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Official Content => News => Topic started by: Shoozza on November 30, 2015, 12:54:58 pm

Title: SOLDAT 1.7.0b1 beta release ready for testing!
Post by: Shoozza on November 30, 2015, 12:54:58 pm
Hi Community!

(http://static.soldat.pl/images/soldat170b1_pity_the_fool.png)

We have another test version for you this time it is a beta!
This time without a OSX server build because I currently don't have access to my old mac.
We will have two more betas after this one and then there will be two more release candidates and the final release after that!

Stay tuned and check out the changelog for more information ;)

You can find the download links at the end of this post.

Soldat 1.7.0b1 changelog:
- Added Mipmap_Bias and GL_Finish experimental configs
- Added file logging for graphics related stuff
- Added 4K UHD sceneries - default crates, boxes, bunkers and more
- Added 4K UHD soldier graphics
- Added 4K UHD grenades
- Added overlay.png to interface-gfx which is now used for bonus kit screen effect (flame god, predator, berserker)
- Modified bonus overlay to use a separate overlay.png image
- Modified default explosions, fire and smoke: slightly better quality + transparency
- Modified weapon icons, weapons-gfx and sparks-gfx: removed green screen, upscaled by 4.5x and converted to .PNG
- Modified custom interface loading to fallback to default images when they are missing
- Modified mipmaps are generated only when they are needed
- Modified OpenGL initialization to used fixed pipeline fallback only when programmable pipeline fails
- Modified mipmap generation code to workaround ati/amd driver issues
- Modified resolution setting to use desktop resolution when it's set to 0x0
- Modified soldat window to be topmost while it's active so it stays above taskbar
- Modified map textures and edges to be loaded from png file if available
- Modified error message for graphics initialization failure
- Modified text input handling to translate to unicode if necessary
- Modified screenshots to be taken with internal render resolution instead of final resized one
- Modified interface bars to have the old 'shrinking' behaviour for non-default custom interfaces
- Modified gostek-gfx - head and hands are now grayscale for better customization
- Modified gostek-gfx - Mr.T hairstyle is now grayscale for better customization
- Modified skin colors to match new soldier graphics
- Modified removed old .BMP weapon icons, weapons-gfx and sparks-gfx, gostek-gfx and objects-gfx
- Modified removed unused graphics from interface-gfx, objects-gfx and gostek-gfx
- Fixed interface graphics being loaded every time game starts
- Fixed negative interface bars
- Fixed gap in default interface's fire-bar at high resolutions
- Fixed Mr T hair was using SkinColor instead of HairColor
- Fixed parachute so it doesn't break in half after being dropped
- Fixed oversized objects-gfx
- Fixed minimize at startup issue


Soldatserver 2.8.0b1 changelog:
none

Normal mode weapon changes:
 none 


Realistic mode weapon changes:
 none 


Map Changelog
- Fixed texture stretching on non multi-textured maps

ctf_Viet
========
Polybugs:
- Fixed movement polybugs (http://static.soldat.pl/images/soldat170b1_ctf_viet_poly.png)
- Fixed nade/flag polybugs (http://static.soldat.pl/images/soldat170b1_ctf_viet_nade.png)

ctf_Maya
========
Polybugs:
- Fixed movement polybugs (http://static.soldat.pl/images/soldat170b1_ctf_maya_poly.png)
- Fixed nade/flag polybugs (http://static.soldat.pl/images/soldat170b1_ctf_maya_nade.png)



Downloads:
Soldat 1.7.0b1 Full (http://static.soldat.pl/downloads/soldat170b1.zip)
Soldat 1.7.0b1 Patch (for 1.7.0a3 only) (http://static.soldat.pl/downloads/soldatpatch170a3-170b1.zip)

Server 2.8.0b1 Full (http://static.soldat.pl/downloads/soldatserver2.8.0_1.7.0a3.zip)
Server 2.8.0b1 Patch (for 2.8.0a3 only) (http://static.soldat.pl/downloads/serverpatch2.8.0a3-2.8.0b1.zip)
Title: Re: SOLDAT 1.7.0b1 beta release ready for testing!
Post by: Shoozza on November 30, 2015, 01:36:39 pm
There is a bug in config.exe when the Adapter setting is missing (was removed in this test release)
[GRAPHICS]
Adapter=0


Add it after the [GRAPHICS] line and config.exe should work again.

Alternatively get the fixed config.exe from this post.
Title: Re: SOLDAT 1.7.0b1 beta release ready for testing!
Post by: duz on November 30, 2015, 03:15:39 pm
Good update! I think that the soldier's body intersections could be improved. I can see each part, especially the knees and arms.
When you're looking to the right side, the nades are in the middle of your body. Is that right?
The facial contours could be stronger. Sometimes there's no contrast and you "cant" notice the face very well.
Looks like the soldier has a tiny belly and a huge butt/thighs. Nah?

