Official Soldat Forums

Official Content => News => Topic started by: Shoozza on October 26, 2014, 05:34:29 am

Title: SOLDAT 1.6.8 RELEASED!
Post by: Shoozza on October 26, 2014, 05:34:29 am
Finally! The next version of Soldat is ready: Soldat 1.6.8!

Most of the changes in this version are fixes but there is more!
If you prefer not to see some notifications ingame you can modify your translation by leaving the line empty.
Some of you probably know that you could auto-complete nicknames at the start of the line with Tab key.
In this version we added support for nickname Tab completion anywhere in the chat line. In addition to that you can now cycle through nicknames which start with the same combination of letters, or even without typing anything by just pressing Tab!
We also have something for those who record Soldat videos: non-shaking freecam when heavy weapons are fired.
Lots of scriptcore related fixes for our admins and scripters!

I'd like to thank the whole Dev Team for making this version possible. Big thanks go to ExHunter and skoskav for their help!

In case you are looking for the new default Soldat mod - it has been delayed and will arrive in a Soldat release after this one.
If you prefer it to the current mod or want to help us make it better - take a look in the Feedback on the new default weapon graphics thread (http://forums.soldat.pl/index.php?topic=43723.msg522398#msg522398).

You can find the download links at the end of this post.

The changelogs:

Soldat 1.6.8 changelog:
- Modified command /votemap to show the message "cannot vote" when applicable
- Modified vote results to happen immediately if the required percentage is achieved
- Modified voice taunt menu key to also hide the menu
- Modified translations to not print empty lines in the chat console
- Modified freecam to not have the camera shake when heavy weapons are fired
- Modified the chat's nickname Tab-completion to cycle through names
- Modified the chat's nickname Tab-completion can be used without even typing anything, or with a substring in the middle of the nick
- Fixed health bar shows empty if health health exceeds limit #491
- Fixed ban on bots in singleplayer mode should return a kick message
- Fixed chat message displayed above the wrong player #417
- Fixed Player ID for team 0 displayed incorrectly #205
- Fixed the chat's nickname Tab-completion can complete a nickname mid-sentence
- Fixed knife colliding against position where someone had died #390
- Fixed some keys couldn't be assigned to the scroll wheel
- Fixed asymmetry in walking down slopes depending on facing direction and movement direction
- Fixed the character vibrating when standing still on flat polygons, which would trigger MovementAcc
- Fixed previous song playback on start being out of bounds
- Fixed the LAW's startup delay to be a bit less unreliable
- Fixed scoreboard not shown at the end of a demo playback when the map changed
- Fixed freecam key could be held down to make the cursor jerky
- Fixed rolling to quicker and less awkwardly transition into crouching
- Fixed throwing the flag could be difficult when close to polygons #166
- Fixed some possible memory leaks
- Fixed unable to get a ban reason in case of HWID ban #143
- Fixed server's possible cheating vote kicks no longer permanently ban players #246
- Fixed vote kick turning into a permanent ban #478
- Fixed kicking player when vote percentage is above 100% #522
- Fixed vote exploitable by leaving the game #204


Soldatserver 2.7.8 changelog:
- Added SC3 function StrToDateTime(const S: string): TDateTime;
- Added SC3 event TGame.OnTCPCommand(Ip: string; Port: Word; Command: string): Boolean;
- Added SC3 event TActivePlayer.OnKitPickup(Player: TActivePlayer; Kit: TActiveMapObject)
- Added SC3 event TActivePlayer.OnFlagDrop(Player: TActivePlayer; Flag: TActiveFlag; Team: Byte; Thrown: Boolean)
- Added SC3 procedure TActivePlayer.WorldText(Layer: Byte; Text: string; Delay: Integer; Color: Longint; Scale, X, Y: Single)
- Added SC3 procedure TPlayers.WorldText(Layer: Byte; Text: string; Delay: Integer; Color: Longint; Scale, X, Y: Single)
- Added SC3 procedure TGame.TOnAdminConnect(Ip: string; Port: Word)
- Added SC3 procedure TGame.TOnAdminDisconnect(Ip: string; Port: Word)
- Added SC3 procedure TActivePlayer.SetVelocity(VelX, VelY: Single)
- Added SC3 function TGame.TOnAdminCommand(Player: TActivePlayer; Command: string): boolean
- Added SC3 function TGame.TOnTCPMessage(Ip: string; Port: Word; Text: string): boolean
- Added SC3 function TMap.CreateBulletVector(A, B: TVector; HitM: Single; sStyle: Byte; Owner: TActivePlayer): Integer
- Added SC3 function TMap.CreateBullet(X, Y, VelX, VelY, HitM_ Single; sStyle: Byte; Owner: TActivePlayer): Integer
- Added SC3 function Distance(X1, X2, Y1, Y2: Single): Single
- Added SC3 property TActivePlayer.IsAdmin (read write - Boolean)
- Added SC3 property TGame.CurrentMap (read only - string)
- Added SC3 class TMapsList (accessible over global variable "Game.MapsList")
- Added SC3 procedure TMapsList.AddMap(Name: string)
- Added SC3 procedure TMapsList.RemoveMap(Name: string)
- Added SC3 function TMapsList.GetMapIdByName(Name: string): Integer
- Added SC3 property TMapsList.Map (read only - array of string)
- Added SC3 property TMapsList.CurrentMapId (read write - Integer)
- Added SC3 property TMapsList.MapsCount (read only - Integer)
- Added SC3 class TGlobal (accessible over global variable "Global")
- Added SC3 property TGlobal.DateSeparator (read write - string)
- Added SC3 property TGlobal.ShortDateFormat (read write - string)
- Added SC3 class TActiveMapBullet (accessible over global Byte array "Map.Bullets")
- Added SC3 function TActiveMapBullet.GetOwnerWeaponId: Integer
- Added SC3 property TActiveMapBullet.ID (read only - Byte)
- Added SC3 property TActiveMapBullet.Active (read only - Boolean)
- Added SC3 property TActiveMapBullet.X (read only - Single)
- Added SC3 property TActiveMapBullet.Y (read only - Single)
- Added SC3 property TActiveMapBullet.VelX (read only - Single)
- Added SC3 property TActiveMapBullet.VelY (read only - Single)
- Modified SC3 type TOnKillEvent declaration to procedure(Killer, Victim: TActivePlayer; BulletID: Byte)
- Modified SC3 type TOnTCPMessageEvent declaration to procedure(Ip: string; Port: Word; Message: string)
- Modified request game log line from "IP:PORT requesting game..." to "IP:PORT|HWID requesting game..."
- Modified SC3 procedure name TActivePlayer.Forward altered to TActivePlayer.ForwardTo
- Modified SC3 type TOnRequestEvent declaration to function(Ip, Hw: string; Port: Word; State: Byte; Forwarded: Boolean; Password: string): Integer
- Modified SC3 type TOnDamageEvent declaration to function(Shooter, Victim: TActivePlayer; Damage: Integer; Bullet: TActiveMapBullet): Integer
- Fixed DrawText result does not hide after server change #562
- Fixed TOnWeaponChangeEvent does not hold valueable data #582
- Fixed TActiveObject's Style is 0 (Flags) #584
- Fixed TPlayer.OnFlagDrop Flag.ID can't be accessed or duplicates #585
- Fixed Player.Alive := FALSE deals damage (doesn't always kill) #586
- Fixed MovePlayer causes players to drop weapons and flags randomly #142
- Fixed MovePlayer randomly kills and respawns player #247
- Fixed Server refuses client if MovePlayer is used on connection #587
- Fixed SC3 TMapObject.Style results to be the same as in wiki
- Fixed SC3 using Game.OnRequest crashes server
- Fixed SC3 Variable Game.VotePercent is always set up on 0 #532
- Fixed SC3 Player.Ban always bans for 0 minutes #576
- Fixed OnVoteMap/OnVoteMapStart events are not working as intended #550
- Fixed SC3 - OnWeaponChange does not provide changed weapon information #577
- Fixed SC3 - TPlayer.OnKill/TPlayer.OnDamage - WeaponType is unpredictable #356
- Fixed TActivePlayer.BigText with layer 0 causes WriteConsole behaviour #400
- Fixed SC3 StrToDate doesn't work as intended #401
- Fixed /recompile <script> hangs up admin client #578
- Fixed SC3 Strange RayCast values when walking "into" the wall #395
- Fixed DELMAP crashes server #410
- Fixed command delmap to also check for first map on mapslist
- Fixed SC3 some server crashes after unhandled exception
- Fixed SC3 some function results could be ignored in some cases


Normal mode weapon changes:
Deagles      fireinterval +1
HK MP5       push +1
Steyr        push +1
Spas         push +1
M79          push +30
Minigun      dmg -1
Socom        dmg +1
LAW          push +20

Realistic mode weapon changes:
HK MP5       spread +1
Ruger        dmg +2

Map changes:
-

Downloads:
Soldat 1.6.8 Full (http://soldat.thd.vg/en/download/soldat168.zip)
Soldat 1.6.8 Patch (for 1.6.7 only) (http://soldat.thd.vg/en/download/soldatpatch167-168.zip)

Server 2.7.8 Full (http://soldat.thd.vg/en/download/soldatserver2.7.8_1.6.8.zip)
Server 2.7.8 Patch (for 2.7.7 only) (http://soldat.thd.vg/en/download/serverpatch2.7.7-2.7.8.zip)
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: nosejj on October 26, 2014, 06:34:18 am
Great news! Can't wait to test on a gather! :)
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: DarkCrusade on October 26, 2014, 06:48:45 am
Good work! Biiig thanks to the devs for making this happen!
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: darDar on October 26, 2014, 07:07:04 am
Don't ever use that "update avaible" ingame button please.
Unless you want to get all your previous files deleted.

Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Viral on October 26, 2014, 07:11:57 am
Also, you can now climb straight walls "supermeatboy-like" - enojy
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Shoozza on October 26, 2014, 07:34:00 am
Don't ever use that "update avaible" ingame button please.
Unless you want to get all your previous files deleted.
Please let me know which files you modify in soldats folder so I can make the updater aware of them.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Petterkowski on October 26, 2014, 08:00:20 am
You got it going on. Are we going to have the weapons select menu (http://forums.soldat.pl/index.php?topic=43721.msg521984#msg521984) and default player interface (http://forums.soldat.pl/index.php?topic=43743.msg522263#msg522263) incorporated into the next release too? or just the default weapon graphics are taken care of?
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Puure on October 26, 2014, 08:08:00 am
Just look at this demo... First alladin crouch bug now spiderman rotfl. In the final version.... This shit ruins every climb map again......... Very good job devs!
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Kapitan Giuseppe on October 26, 2014, 08:34:22 am
Fixed hits by bereta and m79. All changes as usual are irrelevant.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: nouefexe on October 26, 2014, 08:51:24 am
Also, you can now climb straight walls "supermeatboy-like" - enojy
Just look at this demo... First alladin crouch bug now spiderman rotfl. In the final version.... This shit ruins every climb map again......... Very good job devs!

instead of whining you should have tested the beta !
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Bistoufly on October 26, 2014, 09:40:28 am
Also, you can now climb straight walls "supermeatboy-like" - enojy
(http://forums.soldat.pl/index.php?action=dlattach;topic=42895.0;attach=30525;image)
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Viral on October 26, 2014, 09:46:58 am
I have nothing against this wall jump feature (even considering the fact you can bypass half of the climb maps atm) But at least make it work flawlessly. Right now you lose the whole momentum you initially had and it looks weird and choppy. if you want to perform it you have to hit W+d/W+a in a very exact moment you hit the wall, otherwise you will get bounced by the wall. And even if you time it right you lose the speed, so it's not even rewarding (see: old wall catching). I'm fine with the concept, everything besides that is crappy and buggy atm :C
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Adam on October 26, 2014, 10:51:27 am
i'm scrolling down for the latest version, but I can only find minor unnoticeable bug fixes which never affects us normal players, someone please guide me to where I can download 1.6.8, my brain is spinning and my head hurts. I am deranged and confused.
(http://i.4cdn.org/trv/1414272380917.jpg)
Help.

Me.

Please.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: CheeSeMan. on October 26, 2014, 01:41:55 pm
Good job guys keep it up! Will find time to try it out soon i hope!
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: nosejj on October 26, 2014, 01:58:50 pm
Also, you can now climb straight walls "supermeatboy-like" - enojy
(http://forums.soldat.pl/index.php?action=dlattach;topic=42895.0;attach=30525;image)
LOL
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: McWise on October 26, 2014, 02:37:35 pm
Looks like a good job once again! I am in particular happy about the fix of #166 :)
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: SneS on October 26, 2014, 05:14:05 pm
When I turn on my version 1.6.7 does not show information about 1.6.8. Why? ???

In 1.6.9 will be new models of weapons?
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: ExHunter on October 26, 2014, 05:18:23 pm
When I turn on my version 1.6.7 does not show information about 1.6.8. Why? ???

In 1.6.9 will be new models of weapons?

There should be a blue'ish button on top left screen of your soldat client when you start soldat (on the exit tab).
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: SneS on October 26, 2014, 05:20:40 pm
When I turn on my version 1.6.7 does not show information about 1.6.8. Why? ???

In 1.6.9 will be new models of weapons?

There should be a blue'ish button on top left screen of your soldat client when you start soldat (on the exit tab).

Damn, it is almost invisible!
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Furai on October 27, 2014, 03:38:27 am
I need some art/screenshot/whatever to post a release update on facebook. Anyone has anything/can do something new?
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Name on October 27, 2014, 03:40:51 am
Also, you can now climb straight walls "supermeatboy-like" - enojy
http://forums.soldat.pl/index.php?action=dlattach;topic=42895.0;attach=30525;image
It used to be possible to do this kind of jump off of a wall if you could find a place where several polygons were connected at vertices which the player touched while jumping at the wall. You had to find a glitch spot and push yourself towards it, then allow the polybug function to thrust you back and out from the wall.
These kind of glitch spots were always quite hard to recreate intentionally while making maps (just by moving the polygons involved a bit you could somehow get another effect) and many polygons connected at vertices which the player touches always did lead to other issues, such as polybugs which kills or hurts the player on realistic mode. However, these climbing opportunities were a direct result from how the game's physics worked and therefore they could become a natural part of Soldat. To me this new move doesn't make sense. It's something which seems to have been created in a plastic way just to work in this particular situation, rather than something which naturally happens from an overall way on how it works when the gostek collides against polygons.

I'd love to have more agile movement, you should be able to jump off of something and backflip back up without losing momentum, cannonballs should work better like they used to etc but it all has to be consistant. Everything must work according to physics that always works the same way.

Also I really don't like the MP5 spread. That weapon used to be the one gun which could turn around a seemingly hopeless situation at maps like tw_Gloryhill. You could fire with enough accuracy while running to hit a sniper and get him binked before you entered his line of sight and you could quickly take on multiple targets. Most other guns used to be slightly more inaccurate while running, but they had other benefits.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Shoozza on October 27, 2014, 04:38:30 am
The easiest thing would be a gif with the nick tab completion feature.

When I turn on my version 1.6.7 does not show information about 1.6.8. Why? ???

In 1.6.9 will be new models of weapons?

There should be a blue'ish button on top left screen of your soldat client when you start soldat (on the exit tab).

Damn, it is almost invisible!
Good point, will change it to something easier to notice (will take 2 updates though)

In 1.6.9 will be new models of weapons?
1.6.9 will probably have the new weapon mods.

Also, you can now climb straight walls "supermeatboy-like" - enojy
Just look at this demo... First alladin crouch bug now spiderman rotfl. In the final version.... This shit ruins every climb map again......... Very good job devs!

instead of whining you should have tested the beta !
We cannot force anyone to try the beta.
It is sad that there are not enough climbers helping us by testing the beta versions to keep the climb community happy.

Like I mentioned in the spiderman thread: We will look into it. I'm for removing the feature/fixing the bug.

You got it going on. Are we going to have the weapons select menu (http://forums.soldat.pl/index.php?topic=43721.msg521984#msg521984) and default player interface (http://forums.soldat.pl/index.php?topic=43743.msg522263#msg522263) incorporated into the next release too? or just the default weapon graphics are taken care of?
We will probably only add new default weapons graphics in the next version. I like the other mockups but they require more work implementation wise.
That said: please contribute to the mockups! If we invest time to implement them they should look and feel great.

Fixed hits by bereta and m79. All changes as usual are irrelevant.
I'm always curious about what people want to see in new versions. Send me a pm with stuff you are waiting for in a future version. We might even have some of your ideas on our 1.7 list ;)
Ah btw everyone can pm me suggestions, no matter how happy you are with the current release.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Petterkowski on October 27, 2014, 06:59:01 am
I'm always curious about what people want to see in new versions. Send me a pm with stuff you are waiting for in a future version.

