Official Soldat Forums
Official Content => Soldat Developer Log => Topic started by: zakath on November 05, 2012, 04:10:23 am
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(http://3.bp.blogspot.com/_nIu9bdpYEjo/TQhBOG05ZkI/AAAAAAAADqI/VwFe_0_IhNo/s1600/lag+dont+kill+people+-+zoom.jpg)
Fixed several netcode related bugs this week among those some warping related ones, also wrong teamcolor on ppl as well as ppl being invisible due to packet loss, also fixed bug #0000049 with caps not being shown on the scoreboard as well as some other misc fixes.
Skoskav optimized bink calculations for weapons as well as some code cleanup and logging optimizing.
Shoozza worked on the updater optimizing hashing among other things.
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Sounds promising! Keep up the good work guys!!
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Nice bugfixes :) Keep on the good work!
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I really really wonder how this version will be. I hope all the code cleaning will have an effect
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Good job guys. =)
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Great news people!
Keep it up yo.
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:*** gj keep going
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Good job!! :)
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you dev's got a good sense of humour, i like the pic's sometimes more then the fixes xD
Great job, can't await playing :)
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Haven't logged in a long time (School-related absence).
Nonetheless, I'm impressed guys, keep up the good work!!
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[applaud]
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Sounds cool. I prefer seeing it (bug fixes) in action. :)
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I'd like to think all of this code cleaning as a way to decrease hit amount especially with explosive weapons.
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omg those are really good fixes!
(http://static.photaki.com/L'homme--le-geste--l'expression--la-bouche-ouverte-693278.jpg)
this activity cheers me up :)
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can you post a pic of how netcode looks like? ::)
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nice!
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can you post a pic of how netcode looks like? ::)
Like this (http://files.patiodaddiobbq.com/images/food/misc/SpaghettiPizza_1_1.jpg), or so I've heard.
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Devlog updates are getting sweet sweet sweet sweet
K
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Devlog updates are getting sweet sweet sweet sweet
K
keeep it goinggg GJJJJJJ :))
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can you post a pic of how netcode looks like? ::)
No. Soldat is closed source.
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I'd like to think all of this code cleaning as a way to decrease hit amount especially with explosive weapons.
Sometimes it can. The main benefit is that it makes it easier for us to work with the code so we can more easily fix bugs or extend the functionality in that feature. But there are side benefits too like coming across minor bugs or inconsistencies for how the client and server handles something. And it usually reduces CPU and memory usage, and utilizes the CPU cache better.