Official Soldat Forums
Official Content => Soldat Developer Log => Topic started by: 14th_account on November 03, 2013, 03:03:47 pm
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(http://skoskav.org/etc/soldat/dev/devlog/20131103/3d-glasses.jpg)
This past week we all worked on whatever we felt like.
- FryFry is working on optimizing the rendering code. He noticed a lot of facepalm-worthy parts that he thinks he can clean up.
- Shoozza continued working on the new build system to make releasing Soldat much less cumbersome. Currently it's like a 100 step process every time we release a new version, so there's lots of potential for automation. He has also done some research into new software to run the bugtracker, website, wiki and source code management.
- I was sick and tired of diddling with the movement system, so I worked on adding new polygon types instead - for now called "background" and "background transition" polygons. This allows some wicked stuff for map makers, such as simulating 3D platforms and one-way polygons, or just for decoration. Here's some gifs to show what's possible:
(http://skoskav.org/etc/soldat/dev/devlog/20131103/eskimoGirls-derp.gif)
(http://skoskav.org/etc/soldat/dev/devlog/20131103/voland-derp.gif)
They're still a work in progress, and I'm sure map makers will have some better ideas for them than I just showed.
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Nice, new polygon types <3
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That looks awesome. I have waited for something like this for years already. Might give mapping another shot if they make it into the next build and remake some more default maps! :)
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I cant really tell what it's doing in the gif
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Maybe you should look more closely then?
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The words escape me...
I'm speechless...
It's beautiful...
(http://static1.fjcdn.com/thumbnails/comments/4748182+_57a69f3c3e00f82e0c8b97cc458f51c1.gif)
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Maybe you should look more closely then?
yah i see it now :DDD
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wow this is cool :D
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nice work devs! Those polygons looking sexy!
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Didn't we have one way polys already?
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OMG! I've been wondering for too long why there weren't those types already, thank you very much devs! ;-;
Those background transition polygons could be called platform polygons, or even one way polygons.
@Furai:
The old one way polies were a hack, and boosted players, flags and nades. Because of that they were way unpredictable.
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That's a really awesome addition which many have requested in the past. So great to finally see it implemented. Awesome job. :D
A small suggestion: Allow jumping down the platform polygons by doubletapping "Crouch".
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I was sick and tired of diddling with the movement system,
**huge distracting image macro removed, read the rules** /jrgp
EDIT: fixed
(http://img542.imageshack.us/img542/439/x0ag.th.jpg)
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for now called "background" and "background transition" polygons. This allows some wicked stuff for map makers, such as simulating 3D platforms and one-way polygons, or just for decoration. Here's some gifs to show what's possible:
Wow, I remember how in one of the FAQs for one of the map makers there was a question like "How can I make the polygon go behind the player?" and the answer was "You can't; this isn't possible in Soldat." Well, now it is. Thanks, Skoskav, you hilarious motherfucker you.
Now you seriously should make some mode that turns all the colors the alternating hues of blue and red so those 3D goggles work.
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Well.. adding new polygon types for the esthetics is more important than the restoration of the movement system. I was expecting this. In 1.8.0 We can expect soldat FPP (first-person perspective) :P. Everyone (climbers) hopes and still waiting for new release which will be written "old movement system returned" About new polygon.. nice, maps will be more interesting.
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It's cool that you went your own ways and did what you wanted this time. Platform polygons can really be useful in certain places like that voland low.
What I'm most excited about though is the fixing of rendering code, finally Fryer!
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So, parallax scenery layer(s) next? :D
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Adding an option to hide sceneries behind one layer of polygons, and in front of the second one at the same time seems like a "must" now :] Fryer pls <3
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Wow! This is awesome. I guess it's about time I start making maps again.
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Everyone (climbers) hopes and still waiting for new release which will be written "old movement system returned"
That's still planned for the coming version. I have just neither heard nor come up with an idea yet that satisfies all parties, because completely reverting the movement system isn't a desirable option.
A small suggestion: Allow jumping down the platform polygons by doubletapping "Crouch".
Interesting... I'll definitely think about it.
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Nice job guys!
That's really impressive..Keep up the good work =))
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A small suggestion: Allow jumping down the platform polygons by doubletapping "Crouch".
My current thoughts about this would be to add another poly type that allows jumping down the platforms, so you have one that does allow it and one that doesn't.
So, parallax scenery layer(s) next? :D
I've actually played around with this and it was surprisingly easy to create a parallax effect with one distant non-interactable background layer now that I've added the framework for background polygons. But I won't add anything such until I figure out if/how someone in Polyworks would be able to tweak the layer's distance.
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A small suggestion: Allow jumping down the platform polygons by doubletapping "Crouch".
My current thoughts about this would be to add another poly type that allows jumping down the platforms, so you have one that does allow it and one that doesn't.
That's even better. Ideally it should be a single polytype with a setting that allows/disallows jumping off, but I don't know if current map format can support that.