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Soldat Talk => General Discussions => Topic started by: CCalp on February 08, 2016, 06:46:19 am

Title: One week with Soldat 1.7 - what's next?
Post by: CCalp on February 08, 2016, 06:46:19 am
Dear soldiers,

what a great week! As you know, Soldat 1.7 was released on last Monday (1st February 2016), and this has had quite an impact. Time for a little retrospective.




Gamers are interested in Soldat 1.7!


When the official release post (http://forums.soldat.pl/index.php?topic=44191.0) was published, it just took a few minutes until dozens of gamers were already checking it out. There were more than 250 people reading the news article simultaneously on Monday evening. On the next day, there was the incredible number of more than 500 users browsing the forums at the same time.

Overall, the release post has been read more than 25.000 times!

(https://i.imgur.com/t14SmeF.png)




People like Soldat 1.7!

The feedback is amazing: People around the globe like the new version, check out a few comments:

(https://i.imgur.com/q1eGRB8.jpg) (https://i.imgur.com/qLyeMlU.jpg)
(http://i.imgur.com/Sor7LaF.jpg)



The social networks received the news about 1.7 enthusiastically:

(https://i.imgur.com/UogAlC4.png) (https://i.imgur.com/7b2GyQu.png)
Soldat 1.7 on reddit.com:
/r/soldat: https://www.reddit.com/r/soldat/comments/43r1t6/soldat_170_released/
/r/THD: https://www.reddit.com/r/THD/comments/43r1hl/soldat_170_released_after_long_and_bumpy_road_its/
/r/linux_gaming: https://www.reddit.com/r/linux_gaming/comments/43u2bx/soldat_a_free_sidescrolling_multiplayer_shooter/
/r/gaming: https://www.reddit.com/r/gaming/comments/43qsuw/after_10_years_soldat_is_finally_gettting_a_real/
/r/IndieGaming: https://www.reddit.com/r/IndieGaming/comments/43t453/soldat_17_hd_released_news/
/r/Games: https://www.reddit.com/r/Games/comments/43u2ug/soldat_17_released_with_4k_support_and_hd_graphics/
/r/lowendgaming: https://www.reddit.com/r/lowendgaming/comments/43v0lz/soldat_great_game_for_lowend_machines_has_been/
/r/patientgamers: https://www.reddit.com/r/patientgamers/comments/43v2uj/soldat_man_i_love_this_game_and_youll_probably/
/r/pcmasterrace: https://www.reddit.com/r/pcmasterrace/comments/43w2tn/soldat_170_released_4k_support_and_hd_graphics/



The media likes Soldat 1.7!

Within a few days nearly 10 gaming and IT portals have reported about the new release. The feedback was very positive without exception.
You will find all links below.

(https://i.imgur.com/s6uDS57.jpg) (https://i.imgur.com/UA8dn2y.jpg) (https://i.imgur.com/UCtvTp9.jpg)
(https://i.imgur.com/iq3J1ND.jpg) (https://i.imgur.com/dCN1MHh.jpg) (https://i.imgur.com/bxUwrqu.jpg) (https://i.imgur.com/1Mkn8lS.jpg)

kotaku.com.au: http://www.kotaku.com.au/2016/02/soldat-gets-a-massive-performance-boost-and-a-hd-coat-of-paint/
gunsandpixels.com: http://gunsandpixels.com/2016/02/soldat-1-7-released/
4players.de: http://www.4players.de/4players.php/spielinfonews/PC-CDROM/7788/2155917/Soldat-Version_170_des_kostenlosen_Multiplayer-Actionspiels_mit_ueberarbeiteter_Grafik.html
gamestar.de: http://www.gamestar.de/news/vermischtes/3267364/soldat.html
chip.de: http://www.chip.de/news/Wer-stirbt-zuerst-Multiplayer-Spiel-Soldat-im-Download_89194263.html
netzwelt.de: http://www.netzwelt.de/software-update/10830-soldat-1-7-0-108300204.html
indiegamers.de: http://www.indiegamers.de/soldat-erhaelt-mit-update-1-7-4k-support-hd-texturen-und-mehr/
tribogamer.com: http://www.tribogamer.com/jogos/noticias/?id=39724





Activity is increasing again!

Since last Monday the activity has increased a lot, which can be shown on a few examples.


