Official Soldat Forums
Official Content => News => Topic started by: Shoozza on August 04, 2013, 05:03:47 pm
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I'm happy to announce the next version of Soldat: Soldat 1.6.5!
In this release we mainly focused on fixing the major bugs in 1.6.4 and earlier versions.
We also tried to release as soon as possible.
A few bugfix highlights this new version brings:
(http://static.soldat.pl/images/soldat165_fixed_ctf_dropdown_av_thumb.png) (http://static.soldat.pl/images/soldat165_fixed_ctf_dropdown_av.png)
Fixed access violations occuring on ctf_Dropdown.
(http://static.soldat.pl/images/soldat165_fixed_wrong_player_hit_thumb.png) (http://static.soldat.pl/images/soldat165_fixed_wrong_player_hit.png)
Fixed wrong player getting hit by bullet when players
are standing close to each other.
(http://static.soldat.pl/images/soldat165_fixed_playername_cut_off_thumb.png) (http://static.soldat.pl/images/soldat165_fixed_playername_cut_off.png)
Fixed 24th character in player name being cut off.
Fixed big event messages weren't size-adjusted for resolutions other than 4:3.
You can find the download links at the end of this post.
Soldat 1.6.5 changelog:
- Added workaround for black window in fullscreen mode on Windows 8 and later
- Modified Scale_Interface=0 in soldat.ini can now also be used by unregistered players #338
- Modified Scale_Interface to be enabled by default
- Modified piercing kill shots' exit speed changed from 90% to 75%
- Fixed flags and kits becoming black in windowed mode when tabbing out of the game and back in
- Fixed cant see through bullet collide polygon in realistic #348
- Fixed range errors caused by too small admin and remote ip arrays in client server
- Fixed scaling of crosshair and player indicator even though Scale_Interface=0 was set #336
- Fixed missing bonus power-up countdown texts #351
- Fixed wrong player getting hit by bullet when players are standing close to each other
- Fixed hit detection issue immediately after a bullet pierces
- Fixed big event messages weren't size-adjusted for resolutions other than 4:3 #174
- Fixed player and flag positions on the minimap were slightly off #221
- Fixed access violations caused by parachutes #340
- Fixed 24th character in player name being cut off #140
- Fixed controls momentarily locking when throwing knife #287
- Fixed esc menu 1,2,3,4 shortcuts work while writing kick vote message #349
- Fixed !,@,#,$ (keys on 1,2,3,4) work with esc menu
- Fixed the escape menu's team selection hotkey not working in non-team based modes #366
- Fixed the escape menu's team selection hotkey instantly assigning you to Delta Team in TDM
Soldatserver 2.7.5 changelog:
- Added FormatFloat to SC3 API
- Modified the PacketRate_Adjusting option - that increases the send rate when there are few players - to always be enabled on servers
- Modified piercing kill shots' exit speed changed from 90% to 75%
- Modified only drop packets instead of kickban on duplicate bullet packet detection
- Fixed daemon mode for soldatserver_legacy (#332, #343)
- Fixed /recompile <name> doesn't remove old script from queue
- Fixed /recompile leaks memory #344
- Fixed /addbot without team parameter adds bot to random team
- Fixed different object styles in SpawnObject() and GetObjectStat() #346
- Fixed wrong player getting hit by bullet when players are standing close to each other
- Fixed hit detection issue immediately after a bullet pierces
- Fixed flood kicks when server admins didn't properly patch their servers #341
- Fixed OnWeaponChange triggers 3 times instead of 1 #355
- Fixed OnPlayerDamage() and OnPlayerDamageEx() register damage when victim is dead. #347
- Fixed /recompile could sometimes crash the server
- Fixed OnKill - WeaponType is unpredictable #356
- Fixed not all spectator slots could be filled
Weaponmod changes:
Normal:
Changes from 1.6.4 -> 1.6.5
Deagles dmg -2
HK MP5 dmg -2
Ak dmg -1
Steyr dmg -2
Spas dmg -1
Barrett moveacc +1
Realistic:
None!
Map changes:
CTF
Ash, B2b, Blade, Death, Equinox, Guardian, Hormone, IceBeam, Kampf, Lanubya, Laos, MFM, Maya, Nuubia, Raspberry, Rotten, Ruins, Run, Scorpion, Snakebite, Steel, Triumph, Viet, Voland, X
Modified moved spawn points to be of equal height as a quick-fix for getting wrong weapons at spawn
Crucifix
Fixed lowered spawn points to prevent fall damage in realistic mode
Downloads:
Soldat 1.6.5 Full (http://soldat.thd.vg/en/download/soldat165.zip)
Soldat 1.6.5 Patch (for 1.6.4 only) (http://soldat.thd.vg/en/download/soldatpatch164-165.zip)
Server 2.7.5 Full (http://soldat.thd.vg/en/download/soldatserver2.7.5_1.6.5.zip)
Server 2.7.5 Patch (for 2.7.4 only) (http://soldat.thd.vg/en/download/serverpatch2.7.4-2.7.5.zip)
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So fast even I didn't see it coming until the last minute. GJ fixing those bugs with superspeed while I was away!
