Deagles fireinterval +1
HK MP5 spread +1, push -2
Ak dmg +7, fireinterval +1, spread -1, push +2
Steyr dmg -1, push -2
Spas push -3
Ruger dmg +1, push +4
M79 push +60
Barrett startup +2, moveacc -1, push +31
Minimi push -2
Minigun push -2
Socom dmg -1
Knife push +300
LAW push +50
Flamethrower push +40
why there is no information about the new version, when I Run Soldat 1.6.6?Will be quite soon, takes time to release everything.
- Added soldatserver cannot be run as root on linux
Patch says it can't find compatible version of soldat :<Have the same issue, trying to figure it out atm
Patch says it can't find compatible version of soldat :<Most likely because you either moved the folder, or you copied it from another pc.
Who thought it was a good idea to remove the alladin movement? It was one of the good things added to Soldat in years yet it is marked as bug/hack/glitch and gets removed from the game. What exactly is it that is wrong with it? It was really a good movement and actually made proper slide-running possible without making use of buggy anti-crouch mechanisms (looking in opposite direction).Can you explain how to do that movement in 1.6.6 (assuming it works there)
It was even balanced by default due to not regenerating jet. Can anyone give insight in the reasoning behind this decision? I - and with me a lot of Soldat players - liked the movement. I know Soldat is conservative but it really blended well within the existing movements and simply felt like an improved anti-crouch movement.
He's talking about the crouchbug. Once you and me were fooling around in a climb server and you found how to do it, Shoozza.Who thought it was a good idea to remove the alladin movement? It was one of the good things added to Soldat in years yet it is marked as bug/hack/glitch and gets removed from the game. What exactly is it that is wrong with it? It was really a good movement and actually made proper slide-running possible without making use of buggy anti-crouch mechanisms (looking in opposite direction).Can you explain how to do that movement in 1.6.6 (assuming it works there)
It was even balanced by default due to not regenerating jet. Can anyone give insight in the reasoning behind this decision? I - and with me a lot of Soldat players - liked the movement. I know Soldat is conservative but it really blended well within the existing movements and simply felt like an improved anti-crouch movement.
You can record it with LICEcap if you want (gif recorder).
If it was removed by accident we will add it again.
oh yeah that one. It was a bug and im not aware of any useful non unfair use case for that aladin movement.He's talking about the crouchbug. Once you and me were fooling around in a climb server and you found how to do it, Shoozza.Who thought it was a good idea to remove the alladin movement? It was one of the good things added to Soldat in years yet it is marked as bug/hack/glitch and gets removed from the game. What exactly is it that is wrong with it? It was really a good movement and actually made proper slide-running possible without making use of buggy anti-crouch mechanisms (looking in opposite direction).Can you explain how to do that movement in 1.6.6 (assuming it works there)
It was even balanced by default due to not regenerating jet. Can anyone give insight in the reasoning behind this decision? I - and with me a lot of Soldat players - liked the movement. I know Soldat is conservative but it really blended well within the existing movements and simply felt like an improved anti-crouch movement.
You can record it with LICEcap if you want (gif recorder).
If it was removed by accident we will add it again.
It is the consensus that the bug was unfair: threads and reports emerged about the issue. Mainly from the climbing community. skoskav fixed it for 1.6.7.
Nothing to see here.
Modified the lobby's player count column to not include bots
"- Modified removed ASE Protocol support as it is dead since 2008"
Great,, now I have this: http://realistic-soldat.org/
- Added visualization of the player's MovementAcc by scaling the cursor
This is fine but it should be also in the fly not only when I am pressing the keys.
- Added visualization of the player's MovementAcc by scaling the cursor
This is fine but it should be also in the fly not only when I am pressing the keys.
I think it's a very good change. Earlier barrett was too strong.
oh yeah that one. It was a bug and im not aware of any useful non unfair use case for that aladin movement.He's talking about the crouchbug. Once you and me were fooling around in a climb server and you found how to do it, Shoozza.Who thought it was a good idea to remove the alladin movement? It was one of the good things added to Soldat in years yet it is marked as bug/hack/glitch and gets removed from the game. What exactly is it that is wrong with it? It was really a good movement and actually made proper slide-running possible without making use of buggy anti-crouch mechanisms (looking in opposite direction).Can you explain how to do that movement in 1.6.6 (assuming it works there)
It was even balanced by default due to not regenerating jet. Can anyone give insight in the reasoning behind this decision? I - and with me a lot of Soldat players - liked the movement. I know Soldat is conservative but it really blended well within the existing movements and simply felt like an improved anti-crouch movement.
