Good job! It's nice to see that someone can make "new generation Soldat".Thanks! :)
Is it scriptable? In which language it is written?
I'm afraid I'm too attached to the movement system in vanilla soldat to play Storm, but the rest looks sick indeed! I'll check it out and I hope it's not too chaotic xBWe actually made a separate "Chaos" mod for the video which isn't in the game yet ;D. If you play on the default or Pro mod the battles are quite like Soldat and it isn't too chaotic.
Crash Log 2014/06/07 14:53:01
Storm2D Version: 0.050c
Language: polski
Country: Polska
Maximum memory: 247MB
Error message:
org.lwjgl.LWJGLException: Pixel format not accelerated
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:244)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at org.lwjgl.opengl.Display.create(Display.java:739)
at storm.a.g.c.a(Window.java:89)
at storm.a.g.c.b(Window.java:64)
at storm.a.l.a.<init>(MediaManager.java:63)
at f.a.a(StormSharedMedia.java:76)
at core.Storm.<init>(Storm.java:30)
at core.Storm.main(Storm.java:54)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
Failed to create media
Crash Log 2014/06/07 15:19:52
Storm2D Version: 0.050c
Language: polski
Country: Polska
Maximum memory: 247MB
GameMode: BATTLE
SubGameMode: Zombies
NetworkType: OFFLINE
Map: Lagrange
Error message:
java.lang.NullPointerException
at storm.a.h.r.n(WeaponsMenu.java:583)
at storm.a.h.r.a(WeaponsMenu.java:1111)
at storm.a.q.d.g.h(WidgetSubject.java:35)
at storm.a.q.f.b.c.a(SingleSelectionPolicy.java:71)
at storm.a.q.b.c.a(Container.java:54)
at storm.a.q.b.g.h(Widget.java:175)
at storm.a.q.b.g.y(Widget.java:169)
at storm.a.q.f.a.c.a(DefaultSelectionManager.java:40)
at storm.a.q.b.g.a(Widget.java:163)
at storm.a.q.b.a.a(AbstractContainer.java:44)
at storm.a.q.h.h.a(Panel.java:157)
at storm.a.q.b.a.a(AbstractContainer.java:47)
at storm.a.q.h.a.e.a(ScrollPanel.java:74)
at storm.a.q.b.a.a(AbstractContainer.java:47)
at storm.a.q.h.h.a(Panel.java:157)
at storm.a.q.b.a.a(AbstractContainer.java:47)
at storm.a.q.h.a.a.a(AbstractDecorator.java:64)
at storm.a.q.b.a.a(AbstractContainer.java:47)
at storm.a.q.h.h.a(Panel.java:157)
at storm.a.q.b.a.a(AbstractContainer.java:47)
at storm.a.q.h.a.c.a(Frame.java:42)
at storm.a.q.b.a.a(AbstractContainer.java:47)
at storm.a.q.b.c.a(Container.java:146)
at storm.a.q.b.d.c(GUI.java:125)
at storm.a.h.k.a(IngameMenuManager.java:76)
at storm.a.e.a.b(IngameMediaGame.java:135)
at storm.a.l.a.d(MediaManager.java:166)
at f.a.c(StormSharedMedia.java:52)
at e.a.a(StormShared.java:38)
at core.Storm.<init>(Storm.java:33)
at core.Storm.main(Storm.java:54)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
Storm crashed :(
Your european servers have 350+ ms ping for player from Poland. US servers have 500+ ms ping.
