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Official Content => News => Topic started by: Shoozza on November 22, 2015, 02:59:11 pm

Title: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: Shoozza on November 22, 2015, 02:59:11 pm
Hi everyone!

Another week, another alpha.
This time we focused on graphical changes/fixes for you.

Daaw remade around 100 of the 400 default scenery in 4K UHD.
LoneR worked some more on the interface.

Please host servers with different game modes to allow testing those as well.

You can find the download links at the end of this post.


Soldat 1.7.0a3 changelog:
- Added /reloadgraphics command
- Added compatibility with older OpenGL versions (using fixed pipeline)
- Added 4K UHD objects-gfx
- Added 4K UHD default interface
- Modified Compatibility setting to force OpenGL fixed pipeline
- Modified mipmap generation code for older OpenGL versions
- Modified renderer to respect Dithering setting
- Modified alignment for new default interface elements
- Modified interface image dimensions to compensate for alignment changes
- Modified converted title-l.bmp and title-r.bmp into .PNG format
- Modified removed old interface .BMP's
- Fixed minimap quality when scale interface is enabled
- Fixed incorrect Weapon being passed to OnPlayerKill
- Fixed map scenery is loaded from png files if they exist
- Fixed wrong scale for bonus overlay


Soldatserver 2.8.0a3 changelog:
none

Normal mode weapon changes:
 none 


Realistic mode weapon changes:
 none 


Map Changelog
- Added new map RR


NOTE: get the hotfix for the client http://forums.soldat.pl/index.php?topic=44072.msg525088#msg525088 as well (read L[one]Rs post below why). Direct hotfix download (http://forums.soldat.pl/index.php?action=dlattach;topic=44072.0;attach=32147)
Downloads:
Soldat 1.7.0a3 Full (http://static.soldat.pl/downloads/soldat170a3.zip)
Soldat 1.7.0a3 Patch (for 1.7.0a2 only) (http://static.soldat.pl/downloads/soldatpatch170a2-170a3.zip)

Server 2.8.0a3 Full (http://static.soldat.pl/downloads/soldatserver2.8.0_1.7.0a3.zip)
Server 2.8.0a3 Patch (for 2.8.0a2 only) (http://static.soldat.pl/downloads/serverpatch2.8.0a2-2.8.0a3.zip)
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: homerofgods on November 22, 2015, 03:02:46 pm
Quote
Daaw remade around 100 of the 400 default scenery in 4K UHD.
Sick dude
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: L[0ne]R on November 22, 2015, 03:24:39 pm
Sorry, I did an oopsie and forgot to include a scale file for objects-gfx. If you were wondering why flag poles are so stupidly oversized - yeah, that's why.

I attached a hotfix below. Just extract the contents of .zip file into your Soldat folder:
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: Petterkowski on November 22, 2015, 03:31:32 pm
yeah lol. i was about to ask about this

(http://i.imgur.com/BAJG4vl.png)
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: %%%%%%% on November 22, 2015, 03:33:52 pm
Haha, flagpole-vaulting.
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: Akinaro on November 22, 2015, 03:41:35 pm
Dont get me wrong. I love idea of high quality soldat but 4k is just overkill for game like Soldat.

Its not game that would get any real benefit from this. 1080 would be enough not only to get awesome quality but to be good for more that next 5-10 years.

This resolution for that game is just useless. I know its somesort of future proofing but... Its still soldat.

You realize that good made graphic and maps made in 1080 would still look good on 2k or 4k especially on game like soldat.
4k is still hard to reach for average consumer for more that 2-4 years. And beside that I dont think that player of 2d game would use that res on this game even if he could...



You know that if we talk about better graphic for soldat im first in line to say ""yes!"". But problem with soldat is not resolution but... Overal quality of graphic and maps.