Gather: For the first time in a while three matches were played simultaneously, i.e. 18 players were playing gathers at the same time! This didn't only happen once, but quite a few times already. There have been about 60 - 80 soldiers in the IRC channel of #gather.eu (http://forums.soldat.pl/index.php?topic=44201.0) every day during the last week!
(http://i.imgur.com/U8qUVC9.jpg)


Lobby: You are finally able to find running matches at basically all times of the day again! During the last days we have seen far more than 100 players on Soldat servers simultaneously in the evening - wow! With more than 120 servers available, you are able to enjoy all game modes and server scripts there used to be in the past: Infiltration, Realistic, Climb, Dodgeball, Knife-only - even a few volleyball matches have been played in Soldat 1.7 lately! Additionally, more and more server sites have been popped up: There are even some Australian servers online again!


Forums: More than 500 users were online at the same time on 2nd February! That is a new peak since 2008! It's interesting to look a bit further into forum statistics:
- Since the beginning of the year almost 60 new members were registered on the forums. That's already 30% of the whole year 2015!
- Since the beginning of the year there have been created more than 850 new posts. That's already a third of what was posted in whole year 2015!
- In January there were 35 new topics on the forums. The last time we had that many was in August 2014. During the last week alone there were made 17 new topics!

(https://i.imgur.com/rhvtPJb.jpg)


SCTFL: The chance for a new SCTFL season has popped up, too! There is a a poll running on SCTFL.net (http://www.sctfl.net/forums/index.php?topic=53919.0) which gives hope: A few clans have reported back already!

(https://i.imgur.com/8fMHg1f.png)




Now it's your turn!


These news definitely are a cause for celebration!
If we really want to see Soldat flourishing again, however, we should not sit back now and rather tap the full potential of this incredible chance!

Everyone can do his bits - smaller or greater ones!



Here are a few suggestions:

1) Spread the word about Soldat.


2) Contribute to the community.


3) Create mods, custom interfaces and maps.
Soldat has always been popular for its widely modding possibilities. With 1.7 you are able to create even better mods and much nicer graphics.



4) Host unique servers. Create and update server scripts.
A great variety of different servers is important. Thanks to the different game mods and scripting possibilities of Soldat, we are able to create so many different gaming experiences.



5) Create artwork and media material. Use it.
Unique media material can be used very usefully to promote Soldat.



6) ... and what's your idea?
There are so many creative heads amongst us, and everyone does have some amazing skills!

So why don't you share YOUR ideas? Go ahead.

What do you think about my suggestions? Do you have additions? Any other thoughts?

Get active.
Title: Re: One week with Soldat 1.7 - what's next?
Post by: homerofgods on February 08, 2016, 07:07:52 am
Good post! I'm actually gonna show soldat to some friends, I'm not ashamed anymore. I instantly shared the releasepost on facebook ofc.

Tell me on IRC or PM me in forums If anyone make any new videos that I could upload on SoldatFilms on youtube.

Also... we need to remake maps guys
Title: Re: One week with Soldat 1.7 - what's next?
Post by: Fawkzy on February 08, 2016, 07:12:20 am
You know what a godlike game with a godlike update needs?

Godlike mods.

Now that 4K and high-definition textures are supported, artists can unleash their true potential.
Title: Re: One week with Soldat 1.7 - what's next?
Post by: Blue-ninja on February 08, 2016, 08:50:40 am
What's next, you ask?

polyworks
Title: Re: One week with Soldat 1.7 - what's next?
Post by: duz on February 08, 2016, 09:26:13 am
To be honest, I'm a little bit shy to share a game with that GUI and Interfaces (3rd thing: some crappy maps). I hope they do something about it, at least for the Interfaces (alignment, resizing, gfx etc).
Title: Re: One week with Soldat 1.7 - what's next?
Post by: Savage on February 08, 2016, 09:38:04 am
Also... we need to remake maps guys

Also... we need to remake old scripted mods like Knife Volleyball. I would like to say that scripting side is almost extinct.
Title: Re: One week with Soldat 1.7 - what's next?
Post by: darDar on February 08, 2016, 10:49:43 am
Also... we need to remake maps guys

Yes, most of the default DM maps are still the same as in 2002. e.g: RatCave, Arena1-3, HH to name some. All great maps but they look pretty poor.
Title: Re: One week with Soldat 1.7 - what's next?
Post by: Moroes on February 08, 2016, 11:45:48 am
Tbh this might be just a reminder to show that soldat is still a thing. A way to attract people who might be interested and might contribute to community or even join dev team.
Soldat is still a bit far from solid "steam" release. Netcode, maps, gui needs reworking. Then we ofc need anticheat, good steam interconnection and I think soldat should be ready for competetive scene(esl n such) if it has to be popular game.
Version 1.7 is great but not a salvation.