Waste of time. We can all agree on what we want to see. We do appreciate that you are working on new design ideas for more features, but please, please stop and work on fixing the holes where hackers can get in if you aren't already. Imagine a building. Before you make it all fancy and stuff, you need to make sure the building has a strong support. Devs, please patch up the hacker holes before adding anything else. There's no competitive scene without anticheat. We lost the will to play Soldat. The only one existing league in Soldat - SCTFL is being won by cheaters, and it's not like it's a one time accident, it happens season after season. Credibility of the league is suffering. What's even the point of playing anymore?
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Shoozza on October 27, 2014, 08:02:03 am
I'm not only interested in what everyone agrees on, I'm also interested in long term ideas. It doesn't mean anything suggested will be implemented but it might be someday.

Ah so you are waiting for the anticheat. It is been worked on...
I would love to have a working anticheat in this version but it is not ready yet :/

I could try to pick some low hanging fruits cheat detection wise to make the waiting less painful.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Akinaro on October 27, 2014, 09:09:27 am
For past few months(probably even whole year) I saw maybe two cheaters... So its not that big deal

 80% of time when someone say hax is because:
a. first person is lame and he call admin/vote hax because he gets beating from this person
b. lags/flood
c. remote admin playing or hidden commands(like spawn knife etc)
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Moroes on October 27, 2014, 09:28:02 am
^
Less players, less cheaters.
It's just boring to update your hax when the game lacks of players and it is probably harder to monetize your tools nowadays.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: gor on October 27, 2014, 12:38:20 pm
Devs,thank you for all the hard work.
I am supporting Peter`s post,the hack issue is killing the competitive scene and its not fun to play against possible hackers.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: CheeSeMan. on October 27, 2014, 12:48:55 pm
The anti-cheat should still be a priority even if there are less players, old players may return and it gives a sense of confidence to any new players that do turn up. Petter does have a point about SCTFL, just look at the recent final this had 3 players in that were banned during the days of BE/MSAC are they clean now? Who knows... but the suspicion and paranoia is not helping our struggling community at all.

Shoozza if you think you are able to do something quickly to nerf the common hacks then I think that should be done, I know the DEVs need to think of Soldat as a whole and not just SCTFL but really hacking is ruining the whole community. Just because we don't see them doesn't mean they are not there, before BE arrived nobody really realized or suspected anyone then it was turned on and boom we had a banlist 3 posts long.

But as always I love what you are doing for this game DEVS <3 I know its hard!
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Thize on October 27, 2014, 02:05:29 pm
(http://puu.sh/ct0OB/1bd0de4529.png)

wat do
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Akinaro on October 27, 2014, 02:27:07 pm
OffTopic

Ok I need to ask, where the hell you get that awesome style for windows? o_O


on topic: make full new installation(not patch) but before that backup your map,scenery,textures folders and tounts/profile files so you not gonna lose all maps and graphic
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Thize on October 27, 2014, 04:34:52 pm
OffTopic

Ok I need to ask, where the hell you get that awesome style for windows? o_O


on topic: make full new installation(not patch) but before that backup your map,scenery,textures folders and tounts/profile files so you not gonna lose all maps and graphic

Thanks, will do that tomorrow!

OT: I write ypu a pm about my windows design tomorrow when I am on my computer because its a bit complicated and I dont remember the name right now :)
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Xestor on October 27, 2014, 06:01:08 pm
Does anyone else have an issue with installing new version of soldat?
I tried it both ways, by patching and full installing new version and got an error that Windows can't get an access to files while opening soldat.exe
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: L[0ne]R on October 27, 2014, 06:48:55 pm
Does anyone else have an issue with installing new version of soldat?
I tried it both ways, by patching and full installing new version and got an error that Windows can't get an access to files while opening soldat.exe
In which directory are you trying to install the game? This kind of error can sometimes be caused if the system doesn't have full control of the folder and doesn't have permission to read or write files correctly. Have you tried installing in C:\Soldat?
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Xestor on October 28, 2014, 04:29:35 am
Does anyone else have an issue with installing new version of soldat?
I tried it both ways, by patching and full installing new version and got an error that Windows can't get an access to files while opening soldat.exe
In which directory are you trying to install the game? This kind of error can sometimes be caused if the system doesn't have full control of the folder and doesn't have permission to read or write files correctly. Have you tried installing in C:\Soldat?
The previous version was installed on D:\Soldat Files\Soldat and same with the current one. I might give it a try to install on C:\ but I would prefer not to.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Furai on October 28, 2014, 05:25:31 am
Are installing in exactly the same spot? Maybe you have some antivirus software which checks for file changes and prevents running it?
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Xestor on October 28, 2014, 09:03:22 am
Are installing in exactly the same spot? Maybe you have some antivirus software which checks for file changes and prevents running it?
Previous version was installed in D:\Soldat Files\Soldat and after downloading the patch, it didn't work. Then I have created a folder in D:\Soldat Files\Soldat 1.6.8 and installed full version and still had same issue. I have checked my antivirus and added 'to accept connection FROM and TO' new soldat, but it didn't help.

When I press right mouse button on soldat.exe icon, I got an option to solve the compatibility issue, but even then when I choose the windows version, soldat doesn't pop out.

I have installed it on C:\ but same results. I guess this is the right time to say goodbye :Đ

EDIT: This is the issue I am talking about: link (http://support.microsoft.com/kb/2669244/en-us/)
I have done every step there, will try to do something with my antivirus, maybe it blocks the file anyhow.

EDIT2: All right, when I turn off antivirus firewall, soldat works. Need to figure out how to make soldat work while antivirus is on.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Toxic Avenger on October 28, 2014, 12:37:41 pm
A player at PKS NoLags sent me this screenshot - http://images69.fotosik.pl/317/7e8bf6339c9d89bfgen.jpg
It started when he got the new patch. He says game looks normal for 10 minutes before getting like this.

What is it?
And how do I trigger this trippy shit for myself??
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Shoozza on October 28, 2014, 03:40:48 pm
I had black bars in firefox once and after a months or so my laptop died...
Maybe he can make a thread and write more detailed about it. I don't think this can be resolved easily.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Toxic Avenger on October 28, 2014, 03:53:22 pm
I had black bars in firefox once and after a months or so my laptop died...
Maybe he can make a thread and write more detailed about it. I don't think this can be resolved easily.
You mean it's not connected with patch?
I will forward him here and ask him to do so.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Moneymaker on October 28, 2014, 04:45:41 pm
Why procedure "OnVote" not working?
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: DutchFlame on October 28, 2014, 05:07:31 pm
looks like graphic card  or onboard issues
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Moneymaker on October 29, 2014, 04:16:23 am
Hello?...
Can you tell me what you changed with procedure "OnVote" in 1.6.8?

Code: [Select]
procedure OnVote(ID: byte; canVote: boolean);
begin
if (canVote) then
begin
WriteConsole(0, 'Votes: ' + IntToStr(votes) + ' (' + IntToStr(CurrentVotes) + '%) / ' + IntToStr(requriedVotes) + ' (' + IntToStr(VoteLim) + '%)', $00FF00);
end
else
begin
WriteConsole(id, 'You have already voted', $FF0000);
end;
end;

In previous versions of game we didn't have any problems with this script but in new version voting is not working...
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: ExHunter on October 29, 2014, 09:32:05 am
Hello?...
Can you tell me what you changed with procedure "OnVote" in 1.6.8?

Code: [Select]
procedure OnVote(ID: byte; canVote: boolean);
begin
if (canVote) then
begin
WriteConsole(0, 'Votes: ' + IntToStr(votes) + ' (' + IntToStr(CurrentVotes) + '%) / ' + IntToStr(requriedVotes) + ' (' + IntToStr(VoteLim) + '%)', $00FF00);
end
else
begin
WriteConsole(id, 'You have already voted', $FF0000);
end;
end;

In previous versions of game we didn't have any problems with this script but in new version voting is not working...

I need a little more information about that. OnVote is not an official procedure.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Name on October 30, 2014, 06:08:45 am
I don't know much about server side issues but since the last update we get flamed arrow rambo bows instead of laws and sometimes flamers when we play TTW. Some tasks don't get weapons at all. Will there be a fix for this?
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: ExHunter on October 30, 2014, 07:13:16 am
I don't know much about server side issues but since the last update we get flamed arrow rambo bows instead of laws and sometimes flamers when we play TTW. Some tasks don't get weapons at all. Will there be a fix for this?

Falcon said something about this. When I am at home, we will look quickly further into this issue.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Hubiq on October 30, 2014, 02:03:03 pm
@15th_account, I sent a message to you, but I do not know if you read it so I write here.