What is the point of 4k res if overal menu system, ALL maps, graphic of gostek and its system, weapons and animations are still the same...
And I dont think that in matter of next weeks you would remade all those parts of Soldat to fit to this resolution....
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: daaw on November 22, 2015, 03:51:53 pm
That what i was talking about ,.. more this high res is only slowing me down.

..well orginal idea still was like 3.5K
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: urraka on November 22, 2015, 04:06:14 pm
I'm curious about 2 things for this new build:

1. People who had invisible stuff (Puure i think?): is that still a problem when using Linear filter? I changed a bit the way mipmaps are generated when OpenGL version is 2 or lower. This may have fixed it (or not).

2. People who couldn't run the game at all (with netbooks and crap): does it work now?
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: L[0ne]R on November 22, 2015, 04:10:09 pm
Dont get me wrong. I love idea of high quality soldat but 4k is just overkill for game like Soldat.

Its not game that would get any real benefit from this. 1080 would be enough not only to get awesome quality but to be good for more that next 5-10 years.

This resolution for that game is just useless. I know its somesort of future proofing but... Its still soldat.

You realize that good made graphic and maps made in 1080 would still look good on 2k or 4k especially on game like soldat.
4k is still hard to reach for average consumer for more that 2-4 years. And beside that I dont think that player of 2d game would use that res on this game even if he could...



You know that if we talk about better graphic for soldat im first in line to say ""yes!"". But problem with soldat is not resolution but... Overal quality of graphic and maps.

What is the point of 4k res if overal menu system, ALL maps, graphic of gostek and its system, weapons and animations are still the same...
And I dont think that in matter of next weeks you would remade all those parts of Soldat to fit to this resolution....
Of course it will take a while, but it will happen. I'm already making progress on 4k soldier graphics and will evenrually get to sceneries, weapons and maybe even animations. Redrawing sceneries is a few weeks to a couple of months worth of work, depends how fast you are. Even 3 months is honestly not that long compared to how old Soldat is. Some of the newer maps already look pretty good, and with improvements to map format in the future they can be made even better.

When you say "a game like Soldat" - you're forgetting that Soldat is one of the best (if not THE best) 2D competitive multiplayer shooters ever made. It's a small indie game that's still played 13 years after release. Much less can be said about many indies on Steam that are much newer.

All things considered, I think Soldat has good enough chances to be worth the effort.
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: Shoozza on November 22, 2015, 04:12:45 pm
Akinaro: We can do the work once or do it multiple times, i prefer to do the work once. That's why 4k UHD which will be hopefully enough for some time.
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: MrHamsTR on November 22, 2015, 04:31:47 pm
A black tower with blue flag
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: Hubiq on November 22, 2015, 04:42:54 pm
Wow, I'm impressed!  :o Smooth 60fps on my shitty netbook! In 1.6.9 I had 20-30fps and huge lags! Very good job  :)

Sometimes I have a "white screen" when I minimizes game.
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: daaw on November 22, 2015, 04:43:46 pm
Shoozza: or we do it once most effective way, ... and i prefer effective

..i see we all have our own visions and predictions
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: urraka on November 22, 2015, 04:50:21 pm
Wow, I'm impressed!  :o Smooth 60fps on my shitty netbook! In 1.6.9 I had 20-30fps and huge lags! Very good job  :)

Sometimes I have a "white screen" when I minimizes game.

Cool, great to know it works that well :) Does the white screen stay or does it go away after a bit? Is that with fullscreen mode?
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: Bait] on November 22, 2015, 07:19:55 pm
HD its so funny to revive soldat
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: Hubiq on November 23, 2015, 03:32:24 am
Wow, I'm impressed!  :o Smooth 60fps on my shitty netbook! In 1.6.9 I had 20-30fps and huge lags! Very good job  :)

Sometimes I have a "white screen" when I minimizes game.

Cool, great to know it works that well :) Does the white screen stay or does it go away after a bit? Is that with fullscreen mode?

Yes I am using fullscreen mode.