Anyway, I'm still positive about it. Really. I did my homework, mum! Wrote to like 6 czech press sites and 2 youtubers who might be interested.
Title: Re: One week with Soldat 1.7 - what's next?
Post by: Falcon` on February 08, 2016, 04:19:39 pm
I would like to say that scripting side is almost extinct.

Last Stand is more alive than ever, Tactical Trench Wars gathers are still active on #soldat.eat-this!, (cough) dominikk is still active in scripting sections, Fryer just released something... things are more or less fine here.
MMod is dead, and so is Hexer but well, maybe one day...
Title: Re: One week with Soldat 1.7 - what's next?
Post by: Akinaro on February 08, 2016, 04:55:26 pm
Well calling it "fine" is a bit "big" word... Until someone make/remake good old zrpg. Then I would call it "fine". ;)

But just like with mods, maps or anything else... No one see the reason to make anything. Am I right?(question to anyone who make mods/scripts/maps). It's like: nope, I don't have time. Nope I don't play that often. Nope, no one gonna use it anyway.
Most of we had for past few months are small remakes, old finished ideas or just unfinished ones that are usable at some way.


So until someone show me some cool zrpg script (not that crappy LS/personal opinion so be mad) and maybe some fresh map for it, it's not fine at all :P
Title: Re: One week with Soldat 1.7 - what's next?
Post by: Falcon` on February 08, 2016, 05:59:13 pm
Perhaps you'd like it more in versus mode, unfortunately that is not popular at all.
Title: Re: One week with Soldat 1.7 - what's next?
Post by: CCalp on February 08, 2016, 06:16:09 pm
No one see the reason to make anything. Am I right?(question to anyone who make mods/scripts/maps).

Well, actually you are not. I will release a full modification - I just have to optimize it a bit. :)
Title: Re: One week with Soldat 1.7 - what's next?
Post by: L[0ne]R on February 08, 2016, 11:00:40 pm
Speaking of making stuff, I'm currently completely remaking Bunker deathmatch map. Basic layout is mostly done, and is hosted on this server: 176.241.243.15:23070
Just do "/votemap Bunker2", or wait until it comes in the rotation. It's currently set as every 5th map.
Title: Re: One week with Soldat 1.7 - what's next?
Post by: Control on February 09, 2016, 02:39:17 am
Devs should have added an automated downloader/installer so that people don't have to go to the website to download the game/patch all over again. People will get lazy and not bother to update thus leading to an inactive community once more.

Things that should be next:

- Automated downloader/installer
- Bug Fixes
Title: Re: One week with Soldat 1.7 - what's next?
Post by: Akinaro on February 09, 2016, 02:50:03 am
Most of people actually have no idea that there is forum. And site... All of them think it's some old site from 2000 that is just there for download button. Just yesterday I found out that few players that I know for long time from soldat have no idea about this place.
Because like control said, times are different. People like to have automatic downloads, they like good looking stuff they are a bit lazy and they want all in one game that is up to date.
But we can sit here and pretend that everything is fine, after all maybe we gonna get unknown mod and map in future(that have really nice... 2005 vibe)...
Title: Re: One week with Soldat 1.7 - what's next?
Post by: Mokkun on February 09, 2016, 03:17:22 am
Devs should have added an automated downloader/installer so that people don't have to go to the website to download the game/patch all over again. People will get lazy and not bother to update thus leading to an inactive community once more.

Things that should be next:

- Automated downloader/installer
- Bug Fixes

Thats actually a pretty good idea, if you leave a checkbox in the settings to NOT update automatically for people playing older version on purpose.
Title: Re: One week with Soldat 1.7 - what's next?
Post by: darDar on February 09, 2016, 05:09:47 am
Devs should have added an automated downloader/installer so that people don't have to go to the website to download the game/patch all over again. People will get lazy and not bother to update thus leading to an inactive community once more.

Things that should be next:

- Automated downloader/installer
- Bug Fixes

Thats actually a pretty good idea, if you leave a checkbox in the settings to NOT update automatically for people playing older version on purpose.

