(http://s28.postimg.org/gs9fsfagd/ctf_Infinity_halo_INTRO.jpg)
***
Well, I was playing with new polygons type: its awesome, even if they have few bugs(no double-down to go down, and sceneries cover this polygons so its hard to make layers of scenery)
And because for almost 10 years I playing Halo(I found Soldat Playing it xD ) I always wanted to make halo styled map for soldat. So I started small project of halo power tower totally made from polygons:
(http://s26.postimg.org/o0c8y8xph/ctf_Infinity_halo_building.jpg) (http://postimg.org/image/o0c8y8xph/)
Doing such building in polyworks is something like my puzzles for killing time(have lots of them) but I had cold so I was connecting polygon to polygon... and I ended with hugeass map that had almost 4000 polygons xD
Its based on Infinity map from default Maps from Halo, but with desert colors and of course 2D :]
Of course Soldat can open map that have less than 3000 so I did screenshot of this tower and put it as a scenery, change a bit all map structure and added more new background polygons...
***
And here is result of it:
Its not finished, I still need to make proper background, add new sceneries and fix some polygons.
So for now only screenshots :]
1.
Here are places with new polygons.
(I played this map with friend and at first it was weird but after you learn where you can jump its really fun xD)
(http://s26.postimg.org/9fqkpodd5/ctf_Infinity_halo_new_poly.jpg)
Red arrows show direction where you can jump through new polygon and yellow where you can "enter" them.
2.
And here is map it self:
(http://s26.postimg.org/3su7s7auh/ctf_Infinity_halo_medium.jpg)
For now map have about 1800 polygons and few medium and small sceneries and with 10 bots I have 60fps just like limit in settings!
I just love performance of this 1.6.7 beta!