Official Soldat Forums

Soldat Interface Mods & Mod Making => Full Modifications => Topic started by: Taehl on August 19, 2006, 09:17:06 pm

Title: LandWarrior v1.3 -Final-
Post by: Taehl on August 19, 2006, 09:17:06 pm
v1.3 - Finishing touches on sounds and gfx, and slight weapon balancing. Unless interest raises, this'll prolly be the last version.


LandWarrior is a realistic mod. The gameplay is quite a bit different than default Soldat. Well, I believe that you'd all rather see it rather than listen to me talk, so here's a few shots:

Weapons (old v1.2; better knife in v1.3):
(http://img246.imageshack.us/img246/1156/lw12gunskn7.jpg)

Alpha Gostek (Wearing white. Colors work fine.):
(http://img224.imageshack.us/img224/2856/landwarriorgostekgh5.jpg)

HUD (old v1.0; health bar is better in 1.2):
(http://img87.imageshack.us/img87/7264/landwarriorhudhm5.jpg)

As you can see, I also made an optional HUD (unreg) to go with it. I'd make a better one, but I'm flat broke. :( Anyway, comments would be greatly appreciated. I hope you guys have fun with my mod. What's the Rambo Bow in LandWarrior? I'll let you find out yourself  ;)


LandWarrior v1.3:
http://files.filefront.com/LandWarrior13zip/;5493730;;/fileinfo.html

LandWarrior HUD 1.2:
http://files.filefront.com/LWinterface12zip/;5457667;;/fileinfo.html
Title: Re: LandWarrior v1
Post by: LeetFidle on August 19, 2006, 09:23:03 pm
its ok 5/10
Title: Re: LandWarrior v1
Post by: Taehl on August 19, 2006, 09:33:32 pm
You've tried my mod within 6 minutes? Assuming you did, could you give me some constructive criticism on why it's only 5/10?
Title: Re: LandWarrior v1
Post by: O.R.I.O.N. on August 19, 2006, 09:44:10 pm
Well, I think the reason is the lack of detail in the weapon interface.  However, it is a good idea that could really shine with a few tweaks.
Title: Re: LandWarrior v1
Post by: Zero72 on August 20, 2006, 01:56:15 am
I like the gostek and the interface, but the weapons could stand a little improvement.

Maybe I'll try it out tomorrow.
Title: Re: LandWarrior v1
Post by: Wraithlike on August 20, 2006, 02:41:09 am
Great gostek and interface, 3 and 8 are really nice, the other weapons are a bit meh. The weapons are also somewhat boring, add buttons and lines and mare shading.

Off topic:
LeetFidle, that's spam noone likes spam. A rating has no meanig, and doesn't let the modder know how to improve and enhance his modding.
Title: Re: LandWarrior v1
Post by: Dairy on August 20, 2006, 05:17:41 am
Gostek and Interface [as few guys said before] is awesome for me.
To guns...they ain't too bad but they could be better. Thats Sako is nice for me.
But they rly need some more shading and it's just me or ur guns are just BLACK&WHITE ?
Title: Re: LandWarrior v1
Post by: LeetFidle on August 20, 2006, 07:02:53 am

Off topic:
LeetFidle, that's spam noone likes spam. A rating has no meanig, and doesn't let the modder know how to improve and enhance his modding.


i said that cuz i was ganna get to it later


on topic:
ok i downloaded it and played it and its ok. weapon 3 looks just like camoflage not a gun, 2 looks like,werid along with 4
but i really like 6,8,9,0 they have good detail. the secondarys look very nice to
Title: Re: LandWarrior v1
Post by: {AFRO}BlackPowerFi on August 20, 2006, 09:07:11 am
What a gay mod... :-X

2/0...
Title: Re: LandWarrior v1
Post by: SDFilm on August 20, 2006, 09:39:52 am
Although quite colourless, its an ok mod. Apart from the USPs thers some good detail there.


STFU WhitePowerFi..
Title: Re: LandWarrior v1
Post by: Taehl on August 20, 2006, 11:42:24 am
Your responses are rather surprising, actually. I made the interface and Gostek both in one day, but took five to make the guns. I know that they are rather colorless (not totally B&W, though), but real guns (well, the ones in this mod) don't have much color. Take a look at my source images:

http://world.guns.ru/grenade/gl27-e.htm
http://world.guns.ru/sniper/sn22-e.htm
http://world.guns.ru/assault/as30-e.htm
http://upload.wikimedia.org/wikipedia/en/thumb/4/4c/XM8_-_Final_Version.JPG/400px-XM8_-_Final_Version.JPG

I'd be happy to change anything you'd like (I'm already attempting to add a bit more shading to the guns, per your suggestions). Could anyone give me an example of a better "weapon interface"?