More weird things: http://i.imgur.com/4lCD1Gx.png
L[one]r is working at the weapons gfx? I can't wait!! :D
Title: Re: SOLDAT 1.7.0b1 beta release ready for testing!
Post by: Mayhem on November 30, 2015, 04:30:45 pm
IMO the face should have more details and should be also more human because it looks like a pig's head a little.

Looks like the soldier has a tiny belly and a huge butt/thighs. Nah?
I agree with this.

Anyway, good job ! ;D
Title: Re: SOLDAT 1.7.0b1 beta release ready for testing!
Post by: urraka on November 30, 2015, 04:48:45 pm
@MrHamsTR: mind testing if you still have issues with the text on this version? (I couldn't reproduce the problem you seemed to have on the chat, but still made some changes that might fix it)

@Akinaro: I'd like to know if soldat now works on the netbook where it was failing

Anyone else who finds problems running the game: please, enable file logging (Logging=1 in soldat.ini) and paste/attach the resulting log which you can find in logs\log.txt
Title: Re: SOLDAT 1.7.0b1 beta release ready for testing!
Post by: Savage on November 30, 2015, 05:23:23 pm
On all 1.7.0 versions I hear my fans works very loudly, I decided to check it by HWiNFO and i saw almost 60% CPU usage on first core and 40% in overall ;/

My CPU: i5-4590

My settings
(http://s17.postimg.org/cp8pckkln/Bez_tytu_u.jpg) (http://postimg.org/image/cp8pckkln/)
Title: Re: SOLDAT 1.7.0b1 beta release ready for testing!
Post by: urraka on November 30, 2015, 05:42:39 pm
Savage: what FPS do you get with that setup? For some people vsync doesn't seem work, in which case it will leave FPS and cpu usage unbounded. If that's the case you should just disable vsync, which will limit cpu. The thing is that when vsync works there is no need to limit CPU since it should just lock to refresh rate, and if I limit cpu while vsync is working the timing ends up completely fucked up.
Title: Re: SOLDAT 1.7.0b1 beta release ready for testing!
Post by: CheeSeMan. on November 30, 2015, 05:47:12 pm
great job thanks keep it up =)
Title: Re: SOLDAT 1.7.0b1 beta release ready for testing!
Post by: duz on November 30, 2015, 06:21:22 pm
About the gostek hands:
(http://i.imgur.com/wgBDDNF.png)

It's time to draw the hand like a hand instead of a circle?
Being a circle is not a bad idea, but few details like the fingers's contours could improve it?
Title: Re: SOLDAT 1.7.0b1 beta release ready for testing!
Post by: Savage on November 30, 2015, 06:21:57 pm
1.6.9
(http://s4.postimg.org/oy2seu7nt/1_6_9.jpg) (http://postimg.org/image/oy2seu7nt/)

1.7.0b1

No VSync
(http://s4.postimg.org/92dybjh3d/nolimit.jpg) (http://postimg.org/image/92dybjh3d/)
VSync
(http://s4.postimg.org/de2k0jo09/vsync.jpg) (http://postimg.org/image/de2k0jo09/)
FPS Limit
(http://s4.postimg.org/vpt7hownd/fpslimit.jpg) (http://postimg.org/image/vpt7hownd/)
FPS Limit+VSync - FPS limit is set to 0 but if i change it to 60, 75 or 300 cpu goes high
(http://s4.postimg.org/x7ent91e1/fpslimit_vsync.jpg) (http://postimg.org/image/x7ent91e1/)
Title: Re: SOLDAT 1.7.0b1 beta release ready for testing!
Post by: Shoozza on November 30, 2015, 06:35:12 pm
The high cpu is because we have no sleep() call when vsync is on without fps limit. Is it a problem? no vsync and no fpslimit will draw as much as possible so no surprise.
Title: Re: SOLDAT 1.7.0b1 beta release ready for testing!
Post by: duz on November 30, 2015, 06:55:14 pm
The flag should be placed on player's back instead of at the same hand he's pulling the trigger.
Makes more sense, nah?

(http://i.imgur.com/rjW5zVr.png)
(current position)
Title: Re: SOLDAT 1.7.0b1 beta release ready for testing!
Post by: CCalp on November 30, 2015, 07:00:29 pm
Thank you very much for your work. Really looking forward to 1.7 becoming final.
Here's my bugreport/suggestion post again...

(1)
Quote
- Modified soldat window to be topmost while it's active so it stays above taskbar
<- still does not work for me. when I start Soldat taskbar is topmost. However, if I collapse taskbar, start Soldat, press F9 on start screen, expand taskbar, select Soldat icon, then I have Soldat in fullscreen on top of taskbar (this workaround also worked in a3 already).

(2)
Quote
- Modified removed old .BMP weapon icons, weapons-gfx and sparks-gfx, gostek-gfx and objects-gfx
- Modified removed unused graphics from interface-gfx, objects-gfx and gostek-gfx
<- Would it be possible to remove such files also with patching?

