32-bit), before anything shows up.
- Button "Fly" in the controls configuration is too moved too much to the right (about 10 pixels).
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Shoozza on August 24, 2011, 05:11:51 am
It is very nice to see the "fixed" list being much larger than the "added" list, but... the variable screen aspect ratio is one big MISTAKE. Even with the Fryer's suggestion that it will not allow you to look farther than 4:3, it completely changes the game play. I expected 1.6.0 to be a version of fixes (as it is now) and this is a major change, which should be postponed and well tested.

When it comes to bugs (as said before that we can post them here):

- Soldat crashes when run on user-mode (Windows 7 Professional 32-bit), before anything shows up.
- Button "Fly" in the controls configuration is too moved too much to the right (about 10 pixels).
I hope I'll manage to release the RC2 today... Please check Fryer's suggestion when it comes out and post in the 16:9 thread (http://forums.soldat.pl/index.php?topic=40434.0) if it's ok or not. Maybe it will get undone. Maybe not. We will see.

There is a workaround for the the crash: Run Soldat as admin or run Soldat regged - I hope MM gets a new version of the regkey tool after RC2.
The fly button and other controls are centered and the buttons are larger - fixed that a few hours ago.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: homerofgods on August 24, 2011, 06:40:46 am
Yes, the min size is too big on some of the coloumns
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Shoozza on August 24, 2011, 06:46:39 am
Yes, the min size is too big on some of the coloumns
I need to know for which columns it is to big and by how much (maybe you could make a screenshot with values so I could see where it's too big).
Title: Re: Soldat 1.6.0 Release Candidate
Post by: homerofgods on August 24, 2011, 07:14:52 am
Ye, I will tell you, but brb work :p

Another bug:
If you don't specify a map before you start a game, you will get Lindex out of bounds error on the second round you play.
Title: Re: Soldat 1.6.0 Release Candidate
Post by: nosejj on August 24, 2011, 04:27:33 pm
Soldat needs Tavor IMI TAR-21 (http://upload.wikimedia.org/wikipedia/commons/e/e1/Tavor-latrun-exhibition-1.jpg)!
Title: Re: Soldat 1.6.0 Release Candidate
Post by: homerofgods on August 24, 2011, 04:41:20 pm
Soldat needs Tavor IMI TAR-21 (http://upload.wikimedia.org/wikipedia/commons/e/e1/Tavor-latrun-exhibition-1.jpg)!
Make a mod then :)
Title: Re: Soldat 1.6.0 Release Candidate
Post by: machina on August 24, 2011, 04:44:16 pm
Soldat needs Tavor IMI TAR-21 (http://upload.wikimedia.org/wikipedia/commons/e/e1/Tavor-latrun-exhibition-1.jpg)!
Soldat's weapons probably will never change...
Title: Re: Soldat 1.6.0 Release Candidate
Post by: nosejj on August 24, 2011, 04:46:13 pm
Soldat needs Tavor IMI TAR-21 (http://upload.wikimedia.org/wikipedia/commons/e/e1/Tavor-latrun-exhibition-1.jpg)!
Soldat's weapons probably will never change...
Yeah I was kidding but this bad-boy can replace Steyr for example. :p
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Marquis on August 24, 2011, 04:57:39 pm
(http://img193.imageshack.us/img193/4648/soldwat.jpg)

Good old times...
Title: Re: Soldat 1.6.0 Release Candidate
Post by: ljpiano on August 25, 2011, 04:30:46 pm
Congratz, Soldat gets better with ppl like you!
:x
Title: Re: Soldat 1.6.0 Release Candidate
Post by: machina on August 26, 2011, 03:19:34 am
It would be nice to have a bayonet on AK what would work like a weakier chainsaw... Of course, AK can still shooting...
Title: Re: Soldat 1.6.0 Release Candidate
Post by: draco256 on September 03, 2011, 11:41:35 am
i tried it and i really like, if is not a big problem plz make a change in the balance ofweapons too, because minimi is everywhere on 1.5 making soldat a little shitty and unskilled
Title: Re: Soldat 1.6.0 Release Candidate
Post by: bananajoe on September 04, 2011, 10:33:12 am
nice work^^
Title: Re: Soldat 1.6.0 Release Candidate
Post by: Samuelfuenza on September 04, 2011, 06:17:45 pm
I cant join in any server, it runs perfectly in normal mode but everytime i wanna get online it says request for a sec and then no answer
what i should do?
Title: Re: Soldat 1.6.0 Release Candidate
Post by: FliesLikeABrick on September 04, 2011, 09:38:58 pm
http://forums.soldat.pl/index.php?topic=41012.0

The official 1.6 release is out.  Please update and proceed from there.