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Official Content => News => Topic started by: Shoozza on August 04, 2013, 05:03:47 pm

Title: SOLDAT 1.6.5 RELEASED!
Post by: Shoozza on August 04, 2013, 05:03:47 pm
I'm happy to announce the next version of Soldat: Soldat 1.6.5!

In this release we mainly focused on fixing the major bugs in 1.6.4 and earlier versions.
We also tried to release as soon as possible.


A few bugfix highlights this new version brings:

(http://static.soldat.pl/images/soldat165_fixed_ctf_dropdown_av_thumb.png) (http://static.soldat.pl/images/soldat165_fixed_ctf_dropdown_av.png)
Fixed access violations occuring on ctf_Dropdown.


(http://static.soldat.pl/images/soldat165_fixed_wrong_player_hit_thumb.png) (http://static.soldat.pl/images/soldat165_fixed_wrong_player_hit.png)
Fixed wrong player getting hit by bullet when players
are standing close to each other.


(http://static.soldat.pl/images/soldat165_fixed_playername_cut_off_thumb.png) (http://static.soldat.pl/images/soldat165_fixed_playername_cut_off.png)
Fixed 24th character in player name being cut off.
Fixed big event messages weren't size-adjusted for resolutions other than 4:3.



You can find the download links at the end of this post.

Soldat 1.6.5 changelog:
- Added workaround for black window in fullscreen mode on Windows 8 and later
- Modified Scale_Interface=0 in soldat.ini can now also be used by unregistered players #338
- Modified Scale_Interface to be enabled by default
- Modified piercing kill shots' exit speed changed from 90% to 75%
- Fixed flags and kits becoming black in windowed mode when tabbing out of the game and back in
- Fixed cant see through bullet collide polygon in realistic #348
- Fixed range errors caused by too small admin and remote ip arrays in client server
- Fixed scaling of crosshair and player indicator even though Scale_Interface=0 was set #336
- Fixed missing bonus power-up countdown texts #351
- Fixed wrong player getting hit by bullet when players are standing close to each other
- Fixed hit detection issue immediately after a bullet pierces
- Fixed big event messages weren't size-adjusted for resolutions other than 4:3 #174
- Fixed player and flag positions on the minimap were slightly off #221
- Fixed access violations caused by parachutes #340
- Fixed 24th character in player name being cut off #140
- Fixed controls momentarily locking when throwing knife #287
- Fixed esc menu 1,2,3,4 shortcuts work while writing kick vote message #349
- Fixed !,@,#,$ (keys on 1,2,3,4) work with esc menu
- Fixed the escape menu's team selection hotkey not working in non-team based modes #366
- Fixed the escape menu's team selection hotkey instantly assigning you to Delta Team in TDM


Soldatserver 2.7.5 changelog:
- Added FormatFloat to SC3 API
- Modified the PacketRate_Adjusting option - that increases the send rate when there are few players - to always be enabled on servers
- Modified piercing kill shots' exit speed changed from 90% to 75%
- Modified only drop packets instead of kickban on duplicate bullet packet detection
- Fixed daemon mode for soldatserver_legacy (#332, #343)
- Fixed /recompile <name> doesn't remove old script from queue
- Fixed /recompile leaks memory #344
- Fixed /addbot without team parameter adds bot to random team
- Fixed different object styles in SpawnObject() and GetObjectStat() #346
- Fixed wrong player getting hit by bullet when players are standing close to each other
- Fixed hit detection issue immediately after a bullet pierces
- Fixed flood kicks when server admins didn't properly patch their servers #341
- Fixed OnWeaponChange triggers 3 times instead of 1 #355
- Fixed OnPlayerDamage() and OnPlayerDamageEx() register damage when victim is dead. #347
- Fixed /recompile could sometimes crash the server
- Fixed OnKill - WeaponType is unpredictable #356
- Fixed not all spectator slots could be filled


Weaponmod changes:
Normal:

Changes from 1.6.4 -> 1.6.5
Deagles      dmg -2
HK MP5       dmg -2
Ak           dmg -1
Steyr        dmg -2
Spas         dmg -1
Barrett      moveacc +1

Realistic:

None!