(3) Start screen: "Profile" not fully shown -> http://abload.de/image.php?img=workspace1_059b7uy5.jpg

(4) GUI menu: Use the whole screen for [START GAME], [OPTIONS] and [PLAYER] menus, right now it's like that: http://imgur.com/a/JYIlO | only "JOIN GAME" window uses the space properly

(5) Time left: Allow the timer to be shown separately, not only with showing the whole scoreboard via F1. Better: Make timer an interface element which can be placed with the interface itself.

(6) Start screen: Switch the size of the "OK" and "EXIT" buttons (i.e. make the "OK" button as big as "EXIT" button is right now, and vice versa)

----------------------------------------------------------------------------------------------------------------------
Note: Some issues might be wine-related (see setup below).
----------------------------------------------------------------------------------------------------------------------
My Setup:
- Machine: Lenovo Laptop with
Processor       : 4x Intel(R) Core(TM) i5-2450M CPU @ 2.50GHz
Memory       : 3990MB (2353MB used)
Operating System: Linux Mint 17.1 Rebecca
Kernel                : Linux 3.13.0-66-generic (x86_64)
- Graphics: Integrated Intel HD 3000 & dedicated graphics card AMD Radeon HD 6650M
Display Resolution: 1600x900 pixels
X.Org: 1.15.1 drivers: fglrx,intel
GLX Renderer: AMD Radeon 6600M and 6700M Series
GLX Version: 4.4.13374 - CPC 15.20.1013
- Wine: Wine 1.7.54 (64bit) via PlayOnLinux 4.2.2, Windows version: XP
Title: Re: SOLDAT 1.7.0b1 beta release ready for testing!
Post by: urraka on November 30, 2015, 07:03:34 pm
Savage: the results are kind of confusing, but there's something else to consider when comparing with 1.6.9: the whole game used to be rendered at low resolution (480p) and then upsized to the window size. Now, when you pick 1080p it will actually render at that resolution, so it will be doing more work. That should be mostly GPU work though, but I don't know how video drivers work internally.. I wouldn't be surprised if there's more cpu load aswell.
Title: Re: SOLDAT 1.7.0b1 beta release ready for testing!
Post by: L[0ne]R on December 01, 2015, 12:00:29 am
@Mayhem, duz: Thanks a lot for the feedback, it's really helpful!

IMO the face should have more details and should be also more human because it looks like a pig's head a little.
I was kinda thinking the same but wasn't sure if it was just me. I'll try to improve it.

Looks like the soldier has a tiny belly and a huge butt/thighs. Nah?
I can definitely make the belly a bit bigger and I'll see if I can do anything about thighs/legs. I made them that way because that's how they were on the original soldiers, and I didn't want to experiment too much just yet, but I agree that these areas could be improved.

Quote from: duz
Good update! I think that the soldier's body intersections could be improved. I can see each part, especially the knees and arms.
When you're looking to the right side, the nades are in the middle of your body. Is that right?
More weird things: http://i.imgur.com/4lCD1Gx.png
Those are problems with soldier skeleton and the way images are positioned (based on their top-left corner rather than center). That's why many things are positioned differently depending where you're looking, and also why bodyparts appear weird and detached. Unfortunately it's not something I can really fix, but hopefully urraka/PerroAZUL can get to it in the near future. Though from what I heard, soldier code is a huge bowl of spaghetti that hasn't been touched for a long time, so it'll probably take awhile.

Quote from: duz
It's time to draw the hand like a hand instead of a circle?
Being a circle is not a bad idea, but few details like the fingers's contours could improve it?
I actually tried that, but problem is - both hands use the same graphic. So when I added details - it looked like the soldier had two left hands or two right hands, and it looked really weird. I can add more details if each hand is given a separate graphic, but to be honest, I don't think detail is really needed there.

Quote from: duz
L[one]r is working at the weapons gfx? I can't wait!!
Sorry to burst your bubble, but I'm not sure if I'll be touching weapons just yet. :/ I might start working on them but they probably won't be included for a while because of image alignment issues I mentioned earlier. If I were to keep weapons properly aligned - I'd have to cut off anything above the barrel, which means no sights or scopes of any sort. For now I plan to focus on sceneries, medkit/grenade/bonus kits, and tweaking the soldier. I'll work on weapons too, little-by-little and try to at least do things that will work properly (knife, rambo bow, bullets, muzzle flashes).
Title: Re: SOLDAT 1.7.0b1 beta release ready for testing!
Post by: Shoozza on December 01, 2015, 12:48:44 am
GUI related changes are low priority so don't expect changes. The other tabs don't stretch because i didn't feel like i had a good solution for them.

From my understanding additional time left on screen would add another thing that clutters the screen space (you already get timer info in the console for important timer events.

