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Official Content => Soldat Developer Log => Topic started by: 14th_account on January 14, 2013, 06:06:39 pm

Title: Devlog update (2013-01-14) Allllllmost done!
Post by: 14th_account on January 14, 2013, 06:06:39 pm
Pretty much all bugs mentioned in the beta topic have been fixed, as well as some other tweaks:


The only blocker left is that we're waiting for FryFry to fix some problem with polygon types because it broke a default map.

We'll have another beta or the actual release done soon. It's up to Shoozza which one you get.

Oh, and there's no funny image this week. Disappointed? Blame FryFry.
Title: Re: Devlog update (2012-01-14) Allllllmost done!
Post by: As de Espada on January 14, 2013, 06:32:43 pm
aaaaaaaaaaaaaalmost happy :P
good job devs, keep it up!
Title: Re: Devlog update (2012-01-14) Allllllmost done!
Post by: Furai on January 14, 2013, 06:34:47 pm
What is the status report on implementing autoupdater?
Title: Re: Devlog update (2012-01-14) Allllllmost done!
Post by: Prodigyx on January 14, 2013, 06:47:56 pm
My precioussssssssssss

 ;D
Title: Re: Devlog update (2012-01-14) Allllllmost done!
Post by: Rattle.Head on January 14, 2013, 06:53:01 pm
yehaaaaaaaaaa
Title: Re: Devlog update (2012-01-14) Allllllmost done!
Post by: McWise on January 14, 2013, 06:57:55 pm
This feels so awesome. So nice that Soldat is back alive  ;D
Title: Re: Devlog update (2012-01-14) Allllllmost done!
Post by: L[0ne]R on January 14, 2013, 10:45:16 pm
No funny image. WORST DEV LOG EVER.
Title: Re: Devlog update (2012-01-14) Allllllmost done!
Post by: Shoozza on January 14, 2013, 11:22:04 pm
What is the status report on implementing autoupdater?
Autoupdater will not be included in this version so we have more time to work on it.
Title: Re: Devlog update (2012-01-14) Allllllmost done!
Post by: Bonecrusher on January 15, 2013, 06:04:03 am
What about unresolved bugs from mantis?
Title: Re: Devlog update (2012-01-14) Allllllmost done!
Post by: 14th_account on January 15, 2013, 06:48:28 am
All 140 of them? They'll be fixed over the next decade.
Title: Re: Devlog update (2012-01-14) Allllllmost done!
Post by: DutchFlame on January 15, 2013, 07:38:53 am
Will there be any new maps included in this version?

Also mappers should probably know that zakath made some new standards for trying to get a map to be in the default mappack.
Title: Re: Devlog update (2012-01-14) Allllllmost done!
Post by: Rainy on January 15, 2013, 10:10:29 am
Nice.  8)
Title: Re: Devlog update (2012-01-14) Allllllmost done!
Post by: Tehbugerz0r on January 15, 2013, 10:33:08 am
All 140 of them? They'll be fixed over the next decade.
Ah, that'll be when the next release comes out probably.
Title: Re: Devlog update (2012-01-14) Allllllmost done!
Post by: As de Espada on January 15, 2013, 11:16:39 am
Will there be any new maps included in this version?

Also mappers should probably know that zakath made some new standards for trying to get a map to be in the default mappack.
no new maps for now. We will publish the standards when they are finished :)
Title: Re: Devlog update (2012-01-14) Allllllmost done!
Post by: squiddy on January 15, 2013, 09:44:26 pm
It would probably be a good idea to update devs.soldat.pl's scripting database for the new functions, or post anything that would guide us through the new functions (like Drawtext, etc.).

:)
Title: Re: Devlog update (2012-01-14) Allllllmost done!
Post by: L[0ne]R on January 15, 2013, 10:26:17 pm
Ehh, actually, there's something I'd like to report. Me and TheOne have played together a few days ago and recorded some demos showing these bugs (and then I completely forgot about them):
1) Something odd happening with Saw hit detection, where in some cases (when saw blade is very close to the character) there would be blood spewing all over the place as if the saw is hitting the character, but he will take no damage. We've recorded demos from both my and his perspective. (see attachment)

2) A bug with /mercy command - when you use /mercy and switch weapons - they don't shoot blood anymore. Don't know if that's intended or not, but the actual bug is this: if, after using /mercy you don't move and wait for idle animation to play - instead of next idle animation your character will execute /mercy command on his own and kill himself.

