Where to post bugs?Just add them here. We will clean up the bugtracker after the relase version is out.
you can shoot through thin polies just while sticking at them (e.g running against them and shooting)
I havent managed to run the rc yet. I installed the full version and everytime I try to run it, it asks me to update soldat again and again. At the end it says that I should try video compatibility (even though I didnt have to enable it with the previous versions) and after doing so, it still doesnt work...
And yeah the changelog is way too big we can't see the ok button, gotta press enter to get past the message.
long long long long long long long, longlong long loooongHaha! I've enjoyed :D Ok, time to download...
In comparison between 1.1.5 and 1.5/1.6, damn, I can feel the game being too heavy and I don't know why. It's like had 400 fps and the game behaves as 40/50 fps, I can't run too fast and every movement are compromised. Vsync off, PC/game configs ok...My personal suspicion is that the reason why Soldat works worse on some modern PCs as it did few years ago is because it still uses DX8, and drivers gradually support it less and less. I even read once somewhere that some features of DX8 are actually emulated by some drivers, instead of being handled in the hardware. I hope we get to migrating the game to DX9 sometime, as I think it's pointless to support anything older than that.
There's no reason to keep FPS limiter enabled if you have vsync on, only use one at a time; not both.ah right. but it's still faulty when I don't have vsync on.... does it have something to do with "high resolution timer"?
It just makes the FPS measurement more accurate, so you should have it enabled. However even with it enabled, it doesn't limit it 100% correctly (if I limit to 60 FPS, I get 57-58 with FPS limit on). We'll look into that. But vsync is the better alternative anyway, if you get high enough framerates to run it at constant 60 FPS with vsync on. :)There's no reason to keep FPS limiter enabled if you have vsync on, only use one at a time; not both.ah right. but it's still faulty when I don't have vsync on.... does it have something to do with "high resolution timer"?
What is high resolution timer to begin with? doesn't have a discription in the config.exe
Fixed mouse buttons getting "stuck"
- Bots: Not that I really play versus bots, but I never got why sometimes they just jump in place or when they have the flag @ CTF they aren't attempting to kill you unless you have the flag. also barely throwing nades.
- Idea: maybe make both 'Flag Throw' options available, between the two keys version like in 1.5.0 (W and S quickly) to the one 'G' button now.
- "Added bounce sound for bouncy polygons", no way to 100% get rid of those bouncy polys, huh?
- "Added weapon statistics for all weapons" wondered... where?
- When you taunt with "ALT+X" or "ALT+F", it actually does the action that the key does without the ALT. shouldn't be this way imho.
- Something that isn't really important, but would be neat: enable /victory and saying a real taunt in the real time. let's say I wanna write "AAAAAAAAAAHHHHHHHHH!" and do /victory in the same time. Pretty stupid, but I'd like it. xdd
- Modified bouncy polygons don't hurt players in realistic mode - YOU WROTE IT TWICE. :p
Yes, it should work now. It also occurred with lower polling rate, but not as often.QuoteFixed mouse buttons getting "stuck"
The bug caused by a higher mouse hertz(or DPI? I don't remember) is fixed?
Fixed "is not a valid integer" error when starting Soldat
That's quite the vision advantage for widescreen users. :|You can use widescreen resolution on 4:3 monitor. It just adds black bars to top and bottom. It makes more sense to do this than to add black bars for widescreen users, since widescreens have been more popular for years now. So it's up to you whether to play with your native resolution and see a bit less (and no, it's not a huge advantage), or play with widescreen resolution and have black bars on top and bottom.
That's quite the vision advantage for widescreen users. :|You can use widescreen resolution on 4:3 monitor. It just adds black bars to top and bottom. It makes more sense to do this than to add black bars for widescreen users, since widescreens have been more popular for years now. So it's up to you whether to play with your native resolution and see a bit less (and no, it's not a huge advantage), or play with widescreen resolution and have black bars on top and bottom.
11-08-12 11:27:06 *Bad packet size (14): rp49 rs23
11-08-12 11:27:12 *Bad packet size (14): rp49 rs23
11-08-12 11:27:15 *Bad packet size (14): rp49 rs23
11-08-12 11:27:25 *Bad packet size (14): rp49 rs23
At this moment were noone ingame.11-08-12 12:09:21 (1) Test killed (2) Omi with Barrett M82A1
11-08-12 12:09:24 *Bad packet size (14): rp49 rs23
11-08-12 12:09:26 *Bad packet size (14): rp49 rs23
but here were 2 players ingame
I think it happens when someone is trying to access your server with another version of the game...That's quite the vision advantage for widescreen users. :|You can use widescreen resolution on 4:3 monitor. It just adds black bars to top and bottom. It makes more sense to do this than to add black bars for widescreen users, since widescreens have been more popular for years now. So it's up to you whether to play with your native resolution and see a bit less (and no, it's not a huge advantage), or play with widescreen resolution and have black bars on top and bottom.
In mods like Hide and Seek its a HUGE advantage.
While running a Hide and Seek Server in 1.6 this error message occurs not always, but really often:Code: [Select]11-08-12 11:27:06 *Bad packet size (14): rp49 rs23
At this moment were noone ingame.
11-08-12 11:27:12 *Bad packet size (14): rp49 rs23
11-08-12 11:27:15 *Bad packet size (14): rp49 rs23
11-08-12 11:27:25 *Bad packet size (14): rp49 rs23Code: [Select]11-08-12 12:09:21 (1) Test killed (2) Omi with Barrett M82A1
but here were 2 players ingame
11-08-12 12:09:24 *Bad packet size (14): rp49 rs23
11-08-12 12:09:26 *Bad packet size (14): rp49 rs23
That's quite the vision advantage for widescreen users. :|You can use widescreen resolution on 4:3 monitor. It just adds black bars to top and bottom. It makes more sense to do this than to add black bars for widescreen users, since widescreens have been more popular for years now. So it's up to you whether to play with your native resolution and see a bit less (and no, it's not a huge advantage), or play with widescreen resolution and have black bars on top and bottom.
The old scoreboard order players by caps, not kills. Shouldn't it be contrarywise?
Added OldScoreBoard option in soldat.ini which can be used to render the scoreboard like it was before 1.5.1
The old scoreboard order players by caps, not kills. Shouldn't it be contrarywise?
in dm yes, but in ctf I think that it's correct
and isn't old, in 1.5.1 order by kills
From: August 12, 2011, 01:21:35 pm
also, u can change that:Quote from: changelogAdded OldScoreBoard option in soldat.ini which can be used to render the scoreboard like it was before 1.5.1
Good work devs. Alot of buzz on SCTFL forums after this announcement. I hope the release is near and I hope it will rejuvenate the scene.
My only concern is the aspect ratio, this should be an option in the server settings somehow, as its unfair to people who have small screens if people with larger screens can see further.
