Official Soldat Forums
Soldat Talk => Game Improvements / Suggestions => Topic started by: Sipar on June 03, 2015, 07:25:32 pm
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little redesign, filters over it, less oldschool, new logo, study how it would look like with some todays gfx trends over it
links:
http://dolinski.cz/soldat_concept.png
http://i.imgur.com/PEIwjIu.png
http://dolinski.cz/soldat_steam.png
[01:48] <sipar> here is full document: http://dolinski.cz/soldat_concept.png
[02:10] <DutchFlame> what is that supposed to be sipar
[02:10] <DutchFlame> wallpapers?
[02:11] <sipar> no
[02:11] <sipar> soldat with mainstreamized
[02:11] <sipar> look at the aiming guide, i think it would faster the gameplay and make it less frustrating, ideal for today gamers
[02:12] <sipar> -with
[02:12] <DutchFlame> it's ideal for new players
[02:12] <DutchFlame> atleast
[02:12] <DutchFlame> old players know how to aim
[02:13] <DutchFlame> but i like those graphics alot
[02:13] <DutchFlame> that text size including [] :
[02:13] <DutchFlame> is that a mod
[02:13] <DutchFlame> ?
[02:13] <sipar> like i said, i wanted to see how soldat would look like with filters and shaders over it,
[02:14] <sipar> no it isnt, pure photoshop and illustrator vectors for gui
[02:14] <DutchFlame> ah
[02:14] <DutchFlame> too bad
[02:14] <DutchFlame> its awesome
[02:14] <DutchFlame> ;D
[02:15] <DutchFlame> but are you trying to build something or is this just something for yourself
[02:16] <sipar> nono, i downloaded soldat today after few months, to try new beta, read some posts on forums
[02:16] <sipar> somebody was talking about pusing soldat on steam, so, i just wanted to know how it would look like if i tweak it a little
[02:17] == Curt` has changed nick to curt`away
[02:17] <sipar> and thats my output, filters, new logo, new uncomplete hud
[02:18] <sipar> is it worth posting on forums?
[02:19] <DutchFlame> yes definitely
[02:19] <DutchFlame> it looks 10 times better
thanks
http://dolinski.cz/3/
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cool!!!
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sexy
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The secret to flashy modern visuals is not in filters, blur and bloom, but in the shaders. Today's trend is pretty much a mashup of texture normal maps, depth maps, occlusion maps and specular maps. You see them in every modern engines both 3D and 2D.
https://www.youtube.com/watch?v=CDco2j4S6H4
Also check this project out:
http://prefundia.com/projects/view/sprite-dlight-dynamic-lighting-on-2d-graphics/3082/
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You could work on some forgotten interfaces (other than classic, cabbage and micro). This would help a bit.
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You could work on some forgotten interfaces (other than classic, cabbage and micro). This would help a bit.
Who are you talking to? It's an old topic
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You could work on some forgotten interfaces (other than classic, cabbage and micro). This would help a bit.
Who are you talking to? It's an old topic
Sipar ...