Official Soldat Forums

Soldat Talk => Game Improvements / Suggestions => Topic started by: nosejj on September 11, 2013, 07:11:03 pm

Title: /mute specs
Post by: nosejj on September 11, 2013, 07:11:03 pm
Simple, mute all spectators. During SCTFL (Soldat CTF League) sometime there's a lot of unnecessary commentary from spectators.
This simple command of "/mute specs" might save us all a pause or two, to tell people to be quiet.

Ty devs.
Title: Re: /mute specs
Post by: Shoozza on September 12, 2013, 02:33:49 am
I don't think we need to add this to the game.
SCTFL admins can implement this with the scriptcore.
Title: Re: /mute specs
Post by: Vos on September 12, 2013, 04:28:53 am
we're using a script that's called cwmode, if a spec talks twice within 20 sec or so, it gmutes the player for 150 sec, definitely recommended
Title: Re: /mute specs
Post by: Falcon` on September 12, 2013, 11:25:28 am
You can't really implement this in scriptcore yet. You can gmute them, sure, but you can't make them muted only to somebody (like /mute does).
Title: Re: /mute specs
Post by: Fryer on September 12, 2013, 12:27:01 pm
I also think not adding something trivial like this just because it can be done with scripts isn't the way to go. In the case with SCTFL, they don't even allow scripts to be activated on servers (because of hopefully obvious reasons).

I asked Nosejj to post this here for future reference, so I wouldn't forget that I want to implement it sometime soon.
Title: Re: /mute specs
Post by: SyavX on September 12, 2013, 01:34:15 pm
I suggest to add /muteteam <TEAM_ID> instead of just /mute specs.
Title: Re: /mute specs
Post by: nosejj on September 12, 2013, 05:20:07 pm
That's a good idea, Syvax.
1/2/3/4, 5 for spec. :)
Title: Re: /mute specs
Post by: Bistoufly on September 18, 2013, 06:38:16 pm
After discussing with Fryer,

The /muteteam <TEAM_ID> will be implemented in a future release.

Added to the tracker: http://bugs.soldat.pl/view.php?id=436
 

Title: Re: /mute specs
Post by: nosejj on October 15, 2014, 02:34:07 am
Any news on that?
Title: Re: /mute specs
Post by: Furai on October 15, 2014, 07:14:28 am
Maybe I should get access to the code. :P
Title: Re: /mute specs
Post by: darDar on October 15, 2014, 07:25:59 am
Maybe I should get access to the code. :P
Would be great either for the dev team as for you, for gaining further experience !
There is quite a large group of 'inactive" devs in the team right now. Adding some(one) more (even if it would just be for smaller tweaks) surely wouldn't hurt !
Title: Re: /mute specs
Post by: Mittsu on October 15, 2014, 10:23:01 am
it would also be cool to differentiate global chat muting and teamchat muting, for example what we want here is specs not being able to disrupt the match so it regards global chat, but still they should be able to speak on teamchat