Official Soldat Forums
Official Content => News => Topic started by: Shoozza on September 09, 2013, 09:45:03 am
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Hello Soldat Players!
The next version of soldat is almost there!
We are trying release new versions more often so you get the latest fixes earlier.
To do this smoothly we need your help!
This is why we release the beta of Soldat 1.6.6 (aka Soldat 1.6.6b1) today.
Please test it and report bugs or give feedback, thank you!
(https://dl.dropboxusercontent.com/u/2394029/Screenshots/thumbsup-144.jpg)
Soldat 1.6.6b1 changelog:
- Added the ability to roll out of prone when on ground
- Modified made self-bink halve accumulation rate anytime when crouched or proned, and not only when staying still
- Modified the unprone animation to be "slippery" so you don't lose momentum when touching ground with it
- Fixed players appearing to be in a prone position when they weren't #326
- Fixed player's momentum often vanishing when coming out of a roll #369
- Fixed proning and unproning would interrupt the Spas' reload #379
- Fixed unproning would interrupt the weapon throwing animation
- Fixed pressing both Left and Right should move you in the new direction #380
- Fixed unproning would interrupt the knife throwing animation #307
- Fixed proning and unproning would interrupt the weapon switching animation #317
- Fixed faster weapon switching glitch when pressing both [change weapon] and [throw weapon] keys by only allowing the latest of the two buttons pressed
- Fixed camera for spectators moved to top-left on map change #31 #373
- Fixed spectator camera still trying to follow kicked player #33
- Fixed spectator camera still trying to follow player that switched to spectator #34
- Fixed spectator camera defaulting to top-left in single player
- Fixed spectator camera defaulting to top-left when looking outside map bounds
- Fixed freecam didn't move smoothly in widescreen #277
- Fixed player names weren't centered in spectator mode
- Fixed off-screen teammate names weren't positioned correctly
- Fixed player indicator visible in the map's top-left corner when you're spectating
- Fixed OSX servers are displayed as Windows servers in Servers List
- Fixed team mates could be binked under some circumstances #398
- Fixed cannot join spectator team through ESC menu on Windows servers #408
- Fixed controls momentarily locking when throwing knife in online games #383
- Fixed knife throw while airborne would make it impossible to do a subsequent backflip in online games #314
- Fixed grenades couldn't be thrown when inside "only team player collides" polygons #123
- Fixed grenades couldn't be thrown when inside "flagger collides", "non-flagger collides" and "flag collides" polygons
- Fixed momentum being lost or not being able to immediately sidejump as a roll or backflip animation ends
- Fixed momentum being lost or not being able to immediately sidejump as an unprone animation ends
- Fixed not being able to immediately sidejump out of crouch
- Fixed TScriptTeam events wrongly exported
- Fixed GetPlayerStat(id,'primary') and PrimaryNum are the same IDs (#374)
- Fixed Map.Objects index span is limited to 32 (#381)
- Fixed debug=2 setting in soldat.ini crashes soldatserver #394
Soldatserver 2.7.6b1 changelog:
- Fixed TScriptTeam events wrongly exported
- Fixed GetPlayerStat(id,'primary') and PrimaryNum are the same IDs (#374)
- Fixed Map.Objects index span is limited to 32 (#381)
- Fixed debug=2 setting in soldat.ini crashes soldatserver #394
Maps 2.7.6b1 changelog:
- Modified ctf_Crucifix background color slightly lighter to make better contrast in the bottom
- Modified ctf_Crucifix darkened a little the white barbwires
- Modified ctf_Crucifix top and bottom colliders set from front to middle
- Fixed ctf_Crucifix large pillars set to back because they where too easy to hide players
Downloads:
Soldat 1.6.6b1 Full (http://static.soldat.pl/downloads/soldat166b1.zip)
Soldat 1.6.6b1 Patch (for 1.6.5 only) (http://static.soldat.pl/downloads/soldatpatch165-166b1.zip)
Server 2.7.6b1 Full (http://static.soldat.pl/downloads/soldatserver2.7.6_1.6.6b1.zip)
Server 2.7.6b1 Patch (for 2.7.5 only) (http://static.soldat.pl/downloads/serverpatch2.7.5-2.7.6b1.zip)
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Do we have any servers up and running?
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I just made one for the beta.
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I see that you work diligently to soldat, congratulations. When I get home I will try and let you know about problems!
Sent from my iPhone using Tapatalk - now Free (http://tapatalk.com/m/)
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I don't think we can whine anymore on the speed of updates :)
great work guys!
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Will test!
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No servers yet I guess... Not in my lobby at least
Soldatserver changelog is doubled under Soldat changelog :)
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I see the wm hasn't been touched at all, will it stay like this for the actual release? I wish you co-operated with some of the gather channels to tune the wm, as this way you would get a lot more feedback than from a public beta that only few people are interested to try because of the lack of players. Yes, it goes in a circle but public betas will never attract enough players to completely avoid bigger problems after the actual release.