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Wow. That was fast.
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Nice great job :D
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Why do you get bink from teammates when using rett?
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(HK MP5 dmg -2
Steyr dmg -2 )
finally I can load the 2nd bullet in ruger before I die. good luck killing porquilho now.
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Just noticed that i forget to include up to date update.sh and update.txt files
here the original content:
update.sh
#!/bin/bash
PATCH_DIR=$(cd $(dirname "$0");pwd)
if [ $# -eq 0 ]; then
TARGET_DIR="$PATCH_DIR"
elif [ $# -eq 1 ]; then
TARGET_DIR=$(cd "$1";pwd)
else
echo "Usage: ./update.sh soldatserver_dir"
echo "If you want to patch multiple servers at the same time you can use the *nix utility find:"
echo "Example: find server* -maxdepth 0 -exec ./update.sh \"{}\" \\;"
exit
fi
if [ ! -d "$TARGET_DIR" ]; then
echo "Usage: ./update.sh soldatserver_dir"
exit
fi
if [ ! -f "$TARGET_DIR/soldat.ini" ]; then
echo "Usage: ./update.sh soldatserver_dir"
exit
fi
echo "Patching server: $TARGET_DIR"
cd $TARGET_DIR
if [ "$PATCH_DIR" != "$TARGET_DIR" ]; then
cp -r $PATCH_DIR/* .
fi
rm -rf ./update.txt ./update.sh ./soldatserver.exe ./soldatserver_lazarus.exe ./soldatserver_delphi.exe ./soldatserver_legacy.exe ./soldatserver_lazarus ./soldatserver_delphi
if [ -f "./soldatserver" ]; then
chmod +x ./soldatserver
fi
if [ -f "./soldatserver_legacy" ]; then
chmod +x ./soldatserver_legacy
fi
if [ -f "./soldatserver_osx" ]; then
chmod +x ./soldatserver_osx
fi
sed -i "/PacketRate_Adjusting=.*/d" "$TARGET_DIR/soldat.ini"
echo "Patched!"
update.txt
How to update the server:
If you're on *nix run the update.sh script in the patch directory to automatically patch the server.
To manually update the patch, do the following steps:
1) Add all the files (overwrite existing files) from the patch, except for update.txt and soldat.ini
2) Remove following entries in your existing soldat.ini:
PacketRate_Adjusting=1
3) chmod +x the soldatserver* files
Done!
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does this mean the wm will remain fucked up? Soldat is dead to me -_-
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lol Great Job. Lets hawk around ::)
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STEYR -2 DMG? OMG
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first gather feels better than before :o ... can't really make an opinion before a cw though.
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HK MP5 dmg -2 ??? WHY? It should be -1, imo. :D
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Nice job guys. Does this make 1.6.4 the shortest release ever?
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Good job on the release guys. It seems a lot smoother now! :D
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Great version!
Played a gather and it feels definitely better than 1.6.4. I just think Steyr is still too opped :(
Overall, great work! :D
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Alright this is good again, can still tie even if you're 40-50 kills behind.
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WTF another version?!!! The bugs ot rotten are fixed?...
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Such a brief release, good choice to do it so fast anyways! well done.
cant wait to test some things out
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Sounds great, will update my servers soon :)
Thanks for the quick action dev team!
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Why do you get bink from teammates when using rett?
You don't. The green dot on the upper right on my screen is atleast not affected.
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Why do you get bink from teammates when using rett?
You don't. The green dot on the upper right on my screen is atleast not affected.
Am I wrong or the "green dot" changes with your ping, not bink?
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You're right. The green dot indicates ping, definitely not bink. Bink is shown by the size of the crosshair.
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asdf, I forgot what was what.
anyway, the cursor doesn't get bigger either.
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People having problems with interfaces - change scale_interface to 0 in soldat.ini
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Good job! I can't wait to play next month! :)
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FPS drop lags so annoying.
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Is there a way to adjust the size of the text? eg. Kill Console, F1 Menu, Chat.
Setting Scale_Interface to any value higher than 1 also makes the crosshair huge. :/
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Is there a way to adjust the size of the text? eg. Kill Console, F1 Menu, Chat.
Setting Scale_Interface to any value higher than 1 also makes the crosshair huge. :/
set it to 0
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You can chagne font's settings in txt\font.ini if you don't like the default settings.
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asdf, I forgot what was what.
anyway, the cursor doesn't get bigger either.
You do get bink from teammates when using rett...
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Is the vignette a new addition or something?
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asdf, I forgot what was what.
anyway, the cursor doesn't get bigger either.
You do get bink from teammates when using rett...
Apparently you have to be mooving in order to reproduce it, you were right. It's now reported in mantis and will be fixed/removed so you no longer get bink from teammates. Do you know any more bugs?
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asdf, I forgot what was what.
anyway, the cursor doesn't get bigger either.
You do get bink from teammates when using rett...
Thank you. Reproduced and added to mantis.
See: http://bugs.soldat.pl/view.php?id=398 (http://bugs.soldat.pl/view.php?id=398)