Official Soldat Forums
Soldat Maps & Mapmaking => Mapping Ideas / General Discussions => Topic started by: Blacksheepboy on February 13, 2012, 04:30:23 pm
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RL Arenas
Entrances:
Zakath's inf_Battleship (http://forums.soldat.pl/index.php?topic=41788)
chakapoko maker's inf_Stronghold (http://forums.soldat.pl/index.php?topic=41735.0)
Summary
In this mapping competition, the goal is to design the best semi-real-life interior/exterior mapping arena. Ideas are such as airports, hotels, houses, parking lots, hospitals, warehouse, office building (the two towers), etc. Whoever designs the best well-rounded arena will win a prize. There'll be a second and third position included.
Examples would not include standard/default style maps (default style scenery could be used though).
For inspiration, consider CS maps; even Avarax' cs/de maps. Google even 'office buildings' or city byways, sewers, and so on; I've named enough examples already :-X
Ranking (the judges will judge by):
1-4 Aesthetics: How does it look; contributing to gameplay
1-4 Playability: How smooth is it, cover, paths, experimentally creative (how accurately applicable/well done to specific gamemode)
1-4 Uniqueness: How does it compare to the 'other guys''
Extra--
Botting (wpts): Does it have wtps, how well done
(if you can't completely waypoint your map, I'll volunteer)
Prizes:
First place; Steam game of your choice under $20/paypal
(Thanks to chutem)
Second place; '' '' $10
Third place; to be discussed
Deadline:
April 1st
Judges:
1. As de Espada
2. Suowarrior
3. Blacksheepboy (?)
Contestants:
slayer20 (http://www.facepunch.com/members/53222-slayer20)
Zakath
chakapoko maker
Some Examples:
(http://img13.imageshack.us/img13/4385/officeov.png)
t/dm office (http://forums.soldat.pl/index.php?topic=33497.0)
(http://home.arcor.de/avarax/rats_ov.JPG)
ctf_de_rats (http://forums.soldat.pl/index.php?topic=39197.0)
(http://home.arcor.de/avarax/cs4/office.JPG)
ctf_cs_office (http://forums.soldat.pl/index.php?topic=1880.0)
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We'll get some clarification and examples up included
We'll see how this goes, or no-goes!
Q & A
Which gamemode should I map in?
Currently, any gamemode
Do I have to have a steam account?
Yes, probably, unless serious enough to do Paypal
What if I can't map?
As long as you provide something of, or nearing, complete (completion) quality, no one else might claim 2nd/3nd position (prize)
'Application' requirements?
Polygon layout, appropriate shading, spawns, grenade/medkits, flags etc., mild (at least) amount of scenery
Why 'real life'?
Because it is sometimes the most painful to map because of scenery-wise; but it can have great payoffs in the end; as in, if I mapped the airport map in my head right now . . .
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can i please have the names of those 3 maps u listed
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I'll make links under the pics
Need more Soldat examples?
If your here for just the example maps, feel free.
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wow this is really nice initiative! The mappers will go wild haha
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More people should know about this topic.
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I am semi-working on an airport to coincide, as an example, with this competition.
Alpha flag in plane, Bravo flag in parking garage.
(http://i127.photobucket.com/albums/p124/flyingpeanuts/tarmac.png)
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This is a great initiative, hopefully we get some good entries.
I am willing to donate prizes, up to USD $20 in steam games, paypal.
I also have a giftable killing floor on steam, waiting to be given away.
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The hard part is mapping for it ^.^
I'm willing to work with/help any mappers willing to try this contest out, such as waypointing/scanning web for scenery (what seems to be the tough part [of 'RL'ish maps])
Potentially helpful: "Texture Pimpage/WIP" Thread (http://www.facepunch.com/threads/1022858)
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I'll make a map for the contest
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Is stronghold applied to this contest? I mean medieval one.
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Is stronghold applied to this contest? I mean medieval one.
anything that exists or could exist in reallife, so I dont see why a stronghold wouldnt be possible.
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Is stronghold applied to this contest? I mean medieval one.
anything that exists or could exist in reallife, so I dont see why a stronghold wouldnt be possible.