What about how the weapons play in-game? No comments on that, yet, and I spent a good deal of effort trying to give weapons their realistic stats and still be fun to play with. Don't forget that Rambo Match uses something totally new...

PS) This is my first mod, in case it doesn't show, but I'm willing to work on it as long as there's good suggestions.
Title: Re: LandWarrior v1
Post by: Zero72 on August 21, 2006, 12:18:45 am
Having tried it out, I rather enjoyed it. The well-chosen sound effects really helped it out.
Title: Re: LandWarrior v1
Post by: Foley on August 21, 2006, 06:25:22 am
Title reminds me of the Delta Force Land Warrior, hehe, mod is ok.
Title: Re: LandWarrior v1
Post by: Dairy on August 21, 2006, 08:13:09 am
They are rather grey than black&white....I know it's hart to make....but make the grey more....hmmm "fresh" ?
Title: Re: LandWarrior v1
Post by: Mr Killer on August 21, 2006, 10:37:16 am
Hm... For me the DE's are oversized. USAS-12 is a shotgun!!! this is the biggest mistake.. And I don't like the mp7 and HUD.

6+/10
Title: Re: LandWarrior v1
Post by: Taehl on August 21, 2006, 03:33:02 pm
Uhm... My mod doesn't have any Desert Eagles... And the USAS-12 is a shotgun...
Title: Re: LandWarrior v1
Post by: O.R.I.O.N. on August 21, 2006, 03:41:59 pm
Yeah, about that, the added recoil for the minigun doesn't mix too well with shotgun ammo.
Title: Re: LandWarrior v1
Post by: Taehl on August 21, 2006, 03:52:52 pm
I know. But the USAS-12 was the best real gun I could think of to fufill the 'uber-spammage' role. If anyone can point me towards something better, I'd be happy to change it.
Title: Re: LandWarrior v1
Post by: O.R.I.O.N. on August 21, 2006, 03:56:29 pm
What about a stripped M2 stat gun?  You could have it operate the exact same way as the stationary version.
Title: Re: LandWarrior v1
Post by: Taehl on August 21, 2006, 04:03:17 pm
I couldn't have it heat up, though. Plus, isn't a gun mounted when it's too heavy or big to wield otherwise (mounting on a jeep or something doesn't count)? Lastly, the way the stat gun in normal Soldat works isn't very 'spammy' at all, which is the role we're dealing with.
Title: Re: LandWarrior v1
Post by: O.R.I.O.N. on August 21, 2006, 04:28:37 pm
Hm...you want spammy?  Try making a weapon with bullet style "10"
Title: Re: LandWarrior v1
Post by: Taehl on August 21, 2006, 04:38:04 pm
Bullet 10 seems to just fire normal 'nades... And I think the GM-94 is a fine 'nade launcher. Perhaps you meant bullet 9, which is cluster 'nades, but what real gun fires that sort of ordinance?

Also, v1.1 is done now. See the front page to get it.
Title: Re: LandWarrior v1.1
Post by: O.R.I.O.N. on August 21, 2006, 07:09:23 pm
10 makes you fire nade clusters, not cluster nades or normal nades.  Also, Metal Storm would fire that kind of ordinance.
Title: Re: LandWarrior v1.1
Post by: Taehl on August 21, 2006, 07:39:51 pm
The problem with using a Metal Storm (even if it did fire ordinance like that, which I've never heard of, but I never claim to know everything), I wouldn't be happy with it unless it fired bullets out of the attached rifle. Or have they seperated it from the rifle like the american OICW -> XM25?

But then again, do you think a Metal Storm would produce Soldat Minigun-like recoil? So its kind of a dead end anyway. But it's definitely not a bad thing to think up new ideas.
Title: Re: LandWarrior v1.1
Post by: O.R.I.O.N. on August 22, 2006, 11:08:34 am
The Metal Storm project is kinda ambiguous.  It can fire any kind of ordinance at reasonable or rediculous rates.  It fires stacked projectiles electronically for fire rates of up to 1000000 rpm.  It can be used as a handgun with a semiautomatic fire rate and 2 calibers, or as an array bombardment weapon loaded with slugs or grenades.

So yes, it could fire ordinance like that, and yes, it would produce a freaking lot of recoil.

Oh, and also, the Metal Storm is currently only a stand-alone weapon.  It hasn't been integrated with other weapons like the XM-29 has.
Title: Re: LandWarrior v1.1
Post by: Taehl on August 22, 2006, 05:34:04 pm
Actually, the Metal Storm is being planned as part of the Australian AICW (to be attached to the F88 (a Steyr AUG)). But aright, as a stand-alone weapon then.