Also a checkbox for beta testing. I mean.. that auto update does not even need to be an proper game feature. You could possibly just write a bash script which would do run on Soldat start. I believe thats pretty easy to code (this method).
Title: Re: One week with Soldat 1.7 - what's next?
Post by: CCalp on February 09, 2016, 04:05:56 pm
Short note from OP: When I made this thread, I was already afraid of posts only asking the developers to do something (aka 'devs do this, devs do that') but that was not my intention.
I would rather like to know what you plan to do yourselves and which ideas you have for other community members*.
Of course I am aware (and so are the devs) that 1.7 can't be the last step development-wise, however, everyone not directly involved in development may do his bits in the meantime. I don't really favour that attitude of leaning back and waiting for others to do stuff you would like to have.


*e.g. I would love to see Akinaro (or someone else) creating a new soldatforums logo based on his comic-style logo (http://forums.soldat.pl/index.php?topic=44097).
Title: Re: One week with Soldat 1.7 - what's next?
Post by: Akinaro on February 09, 2016, 04:52:49 pm
Users/player attitude are based on devs attitude. It's not like leaning back. 1.7 is major step for soldat but it don't change too much here. It's still limited soldat with limited posibilietes. Beside bigger graphic it's still old soldat.
And for past years everyone did what they could and now most of people who did stuff for soldat are just bored and annoyed by it. All those years and still the same problems and chaos in development.

No one gonna give a damn/do anything if it's not gonna be used(by players or devs)
I would rather spend that 3-5 hours on making logo for some shitty webpage or game and sell it for 20Euro on freelancer portal than make logo for soldat that would not be used.

You can make 100 advertising posts, make 100 maps, 1000 mods every month. You can work your ass off and all you gonna get is post "good work. Nice. Make more" and in reality no one gonna use it or read it.
Just like DarkCrusade and loots it's of other users said few times. No one gonna make eg maps remakes if they know that people behind maps for soldat don't give a shit about it and for past years they live in some sort of cave where they totally pissed reality and opinions of people.
 There where lots of good mapers here who could remake, and actually remake maps by them self in free time. Just imagine how cool maps we could have if devs would keep that up to date.
 And the same with graphic, logos or anything you call.

And its not negative attitude from me. It's just like it is.
No one have balls to push this project to be something more like some highschool weekend fun.
 No one have balls to say: This is good shit. Put that in game. This map is old as F*** put that remake instead. This interface is old and useless remove it. Everyone like climb. And it actually half of player base of soldat now. Remove that rambo crap and make climb default. Advertise it as a arcade game, it should pick some players. Etc etc.

So you see that we can just write about what we want what should by done and why Akinaro is annoying pain in the ass because he don't pretend that everything is fine.
Title: Re: One week with Soldat 1.7 - what's next?
Post by: L[0ne]R on February 09, 2016, 06:05:34 pm
Akinaro, you can't possibly know anything about what players think, how they feel, what the developers do, or what the plans for Soldat are. Guesses, assumptions and slippery slope arguments are not facts. Statements like "just do this, it's easy" or "it's cool, put it in the game" show a clear lack of understanding or professionalism. It's this kind of attitude that results in "some highschool weekend fun".



The fact that you think that dev team is somehow against adding new and better content is a prime example. Yes, there were issues with that in the past. That was partly due to negative feedback from overly conservative players, the fact that some maps simply weren't that good, mappers not responding to feedback, strict requirements and very poor communication from mapping team.
If you're referring to your own remakes - it's because they didn't meet the requirements. When you were told what the problems are - you refused to address them, claiming you just made the maps for fun and don't care about fixing them. Hence they weren't included. In case of DC's maps - it was because of lack of communication from the mapping team, which is no longer an issue (and AFAIK he didn't actually have any remakes ready at the time, so there was nothing to include). Worth mentioning that his ctf_Kampf remake has been part of Soldat for years now. I'm still waiting for his ctf_Voland remake which could possibly be the best-looking Soldat map in existence, but finishing it is up to Haste.

If you know of any good remakes - tell us about them. If it really is good in every aspect - there should be no problems making it default.

Unlike how you make it sound, a number of remakes were actually included even back then. And now the situation has further improved. The players who are still here are much more open-minded and constructive, there is a new (active) member responsible for maps, and the requirements are not even remotely as strict as before. Some of those old remakes could actually be included now, if someone can dig them up, get in touch with their creators and fix any remaining issues. Even now, whenever something really good pops up - it's usually made default. Remakes of ctf_Death and ctf_Division, new 1.6.9 graphics, heck, all the HD stuff are examples of that.

