Official Soldat Forums

Official Content => News => Topic started by: Shoozza on December 09, 2015, 03:18:42 am

Title: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: Shoozza on December 09, 2015, 03:18:42 am
Hello and sorry for the late beta 2 release.

It is finally December the month we plan to release the final version of Soldat 1.7.0.
There is not much time left for huge changes. If you still have issues with running the game let us know.
We will have one more beta after this before we start releasing release candidates.

In the release we modified the patch installer.
Since there are issues due to older versions of Soldat modifying the installation path on run, applying the patch to any folder is now possible.

As always you find the download links at the end of this post.

Soldat 1.7.0b2 changelog:
- Added 4K UHD scenery: default camonets, columns ("cols"), clouds, ropes, fog and more
- Modified crates and bunker2 scenery (minor tweaks)
- Modified textures to be power of two for better compatibility
- Fixed old rendered state being shown when starting a single player game
- Fixed nades offset not accounting for scale in custom interfaces
- Fixed missing Adapter setting in soldat.ini breaks config
- Fixed patch installer cannot be applied manually


Soldatserver 2.8.0b2 changelog:
none

Normal mode weapon changes:
 none 


Realistic mode weapon changes:
 none 


Map Changelog
ctf_Cobra
========
Polybugs:
- Fixed movement polybugs (http://static.soldat.pl/images/soldat170b2_ctf_cobra_poly.png)
- Fixed nade/flag polybugs (http://static.soldat.pl/images/soldat170b2_ctf_cobra_nade.png)

ctf_Division
========
Polybugs:
- Fixed movement polybugs (http://static.soldat.pl/images/soldat170b2_ctf_Division_poly.png)
- Fixed nade/flag polybugs (http://static.soldat.pl/images/soldat170b2_ctf_Division_nade.png)

ctf_Death
========
Polybugs:
- Fixed movement polybugs (http://static.soldat.pl/images/soldat170b2_ctf_death_poly.png)




Downloads:
Soldat 1.7.0b2 Full (http://static.soldat.pl/downloads/soldat170b2.zip)
Soldat 1.7.0b2 Patch (for 1.7.0b1 only) (http://static.soldat.pl/downloads/soldatpatch170b1-170b2.zip)

Server 2.8.0b2 Full (http://static.soldat.pl/downloads/soldatserver2.8.0_1.7.0b2.zip)
Server 2.8.0b2 Patch (for 2.8.0b1 only) (http://static.soldat.pl/downloads/serverpatch2.8.0b1-2.8.0b2.zip)

Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: Akinaro on December 09, 2015, 04:17:31 am
When installing patch on beta1:
(http://s26.postimg.org/agcljyxih/Screen_Shot_12_09_15_at_10_03_AM.jpg)


When starting soldat(clicking on soldat.exe) on clean installation of beta2, with default settings:
(http://s26.postimg.org/tmpsn5e09/Screen_Shot_12_09_15_at_10_06_AM.jpg)
(no entry point for procedure stbir_resize_uint8 in library stb.dll)

Tried messing with settings: full screen, texture filters, res from SD to FHD windowed/fulscreen, every settings on/off even sound.
Tried on Laptop with Nvidia Graphic and build in Intel Graphic.

I would post Logs, but after selecting it in soldat.ini and starting game game doesnt even make log file in any folder.

Error show up immediately after clicking soldat.exe
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: Shoozza on December 09, 2015, 05:01:49 am
i knew i forgot something :/ and urraka even reminded me
need to compile the std.dll again

I added the file to the attachment.
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: homerofgods on December 09, 2015, 05:23:00 am
Yea, replacing that file with the one in soldat directory works. :)
btw, Nice loading screen :)

- Predator overlay screen is purple, wich is a colour not found elsewhere. Maybe it should be similar to the predator bonus box color or just no color?
- The overlay screen for Flamer is better but could maybe be a bit more orange?
 
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: Viral on December 09, 2015, 09:35:52 am
Replacing it doesnt do anything for me.
Nvm, got it to work
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: Mayhem on December 09, 2015, 01:53:19 pm
When I click twice on the installation icon then nothing happens on both of my computers (windows 8.1)  ???
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: homerofgods on December 09, 2015, 02:06:13 pm
Richtclick --> Run as administrator
Does that help?

Also, the file you have downloaded is zipped (packed to minimize size). So you need either Winzip or Winrar to extract the file (unpack)
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: Mayhem on December 09, 2015, 02:30:09 pm
I've unpacked it and now when I try to run the installation icon, it freezes. Run it as administrator doesn't help.
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: Savage on December 09, 2015, 02:31:26 pm
Also, the file you have downloaded is zipped (packed to minimize size). So you need either Winzip or Winrar to extract the file (unpack)

Packing 193KB file? That could make a difference but maybe 10 years ago xD. BTW still high CPU usage, pls do something.
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: CheeSeMan. on December 09, 2015, 05:36:27 pm
so patch is broken?

EDIT:
<SyavX> to make patch to work, use "custom" path option
<SyavX> and choose a path to your beta1

TY
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: Ratman on December 09, 2015, 07:06:10 pm
Releasing 1.7 already this month??

Why not take your time and do a later release? Obviously you guys are busy for the holidays I imagine so take your time with it.

This would be the first update in a long time that shows a very obvious visual update that everyone can talk about it so why not perfect the thing before releasing? I definitely wouldn't mind waiting for a month of two more. If anything I would imagine the beta would increase hype for you to build around and satisfy everyone enough for devs to keep working on the game?
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: TheOne on December 09, 2015, 08:25:45 pm
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: duz on December 10, 2015, 04:35:12 am
Releasing 1.7 already this month??

Why not take your time and do a later release? Obviously you guys are busy for the holidays I imagine so take your time with it.

This would be the first update in a long time that shows a very obvious visual update that everyone can talk about it so why not perfect the thing before releasing? I definitely wouldn't mind waiting for a month of two more. If anything I would imagine the beta would increase hype for you to build around and satisfy everyone enough for devs to keep working on the game?
I'm w/ you! :D
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: Bistoufly on December 10, 2015, 04:55:01 am
I hope it's released this month.

It's so lonely in 1.7. There are only ctf gathers (which are awesome, don't get me wrong). But I miss playing casual ctf or climb or runmode.

And no way in hell I will go back to 1.6.9. Once you get used to smooth motion and high resolution there is no turning back.



While I'm here...