I have it:

http://i.imgur.com/sL6pPr0.png?1 (http://i.imgur.com/sL6pPr0.png?1)

When I'm on a server and I minimizes Soldat and next... I want to maximize game.
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: Akinaro on November 23, 2015, 04:45:31 am
Well I dont know what you did, but now again it doesnt work on Intel Graphic on my netbook.
(http://s26.postimg.org/glzt246cp/Screen_Shot_11_23_15_at_10_36_AM.jpg)

Everytime this show up when I click something on game menu(cant even open game)

Its funny because on 1.7.0a2 everything was perfect. Stable and without any bugs
I tired to play with settings but still the same.


On Laptop with GeForce graphic its fine(but I had black screen again after first start, but as I said before its probably  because of moded drivers I use).

Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: CheeSeMan. on November 23, 2015, 05:37:25 am
Great job guys as smooth as ever =)
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: MrHamsTR on November 23, 2015, 06:57:13 am
A black tower with blue flag

One more plus, when map is changing on lobby, it doesn't occur automatically, you (I mean me) need to press connect button again.
Does it occurs only for me?
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: DarkCrusade on November 23, 2015, 08:28:22 am
It's the same for everyone, and it's been different before. Also, if you do so happen to be pressing a button whilst the lobby downloads the content, you do NOT join the server again. You try to join "AAAAAAAAAA". :|
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: urraka on November 23, 2015, 10:04:33 am
Well I dont know what you did, but now again it doesnt work on Intel Graphic on my netbook.
(http://s26.postimg.org/glzt246cp/Screen_Shot_11_23_15_at_10_36_AM.jpg)

Everytime this show up when I click something on game menu(cant even open game)

Its funny because on 1.7.0a2 everything was perfect. Stable and without any bugs
I tired to play with settings but still the same.


On Laptop with GeForce graphic its fine(but I had black screen again after first start, but as I said before its probably  because of moded drivers I use).



Well surely I fucked something up there. I imagine it's something with the OpenGL compatibility stuff, but it could also be some image loading changes I did.

Would you mind running a little tool I made that gives some info about OpenGL? Might help figure it out.
If you don't then here it is: https://dl.dropboxusercontent.com/u/8012562/soldat/glreport.zip
Unzip it, then run it.. it should generate a glreport.txt file next to it. You can copy and paste the contents in http://pastebin.com/ to report back.
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: Akinaro on November 23, 2015, 10:34:34 am
Here is netbook:
http://pastebin.com/0T7pGj0B

And here is another laptop also with Intel graphic(maybe more data will help)
http://pastebin.com/CwQGgtvp


I also have home server(old laptop with just two HDD) it also have Intel graphic, its dual boot with linux but if you want I can check it too.
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: Shoozza on November 23, 2015, 10:52:01 am
Akinaro can you tell us when you get the error popup the first time?
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: Akinaro on November 23, 2015, 10:57:23 am
At start after clicking Soldat.exe
I click OK on error.
And after that if I click any tab(Join Game etc) or try selecting something in menu its pop up everytime.

Also I need to Force Close soldat.exe in Task Manager because exit doest work or even ALT+F4
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: Savage on November 23, 2015, 11:31:48 am
Everything is working fine for me but I was curious about my result, anyway you will have more info.
http://pastebin.com/zP4cLUc3 (http://pastebin.com/zP4cLUc3)
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: urraka on November 23, 2015, 11:37:49 am
Thanks for the info :)

Akinaro: one more thing I would like you to try: delete interface-gfx directory and copy one from previous version. Note that you have to delete it (or rename it) because file extensions are different, so just replacing wouldn't do it. With your setup the latest version will generate two 2048x1024 textures instead of one 1024x1024 for interface stuff. I imagine texture could fail to be created if there isn't enough memory.
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: Akinaro on November 23, 2015, 12:05:20 pm
Still the same... error at start and selecting something in menu