3) A minor bug: when you stand very close to a character - your soldier will punch instead of shooting (as expected), however if you press reload and keep punching - you will see yourself punching and slooooowly reloading your gun at the same time. However everyone else will see you punching and shooting at the same time.

Demos for all 3 bugs and from different perspectives attached.
There's two more but I don't have demos of them:

4) You can throw flag through flagger-collides polygons if that polygon isn't too thick. It seems that flag doesn't actually move from player to where he's throwing it - the flag teleports a few feet away from the player, and only then flies where it's thrown. This causes flag to teleport through thin polygons.

5) Medkits, grenade kits, etc. also collide with flagger-collides polygons. If kits spawn inside a flagger-collides polygon - they'll spaz out and get stuck inside polygons or get launched in random directions outside of polygons.



-----
On a sidenote, should we post beta bugs in devlog threads, or bugtracker?
Title: Re: Devlog update (2012-01-14) Allllllmost done!
Post by: 14th_account on January 16, 2013, 03:06:42 am
Beta bugs should be posted in the beta topic.

1, 3) Old bugs, aren't they?

2) That was supposed to be fixed for b4. Which server did you play on?

4, 5) FryFry and me will look into them.
Title: Re: Devlog update (2013-01-14) Allllllmost done!
Post by: L[0ne]R on January 16, 2013, 03:38:25 am
1 and 3 may be old bugs, though I'm not 100% sure about 1 since I never thought of trying something like that before.
2 - unfortunately I don't remember which server we played on, but the bug is easy to reproduce so I'll try it again tomorrow.

Sorry I posted them here. :S
Title: Re: Devlog update (2013-01-14) Allllllmost done!
Post by: Tehbugerz0r on January 16, 2013, 07:20:12 am
2) A bug with /mercy command - when you use /mercy and switch weapons - they don't shoot blood anymore.

It's not really something that has to be fixed unless you want total perfection(and the day they take out blood saw is the day I quit).
Damn, looks like I have to quit...
... I suppose blood saw can lag... in some extremely rare circumstances.
Title: Re: Devlog update (2013-01-14) Allllllmost done!
Post by: McWise on January 17, 2013, 04:44:07 pm
nice quote date, right there though!
Title: Re: Devlog update (2013-01-14) Allllllmost done!
Post by: CheeSeMan. on January 28, 2013, 01:04:45 pm
keep it up devs!
Title: Re: Devlog update (2013-01-14) Allllllmost done!
Post by: dezerteuR on February 12, 2013, 07:29:21 pm
keep it up devs!
Title: Re: Devlog update (2013-01-14) Allllllmost done!
Post by: As de Espada on February 13, 2013, 12:42:58 am
a month without any devlogs. It would be nice if you have some output
unless nothing had happened, people don't like to know about that

good work anyways
Title: Re: Devlog update (2013-01-14) Allllllmost done!
Post by: DutchFlame on February 13, 2013, 07:15:19 pm
a month without any devlogs. It would be nice if you have some output
unless nothing had happened, people don't like to know about that

good work anyways
Title: Re: Devlog update (2013-01-14) Allllllmost done!
Post by: Vucgy92 on February 14, 2013, 04:00:05 am
(http://25.media.tumblr.com/tumblr_m5hbxshnhm1qd5giho1_1280.jpg)
Hahaha , just a joke guys u'r awesome :D
Title: Re: Devlog update (2013-01-14) Allllllmost done!
Post by: Shoozza on February 16, 2013, 01:34:47 am
I'm busy lately sorry, I plan to release the RC soon aka <= 2 weeks and the next version <= 6 weeks.
Title: Re: Devlog update (2013-01-14) Allllllmost done!
Post by: Tehbugerz0r on March 03, 2013, 09:24:33 pm
I'm busy lately sorry, I plan to release the RC soon aka <= 2 weeks and the next version <= 6 weeks.

