There's a filter which excludes/includes bots in lobby.That would exclude servers with 30 people and a single bot though, Bonecrusher.
There are maybe 3 active zombie servers(if that). Only take this into account if you have time to spare. Admins using bots as 'fillers' when no one is playing have to realize most of the players(including me) have 'include bots' unchecked in filter settings. Also bots in their current state are pretty much useless nowadays.
Will you guys make the Barrett m82 have a reload time ?
Yes it has a reload time I knew but its faster then the pistol reload really unrealistic and stupid.
if it's working then, I got a question: am I right, chainsaw ammo is unlimited? I can't make it limited by modding? if yes then it was bad idea, it ruined modding!@#$
For now it's hard coded to be unlimited. Maybe I'll fix it for 1.6.8 or 1.7.
I don't understand, I want chainsaw to have a limited amount of bullets, so we have to reload, now we don't have to because it is unlimited. What are you talking about?
Is the switch to the AllegroGL planned for the next version (after 1.6.7)?
Is the switch to the AllegroGL planned for the next version (after 1.6.7)?
Is there any plans to give Soldat a working anti-cheat again?
Now that the prone cancelling issue is being sorted out, will the shorter nade delay return?
will we be able to make explosions longer? For example, instead of having only 16 explosions we can have like 25, so it looks better and more smoother in-game
Error writing Gamestats
Error writing Gamestats
Error writing Gamestats
Code: [Select]Error writing Gamestats
Error writing Gamestats
Error writing Gamestats
Has something to do with wrong chmodes right?
Will the standard interface/guns be changed?
question/request.Please don't PM me telling me to read your post (while also copy pasting it in the PM).
can we have any of these made:procedureStopSound
ends soundprocedurePauseSound
pause the sound at current pointprocedureContinueSound
continues a paused sound from where it was pausedprocedureRestartSound
starts the sound from the beginning
just to let everyone know: there is PlaySound and it does work :)
so it would be nice to have all those extra onces
...Please...
Do you plan to release final version of Soldat 1.6.7 before May?I actually planned to release it yesterday. Then after that didn't work out I wanted to release it today but it seems like that will not work out. I hope I can release it tomorrow. I don't want to rage here but I'm really frustrated about the bottlenecks I cannot do anything about and I want to release asap but that is only possible on weekends as it is the only time I have access to my Mac for the Linux build.
Now, when you click any server in the lobby ist it refresh Ping tab. It would be possible to refresh also number of players on this server? So you don't need to refresh all lobby to check it?That would require single server request support. It would be possible but not as easy at it seems.
- Added InheritedVelocity WM attribute which controls how much of the player's velocity the projectile inherits
It was made moddable in 1.6.4. Prior to that the values were hard coded into the game.
- Modified all weapons bullets (except Barret, M79 and LAW) lose power after long distance (1 or more screens, to prevent blind spraying)
- Modified bullets (except Barret, M79, LAW, Knife) lose 50% of power after screen distance and another 50% after 2 screens
So my question: it would be possible to work on it so Soldat/PW would have better support for png format in textures?
Still, why does some gun have slightly longer range than the other anyway? And for soldat sakes, how the hell did ruger ended up being one of, if not the shortest, effective range among all the non 1-shot gun? ... Out of spite? :-[
Ruger wasn't meant to be effective at ranges over a screen away. Neither were the other weapons. Ruger has also been meticulously balanced to ensure a rough split between 2-hit- and 3-hit kills, so that 2-hit kills would almost require the shooter to either be shooting from at most mid-range, hitting the head, or imparting a lot of extra speed into the bullet through inheriting the player's velocity.
Ah, then I'm not sure what's causing your issues. I quickly tested ctf_Laos with a 2000x2000 texture in PW and Soldat, and it seemed to work. Maybe your GPU just dislikes non-binary sized textures? Try using textures that are in power-of-two, e.g. 1024x512, 2048x2048, and so on.
(...)but PW/Soldat have problems with png textures file even with 700x700(random errors in PW or weird bugs in Soldat).
I think MM tested that with real weapons and he obviously found out that the real damage takes affect when the bullet goes through your body and not when getting in first contact with it.
Enough trolling from my side for the next 4 years :-X
BKT: I don't really know. The player collision check basically draws a straight line between where the bullet currently is and where it would be in the next frame, and checks for any collisions. The bullet rendering is probably the main source of deceitful representation though as it has to account for texture size, bullet speed and lag... and it's mostly coded by MM so it's guaranteed to be glitchy.
Pinging [88.151.116.65] with 32 bytes ->bytes=32 time=303ms TTL=51
Pinging [88.151.116.65] with 32 bytes ->bytes=32 time=300ms TTL=51
Pinging [88.151.116.65] with 32 bytes ->bytes=32 time=301ms TTL=51
Pinging [88.151.116.65] with 32 bytes ->bytes=32 time=302ms TTL=51
Pinging [88.151.116.65] with 32 bytes ->bytes=32 time=299ms TTL=51
what can players expect in next soldat version?Most likely tweaks and fixes to whatever was wrong with v1.7.0.
what can players expect in next soldat version?Most likely tweaks and fixes to whatever was wrong with v1.7.0.
Also more HD graphics and probably a few map remakes.
I am planning to run a server and make server display vent info for my server so people can have possibility to have voice chat, but I was wandering and I would like to ask if devs will ever make soldat voice chat as default feature?Nowadays, in-game voice chats die in favour of separate solutions like Discords etc.
Besides that... Ventrilo? Rly? Who uses this? TeamSpeak already kinda died because of Discord while Vent was killed by TS as far as I remember.
Can someone make a list of Soldat clans that are still active? I already know that there are : TF, ABC, Rezz(? that Perm's clan xd), bp., Uniforce and r| .First of all, what do you understand as "an active clan"? Does a single player with a clantag playing on publics count as an active clan? I don't think so. So you should rather think of clans those frequently enough play some clan wars (like once a week - sounds active enough) or participe in leagues (these are quite rare recently because there are not enough of interested people).
And clan wars or leagues doesn't matter to this list, I'm interested in those who play on servers, not only those damned gathers.The public server is not the most competitive environment this game has to offer. If you want to play with good players try to join gathers that are being played daily at Discord, that's the Discord where most mixes/games get organized.
Well, for now I didn't encounter more active clans besides those that I already listed.
Does anyone has scripts for 1v1 server or is willing to make them? I'm looking for it for guy .l. (on forum nick is WerIsh) for a bigger project.If you found that script then you could have posted that one here so someone in future doesn't have to ask the same question again. It's a StackOverFlow good practice where people answer to their own questions if they had found a solution on their own.
SOLVED
Does anyone has scripts for 1v1 server or is willing to make them? I'm looking for it for guy .l. (on forum nick is WerIsh) for a bigger project.If you found that script then you could have posted that one here so someone in future doesn't have to ask the same question again. It's a StackOverFlow good practice where people answer to their own questions if they had found a solution on their own.
SOLVED
Well, scripts weren't just found somewhere, they were ordered and gonna pay for them. About sharing them, I can't decide about it on my own, so I'm sorry, but can't do it. Maybe later on we gonna share them to public. :)