Official Soldat Forums
Official Content => Soldat Developer Log => Topic started by: Shoozza on September 30, 2014, 05:03:03 pm
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Hello! Another late devlog but better late than never, right? ;)
(http://i.imgur.com/fSG2Bed.png)
So what did we actually do this week?
Shoozza:
- Wrote a wrapper for some Soldat 1.7 related library so we can actually use that library in Soldat
- replaced screenshots of the soldat.pl site (click here if you want to help us with screenshots (http://forums.soldat.pl/index.php?topic=43703.0))
- updated the build scripts for the first 1.6.8 beta
skoskav:
- reviewed some of ExHunters code changes (movement related) and approved it.
- tried to tweak some network stuff related minigun, made flowcharts and stuff (work in progress). But this will most likely not get into 1.6.8
ExHunter:
- did hopefully the last tweak to movement to fix it now.
- Added SC3 function TActiveMapBullet.GetOwnerWeaponId: Integer
- Added SC3 property TActiveMapBullet.VelX (read only - Single)
- Added SC3 property TActiveMapBullet.VelY (read only - Single)
- Added SC3 function TMapsList.GetMapIdByName(Name: string): Integer
- Modified SC3 type TOnDamageEvent declaration to function(Shooter, Victim: TActivePlayer; Damage: Integer; Bullet: TActiveMapBullet): Integer
- Modified SC3 type TOnKillEvent declaration to procedure(Killer, Victim: TActivePlayer; Bullet: TActiveMapBullet)
- Modified SC3 type TOnRequestEvent declaration to function (Ip, Hw: string; Port: Word; State: Byte; Forwarded: Boolean; Password: string): Integer
- Modified SC3 property TMapsList.CurrentMapId from read only to read write
Besides that check out the Soldat 1.6.8b1 thread! http://forums.soldat.pl/index.php?topic=43715.0
Have fun testing and till next week!
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nice I guess!
Keep going!