Kicikici, Leader, Bone, ... and all the scripters/server owners. I beg you, please host on 1.7. We need to test the hell out of it.
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: Bistoufly on December 10, 2015, 01:34:31 pm
Awesome!
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: awe on December 10, 2015, 02:37:48 pm
HELPPPPPP!!! :(
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: Moroes on December 10, 2015, 02:53:59 pm
Gotta agree with Bistoufly. I just can't go back to blurry and stutterish 1.6.9. There aren't many players around, that means not enough testers (and who loves testing anyway? :D). So just roll that 1.7 out, it's huge progress and that's what the game needs after all those years.
What are the actual soldat requirements anyway? It's getting more "next-gen" and old wooden computers might not be able to run soldat anymore because of incompatible tech.
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: urraka on December 10, 2015, 03:52:59 pm
HELPPPPPP!!! :(

1. Make sure you downloaded the correct stb.dll attached by Shoozza in this thread (alternative link for unregistered users: https://dl.dropboxusercontent.com/u/8012562/soldat/stb.zip).
2. Try if the same thing happens in windowed mode (Fullscreen=0 in soldat.ini).
3. Try if the same thing happens if you enable compatibility (Compatibility=1 in soldat.ini).
4. Enable logging (Logging=1 in soldat.ini) and attach the resulting logs/log.txt file which might give some hint of what the problem is
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: MrHamsTR on December 10, 2015, 04:47:50 pm
I found a bug.
Bug was about beginning to play, I was playing gather (map division) as alpha player, till round starts, I pressed 8 (barret) again and again, all 4 restart when I kept pressing, I warped a bit and started far away.
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: awe on December 10, 2015, 05:04:33 pm
HELPPPPPP!!! :(

1. Make sure you downloaded the correct stb.dll attached by Shoozza in this thread (alternative link for unregistered users: https://dl.dropboxusercontent.com/u/8012562/soldat/stb.zip).
2. Try if the same thing happens in windowed mode (Fullscreen=0 in soldat.ini).
3. Try if the same thing happens if you enable compatibility (Compatibility=1 in soldat.ini).
4. Enable logging (Logging=1 in soldat.ini) and attach the resulting logs/log.txt file which might give some hint of what the problem is
i did but not work :///
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: Ratman on December 10, 2015, 06:51:14 pm
Gotta agree with Bistoufly. I just can't go back to blurry and stutterish 1.6.9. There aren't many players around, that means not enough testers (and who loves testing anyway? :D). So just roll that 1.7 out, it's huge progress and that's what the game needs after all those years.
What are the actual soldat requirements anyway? It's getting more "next-gen" and old wooden computers might not be able to run soldat anymore because of incompatible tech.

Hey man, I want to play some good, non blurry soldat as much as the next guy but use this beta rollout as an example. Look how many issues there are with it. How long will that take to fix? And what would happen if this occurred with an actual 1.7 release? If you are an older player, like most people here are, then Im sure you can wait for a bit longer.

If you want to attract new players, releasing something that doesn't even run is not the way to do it. I just want the devs to have their time, if they have optimization issues, then let them have the time to fix it.
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: fdbfdfgbd on December 11, 2015, 05:05:31 am
Hey guys! I am playing Soldat since v1.4 i believe - it was so looong ago :D But anyway, i keep getting back to it time to time because of it's face pace and sheer fun. I have been waiting for stuff from 1.7 for long ago so kudos to Shoozza and other devs! The only problem i am having now is that i can't run the beta, every time i do the error window just popups instantly with "The procedure entry point stbir_resize_uint8 could not be located in dynamic link library stb.dll" Now i have tried updating my graphic card with latest drivers, downloaded stb.dll mentioned in this thread, changed game settings to no avail.. I  tried to enable logging but it doesn't write anything, any ideas what can be done?

I run it on Win 7 x64, Core i5, 8GB DDR3, GeForce GT540M
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: urraka on December 11, 2015, 09:27:12 am
Hey guys! I am playing Soldat since v1.4 i believe - it was so looong ago :D But anyway, i keep getting back to it time to time because of it's face pace and sheer fun. I have been waiting for stuff from 1.7 for long ago so kudos to Shoozza and other devs! The only problem i am having now is that i can't run the beta, every time i do the error window just popups instantly with "The procedure entry point stbir_resize_uint8 could not be located in dynamic link library stb.dll" Now i have tried updating my graphic card with latest drivers, downloaded stb.dll mentioned in this thread, changed game settings to no avail.. I  tried to enable logging but it doesn't write anything, any ideas what can be done?

I run it on Win 7 x64, Core i5, 8GB DDR3, GeForce GT540M

That error is quite specific: soldat is using the old stb.dll which doesn't have a function we added on this beta. You have to replace it in Soldat folder with the one attached by Shoozza.
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: Bug on December 11, 2015, 03:40:14 pm
Sup? Sorry for very irrelevant comment. I just had to post something after a very long break and thought this thread would be appropriate because of my nickname.

Anyway I am very very happy to enjoy playing smooth soldat for the first time in many many years, thank you so much for your hard work devs. As people before in this thread have stated, I too hope that you would polish (:D) this version well before releasing since it's the first superb version update in a very long time.
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: fdbfdfgbd on December 12, 2015, 11:40:52 am
That error is quite specific: soldat is using the old stb.dll which doesn't have a function we added on this beta. You have to replace it in Soldat folder with the one attached by Shoozza.

tried that already , didn't help. I do have, however, soldat 1.6.9 and 1.7.0 on the same disk C: installed, maybe this is the issue?
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: urraka on December 12, 2015, 12:49:20 pm
tried that already , didn't help. I do have, however, soldat 1.6.9 and 1.7.0 on the same disk C: installed, maybe this is the issue?

That shouldn't matter as long as you replace that file in the 1.7.0 folder. Are you still getting the same "The procedure entry point stbir_resize_uint8 could not be located in dynamic link library stb.dll" message or is it something else now?
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: CheeSeMan. on December 12, 2015, 07:38:09 pm
Seems these fixes to ctf_Division messed something up, pretty much every player gets a 1-2 second lag start when it loads?
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: %%%%%%% on December 12, 2015, 11:50:45 pm
Hey guys! I am playing Soldat since v1.4 i believe - it was so looong ago :D But anyway, i keep getting back to it time to time because of it's face pace and sheer fun. I have been waiting for stuff from 1.7 for long ago so kudos to Shoozza and other devs! The only problem i am having now is that i can't run the beta, every time i do the error window just popups instantly with "The procedure entry point stbir_resize_uint8 could not be located in dynamic link library stb.dll" Now i have tried updating my graphic card with latest drivers, downloaded stb.dll mentioned in this thread, changed game settings to no avail.. I  tried to enable logging but it doesn't write anything, any ideas what can be done?
tried that already , didn't help. I do have, however, soldat 1.6.9 and 1.7.0 on the same disk C: installed, maybe this is the issue?
That shouldn't matter as long as you replace that file in the 1.7.0 folder. Are you still getting the same "The procedure entry point stbir_resize_uint8 could not be located in dynamic link library stb.dll" message or is it something else now?
Maybe he simply forgot to unzip/extract the file.
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: Awiz on December 13, 2015, 01:31:06 pm
Seems these fixes to ctf_Division messed something up, pretty much every player gets a 1-2 second lag start when it loads?
Yeah. Or even longer. Like half of the players in a gather usually have it I guess.
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: duz on December 14, 2015, 01:45:59 pm
A suggestion for the test phases: You should set specific times to test the alpha/beta versions. The team behind Insurgency (the game) is always posting announcements with dates/time to make people play the test versions and post feedback. PS: It's a popular game on Steam. Why I keep reading that beta/alpha in Soldat is lonely if it's how it works? 2015 guys, 2015, not 2002.
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: daaw on December 14, 2015, 05:07:29 pm
but ..but we are in HD ....
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: L[0ne]R on December 15, 2015, 12:09:04 am
@duz: The people behind Insurgency actually work by the schedule and get paid for it. People behind Soldat work completely for free in their spare time, and spare time isn't always available. It's very hard to plan anything ahead when everyone's schedule is so different and inconsistent. I, for example, was able to work long and hard on Soldat soldier graphics a few weeks ago, but now I haven't even touched it for two weeks because I'm busy with my other job and projects, as well as preparations for the holidays. Any spare time I have I use to actually take a break. So if we promised lots of new HD graphics this release - we couldn't keep that promise. That's why it's best for us to not make any.
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: CheeSeMan. on December 15, 2015, 07:13:50 am
We can pay you thousands L[0ne]R... hundred thousands with premium bonuses of DOGE! Weekly Monthly Daily you name it! Soldat must make it to the moon!

its a deal! Go work work work!
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: Sipar on December 16, 2015, 09:25:30 am
Everything runs smooth (200+ fps),
but when i choose ctf_Ash, then whole game freeze and drops to like one frame per minute.
edit: same with Aero map
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: Nequil on December 20, 2015, 04:50:16 pm
sooo... final version of 1.7 = steam greenlight?
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: CCalp on December 27, 2015, 06:48:58 am
Any updates on next release? :3
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: CheeSeMan. on December 27, 2015, 07:05:03 pm
I would really suggest releasing something, even if it a quick 169 fix for the ping bug?