We will have to look into the topmost issues ;)

The patch could remove them, but then what if you have modded interface?
Title: Re: SOLDAT 1.7.0b1 beta release ready for testing!
Post by: Hubiq on December 01, 2015, 03:57:09 am
Wow, This version is really good!  :o A completely different quality of playing. 0 lags and frame-rate drops. Textures are smooth. I'm just waiting for the full version  ;D

Weapons settings will be changed in full 1.7.0? You promised to do something about Barrett! (bink, start-up or delay?) I am asking for it for a year... maybe longer   :'(
Title: Re: SOLDAT 1.7.0b1 beta release ready for testing!
Post by: Savage on December 01, 2015, 08:45:33 am
I made 2 screenshots in the same time with F4 and Print Screen button, results are completely different and Print Screen is a lil bit weird ;d

F4
(http://s15.postimg.org/j7owwtbvb/2015_12_01_14_35_55_ctf_Cobra_screenshot.jpg) (http://postimg.org/image/j7owwtbvb/)

Print Screen
(http://s15.postimg.org/8jl5xz1w7/Bez_tytu_u.jpg) (http://postimg.org/image/8jl5xz1w7/)
Title: Re: SOLDAT 1.7.0b1 beta release ready for testing!
Post by: urraka on December 01, 2015, 08:48:45 am
From my understanding additional time left on screen would add another thing that clutters the screen space (you already get timer info in the console for important timer events.

One simple solution to this would be changing the ALT+F3 texts:

(http://i.imgur.com/h79BTWI.png)
Title: Re: SOLDAT 1.7.0b1 beta release ready for testing!
Post by: MrHamsTR on December 01, 2015, 10:19:57 am
I made 2 screenshots in the same time with F4 and Print Screen button, results are completely different and Print Screen is a lil bit weird ;d

F4
(http://s15.postimg.org/j7owwtbvb/2015_12_01_14_35_55_ctf_Cobra_screenshot.jpg) (http://postimg.org/image/j7owwtbvb/)

Print Screen
(http://s15.postimg.org/8jl5xz1w7/Bez_tytu_u.jpg) (http://postimg.org/image/8jl5xz1w7/)

I think it's about buttons, prtscrn is used by directly cpu with windows cmd but f4 is used by firstly game cmd --> windows cmd
Title: Re: SOLDAT 1.7.0b1 beta release ready for testing!
Post by: %%%%%%% on December 01, 2015, 10:37:41 am
One simple solution to this would be changing the ALT+F3 texts:

(http://i.imgur.com/h79BTWI.png)
How does one do that
Title: Re: SOLDAT 1.7.0b1 beta release ready for testing!
Post by: urraka on December 01, 2015, 11:04:01 am
How does one do that

You can't do that currently. I just changed it to show the idea I'm suggesting.
Title: Re: SOLDAT 1.7.0b1 beta release ready for testing!
Post by: CCalp on December 01, 2015, 11:15:25 am
From my understanding additional time left on screen would add another thing that clutters the screen space (you already get timer info in the console for important timer events.
Well, you could either use urraka's suggestion or, as I suggested, make time an interface element which can be enable or disabled via setup.SIF (and may be disabled by default, I don't mind).

Quote
The patch could remove them, but then what if you have modded interface?
Good point. I think, however, that backing up these files is less effort to manually remove all duplicate content afterwards. I might be the only one with that opinion, though. So I wouldn't want to shoulder responsibility for that decision on my own. :3
Title: Re: SOLDAT 1.7.0b1 beta release ready for testing!
Post by: Drax on December 01, 2015, 11:47:03 am
I downloaded the full version but it's not working for me  ???
Title: Re: SOLDAT 1.7.0b1 beta release ready for testing!
Post by: L[0ne]R on December 01, 2015, 12:05:14 pm
I downloaded the full version but it's not working for me  ???
We can't help you unless you describe exactly how it's not working, when does it stop working, if there's any error messages, anything.
Title: Re: SOLDAT 1.7.0b1 beta release ready for testing!
Post by: Drax on December 01, 2015, 12:14:21 pm
I downloaded the full version but it's not working for me  ???
We can't help you unless you describe exactly how it's not working, when does it stop working, if there's any error messages, anything.

(http://s2.postimg.org/wcqn42t3t/error.jpg) (http://postimage.org/)
post image online (http://postimage.org/)

I get this error when I try to open it
Title: Re: SOLDAT 1.7.0b1 beta release ready for testing!
Post by: darDar on December 01, 2015, 12:18:10 pm
I downloaded the full version but it's not working for me  ???
We can't help you unless you describe exactly how it's not working, when does it stop working, if there's any error messages, anything.

(http://s2.postimg.org/wcqn42t3t/error.jpg) (http://postimage.org/)
post image online (http://postimage.org/)

I get this error when I try to open it

You didn't install anything yet, you just can't open the zip. Folder in which soldat's install exe. is archived in.
I suggest you to redownload the file again.

2: Click on "Show in Folder" to see if the file does exist or not. If it does, right click and unarchive it; if no, redownload it.