Quote from: Post Time
« Reply #25 on: 16 February 2013, 14:34:47 »
Quote from: Current Time
04 March 2013, 10:19:42

2 weeks huh. Too much Youtube, Facebook and CoD?
Title: Re: Devlog update (2013-01-14) Allllllmost done!
Post by: Shoozza on March 04, 2013, 01:26:23 am
I'm busy lately sorry, I plan to release the RC soon aka <= 2 weeks and the next version <= 6 weeks.

Quote from: Post Time
« Reply #25 on: 16 February 2013, 14:34:47 »
Quote from: Current Time
04 March 2013, 10:19:42

2 weeks huh. Too much Youtube, Facebook and CoD?
Too much internal arguing and broken internet and last minute features/bugs (all except the internet thing are my fault). But excuses wont help.

Thanks for reminding me. Once the bug I added yesterday is fixed I'll create the RC.
Title: Re: Devlog update (2013-01-14) Allllllmost done!
Post by: nosejj on March 04, 2013, 05:30:31 am
NEW DEVLOG PLOX.
Title: Re: Devlog update (2013-01-14) Allllllmost done!
Post by: Tehbugerz0r on April 07, 2013, 10:20:39 pm
Heh, and I thought 6 weeks was too long. Oh well, maybe you'll get it done in 6 years.
Title: Re: Devlog update (2013-01-14) Allllllmost done!
Post by: Dusty on April 13, 2013, 10:13:29 am
It would be nice if you either stopped pulling estimations out of your ass or kept the poor community up to date instead of stopping every sort of communication completely. A single bug has kept you from releasing for almost a month and a half?

yea i mad
Title: Re: Devlog update (2013-01-14) Allllllmost done!
Post by: Adam on April 13, 2013, 02:00:24 pm
the new vers should be here already......
Title: Re: Devlog update (2013-01-14) Allllllmost done!
Post by: Break on April 14, 2013, 02:03:58 am
you guys need to chill the fawk out
Title: Re: Devlog update (2013-01-14) Allllllmost done!
Post by: As de Espada on April 14, 2013, 10:55:04 am
I guess the devs are inactive... we have to reach them again
Title: Re: Devlog update (2013-01-14) Allllllmost done!
Post by: DarkCrusade on April 14, 2013, 05:45:39 pm
@Adam: You seriously know how to annoy me.

This guy speaks my mind:

you guys need to chill the fawk out
Title: Re: Devlog update (2013-01-14) Allllllmost done!
Post by: Adam on April 14, 2013, 06:34:24 pm
@DarkCrusade: come at me
Title: Re: Devlog update (2013-01-14) Allllllmost done!
Post by: Tehbugerz0r on April 16, 2013, 05:44:33 am
I believe loyal Soldat players have the right to be bothered by developers disappearing without a word. The sloppiness of this version's release is just another nail in Soldat's coffin.
Title: Re: Devlog update (2013-01-14) Allllllmost done!
Post by: Furai on April 16, 2013, 06:24:47 am
It was going really well up to some point...I don't really know what is going on in the team now. I'll poke around.
Title: Re: Devlog update (2013-01-14) Allllllmost done!
Post by: L[0ne]R on April 16, 2013, 11:34:26 am
Maybe they're just losing faith and interest in the game itself, which wouldn't surprise me. :/
Would be great if MM came back after he finished KAG and helps Soldat get a complete revamp.
Title: Re: Devlog update (2013-01-14) Allllllmost done!
Post by: GhostRiderSwiss on April 16, 2013, 01:52:06 pm
Would be great if MM came back after he finished KAG and helps Soldat get a complete revamp.

i wish he would  :-\

Title: Re: Devlog update (2013-01-14) Allllllmost done!
Post by: chox on April 16, 2013, 02:51:41 pm
da fug
still not released?
Title: Re: Devlog update (2013-01-14) Allllllmost done!
Post by: squiddy on April 17, 2013, 08:03:39 pm
Guys, chillax... I'm pretty sure the devs got a good reason for this lack of updates, and even if they don't, it's not up to you to criticize their work/rush them. It will be released when it's ready...
Title: Re: Devlog update (2013-01-14) Allllllmost done!
Post by: GhostRiderSwiss on April 18, 2013, 11:18:28 am
seen MM online, so i asked him if he knows maybe whats going on :P

MM sayd :
Quote
Shoozza had some issues im talking with him.
We'll get this new version released.

so no worry guys  ;D ;D