It was ordered by points! 20 points for a cap. I think it would be best to keep that old system but with the scoreboard also showing how many caps each player has. At the end of the day it's ctf not dm, capping should be encouraged.The old scoreboard order players by caps, not kills. Shouldn't it be contrarywise?
in dm yes, but in ctf I think that it's correct
and isn't old, in 1.5.1 order by kills
From: August 12, 2011, 01:21:35 pm
also, u can change that:Quote from: changelogAdded OldScoreBoard option in soldat.ini which can be used to render the scoreboard like it was before 1.5.1
Well in 1.5 and older versions it was ordering by kills even in ctf. I think the old scoreboard should stay as it was before so it ought to order by kills not caps like it is in the new one.
It was ordered by points! 20 points for a cap. I think it would be best to keep that old system but with the scoreboard also showing how many caps each player has. At the end of the day it's ctf not dm, capping should be encouraged.
Good work devs. Alot of buzz on SCTFL forums after this announcement. I hope the release is near and I hope it will rejuvenate the scene.
My only concern is the aspect ratio, this should be an option in the server settings somehow, as its unfair to people who have small screens if people with larger screens can see further.
From: August 12, 2011, 06:16:07 pmGood work devs. Alot of buzz on SCTFL forums after this announcement. I hope the release is near and I hope it will rejuvenate the scene.
My only concern is the aspect ratio, this should be an option in the server settings somehow, as its unfair to people who have small screens if people with larger screens can see further.
I just tested it out myself, yes this is a very large advantage IMO. I highly suggest this somehow be a server option that can be disabled as I don't see how this big of an advantage can be allowed in leagueplay.
That's quite the vision advantage for widescreen users. :|You can use widescreen resolution on 4:3 monitor. It just adds black bars to top and bottom. It makes more sense to do this than to add black bars for widescreen users, since widescreens have been more popular for years now. So it's up to you whether to play with your native resolution and see a bit less (and no, it's not a huge advantage), or play with widescreen resolution and have black bars on top and bottom.
At the very least I think the weapon balance will need completely changing as the current one was created with the 'old' 4:3 view distance in mind, and with an increase in view distance like this (http://img233.imageshack.us/img233/5522/169g.png) various weapons will suddenly have a huge advantage/disadvantage over other weapons.hm well... Since there are no servers up yet, I haven't manged to test how the damage reduction works... if it's based on the 4:3 screen width or the 16:9 screen width.
As a side note, change viet back you twats.
Ginn, 16:9 is "cool" and I dont mind people being able to use it. HOWEVER, it should be an option in the server settings if possible, so if people don't want to allow it on their servers (Due to all the issues already mentioned), then they have the option to do that.this is just conservatism, the weapon balance won't be completely broken, just because you can see further doesn't mean you can shoot trough polygons.
Honestly, with the fact that this is an advantage to widescreen monitors (I know a normal monitor can also use it, however it makes the height smaller which is not fun to play with), and the fact that this could potentially mess up the weapon balance, I think people should have the option to disable it on a server basis if possible. I have trouble seeing this being allowed in leagues and not causing a problem.
Ginn, 16:9 is "cool" and I dont mind people being able to use it. HOWEVER, it should be an option in the server settings if possible, so if people don't want to allow it on their servers (Due to all the issues already mentioned), then they have the option to do that.this is just conservatism, the weapon balance won't be completely broken, just because you can see further doesn't mean you can shoot trough polygons.
Honestly, with the fact that this is an advantage to widescreen monitors (I know a normal monitor can also use it, however it makes the height smaller which is not fun to play with), and the fact that this could potentially mess up the weapon balance, I think people should have the option to disable it on a server basis if possible. I have trouble seeing this being allowed in leagues and not causing a problem.
Readjusting the damage reduction after a specific range will pretty much fix it.
Also... if you have a 4:3 screen, it's probably 5-10 years old... it's a good time to buy a new one.
if it's not allowed in leagues, then I'm not allowed to use it.Ginn, 16:9 is "cool" and I dont mind people being able to use it. HOWEVER, it should be an option in the server settings if possible, so if people don't want to allow it on their servers (Due to all the issues already mentioned), then they have the option to do that.this is just conservatism, the weapon balance won't be completely broken, just because you can see further doesn't mean you can shoot trough polygons.
Honestly, with the fact that this is an advantage to widescreen monitors (I know a normal monitor can also use it, however it makes the height smaller which is not fun to play with), and the fact that this could potentially mess up the weapon balance, I think people should have the option to disable it on a server basis if possible. I have trouble seeing this being allowed in leagues and not causing a problem.
Readjusting the damage reduction after a specific range will pretty much fix it.
Also... if you have a 4:3 screen, it's probably 5-10 years old... it's a good time to buy a new one.
Do you at all understand what I am saying Ginn. Make it a server option so the people who want it (YOU) can use it, and the people who don't want it (ME and potentially all leagues) are not forced to use it.
And is "Buy a new screen" really part of your argument. You must be s**tting me.
Well, "buy a better comp/monitor/whatever" isn't really a valid argument, since a lot of people started playing Soldat for that exact reason - they can't get better hardware.Ginn, 16:9 is "cool" and I dont mind people being able to use it. HOWEVER, it should be an option in the server settings if possible, so if people don't want to allow it on their servers (Due to all the issues already mentioned), then they have the option to do that.this is just conservatism, the weapon balance won't be completely broken, just because you can see further doesn't mean you can shoot trough polygons.
Honestly, with the fact that this is an advantage to widescreen monitors (I know a normal monitor can also use it, however it makes the height smaller which is not fun to play with), and the fact that this could potentially mess up the weapon balance, I think people should have the option to disable it on a server basis if possible. I have trouble seeing this being allowed in leagues and not causing a problem.
Readjusting the damage reduction after a specific range will pretty much fix it.
Also... if you have a 4:3 screen, it's probably 5-10 years old... it's a good time to buy a new one.
Make it a server option so the people who want it (YOU) can use it, and the people who don't want it (ME and potentially all leagues) are not forced to use it.Leagues complain about practically everything that gets changed. Soldat is first of all - a game. It was made so that gamers of all kinds can have fun, run around and shoot stuff. Leagues are just one of the many kinds of players and aren't that important to demand the game to be custom-built just for them. There are things you'll just have to get used to, it's not that hard.
i dont use radar hack guys i just have a very big screen =)))))))))))))))))))))) problem officer???It won't allow you to set a resolution with higher width/height ratio. Just tried that :P
Theres also no need to argue here. 16:9 should be an OPTION, so it CAN be used and it can be switched OFF. Everyone should be happy then.1) You're exaggerating. The difference between 4:3 and 16:9 is noticeable, but that doesn't mean you can see all the way across the map.
Gathers, Leagues are 80% of the people keeping this game active so of course it is important what they say.It hasn't always been like that. There have been a lot of regular gamers playing the game, but more and more of them have quit for various reasons. The goal of the still on-going development is to restore at least a part of Soldat's former glory and to make it once again popular among all gamers, and not just elitists.
Also i don't want to f**king have the possibilty to watch from base a to base b, I and many others also don´t want this.