Possibly you have no tool installed which is able to "unzip" the file.
Title: Re: SOLDAT 1.7.0b1 beta release ready for testing!
Post by: Drax on December 01, 2015, 01:45:37 pm
@darDar thanks u were right about the program
Title: Re: SOLDAT 1.7.0b1 beta release ready for testing!
Post by: akia on December 01, 2015, 01:57:37 pm
Are you fellows getting this annoying dc's during the game once in a while?
Title: Re: SOLDAT 1.7.0b1 beta release ready for testing!
Post by: TheOne on December 01, 2015, 03:00:49 pm
do you mean this here, akia?
http://bugs.soldat.pl/view.php?id=219#c2518 (http://bugs.soldat.pl/view.php?id=219#c2518)

would also love to have it fixed
Title: Re: SOLDAT 1.7.0b1 beta release ready for testing!
Post by: bernadinho_O on December 01, 2015, 04:58:40 pm
(https://dl.dropboxusercontent.com/u/1840925/soldat/2015-12-01_22-53-56_ctf_Cobra_screenshot.png)

this is all i see—or rather—don't see :P

no polygons, no gosteks, no bullets

any way to fix this?

i'm using windows xp and have a pretty ok graphic card (edit: ati radeon 3850hd to be exact) i don't really play games but cs:go works for me.

edit2: changed compatibility=0 to =1 and it got me this

(https://dl.dropboxusercontent.com/u/1840925/soldat/2015-12-02_00-08-54_ctf_Cobra_screenshot.png)
Title: Re: SOLDAT 1.7.0b1 beta release ready for testing!
Post by: urraka on December 01, 2015, 06:27:01 pm
this is all i see—or rather—don't see :P

no polygons, no gosteks, no bullets

any way to fix this?

i'm using windows xp and have a pretty ok graphic card (edit: ati radeon 3850hd to be exact) i don't really play games but cs:go works for me.

edit2: changed compatibility=0 to =1 and it got me this

First of all I'd suggest updating your video driver to latest version available. If that doesn't fix it try disabling mipmaps (set texture filter to "anisotropic" in config).
Title: Re: SOLDAT 1.7.0b1 beta release ready for testing!
Post by: Seth Gecko on December 01, 2015, 07:32:53 pm
this is all i see—or rather—don't see :P

no polygons, no gosteks, no bullets

any way to fix this?

i'm using windows xp and have a pretty ok graphic card (edit: ati radeon 3850hd to be exact) i don't really play games but cs:go works for me.

edit2: changed compatibility=0 to =1 and it got me this

First of all I'd suggest updating your video driver to latest version available. If that doesn't fix it try disabling mipmaps (set texture filter to "anisotropic" in config).

Yes, I had the same problem using an ATI Radeon, too. Updating the video driver (see http://support.amd.com/ (http://support.amd.com/)) fixed this for me. Actually, I have installed not only the driver but the whole Catalyst Software Suite. Now even 1.6.9 is running more smoothly :D
Title: Re: SOLDAT 1.7.0b1 beta release ready for testing!
Post by: bernadinho_O on December 02, 2015, 03:56:06 am
yea it works now :) thanks 2 you 2
Title: Re: SOLDAT 1.7.0b1 beta release ready for testing!
Post by: %%%%%%% on December 02, 2015, 04:53:58 am
I'm reminded by that second screenshot bernadinho_O posted: Is it possible to remove the "DirectInput Initialized" when alt-tabbing?
I'd prefer if it was a seamless transition from Soldat to other programs when alt-tabbing, and not being delayed and inconvenienced by having to click in the game (pro-tip: right click to jet for a second, don't left-click to shoot and potentially click yourself if you have M79) to re-initialize DirectInput.
Are there potential issues with removing it
Title: Re: SOLDAT 1.7.0b1 beta release ready for testing!
Post by: Shoozza on December 02, 2015, 09:53:39 am
Changing this is low priority, we will rewrite it sometime anyways so I see no reason to touch it now.
Title: Re: SOLDAT 1.7.0b1 beta release ready for testing!
Post by: Petterkowski on December 02, 2015, 04:20:46 pm
hi there. this is a msg i receive after pressing Start game button while attempting to enter soldat offline. Soldat window is working fine, just can't move myself to the game.
(http://i.imgur.com/SjK6hl2.png)

also, requested servers appear but i can't connect to any of them. it says: connection accepted but im not being moved to the game. any ideas ?:)
(http://i.imgur.com/oB0mGHb.png)
Title: Re: SOLDAT 1.7.0b1 beta release ready for testing!
Post by: urraka on December 02, 2015, 06:25:52 pm
hi there. this is a msg i receive after pressing Start game button while attempting to enter soldat offline. Soldat window is working fine, just can't move myself to the game.