Many people on public servers (CTF and 1vs1) complain about "start-up" in Barrett. I talking about the moment when the player must hold down the left mouse button for 1.5 seconds to shoot. Lots of people says that this time is too short and Barrett becomes a "over-power" weapon. Did you could increase this time to (for example) 2,0 sec in next version 1.6.9 or 1.7? In version 1.4.2 it was perfectly done (Bink and "Start-up" were the best balanced. Please consider my request. Players would be happy with such a change.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Name on October 30, 2014, 02:43:33 pm
I'm not sure how it was in 1.4.2 but the bink is quite important in TW.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: rOy on October 30, 2014, 05:38:12 pm
Hello?...
Can you tell me what you changed with procedure "OnVote" in 1.6.8?

Code: [Select]
procedure OnVote(ID: byte; canVote: boolean);
begin
if (canVote) then
begin
WriteConsole(0, 'Votes: ' + IntToStr(votes) + ' (' + IntToStr(CurrentVotes) + '%) / ' + IntToStr(requriedVotes) + ' (' + IntToStr(VoteLim) + '%)', $00FF00);
end
else
begin
WriteConsole(id, 'You have already voted', $FF0000);
end;
end;

In previous versions of game we didn't have any problems with this script but in new version voting is not working...

Hey

Try this:

TActivePlayer.OnVoteMap
Code: [Select]
property OnVoteMap
Access mode: RW
Event handler type: TOnVoteMapEvent
Event handler declaration: procedure (Player: TActivePlayer; Map: string)
Description
Code: [Select]
Event property called when a player hits F12 during a map vote. F11 (No) votes are ignored.Example
Code: [Select]
Example makes players say "Voted Yes!" when they hit F12.+
Code: [Select]
procedure OnVoteMessage(Player: TActivePlayer; Map: string);
begin
    Player.Say('Voted Yes!');
end;

var
    i: Byte;
begin
    for i:=1 to 32 do
    Players[i].OnVoteMap := @OnVoteMessage;
end.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Al Bundy on October 31, 2014, 02:49:41 am
If u want to fix spiderman bug then fix prone cancel too, its very annoying to play against bug - users who dont care about fair play.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: smiluu on November 01, 2014, 05:38:07 pm
If u want to fix spiderman bug then fix prone cancel too, its very annoying to play against bug - users who dont care about fair play.
Do yourself a favor and learn to prone cancel.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Al Bundy on November 02, 2014, 05:14:56 am
If u want to fix spiderman bug then fix prone cancel too, its very annoying to play against bug - users who dont care about fair play.
Do yourself a favor and learn to prone cancel.

I know how to use it, but i dont want to do it, because it is not fair.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Furai on November 03, 2014, 07:04:04 am
It is as fair as anything else. It's just more advanced move.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: smiluu on November 03, 2014, 10:11:18 am
I know how to use it, but i dont want to do it, because it is not fair.
It's a bug that was left on as a feature, every competitive player uses it fair and square. Welcome to the 90's where games weren't baby tier.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Al Bundy on November 03, 2014, 03:18:35 pm
I know how to use it, but i dont want to do it, because it is not fair.
It's a bug that was left on as a feature, every competitive player uses it fair and square. Welcome to the 90's where games weren't baby tier.

Well even with this bug soldat is still a baby tier, its just a 2d, hard to compare it to games like quake.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: JotEmI on November 04, 2014, 02:58:38 pm
I've heard some complaints from DB players that there's a bug in the new version regarding Survival mode. Apparently player will sometimes respawn mid-round. When I'll gather some more info I'll report it on the bugtracker.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Toxic Avenger on November 06, 2014, 03:51:18 pm
Well even with this bug soldat is still a baby tier, its just a 2d, hard to compare it to games like quake.
You're rly not getting the point.

Btw, what are you ppl talking about when you say "prone cancel"? Is this some bug I have never heard about?
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Furai on November 06, 2014, 04:00:33 pm
Well even with this bug soldat is still a baby tier, its just a 2d, hard to compare it to games like quake.
You're rly not getting the point.

Btw, what are you ppl talking about when you say "prone cancel"? Is this some bug I have never heard about?

Oh, Toxie, Toxie...it's when you tap grenade throw or weapon swap to cancel the prone animations. It lets you stand up faster.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: %%%%%%% on November 06, 2014, 08:56:10 pm
If u want to fix spiderman bug then fix prone cancel too, its very annoying to play against bug - users who dont care about fair play.
Do yourself a favor and learn to prone cancel.
I know how to use it, but i dont want to do it, because it is not fair.
It's a bug that was left on as a feature, every competitive player uses it fair and square. Welcome to the 90's where games weren't baby tier.
It is as fair as anything else. It's just more advanced move.
what are you ppl talking about when you say "prone cancel"? Is this some bug I have never heard about?
Oh, Toxie, Toxie...it's when you tap grenade throw or weapon swap to cancel the prone animations. It lets you stand up faster.

What are you guys even going on about. The effects of prone cancel don't exist anymore; it was made obsolete a couple of updates back.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Viral on November 07, 2014, 08:15:42 am
You are partialy right. The swap weapon button doesn't allow to perform this trick anymore, however, the nade button, or left mouse button still do work fine and allow you to pronecancel without any problems.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: %%%%%%% on November 07, 2014, 09:14:26 am
You are partialy right. The swap weapon button doesn't allow to perform this trick anymore, however, the nade button, or left mouse button still do work fine and allow you to pronecancel without any problems.
No, I meant that there is no need to prone cancel by any means (i.e. grenade throw, weapon change, punch) because you no longer get stuck/lose momentum when you unprone close to the ground without prone-canceling.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Viral on November 07, 2014, 09:24:21 am
There is a huge difference. I started using prone cancel recently and the way i move around the battlefield isn't comparable to what i was able to do without PC. The effect is clearly visible and to prove my point i can just point at Haste and all the "speedhack" messages he gets when i meet him on pub servers :d
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Moroes on November 07, 2014, 10:02:57 am
Not sure if Mr. % is troll or just dumb.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Damian[Eater] on November 07, 2014, 10:10:38 am
Since I started playing 1.6.8 I get this randomly: (http://i.imgur.com/iMDKqdc.png) (http://i.imgur.com/s6iySii.png)

It doesn't occur all the time, but mostly when I'm dead or just respawned. I am using Intel HD Graphics 4600 and its drivers are up to date.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: %%%%%%% on November 07, 2014, 06:32:38 pm
There is a huge difference. I started using prone cancel recently and the way i move around the battlefield isn't comparable to what i was able to do without PC. The effect is clearly visible and to prove my point i can just point at Haste and all the "speedhack" messages he gets when i meet him on pub servers :d
Honestly, when they updated it, I (like a lot of HnSers), assumed the change was equal to the effects of PC (maybe it was and there's been a change since?). I PCd with weapon change so, if weapon change PCs don't work, that may have added to it.

Even so, after just testing it out right now, it doesn't feel like there's that big of a difference to me, especially if you're good about pressing up coming out of prone after touching down, and wouldn't be of much use in a battle, especially.

Not sure if Mr. % is troll or just dumb.
Neither, most assuredly, but I'm not surprised you misunderstood.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Shoozza on November 08, 2014, 07:20:36 pm
...
Thanks for the info.

Could you create a bugreport for that? (http://bugs.soldat.pl)
Please include the windows version you use and the driver version if possible.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Nawl on November 09, 2014, 05:18:23 pm
- Fixed knife colliding against position where someone had died #390
Sure, nice try, liars.
Can't get it, how it is possible that every newer version game is getting more bus? You made needless ScriptCore3(500 unnecessary adds,fixes and modifies) and you didnt fixed serious game bugs. Even more, you made next serious bug. As a dodgeball player i have not seen any good changes since 1.4.2 version
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Shoozza on November 09, 2014, 07:04:27 pm
Can you be more specific what doesn't work?
If you have some bugs you want to get fixed please mention them (links to the bugtracker are best).
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: JotEmI on November 09, 2014, 08:17:33 pm
Can you be more specific what doesn't work?
If you have some bugs you want to get fixed please mention them (links to the bugtracker are best).
He's referring to this: http://bugs.soldat.pl/view.php?id=390
I haven't played much since I reported it so I can't really tell if its fixed or not.

He's got a point actually, bugs #390 (http://bugs.soldat.pl/view.php?id=390) and now #598 (http://=http://bugs.soldat.pl/view.php?id=598) practically killed Dodgeball mode (#598 affects all Survival modes, including CS). On the other hand there were beta tests, they should have tested it.
I guess devs and DB community should really test Survival mode in the next beta.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Furai on November 10, 2014, 02:41:33 am
He's referring to this: http://bugs.soldat.pl/view.php?id=390
I haven't played much since I reported it so I can't really tell if its fixed or not.

