ctf_Replay by darDar & Akinaro:
Hello,
I made a layout for a new map today.
Version 1:
(http://showyourself.net/7240/ctf_Replay.JPG)
Version2:
(http://showyourself.net/7240/Replay.PNG)
Version3: (by Akinaro)
(http://showyourself.net/7240/ctf_Replay3.jpg)
The red arrows describe where players should throw the flag to. The 40% transparent polygons collide the flags. Players can throw the flag to the lower route since the flags will collide there, unless they get unlucky and the flag will fall down to the bridge (only player collides). It will respawn pretty quick if it falls down there. The black polygons near the flag colliding polygons on low collide bullets.
I added flag colliding polygons above the both flag spawns as it was to easy to throw flag A to Flag B's spawnpoint before.
Those images are from the very first version.
(http://dar-dar.de/flag_collides.JPG)
(http://dar-dar.de/flag_collides2.JPG)
The 'Bridge' uses 'only player collides polygon'.
The lower route is a bit empty yet and the textures are screwed up. I would be glad if you could either share your opinion/suggestions or test it!
Map is attached or just join the server below to get the map!
ctf_Replay & V2 are outdated versions.
ctf_ReplayV3 is the current version
Credits:
Akinaro for doing ctf_ReplayV3!
I took some sceneries by VirtualTT's map 'Beppu' - I hope that's okey!
released the map in the CTF/INF maps board (http://forums.soldat.pl/index.php?topic=43515.0).
This topic can be locked, thanks!
Server: click to join (soldat://eu.dar-dar.de:1337/swec)