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Soldat Maps & Mapmaking => Mapping Ideas / General Discussions => Topic started by: Vucgy92 on March 12, 2014, 10:14:42 pm

Title: CTF_I-don't-have-a-name-yet -> Need constructive critism before release
Post by: Vucgy92 on March 12, 2014, 10:14:42 pm
Hi, Soldatiers.
I'm not a very good mapper and didn't release any map ( or maybe I have long ago ? )
Anyway this is my latest map that I made ,my inspiration was mostly that it's pretty lame at 4am.
So here is the preview.
[OLD VERSION]
(http://i.imgur.com/JgwCkhP.png)

[NEW VERSION]
(http://i.imgur.com/xemjtgV.png)

-I knew I have to fix the upper route cause it breaks the map balance , I tough of making a players collide poly or Making a "wall" and splitting the upper route and making then the path end on middle ( on top of the middle hill)

- For the most lowest path there is no bottom on the map , but there is a invisible deadly-poly box

Anyway if you have some ideas for balance spawns scenery ( I only used the default scen. ) or anything else repply.
Title: Re: CTF_I-don't-have-a-name-yet -> Need constructive critism before release
Post by: Drax on March 13, 2014, 12:04:09 am
1) Flags should be placed where those red and blue dots are or where like on the picture...
2) I would make this map it little bit longer, just a little.
3) did you think about two colors for your background?? and maybe put those clouds on the lower part of the moon??

Picture discription:
1) black square is a poly, type: normal
2) red-blue lines are poly, type: only players collide

after all, nice map!
Title: Re: CTF_I-don't-have-a-name-yet -> Need constructive critism before release
Post by: Akinaro on March 13, 2014, 03:15:46 am
Cut lower part, its useless a bit. especially that "E" part no one gonna use it...
Lower flag spots.
Make upper roof smaller(change high to small passage)
And you could make better shading.

(http://s26.postimg.org/t8oy0oz3d/Jgw_Ckh_P.png)




OR

you could do something like this:
(http://s26.postimg.org/vid2bg815/Jgw_Ckh_P_1.png)
Title: Re: CTF_I-don't-have-a-name-yet -> Need constructive critism before release
Post by: Vucgy92 on March 13, 2014, 08:08:27 am
Thanks for the ideas they're very usefull.
@Akainaro Nice idea gonna do something like that tnx
Title: Re: CTF_I-don't-have-a-name-yet -> Need constructive critism before release
Post by: Drax on March 13, 2014, 11:08:35 pm
how about my ideas ???
Title: Re: CTF_I-don't-have-a-name-yet -> Need constructive critism before release
Post by: smiluu on March 14, 2014, 07:26:26 am
how about my ideas ???
Well, well. This much fixation for not getting feedback to a feedback deserves an honest answer which also works as approval: They're crap compared to Akinaro's ideas.
Title: Re: CTF_I-don't-have-a-name-yet -> Need constructive critism before release
Post by: darDar on March 14, 2014, 08:30:59 am
Hello,
Akinaros suggestions are pretty good.
Take his second picture and duplicate that area and you will have a pretty good map here.

(http://showyourself.net/map-.png)
some suggestions:

1: (blue lines) As you can see on my image you can get spawn killed on that map pretty easy. I'm not a fan of maps where that happens. It's up to you if you want to leave it like that, just wanted to mention that.

2: (white lines) I think no one would go the way to the top route by the right white line since you will be attacked from the middle and low waypoint then.
So I suggest you either delete the red marked polygones or you make a walk through there (green area)

Edit:
3: Just noticed the scenery on the middle. It doesnt really fit to the map style in my opinion so, I would delete that. It might be a bit distracting.
Title: Re: CTF_I-don't-have-a-name-yet -> Need constructive critism before release
Post by: Akinaro on March 14, 2014, 08:53:55 am
you could play with new polygons with that spot that darDar showed(red and green lines). You could add there passage only from bottom, so you couldn't go down using this passage.
Title: Re: CTF_I-don't-have-a-name-yet -> Need constructive critism before release
Post by: Vucgy92 on March 14, 2014, 09:41:35 am
Tnx, for all the ideas, they were very very useful! 
Here what I got. I would say it is near finished ?

(http://i.imgur.com/7Yjj2bO.png)

-fixed the spawns made them "covered" to prevent spawn-killing
-moved flag from UP Route to middle
-made the routes better
-removed the "E" and made a "C"
-organized the routes
-upper route is a long range batelfield for barretts and m72s and a quick rush route 
Title: Re: CTF_I-don't-have-a-name-yet -> Need constructive critism before release
Post by: BlackHoles on March 14, 2014, 09:57:37 am
You could make it look more sandy to have more a night-beach theme or something.
Title: Re: CTF_I-don't-have-a-name-yet -> Need constructive critism before release
Post by: darDar on March 14, 2014, 09:58:22 am
About your new Layout:

(http://showyourself.net/map3.png)
(the yellow things are bullets)  [retard]

the red arrow means to show the flag carrier going the low route ( which he will never survive)

remove the spawnpoints on the upper route

add a hill or something on the upper route as it is way to flat right now

remove the empty space over the flag (it doesn't make any sense, only for camping purposes)

the flag spawn points are a bit bad in my opinion. I think you will not have a chance to leave the enemies base with the flag as the flag is BEHIND

the enemies spawn points. The Flag should always be IN FRONT of the spawnpoints.

Replace the are with the spawnpoints on the upper route with polygons.

I think it would be the best to make it like this:

(http://showyourself.net/map2.png)
Title: Re: CTF_I-don't-have-a-name-yet -> Need constructive critism before release
Post by: Akinaro on March 14, 2014, 10:15:43 am
About that new polygons I was thinking about this:
(http://s26.postimg.org/azweuzf6x/map2.png)

Thx to new polygons you can use only bottom route to go up. Because form above its normal polygon(bullet get through them tho...)
Title: Re: CTF_I-don't-have-a-name-yet -> Need constructive critism before release
Post by: Vucgy92 on March 14, 2014, 11:05:26 am
Here I changed some things

(http://i.imgur.com/xemjtgV.png)

-fixed upper route
-added upper way to flag route
-added a new flag low route for flagger to have more opinions to escape
-Changed the route to the flag ( cause before it were very hard to get to it )
-and some other small things
---The box spawns are messed up I fixed them after the image was taken
Title: Re: CTF_I-don't-have-a-name-yet -> Need constructive critism before release
Post by: Akinaro on March 14, 2014, 11:19:43 am
hmm... for my taste its still to big...
There is too many routes that are useless. After a white players ALWAYS choose quickest route.

you should get rid off center part, merge it to one peace and edit flag posts. And you could reduce it size a bit, today big maps arent played to often.

(http://s26.postimg.org/4apveytux/xemjtg_V.png)
Title: Re: CTF_I-don't-have-a-name-yet -> Need constructive critism before release
Post by: Drax on March 14, 2014, 11:33:48 am
Quote
They're crap compared to Akinaro's ideas.

yea right...

new spot for flags - my idea
longer map - my idea