I like the fact that we can see farther. But the "black bars" on my 4:3 screen are really a problem for me. I feel this is unfair.Well, it's not like you see less vertically now. Vertically you see the same in all ratios, but horizontally you see more in widescreen. I agree that combat in Soldat goes in all directions, but the way human eye works makes it so we see more horisontally than we see vertically. Widescreen should make it easier for the eyes, you just need to give it some time and get used to the new ratio.
Why did you have the change the ratio?? Soldat has a gameplay meant for 4:3.
The gameplay is as often vertical since the soldiers have jets.
It was suggested before to bump soldat to 800x600.
Why not simply go with that?
Wide screens are often bigger than 4:3 and black bars on the sides are less of a problem than it is for 4:3 screens.
While 16:9 is perfect for movies and FPS. It doesn't work well for Soldat.
That's my impression after playing the RC for several hours.
At the very least I think the weapon balance will need completely changing as the current one was created with the 'old' 4:3 view distance in mind, and with an increase in view distance like this (http://img233.imageshack.us/img233/5522/169g.png) various weapons will suddenly have a huge advantage/disadvantage over other weapons.
As a side note, change viet back you twats.
At the very least I think the weapon balance will need completely changing as the current one was created with the 'old' 4:3 view distance in mind, and with an increase in view distance like this (http://img233.imageshack.us/img233/5522/169g.png) various weapons will suddenly have a huge advantage/disadvantage over other weapons.
As a side note, change viet back you twats.
The mappack is made by the beta testing team, Not the developers. I think the mappack can still be modified if the developers allow this. Shoozza, is this still possible or is the mappack frozen at this point?
To clarify. I mean bumping the field of view. Not the graphics.
Bumping Soldat to 800x600 is a completely different issue because it involves redrawing graphics in higher resolution.
Well, "buy a better comp/monitor/whatever" isn't really a valid argument, since a lot of people started playing Soldat for that exact reason - they can't get better hardware.Ginn, 16:9 is "cool" and I dont mind people being able to use it. HOWEVER, it should be an option in the server settings if possible, so if people don't want to allow it on their servers (Due to all the issues already mentioned), then they have the option to do that.this is just conservatism, the weapon balance won't be completely broken, just because you can see further doesn't mean you can shoot trough polygons.
Honestly, with the fact that this is an advantage to widescreen monitors (I know a normal monitor can also use it, however it makes the height smaller which is not fun to play with), and the fact that this could potentially mess up the weapon balance, I think people should have the option to disable it on a server basis if possible. I have trouble seeing this being allowed in leagues and not causing a problem.
Readjusting the damage reduction after a specific range will pretty much fix it.
Also... if you have a 4:3 screen, it's probably 5-10 years old... it's a good time to buy a new one.
Overall though I agree - a different aspect ratio won't break the game. IMHO on the contrary, it might be a nice improvement. I understand that black bars aren't "fun", but think about what people with widescreen displays have to deal with. And since widescreens are becoming more popular, leaving them out completely just because some people have 4:3 monitors isn't fair either. And like ginn said - "...Otherwise you'll find yourself whining about almost all of the newer games."Make it a server option so the people who want it (YOU) can use it, and the people who don't want it (ME and potentially all leagues) are not forced to use it.Leagues complain about practically everything that gets changed. Soldat is first of all - a game. It was made so that gamers of all kinds can have fun, run around and shoot stuff. Leagues are just one of the many kinds of players and aren't that important to demand the game to be custom-built just for them. There are things you'll just have to get used to, it's not that hard.
Also, server option won't work out of the box since Soldat only switches resolution when you start it up, and not on server join. Fixing that simply isn't worth the effort. Not to mention that it would be annoying to have different servers allow different screen ratios.
1.4.0 (29.04.2007)That screen distance is now based on 16:9 ratio, when it should be a lot shorter. I suggest you to speak with some the balance team to appropriately set this value, maybe something like 50% reduction after 45 soldat meters, and another 50% after the next 45 soldat meters.
- Modified bullets (except Barret, M79, LAW, Knife) lose 50% of power after screen distance and another 50% after 2 screens
by the way: binding mouse buttons doesn't work properly... I binded flag throwing to mouse button 4, but when I restart soldat it doesn't work anymorehttp://www.sctfl.net/forums/index.php?topic=33674.msg155103#msg155103
I really don't get what is so hard in deleting 1 map and copy pasting the other.At the very least I think the weapon balance will need completely changing as the current one was created with the 'old' 4:3 view distance in mind, and with an increase in view distance like this (http://img233.imageshack.us/img233/5522/169g.png) various weapons will suddenly have a huge advantage/disadvantage over other weapons.
As a side note, change viet back you twats.
The mappack is made by the beta testing team, Not the developers. I think the mappack can still be modified if the developers allow this. Shoozza, is this still possible or is the mappack frozen at this point?
mappack is frozen
I agree with Poop and, as a server operator, I would disable this for my servers. Whatever you guys say it IS unfair for people with older screens. Soldat is a game made, how many, 10 years ago ? Game and maps are made for 4:3.I just want to say I agree since this is really obvious in my mind aswell. The maps, the weapons, the game is designed in a way and if you drastically change one part of the package you have to adjust everything else aswell including remaking all the maps which obviously isn't the way. (@I'm also strongly against the remaking of already Popular and Balanced maps like viet and snakebite, it simply makes no sense, at all.) The best solution is to make it an option, so that nobody loses and nobody gains an advantage over another, or if that's not possible stick to the older one. Also if there's one game where you should think about the audience with older hardware, that would be Soldat, but instead of thinking that as a burden, think it as a resource.
If it is alot of effort to make it a server option, then keep it 4:3, simply for the fact that the weapon balance and all maps are made for 4:3 and not 16:9.edit: resolution discussion continued in this topic: http://forums.soldat.pl/index.php?topic=40434.0
Not a bug, but i have to note that this change:Are you serious? At least I think that was an great idea to implement such a feature, now we can play rounds and concentrate more and don't have to hear spectators chatting.
"Modified Spectators can only use Team Chat in Survival Mode while a round is active. Only applies to Spectator team"
will probably be not welcome by ANYONE. This is no solution to anything and will only be annoying at most times. No one requested such feature, Enesce (i suppose he's the one doing the anti-spy features) went a little too far with this one. Each of the other features are awesome and i'm looking forward to be using them, but i think this particular one should be removed and most likely this would be backed up by most of survival mode games.
the game is using a completely new wm system.... this version isn't gonna be balanced anyway(might be if they're lucky).I agree with Poop and, as a server operator, I would disable this for my servers. Whatever you guys say it IS unfair for people with older screens. Soldat is a game made, how many, 10 years ago ? Game and maps are made for 4:3.I just want to say I agree since this is really obvious in my mind aswell. The maps, the weapons, the game is designed in a way and if you drastically change one part of the package you have to adjust everything else aswell including remaking all the maps which obviously isn't the way. (@I'm also strongly against the remaking of already Popular and Balanced maps like viet and snakebite, it simply makes no sense, at all.) The best solution is to make it an option, so that nobody loses and nobody gains an advantage over another, or if that's not possible stick to the older one. Also if there's one game where you should think about the audience with older hardware, that would be Soldat, but instead of thinking that as a burden, think it as a resource.