If what you're saing were really true - we'd still be using v1.2 maps and graphics.



Interfaces are also planned to be replaced, but right now there's simply not enough to replace them with. There's currently 10 awful old custom interfaces, and only about 2 HD ones. You can't replace 10 with 2. As soon as a few more interfaces are made/remade - then the old ones can be purged in a hellfire and better ones can take their place. Instead of spreading doom and gloom you could help speed up the process significantly. You may think it's pointless, but the matter of fact is - lots of people liked LineShadows interface and it will be included as default as soon as more interfaces are made. If that isn't motivating - I don't know what is.

----------

EDIT: @Bistoufly: This Ratcave remake (http://forums.soldat.pl/index.php?topic=36770) has been waiting way too long. Will you have time to look into it and replace BG sceneries with polys so it can finally be made default?
Title: Re: One week with Soldat 1.7 - what's next?
Post by: ginn on February 09, 2016, 07:51:11 pm
If you know of any good remakes - tell us about them. If it really is good in every aspect - there should be no problems making it default.
You mean, if they're really, really, shit.

Ctf_Death is the worst remake I've ever seen. It made default.
Ctf_Division has an eye sore now, and somehow that too became default.

Ctf_Cruficix some fucking how made it into default.

If you make something shit, have everyone complain about it, you're guaranteed to get it into the game.
Title: Re: One week with Soldat 1.7 - what's next?
Post by: Viral on February 09, 2016, 08:16:51 pm
http://forums.soldat.pl/index.php?topic=44030.0

In the future if you feel like something is off with the map you can, for example, post it in the map's topic. It's hard to fix issues that you don't know about, ya know.. Or speaking your language - fix your monitor settings or go to the oculist, casue you are the only one with this problem I know, kek.
Title: Re: One week with Soldat 1.7 - what's next?
Post by: Akinaro on February 10, 2016, 03:25:33 am
It's really clear what players want and what devs doing. Go to any server... And listen. Go to any other game forum or portal... And check what typical players need and want.

If you need to ask for that and you need to ask users to find good maps... It's clearly proof that you and others just waste time here, and its still nothing more than highschool weekend project and no one actually want to move this to current market.
Compared to any other game development it's chaotic and you can like that or not. It's just matter of looking at old and new posts and for all those years its still the same.
Game still have no idea of it want to be cartoonish like gostek. Realistic like sceneries or old crappy like huge polygon maps.


If you agree to make something for someone you doing 100% because your name is on it. You can spend here all your free time whining that you don't like my opinion and in this time you could make more stuff for game.
Because it's still simple 2d game. You work on small graphic you don't need to prepare models. You don't need to make textures for it. You don't need to prepare animations for every part.
For example kits graphic taking you almost 2 months... I seriously don't know what to say. 20min per day, from first alpha of 1.7 we should have most of it done. And its not matter of work or work for free, most of project like that work this way.

And of course Im gonna get warning for offtop so you decide if you want complain about me and run that entertaining train for me or focus on soldat. Or like Mokkun post funny image because he don't like ginn opinion ;)
Title: Re: One week with Soldat 1.7 - what's next?
Post by: Mokkun on February 10, 2016, 04:00:51 am
It's really clear what players want and what devs doing. Go to any server... And listen. Go to any other game forum or portal... And check what typical players need and want.

If you need to ask for that and you need to ask users to find good maps... It's clearly proof that you and others just waste time here, and its still nothing more than highschool weekend project and no one actually want to move this to current market.
Compared to any other game development it's chaotic and you can like that or not. It's just matter of looking at old and new posts and for all those years its still the same.
Game still have no idea of it want to be cartoonish like gostek. Realistic like sceneries or old crappy like huge polygon maps.


If you agree to make something for someone you doing 100% because your name is on it. You can spend here all your free time whining that you don't like my opinion and in this time you could make more stuff for game.
Because it's still simple 2d game. You work on small graphic you don't need to prepare models. You don't need to make textures for it. You don't need to prepare animations for every part.
For example kits graphic taking you almost 2 months... I seriously don't know what to say. 20min per day, from first alpha of 1.7 we should have most of it done. And its not matter of work or work for free, most of project like that work this way.

And of course Im gonna get warning for offtop so you decide if you want complain about me and run that entertaining train for me or focus on soldat. Or like Mokkun post funny image because he don't like ginn opinion ;)

I just think that Soldat is not for anyone, it already had a small fanbase even when there was 600 active players at the same time because the game is "ugly" and its not "easy" to get in / user friendly, because it is all about skill, a player that played for 14 years will have the same advantages as a new player, and it can be hard for new players to get pwned over and over again before getting good and being able to do something.

