Secret option?Scale interface.
The Polish translation is indeed derped. Give me the Polish equivalent for the "Scale Interface" checkbox, and I'll add it.Line #820 Skaluj interfejs <-- The last line, all the way down at the bottom
Can't install patch. "Unable to locate a compatible version" I have default location for 1.6.7b1. Once again I must install full soldat... and...Could you please tell me what you did with 1.6.7b1 installer?
(http://s15.postimg.org/4ba3llw5n/bez_tytu_u.png)
Secret option?
The Polish translation is indeed derped. Give me the Polish equivalent for the "Scale Interface" checkbox, and I'll add it.Or let our translation team leader do fix it ;)
When I turn on the game shows the information that is 1.6.7.b1 version. Mistake? ???
I must confirm that. I see 1.6.7b1 after soldat start and during "esc" menu.Thats why i love such fixes. Fix it to say 1.6.7b1 and now it's still not correct :D might just have left it 1.6.7 then it would be at least right in the final version ;)
and I found weird bug: I have script that spawn two knifes: one in hand and one in ground, and in this version player get... flamer in hand and knife on the ground....
Did you changed weapons numbers? if yes, looots of script gonna be messed up after that
{KNIFE SPAWN PART}
if Text = '/knife' then
begin
ForceWeapon(ID, 14, GetPlayerStat(ID, 'Primary'),12);
SpawnObject(GetPlayerStat(ID,'x'),GetPlayerStat(ID,'y'),12);
WriteConsole(ID,'You spawned one knife in your hand and one on the ground!',color);
end;
{END KNIFE SPAWN PART}
I dont get any errors its just spawn flamer instead of knife.Could you please tell me what you did with 1.6.7b1 installer?Installer? I removed it from disk after installing the game. Did i moved installed files? No, I only copied the soldat.ini from the previous version, because I don't want set configuration every time on the fresh version and i installed 1.6.7b1 in default location C:/. Windows XP 32 bit
Did you move the installed files?
Where did you install 1.6.7b1?
What is your windows version?
Is it 32 or 64 bit windows?
Hmm that checkbox looks weird indeed :D
- Fixed HTF incorrectly used some INF flag messages (referring to the Objective instead of the Yellow Flag)
PS in bug tracker we should post bugs in 1.6.7b1? because there i no b2...
PS in bug tracker we should post bugs in 1.6.7b1? because there i no b2...I updated the bugtracker and it should work now so please use it.
- I didn't modify any value in weapons ini files and I got (WM). It could be connected with problem of detection 1.6.7b2?
Beside I see a bit worst performance compared to b1, in my maxed map that I have for testing i get 40fps compared to stable 60fps(just like limit is set) i b1
and I found weird bug: I have script that spawn two knifes: one in hand and one in ground, and in this version player get... flamer in hand and knife on the ground....
Did you changed weapons numbers? if yes, looots of script gonna be messed up after that
2. New background polygons have problem with edges, even in the middle of polygons it draw them just like here:
1. Knife & M79's granade doesn't collide with flag anymore.
4. Intro.sdm is not compatible with current version.
2. I've made a report with full description of HTF/INF flag messages issues a few years ago: #148 (http://bugs.soldat.pl/view.php?id=148)
Mantis bugtracker question: If I find a bug in 1.6.7b2, do I report it as 1.6.7b2 even if the bug was there in versions before? Or should I report it as 1.6.6?If the bug is also in 1.6.6 you use 1.6.6 if it is only in 1.6.7b2 you use that instead.
1) Nobody ever complained about the current flag physics.top löl
2) It just works fine. It is not glitchy and unexpected like in the past.very lel
The flag-throws work better than ever at the moment for real, Dusty. I don't know why you laugh. :3NoseJJ the least biased person in the entire ctf community about steyr flag boosting.
The flag boosting physics was tweaked and reduced because it resulted in only autos - specifically Steyrs - being picked. I'm not against the flag boosting aspect per se, but if it remained it would require a massive nerf in autos, and especially Steyr. But that would suck ass for every other game mode than competitive CTF.
I know having your favorite weapons nerfed feels like shit. It has to be done, though, for the sake of balance... unless you have other ideas to reduce the huge autos and Spas dominance experienced in competitive CTF.
3. there is still bug with Backflip Prone: When you make backflip and then you want to quick prone-fly, gostek just stand up and stop prone.
Flag throwing now and in beta2 version on Blade, you can still make the usual flag throws just like before, it isn't 'killed'.
I wonder how many times you tried to get that throw right.
I request a gif of this, Kaimelar.
The flag-throws work better than ever at the moment for real, Dusty. I don't know why you laugh. :3Better than ever maybe, still far from perfect. It's definitely not "not glitchy and unexpected like in the past"
Flag spreying has always been the part of this game and there is no reason to make it gone away.
Flag spreying has always been the part of this game and there is no reason to make it gone away.
By "always," do you mean since late September? That's when 1.6.4 with the new flag boosting and throwing physics was released. Or do you actually mean to say that the flag boosting shouldn't be removed? In that case I suspect you haven't tried the beta.
The flag boosting in 1.6.7 will still be boatloads more effective and reliable than in 1.6.3.
(At the end of the day I really appreciate your efforts that you make for no pay...)This! Is accurate... You can make ruger slightly more pushing, that'd be nice. I don't think other additional changes are requiered.
Anyway:
Deagle's unfair damage compensates for the fact that it can not boost flags!!