I don't think we can whine anymore on the speed of updates :)
Cut the cycle to half with the auto-updater and we're on to something.
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Those changes to animations and knives made me jizz. Can't wait to test it!
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Is there a way to download the beta, installing it next to the stable one, and make it to use the maps/sceneries/etc from the stable's version folder? I don't want to overwrite the version and coping few GBs of maps and all this stuff is kind of waste of space, thats why i ask.
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Yes, you can create a directory junction in Windows to make e.g. your 1.6.6 maps folder point to 1.6.5. Delete or rename the 1.6.6 maps/scenery folder, then open a Run prompt and type:
mklink /J C:\Users\skoskav\Games\Soldat166b1\maps C:\Users\skoskav\Games\Soldat165\maps
mklink /J C:\Users\skoskav\Games\Soldat166b1\scenery-gfx C:\Users\skoskav\Games\Soldat165\scenery-gfx
...
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O, great. Thanks <3
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when will you nerf DE...
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Guys, good job.
Too soon to release these versions.
Try to develop this version. Next .... and next version it's funny [retard]
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So as I've been testing it today I've run only into one bug but later about that. I really like then new movement (probably has to be tweaked a bit here and there but I'm not a runner so I won't say anything about that). Overall game itself seems to run smoother.
As to the bug: the names of the team members are not at the edge of the screen for me. They appear in the middle or somewhere where they shouldn't. My guess it has something to do with scaling the interface.
My settings when I've noticed that were:
- Fullscreen 1440*900
- Windowed 1280*800
- Scale_Interface=0 (default: 1)
See attached screenshots.
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A lot of fixed bugs :)
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Good job!
The animation of the gostek from other monitor looks enjoyable, but i am not that sure about.
The main thing: no warping looking movement, if rather then a buggy looking movement without warps.
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This is very positive.
With that in mind, I see that rolling and backflipping is still affecting reload time, you didn't have time to implement it skoskav? (reload time should not be affected by rolling, backflipping or proning/unproning. Keep nading as it is)
And we still need to adjust the weapon mode! DE is ridiculous
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I see that rolling and backflipping is still affecting reload time, you didn't have time to implement it skoskav?
Didn't make it into 1.6.6. Hopefully 1.7 (which shouldn't be that far away either).
And we still need to adjust the weapon mode!
I've spent all my spare time developing rather than playing, and got neither much constructive feedback on IRC nor in the Weapon Balance Discussion board to go by. If you have any thoughts then post them there.
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Me and Fryer did some testing, I'm gonna mark the tested and working stuff in green, and the tested and not working stuff in red
The ones that have no color is not tested.
Soldat 1.6.6b1 changelog:
- Added the ability to roll out of prone when on ground
- Modified made self-bink halve accumulation rate anytime when crouched or proned, and not only when staying still
- Modified the unprone animation to be "slippery" so you don't lose momentum when touching ground with it
- Fixed players appearing to be in a prone position when they weren't #326
- Fixed player's momentum often vanishing when coming out of a roll #369
- Fixed proning and unproning would interrupt the Spas' reload #379
- Fixed unproning would interrupt the weapon throwing animation
- Fixed pressing both Left and Right should move you in the new direction #380
- Fixed unproning would interrupt the knife throwing animation #307
- Fixed proning and unproning would interrupt the weapon switching animation #317
- Fixed faster weapon switching glitch when pressing both [change weapon] and [throw weapon] keys by only allowing the latest of the two buttons pressed
- Fixed camera for spectators moved to top-left on map change #31 #373
- Fixed spectator camera still trying to follow kicked player #33
- Fixed spectator camera still trying to follow player that switched to spectator #34
- Fixed spectator camera defaulting to top-left in single player
- Fixed spectator camera defaulting to top-left when looking outside map bounds
- Fixed freecam didn't move smoothly in widescreen #277
- Fixed player names weren't centered in spectator mode
- Fixed off-screen teammate names weren't positioned correctly
- Fixed player indicator visible in the map's top-left corner when you're spectating
- Fixed OSX servers are displayed as Windows servers in Servers List
- Fixed team mates could be binked under some circumstances #398
- Fixed cannot join spectator team through ESC menu on Windows servers #408
- Fixed controls momentarily locking when throwing knife in online games #383
- Fixed knife throw while airborne would make it impossible to do a subsequent backflip in online games #314
- Fixed grenades couldn't be thrown when inside "only team player collides" polygons #123
- Fixed grenades couldn't be thrown when inside "flagger collides", "non-flagger collides" and "flag collides" polygons
- Fixed momentum being lost or not being able to immediately sidejump as a roll or backflip animation ends
- Fixed momentum being lost or not being able to immediately sidejump as an unprone animation ends
- Fixed not being able to immediately sidejump out of crouch
- Fixed TScriptTeam events wrongly exported
- Fixed GetPlayerStat(id,'primary') and PrimaryNum are the same IDs (#374)
- Fixed Map.Objects index span is limited to 32 (#381)
- Fixed debug=2 setting in soldat.ini crashes soldatserver #394
I will now comment on the red ones:
- Fixed faster weapon switching glitch when pressing both [change weapon] and [throw weapon] keys by only allowing the latest of the two buttons pressed
It seams to only work one way. If you press [throw weapon] then [change weapon] it will cancel the throwing and just change weapon as it should.