I agree that there must be something to do about the very low number of players, but trying to make soldat a game for everyone is wrong and if you want to do that, it wont be soldat anymore.

I think that what you want Akinaro is another game.
Title: Re: One week with Soldat 1.7 - what's next?
Post by: Akinaro on February 10, 2016, 05:40:03 am
Im not talking about game mechanic. So Im not asking about another game. Most of request and ideas you can find are about look and/or systems that would make game easier to use.
Automatic update download.
Uniform look of graphic.
Up to date look of map(you can make map that is still 90% like original but it just look better, so no one would complain about that you remove some polygon that was used to speed up or jump.
Public list of to-do so everyone would see what they should expect next or give feedback BEFORE you make something major.
Menu system based on boxes(graphic in eg. /menu folder) so everyone could make mod for it that would fit them.
Considering removing totally useless mods like rambomatch and replace it with more future proof climb mod that even without players is still playable(solo mod)
Cleaning a bit folder structure(because why kits graphic are in texture folder not in eg object-gfx)
Fixing Map tools to fit HD graphic.
Give map proper multitexturing instead of annoying and ugly texture stretching.
Considering some changes like paralax effect,
Putting shoozza chat mod
Thinking about proper advertising method that would keep up to date every info, becase if no one know soldat... no one gonna play it
etc etc

Those are really small things that would prepare game to new players.
Of course things like proper anti cheat system or preparing soldat for proper linux/mac port and fixing smaller bugs are priority.

But guess what? for past few years soldat was nothing more than small bugs fixing.... and we still have most of them mixed wit new ones.

You can spend another 10 years fixing them and you gonna still wonder why no one play soldat anymore, because its not that game is old, or have bugs that only old players see or difference between skills of new and old players. Trend to play indie 2D games is still there and Soldat never used that to shy like fricking star compared to other games.
its game that no matter when you can just enter and play and leave. No waiting quick and fun.


Title: Re: One week with Soldat 1.7 - what's next?
Post by: CCalp on February 10, 2016, 06:35:29 am
It's such a shame what threads like this one are used for...

Why keep people seeing all the others' faults instead of their own ones?
Why keep people demanding others to work for them instead of doing the work themselves?
Why keep people complaining about things they dislike instead of using that time to fix them?

Why are people too narrow-minded to realize how selfish they are?
Why are people too proud to forgive and to say sorry?
Why are people too smug to put aside their own needs and instead cooperate?

Why can't people appreciate others' effort and be happy about it?
Why can't people accept criticism and feel enriched and beloved instead of denigrated?
Why can't people work together instead of putting obstacles in each other's way?



I'm sure this will fall on deaf ears just as any reasonable attitude in here...

PS: This video (https://www.youtube.com/watch?v=5-sfG8BV8wU) might be more suitable to give you some idea what I speak about :3
Title: Re: One week with Soldat 1.7 - what's next?
Post by: Akinaro on February 10, 2016, 08:36:02 am
Why people dont see that we dont talk about fault but ideas that could be put in game, but some people rather stick to wining about other person, instead of topic they making.
Why people dont realize that only on this forum where LOOOOOOTS of people who do stuff, interfaces, maps, graphic, mockups. and No one cared about it, and now they gone.
Why people dont  look at those problems IN A BIT WIDER perspective than their own nose.
Why people dont take in the account reality of today gaming and what average player need instead of still thinking like its game for few friends from irc that play once per week on gather.

You think that Im the only one who think like that? Check old topic, I could probably find Loner or even Shoozza old post about similar ideas, and talking that something need to be done.

And you think that people didnt do stuff here? Most of users here did something, menu mockups, maps, interfaces?
So what? People like something, people use something, but all you can do is just wait for devs to even think about it, because they have source code/files of soldat. For all those 20000 years of soldat its always the same: "there are priorities" "Not now" "We cant now".
Soldat is probably only project that I saw in my life that have so much troubles with such simple features like making 1-2 longer animation or making auto-update system.



We can push that useless topic over and over for another years, Loner gonna write about my person because he dont like my opinion, Im gonna write that players spend 99% of time on map and this should be done long time a go, You can write about soldat and be sad about chaos there is, and Soldat for another years gonna be in the same situation but with bigger res textures.