IF we assume that it'll work as well as they say it will, think: How many projectiles can you fit into a barrel of a weapon? Not nearly enough, I'm afraid. A 'spam'-roled weapon would need more than 5 projectiles per reload.

And I'm not debating that Metal Storm or any other weapon couldn't fire a round that acted like a grenade shot-shell, I'm saying that I don't know of any existing or planned munition with those characteristics. Or did you mean to fire all 5 normal grenades at MS's vaunted 1 million rpm? Still not fufilling the role it would need to.

Lastly, the Metal Storm project just sounds too good to be true, to me, even with its extremely limited ammo capacity.
Title: Re: LandWarrior v1.1
Post by: ambershee on August 22, 2006, 05:40:17 pm
Orion, I don't know where you're getting that from.

The Metal Storm is part of the AICW program, and is simply a 40mm compound grenade launcher module that is attached the the F88. It carries three shots, and cannot be reloaded during combat.
Title: Re: LandWarrior v1.1
Post by: O.R.I.O.N. on August 23, 2006, 01:18:41 pm
Fuck, people, that's recent news.  I already know about the freaking AICW program; I was talking about it's origional intended useage.  I've seen experimental weapons that look like a giant organ.  That's what I'm talking about, an ARRAY weapon.  Turn the minigun into a Metal Storm ARRAY weapon.  Sheesh.
Title: Re: LandWarrior v1.1
Post by: Taehl on August 23, 2006, 04:27:21 pm
... Can a single soldier possibly carry it? If so, link me a picture, and I'll tell you if I'll use it.
Title: Re: LandWarrior v1.1
Post by: ambershee on August 24, 2006, 07:37:56 am
Theoretically, considering the Metal Storm designs are scalable and can incorporate many different types of projectile, then you could have a man portable rifle using stacked projectiles in an array of barrels. Trick is, they still can't be reloaded, and you wouldn't really be able to carry a particularily significant quantity of ammunition - but then this is a mod afterall, so if you're not going for the realistic approach, then spam the enemy away ;)


Edit:

This might be interesting.

http://www.youtube.com/watch?v=XzIHqBilVqM
Title: Re: LandWarrior v1.1
Post by: O.R.I.O.N. on August 24, 2006, 11:16:33 am
Essentially, 20-40 explosive rounds, the thing would look similar to the multi-barrel design of a minigun, but it would fire them off at a fire rate of 1.  Just make the reload REALLY slow.

Note:  In reality, the LAW is a one-use weapon; soldiers would just carry around a few of them.  So, making one into a LAW could be an option.
Title: Re: LandWarrior v1.1
Post by: Taehl on August 24, 2006, 03:49:23 pm
Hum. That movie did too much bragging, not enough demonstrating. One four-second-long clip of a gun firing isn't enough to impress me as much as the narrator says it should, even if they show it to me ten times.

And I think an USAS-12 is more realistic than a 10-barrel Metal Storm (and that'd be only 50 projectiles).

Also, remember LW doesn't have a LAW, but a SMAW, which actually does reload.

On other fronts, has anyone else played LW enough to point out any imbalances? How's the new shading I put on the guns? Is the XM25 fun?
Title: Re: LandWarrior v1.1
Post by: Death MachineX350 on August 26, 2006, 04:16:09 pm
Try using more colors besides silver.
Title: Re: LandWarrior v1.2
Post by: Taehl on August 26, 2006, 10:31:38 pm
The mod is now v1.2, and the HUD has been upgraded, too. See the first post for changes and DL link.

Nobody's saying much... Does that means it's as good as it can possibly be?
Title: Re: LandWarrior v1.2
Post by: Valorman on August 27, 2006, 02:49:15 pm
What a gay mod... :-X

2/0...
I bet you couldnt make anything better mister AFRO. no one cares if theres an afro under your hat. Ontopic: nice mod the shading is pretty well done.
Title: Re: LandWarrior v1.2
Post by: Thrax on August 27, 2006, 07:49:31 pm
Its a great mod (you make the mods really fast) you should make a weapons config for this mod.
Title: Re: LandWarrior v1.2
Post by: Taehl on August 28, 2006, 12:57:42 am
Thanks for you positive comments. Forgive me for being a noob to Soldat modding, but LW already has a (fairly heavily) modified weapons.ini, so what is a 'weapons config'?
Title: Re: LandWarrior v1.2
Post by: Zero72 on August 28, 2006, 04:27:43 am
If I had to guess, he's probably talking about a configuror program for the mod, a la Mecha Soldat, which just allows you to easily interchange the actual weapons used in the mod before playing.

