Official Soldat Forums

Soldat Talk => Game Improvements / Suggestions => Topic started by: Greywolf on September 13, 2013, 09:56:08 am

Title: Make Weapons unfireble when moving
Post by: Greywolf on September 13, 2013, 09:56:08 am
For our mod its important to limit some weapons in their firecapability.

Before new weaponsmod.txt design i was able to do that via exploiting the settings.
now i cant anymore, even when cranking up the moveacc and so on.


therefore i ask for a new solution and suggest 2 ways:

clean: law has hardcoded limitation for that. Make that a selectable option (1,0) for all weapons (Fireble when moving)
unclean: allow negative values to work. then i could punish moving players with a minus on bulletspeed, via inherited speed. So their bullets would drop to ground without speed.


thx
Title: Re: Make Weapons unfireble when moving
Post by: smiluu on September 13, 2013, 10:32:57 am
Would be nice to have the freedom to mod the law to shoot while running/flying as well. If it already isn't. (?)
Title: Re: Make Weapons unfireble when moving
Post by: Shoozza on September 14, 2013, 06:50:54 pm
For our mod its important to limit some weapons in their firecapability.

Before new weaponsmod.txt design i was able to do that via exploiting the settings.
now i cant anymore, even when cranking up the moveacc and so on.


therefore i ask for a new solution and suggest 2 ways:

clean: law has hardcoded limitation for that. Make that a selectable option (1,0) for all weapons (Fireble when moving)
unclean: allow negative values to work. then i could punish moving players with a minus on bulletspeed, via inherited speed. So their bullets would drop to ground without speed.


thx
how did you do that in the past? and when did it stop working?
Title: Re: Make Weapons unfireble when moving
Post by: Greywolf on September 15, 2013, 03:10:19 pm
by moveacc.

with the new spefics i cannot make the wep that inprecise anymore then before.

before the arty shells would explode on player.
a very unclean way to solve it but still a solution.