Map changes:
CTF

Ash, B2b, Blade, Death, Equinox, Guardian, Hormone, IceBeam, Kampf, Lanubya, Laos, MFM, Maya, Nuubia, Raspberry, Rotten, Ruins, Run, Scorpion, Snakebite, Steel, Triumph, Viet, Voland, X
Modified moved spawn points to be of equal height as a quick-fix for getting wrong weapons at spawn

Crucifix
Fixed lowered spawn points to prevent fall damage in realistic mode


Downloads:
Soldat 1.6.5 Full (http://soldat.thd.vg/en/download/soldat165.zip)
Soldat 1.6.5 Patch (for 1.6.4 only) (http://soldat.thd.vg/en/download/soldatpatch164-165.zip)

Server 2.7.5 Full (http://soldat.thd.vg/en/download/soldatserver2.7.5_1.6.5.zip)
Server 2.7.5 Patch (for 2.7.4 only) (http://soldat.thd.vg/en/download/serverpatch2.7.4-2.7.5.zip)
Title: Re: SOLDAT 1.6.5 RELEASED!
Post by: Fryer on August 04, 2013, 05:12:14 pm
So fast even I didn't see it coming until the last minute. GJ fixing those bugs with superspeed while I was away!
Title: Re: SOLDAT 1.6.5 RELEASED!
Post by: xmRipper on August 04, 2013, 05:13:21 pm
Wow. That was fast.
Title: Re: SOLDAT 1.6.5 RELEASED!
Post by: CheeSeMan. on August 04, 2013, 05:16:37 pm
Nice great job :D
Title: Re: SOLDAT 1.6.5 RELEASED!
Post by: Adam on August 04, 2013, 05:24:03 pm
Why do you get bink from teammates when using rett?
Title: Re: SOLDAT 1.6.5 RELEASED!
Post by: porquilho on August 04, 2013, 05:30:31 pm
(HK MP5       dmg -2
Steyr        dmg -2 )

finally I can load the 2nd bullet in ruger before I die. good luck killing porquilho now.
Title: Re: SOLDAT 1.6.5 RELEASED!
Post by: Shoozza on August 04, 2013, 05:44:20 pm
Just noticed that i forget to include up to date update.sh and update.txt files

here the original content:

update.sh
Quote
#!/bin/bash

PATCH_DIR=$(cd $(dirname "$0");pwd)
if [ $# -eq 0 ]; then
        TARGET_DIR="$PATCH_DIR"
elif [ $# -eq 1 ]; then
        TARGET_DIR=$(cd "$1";pwd)
else
        echo "Usage: ./update.sh soldatserver_dir"
        echo "If you want to patch multiple servers at the same time you can use the *nix utility find:"
        echo "Example: find server* -maxdepth 0 -exec ./update.sh \"{}\" \\;"
        exit
fi

if [ ! -d "$TARGET_DIR" ]; then
        echo "Usage: ./update.sh soldatserver_dir"
        exit
fi

if [ ! -f "$TARGET_DIR/soldat.ini" ]; then
        echo "Usage: ./update.sh soldatserver_dir"
        exit
fi

echo "Patching server: $TARGET_DIR"

cd $TARGET_DIR

if [ "$PATCH_DIR" != "$TARGET_DIR" ]; then
        cp -r $PATCH_DIR/* .
fi

rm -rf ./update.txt ./update.sh ./soldatserver.exe ./soldatserver_lazarus.exe ./soldatserver_delphi.exe ./soldatserver_legacy.exe ./soldatserver_lazarus ./soldatserver_delphi
if [ -f "./soldatserver" ]; then
        chmod +x ./soldatserver
fi
if [ -f "./soldatserver_legacy" ]; then
        chmod +x ./soldatserver_legacy
fi

if [ -f "./soldatserver_osx" ]; then
        chmod +x ./soldatserver_osx
fi

sed -i "/PacketRate_Adjusting=.*/d" "$TARGET_DIR/soldat.ini"

echo "Patched!"

update.txt
Quote
How to update the server:

If you're on *nix run the update.sh script in the patch directory to automatically patch the server.
To manually update the patch, do the following steps:

1) Add all the files (overwrite existing files) from the patch, except for update.txt and soldat.ini
2) Remove following entries in your existing soldat.ini:
     PacketRate_Adjusting=1
3) chmod +x the soldatserver* files

Done!
Title: Re: SOLDAT 1.6.5 RELEASED!
Post by: ginn on August 04, 2013, 05:46:54 pm
does this mean the wm will remain fucked up? Soldat is dead to me -_-
Title: Re: SOLDAT 1.6.5 RELEASED!
Post by: Flym on August 04, 2013, 05:48:35 pm
lol Great Job. Lets hawk around  ::)
Title: Re: SOLDAT 1.6.5 RELEASED!
Post by: Raged` on August 04, 2013, 06:23:11 pm
STEYR -2 DMG? OMG
Title: Re: SOLDAT 1.6.5 RELEASED!
Post by: ginn on August 04, 2013, 06:28:31 pm
first gather feels better than before :o ... can't really make an opinion before a cw though.
Title: Re: SOLDAT 1.6.5 RELEASED!
Post by: Atomic on August 04, 2013, 06:30:37 pm
HK MP5 dmg -2 ??? WHY?  It should be -1, imo. :D
Title: Re: SOLDAT 1.6.5 RELEASED!
Post by: jrgp on August 04, 2013, 06:39:08 pm
Nice job guys. Does this make 1.6.4 the shortest release ever?
Title: Re: SOLDAT 1.6.5 RELEASED!
Post by: Atomic on August 04, 2013, 07:04:04 pm
Good job on the release guys.  It seems a lot smoother now! :D
Title: Re: SOLDAT 1.6.5 RELEASED!
Post by: squiddy on August 04, 2013, 07:09:07 pm
Great version!