This would be utterly unecessary for your mod, and I have no idea why someone would suggest it.
Title: Re: LandWarrior v1.2
Post by: -viper-storm- on August 28, 2006, 05:39:22 am
This is pretty cool, some of the guns look a bit bland and what not, but No.8 looks excellent. Keep at it.

-Viper
Title: Re: LandWarrior v1.2
Post by: Mr Killer on August 28, 2006, 07:02:00 am
Hmm.. DE's still oversized. O0ps sry HK USP x2! They dont look like real USP's... Minigun should stay as minigun not f**in shotgun -.-
Title: Re: LandWarrior v1.2
Post by: Lt. Frost on August 28, 2006, 03:17:37 pm
I love this, I think the weapon gfx etc fit soldat perfectly.

Im gonna play with this from here on out, thumbs up :)
Title: Re: LandWarrior v1.3 -Final-
Post by: Taehl on September 11, 2006, 10:10:54 pm
Version 1.3 is now out. This is probably the last update.
Title: Re: LandWarrior v1.3 -Final-
Post by: xtishereb on September 12, 2006, 02:13:14 pm
Maybe this is just me, but I like PapaSurf's Land Warrior Mod (http://soldatmods.edgegaming.com/integramod/dload.php?action=file&file_id=234) better. Probably because it has more detail. Your weapons have shading, but not that much in the way of detail, such as shading which suggests sharper edges or making parts of the gun more clear. Remember, with pixel art you can exagerate and it will still look good.
The best part is the gostek. That just looks so damn cool. I'm totally putting it into my CustMod.
Title: Re: LandWarrior v1.3 -Final-
Post by: O.R.I.O.N. on September 12, 2006, 03:37:04 pm
...hm...spammy...what about a spray of frag grenades?  That's pretty dang spammy.
Title: Re: LandWarrior v1.3 -Final-
Post by: Taehl on September 12, 2006, 05:23:06 pm
Know of any portable gun other than Metal Storm that sprays 'nades?
And what's wrong with the USAS-12, anyway?

Quote
Remember, with pixel art you can exagerate and it will still look good.
I know, but I was trying to make the guns appear as real as possible. If you saw a gun that small/distant, small details would fade (indeed many of my guns have details, just not very bold ones), especially if your eyesight is as bad as mine, but that's another story  ;)

Quote
The best part is the gostek. That just looks so damn cool.
Thanks. You ever play the strategy game Dark Reign 2? I was inspired by the Enforcer unit. Below is an old (old, old) pixel art pic I made of them:
(http://img158.imageshack.us/img158/1685/highdef2vg1.gif)
Also, in case you didn't know, you have the helmet, which is much like normal Soldat's helmet, but the hat is the visor-ed helmet I used in the screenshots.
Title: Re: LandWarrior v1.3 -Final-
Post by: O.R.I.O.N. on September 13, 2006, 09:01:33 am
Kewl pic. =D
Title: Re: LandWarrior v1.3 -Final-
Post by: Iridescent on September 13, 2006, 10:28:41 am
I really like them. The MP5 (2) seems a bit wierd to me. I think its just me though.
Title: Re: LandWarrior v1.3 -Final-
Post by: Taehl on September 13, 2006, 04:22:27 pm
I'd agree with you if it was an MP5, but it's an MP7, which you can take a look at here: http://world.guns.ru/smg/smg49-e.htm
Title: Re: LandWarrior v1.3 -Final-
Post by: Iridescent on September 16, 2006, 02:27:19 pm
Yeah. I know its an MP7. I was talking about number 2 though. Which originally was the MP5. So I just said what gun I was talking about.
Even as an MP7 it looks a bit strange to me. Maybe adding the shoulder rest thingy it would look better.
Title: Re: LandWarrior v1.3 -Final-
Post by: FurkaN on September 17, 2006, 10:38:43 am
didn't like interface weps but nice mod
Title: Re: LandWarrior v1.3 -Final-
Post by: Death MachineX350 on September 17, 2006, 12:59:01 pm
Umm guys Soldat is NOT-REALISTIC. I mean it's a game where random people from around the world kill each other for fun. Some realisticicty is okay though but you don't have to go over the top.
Title: Re: LandWarrior v1.3 -Final-
Post by: Taehl on September 17, 2006, 03:01:02 pm
I understand. I made a mod that I would like, first and foremost. It has real guns with correct ammunition amounts and fire rates, but damage is tweaked to make it balanced and fun. If you want to shoot people with vegetables, don't let me stop you. But I don't.