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Soldat Maps & Mapmaking => CTF/INF maps => Topic started by: Deadpool on March 03, 2012, 11:29:32 am

Title: ctf_Valkiria & ctf_Mistle
Post by: Deadpool on March 03, 2012, 11:29:32 am
Check them out.

(http://tms.jrgp.org/2010/index.php?overview=1678)
(http://tms.jrgp.org/2010/index.php?overview=1680)

http://tms.jrgp.org/2010/?map=1678
http://tms.jrgp.org/2010/?map=1680

PS. I used new polytypes on ctf_Mistle
Title: Re: ctf_Valkiria & ctf_Mistle
Post by: DutchFlame on March 04, 2012, 04:09:54 pm
They're both quite unique these maps, especially mistle with those new polytypes (requires some big tactics just to cap in it)

Valkiria is totally new to me and seems a bit big, can't argue about them without playing.
Title: Re: ctf_Valkiria & ctf_Mistle
Post by: Suowarrior on March 05, 2012, 04:40:47 pm
ctf_Valkiria
- Laoyout got originality :)
- Feels big, could be smaller imo
- Map should have roof, players can fly outside of map
- Worth playtesting

ctf_Mistle
- Basic map with new polytype making defending easier (allowing defender go through top wall)
Title: Re: ctf_Valkiria & ctf_Mistle
Post by: Deadpool on March 06, 2012, 08:21:53 am
ctf_Mistle
- Basic map with new polytype making defending easier (allowing defender go through top wall)

Still there are plenty of maps on which it's quite easy to defend. It requires then more tactics and better teamplay to manage to cap. I think it's good that sometimes map is getting more complicated like that one.