Also to be more funny(and offtopic) With those intel graphic I still can run games like Quake 4 xD and even Quake 2 with HD mode on OpenGL xD So its not that bad in terms of graphic memory.
And even if Intel is well know for ##$!#%#@ support of drivers and OpenGL I never had in my life problems with it... some lags, yes, but never errors :D
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: urraka on November 23, 2015, 12:17:12 pm
Yeah I was surprised it actually worked in your netbook in previous releases :P I'll have to add some config switches I guess. My guess is either the fact that it's using old fixed pipeline instead of shaders or the thing I changed in mipmap generation. It's a bit odd that it errors when you *click* something. Does it not give an error if you just run soldat and wait?
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: soldat-game on November 23, 2015, 12:30:16 pm
When optimize the server? Still a large number of bullets fired creates a lags, if bullets have a high speed and fly a long way increases the lag :(

And add a new variant for minigun and spas, "WeaponRecoil=" to modify rejection of a player during shooting.

Can change/fix BigText function positioning? It's easy toadd text on the left side. But to create text on the right side we have a problem because, depending on the resolution erroneously it centers, and maybe invisible.

Since it is has already used opengl, can u add TActivePlayer.CoverScreen(Color: Longint, Time: Single, Transparency: byte, FadeOut: single);
This feature will cover the whole screen, the designated color, for a limited time, with a certain transparency and FadeOut (if 0 effect disappears immediately, if bigger is the time for the gradual disappearance).
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: Akinaro on November 23, 2015, 12:36:13 pm
As I said this error pop up after starting soldat, at "Profile Select" tab. Almost instantly.
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: ginn on November 23, 2015, 02:41:26 pm
Probably not been fixed so...

If this version was made official it'd kill soldat.
Mods don't work with this version, and I'd rather completely quit than playing with default.

Also, windowed rescaling doesn't work.
If we could play in 854x480 and upscale it to windowed fullsccreen, it'd maybe work out with mods.
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: SyavX on November 23, 2015, 03:24:32 pm
If we could play in 854x480 and upscale it to windowed fullsccreen, it'd maybe work out with mods.

You could try something like this to get 854x480 upscaled to exact 1600x900 resolution:
Code: [Select]
[GAME]
Fullscreen=0
...

[GRAPHICS]
...
Screen_Width=1600
Screen_Height=900
Render_Width=854
Render_Height=480
...

or this, to get 854x480 upscaled to fullscreen:
Code: [Select]
[GAME]
...
Fullscreen=2
...

[GRAPHICS]
...
Render_Width=854
Render_Height=480
...
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: urraka on November 23, 2015, 03:30:22 pm
ginn:

Apparently something is failing with specific bmp images. Most likely it's a bmp format variant not supported by the library we're using to load images.

I tried converting all BMPs to PNGs in your mod (http://forums.soldat.pl/index.php?topic=41845.0) and it worked fine it seems.

Note: there's also a windowed fullscreen option (set Fullscreen=2 in soldat.ini). That may work better for you.
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: Savage on November 23, 2015, 06:33:32 pm
I decided to try 1.7.0 on my OLD laptop. 1.6.9 works fine with around 60fps, unfortunately 1.7.0 doesn't.
SS:
(http://s2.postimg.org/5xvxmq57d/soldat1_7_0a3error.jpg)
glreport:
http://pastebin.com/6hZy1Wbc

Well, I wasn't expecting much from this laptop since it hates HD stuff xD

PS tested 1.7.0a2 and 1.7.0a3
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: daaw on November 23, 2015, 07:00:47 pm
what? that error is wrong, framebuffers are not needed feature anymore.....still works on my old netbook whit that same 945GM
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: urraka on November 23, 2015, 08:42:58 pm
The error message is wrong but it's true that it won't work. There seems to be no support for vertex buffers there. Can you try updating video drivers and report back if that works?
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: Akinaro on November 24, 2015, 03:51:30 am
You can try searching custom drivers for intel platform, You cant imagine how many there is, and they seriously speed up  games and they fix some problems with OpenGL
Try AngelicTears's Modded Driver or Chell v1.7b

You would not belive how small changes can boost performance on those crappy graphic :D
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: Savage on November 24, 2015, 08:21:27 am
The error message is wrong but it's true that it won't work. There seems to be no support for vertex buffers there. Can you try updating video drivers and report back if that works?

