Official Soldat Forums

Soldat Talk => Game Improvements / Suggestions => Topic started by: Falcon` on March 14, 2012, 06:51:29 am

Title: (WM) prefix, do we need it?
Post by: Falcon` on March 14, 2012, 06:51:29 am
Personally i find it a bad way of signing server as modded.
If you have a better ideas what to do, post them as well.
Title: Re: (WM) prefix, do we need it?
Post by: Tehbugerz0r on March 14, 2012, 10:08:31 am
At first I thought the second option, however, there shouldn't be a way to filter it out. It's a shame when servers with only very slight weapon changes (IE. using a weapon mod from an older version) get stuck with WM.
Title: Re: (WM) prefix, do we need it?
Post by: zakath on March 14, 2012, 10:54:34 am
its quite useful for a competive gameplay as you dont really want to memorize and check the checksum of the current weaponmod each time to you join a server.
Title: Re: (WM) prefix, do we need it?
Post by: Tehbugerz0r on March 14, 2012, 11:09:43 am
its quite useful for a competive gameplay as you dont really want to memorize and check the checksum of the current weaponmod each time to you join a server.
But when the server does have a weapons mod, doesn't it show the information about the changed weapons when you are in the weapons selection menu?
Title: Re: (WM) prefix, do we need it?
Post by: Bonecrusher on March 14, 2012, 11:36:58 am
I believe it also shows weaponmod message on join
Title: Re: (WM) prefix, do we need it?
Post by: Falcon` on March 14, 2012, 11:48:12 am
My point was to add it to filter lobby submenu. It's actually like that web lobby (http://soldat.thd.vg/en/lobby), you can include modded servers or not. Why not just making it the same in client and getting rid of (WP) prefix?
Title: Re: (WM) prefix, do we need it?
Post by: Bonecrusher on March 14, 2012, 11:52:25 am
The web lobby modded filter does not work for me. Other than that i'd love the prefix to be gone by next soldat release.

//creating a poll with an expiration date is bad cause we cant see the results on the fly ;<
Title: Re: (WM) prefix, do we need it?
Post by: As de Espada on March 14, 2012, 12:33:10 pm
I would vote on first AND second options. Leave it AND add a filter option.
Title: Re: (WM) prefix, do we need it?
Post by: Falcon` on March 14, 2012, 03:25:31 pm
//creating a poll with an expiration date is bad cause we cant see the results on the fly ;<

That's what i wanted to achieve
Title: Re: (WM) prefix, do we need it?
Post by: 13th_account on March 14, 2012, 04:12:18 pm
Its function was vital for me back when I still used the server list. I don't want to waste a second of my game time joining, examining and leaving servers when I could have detected that they were bad from glancing at its entry in the server list.

I think it would be best to have these servers be indicated by an icon next to the country flag like the BattlEye icon used to be in 1.5 (where now it's just an empty gap). The icon should be clear in its meaning so that it indicates that weapons aren't what they should, by having it be something out of place in Soldat, such as a laser rifle, a flaming sword, a tank or something such.

And of course these servers should be possible to filter out.
Title: Re: (WM) prefix, do we need it?
Post by: machina on March 14, 2012, 05:19:03 pm
Lol, didn't know what it meant until now.

According to topic, I think it's a "cheap solution" and it should be replaced.
Title: Re: (WM) prefix, do we need it?
Post by: Shoozza on March 15, 2012, 04:48:47 pm
I think it should stay until there is a nice replacement for it and the filter could be added.
Title: Re: (WM) prefix, do we need it?
Post by: Fryer on March 15, 2012, 07:16:30 pm
I've always thought it was weird that servers with weapon mods get the "(WM)" tag while scripted servers get nothing. It makes it feel like it was a quick fix put in there before filtering, and then being forgotten about when filtering was added. Scripting can obviously do more change to a server than a weapon mod, so I think it's an unbalanced and ugly feature/bug-thing.