You can record it with LICEcap if you want (gif recorder).
If it was removed by accident we will add it again.
It is the consensus that the bug was unfair: threads and reports emerged about the issue. Mainly from the climbing community. skoskav fixed it for 1.6.7.
Nothing to see here.
About the patch issue:
If you installed an old version of soldat it could happen that the updater cannot find the new version (because old installers just replaced the add/remove programs entry). So if you want to install an old soldat version you should install it before you install the new one.
"- Modified removed ASE Protocol support as it is dead since 2008"
Great,, now I have this: http://realistic-soldat.org/
If zitro is already parsing logfiles it should be trivial for it to parse the gamestat.txt file as well, outside of its updater script. maybe if zolaf comes back he can add that.
what exactly is unfair about it? I really don't get the problem? It was a good movement and anyone could use with medium to no practice. It is on exactly the same level as that other bugged anti-prone movement and that is here to stay.You could bypass jumps on ~3k climb maps, this is the "unfair" aspect. It looks buggy, provides nothing more that awkward anty-physic feeling.
What's the thought flow here?
"- Modified removed ASE Protocol support as it is dead since 2008"
Great,, now I have this: http://realistic-soldat.org/
If zitro is already parsing logfiles it should be trivial for it to parse the gamestat.txt file as well, outside of its updater script. maybe if zolaf comes back he can add that.
Olaf is nowhere to be found and this is screwing up my status that I run for years. The updates working normal as it's php but the live status doesn't work.
I am sorry, I don't know that."- Modified removed ASE Protocol support as it is dead since 2008"
Great,, now I have this: http://realistic-soldat.org/
If zitro is already parsing logfiles it should be trivial for it to parse the gamestat.txt file as well, outside of its updater script. maybe if zolaf comes back he can add that.
Olaf is nowhere to be found and this is screwing up my status that I run for years. The updates working normal as it's php but the live status doesn't work.
I see that zitro-stats is open sourced on sourceforge, and written in PHP. Do you know of any gather sites or such that can also poke servers, that could share the code needed to replace zitro-stats' ASE module? I'm sure DarkNoddy on IRC has coded things like this dozens of times.
what exactly is unfair about it? I really don't get the problem? It was a good movement and anyone could use with medium to no practice. It is on exactly the same level as that other bugged anti-prone movement and that is here to stay.You could bypass jumps on ~3k climb maps, this is the "unfair" aspect. It looks buggy, provides nothing more that awkward anty-physic feeling.
What's the thought flow here?
In 1.6.7b1 (not sure in b2/rc), the demo player would show the end score, now it doesn't.
... Why? I think it's kinda nice... :(
if I were to discover some great technique by pressing button A, B and rapid fire, would it get removed from the game too?Ofc it depends on how it would work > see prone cancel.
@111
Anti-crouch bug? Isn't that the bug you want to keep ingame? Or did you mean the prone-cancel? If so, pronecancel doesn't have negative influence on current maps and the only unrealistic aspect of it is the animation cut. There was a discussion about removing it, but the community wanted it to stay, because it provides way too cool movement possibilities (and aren't gamebreaking).
Unrealistic jets? Jets are part of the game, invisible carpets crearly aren't.
Revising 3k maps? I hope you are joking.Quoteif I were to discover some great technique by pressing button A, B and rapid fire, would it get removed from the game too?Ofc it depends on how it would work > see prone cancel.
I cant think of any movement bugs that exist atm except pronecancel that i mentioned (i don't think it should be called a bug since it has beed aproved by devs and community) and lag jump, that is totall bullshit and something could be done with it already..
- When the jet and esc (inf jet)Explain how to reproduce this
- Joining a server crashes errorerror? ORLY (same question as ^)
- The maps are missing sceneryhttp://bugs.soldat.pl/view.php?id=533
All I have to say officially is;This 're-fall' animation the flag is doing now makes me never want to play ctf again. It's so ugly.
RIP Amazing Flagthrows - 2013-2014.