2. [old] Bouncy Polygons don't make players bounce anymore-- refering to a map with layered polys.
I really don't get what is so hard in deleting 1 map and copy pasting the other.
Bring back Viet!
Also the mod starter doesn't work for me, it doesn't launch soldat at all even if I execute it as administratorSame here, it doesn't work.
[22:55] SyavX: hm. just noticed that 1.6 doesn't "see" interface elements saved with *.png extension
[22:56] SyavX: old trick with renaming them to *.bmp works, but 1.5 worked with png's without any bypasses
[23:02] SyavX: hm. one correction: it tries to load BMP 1st, if there is a BMP, it looks for PNG. if there is PNG - it loads PNG
[23:02] SyavX: BUT !! if there is no BMP it doesn't try to look for PNG...
[23:04] SyavX: it should look for PNG 1st and try to load BMP if there was no PNG..
[23:09] SyavX: btw, there still is an old issue with interface graphics: they doesn't clears/resets on interface change
[23:09] SyavX: e.g. if I've used one interface, then changed it via Options dialog, and there are some (or even all) graphic files missed in the second interface - Soldat will show the last loaded graphics from previous interface
[23:10] SyavX: it shouldn't be like that
Modified flag throw to only work with the flag throw key
Fixed bouncy polygons not being consistent in bounce power
daaangggg, this resolution update is really cool :D, you can see the whole f**king map now XD.
Read this (http://forums.soldat.pl/index.php?topic=40434.40). All of it.daaangggg, this resolution update is really cool :D, you can see the whole f**king map now XD.
Is this going to be a problem? Won't people with higher res have a better view of the map and therefore have a better advantage?
Modified players can no longer grab the flag when a round of Survival has already ended. You can still capture or return
auto-updater seems to work at first.The autoupdate loop issues will be fixed in the next version.
(the pop-up window was too high though, so I had to use enter key to confirm the update! the OK button was not visible).
however, after installing the patch (and it does say 160rc1 now in the welcome screen), the pop-up triggers again - and it loops infinitely.
am now going to use the full pack.
And yeah the changelog is way too big we can't see the ok button, gotta press enter to get past the message.
Bugs so far:#1 Yep, config.exe was fixed
#1: I'm using dual monitors, and config.exe opens up between the screens. Soldat window too opens up between the screens, but ONLY when I'm using 640x480. With other resolutions it opens up properly - in the middle of the main monitor.
#2. Anti-aliasing still doesn't work on resolutions other than 640x480.
#3: Auto-updater needs a scroll-bar. Long change logs make the window too tall and the buttons become hidden off-screen.
#4. I still seem to have problems with the auto-updater where it says that it can't delete config.exe. I deleted config.exe manually, the game updated further, and then the same problem occured with soldat.exe. I deleted soldat.exe manually as well. Then same happened with start.exe. I deleted that manually, and the update finally finished with no further errors. (That update actually was unnecessary, since I was just being a noob and forgot to change version.txt. But at least I got to test the updater..) And no, I wasn't running soldat or config at the time of update.
[...]
Oh, one more thing: IMHO the blue team's font color should be a bit brighter in scoreboard. It's a lot harder to read than red team's scores.
[...] The anti-cheat doesn't work yet ? "Failed to load anticheat/AC/server_linux_x86.so" error.Nope it's not working yet. We are waiting for Mr to give us the anticheat dlls ;)
The script core using Indy 10 seems to have introduced some new issues...Did this work with Soldatserver 2.6.4? If it did then it's a bug - let me know if it is :)
Any new Weapon mods for 1.6? Or in the process?The included weaponmod will be the final one.
Yep, according to Fryer it was fixed ages ago :PQuoteFixed mouse buttons getting "stuck"
The bug caused by a higher mouse hertz(or DPI? I don't remember) is fixed?
My suggestion/complaints:Improving bots that late after the first RC will not happen. Remind us again in when we do soldat 1.6.1 :PCode: [Select]- Bots: Not that I really play versus bots, but I never got why sometimes they just jump in place or when they have the flag @ CTF they aren't attempting to kill you unless you have the flag. also barely throwing nades.
- Idea: maybe make both 'Flag Throw' options available, between the two keys version like in 1.5.0 (W and S quickly) to the one 'G' button now.
- "Added bounce sound for bouncy polygons", no way to 100% get rid of those bouncy polys, huh?
- "Added weapon statistics for all weapons" wondered... where?
- When you taunt with "ALT+X" or "ALT+F", it actually does the action that the key does without the ALT. shouldn't be this way imho.
- Something that isn't really important, but would be neat: enable /victory and saying a real taunt in the real time. let's say I wanna write "AAAAAAAAAAHHHHHHHHH!" and do /victory in the same time. Pretty stupid, but I'd like it. xdd
- Modified bouncy polygons don't hurt players in realistic mode - YOU WROTE IT TWICE. :p
Great stuff overall btw.
i have a problem with the mod starter: i cant run mods. when i click run soldat modded the window just disappears and nothing happensYeah found out why it wasn't working, now it works thanks for reminding me ;)
From: August 12, 2011, 04:26:44 am
i have a problem with the mod starter: i cant run mods. when i click run soldat modded the window just disappears and nothing happens
the weapons.ini says "// Changes from 1.5 -> 1.5.1" instead of "// Changes from 1.5 -> 1.6"Yep. All occurences of 1.5.1 are now 1.6, thanks!
Someone in Germany needs to send Mr. Shoozza a beer sampler and at least one hooker.Haha send me a new Thinkpad T61 keyboard with German layout instead. It will beneft Soldat :P
Great job, man. Can't wait to get home and download it. :)
How we use hardware id for temp or permanent bans ?I couldn't find any command for that on first glance. I guess it's missing.
Ok so Its a fresh install, not patched.The rejoin update was added so thats normal.
[...]
Ok so the texture problem occured 5-8seconds after I joined Blade/IceBeam. I get kicked with reason "Wrong map version", afterwards it updates itself and when i rejoin this happens:
http://imageshack.us/photo/my-images/193/screenshot11081206.png/
http://imageshack.us/photo/my-images/21/screenshot11081208.png/
From another player:
http://imageshack.us/photo/my-images/14/asdasdcur.png/
[...]
Still can't run mods using the mod starter, as someone mentioned above, it just closes. Also, attempting to close the mod starter without first highlighting a mod from the list gives me the error "List index out of bounds (-1)". Happens both when I try to exit, and when I run Soldat with "Close after launch" selected.Ah forgot that you can have no mod selected - fixed in next release candidate :PQuoteFixed "is not a valid integer" error when starting Soldat
While running a Hide and Seek Server in 1.6 this error message occurs not always, but really often:Means, someone with wrong Soldat version tries to join.Code: [Select]11-08-12 11:27:06 *Bad packet size (14): rp49 rs23
At this moment were noone ingame.