I feel like we must be losing players by the day, I can't even jump into public when I have 5mins anymore :(
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: Damned on December 28, 2015, 06:20:38 am
Cheeeze it's because once you join everyone leaves the server!
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: CheeSeMan. on December 28, 2015, 08:07:05 am
Cheeeze it's because once you join everyone leaves the server!

https://vimeo.com/18070266

Come irc old friend! <333
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: soldat-game on December 28, 2015, 10:37:27 am
Can relase beta and add autoupadate?
For players had to keep up to date updates.
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: Hubiq on December 29, 2015, 12:54:24 pm
BUG "smaller viewfinder on the fly" still has not been removed.

When I fly and press "X" button I... hm.. "lie down" during the flight. Then the viewfinder is very small... And "bink" is very small too.

Screen:

http://i.imgur.com/STrgLS5.png?1

This will be fixed?
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: darDar on December 29, 2015, 01:36:13 pm
whats a viewfinder?

If you are talking about the cursor size, that's a feature and not a bug.
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: Home on December 29, 2015, 05:35:51 pm
Is it smaller when pressing X or is it just bigger when you stand up in the air?
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: %%%%%%% on December 29, 2015, 09:04:34 pm
Those are the cross-hairs, and they're supposed to get smaller as you prone since prone stabilizes you (on the ground).
Whether they should get smaller when you're airborne is a subject of contention; I believe it shouldn't (because the ground stabilization is no longer there), but prone, and standing in the air for that matter, should be a little smaller than when you flip/roll/jump off walls.
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: %%%%%%% on December 29, 2015, 09:04:59 pm
Is it smaller when pressing X or is it just bigger when you stand up in the air?
Both.
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: soldat-game on December 30, 2015, 06:37:35 am
Code: [Select]
ShootSpeed:=sqrt((Map.Bullets[Bullet].VelX*Map.Bullets[Bullet].VelX)+(Map.Bullets[Bullet].VelY*Map.Bullets[Bullet].VelX));
if (((Damage*ShootSpeed*1.15)/ShootSpeed*Damage)=1.15) then ISHEADSHOT
Why:
(http://forums.soldat.pl/index.php?action=dlattach;topic=44095.0;attach=32226;image)
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: Rev on December 30, 2015, 07:02:57 am
Code: [Select]
(Map.Bullets[Bullet].VelY*Map.Bullets[Bullet].VelY)  Y not X

the if calculates only Damage*1.15*Damage=1.15  no?
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: soldat-game on December 30, 2015, 04:38:51 pm
Children internet attack again, I wrote it bad, if it is properly and the player shoots from the left or right side can not be achieved headshoot. Shooter must be above visctim.
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: Hubiq on December 31, 2015, 05:50:02 am
Whether they should get smaller when you're airborne is a subject of contention; I believe it shouldn't (because the ground stabilization is no longer there), but prone, and standing in the air for that matter, should be a little smaller than when you flip/roll/jump off walls.

Exactly! This is what I mean.
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: soldat-game on January 01, 2016, 07:48:12 am
Auto download maps is bad this stoped i must click join.
Alt+Tab is bad game minimized as you press f9. It is not possible to return to game by using alt+tab.
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: Viral on January 01, 2016, 08:19:14 am
Don't understand what you mean by auto-download being bad, fix your english :d
Of course you can't alt+tab back to F9'ed soldat. Thats the pro/con of minimalizing to tray ^.-
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: soldat-game on January 01, 2016, 08:32:51 am
If map change, auto download new map not working. I must click join again.

New bug:
Shooting without recoil  is possible if I hold a shot key and at the same time press ESC key.

Ok now game is opengl i can record video.
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: Monsteri on January 01, 2016, 11:05:03 pm
A little sneak peek, waiting for urraka to fix the animations before redoing all the limbs.

(https://www.dropbox.com/s/04lv1sbfdvmfjeu/bruh.PNG?raw=1)

When you look to the left VS when you look to the right:

(https://www.dropbox.com/s/6lw6ne3shva41qc/leftVSright.png?raw=1)
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: %%%%%%% on January 02, 2016, 01:35:04 am
Haha, Neil Patrick Harris.
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: darDar on January 02, 2016, 08:03:21 pm
would be great if the gfx changes would make it into the 1.7 release.
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: soldat-game on January 03, 2016, 04:32:22 am
Plese dont change graphic gostek... This is ugly and it reminds me of the ugly graphics with storm2D,
New bugs:
- If use PrtScn is white screen.
- If I record game is record lobby and sound or white screen and sound.
- Map.bullet.vel x and y when hit sometimes gives the wrong values.
- If I shoot i can get no recoil if while shooting press ESC key.
- If I dont have map, map can`t download automatically, shows download and stutters. You must click again join game.
- Still server have lags if I shooting many bullets high speed.
- The headset appears squeal if I have unlimited fps.
- When there are two scripts in sc3 using the same functions sometimes it appears (in soldatserver_legacy) in soldatserver is not load or unhandled
(http://i63.tinypic.com/2qdssco.png)
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: Home on January 03, 2016, 07:11:50 am
Don't change "graphic gostek"? Lol. This game is ugly as hell, so every change in the graphics can only be for the better, as long as the soldat style requirements are met (no stupid hats please).
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: Savage on January 03, 2016, 07:27:20 am
Plese dont change graphic gostek... This is ugly and it reminds me of the ugly graphics with storm2D,
New bugs:
- If use PrtScn is white screen.
- If I record game is record lobby and sound or white screen and sound.
- Map.bullet.vel x and y when hit sometimes gives the wrong values.
- If I shoot i can get no recoil if while shooting press ESC key.
- If I dont have map, map can`t download automatically, shows download and stutters. You must click again join game.
- Still server have lags if I shooting many bullets high speed.
- The headset appears squeal if I have unlimited fps.
- When there are two scripts in sc3 using the same functions sometimes it appears (in soldatserver_legacy) in soldatserver is not load or unhandled
(http://i63.tinypic.com/2qdssco.png)

Map.bullet.vel x and y when hit sometimes gives the wrong values. - Stop that misleading please when you don't know how something works, read what i wrote you here http://forums.soldat.pl/index.php?topic=44109.msg525587;topicseen#new

When there are two scripts in sc3 using the same functions sometimes it appears (in soldatserver_legacy) in soldatserver is not load or unhandled - If you are using units as scripts then don't be surprised that sh*t will happen.
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: Akinaro on January 03, 2016, 08:07:31 am
To be honest changing only graphic to higher res just gonna show weird/bad alignment of parts(like on Monsteri Graphic) Weird looking torso that look like apron, mutated legs that are a bit too big and dont fit to torso so in one way its look like gostek have huge ass. Hands that are too big, and head that look like zombie, and on top of that weapon that move like chaotic demon and dont care to fit to gostek...

