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Soldat Talk => Need Help? Report Bugs! => Topic started by: Viral on August 27, 2014, 07:31:08 am

Title: Going out of the map
Post by: Viral on August 27, 2014, 07:31:08 am
Nothing big, just quite irrating sometimes. The area where you can move around (and not get teleported to spawn) should be way bigger imo. At the moment you can easily fall out of the map because the borders are very close to the polygons (you cant even perform a straight jump without being respawned).
I think it would be quite nice tweak for future version (if its not to complex to fix).
Title: Re: Going out of the map
Post by: Bistoufly on August 27, 2014, 08:14:18 am
Nothing big, just quite irrating sometimes. The area where you can move around (and not get teleported to spawn) should be way bigger imo. At the moment you can easily fall out of the map because the borders are very close to the polygons (you cant even perform a straight jump without being respawned).
I think it would be quite nice tweak for future version (if its not to complex to fix).
+1
Title: Re: Going out of the map
Post by: Dusty on August 27, 2014, 10:51:41 am
All the map needs are two polygons in the opposite corners to define the allowed area.
Title: Re: Going out of the map
Post by: darDar on August 27, 2014, 11:30:22 am
All the map needs are two polygons in the opposite corners to define the allowed area.
Exactly what I though..

Not a big deal,... it's basically up to the mapper to decide where the map ends. You can make the polygon invisible and appear in the background.

F11 of corse cause #wasteoftime
Title: Re: Going out of the map
Post by: L[0ne]R on August 27, 2014, 05:31:06 pm
All the map needs are two polygons in the opposite corners to define the allowed area.
Not an ideal solution, since that also makes the minimap have an empty border around it. I do agree that the border should be a bit further away. Or ideally - customizable.