[/b]• The polys that hurt flaggers, it has a really buggy area which nades sort of go into the wall when you toss them there.Yeah, I was quite sure that there will be some polybugs. This nade bug is something very annoying & it's not always so easy to get rid of it.
• A change of scenery could be good imo. New fence behind the flag (too bold now) & maybe colliders (http://i1-news.softpedia-static.com/images/reviews/large/eth-large_003.png) (like this big metal X thingy in the link).I even have those in my scenery folder :P Good idea thanks.
• You can basically sit in the middle of the bouncy poly. Don't know if that's intended.Yes, there is a medkit spawn point and I think ppl. should be able to grab it without getting bounced off (pretty retarded if you miss it - happened to me on Crucifix a few times)
• Flag system looks awesome, I only suggesting testing the options of making it available to throw flag back to your flagspot.That's possible!
Reason is so your friend can cap it, even though there's an incoming low, I think the current way might be too hard to cap.
i like the concept
it feels empty but that's probably because it's still in the works
-making the hurt flaggers polygons more obvious (maybe I will just add a font caption there)