Played a gather and it feels definitely better than 1.6.4. I just think Steyr is still too opped :(
Overall, great work! :D
Title: Re: SOLDAT 1.6.5 RELEASED!
Post by: ginn on August 04, 2013, 08:24:24 pm
Alright this is good again, can still tie even if you're 40-50 kills behind.
Title: Re: SOLDAT 1.6.5 RELEASED!
Post by: Bait] on August 04, 2013, 11:30:18 pm
WTF another version?!!! The bugs ot rotten are fixed?...
Title: Re: SOLDAT 1.6.5 RELEASED!
Post by: Vos on August 05, 2013, 01:57:02 am
Such a brief release, good choice to do it so fast anyways! well done.

cant wait to test some things out
Title: Re: SOLDAT 1.6.5 RELEASED!
Post by: Denacke on August 05, 2013, 02:58:32 am
Sounds great, will update my servers soon :)

Thanks for the quick action dev team!
Title: Re: SOLDAT 1.6.5 RELEASED!
Post by: homerofgods on August 05, 2013, 04:55:10 am
Why do you get bink from teammates when using rett?
You don't. The green dot on the upper right on my screen is atleast not affected.
Title: Re: SOLDAT 1.6.5 RELEASED!
Post by: Mighty on August 05, 2013, 02:29:08 pm
Why do you get bink from teammates when using rett?
You don't. The green dot on the upper right on my screen is atleast not affected.

Am I wrong or the "green dot" changes with your ping, not bink?
Title: Re: SOLDAT 1.6.5 RELEASED!
Post by: Furai on August 05, 2013, 05:42:54 pm
You're right. The green dot indicates ping, definitely not bink. Bink is shown by the size of the crosshair.
Title: Re: SOLDAT 1.6.5 RELEASED!
Post by: homerofgods on August 05, 2013, 07:20:48 pm
asdf, I forgot what was what.
anyway, the cursor doesn't get bigger either.
Title: Re: SOLDAT 1.6.5 RELEASED!
Post by: Furai on August 06, 2013, 07:55:39 am
People having problems with interfaces - change scale_interface to 0 in soldat.ini
Title: Re: SOLDAT 1.6.5 RELEASED!
Post by: nosejj on August 07, 2013, 10:48:40 pm
Good job! I can't wait to play next month! :)
Title: Re: SOLDAT 1.6.5 RELEASED!
Post by: amanita_muscaria on August 08, 2013, 04:29:45 pm
FPS drop lags so annoying.
Title: Re: SOLDAT 1.6.5 RELEASED!
Post by: Keldorn on August 09, 2013, 09:38:09 pm
Is there a way to adjust the size of the text? eg. Kill Console, F1 Menu, Chat.

Setting Scale_Interface to any value higher than 1 also makes the crosshair huge. :/
Title: Re: SOLDAT 1.6.5 RELEASED!
Post by: DutchFlame on August 09, 2013, 10:00:09 pm
Is there a way to adjust the size of the text? eg. Kill Console, F1 Menu, Chat.

Setting Scale_Interface to any value higher than 1 also makes the crosshair huge. :/

set it to 0
Title: Re: SOLDAT 1.6.5 RELEASED!
Post by: Viral on August 10, 2013, 06:57:02 am
You can chagne font's settings in txt\font.ini if you don't like the default settings.
Title: Re: SOLDAT 1.6.5 RELEASED!
Post by: Adam on August 14, 2013, 12:13:40 pm
asdf, I forgot what was what.
anyway, the cursor doesn't get bigger either.
You do get bink from teammates when using rett...
Title: Re: SOLDAT 1.6.5 RELEASED!
Post by: Blacksheepboy on August 21, 2013, 02:04:51 pm
Is the vignette a new addition or something?
Title: Re: SOLDAT 1.6.5 RELEASED!
Post by: homerofgods on August 23, 2013, 12:43:23 pm
asdf, I forgot what was what.
anyway, the cursor doesn't get bigger either.
You do get bink from teammates when using rett...
Apparently you have to be mooving in order to reproduce it, you were right. It's now reported in mantis and will be fixed/removed so you no longer get bink from teammates. Do you know any more bugs?
Title: Re: SOLDAT 1.6.5 RELEASED!
Post by: Bistoufly on August 23, 2013, 01:59:30 pm
asdf, I forgot what was what.
anyway, the cursor doesn't get bigger either.
You do get bink from teammates when using rett...

Thank you. Reproduced and added to mantis.

See: http://bugs.soldat.pl/view.php?id=398 (http://bugs.soldat.pl/view.php?id=398)