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Official Content => Soldat Developer Log => Topic started by: Shoozza on September 17, 2012, 04:14:09 pm

Title: Devlog update (2012-09-17) Refactoring and weird bugs
Post by: Shoozza on September 17, 2012, 04:14:09 pm
Hi,

sorry for not posting yesterday, I noticed it way to late :P

This week I was refactoring Soldats code. The GUI and the game code are mixed and we need to separate in the future.
But for some reason I was really into refactoring it now. At last start doing it now.

As always surprises happen so today zakath told me that there is a bug because of my changes:

(http://forums.soldat.pl/index.php?action=dlattach;topic=42147.0;attach=29298)

Yeah we have matrix like bullet physics now and demos are broken.
Soldat seems to be really fragile when it comes to moving stuff around. I probably shouldn't do big refactor to avoid more stuff like this.
Besides that hmm Falcon added a make file  so we can have nightly builds for the server.
I tried to give him enough stuff so he could crosscompile soldatserver for mac sadly it didn't work and now my mac is broken too...

Title: Re: Devlog update (2012-09-17) Refactoring and weird bugs
Post by: xmRipper on September 17, 2012, 04:22:55 pm
Wow i really liked it :D like a blood fountain
Title: Re: Devlog update (2012-09-17) Refactoring and weird bugs
Post by: As de Espada on September 18, 2012, 02:28:44 am
lol what an Easter egg! A mod for static bullets would be really fun! Building mazes and stuff.
And hey! Huge refactoring means huge responsibility :P Good job!

Next time just test more often
Title: Re: Devlog update (2012-09-17) Refactoring and weird bugs
Post by: SyavX on September 18, 2012, 02:30:52 am
What about a new "Matrix" bonus? (http://forums.soldat.pl/index.php?action=dlattach;topic=42147.0;attach=29301) :D
Title: Re: Devlog update (2012-09-17) Refactoring and weird bugs
Post by: GhostRiderSwiss on September 18, 2012, 04:28:26 am
What about a new "Matrix" bonus? (http://forums.soldat.pl/index.php?action=dlattach;topic=42147.0;attach=29301) :D

yeah, why the hell we have no matrix bonus kits ? :D
Title: Re: Devlog update (2012-09-17) Refactoring and weird bugs
Post by: DarkCrusade on September 18, 2012, 04:50:01 am
Bullettime for a single player. Interesting. Doable. But also really hard to implement. Definetly sounds like something that would make Soldat stand out from the rest! ;)
Title: Re: Devlog update (2012-09-17) Refactoring and weird bugs
Post by: ExHunter on September 18, 2012, 06:38:15 am
Soldat Rambo theme turns into Soldat Matrix theme. :)
Title: Re: Devlog update (2012-09-17) Refactoring and weird bugs
Post by: Bistoufly on September 18, 2012, 07:05:20 am
Hey ExHunter!


How are you? Haven't see you in a while!
We miss you!  :'(
Title: Re: Devlog update (2012-09-17) Refactoring and weird bugs
Post by: As de Espada on September 18, 2012, 08:10:38 am
Bullettime for a single player. Interesting. Doable. But also really hard to implement. Definetly sounds like something that would make Soldat stand out from the rest! ;)
Bullettime must be for all players because it's a real time game. Think about it.
Title: Re: Devlog update (2012-09-17) Refactoring and weird bugs
Post by: Moroes on September 18, 2012, 09:44:20 am
Bullettime for a single player. Interesting. Doable. But also really hard to implement. Definetly sounds like something that would make Soldat stand out from the rest! ;)
Bullettime must be for all players because it's a real time game. Think about it.

That is why he said in singleplayer :P.
Title: Re: Devlog update (2012-09-17) Refactoring and weird bugs
Post by: Xdada on September 19, 2012, 05:12:52 am
Bullettime for a single player. Interesting. Doable. But also really hard to implement. Definetly sounds like something that would make Soldat stand out from the rest! ;)
Bullettime must be for all players because it's a real time game. Think about it.

That is why he said in singleplayer :P.

I'm quite certain he meant "for a single player" as in that a single player could move and perform other actions* at normal rate while the others would be slowed down (unlike it currently is, where everybody is slowed down); the difficulty would possibly come from applying an exception for a single player's** simulation speed, as for all players just the general simulation speed would be decreased like it's probably currently done.

* (shoot, switch weapons, reload, throw weapons; probably not weapon particle speed though since that would spoil it somewhat, although 'moveacc' could be relatively higher)

**  (or several players' if the effect could apply to another player while active already for one)
Title: Re: Devlog update (2012-09-17) Refactoring and weird bugs
Post by: DutchFlame on September 19, 2012, 10:14:53 am
lol fun
Title: Re: Devlog update (2012-09-17) Refactoring and weird bugs
Post by: nosejj on September 19, 2012, 10:50:50 am
rofl at the matrix xD
Title: Re: Devlog update (2012-09-17) Refactoring and weird bugs
Post by: AND1 on September 20, 2012, 01:33:55 pm
Good to see that things are moving, keep up the good work! :)
Title: Re: Devlog update (2012-09-17) Refactoring and weird bugs
Post by: chox on September 22, 2012, 06:08:19 am
beta please
Title: Re: Devlog update (2012-09-17) Refactoring and weird bugs
Post by: DorkeyDear on September 22, 2012, 07:52:35 am
That is just amazing and funny.
Title: Re: Devlog update (2012-09-17) Refactoring and weird bugs
Post by: nosejj on September 23, 2012, 10:36:47 am
BTW; What about updating the manual of Soldat for next version? ;x
Title: Re: Devlog update (2012-09-17) Refactoring and weird bugs
Post by: Bonecrusher on September 23, 2012, 02:12:05 pm
beta please
12, wonder if all bugs from mantis will be fixed
Title: Re: Devlog update (2012-09-17) Refactoring and weird bugs
Post by: Falcon` on September 24, 2012, 06:46:52 am
I hope you mean "all marked as fixed".
Otherwise sweet dreams.