Official Soldat Forums

Soldat Interface Mods & Mod Making => Full Modifications => Topic started by: ginn on May 02, 2012, 07:27:17 am

Title: qb Mod-Pack [REG] [SCTFL proof]
Post by: ginn on May 02, 2012, 07:27:17 am
Updated! Use the V3 version
Changes: All images are .png, new interface (syvax fixed it)

To use this you'll need to rescale "default scale" in mod.ini, after you replace the "original" soldat files. For me setting it to 0.99 worked, but I don't know if it works for everyone.
You might need to replace arrow.png, deaddot.png, flag.png, smalldot.png, star.png, found in the NAN0 2.3 folder, and paste them in "interface gfx" folder (replacing original files).


This is more of a bundle of many other mods. I've taken most of the scenery, gostek and weapons from the SK cell-shaded mod... misc stuff from some mech mods... the "warm textures" from somewhere... remade the "nano" interface... and gotten explosion and sounds from some russian mod. Also added jump and hit sound from quake.
I've done some of it myself, and also changed a few things in from the mods files.

Anyway, I've had quite many requests for the mod, so might as well just make a topic of it here... instead of always having to upload it to them.

(http://i.imgur.com/0PADu7i.jpg)
Title: Re: qb Mod-Pack
Post by: machina on May 02, 2012, 11:34:42 am
Looks nice, I'll see it closer.

Attach zip file with mod to first post to make its hosting more immortal...
Title: Re: qb Mod-Pack
Post by: demaveh on May 27, 2012, 02:12:42 pm
This is really great, simple and good-looking.
Title: Re: qb Mod-Pack
Post by: Fede- on May 27, 2012, 07:57:19 pm
im using it :D
Title: Re: qb Mod-Pack
Post by: ruivo on May 30, 2012, 11:06:57 am

My interface is going wrong, how to fix?


(http://i.imgur.com/9Q6Zm.png)
Title: Re: qb Mod-Pack
Post by: Dusty on May 30, 2012, 04:08:41 pm
My interface is going wrong, how to fix?

you need to register the game
Title: Re: qb Mod-Pack
Post by: ruivo on May 31, 2012, 07:23:37 am

What resolution is it used???


Title: Re: qb Mod-Pack
Post by: jrgp on May 31, 2012, 07:22:45 pm
What resolution is it used???

When you register you can then use resolutions aside from 640x480
Title: Re: qb Mod-Pack [REG] [SCTFL proof]
Post by: ginn on June 17, 2012, 02:19:27 am
I changed the nade size as it was previously too big.

also, I've only made 16:9 and 16:10 versions of the interface.
Title: Re: qb Mod-Pack [REG] [SCTFL proof]
Post by: ginn on August 14, 2012, 02:55:19 pm
I cleaned up the mod from unnecessary files.
edit: alright, now it's all fixed... it was awhile ago I modified that interface, and accidentally deleted some placeholders (without them for some reason the whole interface goes bad)
Title: Re: qb Mod-Pack [REG] [SCTFL proof]
Post by: McWise on February 27, 2013, 02:31:13 pm
Clicking your posted link gives "Invalid or Deleted File."

Please attach it directly to your post so there are no dead links etc.

Thanks in advance!
Title: Re: qb Mod-Pack [REG] [SCTFL proof]
Post by: ginn on February 27, 2013, 11:08:01 pm
Anyway, reuploaded because my old account got suspended. Tell me if there's anything messed up with it (not sure I uploaded the right one).
Title: Re: qb Mod-Pack [REG] [SCTFL proof]
Post by: SyavX on February 28, 2013, 02:59:58 am
In case someone is interested only in textures: Link (http://forums.soldat.pl/index.php?action=dlattach;topic=34241.0;attach=32367).

(http://www.soldat2d.ru/apps/files/intmkr2/back1.png)

(http://www.soldat2d.ru/apps/files/intmkr2/back2.png)
Title: Re: qb Mod-Pack [REG] [SCTFL proof]
Post by: McWise on February 28, 2013, 05:55:50 am
Anyway, reuploaded because my old account got suspended. Tell me if there's anything messed up with it (not sure I uploaded the right one).

The HUD did not change in any way, but sounds, gosteks and textures are correct :)
Title: Re: qb Mod-Pack [REG] [SCTFL proof]
Post by: ginn on February 28, 2013, 11:57:30 am
Anyway, reuploaded because my old account got suspended. Tell me if there's anything messed up with it (not sure I uploaded the right one).

