Official Soldat Forums
Official Content => Soldat Developer Log => Topic started by: 14th_account on January 14, 2013, 06:06:39 pm
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Pretty much all bugs mentioned in the beta topic have been fixed, as well as some other tweaks:
- Numbers are shown in the escape menu so you now know you can press the keys instead of clicking with your mouse like a caveman
- Things like the cursor and player indicator now also scale with the resolution, and the cursor looks smoother when moving it
- Power knife throwing glitch fixed
- Shooting at flags, kits and loose weapons is more predictable and they won't accumulate insane velocities anymore
The only blocker left is that we're waiting for FryFry to fix some problem with polygon types because it broke a default map.
We'll have another beta or the actual release done soon. It's up to Shoozza which one you get.
Oh, and there's no funny image this week. Disappointed? Blame FryFry.
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aaaaaaaaaaaaaalmost happy :P
good job devs, keep it up!
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What is the status report on implementing autoupdater?
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My precioussssssssssss
;D
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yehaaaaaaaaaa
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This feels so awesome. So nice that Soldat is back alive ;D
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No funny image. WORST DEV LOG EVER.
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What is the status report on implementing autoupdater?
Autoupdater will not be included in this version so we have more time to work on it.
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What about unresolved bugs from mantis?
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All 140 of them? They'll be fixed over the next decade.
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Will there be any new maps included in this version?
Also mappers should probably know that zakath made some new standards for trying to get a map to be in the default mappack.
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Nice. 8)
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All 140 of them? They'll be fixed over the next decade.
Ah, that'll be when the next release comes out probably.
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Will there be any new maps included in this version?
Also mappers should probably know that zakath made some new standards for trying to get a map to be in the default mappack.
no new maps for now. We will publish the standards when they are finished :)
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It would probably be a good idea to update devs.soldat.pl's scripting database for the new functions, or post anything that would guide us through the new functions (like Drawtext, etc.).
:)
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Ehh, actually, there's something I'd like to report. Me and TheOne have played together a few days ago and recorded some demos showing these bugs (and then I completely forgot about them):
1) Something odd happening with Saw hit detection, where in some cases (when saw blade is very close to the character) there would be blood spewing all over the place as if the saw is hitting the character, but he will take no damage. We've recorded demos from both my and his perspective. (see attachment)
2) A bug with /mercy command - when you use /mercy and switch weapons - they don't shoot blood anymore. Don't know if that's intended or not, but the actual bug is this: if, after using /mercy you don't move and wait for idle animation to play - instead of next idle animation your character will execute /mercy command on his own and kill himself.
3) A minor bug: when you stand very close to a character - your soldier will punch instead of shooting (as expected), however if you press reload and keep punching - you will see yourself punching and slooooowly reloading your gun at the same time. However everyone else will see you punching and shooting at the same time.
Demos for all 3 bugs and from different perspectives attached.
There's two more but I don't have demos of them:
4) You can throw flag through flagger-collides polygons if that polygon isn't too thick. It seems that flag doesn't actually move from player to where he's throwing it - the flag teleports a few feet away from the player, and only then flies where it's thrown. This causes flag to teleport through thin polygons.
5) Medkits, grenade kits, etc. also collide with flagger-collides polygons. If kits spawn inside a flagger-collides polygon - they'll spaz out and get stuck inside polygons or get launched in random directions outside of polygons.
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On a sidenote, should we post beta bugs in devlog threads, or bugtracker?
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Beta bugs should be posted in the beta topic.
1, 3) Old bugs, aren't they?
2) That was supposed to be fixed for b4. Which server did you play on?
4, 5) FryFry and me will look into them.
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1 and 3 may be old bugs, though I'm not 100% sure about 1 since I never thought of trying something like that before.
2 - unfortunately I don't remember which server we played on, but the bug is easy to reproduce so I'll try it again tomorrow.
Sorry I posted them here. :S
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2) A bug with /mercy command - when you use /mercy and switch weapons - they don't shoot blood anymore.
It's not really something that has to be fixed unless you want total perfection(and the day they take out blood saw is the day I quit).
Damn, looks like I have to quit...
... I suppose blood saw can lag... in some extremely rare circumstances.
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nice quote date, right there though!
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keep it up devs!
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keep it up devs!
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a month without any devlogs. It would be nice if you have some output
unless nothing had happened, people don't like to know about that
good work anyways
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a month without any devlogs. It would be nice if you have some output
unless nothing had happened, people don't like to know about that
good work anyways
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(http://25.media.tumblr.com/tumblr_m5hbxshnhm1qd5giho1_1280.jpg)
Hahaha , just a joke guys u'r awesome :D
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I'm busy lately sorry, I plan to release the RC soon aka <= 2 weeks and the next version <= 6 weeks.
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I'm busy lately sorry, I plan to release the RC soon aka <= 2 weeks and the next version <= 6 weeks.
« Reply #25 on: 16 February 2013, 14:34:47 »
04 March 2013, 10:19:42
2 weeks huh. Too much Youtube, Facebook and CoD?
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I'm busy lately sorry, I plan to release the RC soon aka <= 2 weeks and the next version <= 6 weeks.
« Reply #25 on: 16 February 2013, 14:34:47 »
04 March 2013, 10:19:42
2 weeks huh. Too much Youtube, Facebook and CoD?
Too much internal arguing and broken internet and last minute features/bugs (all except the internet thing are my fault). But excuses wont help.
Thanks for reminding me. Once the bug I added yesterday is fixed I'll create the RC.
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NEW DEVLOG PLOX.
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Heh, and I thought 6 weeks was too long. Oh well, maybe you'll get it done in 6 years.
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It would be nice if you either stopped pulling estimations out of your ass or kept the poor community up to date instead of stopping every sort of communication completely. A single bug has kept you from releasing for almost a month and a half?
yea i mad
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the new vers should be here already......
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you guys need to chill the fawk out
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I guess the devs are inactive... we have to reach them again
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@Adam: You seriously know how to annoy me.
This guy speaks my mind:
you guys need to chill the fawk out
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@DarkCrusade: come at me
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I believe loyal Soldat players have the right to be bothered by developers disappearing without a word. The sloppiness of this version's release is just another nail in Soldat's coffin.
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It was going really well up to some point...I don't really know what is going on in the team now. I'll poke around.
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Maybe they're just losing faith and interest in the game itself, which wouldn't surprise me. :/
Would be great if MM came back after he finished KAG and helps Soldat get a complete revamp.
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Would be great if MM came back after he finished KAG and helps Soldat get a complete revamp.
i wish he would :-\
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da fug
still not released?
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Guys, chillax... I'm pretty sure the devs got a good reason for this lack of updates, and even if they don't, it's not up to you to criticize their work/rush them. It will be released when it's ready...
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seen MM online, so i asked him if he knows maybe whats going on :P
MM sayd :
Shoozza had some issues im talking with him.
We'll get this new version released.
so no worry guys ;D ;D