He's got a point actually, bugs #390 (http://bugs.soldat.pl/view.php?id=390) and now =http://bugs.soldat.pl/view.php?id=598#598 (http://=http://bugs.soldat.pl/view.php?id=598#598) practically killed Dodgeball mode (#598 affects all Survival modes, including CS). On the other hand there were beta tests, they should have tested it.
I guess devs and DB community should really test Survival mode in the next beta.
I'm pretty sure this happened to me in the newest soldat version.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Nawl on November 10, 2014, 07:43:40 am
Can you be more specific what doesn't work?
As i quoted and as JoTeMi said the bug is #390 (http://bugs.soldat.pl/view.php?id=390). I fixed it by script - victim was moved to spectate then back to team, so body and collider was disappearing. You said you fixed it but bug still exist lol. New bug is #598 (http://bugs.soldat.pl/view.php?id=598). I fixed it by script too - after join team, player is respawned and killed after short while (by that way, player's body will appear on map and thx to that he will not respawn). But one fix is colliding with another and i can't fix both bugs in enough satisfactory way.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: TheOne on November 10, 2014, 04:06:28 pm
I don't know much about server side issues but since the last update we get flamed arrow rambo bows instead of laws and sometimes flamers when we play TTW. Some tasks don't get weapons at all. Will there be a fix for this?

Falcon said something about this. When I am at home, we will look quickly further into this issue.

hey. How far are you with this? Our script is now bugged so it can't really be played anymore. We'd be really thankful if there was a quick patch to fix this!
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Nawl on November 10, 2014, 05:22:25 pm
seems not only dodgeball getting unplayable. Fast next version pls ^^
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Kapitan Giuseppe on November 12, 2014, 10:31:26 am
After 1.6.8 version my suggest is very simple. Please stop update this game, because is worse and worse. After each update, something doesn't works. It looks like You don't know what to do and how to do. You  fix 1 problem, and create 10 others...
On my server few scripts doesn't work now...When I asked why it doesn't work the answer was amazing: Now everything is Ok. No comments...
I'm afraid that when the version 1.7.0 will released, nobody will no longer play in soldat.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Mighty on November 13, 2014, 03:38:32 am
(...) I guess devs and DB community should really test Survival mode in the next beta.

This. To anyone complaining devs got a version out with serious bugs affecting your gameplay - there aren't professional testers here testing every single thing. Betas were public for a reason, you can blame devs just as much as you can blame yourself. They don't break stuff intentionally, so when they do break something, it's up to the community to find the bugs and report them.
I have seen only one person testing online during Beta stage, and I've been there quite a few times. And we were both testing Scriptcore, not gameplay. Where were you then to fix your shit, so to speak?
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: DutchFlame on November 13, 2014, 10:22:47 am
(...) I guess devs and DB community should really test Survival mode in the next beta.

This. To anyone complaining devs got a version out with serious bugs affecting your gameplay - there aren't professional testers here testing every single thing. Betas were public for a reason, you can blame devs just as much as you can blame yourself. They don't break stuff intentionally, so when they do break something, it's up to the community to find the bugs and report them.
I have seen only one person testing online during Beta stage, and I've been there quite a few times. And we were both testing Scriptcore, not gameplay. Where were you then to fix your shit, so to speak?

It has been like this for like 5 versions now.

I kept telling those who didn't test shit the same thing. Some people rather see bugs after a release then in a beta I assumed lmao
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: darDar on November 13, 2014, 03:10:39 pm
Why would people even get interested in testing a new beta which does not offer anything to test?
Should they test if the existing features were not borked in each of those versions?

The community integration is just that poor in Soldat, that no one would possibly test out a great beta, apparently.
No one even f***king takes note about a beta and some dont even take notice about the latest version due to that.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Adam on November 13, 2014, 03:23:53 pm
i also don't know what we're supposed to test other than WM with bots (since theres no servers with players on), the only time i've seen people really test beta was in the SAS account system RC and the one before/after that, cause that's really the only time something new other than a modded WM was added
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Balrog on November 14, 2014, 06:05:44 am
I saw few servers, mostly Climb, so I have no idea why climb community is so pissed of...
beside why some people here have text "beta team" if they didnt write anything about those betas? what is the point of this team if they dont discuss testing in anyway, people should know what is tested and how more advanced players(I assume that beta team is made from such players) see new version.
 Its not like you need to spend all day playing, but as a beta tester you know what was changed and what you should test.

Beside as far as I know only people on this forum known about beta and taking in account how much people are here I have no idea why the hell you write that players need to test it... oh wait. you didnt implement any way for informing players via launcher that there is something new... because its so hard to make popup menu system that would inform players about news and info... you know we have 2014 and such technology is beyond Soldat...
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: L[0ne]R on November 14, 2014, 11:26:59 am
Beside as far as I know only people on this forum known about beta and taking in account how much people are here I have no idea why the hell you write that players need to test it... oh wait. you didnt implement any way for informing players via launcher that there is something new... because its so hard to make popup menu system that would inform players about news and info... you know we have 2014 and such technology is beyond Soldat...
That's a good point, though you didn't have to be so snarky about it. Soldat does have an update notification whenever a new version is released, but only for stable releases. Perhaps having one for betas would help.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Balrog on November 14, 2014, 02:09:39 pm
well without small amount of it it would disappear in discussion :] Its dangerous tactic but more people gonna get the point of it.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Kapitan Giuseppe on November 15, 2014, 02:15:13 pm
This is the worst version ever. So many errors, bugs and hits I have never seen...Please return to 1.4.2 or 1.6.4 version.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: TheOne on November 18, 2014, 04:49:06 pm
Someone touched SetWeaponActive method effects without telling us.
Out of a sudden it now forces fists on a player.
I attached a simple code file which shows you what I mean.


Code: [Select]
function OnCommand(ID: Byte; Text: string): boolean;
begin
if Text = '/rage' then
begin
SetWeaponActive(ID, 1, false);
SetWeaponActive(ID, 2, false);
SetWeaponActive(ID, 3, true);
SetWeaponActive(ID, 4, true);
SetWeaponActive(ID, 5, false);
SetWeaponActive(ID, 6, true);
SetWeaponActive(ID, 7, false);
SetWeaponActive(ID, 8, false);
SetWeaponActive(ID, 9, true);
SetWeaponActive(ID, 10, false);
SetWeaponActive(ID, 11, false);
SetWeaponActive(ID, 12, false);
SetWeaponActive(ID, 13, false);
SetWeaponActive(ID, 14, true);
SetWeaponActive(ID, 15, false);
SetWeaponActive(ID, 16, false);
end;
end;

Reproduce:
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: TheOne on November 18, 2014, 04:58:28 pm
Actually it happens with other secondaries too. I couldn't figure out a pattern which weapons need to be deactivated to trigger this. Seemes kind of random...
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: DutchFlame on November 19, 2014, 12:59:41 pm
IF you're going to report bugs.. do it at bugs.soldat.pl
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: TheOne on November 19, 2014, 01:27:40 pm
It was always said that freshly appeared bugs should be posted in the thread of the version's release..
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: homerofgods on November 19, 2014, 02:16:57 pm
You don't have to fill in the product version, so unless you know wich version the bug started appearing you don't need to mention it.
It can however be usefull information if you know exactly what version the bug started appearing.
Please use Mantis to report bugs given you have checked propperly that it's not allready reported and given you make a good report.

Right devs?
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Kapitan Giuseppe on November 19, 2014, 04:12:45 pm
Unfortunatelly I am sorry to say that, but current vesrion is shit, not game. I reported fails with procedure OnStartVote, OnVote and OnVoteMap.
Experts say, that now everything is ok, and can't explain why my F12 script doesn't work now... My advise is simple: please stop update this game. It will be better for Soldat version than Yours changes.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: DutchFlame on November 19, 2014, 06:42:04 pm
Unfortunatelly I am sorry to say that, but current vesrion is shit, not game. I reported fails with procedure OnStartVote, OnVote and OnVoteMap.
Experts say, that now everything is ok, and can't explain why my F12 script doesn't work now... My advise is simple: please stop update this game. It will be better for Soldat version than Yours changes.

please get lost and never to return your input is none to zero
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Kapitan Giuseppe on November 19, 2014, 11:34:51 pm
Unfortunatelly I am sorry to say that, but current vesrion is shit, not game. I reported fails with procedure OnStartVote, OnVote and OnVoteMap.
Experts say, that now everything is ok, and can't explain why my F12 script doesn't work now... My advise is simple: please stop update this game. It will be better for Soldat version than Yours changes.