So in one way its good that gostek is remade, but in other way, to make it look good, and not like some mutant that run with gun, Soldat would just need new model system... and we all know that for now its not possible.


Also I made quick look at trello soldat project and I dont get few things.
In one way you put in inspiration images like that (https://i.imgur.com/vQqMnLY.jpg)
In other you praise remake like that (http://s26.postimg.org/hf0gv03zd/Screen_Shot_01_03_16_at_01_32_PM_001.png) (from trello soldat-maps)
In alpha2 topic you post that you work on remakes in style of this (http://i.imgur.com/JZbO4ZT.png)
And here we talk about gostek that barely fit to any of those style...

You dont have one, overall style that you want to stick soldat to it?
Because for now its look like what you post on alpha2 is just dumped project because MrBungle realize that remaking map in this way its time consuming. 2fasthaste live in his own world of polygons style and fap to viral climb maps, and other people(if anyone) still make map in old style because no one said them what is main idea for graphic style...

And no, its not ""compaining"" that I dont like something, I just dont get what this chaos is, none of this graphic you post on forum and trello fit to each other... Its just look like everyone work separately, and its mixed bag" :/
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: soldat-game on January 03, 2016, 09:23:05 am

Quote
Map.bullet.vel x and y when hit sometimes gives the wrong values. - Stop that misleading please when you don't know how something works, read what i wrote you here http://forums.soldat.pl/index.php?topic=44109.msg525587;topicseen#new

When there are two scripts in sc3 using the same functions sometimes it appears (in soldatserver_legacy) in soldatserver is not load or unhandled - If you are using units as scripts then don't be surprised that sh*t will happen.
1. Yes I bad I forgot to considered vest.
2. Use 2 different scripts, it does not affect badly on their work but the error is error...
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: urraka on January 03, 2016, 10:11:14 am
To be honest changing only graphic to higher res just gonna show weird/bad alignment of parts(like on Monsteri Graphic) Weird looking torso that look like apron, mutated legs that are a bit too big and dont fit to torso so in one way its look like gostek have huge ass. Hands that are too big, and head that look like zombie, and on top of that weapon that move like chaotic demon and dont care to fit to gostek...

So in one way its good that gostek is remade, but in other way, to make it look good, and not like some mutant that run with gun, Soldat would just need new model system... and we all know that for now its not possible.

I've been working on a gostek renderer rewrite to hopefully fix the alignment issues. It's still not finished but you can take a look here: http://urraka.github.io/soldat-gostek/

Idea is to find the right cx,cy values for each different part on both, the old gostek (which would become the default so old mods keep working) and the new gostek (whatever that will be). Then we would have some file with all these values so mods can nitpick on alignment aswell.

Also gotta find the correct drawing order.
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: Akinaro on January 03, 2016, 11:19:02 am
This back compatibility gonna be pain in the a$$.
Like with any other project there is always 1-10% player group that would rather block any changes than make game better/fix it, because (typical quote) "We play it longer than any of you, and you destroy our game, F new players, its our game"

Taking in t the account current average number of active player that I see every day(20-50) we could easily dumb all old mods, because no one use it anyway, and if someone use it just  request remake, or move your arse and made it by yourself. Make it better and with new possibilities.

As far as core of gameplay is intact and look of game is better and better no one should even dare to block new/better ideas for game, this lack of players is actually good time to remade all old and weird ideas. Starting from Interface system that is annoying t make and fit, to gostek that also is annoying and with bigger res graphic gonna be just weird looking.
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: Home on January 03, 2016, 12:02:15 pm
Akinaro is right, there is no need at all to keep old mods working with the gosteks. Instead make the new system as good as possible, new mods will be made and nobody cares about old mods that only got ultra low resolution anyway. And there would still be the option to make new mods that are up to date.

And the one question that I find extremely important @PerroAZUL: Can you implement a system that allows a modder to place custom weapons / clips and so on in relation to the gostek by himself? Because this has always limitated weapons gfx modding in a very bad way and was the reason many things were not possible and still aren't.
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: urraka on January 03, 2016, 12:20:23 pm
And the one question that I find extremely important @PerroAZUL: Can you implement a system that allows a modder to place custom weapons / clips and so on in relation to the gostek by himself? Because this has always limitated weapons gfx modding in a very bad way and was the reason many things were not possible and still aren't.

With the tool I linked you will be able to tweak the cx,cy value of each weapon. It's basically the anchor point of the image in some kind of percentage value. So (0,0) means top-left, (1,1) means bottom-right, (0.5,0.5) would mean center. That anchor point will match the skeleton point where weapon is hooked (point 16). I might add some dragging behaviour to make it easier later, for now you have to edit the numbers manually. All this stuff will end up in some file that you save in your mod.
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: soldat-game on January 03, 2016, 12:31:40 pm
(http://i63.tinypic.com/2qdssco.png)
See here:
https://youtu.be/EaOs4YV-zgY

No recoil bug see here:
https://youtu.be/Goz5LWItnwk
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: BKT on January 03, 2016, 01:19:09 pm
HELPPPPPP!!! :(

I got the exact same problem.  :|

I hope I don't need to get a new pc to run soldat, a decade old game that work fine (with smooth, solid 60fps*) for my shitty pc up till now, when 1.7 come out...




** You MUST do some crazy tinkering with the graphic setting in order to get this though; for instance, I need to set my fps limit to exactly 64, backbuffer 1, and high-res timer for the game to run smoothly in fullscreen... Also, settings that ran smoothly in one pc may not work in another pc.
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: Home on January 03, 2016, 01:23:59 pm
And the one question that I find extremely important @PerroAZUL: Can you implement a system that allows a modder to place custom weapons / clips and so on in relation to the gostek by himself? Because this has always limitated weapons gfx modding in a very bad way and was the reason many things were not possible and still aren't.

With the tool I linked you will be able to tweak the cx,cy value of each weapon. It's basically the anchor point of the image in some kind of percentage value. So (0,0) means top-left, (1,1) means bottom-right, (0.5,0.5) would mean center. That anchor point will match the skeleton point where weapon is hooked (point 16). I might add some dragging behaviour to make it easier later, for now you have to edit the numbers manually. All this stuff will end up in some file that you save in your mod.

Works pretty great in the gostek tool. This and 4k res will make modding weapons much more fun than before.
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: urraka on January 03, 2016, 03:42:46 pm
HELPPPPPP!!! :(

I got the exact same problem.  :|

I hope I don't need to get a new pc to run soldat, a decade old game that work fine (with smooth, solid 60fps*) for my shitty pc up till now, when 1.7 come out...




** You MUST do some crazy tinkering with the graphic setting in order to get this though; for instance, I need to set my fps limit to exactly 64, backbuffer 1, and high-res timer for the game to run smoothly in fullscreen... Also, settings that ran smoothly in one pc may not work in another pc.