If you press [change weapon] then [throw weapon]it will mostly just change weapon, except for sometimes where it makes a quick change and drops the weapon.
- Fixed freecam didn't move smoothly in widescreen #277
If you remember how it was before, smooth one way and laggy the other way. Now it's laggy both ways instead of smooth both ways. ^.^ Your idea of smooth was not my idea of smooth atlest.
- Fixed team mates could be binked under some circumstances #398
You still get binked if someone on your team throws a nade on you, is it supposed to be like that? The other weapons sems ok.
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If you press [change weapon] then [throw weapon][/color]it will mostly just change weapon, except for sometimes where it makes a quick change and drops the weapon.
This was added to prevent you from accidentally dropping your primary when trying to throw the knife too quickly.
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- Fixed faster weapon switching glitch when pressing both [change weapon] and [throw weapon] keys by only allowing the latest of the two buttons pressed
It seams to only work one way. If you press [throw weapon] then [change weapon] it will cancel the throwing and just change weapon as it should.
If you press [change weapon] then [throw weapon]it will mostly just change weapon, except for sometimes where it makes a quick change and drops the weapon.
Intended behavior. Did you expect something different?
If you press [change weapon] then [throw weapon][/color]it will mostly just change weapon, except for sometimes where it makes a quick change and drops the weapon.
This was added to prevent you from accidentally dropping your primary when trying to throw the knife too quickly.
Nope. A fix for that was added 1.6.4. This fix is unrelated.
-[/color] Fixed freecam didn't move smoothly in widescreen #277
If you remember how it was before, smooth one way and laggy the other way. Now it's laggy both ways instead of smooth both ways. ^.^ Your idea of smooth was not my idea of smooth atlest.
By laggy I assume you mean that it has a deadzone in the middle of the screen where no movement occurs? That's how it was supposed to behave, but it got bugged in widescreen resolutions. I'll decrease the deadzone a bit then.
- Fixed team mates could be binked under some circumstances #398
You still get binked if someone on your team throws a nade on you, is it supposed to be like that? The other weapons sems ok.
That's a bug unrelated to the one I fixed. Though it sounds easily fixable so I'll look into it.
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- Fixed faster weapon switching glitch when pressing both [change weapon] and [throw weapon] keys by only allowing the latest of the two buttons pressed
It seams to only work one way. If you press [throw weapon] then [change weapon] it will cancel the throwing and just change weapon as it should.
If you press [change weapon] then [throw weapon]it will mostly just change weapon, except for sometimes where it makes a quick change and drops the weapon.
Intended behavior. Did you expect something different?
My bad, it works :)
- Fixed freecam didn't move smoothly in widescreen #277
If you remember how it was before, smooth one way and laggy the other way. Now it's laggy both ways instead of smooth both ways. ^.^ Your idea of smooth was not my idea of smooth atlest.
By laggy I assume you mean that it has a deadzone in the middle of the screen where no movement occurs? That's how it was supposed to behave, but it got bugged in widescreen resolutions. I'll decrease the deadzone a bit then.
Yes, make it as small as possible :)
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What about the part: if you press 3 buttons your movement gets blocked
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You're gonna have to be more specific, DutchFlame. It sounds like you've hit your key rollover limit, which depends on how little you paid for your keyboard. You can test your limit here: http://www.gigahype.com/nkey-rollover-test-page/
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Displaced names when Scale_Interface=0
http://bugs.soldat.pl/view.php?id=423
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Displaced names when Scale_Interface=0
http://bugs.soldat.pl/view.php?id=423
Fixed by skoskav, according to the bugtracker.
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You're gonna have to be more specific, DutchFlame. It sounds like you've hit your key rollover limit, which depends on how little you paid for your keyboard. You can test your limit here: http://www.gigahype.com/nkey-rollover-test-page/
in the earlier version you could press A W and D at the same time and do a backflip
If i try that now it blocks my movement and i move backwards somehow.
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Already fixed.
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.bmp files are prioritized over .png files, noticed this in gostek-gfx folder but it probably affects other folders too. This breaks modifications that use .png files.
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.bmp files are prioritized over .png files, noticed this in gostek-gfx folder but it probably affects other folders too. This breaks modifications that use .png files.
Yeah we had a discussion about that yesterday. And it was already changed back to how it was in 1.6.5