After posting my comment I started looking for graphics update and that helped. Works amazingly smooth with around 100fps :) but now there are 2 other things:

1: I have for 1-2s white screen when joining server or single player - it's pretty understandable for this laptop to render all graphics :P

2: There's something wrong with my font, does 1.7.0 uses new one? In 1.6.9 it's ok.

1.7.0a3
(http://s28.postimg.org/a3sknci3v/1_7_0a3font.png)
1.6.9
(http://s28.postimg.org/dbx20e4dn/1_6_9font.png)
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: urraka on November 24, 2015, 08:44:24 am
The screenshots seem broken so I can't see that. There's a text encoding problem I haven't fixed yet so if you're using non-english that might be it.

I found a bug that made interface graphics load every time you start game. That could be the 1-2s white screen if it's slow enough.
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: homerofgods on November 24, 2015, 09:01:48 am
F4 works for screenshot
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: derek10 on November 24, 2015, 12:24:52 pm
I dont know if its the right area to post but here I go...

I was surfing and decided to look at soldat forums, when I saw the updates were coming so fast, I was amazed and just downloaded 1.6.9 and 1.7.0a3 for testing. First, here are my specs:

Processor: AMD FX-8350
GPU: AMD R9 290X
Memory: Corsair 2x8GB 1600MHZ Dual-channel
HD: Seagate Barracuda 1TB
OS: Windows 10 PRO x64
*The other ones are irrelevant for gaming

The thing is, I can run 1.7.0a3 so smooth, thank you all devs, I can't wait for it to become official, I hope it can attract old retired players like it attracted me. BUUUUUUUT I want to play the currently official version because 1.7.0a3 doesn't have a lot of people to play. The game itself runs smooth, but its almost impossible to join a server because everything in menu is in slow motion. From the profile selection to the double click to join a server, everything is so slow, when I request servers it shows ONE BY ONE. It took almost 5 minutes to display all servers, 15 seconds to recognize my first click and other 15 to join it. I don't know whats happening because I have DirectX 12 fully updated and my gpu drivers too.

I want to train before 1.7 final release but this way I can not :(

*Sorry for the bad english.

EDIT: Nevermind, 1.7.0 started to show the same behavior.
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: ginn on November 24, 2015, 04:16:49 pm
ginn:

Apparently something is failing with specific bmp images. Most likely it's a bmp format variant not supported by the library we're using to load images.

I tried converting all BMPs to PNGs in your mod (http://forums.soldat.pl/index.php?topic=41845.0) and it worked fine it seems.

Note: there's also a windowed fullscreen option (set Fullscreen=2 in soldat.ini). That may work better for you.
Can you upload the converted files?
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: urraka on November 24, 2015, 06:05:43 pm
Sure. I did this with a script so hopefully it's all working fine now. I think there's something still wrong with flamethrower, but didnt notice any other problem.

For anyone who cares the script was just a bash command line using ImageMagick:

Code: [Select]
find . -name *.bmp | sed -E 's/\.bmp$//' | while read line; do ( if [ ! -f "$line.png" ]; then convert "$line.bmp" "$line.png"; rm "$line.bmp"; fi ); done
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: Akinaro on November 25, 2015, 04:20:36 am
I was wondering why you still need bmp extension? Engine of game still can read only it even if its render PNG files without a problem?
You gonna work on it in the future?


Also I have small question, related to rendering texture. Its just theoretical question, not any request or something like that.