Can you enable file logging and try again? (Logging=1 in soldat.ini). I'm interested in the resulting logs/log.txt file.
Title: Re: SOLDAT 1.7.0b1 beta release ready for testing!
Post by: Petterkowski on December 02, 2015, 08:17:36 pm
Nothing's changed besides me being able to see bugged screen for one second, then ive got the same pop-out message. Here's the log.txt file.
Title: Re: SOLDAT 1.7.0b1 beta release ready for testing!
Post by: urraka on December 02, 2015, 10:43:41 pm
Nothing's changed besides me being able to see bugged screen for one second, then ive got the same pop-out message. Here's the log.txt file.

Judging by how far it went in the log I would guess it's failing to load the map texture. I can think of two different things that could cause that texture to fail:

1. The texture has a non power of two size and your OpenGL driver doesn't support that. This is unlikely though, since there's only one default map that has such a texture. You could try a few different default maps and see if it still fails to rule this option out.

2. You're running out of video memory. With all the new high resolution images the textures we create are a lot bigger, which ends up eating a lot of memory. If you don't mind a bit of testing: install a previous working alpha (like alpha3 if that worked fine for you) and use the graphics from there. You can just copy the soldat.exe file from latest beta1 into the alpha3 directory (easier that moving all the images around). If beta works there then I guess it would be a good hint that it's a memory problem (we can improve on this since most of the graphics are currently unnecesarily large, kind of ridiculous for 640x480).

Either way I'd suggest updating video driver if you haven't done that recently. ATI seems to have a lot of old shitty OpenGL drivers.
Title: Re: SOLDAT 1.7.0b1 beta release ready for testing!
Post by: Petterkowski on December 03, 2015, 10:48:35 am
1. Tried it, nothing changes

2. Everything works fine in Alpha3 besides the windowed mode resize. I'm not able to resize Soldat's sreen at all, the only one option that works is fullscreen, which is very annoying to me

this is what i got this time after copying the soldat.exe file from latest beta1 into the alpha3 directory
(http://i.imgur.com/4NIKk4L.png)

after clicking ok i was able to hear weather sounds(i was not able to hear these in the beta).
(http://i.imgur.com/sZIGBxY.png)

It doesn't work either. I'll update video driver asap and we'll see what happens then
Title: Re: SOLDAT 1.7.0b1 beta release ready for testing!
Post by: urraka on December 03, 2015, 12:04:55 pm
Thank you for testing Petterkowski. In case driver update doesn't fix this, would you mind enabling logging on that last test (beta soldat.exe inside alpha3 dir) and attaching it here again?. Since the game seems to keep running after dismissing the error message, the log is very likely to have more information. This may tell me exactly if there's a texture failing to load or not.
Title: Re: SOLDAT 1.7.0b1 beta release ready for testing!
Post by: urraka on December 03, 2015, 06:52:06 pm
About the old window resize option: it's currently not supported but you can achieve same results by changing some soldat.ini settings:

Set Fullscreen=0 (windowed mode)
Set Render_Width and Render_Height to the desired render resolution
Set Screen_Width and Screen_Height to final window size

This way the game will be rendered internally at whatever you set in Render_Width/Height and then stretched to fit the window size defined by Screen_Width/Height.
Title: Re: SOLDAT 1.7.0b1 beta release ready for testing!
Post by: MrHamsTR on December 05, 2015, 02:53:27 pm
Is it possible to turn back to old fullscreen mode settings?
I want to use it 1024x768 full screen
Title: Re: SOLDAT 1.7.0b1 beta release ready for testing!
Post by: urraka on December 05, 2015, 04:53:41 pm
Is it possible to turn back to old fullscreen mode settings?
I want to use it 1024x768 full screen

If you want 1024x768 stretched to all screen try this in soldat.ini:

Fullscreen=1 (or 2 if it doesn't work)
Screen_Width=1024
Screen_Height=768

(make sure Render_Width & Render_Height are both 0).

If you want 1024x768 taking all the height of your screen but leaving desktop visible at the sides try:

Fullscreen=0
Screen_Width=0
Screen_Height=0
Render_Width=1024
Render_Height=768

(note: Screen_Width & Screen_Height set to zero means "whatever your current desktop resolution is")

By the way, do you still have issues with turkish language?
Title: Re: SOLDAT 1.7.0b1 beta release ready for testing!
Post by: MrHamsTR on December 05, 2015, 05:12:59 pm
Ohh fullscreen=2 solved the problem, I've been thinking it means % since it's became to changeable.
It is working and I turned back to old fullscreen mode thank you very much.

Turkish characters still have problem since 1.7.0a1
Title: Re: SOLDAT 1.7.0b1 beta release ready for testing!
Post by: urraka on December 05, 2015, 06:51:12 pm
Turkish characters still have problem since 1.7.0a1

This is how it looks for me when I switch to turkish language using beta1:

(https://dl.dropboxusercontent.com/u/8012562/soldat/turkish.png)

I switched to to turkish keyboard input to try the chat and I typed the 3 main rows of my keyboard there.