11-08-12 11:27:12 *Bad packet size (14): rp49 rs23
11-08-12 11:27:15 *Bad packet size (14): rp49 rs23
11-08-12 11:27:25 *Bad packet size (14): rp49 rs23Code: [Select]11-08-12 12:09:21 (1) Test killed (2) Omi with Barrett M82A1
but here were 2 players ingame
11-08-12 12:09:24 *Bad packet size (14): rp49 rs23
11-08-12 12:09:26 *Bad packet size (14): rp49 rs23
(10:11:10)Does the stuff work with soldatserver 2.6.4?
- [Error] LogInSystem -> (OnAdminConnect): Unknown procedure
(10:11:10)
- [Error] Nextmap Voter -> (OnAdminConnect): Unknown procedure
(10:11:10)
- [Error] ServerVisits -> (OnAdminConnect): Unknown procedure
(10:11:11)
- [Error] LogInSystem -> (OnAdminMessage): Unknown procedure
(10:11:11)
- [Error] Nextmap Voter -> (OnAdminMessage): Unknown procedure
(10:11:11)
- [Error] ServerVisits -> (OnAdminMessage): Unknown procedure
(10:11:11)
- [Error] Nextmap Voter -> (OnCommand): Unknown procedure
(10:11:11)
- [Error] ServerVisits -> (OnCommand): Unknown procedure
Why? =[
The old scoreboard order players by caps, not kills. Shouldn't it be contrarywise?IMHO, no. It's Capture The Flag and since we now have Cap count it should be sorted by caps.
* Mouse buttons 3 and 4s' mappings (and presumably up to and including button 8) are overwritten in soldat.ini with the default key mappings when Soldat is started.The mouse buttons thing will be fixed in next release candidate.
* After assigning mouse button 4 to a key, it will assign itself to every subsequent attempted key change.
* The intro demo isn't compatible with 1.6.
* Updated weapon changes omitted from changelog.
* Only radio buttons for 4:3 and 16:10 resolutions are present. No option for 16:9 resolutions. The amount of available room makes me think the component just isn't shown (http://skoskav.org/etc/soldat/etc/soldat160rc1-no16by9.png).
* Config (pictured above) claims to be 1.5.1.
* Registry key HKEY_CLASSES_ROOT\Soldat remains after uninstall.
Also ctf_Viet2 is a good effort, but trying to remake all maps was a bad idea - only unpopular maps should have been remade. Viet is one of the more popular maps in competitive Soldat, so it really needs to be kept in it's original form. The other remakes are fine as they were barely played ever in SCTFL.Would love to see a thread with information about map remakes.
<Mr>Shoozza: I have a weird bug here, was able to reproduce it on two machines however so I am certain it is a bug in Soldat. When I have not registered Soldat (no key in registry), the game crashes unless it is started as administrator (Windows 7 x64).Yep it's an ASProtect bug as it happens in Soldat 1.4.2 too :P
<Mr>I suspect that this is a bug in ASProtect
<Mr>It might also be that ASProtect does not cause this but displaying the "unregistered copy" message does (the blue window with the readme and ads)
And whether it will lock on crasher servers are?I hope the added anti flood will render some crasher tools useless, yeah.
Excuse my English is terrible :D
Bug: New Config.exe can't see my all display adapters.I only have one gfx card in my laptop so will need to check out if the other devs have two cards or if my other PC has also an internal card.
Most of the bugs/notes I listed here (http://forums.soldat.pl/index.php?topic=39821.msg488134#msg488134) are still present/unaddressed.I just fixed the context menu issue.
Other:
- When clicking on the register-link in the pre-start notification message-box for unregistered users, the context menu opens with an offset (somewhat below the actual mouse position)
- Even an unregistered user can use the custom screen-resolution settings or non-640x480 predefined resolution, yet the label below them states otherwise
- When zooming beyond a certain limit (with a wide-screen setting) and viewing towards the screen's upper or lower edge (or just zooming all the way with a resolution just at the max ratio-borderline(1.(7))), the sniper-line is not visible
Here are some (mostly text/translation related) issues to fix, most of those are actually from 1.5 already -Oh dear translations... Will see if the we have time to adress them for the rc2
Untranslated strings:
"Try reconnecting to download map" (on map-change to a map which is not there in the client's computer)
"End of game" (at the end of maplist when looping is not enabled)
"Jets color" (tooltip for Jet flame color selection under the Player tab)
"Registering server @" (when registering the server to lobby)
"Playing..." (when switching/starting music tracks in-game with F6/F7)
"Adds extra features regarding Voice Chat if you have TeamSpeak2 running in the background" (tooltip for TeamSpeak checkbox under Settings tab)
"Auto record" (Configuration, Performance tab)
"Connecting to " (when querying servers; lobby's ip follows)
"Msg sent... Waiting for reply" (when querying servers)
"Parsing server " (when querying servers)
"Map Background color" (tooltip for custom map background color selection under Player tab)
"default: V" (tooltip for button 'Radio Menu' under Player tab)
"FPS Limit" (Configuration, Graphics tab)
"High resolution timer" (Configuration, Graphics tab)
"Vertical Sync" (Configuration, Graphics tab)
All the game types under filter settings under Join game (could use the already translated game type translations)
Colors in the output of lines 729 & 730 (of the translation file) (It's been mentioned before but just in case)
Short/not dynamic labels -
The one preceding the Spectator checkbox under Join game tab
The one following the checkbox for forcing the custom background color usage under Player tab
The Welcome to Soldat one (profile selection screen)
Bug:
Cannot change map while the score-table is shown (both at the end of a match and using F1)
Seems that you still can't unprone while stabbing / shooting with minigun (holding the mouse button).I always though that was a feature kind of special movement -at least for knife.
ö ä and å don't work anymore, and the new font is ugly.Where? In the config or soldat? I fixed input of unicode chars in soldat so that should work.
When I try to run RC1 on Windows 2000 I get "I/O error 105" (http://i53.tinypic.com/ztytr8.png) on startup and after that a lot of things are messed up. I can join in server and play, but in game I cannot see text in the teams select menu (http://i53.tinypic.com/be6n3k.jpg) or in weapon select menu (http://i53.tinypic.com/24fwmk0.jpg). Also when I try to start my own game, the maps select and bot select lists (http://i54.tinypic.com/2nl5jic.png) are both empty.Could you please try the full install and tell me if the problem still exists then?
By the way if I copy the complete "Soldat.INI' file from 1.5.0 to 1.6.0. will it work properly? or there were some changes in this file?Nope there are a few changes afaik it will not work.
Minor bug here - in lower right corner there's frag count - sometimes it misses "+" when you have more kill than your opponent. Have no way to reproduce though. Occurred many times.I remember changing that because it didn't work like expected. Will have to check it again I guess :P.