The HUD did not change in any way, but sounds, gosteks and textures are correct :)
It's a custom interface, so it won't change automatically.
Title: Re: qb Mod-Pack [REG] [SCTFL proof]
Post by: Azwraith on March 06, 2013, 08:14:51 pm
nice mod  ;)
Title: Re: qb Mod-Pack [REG] [SCTFL proof]
Post by: ginn on February 13, 2015, 11:43:13 am
Updated the pack to be legal with SCTFL, there could still be some issues with it, but the complaint was on the head size, and so I changed that.
Title: Re: qb Mod-Pack [REG] [SCTFL proof]
Post by: nosejj on February 13, 2015, 11:50:48 am
Grenades aren't legal for SCTFL.
Title: Re: qb Mod-Pack [REG] [SCTFL proof]
Post by: ginn on February 13, 2015, 12:08:31 pm
Grenades aren't legal for SCTFL.
They are 3x4 with corners unfilled, like default.
Title: Re: qb Mod-Pack [REG] [SCTFL proof]
Post by: nosejj on February 13, 2015, 02:51:13 pm
Now they look fine, after you edited. It was a square. Good job! :)
Title: Re: qb Mod-Pack [REG] [SCTFL proof]
Post by: skrX on February 28, 2016, 05:43:53 pm
Doesn't work for me (v1.7)
No head img, grenades, bullets and explosions effects
(http://i65.tinypic.com/fc70pf.jpg)
Title: Re: qb Mod-Pack [REG] [SCTFL proof]
Post by: urraka on February 28, 2016, 07:50:13 pm
Some .bmp files fail to load in v1.7 which might be the problem there. I'd suggest to convert all .bmp's to .png (photoshop can do this in a batch afaik).
Title: Re: qb Mod-Pack [REG] [SCTFL proof]
Post by: L[0ne]R on February 28, 2016, 10:25:09 pm
You might still need Health.bmp, Ammo.bmp and Jet.bmp since they're used for relative positioning of other elements. If you only have .png versions of these files - then things will appear offset. At least that's how it is with default interface, not sure how it works with custom ones, but most likely the same.
Title: Re: qb Mod-Pack [REG] [SCTFL proof]
Post by: SyavX on February 29, 2016, 04:11:28 pm
(http://i65.tinypic.com/fc70pf.jpg)

The reason why interfaces from this mod doesn't look as on ginn's screenshot is that they were made to use with 854x480 (16:9) and 748x480 (16:10) only.

Here is my quick remake that can be used with all resolutions. If you still want to reproduce "Ammo text" and "Weapon name" positions from ginn's version, feel free to adjust them to fit your ingame resolution.

(http://forums.soldat.pl/index.php?action=dlattach;topic=41845.0;attach=32579;image)

(http://forums.soldat.pl/index.php?action=dlattach;topic=41845.0;attach=32585;image)
Title: Re: qb Mod-Pack [REG] [SCTFL proof]
Post by: ginn on March 17, 2016, 12:30:33 pm
I think the devs should rollback this update, since it's broken all the mods.

You can't release a new version, which breaks all interfaces, and all mods. That's just killing the game, I'm not coming back, and I hope a lot more people do the same thing, until they fixes the mods for people, or just gives us a playable version.
Title: Re: qb Mod-Pack [REG] [SCTFL proof]
Post by: Akinaro on March 17, 2016, 12:50:25 pm
I think the devs should rollback this update, since it's broken all the mods.

You can't release a new version, which breaks all interfaces, and all mods. That's just killing the game, I'm not coming back, and I hope a lot more people do the same thing, until they fixes the mods for people, or just gives us a playable version.

1. Game is not ""broken"", at least not in terms of mods.
2. Most of mods work, for most of time they need just scaling(in mod.ini)
3. Most of interfaces was old as F, and you should be mad at people who made them to not udpate it.
4. Instead of be happy that you can have better quality mods, because of bigger res you bitching that mods from 999 BC doesnt work.
5. 3 and 4 are a lie, because no one give a crap about that anymore. Especially people that made those mods 1000 years ago.
7. Feel free to "rollback" to 1.6.x there are download links on forum.
8. Lots of people quit soldat, but not because of those mods but because they expected more from 1.7 and they just get tired of waiting(dont ask me about that)
9. There is no point n. 6
10. No matter what someone do, there is always someone who cry about something that have nothing to do with game it self, I would understand if it would be about graphic, sounds, maps, lags or weapons... anything related to game it self... but mods???
Its like saying Im not gonna drink this coffee, because spoon is small and dont have gothic ornaments on it.... LOGIC....
Title: Re: qb Mod-Pack [REG] [SCTFL proof]
Post by: SyavX on March 17, 2016, 12:50:55 pm
I think the devs should rollback this update, since it's broken all the mods.

You can't release a new version, which breaks all interfaces, and all mods. That's just killing the game, I'm not coming back, and I hope a lot more people do the same thing, until they fixes the mods for people, or just gives us a playable version.

Changes from 1.7 version has nothing to do with "breaking" interfaces that were not made with different resolution ratios in mind. Blame MM who implemented wide resolutions support many-many years ago...
Title: Re: qb Mod-Pack [REG] [SCTFL proof]
Post by: ginn on March 17, 2016, 12:55:56 pm
I think the devs should rollback this update, since it's broken all the mods.