ping node-fl2.gshost.us
Badanie mischa.joegillotti.com [198.136.48.50] z 32 bajtami danych:
Odpowiedź z 198.136.48.50: bajtów=32 czas=145ms TTL=50
Odpowiedź z 198.136.48.50: bajtów=32 czas=140ms TTL=50
Odpowiedź z 198.136.48.50: bajtów=32 czas=178ms TTL=50
Odpowiedź z 198.136.48.50: bajtów=32 czas=141ms TTL=50
Statystyka badania ping dla 198.136.48.50:
Pakiety: Wysłane = 4, Odebrane = 4, Utracone = 0
(0% straty),
Szacunkowy czas błądzenia pakietów w millisekundach:
Minimum = 140 ms, Maksimum = 178 ms, Czas średni = 151 ms
ping node-de2.gshost.us
Badanie eu2.joegillotti.com [5.9.101.201] z 32 bajtami danych:
Odpowiedź z 5.9.101.201: bajtów=32 czas=40ms TTL=53
Odpowiedź z 5.9.101.201: bajtów=32 czas=39ms TTL=53
Odpowiedź z 5.9.101.201: bajtów=32 czas=38ms TTL=53
Odpowiedź z 5.9.101.201: bajtów=32 czas=42ms TTL=53
Statystyka badania ping dla 5.9.101.201:
Pakiety: Wysłane = 4, Odebrane = 4, Utracone = 0
(0% straty),
Szacunkowy czas błądzenia pakietów w millisekundach:
Minimum = 38 ms, Maksimum = 42 ms, Czas średni = 39 ms
ping node-au1.gshost.us
Badanie au1.joegillotti.com [125.63.57.72] z 32 bajtami danych:
Odpowiedź z 125.63.57.72: bajtów=32 czas=351ms TTL=47
Odpowiedź z 125.63.57.72: bajtów=32 czas=350ms TTL=47
Odpowiedź z 125.63.57.72: bajtów=32 czas=355ms TTL=47
Odpowiedź z 125.63.57.72: bajtów=32 czas=418ms TTL=47
Statystyka badania ping dla 125.63.57.72:
Pakiety: Wysłane = 4, Odebrane = 4, Utracone = 0
(0% straty),
Szacunkowy czas błądzenia pakietów w millisekundach:
Minimum = 350 ms, Maksimum = 418 ms, Czas średni = 368 ms
But the pings show in game are higher. Much higher.
But the pings show in game are higher. Much higher.
Any plan on making the movement aspect of the game more central?
You mentioned adding backflip and roll.
But what about prone, superman, cannon ball, ... ?
What OS?Code: [Select]Crash Log 2014/06/07 14:53:01
Storm2D Version: 0.050c
Language: polski
Country: Polska
Maximum memory: 247MB
Error message:
org.lwjgl.LWJGLException: Pixel format not accelerated
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:244)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at org.lwjgl.opengl.Display.create(Display.java:739)
at storm.a.g.c.a(Window.java:89)
at storm.a.g.c.b(Window.java:64)
at storm.a.l.a.<init>(MediaManager.java:63)
at f.a.a(StormSharedMedia.java:76)
at core.Storm.<init>(Storm.java:30)
at core.Storm.main(Storm.java:54)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
Failed to create media
Any suggestions?
Nice ideas :)Thanks :)
But I've got an error on the end of zombie mode:Code: [Select]Crash Log 2014/06/07 15:19:52
Storm2D Version: 0.050c
Language: polski
Country: Polska
Maximum memory: 247MB
GameMode: BATTLE
SubGameMode: Zombies
NetworkType: OFFLINE
Map: Lagrange
Error message:
java.lang.NullPointerException
at storm.a.h.r.n(WeaponsMenu.java:583)
at storm.a.h.r.a(WeaponsMenu.java:1111)
at storm.a.q.d.g.h(WidgetSubject.java:35)
at storm.a.q.f.b.c.a(SingleSelectionPolicy.java:71)
at storm.a.q.b.c.a(Container.java:54)
at storm.a.q.b.g.h(Widget.java:175)
at storm.a.q.b.g.y(Widget.java:169)
at storm.a.q.f.a.c.a(DefaultSelectionManager.java:40)
at storm.a.q.b.g.a(Widget.java:163)
at storm.a.q.b.a.a(AbstractContainer.java:44)
at storm.a.q.h.h.a(Panel.java:157)
at storm.a.q.b.a.a(AbstractContainer.java:47)
at storm.a.q.h.a.e.a(ScrollPanel.java:74)
at storm.a.q.b.a.a(AbstractContainer.java:47)
at storm.a.q.h.h.a(Panel.java:157)
at storm.a.q.b.a.a(AbstractContainer.java:47)
at storm.a.q.h.a.a.a(AbstractDecorator.java:64)
at storm.a.q.b.a.a(AbstractContainer.java:47)
at storm.a.q.h.h.a(Panel.java:157)
at storm.a.q.b.a.a(AbstractContainer.java:47)
at storm.a.q.h.a.c.a(Frame.java:42)
at storm.a.q.b.a.a(AbstractContainer.java:47)
at storm.a.q.b.c.a(Container.java:146)
at storm.a.q.b.d.c(GUI.java:125)
at storm.a.h.k.a(IngameMenuManager.java:76)
at storm.a.e.a.b(IngameMediaGame.java:135)
at storm.a.l.a.d(MediaManager.java:166)
at f.a.c(StormSharedMedia.java:52)
at e.a.a(StormShared.java:38)
at core.Storm.<init>(Storm.java:33)
at core.Storm.main(Storm.java:54)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
Storm crashed :(
Do you have any bug-tracker?
