Official Soldat Forums
Soldat Talk => Game Improvements / Suggestions => Topic started by: Greywolf on September 13, 2013, 09:56:08 am
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For our mod its important to limit some weapons in their firecapability.
Before new weaponsmod.txt design i was able to do that via exploiting the settings.
now i cant anymore, even when cranking up the moveacc and so on.
therefore i ask for a new solution and suggest 2 ways:
clean: law has hardcoded limitation for that. Make that a selectable option (1,0) for all weapons (Fireble when moving)
unclean: allow negative values to work. then i could punish moving players with a minus on bulletspeed, via inherited speed. So their bullets would drop to ground without speed.
thx
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Would be nice to have the freedom to mod the law to shoot while running/flying as well. If it already isn't. (?)
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For our mod its important to limit some weapons in their firecapability.
Before new weaponsmod.txt design i was able to do that via exploiting the settings.
now i cant anymore, even when cranking up the moveacc and so on.
therefore i ask for a new solution and suggest 2 ways:
clean: law has hardcoded limitation for that. Make that a selectable option (1,0) for all weapons (Fireble when moving)
unclean: allow negative values to work. then i could punish moving players with a minus on bulletspeed, via inherited speed. So their bullets would drop to ground without speed.
thx
how did you do that in the past? and when did it stop working?
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by moveacc.
with the new spefics i cannot make the wep that inprecise anymore then before.
before the arty shells would explode on player.
a very unclean way to solve it but still a solution.