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Official Content => Soldat Developer Log => Topic started by: 14th_account on November 03, 2013, 03:03:47 pm

Title: Devlog update (2013-11-03) Put on your 3D glasses NOW!
Post by: 14th_account on November 03, 2013, 03:03:47 pm
(http://skoskav.org/etc/soldat/dev/devlog/20131103/3d-glasses.jpg)

This past week we all worked on whatever we felt like.


(http://skoskav.org/etc/soldat/dev/devlog/20131103/eskimoGirls-derp.gif)

(http://skoskav.org/etc/soldat/dev/devlog/20131103/voland-derp.gif)

They're still a work in progress, and I'm sure map makers will have some better ideas for them than I just showed.
Title: Re: Devlog update (2013-11-03) Put on your 3D glasses NOW!
Post by: Viral on November 03, 2013, 03:10:45 pm
Nice, new polygon types <3
Title: Re: Devlog update (2013-11-03) Put on your 3D glasses NOW!
Post by: DarkCrusade on November 03, 2013, 04:04:39 pm
That looks awesome. I have waited for something like this for years already. Might give mapping another shot if they make it into the next build and remake some more default maps! :)
Title: Re: Devlog update (2013-11-03) Put on your 3D glasses NOW!
Post by: Adam on November 03, 2013, 04:42:46 pm
I cant really tell what it's doing in the gif
Title: Re: Devlog update (2013-11-03) Put on your 3D glasses NOW!
Post by: DarkCrusade on November 03, 2013, 04:52:16 pm
Maybe you should look more closely then?
Title: Re: Devlog update (2013-11-03) Put on your 3D glasses NOW!
Post by: ki0sk on November 03, 2013, 05:12:40 pm
The words escape me...

I'm speechless...

It's beautiful...

(http://static1.fjcdn.com/thumbnails/comments/4748182+_57a69f3c3e00f82e0c8b97cc458f51c1.gif)
Title: Re: Devlog update (2013-11-03) Put on your 3D glasses NOW!
Post by: Adam on November 03, 2013, 05:26:41 pm
Maybe you should look more closely then?
yah i see it now :DDD
Title: Re: Devlog update (2013-11-03) Put on your 3D glasses NOW!
Post by: Bydlak on November 03, 2013, 05:47:56 pm
wow this is cool :D
Title: Re: Devlog update (2013-11-03) Put on your 3D glasses NOW!
Post by: CheeSeMan. on November 03, 2013, 06:00:56 pm
nice work devs! Those polygons looking sexy!
Title: Re: Devlog update (2013-11-03) Put on your 3D glasses NOW!
Post by: Furai on November 03, 2013, 06:23:09 pm
Didn't we have one way polys already?
Title: Re: Devlog update (2013-11-03) Put on your 3D glasses NOW!
Post by: As de Espada on November 03, 2013, 07:32:12 pm
OMG! I've been wondering for too long why there weren't those types already, thank you very much devs! ;-;
Those background transition polygons could be called platform polygons, or even one way polygons.

@Furai:
The old one way polies were a hack, and boosted players, flags and nades. Because of that they were way unpredictable.
Title: Re: Devlog update (2013-11-03) Put on your 3D glasses NOW!
Post by: L[0ne]R on November 03, 2013, 07:47:25 pm
That's a really awesome addition which many have requested in the past. So great to finally see it implemented. Awesome job. :D

A small suggestion: Allow jumping down the platform polygons by doubletapping "Crouch".
Title: Re: Devlog update (2013-11-03) Put on your 3D glasses NOW!
Post by: kicikici on November 04, 2013, 04:16:22 am
Quote
I was sick and tired of diddling with the movement system,

**huge distracting image macro removed, read the rules** /jrgp

EDIT: fixed

(http://img542.imageshack.us/img542/439/x0ag.th.jpg)
Title: Re: Devlog update (2013-11-03) Put on your 3D glasses NOW!
Post by: jrgp on November 04, 2013, 04:22:57 am
for now called "background" and "background transition" polygons. This allows some wicked stuff for map makers, such as simulating 3D platforms and one-way polygons, or just for decoration. Here's some gifs to show what's possible:

Wow, I remember how in one of the FAQs for one of the map makers there was a question like "How can I make the polygon go behind the player?" and the answer was "You can't; this isn't possible in Soldat." Well, now it is. Thanks, Skoskav, you hilarious motherfucker you.