It would be possible to add detail texture layer to texture file, like most of 3D game have? That would be rendered in background of main texture.
I know that this layer is good for 3D models when you look at them closer, not in static distance like soldat.

But one time I was helping with game project that used main layer and detail one in background, so we could still keep detailed map with using smaller file size textures. Game never moved from release(3 person project) but It was looking pretty good on simple levels.
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: homerofgods on November 25, 2015, 04:20:45 am
@derek10 it takes me under 1 second to find all 3 servers in 1.7.0a3.  Hard to tell what your problem is but it could sound like you have a full disk or antivirus/firewall is slowing you down or seomething. I would recommend that you upgrade to windows 10 while it's free to do, soldat runs smoothly on win10 and the operating system takes less space. And you why do you not have a flash-drive for operating system ^.^?

Anyway devs are working hard to get 1.7 out as soon as possible, but they need to make sure it runs smoothly for everyone first. (Fixing bugs that appeared due to the new changes) We are all very much looking forward to the final release :)
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: Shoozza on November 25, 2015, 06:50:19 am
@derek10
The profiles ok button is slow because soldat is loading stuff and checking for updates (which could be improved).
Is it still slow when you do this:
Open game
Clikc on
Go to Start game tab
Go to exit tab
Click Ok

It should only be slow for the first time you click on the ok on the profiles page.

I'm trying to figure out if the gui is laggy or it is the network related code.
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: urraka on November 25, 2015, 09:37:03 am
I was wondering why you still need bmp extension? Engine of game still can read only it even if its render PNG files without a problem?
You gonna work on it in the future?


Also I have small question, related to rendering texture. Its just theoretical question, not any request or something like that.

It would be possible to add detail texture layer to texture file, like most of 3D game have? That would be rendered in background of main texture.
I know that this layer is good for 3D models when you look at them closer, not in static distance like soldat.

But one time I was helping with game project that used main layer and detail one in background, so we could still keep detailed map with using smaller file size textures. Game never moved from release(3 person project) but It was looking pretty good on simple levels.

I'm not quite sure what you mean with your bmp question. Both bmp and png are supported now (also gif and jpg). Thing is, most of the content (mods, maps, etc) links to .bmp images. What we do is check if the same file exists as .png and load that instead of .bmp in that case. Also, I think latest build has some PNG scenery renamed as .bmp. That's because I hadn't done that png/bmp fallback for sceneries yet. Next build will probably have the correct extension for those.

Regarding your second question: I think many things could be added to improve the game visuals, specially in the maps. There are no plans to work on that for now, but maybe after 1.7 I could give it a try.
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: Akinaro on November 25, 2015, 10:33:52 am
I mean, there is still lots of files that are BMP or an PNG files but with BMP extension, especially textures and interface folder.
Its a bit chaotic and I was just wondering about it.

To be honest BMP is one of worst graphic file(size-res ratio and lack of alpha channel) and with new graphic engine I would get rid of it once and for all
I know that before we used that with green background to keep map size small, but BMP is useless for graphic bigger than 400px. the same PNG file is x2 smaller and with color indexing it can be even x5 smaller.
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: urraka on November 25, 2015, 11:07:59 am
I mean, there is still lots of files that are BMP or an PNG files but with BMP extension, especially textures and interface folder.
Its a bit chaotic and I was just wondering about it.

To be honest BMP is one of worst graphic file(size-res ratio and lack of alpha channel) and with new graphic engine I would get rid of it once and for all
I know that before we used that with green background to keep map size small, but BMP is useless for graphic bigger than 400px. the same PNG file is x2 smaller and with color indexing it can be even x5 smaller.

Yeah I completely agree with you on this. We'll probably end up getting rid of all BMPs with this new HD graphics stuff. The extension rename was kind of a hack to make it work but we'll get that right. And now you reminded me that I'm not testing for PNG file on map textures :P

I would also like to avoid the green color key being used on PNG files since it has actual transparency... but that will break existing things probably.
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: derek10 on November 25, 2015, 12:05:38 pm
@derek10
The profiles ok button is slow because soldat is loading stuff and checking for updates (which could be improved).
Is it still slow when you do this:
Open game
Clikc on
Go to Start game tab
Go to exit tab
Click Ok

It should only be slow for the first time you click on the ok on the profiles page.