please get lost and never to return your input is none to zero

Thanks for professional answer. You solved all my problems. Good work!:-) In version 1.6.9 please change color of for example nades or socks:-)
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: L[0ne]R on November 20, 2014, 01:16:17 am
Unfortunatelly I am sorry to say that, but current vesrion is shit, not game. I reported fails with procedure OnStartVote, OnVote and OnVoteMap.
Experts say, that now everything is ok, and can't explain why my F12 script doesn't work now... My advise is simple: please stop update this game. It will be better for Soldat version than Yours changes.

please get lost and never to return your input is none to zero

Thanks for professional answer. You solved all my problems. Good work!:-) In version 1.6.9 please change color of for example nades or socks:-)
I've got great news for you, we're already working hard on changing grenade colors!
Make sure to try them out here: http://forums.soldat.pl/index.php?topic=43723.msg522827#msg522827
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Xestor on November 20, 2014, 08:37:05 am
Unfortunatelly I am sorry to say that, but current vesrion is shit, not game. I reported fails with procedure OnStartVote, OnVote and OnVoteMap.
Experts say, that now everything is ok, and can't explain why my F12 script doesn't work now... My advise is simple: please stop update this game. It will be better for Soldat version than Yours changes.

please get lost and never to return your input is none to zero

so it is actually as high as yours, stop acting like a smart ass
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: kicikici on November 20, 2014, 10:05:36 am
Thanks for professional answer. You solved all my problems. Good work!:-) In version 1.6.9 please change color of for example nades or socks:-)
Stop acting like a kid and post your script here. We will show you what stupid thing you have made.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: ZdzichU on November 23, 2014, 08:51:00 am
Okay. So finally i played some 6.8.and....this is THE WORST ver i ever played. I didn't expect final relase could be like beta. Full of bugs, hits, problems with polys etc. The worst thing it this is netcode or something another what make game shietty. Its like i run over the flag, and take it 1 sec later. So idk i take it or i need to back. Or bug with death. Once per 5 kills i didn't have notise about 'You killed XYZ'. Just i shot to this guy. And his ragdoll fly away. Not even with blood.... the same when i died. I just get killed and i dont have a deadscreen and notise 'XYZ killed you'. And leter my camera get teleported to respawn. Its so fuckin' anoying. A lots of another bugs, i didn't write here but that are the biggest what make me i want to uninstal this game. 2nd is the eats are a lot bigger than in prev versions. Sometimes i see someone with 'godmode', cuz few nades and 2 laws and a lot of ammo cant kill him, and he just fly across map....
I just want to live to the times when Soldat will be without any anoying bugs and with anticheat, cuz time number of cheating ppl on gathers is so fuckin high...
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: DarkCrusade on November 23, 2014, 12:10:13 pm
Could it have to do with lag? I never had such problems, except for times when I tried playing Soldat in some hotel with horrible wireless. It does not even have to do with the netcode. It's simply your connection I guess.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: DutchFlame on November 23, 2014, 01:16:03 pm
"Eating" Increases with having a shitty connection.

However even with a perfectly fine connection like mine, It still occurs way too much.
Just fix it and get it over with. It's probably the 1st priority in the game and has been complained about since i started playing which is a damn long time ago
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Izzy Rose (PL) on November 23, 2014, 01:58:31 pm
"Eating" Increases with having a shitty connection.
However even with a perfectly fine connection like mine, It still occurs way too much.
Just fix it and get it over with. It's probably the 1st priority in the game and has been complained about since i started playing which is a damn long time ago

+100
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Kapitan Giuseppe on November 26, 2014, 10:36:47 am
Okay. So finally i played some 6.8.and....this is THE WORST ver i ever played. I didn't expect final relase could be like beta. Full of bugs, hits, problems with polys etc. The worst thing it this is netcode or something another what make game shietty. Its like i run over the flag, and take it 1 sec later. So idk i take it or i need to back. Or bug with death. Once per 5 kills i didn't have notise about 'You killed XYZ'. Just i shot to this guy. And his ragdoll fly away. Not even with blood.... the same when i died. I just get killed and i dont have a deadscreen and notise 'XYZ killed you'. And leter my camera get teleported to respawn. Its so fuckin' anoying. A lots of another bugs, i didn't write here but that are the biggest what make me i want to uninstal this game. 2nd is the eats are a lot bigger than in prev versions. Sometimes i see someone with 'godmode', cuz few nades and 2 laws and a lot of ammo cant kill him, and he just fly across map....
I just want to live to the times when Soldat will be without any anoying bugs and with anticheat, cuz time number of cheating ppl on gathers is so fuckin high...

True. This version i one, big mistake.

P.s If U have problems write to kicikici, he likes praises a lot, but unfortunately he doesn't know much. But maybe this time...:)
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: kicikici on November 26, 2014, 11:54:03 am
Thanks Kapitan Giuseppe, thanks to you because you have discovered bug with starting vote from server (OnVoteX events don't work after pressing F12). Me and ExHunter have tested what is wrong and ExHunter fixed it in next 1.6.9 version.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Kapitan Giuseppe on November 26, 2014, 02:39:50 pm
When I asked exhunter about the same problem one month ago, he said, that everything is ok and there is no problem...suddenly U saw that was the problem ...
You are of course...the father of success? Be so polite and helpful also on private message and answer when sb ask U about sth ( not only on forum ) and dont confirm, that my questions are stupid and foolish...
90% players exactly know, that there is more errors and 1.6.8 is the worst version.
For all that thx for reaction, I.m waiting for 1.6.9 version. Can U also tell me what was wrong with script?
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: DutchFlame on November 26, 2014, 08:37:18 pm
When I asked exhunter about the same problem one month ago, he said, that everything is ok and there is no problem...suddenly U saw that was the problem ...
You are of course...the father of success? Be so polite and helpful also on private message and answer when sb ask U about sth ( not only on forum ) and dont confirm, that my questions are stupid and foolish...
90% players exactly know, that there is more errors and 1.6.8 is the worst version.
For all that thx for reaction, I.m waiting for 1.6.9 version. Can U also tell me what was wrong with script?

hey idiot, saying that a version is the worst of all doesn't make any sense..look at the first versions you fool.
second, start checking betas if your shitty dodgeball or whatever your rubbish noob mode is supposed to be because its not an original supported gamemode..you might find bugs
third you are stupid and foolish for not testing anything before something gets released, who the fuck should care if you yourself don't?

end of story good bye the end
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Kapitan Giuseppe on November 26, 2014, 10:51:25 pm
When I asked exhunter about the same problem one month ago, he said, that everything is ok and there is no problem...suddenly U saw that was the problem ...
You are of course...the father of success? Be so polite and helpful also on private message and answer when sb ask U about sth ( not only on forum ) and dont confirm, that my questions are stupid and foolish...
90% players exactly know, that there is more errors and 1.6.8 is the worst version.
For all that thx for reaction, I.m waiting for 1.6.9 version. Can U also tell me what was wrong with script?

hey idiot, saying that a version is the worst of all doesn't make any sense..look at the first versions you fool.
second, start checking betas if your shitty dodgeball or whatever your rubbish noob mode is supposed to be because its not an original supported gamemode..you might find bugs
third you are stupid and foolish for not testing anything before something gets released, who the fuck should care if you yourself don't?

end of story good bye the end

Hmmmm some user more clever than u explained me everything and a know all I need. So please stop spam,write poor comments and take mum for a walk or fix yours old commodore.:-)
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: JotEmI on November 27, 2014, 02:42:22 am
When I asked exhunter about the same problem one month ago, he said, that everything is ok and there is no problem...suddenly U saw that was the problem ...
You are of course...the father of success? Be so polite and helpful also on private message and answer when sb ask U about sth ( not only on forum ) and dont confirm, that my questions are stupid and foolish...
90% players exactly know, that there is more errors and 1.6.8 is the worst version.
For all that thx for reaction, I.m waiting for 1.6.9 version. Can U also tell me what was wrong with script?

hey idiot, saying that a version is the worst of all doesn't make any sense..look at the first versions you fool.
second, start checking betas if your shitty dodgeball or whatever your rubbish noob mode is supposed to be because its not an original supported gamemode..you might find bugs
third you are stupid and foolish for not testing anything before something gets released, who the fuck should care if you yourself don't?

end of story good bye the end
Both Survival mode and knife throwing are integral part of Soldat's engine and we shouldn't have to test it every time new version comes out. That's not event he point. Main concern ppl seem to raise is that with every version we get couple of bugfixes and some new features that introduce handful of new bugs. What I'm hearing recently from players is that maybe devs should hold off adding new features and concentrate solely on fixing  existing bugs so we may have a solid, bug free base on which we can build future releases.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: ZdzichU on November 27, 2014, 10:02:33 am
Could it have to do with lag? I never had such problems, except for times when I tried playing Soldat in some hotel with horrible wireless. It does not even have to do with the netcode. It's simply your connection I guess.
Yes i have wireless. But. I didn't change anything in this. (possition of tp-link, the same with router. its cant be problem with my connection) The same with eating. I had hits sometimes with older versions but not like now. You cant think whatever you want, but its true. Worst ver ever.
Ps: for DutchFlame: saying 'worst version ever' i mean worst version since i playing soldat (1.6.3)
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Izzy Rose (PL) on November 27, 2014, 01:10:21 pm
Ps: for DutchFlame: saying 'worst version ever' i mean worst version since i playing soldat (1.6.3)

It isn't very long. Compare current version with 1.4.2 or something. Or the one which has introduced cursor/interface scaling, I don't remember, 1.5.2 or 1.6.1.