BUGS NOTICED1) Ok will look in the death scroe bug.
at a Realistic & Survival server (some probably reproducable in any gamemodes)
1. Death score bug
http://imageshack.us/photo/my-images/853/screenshot11081401640x4.png/
When you're f.e. Alpha, then go Spec, then back Alpha, your death count reduces by 1. Doing this while having 0 deaths makes the count go over 6000
2. Bouncy Polygons don't make players bounce anymore
http://imageshack.us/photo/my-images/6/screenshot11081403640x4.png/
Tested only on one map though
3. Following a teammate while being dead yourself still allows you to see an enemy behind your teammates back
http://imageshack.us/photo/my-images/821/screenshot11081402640x4.png/
according to this:
"Modified Dead/Spectator players in Realistic mode can only see enemies the player they are following can see"
the enemy should not be visible. It works well with walls, dead player can't see enemies behind any walls or pieces of map, but they can still see behind teammates back which has to be fixed.
4. Changing or restarting maps other than default ones (didn't test defaults, but i saw no complaints) gets you to the lobby and back to the server (even if you have the maps already) making players see unneccesery disco of jumping windows.
Not a bug, but i have to note that this change:
"Modified Spectators can only use Team Chat in Survival Mode while a round is active. Only applies to Spectator team"
will probably be not welcome by ANYONE. This is no solution to anything and will only be annoying at most times. No one requested such feature, Enesce (i suppose he's the one doing the anti-spy features) went a little too far with this one. Each of the other features are awesome and i'm looking forward to be using them, but i think this particular one should be removed and most likely this would be backed up by most of survival mode games.
great work by the way!
Good point, read the reply I made a few quotes above. I'm intesteded in your arguments :)I really don't get what is so hard in deleting 1 map and copy pasting the other.
Bring back Viet!
Not just that, but people were complaining about the change 2 years ago and the devs/mappers simply ignored the complaints about replacing a popular map and now claim it's too late to change. l0l
I could argue until I am blue in the face as to why the new viet is a poor replacement (again), but it would fall on deaf ears (again).
I don't think this is noted here: When choosing a fullscreen custom widescreen resolution (for example 854x480) and the device isn't reported to support the mode then the first suitable larger fullscreen mode is used, which is good, but the related handler also apparently overwrites the configuration setting and sets it to the found resolution (for example 1024x768) and yet use the widescreen perspective (with vertical bars) - the problem is that the next time the game's run it will use the last stored resolution and respectively handle the perspective's width (so if the stored resolution is 1024x768 it will display it in 4:3 ratio next time (instead of a 854x480 image upscaled (while maintaining the ratio) sufficiently for the width to meet that of 1024x768, 768, and adding vertical bars as it would do the first time the game's run)). So the solution would be not storing the found compatible mode as a setting and just displaying the image in that resolution (the user should probably be notified of this somehow though) as it does the first time. This only affects fullscreen as windowed mode does not rely on screen-modes (although if you choose a custom resolution that has a greater width than the maximum reported resolution's width then it automatically uses a smaller resolution, yet this does not apply in case of height (the game-window will simply go out of the screen) or if a pre-defined resolution is used that has width or height higher than the desktop resolution (then it will also simply 'go out of screen' rendering the game's interface more or less unusable)).Damn, that's a sentence... Sorry about possible failures in wording or otherwise as I've barely gotten as much rest as I could have used during the past few days. Regardless, I hope I've managed to deliver the point. :]Next time please make it easier to read :P
Heh yeah it shouldn't ignore png's. Will look into that if I have the time.Also the mod starter doesn't work for me, it doesn't launch soldat at all even if I execute it as administratorSame here, it doesn't work.
Plus this:Quote from: #soldat.devs[22:55] SyavX: hm. just noticed that 1.6 doesn't "see" interface elements saved with *.png extension
[22:56] SyavX: old trick with renaming them to *.bmp works, but 1.5 worked with png's without any bypasses
[23:02] SyavX: hm. one correction: it tries to load BMP 1st, if there is a BMP, it looks for PNG. if there is PNG - it loads PNG
[23:02] SyavX: BUT !! if there is no BMP it doesn't try to look for PNG...
[23:04] SyavX: it should look for PNG 1st and try to load BMP if there was no PNG..
[23:09] SyavX: btw, there still is an old issue with interface graphics: they doesn't clears/resets on interface change
[23:09] SyavX: e.g. if I've used one interface, then changed it via Options dialog, and there are some (or even all) graphic files missed in the second interface - Soldat will show the last loaded graphics from previous interface
[23:10] SyavX: it shouldn't be like that
Good job!Will have to check why the stars disappear.
-Is it just me or is there a problem with the Reg-stars not showing?
-I just want to remind you of an old bug that I think you should consider to fix for this release: When m79 is reloading the gun is locked at 90 degrees, this makes it impossible to throw flag at any other direction, as the flag will go where your gun points instead in your cursor direction. This is true for all guns, m79 is the best example.
-Btw, is it possible to have the option to choose wether I want UP+DOWN flagthrowing to work? Because I like that best and I rarely tab them by mistake.
First of all: Nice job to all the devs! :)The space in config exe is because of the different tabbar width with different translation.
config.exe:
- unnecessary space (http://www.abload.de/img/05gqa9.jpg) (not used on any tab)
- the Internet connection speed (http://www.abload.de/img/06l0dy.png) is still very 1999...if it does actually make any change (does it?) why not updating it for nowadays connections?
misc:
- when using a widescreen connection the ESC-menu is overlapping (http://www.abload.de/img/014qws.png) the "Default Keys" stuff (the ESC-menu should always appear in the middle of the screen)
- when changing any key to another one this small window (http://www.abload.de/img/02gqyi.png) still appears for like 1/10 second (and while we're at this screenshot: for widescreen resolutions move the menu to the mid...I mean at the top not in the middle of the screen so Fitt's law still has it's effect)
- Keep in mind that using ASProtect on "Soldat.exe" gives it one more false positive (https://www.virustotal.com/file-scan/report.html?id=4c0dcfe810b739b6361d26f7060f0dc1c53f10daeaf9884b180c066594aa086f-1313453995) (in total 4) at VirusTotal (compared to the old 1.5.0 "Soldat.exe").
Oh and btw (once again :p): Plzzz consider changing the updater to the one MM is using for his Link-Dead engine (the one he also uses for King Arthur's Gold (http://kagdev.tumblr.com/)). There were many many updates already (especially some small ones) and it worked very well. (Of course after the 1.6.0 version so you can release hotfixes without much hassle.)
Soldat needs no "installer"-updater. It's just this simple small game which you can zip, put on your USB-stick, take it to your friend and it still works. There are no reg-keys which needs to be updated or other strange difficult stuff. Simply checking one text-file (with only the version number inside) against the server, if the server says "my version is newer than yours" start hashing all neccessary files (exe, dll, ...) and compare those hashes with the hashes on the server. Those that differ get downloaded and replaced (maybe also always save the last version of a file"filename_OLD.extension" as a fallback).