I think the problem awe had there is related to framebuffers not being supported by the OpenGL dirver. We don't really need framebuffers but at some point I added something that triggers that error. This will be fixed so don't panic!
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: Monsteri on January 04, 2016, 10:22:26 am
If you don't change the gostek you'll end up with a blurry mess that kind of resembles a human being, which looks out of place now that other graphics are being brought to high-res, and since urraka/PerroAZUL is working on rewriting the sprite alignment, it's a great time to create some higher-res sprites. I will stay as true to Soldat's visual style as possible while trying to bring a bit more detail and better body proportions. In any case, we'll end up with something better than we had for modern systems. Don't really care if people who still play on 4:3 CRTs see nothing wrong with the current graphics.
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: Home on January 04, 2016, 11:16:01 am
Even my old 4:3 CRT back in 2006 could manage a resolution of 1280x1024? Or similar. Current graphics are from 1990. It's a great thing that you finally want to make a big and long needed step up in graphics quality.

Someone showed a system where you could put shaders and dynamic lights in 2D sprite environments like Soldat. I think that would be fantastic too, but yes I understand that would be a very difficult task. I just wanted to bring it up.

It is a bit sad that a game with such a great gameplay is played by 20-60 people at a time, having only 1 CTF server populated usually. Just because everything in this game looks and is so old (not only the graphics).
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: Akinaro on January 04, 2016, 12:07:52 pm
Beside look of Soldat reason why its where it is, are lack of overall advertising(especially different game modes like climb that should be default)  and... devs.

Yes, I know that you here for free, and soldat is really hard to work with, but MM and all old devs member had looooots of time to slowly start remading soldat and open eyes to reality of multiplayer games and what new players want and need to keep playing.
But all we got for past years are soldat versions that instead of gather more new players, wanted to keep old players happy and not touching anything that need remade, because they would scream that you ruin game...
And now I hope you see that even if they shouted like butchered animal "Dont touch this!" "Dont touch that!" They left too, because they get bored...

You can like that opinion or not, but that is reality. What we have now with 1.7 should be done 4-6 years ago, but no one touched even most simple thing to remade(maps, weapon graphic) because "old player base didnt want changes".
And those changes in maps didnt need any code changes, players spend more than 90% of time on maps and that what should be always up to date, you dont even need to change overall map structure...
Looking at some old maps even with low quality graphic most of those maps look amazing and could fight with any modern game.



Even if you doing what you can now, and you making good job with 1.7 its just a bit too late for that, and even if you manage to fix most of soldat backstage bugs, you would need really good advertising and PR(Public relations) to at least get payer base similar to 2 years ago(more than 50 players). Because taking in to the account massive amount of casual/indie games and players "whims" Soldat would need miracle to go up again.

I know its a bit offensive boner killer, but we should not bend spacetime just because few of old players like old Soldat and we all need to pretend that everything is all right. Its not.
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: Monsteri on January 04, 2016, 05:10:23 pm
Beside look of Soldat reason why its where it is, are lack of overall advertising(especially different game modes like climb that should be default)  and... devs.

Yes, I know that you here for free, and soldat is really hard to work with, but MM and all old devs member had looooots of time to slowly start remading soldat and open eyes to reality of multiplayer games and what new players want and need to keep playing.
But all we got for past years are soldat versions that instead of gather more new players, wanted to keep old players happy and not touching anything that need remade, because they would scream that you ruin game...
And now I hope you see that even if they shouted like butchered animal "Dont touch this!" "Dont touch that!" They left too, because they get bored...

You can like that opinion or not, but that is reality. What we have now with 1.7 should be done 4-6 years ago, but no one touched even most simple thing to remade(maps, weapon graphic) because "old player base didnt want changes".
And those changes in maps didnt need any code changes, players spend more than 90% of time on maps and that what should be always up to date, you dont even need to change overall map structure...
Looking at some old maps even with low quality graphic most of those maps look amazing and could fight with any modern game.



Even if you doing what you can now, and you making good job with 1.7 its just a bit too late for that, and even if you manage to fix most of soldat backstage bugs, you would need really good advertising and PR(Public relations) to at least get payer base similar to 2 years ago(more than 50 players). Because taking in to the account massive amount of casual/indie games and players "whims" Soldat would need miracle to go up again.

I know its a bit offensive boner killer, but we should not bend spacetime just because few of old players like old Soldat and we all need to pretend that everything is all right. Its not.
ITT: Hindsight 20/20. It's easy to tell all this after the fact.

I know where you're coming from with the argument of giving no fucks about backwards compatibility, but the thing is, it's like you said: it's gonna take a miracle to get Soldat truly popular again. What I think 1.7 should be about is restoring the game to such a condition that it "just werks" and does not look god-ugly on high resolutions like it does now. The game will die a natural death soon enough, (15 years on the run ain't bad) and for the time it lives we SHOULD have backwards compatibility with mods, maps, etc. 1.7 will be like a morphine shot; extended life support with the end being happy, fun times despite the inevitable death. Some dedicated groups will probably keep playing the game for years on end, but the public servers will die. This update will make sure those groups keep on playing until they get bored (or die), not until they get frustrated and leave (which would be much sooner).

Soldat 2 should be for sparking new interest and creating a fresh playerbase.
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: CCalp on January 04, 2016, 05:57:45 pm
I don't see things as pessimistically (realistically?) as you guys. I think 1.7 (if made properly and without any new huge bugs like the lagspike introduced with 1.6.9) might become a huge chance to "get player base similar to 2 years ago(more than 50 players)." We probably won't have the activity we had in ~2011 ever again, but a few old players (and maybe some new as well) will surely come back with 1.7 imho...

I am really looking forward to 1.7 final release - and I hope it will be soon! (underlining to emphasize important stuff :3)
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: Home on January 04, 2016, 09:32:08 pm
Beside look of Soldat reason why its where it is, are lack of overall advertising(especially different game modes like climb that should be default)  and... devs.

Yes, I know that you here for free, and soldat is really hard to work with, but MM and all old devs member had looooots of time to slowly start remading soldat and open eyes to reality of multiplayer games and what new players want and need to keep playing.
But all we got for past years are soldat versions that instead of gather more new players, wanted to keep old players happy and not touching anything that need remade, because they would scream that you ruin game...
And now I hope you see that even if they shouted like butchered animal "Dont touch this!" "Dont touch that!" They left too, because they get bored...

You can like that opinion or not, but that is reality. What we have now with 1.7 should be done 4-6 years ago, but no one touched even most simple thing to remade(maps, weapon graphic) because "old player base didnt want changes".
And those changes in maps didnt need any code changes, players spend more than 90% of time on maps and that what should be always up to date, you dont even need to change overall map structure...
Looking at some old maps even with low quality graphic most of those maps look amazing and could fight with any modern game.



Even if you doing what you can now, and you making good job with 1.7 its just a bit too late for that, and even if you manage to fix most of soldat backstage bugs, you would need really good advertising and PR(Public relations) to at least get payer base similar to 2 years ago(more than 50 players). Because taking in to the account massive amount of casual/indie games and players "whims" Soldat would need miracle to go up again.

I know its a bit offensive boner killer, but we should not bend spacetime just because few of old players like old Soldat and we all need to pretend that everything is all right. Its not.
ITT: Hindsight 20/20. It's easy to tell all this after the fact.