I thought that reallife must be in the present day. Okay I stand as a candidate.
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Is stronghold applied to this contest? I mean medieval one.
anything that exists or could exist in reallife, so I dont see why a stronghold wouldnt be possible.
I thought that reallife must be in the present day. Okay I stand as a candidate.
just do it with a present touch like an old castle that is now an museum or something.
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Is stronghold applied to this contest? I mean medieval one.
anything that exists or could exist in reallife, so I dont see why a stronghold wouldnt be possible.
I thought that reallife must be in the present day. Okay I stand as a candidate.
just do it with a present touch like an old castle that is now an museum or something.
I intend to make it scary because it will be a zombie map that has an old hold with gargoyle. If it's out I do witout candidacy. :(
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Is stronghold applied to this contest? I mean medieval one.
It would work
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Is stronghold applied to this contest? I mean medieval one.
It would work
All right.
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Deadline now at April 1st
or could move to the end of spring break, whenever that is for anyone.
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Done: inf_Stronghold [Zombie Infiltration] (http://forums.soldat.pl/index.php?topic=41735.0)
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Another 18 days to wait
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April 1st as Deadline? I cannot wait to know what's the prize then!
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This is a great initiative, hopefully we get some good entries.
I am willing to donate prizes, up to USD $20 in steam games, paypal.
I also have a giftable killing floor Frozen Synapse on steam, waiting to be given away.
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You have only this weekend left
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Okay, I've been sort of away for the last two days. I updated the first post with the two submissions, so I guess now it goes to testing. If I could get a server running..
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I played through them both, and wrote up a 'rough draft' scoring of each of them. Maybe if someone with server capacity could host, or we could use single player to judge gameplay (since both maps have alpha waypoints)
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I uploaded them both to #soldat.mapping, we can test it there
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Does #soldat.mapping work sort of like a gather? Thank you by the way
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yes
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Seems gather bot works again
Okay I have a server up running both of the maps, along with 16 Boogie Man's. It's a 4 slot server. Forgot that Mr. Domino's zombie server was a 6 slot, but oh well
!SFM Host Services
173.254.253.58:23077
We might be a little late judging maps. Server switched to modded, but switching it back. I have my unofficial scores for each map, but prefer to wait with testing.
Testing on my own. My critiques so far:
inf_Stronghold
Base gameplay 1
Cliffs, hiding point, layers, etc. 1
Jets .75
Deadpoints .25
Gameplay: 3
Gargoyles .5
Shading, texture stretching 1.25
Scenery 1
Aesthetics: 2.75
Gargoyles .5
Stronghold .5
Intro 1
Dead points .25
Zombie holes .25
Uniqueness: 2.5
Score: 8.25
Improve?: Appreciated zombie 'holes', liked stronghold. Polygon structure works. Semi-different path at top stronghold (gargoyles) +1. Path to stronghold +1.
inf_Battleship
Base gameplay .75
Stat. guns .25
Layers 1
'Backwards' INF .25
Gameplay: 2.5
Animated scenery 1
Shading, shapes, etc. 1
Helicopters, fitting scenery 1
Aesthetics: 3
Intro section (pre-indoors) 1
Aesthetics 1 (missiles, animated scenery, shading)
'Backwards' INF .25
Theme/feel .5
Uniqueness: 2.75
Score: 8
Improve?: More unique beginning rooms (think Space Station Zombie), maybe doors you could shoot through; maybe removal of bullet-collide shipping containers. Appreciated missile-stat. gun area/crate layers. Waypoints (?) jam horde of zombies at white flag/beginning bullet-colide boxes sometimes. Maybe have deathpoint at end (for players/zombies to kill themselves on); maybe on-fire floor at flag, cycling zombies.
Summary: inf_Stronghold outweighed by a unique theme/style, animated scenery; inf_Battleship outweighed by gameplay, base feel/layout, deadpoints.
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Some testing:
http://youtu.be/1Ws4T5xyWtY
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Some testing:
http://youtu.be/1Ws4T5xyWtY
About my map, the roof of the first part is too high. You flies over them. :(
hmm...
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Hard to kill them otherwise [shrug]. We found both maps hard, though we capped Stronghold once