I don't understand this whining around. I think that 1.4 era was the worst of all, 1.4.2 - 1.6.1 was the time of convalescence.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: homerofgods on November 27, 2014, 05:51:26 pm
What exactly is it that you liked so much in 1.6.3?
Was it the weapon mode or what was it?
If you can be specific enough we could discuss how to improve future versions to maybe go back to how 1.6.3 was.

If you just say that the current version suck it doesn't help at all
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Izzy Rose (PL) on November 28, 2014, 07:19:28 am
(hands up)
I just said that his history with Soldat isn't too long and specified my-opinion "eras" of versions. I don't think that current is very bad. Is average.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: ZdzichU on November 28, 2014, 11:32:38 am
What exactly is it that you liked so much in 1.6.3?
Was it the weapon mode or what was it?
If you can be specific enough we could discuss how to improve future versions to maybe go back to how 1.6.3 was.

If you just say that the current version suck it doesn't help at all

I just said i started in 6.3. But yea... 6.3 was nice. its was like 6.3 to 6.5 was nice. WM, not a lot of bugs and hits. Just a 'normal' number of this. But 6.6 was a bit worser and with this and 6.7 it started to be like 'new version-new bugs, new problems, more rage of game'. I just want notise i dont see the better game in next versions, just worser.
Exactly i dont see any specific things. I already said its just needed to eliminate most of anoying bugs and work on hiting, or hitbox (mb new engine), i dont really know what will make game with less hits and bugs.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: SneS on December 11, 2014, 05:21:33 pm
In 1.7 version you really should increase "bink" in Barrett. I recently played and "bink" is too small. Really  :-\
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: %%%%%%% on December 13, 2014, 11:27:09 am
In 1.7 version you really should increase "bink" in Barrett. I recently played and "bink" is too small. Really  :-\
F11; Barrett bink's good how it is.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Hubiq on December 13, 2014, 07:32:39 pm
In 1.7 version you really should increase "bink" in Barrett. I recently played and "bink" is too small. Really  :-\
F11; Barrett bink's good how it is.

Bullshit. Is too small and start-up in barrett is too fast.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Izzy Rose (PL) on December 13, 2014, 08:01:51 pm
Barret's bink should be maybe 70. Not more. I isn't very bad, but it is a little bit too small.
Startup is perfect. It's demanding but makes player able to perform some good fast paced actions with nice shots.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: SneS on December 14, 2014, 07:39:26 am
Barret's bink should be maybe 70. Not more. I isn't very bad, but it is a little bit too small.

I shoot few times (4-7 shoots)  with auto weapons to player with barrett and... bink is so small that he can still hit me. Barrett is too strong in my opinion.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: %%%%%%% on December 14, 2014, 09:07:15 am
In 1.7 version you really should increase "bink" in Barrett. I recently played and "bink" is too small. Really  :-\
F11; Barrett bink's good how it is.
Bullshit. Is too small and start-up in barrett is too fast.
I shoot few times (4-7 shoots)  with auto weapons to player with barrett and... bink is so small that he can still hit me. Barrett is too strong in my opinion.
Barrett's bink is fine; if you shoot someone as they're about to shoot, they'll miss by a lot because of bink. Each time you do hit them, their accuracy is fucked for 1.083s, which is a lot of time in this fast-paced game. I mean, if you had an on-target shot every second, it would be systematically impossible for the sniper to get a single shot even close to you. But that's the thing about bink, you need to actually hit them with a shot to fuck up their accuracy, so maybe y'all need to not miss so much.

How about we discuss the fact that no other weapon has bink and how that's completely unrealistic? I don't care what weapon you're using, if you get shot, you should be temporarily incapacitated. Even if you were to be shot with rubber bullets, you're accuracy is going to temporarily suffer. Granted, weapons with higher velocity/larger shells should incapacitate you more and have a higher bink (if they don't kill you), but it makes absolutely no sense for bink to be zero for any weapon.

As for Barrett start-up being too short, you've got to be joking. In real life, a sniper rifle is like any other gun: you pull the trigger, the shot is fired -- no delay. The start-up time should be virtually equal for all guns except guns like the minigun/gatling gun that require time for the multiple barrels to revolve.

Barret's bink should be maybe 70. Not more. I isn't very bad, but it is a little bit too small.
The difference from 65 (1.083s) to 70 (1.16s) is peanuts. It's literally 0.083s; that's eight hundredths of a second.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Hubiq on December 15, 2014, 04:52:33 pm
Start-up in barrett is too fast for a long time. All noobs use barrett because this is the best weapon. Maybe the developers change although the "start-up"?
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Izzy Rose (PL) on December 15, 2014, 05:40:50 pm
Afaik - reload time of Barret from ages was 10s and startup was 1s.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Hubiq on December 16, 2014, 03:24:40 am
Best "startup" was in 1.4.2 version. "Startup" was a little longer.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: BKT on December 19, 2014, 02:34:05 am
I kinda wonder whether the change to "player looking direction to be sent to the server more frequently" some version ago has something to do with the perceived increase in lag.   ???

Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: DarkCrusade on December 19, 2014, 04:43:04 am
I did not notice any increase in lag. Gotta be Soldat becoming too HD for your specs. :P
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: BKT on December 20, 2014, 09:15:38 pm
Well, obviously I was talking about this lag (http://en.wikipedia.org/wiki/Lag) and not that kind of "lag".
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: SneS on December 30, 2014, 06:12:15 am
I'll write about it here:

Many people opens the "soldat" (using the same computer) a few times to kick other players. For example like this:

XXX joining game (111.1.111.11:11111) HWID:12345678901
XXX(1) joining game (111.1.111.11:11111) HWID:12345678901
XXX(2) joining game (111.1.111.11:11111) HWID:12345678901
XXX(3) joining game (111.1.111.11:11111) HWID:12345678901
XXX started votekick against Random Player - Reason: qweertrgxavb
Random Player has been kicked and banned for 60 minutes (Vote Kicked)

Maybe in the next version you add some protection against multi accounts?
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: DarkCrusade on December 30, 2014, 07:05:41 am
Never saw something like that happen. An easy fix would be blocking multiple clients from a single HWID.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: kicikici on December 30, 2014, 09:01:12 am
IMO bad idea:
- sometimes people wanna play coops with multiple clients,
- if some guy got DC, he couldnt rejoin server because his ghost will be still there
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: DutchFlame on December 30, 2014, 10:07:14 am
IMO bad idea:
- sometimes people wanna play coops with multiple clients,
- if some guy got DC, he couldnt rejoin server because his ghost will be still there

+1
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: SneS on December 30, 2014, 01:27:55 pm
Never saw something like that happen. An easy fix would be blocking multiple clients from a single HWID.

Because you don't play on 1vs1 servers. There players still use multi accounts to kick other players. It is very frustrating  >:(
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Shoozza on December 31, 2014, 11:20:42 pm
We clearly don't want players from the same ip getting blocked.
But that's not an issue here. We could check for same ip + same hwid and drop the vote in that case (only first vote counts).
This would still work for players with different hwids (two devices, or HWID fakers). Not sure if this is an issue though.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Hubiq on March 08, 2015, 05:08:14 pm
When you want to release the next version? And will the new models of weapons?
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Shoozza on March 08, 2015, 06:20:26 pm
We didn't work on new weapons.
There will be a beta in a month or so.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Viral on June 07, 2015, 02:49:04 pm
Helo
Small map-related update for everyone interested in the progress.