But at least other users have fun reading it, I even came here just for entertaining.
Title: Re: One week with Soldat 1.7 - what's next?
Post by: daaw on February 10, 2016, 09:20:21 am
Dudes! DUDES!
Why you cant just learn some delphi , brust into codding madness and fix eats. Jesus Christ! Hahaha

(http://www.learndelphi.net/wp-content/uploads/2014/12/HeaderBanner363x75.png)
http://www.learndelphi.net/ (http://www.learndelphi.net/)
Title: Re: One week with Soldat 1.7 - what's next?
Post by: BKT on February 10, 2016, 10:43:34 am
Why ...

I managed to get some people who displayed this sort of behavior to actually 'answer' such question:

"Stop being serious."


This might not seem like an answer to such question at first. But if you thought about it at what this is implied, it answerd a lot of questions and gave insight into how these people think (or lack thereof...) of their fellow kind.
Title: Re: One week with Soldat 1.7 - what's next?
Post by: Home on February 10, 2016, 01:39:46 pm
1.7 is really a great and important update, it is cool to be able to play game modes like INF or even Rambo Match (lol) again. BUT yea there are still possibilities for major graphic updates. First priority should be the maps. They really look completely ugly and old. They are extremely blank. Only 1 texture, not a single dynamic engine in this game like dynamic light, shadows, moving flora, moving smoke, weather effects in the background or missiles in the background for TW maps, running waterfalls. Maybe most important in this regard: Background layers. So when you move along the map, the layer in the background moves more slowly than the one in the front. I hope you understand what I mean.

I am sure it is not easy to implement this and I don't expect to see this. But what I want to say is: Soldat is lacking many graphic features so we should use the ones we got as good as possible. Maps should have way more polys and more sceneries, replace the old bmps oder jpgs with nice pngs. Sceneries with hard edges and without any transparencies should not be a thing anymore.

There really are talented people here who can do great looking remakes and the devs should speak with those people to make clear they want this in the game and get the mappers motivated, tell them about the specific problems of the remakes that would need to be adressed. And: Please start doing remakes again. I loved to see what you could manage to make maps look like back then (even if it was ultra low resolution).

This games performance is so great that it runs on low-end laptops from the stone age. Please use the ressources you got.

Title: Re: One week with Soldat 1.7 - what's next?
Post by: duz on February 10, 2016, 03:24:59 pm
Decisions about maps were changed yesterday? Because RR was added in 1.7 :P What a shame.
CCalp, is hard to talk about WHAT IS NEXT if we are in this situation.

Bunch of people ready to colaborate but... Worth it? "What is next" is a question for devs, because we (the community) are always ready.
But one day you wont find a user to create things anymore and we are almost there.

Assuming that things have changed . Who is taking decisions about maps? A page with every team name would be cool.
Title: Re: One week with Soldat 1.7 - what's next?
Post by: daaw on February 11, 2016, 07:36:51 am
I can think of Bistoufly/MrBungle as map guy and still Shoozza does final acceptance of map
..it seems so.

What about RatCave, current one looks like shit, (like acctualy pile of shit in 1.7.0, look at it, hah)
Is there any reason why we cant take this
http://tms.jrgp.org/2010/?map=1366 (http://tms.jrgp.org/2010/?map=1366)
 and put as default , beside that it isnt HD ? Or we need VTT`s premission or smth?

Seems people have to directly reach out to other people whit some authority if want something to be update/replaced.
Title: Re: One week with Soldat 1.7 - what's next?
Post by: Akinaro on February 11, 2016, 12:22:54 pm
So we basically have one person who post images like those (https://i.imgur.com/xCVEl4M.jpg) as inspiration in trello map section, and just probably like "big polygon" style maps.
And other person, MrBungle, that, quoting Shoozza: Work on map texturing LIKE THAT (http://i.imgur.com/JZbO4ZT.png) (fragment was postet by Shoozza in 1.7 Alpha2 topic.)

Mix technically is nice, because it should blend to soldat style and should keep his spirit keeping polygon style maps with realistic look.
But practically its chaos like always, and no one here know who doing what. As I said before if you accept to help in such project... you dong 100% what you can in your free time because your name is on it. If you taking this seriously you put that in your portfolio/cv and in next project, maybe bigger you have something to show, because next time you gonna make it for money, crappy money I can say, but still money.