Edit: Oh well...just read this (http://forums.soldat.pl/index.php?topic=40115.0). Seems like you're planing to make it a bit more complicated. But since all the core files (dll and exe) stay at the default installation folder this suggestion could still work imo because those are really the files which need to be updated for small fixes.
Nice. Must be a lot of work keeping this game bug less.Yeah there are enough bugs for everyone :P
#soldat.devsWell you found your solution :) so it's ok.
05:17:34 ‹xmRipper› hey guys, I've got a "fps" lag issue.
[...]
edit2:
I've done some testing:
VSYNC: OFF
FPS Limit: OFF
HRT: OFF / ON (same for both)
- lags every 3 seconds. 100+ fps.
VSYNC: ON
FPS Limit: OFF
HRT: OFF / ON (same for both)
- laggy just for a moment every 5 secs! irritating. 60-65 fps.
VSYNC: ON
FPS Limit: ON (60)
HRT: OFF
- laggy as hell all the time. 40 fps static.
VSYNC: ON
FPS Limit: ON (60)
HRT: ON
- THE BEST. NO PROBLEM AT ALL. 59 fps static.
VSYNC: OFF
FPS Limit: ON (60)
HRT: ON
- looks ok, but feeling is NOT best as when vsync was on.
So thats all and I don't know how to conclude.
From: August 16, 2011, 11:19:58 pm
Shortcut icon issue. Check the screenshot in attachment.
You guys must already realized, but I'm going to report it anyway.
Both are Soldat 1.6.0. Upper one is Soldat.exe, lower one is uninstall thing.
Grap = take enemy flagQuoteModified players can no longer grab the flag when a round of Survival has already ended. You can still capture or return
please define what do you mean by "grab"/"capture" because i'm confused. Anyway, this doesn't work (seems to work with bots though, from what i've heard)
I played a gather today and saw an old bug that I thought had long since been extinct:Oh you know soldats netcode ... will have to have a look but I don't think I'll manage to fix it in 1.6.0...
High-ping player (Canadian playing on eu server) gets killed in enemy base, respawns in enemy base.
demo:
it's around 5-20
http://www.megaupload.com/?d=4MSFE608
//edit: I also noticed a mapbug on laos, that I believe wasn't there before: using the mid route to exit left base, there is some kind of polybug/bump in the ramp, toward the beginning of the ramp. it makes it difficult to run up the ramp + gain speed, and is therefore a critical problem to me.
PS: IS there a proper bugtracker for this yet/again?
This one goes to ramirezMeh the interfaces and sizes... So you want dynamic colum positioning heh.
(http://i.imgur.com/XUHDV.png)
1. Patch is applied, game went to unregistered version.Could you give more details on how the messages looked like so I can try to fix it
2. Can't set native resolution at startup: GMA 950
3. Can't dispaly visual/pop-up items error occured, after switching to desktop
4. Acess violation at adress .............
Thos are bugs that i noticed in first 2 minutes of using rc version.
Are weapon changes always added to the changelog? Or how was it for old releases?
Modified weapon balance (check weapons.ini for details)
will be fixed in 1.6.1 remind us if we forget about it :DNot neccessary since you promised to use Mantis after 1.6. You "just" need to make sure to migrate the most important bugs in there and also publicly announce it so people start using it. Mantis will then make sure you do not forget even the smallest bug. :P
Why change the Internet connetion speed stuff if soldat doesn't need it?I don't know. Actually my question was if it has an purpose at all. I mean...does it change some variables in the netcode or did MM just add it years ago because he thought "hey, other games have this. I need it too."? I just thought that adjusting it would maybe lower the laggyness or something for some people...
Thanks for the feedback and bugreports sofar!
Now that I finally have the time I'll try to answer all questions and ask some stuff myself :)The script core using Indy 10 seems to have introduced some new issues...
Did this work with Soldatserver 2.6.4? If it did then it's a bug - let me know if it is :)
(Shoozza`) any idea for a good key combo for weaponstats?I would do it like this:
(xmRipper) f3 for wepstats and shift+f3 for fps stuff
(xmRipper) useful and no s**t
(Shoozza`) any idea for a good key combo for weaponstats?I would do it like this:
(xmRipper) f3 for wepstats and shift+f3 for fps stuff
(xmRipper) useful and no s**t
[F3]: weaponstats --> [F3]: FPS stuff --> [F3]: none --> [F3]: weaponstats --> ...
Why all 1.6.0 servers in lobby have (WM) in front of their name btw ? ???I guess Soldat 1.6.0 RC doesn't recognize the "Weapon Mod for 1.6.0" as the official one..
Correct, but like Illuminatus said it's fixed already :)Why all 1.6.0 servers in lobby have (WM) in front of their name btw ? ???I guess Soldat 1.6.0 RC doesn't recognize the "Weapon Mod for 1.6.0" as the official one..
Never mind the stars not showing bug, they show for me.I think they only show when you start a non dedi server or if you play a local game.
There is a problem with new dedicated server.I just tested this for ARSSE and 2 connections work there.
It doesn't allow a second connection via admin port. Just can't connect.
Baka Admin is running, and tried to make a second connection, didn't worked.
MaxAdminConnections option in server.ini is set to 20 btw.
I tried to reinstall the RC few times with the full installer, but I still get the "I/O error 105". I'm sure there's no files missing from the installation, because I compared the install folders of working Soldat 1.6 RC on Windows XP and the Windows 2000 soldat install. :|When I try to run RC1 on Windows 2000 I get "I/O error 105" (http://i53.tinypic.com/ztytr8.png) on startup and after that a lot of things are messed up. I can join in server and play, but in game I cannot see text in the teams select menu (http://i53.tinypic.com/be6n3k.jpg) or in weapon select menu (http://i53.tinypic.com/24fwmk0.jpg). Also when I try to start my own game, the maps select and bot select lists (http://i54.tinypic.com/2nl5jic.png) are both empty.Could you please try the full install and tell me if the problem still exists then?
When exactly do you get the I/O error 105?I tried to reinstall the RC few times with the full installer, but I still get the "I/O error 105". I'm sure there's no files missing from the installation, because I compared the install folders of working Soldat 1.6 RC on Windows XP and the Windows 2000 soldat install. :|When I try to run RC1 on Windows 2000 I get "I/O error 105" (http://i53.tinypic.com/ztytr8.png) on startup and after that a lot of things are messed up. I can join in server and play, but in game I cannot see text in the teams select menu (http://i53.tinypic.com/be6n3k.jpg) or in weapon select menu (http://i53.tinypic.com/24fwmk0.jpg). Also when I try to start my own game, the maps select and bot select lists (http://i54.tinypic.com/2nl5jic.png) are both empty.Could you please try the full install and tell me if the problem still exists then?