Now you seriously should make some mode that turns all the colors the alternating hues of blue and red so those 3D goggles work.
Title: Re: Devlog update (2013-11-03) Put on your 3D glasses NOW!
Post by: Puure on November 04, 2013, 06:11:23 am
Well.. adding new polygon types for the esthetics is more important than the restoration of the movement system. I was expecting this. In 1.8.0 We can expect soldat FPP (first-person perspective) :P. Everyone (climbers) hopes and still waiting for new release which will be written "old movement system returned" About new polygon.. nice, maps will be more interesting.
Title: Re: Devlog update (2013-11-03) Put on your 3D glasses NOW!
Post by: homerofgods on November 04, 2013, 07:07:56 am
It's cool that you went your own ways and did what you wanted this time. Platform polygons can really be useful in certain places like that voland low.
What I'm most excited about though is the fixing of rendering code, finally Fryer!
Title: Re: Devlog update (2013-11-03) Put on your 3D glasses NOW!
Post by: Xdada on November 04, 2013, 08:28:40 am
So, parallax scenery layer(s) next? :D
Title: Re: Devlog update (2013-11-03) Put on your 3D glasses NOW!
Post by: Viral on November 04, 2013, 09:09:29 am
Adding an option to hide sceneries behind one layer of polygons, and in front of the second one at the same time seems like a "must" now :] Fryer pls <3
Title: Re: Devlog update (2013-11-03) Put on your 3D glasses NOW!
Post by: Prism on November 04, 2013, 12:19:15 pm
Wow! This is awesome. I guess it's about time I start making maps again.
Title: Re: Devlog update (2013-11-03) Put on your 3D glasses NOW!
Post by: 14th_account on November 04, 2013, 03:09:02 pm
Everyone (climbers) hopes and still waiting for new release which will be written "old movement system returned"

That's still planned for the coming version. I have just neither heard nor come up with an idea yet that satisfies all parties, because completely reverting the movement system isn't a desirable option.


A small suggestion: Allow jumping down the platform polygons by doubletapping "Crouch".

Interesting... I'll definitely think about it.
Title: Re: Devlog update (2013-11-03) Put on your 3D glasses NOW!
Post by: 2FastRealMaaan on November 08, 2013, 06:21:49 am
Nice job guys!
That's really impressive..Keep up the good work =))
Title: Re: Devlog update (2013-11-03) Put on your 3D glasses NOW!
Post by: 14th_account on November 08, 2013, 07:36:24 am
A small suggestion: Allow jumping down the platform polygons by doubletapping "Crouch".

My current thoughts about this would be to add another poly type that allows jumping down the platforms, so you have one that does allow it and one that doesn't.


So, parallax scenery layer(s) next? :D

I've actually played around with this and it was surprisingly easy to create a parallax effect with one distant non-interactable background layer now that I've added the framework for background polygons. But I won't add anything such until I figure out if/how someone in Polyworks would be able to tweak the layer's distance.
Title: Re: Devlog update (2013-11-03) Put on your 3D glasses NOW!
Post by: L[0ne]R on November 09, 2013, 09:41:35 am
A small suggestion: Allow jumping down the platform polygons by doubletapping "Crouch".

My current thoughts about this would be to add another poly type that allows jumping down the platforms, so you have one that does allow it and one that doesn't.
That's even better. Ideally it should be a single polytype with a setting that allows/disallows jumping off, but I don't know if current map format can support that.