I know where you're coming from with the argument of giving no fucks about backwards compatibility, but the thing is, it's like you said: it's gonna take a miracle to get Soldat truly popular again. What I think 1.7 should be about is restoring the game to such a condition that it "just werks" and does not look god-ugly on high resolutions like it does now. The game will die a natural death soon enough, (15 years on the run ain't bad) and for the time it lives we SHOULD have backwards compatibility with mods, maps, etc. 1.7 will be like a morphine shot; extended life support with the end being happy, fun times despite the inevitable death. Some dedicated groups will probably keep playing the game for years on end, but the public servers will die. This update will make sure those groups keep on playing until they get bored (or die), not until they get frustrated and leave (which would be much sooner).

Soldat 2 should be for sparking new interest and creating a fresh playerbase.

There will be Soldat 2?
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: Akinaro on January 05, 2016, 03:32:35 am
ITT: Hindsight 20/20. It's easy to tell all this after the fact.

I know where you're coming from with the argument of giving no fucks about backwards compatibility, but the thing is, it's like you said: it's gonna take a miracle to get Soldat truly popular again.

[...]

Soldat 2 should be for sparking new interest and creating a fresh playerbase.

No actually, Im not only one that say this ALL THE TIME, feel free to check old post on forum(I actually like that, loots of funny/cool stuff you can find).
But problem with people here is that when you say something that is "not welcome"(read: stuff that you dont want to talk about and pretend that everything is good) Most of you automatically switch to defend mode(pointing out personal stuff) instead of thinking about it.
I have no idea what you mean by "where Im coming from", but if its more important than discuss about Soldat feel free to drill that topic.

But give me one reason why we should keep this small weird and annoying things like interface and gostek backward compatibility instead of making it better? Because you and maybe 5% of people use 10 years old mod and you will be sad that you can use it on new version? So overall, good of majority should be kicked out because good of a few individuals?

And as I said one of easiest way that could refresh soldat would be maps, but for past years no one touch it because old players would scream like babies to not touch it... Players spend on maps most of time, and even without new graphic engine we could have good looking maps that could make this game better.



Also think about what is version two? Soldat is multiplayer game, even small change or more major one like current graphic change could be called Soldat 2 instead of 1.7 Its just a name. Why to play with loots of useless version naming if you could just fix and polish something that already work.

Game doesnt need to die, with good advertising and non closed-minded community like now, it could be one top of the list of 2d games that still, thanks to indie/casual games, are popular.
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: %%%%%%% on January 05, 2016, 05:53:28 am
I'm with Akinaro on this one.

As far as backwards-compatibility goes, those that want to use older interfaces and mods can edit the outdated ones to make them suitable for the new version of Soldat (like CCalp, Drax, and others have been doing recently).

Soldat doesn't necessarily need to 'die'; it all depends on the advertising and getting it into gaming platforms/forums (i.e. Steam, etc) or gaming conventions. But who's in charge of that?
Who owns the game, is it still MM?
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: Puure on January 05, 2016, 06:04:39 am
Beside look of Soldat reason why its where it is, are lack of overall advertising(especially different game modes like climb that should be default)  and... devs.

Yes, I know that you here for free, and soldat is really hard to work with, but MM and all old devs member had looooots of time to slowly start remading soldat and open eyes to reality of multiplayer games and what new players want and need to keep playing.
But all we got for past years are soldat versions that instead of gather more new players, wanted to keep old players happy and not touching anything that need remade, because they would scream that you ruin game...
And now I hope you see that even if they shouted like butchered animal "Dont touch this!" "Dont touch that!" They left too, because they get bored...

You can like that opinion or not, but that is reality. What we have now with 1.7 should be done 4-6 years ago, but no one touched even most simple thing to remade(maps, weapon graphic) because "old player base didnt want changes".
And those changes in maps didnt need any code changes, players spend more than 90% of time on maps and that what should be always up to date, you dont even need to change overall map structure...
Looking at some old maps even with low quality graphic most of those maps look amazing and could fight with any modern game.
I agree in 100%. I just want to say, oldschool bitches!
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: soldat-game on January 05, 2016, 07:13:56 am
But this new graphics the guy, presented above is very ugly.
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: Monsteri on January 05, 2016, 09:34:13 am
And as I said one of easiest way that could refresh soldat would be maps, but for past years no one touch it because old players would scream like babies to not touch it... Players spend on maps most of time, and even without new graphic engine we could have good looking maps that could make this game better.
Yes, we could have nice looking maps without a new engine. But maps require graphics. Graphics require good artists who are willing to work for free - and good luck with that when they will never see a paycheck nor fame, the only thing they will receive is bitter and illogical contempt by the backwards and tiny community. Stop being so dense - if you really want this to happen, get off your ass and start fucking creating new graphics instead of whining on the forums like a little bitch.

Oh, and have fun realizing how limiting Soldat's mapping tool and graphical engine truly are. To get any sort of good results by modern standards you have to pre-render the entire map and only use invisible polygons for collision. Doing that will take a full-time professional artist a week at least if he is to rework all the assets, like he would if he wants a nice looking map, and yet he is limited to only diffuse textures that have a tendency to get blurred and bleed color, with a .png sprite limit of around 650, if I remember correctly. I hope you realize how obtuse and ignorant you sound.
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: %%%%%%% on January 05, 2016, 12:00:21 pm
And as I said one of easiest way that could refresh soldat would be maps, but for past years no one touch it because old players would scream like babies to not touch it... Players spend on maps most of time, and even without new graphic engine we could have good looking maps that could make this game better.
Yes, we could have nice looking maps without a new engine. But maps require graphics. Graphics require good artists who are willing to work for free - and good luck with that when they will never see a paycheck nor fame, the only thing they will receive is bitter and illogical contempt by the backwards and tiny community. Stop being so dense - if you really want this to happen, get off your ass and start fucking creating new graphics instead of whining on the forums like a little bitch.

Oh, and have fun realizing how limiting Soldat's mapping tool and graphical engine truly are. To get any sort of good results by modern standards you have to pre-render the entire map and only use invisible polygons for collision. Doing that will take a full-time professional artist a week at least if he is to rework all the assets, like he would if he wants a nice looking map, and yet he is limited to only diffuse textures that have a tendency to get blurred and bleed color, with a .png sprite limit of around 650, if I remember correctly. I hope you realize how obtuse and ignorant you sound.
While you might have a point about creating new graphical content instead of complaining, I hope you realize how obtuse and ignorant you sound. You're directing this to Akinaro, who's created a whole bunch of maps for the game. He's already long realized the limitations of the mapping tools and has even posted about workarounds he's found for some.
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: Monsteri on January 05, 2016, 12:48:00 pm
Seems weird to me then how he is lamenting the lack of graphical prowess when he knows the shortcomings mappers inevitably face.
Are good graphics possible? Yes.
Do they require immense amounts of manhours and talent? Yes.
Do the artists get anything in return for their effort? No.

It's unreasonable to demand better everything when the state of the game (and community) is as it is, doing so in a hostile tone is even worse.
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: CheeSeMan. on January 05, 2016, 01:20:11 pm
I'd really like to see these changes that were not implemented because the "oldies" told the DEVS not too... lol. I can list countless of changes that were pushed through by the developper for Soldat to be played they way they visioned it and that most "oldies" did not like, as far as I am concerned the gameplay is way different than how it was before.