Will this project be open-source?
I Love the idea about having different classes. Simply this adds a lot to the game ; there can be certain servers / mods / gamemodes for only 1 class for example.
Also it generates a new tactic system for competive matches. While you can only say that you are good with a certain weapon or a certain task in Soldat you can specialize to play a certain class here.
The last time I was trzing to play that game literally caused my computer to crash
the autoupdater was automatically restarting the process when I clicked on the cancel button.
When I tried to remove the task (java) in my taskmgr then, it just came back
There was no way for me to cancel to autoipdate (on XP)
The last time I played it the movement system felt a bit weird (compared to what im used of by solday)The problem is each member of the team works on a different section of Storm2D so some things are more developed than others.
At this time I was wondering why you added like 70? Weapons to the game before finishing the actual movemenh physics/animations.
Btw. There is no map editor in the folder, so is there a way to make maps for the public ? Or does storm 2d support the pms map file?Storm2D does support .pms. I've been working on a separate version of Polyworks to allow it to have destructible polygons etc. I haven't made this available to the public yet, but will soon.
You said that you are going to replace the resources storm2d shares with soldat right now (sounds , interfaces , ...)The interface and fonts will be redone by Skykanden, to be more updated, minimal and look less like a complete clone from Soldat.
What direction are you trxing to move that game at ? There is already a class called "Soldier" if I remember correctly, which is exactly the same like what we have in soldayt. Are ypu going to make the game as much like Soldat or what are your plans here ?
Also: I was wondering who you actually are. Talented devs don't come out of the nowhere , they need at least 2000 posts on the soldatforums or any other THD related forums :PI've been playing Soldat for many years (back since 1.3.1) but wasn't really interested in joining the forums - more just loved playing the game ;D. I'm not really a forum guy but I'm trying to change that. I'll definitely be active on this thread and the Storm2D forums.
Keep the work up, nice thatyou have updated the website lately btw. (it was pretty outdated a few weeks ago, it's important to keep websites for projects up-to-date because visitors might think the project was abondened if the latest post was a few year(s) month(s) ago.Yeah, definitely. I've now made it a priority to keep the site and forums up to date. Thanks :)
But the pings show in game are higher. Much higher.
Maybe storm doesn't report the actual ping properly? Does the game appear sluggish/laggy for you or are the numbers just wrong? My guess it's either that or you have broken ipv6 connectivity and storm chooses v6 over v4 when it's available.
I tried an earlier version of Storm2D but was put off by the art style, animations and movement system. It looks improved in the trailer though so I'll give it another shot. Still, it would be so awesome if one day Soldat and Storm2D merge together into a game that has the best of both worlds.Remember Storm2D is still in Alpha. Honestly I'd love the same thing as you. It might just take a while longer for Storm2D to get there.
But the pings show in game are higher. Much higher.
Maybe storm doesn't report the actual ping properly? Does the game appear sluggish/laggy for you or are the numbers just wrong? My guess it's either that or you have broken ipv6 connectivity and storm chooses v6 over v4 when it's available.
Yes, there's an issue with server pinging from the lobby at the moment - If you refresh the lobby again the pings will be more accurate. Or you can just join the game and press F1 to view the scoreboard. Your ping will show on there much lower.
address=web1.thd.vg
port=50283
address2=//for switching...
port2=50283
autoupdater.iniCode: [Select]address=web1.thd.vg
port=50283
address2=//for switching...
port2=50283
since thd.vg is offline now (and I don't know when it will come back) people can not update their clients ( and there doesn't seem to be an option to run the game without updating)
you should maybe release an alternative address. There should be 2 addresses in that anyways (for the case we have now, when one is broken)
Wow that weekly changes link is broken. Took a sec to edit it.Thanks, fixed it
I've always been curious with Storm2D's development, but the art style still nauseates me. I think it's that you're taking Soldat's sprite graphics and adding blurry particle effects that just doesn't mix well. And the characters seem so stale in their movement, like they've all shit themselves. Whenever they're in air the legs move as one uni-leg.Agreed, but AFAIK they're already working on improving the art style and remaking the sceneries. Source: http://www.thd.vg/post/93954923345/storm2d-progress-update
I just really want you to fix that already. :|
And the characters seem so stale in their movement, like they've all shit themselves. Whenever they're in air the legs move as one uni-leg.
Agreed, but AFAIK they're already working on improving the art style and remaking the sceneries. Source: http://www.thd.vg/post/93954923345/storm2d-progress-updateYeah, looks quite appealing in my opinion!