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Soldat Talk => Soldat Moments => Topic started by: SuperSissi on December 03, 2011, 01:50:16 pm

Title: Reverse spawn killing
Post by: SuperSissi on December 03, 2011, 01:50:16 pm
Reverse spawn killing is annoying. You capture the enemy flag. Immediately, enemies respawn and you're dead.
Title: Re: Reverse spawn killing
Post by: homerofgods on December 03, 2011, 07:06:14 pm
We all know what you are going through, but please just enjoy the game and be happy
Title: Re: Reverse spawn killing
Post by: Fryer on December 03, 2011, 09:20:46 pm
The key is to get the timing right. Try to figure out when the enemies will spawn and be out of their base before it happens. If you know they will spawn very soon you could also try trowing some nades or a knife/m79 bullet or try to boost yourself out of there somehow. You could even wait for someone one your team to come and help you out. There are lots of different tactics to use to deal with this problem.
Title: Re: Reverse spawn killing
Post by: Tehbugerz0r on December 04, 2011, 12:45:16 am
Ack Fryer beat me to it. Soldat isn't always about just running forward and back, sometimes you gotta use tactics. Sometimes hiding somewhere and waiting for them to pass can work too. As Fryer said, leaving a well placed grenade or two for them to run into works great.
Title: Re: Reverse spawn killing
Post by: chox on December 04, 2011, 04:09:56 am
but if you let them pass, you need to be sure that your mates know where they will come and that they will manage to kill them
sometimes delaying kill in your base when you defense may be useful for your mates who rush, but make sure to kill him  :)
Title: Re: Reverse spawn killing
Post by: machina on December 04, 2011, 05:06:49 am
Reverse spawn killing is annoying. You capture the enemy flag. Immediately, enemies respawn and you're dead.
So your team sucks cause they don't protect you enough...
Title: Re: Reverse spawn killing
Post by: NamelessWolf on December 05, 2011, 05:04:27 am
Hm. I don't really think you should have to kill the same enemy a cuple of times in his base to get away from him, but it's largely a server issue. Many servers choose to set the respawn time quite low, which gives you this effect and also may make the game a bit stressful in CTF (with many alternative routes that leads to your base you always have to be alert right on spawn). I don't really agree with this, but then there's both RS and TW where you don't have this problem (TTW has the same issue though, where a fast respawn really causes problems).
Title: Re: Reverse spawn killing
Post by: PQ on December 05, 2011, 05:47:25 am
If you really care play on servers with a high respawntime, you can check that in the lobby. (or survival mode)
Title: Re: Reverse spawn killing
Post by: Bonecrusher on December 05, 2011, 07:31:36 am
Maybe you should play some climb/hns to improve your movement
Title: Re: Reverse spawn killing
Post by: machina on December 06, 2011, 11:22:59 am
Or go play survival... :P No troubles with coming back enemies anymore! ;D
Title: Re: Reverse spawn killing
Post by: TmTgr on December 06, 2011, 10:24:12 pm
+1 for survival, spawnkilling sucks.
Title: Re: Reverse spawn killing
Post by: machina on December 08, 2011, 08:56:08 am
+1 for survival, spawnkilling sucks.
If I could shoot while I'm still a ghost, spawnkilling wouldn't be so dangerous anymore...
Title: Re: Reverse spawn killing
Post by: poodleinacan on December 08, 2011, 03:56:45 pm
Go capture the flag with your team.
And team members will need to sacrifice, to protect the carrier.