I'm trying to figure out if the gui is laggy or it is the network related code.

I know the first ok button is slow because I play soldat for years, the problem was happening with everything in menu, only the game itself was running smooth, but for AN UNKNOWN REASON the problem is gone  :o . I didn't installed anything, its a miracle because its fixed even in 1.6.9. I am sorry but I can't tell what really happened, #soldatautofixlogic OP
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: soldat-game on November 28, 2015, 06:52:01 am
When optimize the server? Still a large number of bullets fired creates a lags, if bullets have a high speed and fly a long way increases the lag :(

And add a new variant for minigun and spas, "WeaponRecoil=" to modify rejection of a player during shooting.

Can change/fix BigText function positioning? It's easy toadd text on the left side. But to create text on the right side we have a problem because, depending on the resolution erroneously it centers, and maybe invisible.

Since it is has already used opengl, can u add TActivePlayer.CoverScreen(Color: Longint, Time: Single, Transparency: byte, FadeOut: single);
This feature will cover the whole screen, the designated color, for a limited time, with a certain transparency and FadeOut (if 0 effect disappears immediately, if bigger is the time for the gradual disappearance).
Shoozza please comment.
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: ginn on November 29, 2015, 07:25:25 pm
Shoozza you're a fucking retard.

The game is dying, and what you decide to do is release a new version every single week, fucking up the game more and more with every single release.

You've changed the position of the crosshair, so now it's even impossible to aim.
Every single time I try to play a gather I have to spend at least 10 minutes trying to get the game to work.

You're trying your hardest to kill a dead game, just fuck off and leave soldat be.
You even ruined the maps, like the fucking retard you are.
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: CheeSeMan. on November 29, 2015, 07:41:48 pm
lol just ban him forever already ^__^

@PerroAzul I used XnView to convert my gfx files to .png but still same problem, but your converted ones are fine so what am I doing wrong? QQ
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: ginn on November 29, 2015, 07:46:09 pm
lol just ban him forever already ^__^

@PerroAzul I used XnView to convert my gfx files to .png but still same problem, but your converted ones are fine so what am I doing wrong? QQ
You need to keep them bmp for the interface, apparently.
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: DarkCrusade on November 29, 2015, 08:20:55 pm
So much butthurt in one comment. Wow.
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: ginn on November 29, 2015, 09:24:21 pm
So much butthurt in one comment. Wow.
Every time I play I have to install a new soldat version, copy over mods, copy over profile, and change settings.
It's pretty fucking annoying.

Then you can't even rescale anymore, so you have to look at these eyesore for textures when you play, and look at what terrible things has been done to the maps.
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: urraka on November 29, 2015, 09:54:46 pm
@PerroAzul I used XnView to convert my gfx files to .png but still same problem, but your converted ones are fine so what am I doing wrong? QQ

Hmm sounds odd. Maybe you're lucky enough to have converted to an unsupported png variant...
Other than that I can't guess. Maybe some silly mistake, like assuming things are in the right place when they aren't (yes, that shit can happen too :P).

Also, maybe I should note that until next release map textures and textures edges aren't overriden by PNGs like with other graphics.
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: CCalp on November 30, 2015, 06:25:00 am
lol just ban him forever already ^__^

@ginn: Have you noticed that you are the only person complaining like that? You may consider a) rethinking your position b) simply quit playing Soldat and visiting that forum if it annoys you so hard c) practising some anti-stress techniques of your choice d) visiting a doctor e) killing yourself. I hope some of that helps.

