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Official Content => Soldat Developer Log => Topic started by: zakath on November 05, 2012, 04:10:23 am

Title: Devlog update (2012-11-05) Fixing netcode stuff
Post by: zakath on November 05, 2012, 04:10:23 am
(http://3.bp.blogspot.com/_nIu9bdpYEjo/TQhBOG05ZkI/AAAAAAAADqI/VwFe_0_IhNo/s1600/lag+dont+kill+people+-+zoom.jpg)
Fixed several netcode related bugs this week among those some warping related ones, also wrong teamcolor on ppl as well as ppl being invisible due to packet loss, also fixed bug #0000049 with caps not being shown on the scoreboard as well as some other misc fixes.

Skoskav optimized bink calculations for weapons as well as some code cleanup and logging optimizing.

Shoozza worked on the updater optimizing hashing among other things.

Title: Re: Devlog update (2012-11-05) Fixing netcode stuff
Post by: Denacke on November 05, 2012, 05:02:01 am
Sounds promising! Keep up the good work guys!!
Title: Re: Devlog update (2012-11-05) Fixing netcode stuff
Post by: Xadhoom on November 05, 2012, 05:10:20 am
Nice bugfixes :) Keep on the good work!
Title: Re: Devlog update (2012-11-05) Fixing netcode stuff
Post by: homerofgods on November 05, 2012, 05:51:22 am
I really really wonder how this version will be. I hope all the code cleaning will have an effect
Title: Re: Devlog update (2012-11-05) Fixing netcode stuff
Post by: azuu on November 05, 2012, 06:43:49 am
Good job guys. =)
Title: Re: Devlog update (2012-11-05) Fixing netcode stuff
Post by: McWise on November 05, 2012, 06:48:56 am
Great news people!
Keep it up yo.
Title: Re: Devlog update (2012-11-05) Fixing netcode stuff
Post by: mtk on November 05, 2012, 08:18:22 am
:*** gj keep going
Title: Re: Devlog update (2012-11-05) Fixing netcode stuff
Post by: themangokid2 on November 05, 2012, 10:39:22 am
Good job!! :)
Title: Re: Devlog update (2012-11-05) Fixing netcode stuff
Post by: GhostRiderSwiss on November 05, 2012, 11:08:37 am
you dev's got a good sense of humour, i like the pic's sometimes more then the fixes xD

Great job, can't await playing  :)
Title: Re: Devlog update (2012-11-05) Fixing netcode stuff
Post by: VinceBros on November 05, 2012, 11:26:32 am
Haven't logged in a long time (School-related absence).

Nonetheless, I'm impressed guys, keep up the good work!!
Title: Re: Devlog update (2012-11-05) Fixing netcode stuff
Post by: Illuminatus on November 05, 2012, 12:37:58 pm
[applaud]
Title: Re: Devlog update (2012-11-05) Fixing netcode stuff
Post by: Furai on November 05, 2012, 04:36:33 pm
Sounds cool. I prefer seeing it (bug fixes) in action. :)
Title: Re: Devlog update (2012-11-05) Fixing netcode stuff
Post by: Bonecrusher on November 05, 2012, 05:22:50 pm
I'd like to think all of this code cleaning as a way to decrease hit amount especially with explosive weapons.
Title: Re: Devlog update (2012-11-05) Fixing netcode stuff
Post by: As de Espada on November 05, 2012, 09:12:56 pm
omg those are really good fixes!
(http://static.photaki.com/L'homme--le-geste--l'expression--la-bouche-ouverte-693278.jpg)
this activity cheers me up :)
Title: Re: Devlog update (2012-11-05) Fixing netcode stuff
Post by: Adam on November 06, 2012, 03:03:49 pm
can you post a pic of how netcode looks like?  ::)
Title: Re: Devlog update (2012-11-05) Fixing netcode stuff
Post by: DutchFlame on November 06, 2012, 03:53:56 pm
nice!
Title: Re: Devlog update (2012-11-05) Fixing netcode stuff
Post by: L[0ne]R on November 06, 2012, 06:23:33 pm
can you post a pic of how netcode looks like?  ::)

Like this (http://files.patiodaddiobbq.com/images/food/misc/SpaghettiPizza_1_1.jpg), or so I've heard.
Title: Re: Devlog update (2012-11-05) Fixing netcode stuff
Post by: Prodigyx on November 06, 2012, 11:37:27 pm
Devlog updates are getting sweet sweet sweet sweet

K
Title: Re: Devlog update (2012-11-05) Fixing netcode stuff
Post by: CheeSeMan. on November 07, 2012, 01:43:48 am
Devlog updates are getting sweet sweet sweet sweet

K

keeep it goinggg GJJJJJJ :))
Title: Re: Devlog update (2012-11-05) Fixing netcode stuff
Post by: jrgp on November 07, 2012, 07:28:45 pm
can you post a pic of how netcode looks like?  ::)

No. Soldat is closed source.
Title: Re: Devlog update (2012-11-05) Fixing netcode stuff
Post by: 14th_account on November 10, 2012, 08:37:30 am
I'd like to think all of this code cleaning as a way to decrease hit amount especially with explosive weapons.

Sometimes it can. The main benefit is that it makes it easier for us to work with the code so we can more easily fix bugs or extend the functionality in that feature. But there are side benefits too like coming across minor bugs or inconsistencies for how the client and server handles something. And it usually reduces CPU and memory usage, and utilizes the CPU cache better.