Can you confirm if this is right/wrong (where?) and if you get any different results?
It looked like you had problems in the chat (judging by the screenshot you posted in alpha1 thread) but I don't seem to be able to reproduce the problem.
Also, what OS are you using? I've been testing on windows 7 but it could be working differently in XP or newer window versions.
Title: Re: SOLDAT 1.7.0b1 beta release ready for testing!
Post by: Petterkowski on December 05, 2015, 08:25:07 pm
Thank you for testing Petterkowski. In case driver update doesn't fix this, would you mind enabling logging on that last test (beta soldat.exe inside alpha3 dir) and attaching it here again?. Since the game seems to keep running after dismissing the error message, the log is very likely to have more information. This may tell me exactly if there's a texture failing to load or not.
driver update didn't change anything, it still doesn't work. Here's the log.txt file.

However, soldat allowed me to run Blade somehow, even though some parts of the gameplay were invisible or whatever one might want to call it. Basically i didn't see my legs, nades etc. For some reason my head is bleeding all the time, explosions look like squares, i also saw some figures so bright that appeared to be sneaking through polygons like ghosts or clouds. I could not tell what is this.

(http://i.imgur.com/sl0CtrD.png)
Title: Re: SOLDAT 1.7.0b1 beta release ready for testing!
Post by: urraka on December 05, 2015, 08:43:40 pm
This is super weird. I lean towards a memory usage problem but still can't tell. The log file doesn't have any of the [GFX] stuff. Did you use soldat.exe from alpha3? I'd need the log generated by beta1 soldat.exe (running inside alpha3 folder) to see the interesting info.
Title: Re: SOLDAT 1.7.0b1 beta release ready for testing!
Post by: L[0ne]R on December 05, 2015, 11:55:35 pm
driver update didn't change anything, it still doesn't work. Here's the log.txt file.

However, soldat allowed me to run Blade somehow, even though some parts of the gameplay were invisible or whatever one might want to call it. Basically i didn't see my legs, nades etc. For some reason my head is bleeding all the time, explosions look like squares, i also saw some figures so bright that appeared to be sneaking through polygons like ghosts or clouds. I could not tell what is this.

In my mind as I was reading this... (https://www.youtube.com/watch?v=HQoRXhS7vlU)

Title: Re: SOLDAT 1.7.0b1 beta release ready for testing!
Post by: Petterkowski on December 06, 2015, 10:59:31 am
This is super weird. I lean towards a memory usage problem but still can't tell. The log file doesn't have any of the [GFX] stuff. Did you use soldat.exe from alpha3? I'd need the log generated by beta1 soldat.exe (running inside alpha3 folder) to see the interesting info.
Yeah i did use soldat.exe from alpha3. I didn't check beta running inside alpha3 yet. Firstly, I tried to let my pc find the drivers by itself but it didn't work so I have installed not only the newest driver for ATI Radeon x1xxx series(im using x1600 PRO) but the whole Catalyst Software Suite. Though maybe, as it turned out later, it was not quite enough. Or rather, I would say that i suspected some parts of CSS are not working properly as ive received few interesting pop-out messages about that. After i found supposed-to-be-reliable software, every time I'd try to install it, it would either fail, or if the installation was successful, it would ask for a restart and then ask me to reinstall the bloody thing again. What the hell is going on with these - i dont know? Im no expert, I'm not quite sure whether that has any relevance or not but I got rid of that shit and installed the driver again using amd support. I guess it helped somehow. First time im able to run Soldat without any error messages, im also able to connect to servers. However, i still experience these issues that ive described yesterday(bleeding head, missing things, clouds. etc..). I have also noticed another weird thing. Every five minutes my upper body dissapears and reappears. My gostek also changes colours while changing direction. I'm "kind of" normal when i look to the left, but when i turn my head to the right my gostek changes his color like chameleon and i become whitish.

(http://i.imgur.com/huydvCF.png)