If we are talking about GFX changes then really again I am not aware of any old players making sure no changes were ever made? For me this is more a consequence from MM/Enesce's decision of never reaching out for more help, now we are finally seeing some fruits of more people being allowed to help with the project... sure we can argue it is still not enough but hey this game is great so lets just be grateful for the small joys :)
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: Home on January 05, 2016, 04:52:35 pm
Ok really. Is Soldat 2 planned???

In case that it isn't: I think Steam implementation could be the easiest and most effective way to gain popularity.
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: Mojonized on January 05, 2016, 08:03:18 pm
Alt+Tab is bad game minimized as you press f9. It is not possible to return to game by using alt+tab.

Set Fullscreen=2 in soldat.ini. This fixed also other resolution and fullscreen problems for me. :)
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: Drax on January 06, 2016, 01:31:23 pm
when soldat 1.7.0 will be finally released  ??? >:(
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: Nequil on January 06, 2016, 03:21:04 pm
Quote from: Shoozza
It is finally December the month we plan to release the final version of Soldat 1.7.0.

kek
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: DarkCrusade on January 06, 2016, 04:49:08 pm
Funny, he never said that
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: Nanouk on January 06, 2016, 07:12:55 pm
Okay so I tried setting up Soldat on my new Macbook via Parallels. I know this isn't the ideal platform to play Soldat on but I figured it could work as I'm willing to completely dump my old PC.

Now I'm facing a problem. When setting fullscreen in the .ini I'm having graphical issues as soon as I start a round. Since it's hard to describe what's happening I'm providig this video (system-intern screen recording didn't work): http://www.mediafire.com/watch/8av0jomdoza7vgs/IMG_0439.MOV
There seems to be no difference between fullscreen=1/2 or the video adapters, compatibility mode doesn't seem to help either.

_________________________

soldat.ini
Code: [Select]
[GAME]
Fullscreen=0
Debug_Mode=0
Console_Show=1
Console_Deaths=1
Respawn_Time=300
MinWaveRespawn_Time=120
MaxWaveRespawn_Time=240
Mouse_Sensitivity=140
Play_Music=0
Deathmatch_Limit=8
Pointmatch_Limit=30
Teammatch_Limit=8
Capture_Limit=10
Rambomatch_Limit=1
Infiltration_Limit=1
Hold_Limit=80
GameStyle=3
Friendly_Fire=0
Guns_Collide=1
Kits_Collide=1
Play_Intro=0
Loop_Maps=0
Bonus_Frequency=0
Bonus_FlameGod=0
Bonus_Predator=0
Bonus_Berserker=0
Bonus_Vest=0
Bonus_Cluster=0
Time_Limit=15
Survival_Mode=0
Survival_Clear_Weapons=1
Realistic_Mode=0
Weapons_Mode=0
Weapon_1=1
Weapon_2=1
Weapon_3=1
Weapon_4=1
Weapon_5=1
Weapon_6=1
Weapon_7=1
Weapon_8=1
Weapon_9=1
Weapon_10=1
Weapon_11=1
Weapon_12=1
Weapon_13=1
Weapon_14=1
Max_Grenades=2
Random_Bots=0
Random_Bots_1=0
Random_Bots_2=0
Random_Bots_3=0
Random_Bots_4=0
Runs=44
Profile_Default=17
Logging=0
Stationary_Guns=0
End_Screenshot=0
Auto_Record=1
Bullet_Time=0
NoSniperLine=0
KillConsole_Length=9
MainConsole_Length=6
Advance_Amount=1
Blue_Points_Time=5
Red_Points_Capture=30
HTF_Points_Time=5
MiniMap_Pos_X=285
MiniMap_Pos_Y=5
ActionSnap=0
OldScoreBoard=0
AntiSpy_Chat=0

[GRAPHICS]
Dithering=0
Swap_Effect=1
Interface_Status_Alpha=200
Compatibility=0
Antialiasing=0
Texture_Filter=3
Bonus_Colors=1
Max_Particles=557
Bullet_Trails=1
Player_Indicator=1
Sniper_Line=0
Weather=0
Interface=Default
Smooth_Edges=0
Screen_Width=1366
Screen_Height=768
Resize_Filter=3
Gamma=100
MiniMap_Transparency=230
Enable_Animations=0
Render_Background=0
Max_Framerate=200
Scale_Interface=1
High_Resolution_Timer=1
Fps_Limit=1
Map_Background_Color1=$00414141
Map_Background_Color2=$00414141
Force_Background_Color=0
Adapter=0
Color_Depth=32
Refresh_Rate=Default
Software=0
BackBuffers=2
Window_Resize=0
Render_Width=0
Render_Height=0

[SOUND]
Volume=60
Music_Volume=0
Max_Channels=64
Bit_Rate=44100
Output=0
Driver=0
Effect1=1
Effect2=1
MusicList=0

[NETWORK]
Port=23073
JoinPort=23004
Max_Players=8
Default_Remote_Host=gather.furai.pl
Game_Password=
Admin_Password=
Join_Password=
Connection=LAN
Lobby_Register=0
ASE_Register=0
Lobby_IP=
Server_Name=Soldat Server
Dedicated=0
Clanmatch=0
Internet_Connection=2
Greeting_Message=Moo!
Greeting_Message2=
Greeting_Message3=
Server_Info=
ShowRealLag=1
Min_Ping=0
Max_Ping=1000
Filter_Players=0
Filter_Gametype=0
Filter_Dedicated=0
Filter_NoPassword=0
Filter_NoBots=0
Filter_Survival=0
Filter_Realistic=0
Filter_NoBonuses=0
Filter_Weapons=0
Filter_WeaponsMod=0
Balance_Teams=1
Dont_Forward=0
Vote_Percent=60
Compression=1
Spectator=0
Max_Spectators=3
Spectator_Chat=1
Allow_Download=1
MaxConnections=8
Flooding_Packets_LAN=80
Flooding_Packets_Internet=42
Vote_Cheat_Warnings=8
Max_KnifeCheat_Warnings=14
Disable_AntiCheat_Kick=0
LogFilesUpdate=3600
Max_Flood_Warnings=4
Max_Ping_Warnings=10
T1_Snapshot=40
T1_MajorSnapshot=20
T1_DeadSnapshot=50
T1_Heartbeat=139
T1_Delta=4
T1_Ping=21
T1_ThingSnapshot=29
PacketRate_Adjusting=1
ClientPort=0
External_Anti_Cheat=0
Disable_Minimap=0
Advanced_Spectate=1
Filter_AC=0

[PLAYER]
Name=iMint
Main_Color=clSilver
Pants_Color=$0060843C
Skin_Color=3966048
Hair_Color=clWhite
Jet_Color=clWhite
Hair_Style=1
Head_Style=0
Chain_Style=0
Sec_Weapon=0

[CONTROLS]
Left=31
Right=33
Jump=18
Crouch=32
Fire=mb0
Fly=mb1
Grenade=0
Change=17
Drop=57
Reload=20
Chat=36
Prone=46
TeamChat=37
Weapons=15
Radio=38
Flagthrow=34

[BOTS]
Difficulty=50
Chat=0

[LOADER]
Last_Mod=
RunDedicated=0
CloseOnLaunch=1
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: urraka on January 06, 2016, 09:06:05 pm
Okay so I tried setting up Soldat on my new Macbook via Parallels. I know this isn't the ideal platform to play Soldat on but I figured it could work as I'm willing to completely dump my old PC.

