Official Soldat Forums
Official Content => Soldat Developer Log => Topic started by: Shoozza on September 17, 2012, 04:14:09 pm
-
Hi,
sorry for not posting yesterday, I noticed it way to late :P
This week I was refactoring Soldats code. The GUI and the game code are mixed and we need to separate in the future.
But for some reason I was really into refactoring it now. At last start doing it now.
As always surprises happen so today zakath told me that there is a bug because of my changes:
(http://forums.soldat.pl/index.php?action=dlattach;topic=42147.0;attach=29298)
Yeah we have matrix like bullet physics now and demos are broken.
Soldat seems to be really fragile when it comes to moving stuff around. I probably shouldn't do big refactor to avoid more stuff like this.
Besides that hmm Falcon added a make file so we can have nightly builds for the server.
I tried to give him enough stuff so he could crosscompile soldatserver for mac sadly it didn't work and now my mac is broken too...
-
Wow i really liked it :D like a blood fountain
-
lol what an Easter egg! A mod for static bullets would be really fun! Building mazes and stuff.
And hey! Huge refactoring means huge responsibility :P Good job!
Next time just test more often
-
What about a new "Matrix" bonus? (http://forums.soldat.pl/index.php?action=dlattach;topic=42147.0;attach=29301) :D
-
What about a new "Matrix" bonus? (http://forums.soldat.pl/index.php?action=dlattach;topic=42147.0;attach=29301) :D
yeah, why the hell we have no matrix bonus kits ? :D
-
Bullettime for a single player. Interesting. Doable. But also really hard to implement. Definetly sounds like something that would make Soldat stand out from the rest! ;)
-
Soldat Rambo theme turns into Soldat Matrix theme. :)
-
Hey ExHunter!
How are you? Haven't see you in a while!
We miss you! :'(
-
Bullettime for a single player. Interesting. Doable. But also really hard to implement. Definetly sounds like something that would make Soldat stand out from the rest! ;)
Bullettime must be for all players because it's a real time game. Think about it.
-
Bullettime for a single player. Interesting. Doable. But also really hard to implement. Definetly sounds like something that would make Soldat stand out from the rest! ;)
Bullettime must be for all players because it's a real time game. Think about it.
That is why he said in singleplayer :P.
-
Bullettime for a single player. Interesting. Doable. But also really hard to implement. Definetly sounds like something that would make Soldat stand out from the rest! ;)
Bullettime must be for all players because it's a real time game. Think about it.
That is why he said in singleplayer :P.
I'm quite certain he meant "for a single player" as in that a single player could move and perform other actions* at normal rate while the others would be slowed down (unlike it currently is, where everybody is slowed down); the difficulty would possibly come from applying an exception for a single player's** simulation speed, as for all players just the general simulation speed would be decreased like it's probably currently done.
* (shoot, switch weapons, reload, throw weapons; probably not weapon particle speed though since that would spoil it somewhat, although 'moveacc' could be relatively higher)
** (or several players' if the effect could apply to another player while active already for one)
-
lol fun
-
rofl at the matrix xD
-
Good to see that things are moving, keep up the good work! :)
-
beta please
-
That is just amazing and funny.
-
BTW; What about updating the manual of Soldat for next version? ;x
-
beta please
12, wonder if all bugs from mantis will be fixed
-
I hope you mean "all marked as fixed".
Otherwise sweet dreams.