I attach new log.txt file. There are some gfx notifications so maybe it will be some clue for you.
Title: Re: SOLDAT 1.7.0b1 beta release ready for testing!
Post by: MrHamsTR on December 06, 2015, 03:42:00 pm
@PerroAZUL; I'm shocked, it works for you. Using w8.1 I do not know what is problem.
Title: Re: SOLDAT 1.7.0b1 beta release ready for testing!
Post by: L[0ne]R on December 06, 2015, 04:06:33 pm
I have windows 8.1 and I just tried setting language to turkish, everything displayed fine. I didn't test chat language though since I don't have turkish layout installed.
Title: Re: SOLDAT 1.7.0b1 beta release ready for testing!
Post by: urraka on December 07, 2015, 07:53:52 pm
This is super weird. I lean towards a memory usage problem but still can't tell. The log file doesn't have any of the [GFX] stuff. Did you use soldat.exe from alpha3? I'd need the log generated by beta1 soldat.exe (running inside alpha3 folder) to see the interesting info.
Yeah i did use soldat.exe from alpha3. I didn't check beta running inside alpha3 yet. Firstly, I tried to let my pc find the drivers by itself but it didn't work so I have installed not only the newest driver for ATI Radeon x1xxx series(im using x1600 PRO) but the whole Catalyst Software Suite. Though maybe, as it turned out later, it was not quite enough. Or rather, I would say that i suspected some parts of CSS are not working properly as ive received few interesting pop-out messages about that. After i found supposed-to-be-reliable software, every time I'd try to install it, it would either fail, or if the installation was successful, it would ask for a restart and then ask me to reinstall the bloody thing again. What the hell is going on with these - i dont know? Im no expert, I'm not quite sure whether that has any relevance or not but I got rid of that shit and installed the driver again using amd support. I guess it helped somehow. First time im able to run Soldat without any error messages, im also able to connect to servers. However, i still experience these issues that ive described yesterday(bleeding head, missing things, clouds. etc..). I have also noticed another weird thing. Every five minutes my upper body dissapears and reappears. My gostek also changes colours while changing direction. I'm "kind of" normal when i look to the left, but when i turn my head to the right my gostek changes his color like chameleon and i become whitish.

(http://i.imgur.com/huydvCF.png)

I attach new log.txt file. There are some gfx notifications so maybe it will be some clue for you.

Everything seems "fine" in the log (which doesn't help, unfortunately). I'd still like to rule out a memory problem, so I made a zip with the low resolution graphics from 1.6.9. The idea is for you to try latest beta with these old graphics which will consume a lot less memory. In order to test these properly, I suggest you rename (or remove) the following folders before unzipping (just replacing probably won't work because we've switched to png files for most graphics, and it will override the bmp version):

gostek-gfx
interface-gfx
objects-gfx
scenery-gfx
sparks-gfx
textures
weapons-gfx


Here's the zip: https://dl.dropboxusercontent.com/u/8012562/soldat/soldat-gfx-1.6.9.zip
Title: Re: SOLDAT 1.7.0b1 beta release ready for testing!
Post by: Petterkowski on December 08, 2015, 09:03:39 am
Yeah, i guess you were right about the memory problem because the old graphics fixed the issue(soldat.exe from alpha 3 running inside beta didn't work though). It really seems to work like a charm now - no problems whatsoever, I can can see my legs, my body looks normal, everything seems to be good.

(http://i.imgur.com/TPjTaW0.png)

I attach log.txt file again in case you're interested what's inside this time.
Title: Re: SOLDAT 1.7.0b1 beta release ready for testing!
Post by: urraka on December 08, 2015, 09:39:29 am
Petterkowski: that's great news! I'll try to find a solution for that after I'm done fixing some alignment problems with the "gostek".
Title: Re: SOLDAT 1.7.0b1 beta release ready for testing!
Post by: MrHamsTR on December 08, 2015, 12:55:28 pm
@Petterkowski; Peter, Türkçe alfabe ve klavyeyi kullanarak oyuna girip Türkçe harfleri (ğ,ü,ş,ç,ı,ö) dener misin?
Bende çalışmıyor sanırım sorun bende.

He knows also Turkish, so I hope this conversation doesn't make any problem.
Title: Re: SOLDAT 1.7.0b1 beta release ready for testing!
Post by: Petterkowski on December 08, 2015, 01:11:25 pm
Petterkowski: that's great news! I'll try to find a solution for that after I'm done fixing some alignment problems with the "gostek".
Yeah, ok. I can test before the final release if needed. let me know.

@Petterkowski; Peter, Türkçe alfabe ve klavyeyi kullanarak oyuna girip Türkçe harfleri (ğ,ü,ş,ç,ı,ö) dener misin?
Bende çalışmıyor sanırım sorun bende.

He knows also Turkish, so I hope this conversation doesn't make any problem.
test yaptım ve benim için Türk harfleri çalışıyor. belki Soldatta bu her şey gibi belirli insanın bilgisayarının ayarlarına bağlı.. bilmiyorum, bende türkçe alfabe ile her şey iyi olsa gerek. sadece senin için bu problem olur mu? öyleyse, düsünüyorum ki urraka veya diğer developer ile bu hakkında konuşmalısın galiba çünkü ben bu ile ilgili şeyler hiç bilgim yok
Title: Re: SOLDAT 1.7.0b1 beta release ready for testing!
Post by: MrHamsTR on December 08, 2015, 01:40:34 pm
Anladım teşekkür ederim. Test etmen benim işime yaradı.
Title: Re: SOLDAT 1.7.0b1 beta release ready for testing!
Post by: awe on December 08, 2015, 09:12:54 pm
boys need help, just downloaded the beta and does this happen :(
Title: Re: SOLDAT 1.7.0b1 beta release ready for testing!
Post by: urraka on December 08, 2015, 10:50:09 pm
boys need help, just downloaded the beta and does this happen :(

Someone else had the exact same problem and we already found the cause. Already fixed for next beta.