Now I'm facing a problem. When setting fullscreen in the .ini I'm having graphical issues as soon as I start a round. Since it's hard to describe what's happening I'm providig this video (system-intern screen recording didn't work): http://www.mediafire.com/watch/8av0jomdoza7vgs/IMG_0439.MOV
There seems to be no difference between fullscreen=1/2 or the video adapters, compatibility mode doesn't seem to help either.

I'm not sure what's going on there. I'd try setting Screen_Width/Height=0 (or to whatever your desktop resolution is if that doesn't work). Maybe also combine that with Fullscreen=0 (at least on windows, a full screen window behaves just like fullscreen).

By the way, you should avoid "anisotropic" filter. It's not really anisotropic. Right now it's hacked to be linear filter but without mipmaps, which will cause a lot of "pixel dancing" with the high res textures we have now.
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: Akinaro on January 07, 2016, 03:56:38 am

Yes, we could have nice looking maps without a new engine. But maps require graphics. Graphics require good artists who are willing to work for free - and good luck with that when they will never see a paycheck nor fame, the only thing they will receive is bitter and illogical contempt by the backwards and tiny community. Stop being so dense - if you really want this to happen, get off your ass and start fucking creating new graphics instead of whining on the forums like a little bitch.

Oh, and have fun realizing how limiting Soldat's mapping tool and graphical engine truly are. To get any sort of good results by modern standards you have to pre-render the entire map and only use invisible polygons for collision. Doing that will take a full-time professional artist a week at least if he is to rework all the assets, like he would if he wants a nice looking map, and yet he is limited to only diffuse textures that have a tendency to get blurred and bleed color, with a .png sprite limit of around 650, if I remember correctly. I hope you realize how obtuse and ignorant you sound.


Sorry for that but I need to call it bullshit. Taking such approach we can say that having only paper and pencil is limited and useless...

For example those maps: http://forums.soldat.pl/index.php?topic=44067.msg525053#msg525053

ctf_Mayapan took me about 8-10 work hours stretched to small work for few days, easy and with no hurry, just having fun with map.
Most of my maps took me less than 12 work hours.

And did I used any special tools or graphic? No. I used default Soldat textures and props. And later I just add few better res graphic that you can use for free... and all that using Polyworks and GIMP... nothing more.

Best part? Its still THE SAME MAP. almost 95% of polygons are the same, 100% the same waypoints and spawns.

Now imagine if I, or someone else could spend more time on this because he would know that map gonna be used as a default(so you would spend more time on details). And its not about "professional artist" and loots of time... All you need it willingness

Of course now on new openGL engine those maps look a bit blurry, but its matter of using better res textures and using different stitching fr them. But you need to take in to the account that those maps where made almost 2 years ago for old engine



So, no im not ignorant, I made map that look good(and Im not afraid to say that) and those maps where used on old engine, it would be possible to make even better one that still stick to soldat style but no one touched that...
Its clear proof that you didnt need new engine to  have nice looking maps without too much work.
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: Nanouk on January 07, 2016, 11:30:19 am
Okay so I tried setting up Soldat on my new Macbook via Parallels. I know this isn't the ideal platform to play Soldat on but I figured it could work as I'm willing to completely dump my old PC.

Now I'm facing a problem. When setting fullscreen in the .ini I'm having graphical issues as soon as I start a round. Since it's hard to describe what's happening I'm providig this video (system-intern screen recording didn't work): http://www.mediafire.com/watch/8av0jomdoza7vgs/IMG_0439.MOV
There seems to be no difference between fullscreen=1/2 or the video adapters, compatibility mode doesn't seem to help either.

I'm not sure what's going on there. I'd try setting Screen_Width/Height=0 (or to whatever your desktop resolution is if that doesn't work). Maybe also combine that with Fullscreen=0 (at least on windows, a full screen window behaves just like fullscreen).

By the way, you should avoid "anisotropic" filter. It's not really anisotropic. Right now it's hacked to be linear filter but without mipmaps, which will cause a lot of "pixel dancing" with the high res textures we have now.
If I set a higher resolution than 1366x768 at fullscreen=0 or 1, all game content after the initial profile selection is being displayed excentric, partially outside my screen. At my original desktop resolution (2880x1800) I can't navigate through menus at all because I'm seeing nothing but this greyish menu bg. I tried with 0/0 resolution and fullscreen=0 - things are displayed fine here - but the graphical issues remain the same.

Is there any info I can provide that would help?
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: urraka on January 07, 2016, 12:21:47 pm
If I set a higher resolution than 1366x768 at fullscreen=0 or 1, all game content after the initial profile selection is being displayed excentric, partially outside my screen. At my original desktop resolution (2880x1800) I can't navigate through menus at all because I'm seeing nothing but this greyish menu bg. I tried with 0/0 resolution and fullscreen=0 - things are displayed fine here - but the graphical issues remain the same.

Is there any info I can provide that would help?

If you enable file logging there will be some resolution numbers logged in there, but I don't think that would help much. Does the same thing happen in windowed mode with some resolution size that ends up smaller than screen? I imagine the issue is related to your screen being high dpi. If whatever you use to run soldat has configurations related to high-dpi/retina you may have luck switching things there.
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: soldat-game on January 07, 2016, 12:28:19 pm
They started rewriting the server code?
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: Nanouk on January 07, 2016, 03:50:58 pm
If you enable file logging there will be some resolution numbers logged in there, but I don't think that would help much. Does the same thing happen in windowed mode with some resolution size that ends up smaller than screen? I imagine the issue is related to your screen being high dpi. If whatever you use to run soldat has configurations related to high-dpi/retina you may have luck switching things there.
The dpi hint was key. This really seems to cause all the trouble. After some testing I finally found two solutions I'm sharing for future Mac/Parallels users:

1. Open Parallels Win10 configuration (right click on Win10 in Dock) > Hardware tab > Graphics > switch Resolution from "Optimal for Retina" to "Scaled".

    Pro: Whole soldat is being displayed correctly.
    Con: Applies to whole Windows. The scaled pixels are quite noticeable and hurt your eyes whenever you don't play Soldat.

2. Right click Soldat.exe > Properties > Compatibility > check "Disable display scaling on high DPI settings". My favoured solution.

    Pro: Only applies to Soldat/App of choice.
    Con: Soldat Menu is being displayed very small (screen attached). Ingame works fine though, so not much of an issue.

Thanks for the help urraka! :)
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: %%%%%%% on January 08, 2016, 02:59:57 am
That's awesome that you guys got that figured out.

Good work urraka and, especially, Nanouk.
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: Drax on January 12, 2016, 03:30:21 pm
I see that old date for soldat 1.7 release is out of date, can anyone tell us when the new version can be possibly released ???
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: MrHamsTR on January 12, 2016, 04:25:39 pm
One more b3 is coming. So probably final release will take 2 weeks
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: Shoozza on January 12, 2016, 04:36:11 pm
I'm currently working on the b3. Have to revert some netcode changes which means looking though a few thousands of lines of code, hang in there ;)
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: Drax on January 13, 2016, 01:00:14 pm
you make me suffer  >:(
Title: Re: SOLDAT 1.7.0b2 beta release ready for testing!
Post by: CCalp on January 13, 2016, 02:14:50 pm
you make me suffer  >:(

We suffer with you <3 However, remedy is incoming :)