You can't release a new version, which breaks all interfaces, and all mods. That's just killing the game, I'm not coming back, and I hope a lot more people do the same thing, until they fixes the mods for people, or just gives us a playable version.

1. Game is not ""broken"", at least not in terms of mods.
2. Most of mods work, for most of time they need just scaling(in mod.ini)
3. Most of interfaces was old as F, and you should be mad at people who made them to not udpate it.
4. Instead of be happy that you can have better quality mods, because of bigger res you bitching that mods from 999 BC doesnt work.
5. 3 and 4 are a lie, because no one give a crap about that anymore. Especially people that made those mods 1000 years ago.
7. Feel free to "rollback" to 1.6.x there are download links on forum.
8. Lots of people quit soldat, but not because of those mods but because they expected more from 1.7 and they just get tired of waiting(dont ask me about that)
9. There is no point n. 6
10. No matter what someone do, there is always someone who cry about something that have nothing to do with game it self, I would understand if it would be about graphic, sounds, maps, lags or weapons... anything related to game it self... but mods???
Its like saying Im not gonna drink this coffee, because spoon is small and dont have gothic ornaments on it.... LOGIC....

Soldat is broken in multiple ways now.

First with mods.
Soldat requires mods, it's impossible to play without them, you can't see shit, and it's just waaaaay too ugly.

A lot of the maps have changed, ctf_Death is ugly as fuck now, but it's also changed the lay out of it, so you really can't run at all on it, you get stuck everywhere.

What's even worse, the way med kits and grenades works have changed, more than occasionally (I think on DD bravo, it's every time). Previously they would stay on your side when taken, but now, they'll go over to your opponents side. That's a huge change, and it makes defending really bad, since you'll run out of supplies very quickly... It also removes tactical stuff, like actually removing nade packs instead of attempting a flag grab.
Title: Re: qb Mod-Pack [REG] [SCTFL proof]
Post by: Akinaro on March 17, 2016, 01:13:53 pm
I didnt say that its not broken, Im just saying that mods are not broken.

Do Soldat need mods to play? No?

Is it ugly? Yes, as fuck, especially with cartoonish look of some part and "realistic" in other, and no one give a crap to get one style. not to mention GUI and fat-ass gostek.

Doest maps are ugly as Fuck? Hell yeah, some maps like this ctf_Death, that even that its not tragic is just "no, no" for default because its look too weird.
This is one of reason why Im pissed at 1.7 because I expected at least ONE proper remake, as a bonus and showoff/advertising... But Im assuming that IF we gonna have any remakes they gonna be in the same style as current maps but just "ugly in HD" and with changed layout because someone think that remake NEED modified layout.

And Med/grenade kits? I have no idea what you mean...

1.7 is not perfect at all, but its not broken. its actually playable and there is not much technical problems that screw game too much.
Title: Re: qb Mod-Pack [REG] [SCTFL proof]
Post by: %%%%%%% on March 17, 2016, 03:47:51 pm
What's even worse, the way med kits and grenades works have changed, more than occasionally (I think on DD bravo, it's every time). Previously they would stay on your side when taken, but now, they'll go over to your opponents side. That's a huge change, and it makes defending really bad, since you'll run out of supplies very quickly... It also removes tactical stuff, like actually removing nade packs instead of attempting a flag grab.
It's been like that at least since 1.6.x, ginn.
Title: Re: qb Mod-Pack [REG] [SCTFL proof]
Post by: urraka on March 17, 2016, 03:55:36 pm
I think the devs should rollback this update, since it's broken all the mods.

You can't release a new version, which breaks all interfaces, and all mods. That's just killing the game, I'm not coming back, and I hope a lot more people do the same thing, until they fixes the mods for people, or just gives us a playable version.

There are only a few technical issues in this version that can affect a mod, none of which is a big deal:

1. Some bmps fail to load (convert to png or supported bmp variant).
2. If you replace default graphics instead of using the more appropriate mods folder you will need to adjust the scale values in mod.ini.
3. If you unpack some old bmps on top of the default graphics they won't load because png files take priority (delete pngs or move them out).
4. The soldier might have alignment issues which can be solved by tweaking mod.ini file.
5. We tweaked the alignment of the default interface, so old non-regged interfaces will probably need some adjustement.

For points 2 and 4 you can read how mod.ini works here: http://wiki.soldat.pl/index.php/Mod.ini

I don't think anyone changed the way kits spawn on 1.7.0. Maybe it's an older change.

Also, nobody is going to babysit your mod and fix it for you. You can do that yourself.
Title: Re: qb Mod-Pack [REG] [SCTFL proof]
Post by: L[0ne]R on March 17, 2016, 04:01:43 pm
I don't think anyone changed the way kits spawn on 1.7.0. Maybe it's an older change.
The only related change I recall was in 1.6.8 or 1.6.9. Grenade and medkits used to appear from every spawnpoint (including player, flag, statgun and bonus spawns). This has been fixed so grenades only spawn from grenade spawns, and medkits only spawn from medkit spawns. But that's about it.