RIP Powerthrows also :(Noo kurwa!... *leaves crying*
Maybe not, but nosejj was the best flag booster in the CTF community. He inspired new tactics on many maps thanks to his newly mastered skill.I am sorry but I do not believe that I am overreacting over here. Considering the fact most of the weapons' push values were raised, and basically all the weapons can now push the flag to some degree, I don't see aneed in change of the flagthrow mechanics. Moreover that some specific weapons push value were decreased (HK, Steyr & Spas), So all the other weapons can boost now too, but why decrease the push as well.
So I can understand if he is underwhelmed by the new mechanic to the point where he is exaggerating a bit in his statement.
I see. Well I trust your judgement on this. Maybe skoskav can tweak it a bit more.Maybe not, but nosejj was the best flag booster in the CTF community. He inspired new tactics on many maps thanks to his newly mastered skill.I am sorry but I do not believe that I am overreacting over here. Considering the fact most of the weapons' push values were raised, and basically all the weapons can now push the flag to some degree, I don't see aneed in change of the flagthrow mechanics. Moreover that some specific weapons push value were decreased (HK, Steyr & Spas), So all the other weapons can boost now too, but why decrease the push as well.
So I can understand if he is underwhelmed by the new mechanic to the point where he is exaggerating a bit in his statement.
Also I don't like the tendency of the flag to bounce upwards now when you throw it, meaning it goes less in the aiming direction than before.
It's important to me, and be sure it is important to more competative ctf players. I think this mechanic change should be applied to Realistic maybe, 'cause there the assumption is that the game should be as realistic as it can get. If you do not agree with that, then I'd suggest at least reducing the new mechanics slightly to the older way, and find a middle-point that might suggest a good solution.
Currently, I couldn't be less satisfied with it.
Nawl, you mean the bug where invisible corpses linger around after respawn? That's not an easy-to-fix bug, unless you know something we don't. =P
Nawl, you mean the bug where invisible corpses linger around after respawn? That's not an easy-to-fix bug, unless you know something we don't. =P
Make knives unaffected by the corpses?
Scripts from version 1.6.6 work on the new version (1.6.7)?I think i didn't do a single change in this release so yes, they should
I've been devoted to climbing for years. Sadly, with this version my story ends. Cu.We have already lost the best climber ever :(
I've been devoted to climbing for years. Sadly, with this version my story ends. Cu.We have already lost the best climber ever :(
Too much focusing on fixing bugs that sometimes are part of the game, too much playing with WM and too much talking from "veterans"(discourage to do anything)I believe it's gonna come eventually. At least that's what the devs have hinted to me. New GUI, anti-cheat, new render engine, ...
Before anyone would fix "core" of soldat you gonna lost more and more players, for me you should forget about playing with "fixing" things and in the next versions focus on making soldat more future proof(GUI, Maps, menu etc). Soldat is not gonna die in next years, but I can ensure you that without that you gonna have game for 50-90 private players... no one gonna play it on public, now when bots aren't count in lobby everyone see how many players is there, no 140, no 200 but 70-100(last year, april, 15:00 more than 170 without bots)
Of course people can say that players leave and arrive, but dont make me laugh, for past year I saw more than 50 friends that stopped playing and you cant everytime believe that soldat gonna survives another 10 years just because there is few old players that talk about it here xD
"- Modified removed ASE Protocol support as it is dead since 2008"
Great,, now I have this: http://realistic-soldat.org/
Nawl, you mean the bug where invisible corpses linger around after respawn? That's not an easy-to-fix bug, unless you know something we don't. =Pi mean the bug where you cannot throw knives through place where somebody died (not body, cuz body will fell to ground)
I cannot change the gamma value in soldat options, everything so dark :<Have you tried settings on your monitor?
if(Text='/pause')then Result:=true;
impossible to pause via ARSSE but still possible to pause with '/pause' ingame.I cannot change the gamma value in soldat options, everything so dark :<
Hmm i had this issue in my virtualbox vm but it to be bugged so long, wow.I cannot change the gamma value in soldat options, everything so dark :<Have you tried settings on your monitor?
If you are on laptop maybe there are some power saving settings?
You are right anyway, gamma doesn't work. I'll make a mantis ticket on it after my squash exercise
[edit] The gamma stopped working 1.6.3 --> 1.6.4b1 #563 (http://bugs.soldat.pl/view.php?id=563)
All the releases were 1.6.x releases so thats why bug fixes are more common.Too much focusing on fixing bugs that sometimes are part of the game, too much playing with WM and too much talking from "veterans"(discourage to do anything)I believe it's gonna come eventually. At least that's what the devs have hinted to me. New GUI, anti-cheat, new render engine, ...