F12 for removing it and adding a field + filter for it instead.
Title: Re: (WM) prefix, do we need it?
Post by: Tehbugerz0r on March 16, 2012, 01:37:42 am
I've always thought it was weird that servers with weapon mods get the "(WM)" tag while scripted servers get nothing.
This is what I thought too, it's even kinda possible to script changes to weapons as well, like exploding bullets or even gravity.
There needs to be an obvious way to see if a server is scripted and a filter for those too, because scripts can change the game a lot. A server could have 90% gravity and no one might notice.
Title: Re: (WM) prefix, do we need it?
Post by: Bistoufly on March 16, 2012, 02:44:19 am
Filtering out scripted servers?

Yeah a good way to help killing all sub-game modes.
And make sure that new ones doesn't get noticed.

Besides, scripted servers usually have explicit names.
Title: Re: (WM) prefix, do we need it?
Post by: Dusty on March 16, 2012, 08:44:07 am
Yeah a good way to help killing all sub-game modes.
And make sure that new ones doesn't get noticed.

Some prefer vanilla gameplay.
Title: Re: (WM) prefix, do we need it?
Post by: DorkeyDear on March 16, 2012, 11:31:34 am
A problem with simply filtering scripted servers is that many servers may have simple scripts such as !nextmap or others that dont modify the gamemode itself, and they would get possibly unwantedly filtered. (should that be discussed in a different thread?)
Title: Re: (WM) prefix, do we need it?
Post by: machina on March 16, 2012, 11:48:56 am
Why poll doesn't show results of voting after it had closed? SMF's weirdness or just wrong configured?
Title: Re: (WM) prefix, do we need it?
Post by: Falcon` on March 16, 2012, 01:06:36 pm
//creating a poll with an expiration date is bad cause we cant see the results on the fly ;<

That's what i wanted to achieve
Title: Re: (WM) prefix, do we need it?
Post by: L[0ne]R on March 16, 2012, 02:19:48 pm
There are some good server mods and some bad ones, so I don't think it would be fair to completely hide them, or completely remove the ability to do so.
The way it's done now (server filter + indicator in server name) is fine by me. Only thing that IMHO would be better is removing (WM) and instead using a different font color for modded servers. This way it's easier to distinguish modded and non-modded servers from each other, but at the same time modded servers would stand out a bit more in the server list, getting a bit more attention.
Title: Re: (WM) prefix, do we need it?
Post by: 13th_account on March 16, 2012, 03:46:27 pm
There are some good server mods and some bad ones, so I don't think it would be fair to completely hide them, or completely remove the ability to do so.
The way it's done now (server filter + indicator in server name) is fine by me. Only thing that IMHO would be better is removing (WM) and instead using a different font color for modded servers. This way it's easier to distinguish modded and non-modded servers from each other, but at the same time modded servers would stand out a bit more in the server list, getting a bit more attention.

The current server filter for WMs doesn't work. Even if it did work, it would only filter out servers that AREN'T running running a custom WM, which is the opposite of what most people seem to want. An easy fix then would be to reverse the logic in that filter option.

I do think that servers running scripts should stand out more, but not with a change in font color. It grabs too much attention, looks ugly and doesn't make any sense in describing what it means. I suggest it be an icon like be BattlEye logo was.
Title: Re: (WM) prefix, do we need it?
Post by: Falcon` on March 25, 2012, 11:25:14 am
As because replace option won with over 50% of votes, changes in soldat will be done accordingly.
Title: Re: (WM) prefix, do we need it?
Post by: Shoozza on March 25, 2012, 12:30:22 pm
I wouldn't replace it with a modded field.
The field should be called weapon mod.

But we need to think more about this as it is part of a bigger problem (hint scripting, subgame modes and weaponmod).
Title: Re: (WM) prefix, do we need it?
Post by: machina on March 26, 2012, 01:21:13 pm
But we need to think more about this as it is part of a bigger problem (hint scripting, subgame modes and weaponmod).
I wonder to remember you about some great idea: http://forums.soldat.pl/index.php?topic=41567.msg503079#msg503079 (http://forums.soldat.pl/index.php?topic=41567.msg503079#msg503079)