I for my part am looking forward to 1.7b1 :3
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: daaw on November 30, 2015, 07:11:58 am
..., and look at what terrible things has been done to the maps.

tell me more, what maps, what done? something with textures?
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: DarkCrusade on November 30, 2015, 08:54:23 am
What do you do? Copy over all files? Why don't you use the update version? .. ;D
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: Shoozza on November 30, 2015, 11:10:30 am
When optimize the server? Still a large number of bullets fired creates a lags, if bullets have a high speed and fly a long way increases the lag :(

And add a new variant for minigun and spas, "WeaponRecoil=" to modify rejection of a player during shooting.

Can change/fix BigText function positioning? It's easy toadd text on the left side. But to create text on the right side we have a problem because, depending on the resolution erroneously it centers, and maybe invisible.

Since it is has already used opengl, can u add TActivePlayer.CoverScreen(Color: Longint, Time: Single, Transparency: byte, FadeOut: single);
This feature will cover the whole screen, the designated color, for a limited time, with a certain transparency and FadeOut (if 0 effect disappears immediately, if bigger is the time for the gradual disappearance).
Shoozza please comment.
I hope ill be able to do some netcode fixes this week.

There will be no weapon changes for 1.7.0.
We can talk about additional weapon mod settings after 1.7.0 and see if it is a good idea to add things or not.

BigText positioning? Not sure. I'd say lets talk about it after 1.7.0. Same for CoverScreen.
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: soldat-game on November 30, 2015, 03:41:29 pm
:(
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: ginn on November 30, 2015, 06:15:07 pm
lol just ban him forever already ^__^

@ginn: Have you noticed that you are the only person complaining like that? You may consider a) rethinking your position b) simply quit playing Soldat and visiting that forum if it annoys you so hard c) practising some anti-stress techniques of your choice d) visiting a doctor e) killing yourself. I hope some of that helps.

I for my part am looking forward to 1.7b1 :3
How often do you see me playing?

There was litterally no point in developing anything further than 1.6.8.
All new versions are just gonna split up the remaining community, and get people to quit, because they can't be bothered.

..., and look at what terrible things has been done to the maps.

tell me more, what maps, what done? something with textures?
Textures changed, sceneries changed.
Look at fucking death for example, it's completely and utterly ruined.
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: daaw on November 30, 2015, 07:29:58 pm
Yeah..and i am mostly the guy that changed all map texture and sceneries.. but they are also damn similar...or all would be look blurry.... ...so
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: darDar on December 01, 2015, 05:56:19 pm
There was litterally no point in developing anything further than 1.6.8.
All new versions are just gonna split up the remaining community, and get people to quit, because they can't be bothered.
"All new versions are just gonna split up the remaining community"
all These "new versions" are only alphas and betas to make sure the full release will be running without any issues.
If you are refering to the fact that some gathers do only run 1.7alpha-beta Servers now; which causes the "split" of the community you're at the wrong place to post.
You cant make the devs responsible for gather admins decission to dismiss 1.6.9 Servers. (It's a good decission in my opinion)
Also, it does not split the community in any way. The gather community has always been seperated from the public.

I'm not sure what's your issue with the maps. I guess you didnt like the Remakes (Death2 and Division).
I think we can be quite happy. There were times where no devlog was posted in a Long time and we had luck if there was a period with a weekly changelog. Right now we get a weekly test Version and they are great.
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: duz on December 01, 2015, 07:29:20 pm
LOL. I thought ginn was just kidding posting those things  ;D :o ???
People forgot the meaning of alpha/beta releases or there's just dumb admins on gathers nowadays?
Title: Re: SOLDAT 1.7.0a3 alpha release ready for testing!
Post by: DarkCrusade on December 03, 2015, 12:05:02 pm
@ginn: Sssh, don't tell anyone, but secret sources state that the developers try to divide the community into opposing camps that should fight for dominance in an epic war. Calling teams Alpha and Beta never was for the lulz, it was an outlook on the dire future we're in today!

/irony