Before anyone would fix "core" of soldat you gonna lost more and more players, for me you should forget about playing with "fixing" things and in the next versions focus on making soldat more future proof(GUI, Maps, menu etc). Soldat is not gonna die in next years, but I can ensure you that without that you gonna have game for 50-90 private players... no one gonna play it on public, now when bots aren't count in lobby everyone see how many players is there, no 140, no 200 but 70-100(last year, april, 15:00 more than 170 without bots)
Of course people can say that players leave and arrive, but dont make me laugh, for past year I saw more than 50 friends that stopped playing and you cant everytime believe that soldat gonna survives another 10 years just because there is few old players that talk about it here xD
I find the time long as well. We'll need to be patient.
It was removed because there was no code for it, the ASE servers are gone and not many people used it."- Modified removed ASE Protocol support as it is dead since 2008"
Great,, now I have this: http://realistic-soldat.org/
Yep same with server status on zabijaka.pl, full atm.
(http://www.zabijaka.pl/status/813.png) (http://www.zabijaka.pl/)
I'd opt for bringing ASE back, it wasnt doing anyone any harm.
Seems Result:=true; dont work well on this game version and command is ignored only when typed via ARSSESounds like a bug to me.
for exampleCode: [Select]if(Text='/pause')then Result:=true;
impossible to pause via ARSSE but still possible to pause with '/pause' ingame.
bug? intentional?
When Soldat becomes ready for some promoting, perhaps you should try contacting this guy. (https://www.youtube.com/channel/UCgSHGbs2oGoLItc-8y5hJ9g) I think he mentions on one video that he used to play Soldat a lot when he was younger so I don't think it's an impossible idea at all. With almost half a million PC gaming oriented subscribers it would guarantee a couple of new players.Sure! Once 1.7 is out that might be worth a try.
It was removed because there was no code for it, the ASE servers are gone and not many people used it.
Afaik there is a workaround for zitrostats now so I guess we don't need it anymore.
Reading gamestat.txt + connecting to the admin port and parsing the result.
I wasnt using zitro and is there any other way to determine server status for banners and auto restart to work?
@111
Anti-crouch bug? Isn't that the bug you want to keep ingame? Or did you mean the prone-cancel? If so, pronecancel doesn't have negative influence on current maps and the only unrealistic aspect of it is the animation cut. There was a discussion about removing it, but the community wanted it to stay, because it provides way too cool movement possibilities (and aren't gamebreaking).
Unrealistic jets? Jets are part of the game, invisible carpets crearly aren't.
Revising 3k maps? I hope you are joking.Quoteif I were to discover some great technique by pressing button A, B and rapid fire, would it get removed from the game too?Ofc it depends on how it would work > see prone cancel.
I cant think of any movement bugs that exist atm except pronecancel that i mentioned (i don't think it should be called a bug since it has beed aproved by devs and community) and lag jump, that is totall bullshit and something could be done with it already..
It was a good movement and I dismissed the earlier poster for him saying it looked unrealistic and buggy (jets are unrealistic too, that's what I meant, not that they should be removed). It was a good movement and allowed really solid movements. Then disable it in jump servers if it is so much of a problem. People on all other servers are currently complaining about it being removed.
- Modified removed ASE Protocol support as it is dead since 2008
- Modified removed ASE Protocol support as it is dead since 2008
If you really need backwards compatibility you can use this little script: http://git.io/r_0p5Q. It is basically a wrapper that runs ./soldatserver and a dummy "ASE" server that responds to queries based on gamestat.txt and soldat.ini. Feel free to use, or report issues on GH. Enjoy.
- Modified removed ASE Protocol support as it is dead since 2008
If you really need backwards compatibility you can use this little script: http://git.io/r_0p5Q. It is basically a wrapper that runs ./soldatserver and a dummy "ASE" server that responds to queries based on gamestat.txt and soldat.ini. Feel free to use, or report issues on GH. Enjoy.
I like this.
I think you should make it an option to start the udp ase daemon without having it also start and be a wrapper around soldatserver. I.E. start the python daemon after soldatserver is already running.
Also, just commentary: who in their right mind decided that ASE should be udp instead of tcp?