Unless you guys have better ideas I would like to try a version that is not packed with ASProtect as the previous beta versions worked and those were not packed.
When exactly do you get the I/O error 105?The error is displayed the very same instant that the welcome screen is loaded (http://i53.tinypic.com/20r0brt.png), beta 1.5.1f works and doesn't show this error and I use administrator account.
You can try the beta 1.5.1f to see if it works.
Do you have a limited account or are you administrator?
The old scoreboard order players by caps, not kills. Shouldn't it be contrarywise?IMHO, no. It's Capture The Flag and since we now have Cap count it should be sorted by caps.
In old Soldat you got extra kills so it was sorted by Kills.
If you want to play by kills you should play TDM or DM.
(Shoozza`) any idea for a good key combo for weaponstats?I would do it like this:
(xmRipper) f3 for wepstats and shift+f3 for fps stuff
(xmRipper) useful and no s**t
[F3]: weaponstats --> [F3]: FPS stuff --> [F3]: none --> [F3]: weaponstats --> ...
@Leo: It's already fixed in the next rc according to the corkboard (Fix servers using the new weapon mod get the "(WM)" tag (fry)).
When exactly do you get the I/O error 105?I tried to reinstall the RC few times with the full installer, but I still get the "I/O error 105". I'm sure there's no files missing from the installation, because I compared the install folders of working Soldat 1.6 RC on Windows XP and the Windows 2000 soldat install. :|When I try to run RC1 on Windows 2000 I get "I/O error 105" (http://i53.tinypic.com/ztytr8.png) on startup and after that a lot of things are messed up. I can join in server and play, but in game I cannot see text in the teams select menu (http://i53.tinypic.com/be6n3k.jpg) or in weapon select menu (http://i53.tinypic.com/24fwmk0.jpg). Also when I try to start my own game, the maps select and bot select lists (http://i54.tinypic.com/2nl5jic.png) are both empty.Could you please try the full install and tell me if the problem still exists then?
Unless you guys have better ideas I would like to try a version that is not packed with ASProtect as the previous beta versions worked and those were not packed.
You can try the beta 1.5.1f to see if it works.
Do you have a limited account or are you administrator?
Well, i have a really annoying Problem.
Soldat 1.6.0 RC run's fine. It's smooth and makes fun. Problem: No Players. Nobody plays it Online, Noone. I mean, Yeah, 1 or 2 Players a day, if your lucky!
So that's my damn Problem. Why i dont play 1.5.1? No Players, too. Why i don't play the final 1.5.0? Because it's running like with 15 FPS and my mouse getting stucked with right -or left clicked. Everything fine in 1.6.
I still don't get it why this is so.
So i desire a fix for this, or releasing Soldat 1.6 as fast as possible, because playing without anyone is annoying. More annoying if you paid for Soldat... Like i did!
Where is the corkboard?Shoozza posted the link here (http://forums.soldat.pl/index.php?topic=40364.0).
---> http://forums.soldat.pl/
Additional parameters:
./soldatserver -p PORT -l MAXPLAYERS -p PASSWORD
Example: ./soldatserver -p 23073 -l 16 -p "my pass"
I'm not sure if you read this, I posted it in the release post of 1.5.1.Can you or someone create scripts which I could use to see the difference between Soldat 1.5.0 and 1.6.0?
I couldn't find fixes for this in the changelog, so posting it here:
-Scriptcreated Statgun-bullets (14) are invisible
-Scriptcreated Flames (5), at least with velocity, behave in a weird way, maybe their speed is a lot higher than before; they only appear at the closest polygon in line at all and stick to it
This messes up stuff in scriptmodes like Hexer, Miracle Mode or Last Stand, so it'd be nice to have it fixed again.
do you already have any plans what you are going to work on next release ? I'm talking about 1.61 then.I need to talk with the other devs to see what their suggestions are but I don't plan to add big features.
Will it be:
soldat portal
Gui
...
Just curious.
Greets
Soldat server's soldat.ini says "Server_Name=Soldat 1.5.1 Server"Thanks fixed
When first connecting to a local Soldat server it'll just get stuck at "Requesting game...", second time the connection's successfully established (also seemed to happen for Internet servers at some point yet I couldn't consistently reproduce that so I cannot say anything conclusive about that).Happens for the first request game on windows and linux dedicated server - couldn't find out why so it will not be fixed in next version.
Querying for "Local" games will give error-messages saying "Lobby server is not responding. If it isn't your connections fault please try later." which will stack over time (the stacking is not obvious as they stack exactly above each other) if not closed.
At the "real" dedicated server (soldatserver.exe; all on Windows):The forums url is ok it just redirects you and it's easier to remember and type.
Server's note about additional parameters (and the forums' URL) on start-up is outdated -Quote from: soldatserver.exe---> http://forums.soldat.pl/
Additional parameters:
./soldatserver -p PORT -l MAXPLAYERS -p PASSWORD
Example: ./soldatserver -p 23073 -l 16 -p "my pass"
The "-c" command-line switch is not functioning (Always looks for Soldat.ini regardless of the switch).
In the included readme.txt, at the "-disallow" entry it states as though "unknown identifier GetURL" was returned for any disallowed function while actually the server returns the message with the respective function's identifier.
Also I can't seem to find it documented anywhere that the game password can be up to 15 characters (Unicode-regardless) long (at least for the server), otherwise the request will always result in the message "Server password needed".
It is very nice to see the "fixed" list being much larger than the "added" list, but... the variable screen aspect ratio is one big MISTAKE. Even with the Fryer's suggestion that it will not allow you to look farther than 4:3, it completely changes the game play. I expected 1.6.0 to be a version of fixes (as it is now) and this is a major change, which should be postponed and well tested.I hope I'll manage to release the RC2 today... Please check Fryer's suggestion when it comes out and post in the 16:9 thread (http://forums.soldat.pl/index.php?topic=40434.0) if it's ok or not. Maybe it will get undone. Maybe not. We will see.
When it comes to bugs (as said before that we can post them here):
- Soldat crashes when run on user-mode (Windows 7 Professional 32-bit), before anything shows up.
- Button "Fly" in the controls configuration is too moved too much to the right (about 10 pixels).
Yes, the min size is too big on some of the coloumnsI need to know for which columns it is to big and by how much (maybe you could make a screenshot with values so I could see where it's too big).
Soldat needs Tavor IMI TAR-21 (http://upload.wikimedia.org/wikipedia/commons/e/e1/Tavor-latrun-exhibition-1.jpg)!Make a mod then :)
Soldat needs Tavor IMI TAR-21 (http://upload.wikimedia.org/wikipedia/commons/e/e1/Tavor-latrun-exhibition-1.jpg)!Soldat's weapons probably will never change...
Yeah I was kidding but this bad-boy can replace Steyr for example. :pSoldat needs Tavor IMI TAR-21 (http://upload.wikimedia.org/wikipedia/commons/e/e1/Tavor-latrun-exhibition-1.jpg)!Soldat's weapons probably will never change...