As it is for now, and from what I know personally:
-We should have a pimped up version of ctf_Division ready for next version
-Same goes for ctf_Rotten
-High probability of an Ash remake
-A lot of polybug fixes across the default maplist
Depends on the release date and other circumstances we will try to focus on other defaults as well. We are focusing mostly on pimpin up the shading, texture, scenery, polybug fixes etc. while keeping the original layout. We also want to make it look familiar to the older players whenever and wherever it is possible to keep everyone satisfied.
Love & kisses

Wiral <3
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: SneS on June 13, 2015, 04:31:59 am
When you release a new version?  ???
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Shoozza on June 13, 2015, 05:16:59 am
The soldat dev team is basically dead.

I didn't hear a word form most devs.
Hopefully ExHunter will come back and fix some scriptcore issues.

If nothing changes I'll have to do most of the bugfixing on my own.
Not sure about the ETA yet as it depends on how active the team will be.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Mr Killer on June 13, 2015, 08:21:24 am
Is there still a point? As long as there is no drastic change of attitude towards this game from THD and MM who is doing shitty small games now like Trench Run (which is quite fun actually, but not in the slightest as fun as Soldat) and encourages people to pay $10 for it? I'd pay $20 for a Soldat remake or its WORTHY successor which neither Trench Run nor KAG is.

I'm not saying that THD should only focus on Soldat. I'm saying that if they didn't do all the bullshit projects but spent their resources on improving Soldat or making a sequel, it would be more beneficial for them. That's just my humble opinion anyway.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Shoozza on June 13, 2015, 01:18:22 pm
I think there is still a point. I'd like to make this game work well on current PCs and make sure it works in the future (ipv6 support)

MM and most of THD have other stuff to do. Soldat is not on their radar - development wise.
MM found other people to maintain the game. I'm sorry if it's not maintained well enough to make you happy but getting MM back to work on Soldat won't work.
Storm was a possible soldat 2 but it changed directions. Even I was asked if I want to make a successor.

Maybe there will be a soldat 2 in the future but I think people expect a game with similar feel as soldat (maybe even all the movement quirks) which is more work than creating a new game (explains why it didn't happen yet)
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Mr Killer on June 13, 2015, 01:39:20 pm
It's not that it doesn't make me happy. I love Soldat the way it is; it's just that I feel sad the game is dying. Not enough measures were taken at the right time to maintain the game's popularity and bring it to a wider audience. And yeah, I know it's outdated but if, let's say 5 years ago there was focus on getting a game to a place where it can get on Steam, maybe the community wouldn't be so poor today. I know Steam didn't help KAG remain popular enough and very few people are playing it compared to what it used to be in the past, but then again: it's just "if's" that I'm talking about. Nevermind. I know that I don't have an insight to the development process and it's obstacles, so I'm probably not the right person to talk about what you might have done wrong. I respect and appreciate every effort that you made and that you are still making to improve this game.

BTW, what do you mean with Storm changing directions? Is it still in development? There hasn't been any word on it for a long time now.

Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Shoozza on June 13, 2015, 02:28:17 pm
For some time it was on the table if Storm2D could be Soldat 2 but then it was too different from Soldat for the community to accept it as a successor.
Yes it is still in development. Roland is still working on it afaik.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Ussocom on June 13, 2015, 04:58:46 pm
Why no IRC integration??  It's pretty well known public and the competitive players (whats left of them) are worlds away.  A simple IRC tab with preset gather/relevant channels would be a huge priority in my opinion.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Shoozza on June 14, 2015, 12:50:31 pm
We had that once, people didn't use it. Why should they use it? Hint: they shouldn't, there are better irc clients.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Ussocom on June 14, 2015, 04:18:23 pm
How is having an IRC tab a bad thing.  Most of us would probably still use mIRC or whatever, but for newer players or public players I think it would be a good idea.  90% dont know gathers even exist.


Obviously you haven't tried to get a public player to try to join a gather.  It's a hassle
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: jrgp on June 14, 2015, 04:38:25 pm
How is having an IRC tab a bad thing. Preset  channels and clan channels gathers, w/e people would see the activity and get interested.

Obviously you haven't tried to get a public player to try to join a gather.  It's a hassle

No one used it so it was ripped out of the code when Shoozza took over Soldat dev from EnEsCe back in the day. And how hard is it to tell a public player to go to https://www.mibbit.com/ and connect to #sna.gather or wherever from the web UI?
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Ussocom on June 14, 2015, 04:40:02 pm
Well your point is pretty invalid because you dont play,  or have even tried (recently).

they just wont.

and many will vouch for this.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: jrgp on June 14, 2015, 04:41:23 pm
Well your point is pretty invalid because you dont play,  or have even tried (recently).

they just wont.

and many will vouch for this.

You're saying my point is invalid because the average public player is too stupid to use IRC? Condescending, much?
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Ussocom on June 14, 2015, 04:43:16 pm
Not necessarily stupid, lazy.

Weird, pretty similar to the devs.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Ussocom on June 14, 2015, 04:47:59 pm
Also the 'integration' you're talking about was in a beta release, so how can you say it wasn't used lol??
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Dusty on June 16, 2015, 04:41:38 pm
People didn't use it because you couldn't join the only network that had Soldat related channels, Quakenet.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: jrgp on June 16, 2015, 10:23:50 pm
People didn't use it because you couldn't join the only network that had Soldat related channels, Quakenet.

I forgot about that.

The ingame IRC was called "lobby chat." We ended up running an internal IRC server just for the Soldat client to connect to. It was intended to just be a chat room for the server lobby rather than a client that could connect to arbitrary networks.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Bistoufly on June 17, 2015, 08:40:53 am
People didn't use it because you couldn't join the only network that had Soldat related channels, Quakenet.


Makes sense.


Not surprising no one used it then.



Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: LowSkiller on June 18, 2015, 04:01:58 am
Everytime I play 1.6.8, I have this screen after a while:
http://img24.otofotki.pl/obrazki/fv920_bug.png (http://img24.otofotki.pl/obrazki/fv920_bug.png)
And I can't play like this, because I don't see anything. Do you know how to fix it?
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Fawkzy on June 18, 2015, 05:04:19 am
Might be related to your graphics drivers.

What's your GPU?
Driver version?
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Shoozza on June 18, 2015, 10:41:22 am
I have the same issue, I cannot remember getting these issues before I reinstalled windows so I guess the drivers windows installs by default have some issues.
Running Soldat inside a virtualbox with windows xp works without issues.

Could you tell me which driver and gpu you have. (windows key + r then write devmgmt.msc and press enter, then look for the "Display adapters", right click on each one in there and select properties and click on the driver tab in the window that opens)
Mine is:
Intel(R) HD Graphics 4600
Driver Date: 2015-03-16
Driver Version: 10.18.14.4170
Digital Signer: Microsoft Windows Hardware Compatibility Publisher

and

NVIDIA GeForce GT 730M
Driver Date: 2013-10-28
Driver Version: 9.18.13.2762
Digital Signer: Microsoft Windows Hardware Compatibility Publisher

But I think I'm using the Intel one for soldat (not sure)
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: LowSkiller on June 18, 2015, 02:42:26 pm
I have the same issue, I cannot remember getting these issues before I reinstalled windows so I guess the drivers windows installs by default have some issues.
Running Soldat inside a virtualbox with windows xp works without issues.

Could you tell me which driver and gpu you have. (windows key + r then write devmgmt.msc and press enter, then look for the "Display adapters", right click on each one in there and select properties and click on the driver tab in the window that opens)
Mine is:
Intel(R) HD Graphics 4600
Driver Date: 2015-03-16
Driver Version: 10.18.14.4170
Digital Signer: Microsoft Windows Hardware Compatibility Publisher

and

NVIDIA GeForce GT 730M
Driver Date: 2013-10-28
Driver Version: 9.18.13.2762
Digital Signer: Microsoft Windows Hardware Compatibility Publisher

But I think I'm using the Intel one for soldat (not sure)
Ok, I've just done what you said and got this:

Intel(R) HD Graphics Family
Driver Date: 2014-09-29
Driver Version: 10.18.10.3960
Digital Signer: Microsoft Windows Hardware Compatibility Publisher

and

NVIDIA GeForce GT 840M
Driver Date: 2014-04-29
Driver Version: 9.18.13.3311
Digital Signer: Microsoft Windows Hardware Compatibility Publisher

I'm going to try out your tip with the Oracle Virutal Box (Windows XP 32). I use this anyway to do projects for my IT studies.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Ussocom on June 19, 2015, 12:17:17 pm
People didn't use it because you couldn't join the only network that had Soldat related channels, Quakenet.

LOL, ggwp.
Title: Re: SOLDAT 1.6.8 RELEASED!
Post by: Shoozza on June 20, 2015, 07:28:48 am
LowSkiller: I noticed after installing the DirectX End-User Runtime Web Installer http://www.microsoft.com/en-us/download/confirmation.aspx?id=35
the glitches went away.