But most important, if you tell me that even after almost 50days(starting from alpha2) you still dont have one HD map, that could seriously give more hype to 1.7 and boost people to make remakes again(they could help if they would get example and guidelines).... I again have no idea what to say about that...


Maybe Fryer could say that we should stop offtop rambling, because now even for me its just boring as hell, saying this over and over.
1.7 is nice jump with seriously nice work, but its nothing more than putting makeup on dying homeless man, that would rather need new start than this.
Title: Re: One week with Soldat 1.7 - what's next?
Post by: L[0ne]R on February 11, 2016, 12:26:31 pm
I managed to get some people who displayed this sort of behavior to actually 'answer' such question:

"Stop being serious."
You mean "stop taking him seriously"? Because it seems to be the only remaining option, something we all should've done long ago.


I can think of Bistoufly/MrBungle as map guy and still Shoozza does final acceptance of map
..it seems so.

What about RatCave, current one looks like shit, (like acctualy pile of shit in 1.7.0, look at it, hah)
Is there any reason why we cant take this
http://tms.jrgp.org/2010/?map=1366 (http://tms.jrgp.org/2010/?map=1366)
 and put as default , beside that it isnt HD ? Or we need VTT`s premission or smth?

Seems people have to directly reach out to other people whit some authority if want something to be update/replaced.
daaw, I talked with Bungle about this. Don't know about permission yet, but the map itself needs bg sceneries replaced with bg polys, and other custom sceneries replaced with default HD ones (luckily there's only a few of them). The goal is to keep number of custom sceneries that need to be included with each new map to a minimum. Also the texture needs to be made HD and with a bit less contrast, to keep style more consistent with other maps. Most of this are minor tweaks which I can do once Bunker remake is finished. Then hopefully both maps can make it into 1.7.1.

EDIT: seems like no one can get in touch with VirtualTT, and his explicit permission is needed before the remake can be included. If anyone knows how to contact him - please let me, Bistoufly or any of the devs know. Or contact him yourself and link him to my comment. Thanks.
Title: Re: One week with Soldat 1.7 - what's next?
Post by: Home on February 11, 2016, 01:59:37 pm
Why can't there be custom sceneries? Usually it is: The more the better.
Title: Re: One week with Soldat 1.7 - what's next?
Post by: Bistoufly on February 11, 2016, 02:11:50 pm
I'm fine with custom sceneries.

- Make them optimized for 4K UHD (x2160)
- Use .png format
- Avoid aliasing
- Keep their size and number reasonable

Title: Re: One week with Soldat 1.7 - what's next?
Post by: Name on February 12, 2016, 10:57:57 am
I'm fine with VTT's custom sceneries.. and my own of course. Flawless works.
Title: Re: One week with Soldat 1.7 - what's next?
Post by: BKT on February 12, 2016, 12:20:58 pm
You mean "stop taking him seriously"? Because it seems to be the only remaining option, something we all should've done long ago.

Although I believe that the people who say this didn't have that intention in mind, but indeed that's what the answer imply.  :)
Title: Re: One week with Soldat 1.7 - what's next?
Post by: CottonTheMoth on March 10, 2016, 02:44:31 am
Time to clear some HDD space and get Nvidia Shadowplay up and running. I had a hell of a time with a friend this evening. We started on some inf maps against bots and had a hell of a time scoring, and suddenly other players started joining and we had 4 humans, then enough for a 3v3 so I kicked all of the bots and I unexpectedly had a serious game on my hands! Whenever I'm online and playing with at least a friend, I'm hopeful that we can get the ball rolling like that again.

I've done my best to spread the word, but 7 of my online friends just downright refuse to play because they say they're not going to play a web browser flash game...so I said screw em and turned my entire kitchen table into a big LAN party for me and three friends. We had a hell of a time too! Even had my best friend from Colorado logging on and playing with us. Next time I'll set up my GoPro and do a timelapse or something and combine it with my game footage. Shame I didn't follow through with my plans to do that, I'll get it set up before the next LAN night.
(http://i.imgur.com/FVjUpEV.jpg)

Two friends that came live in an apartment together and don't pay for internet (how) and only one has a windows desktop. My roommate also uses a Macbook so I had him running it off of my spare laptop. We had fun goofing off on a Hide and Seek/ctf map I'm working on.

So I have a thought on the community and these forums (not an idea thread, I know). Every time I visit I feel like everyone is unfortunately very splintered apart because of the vast array of subforums. Obviously it's needed to an extent, but I personally think that a consolidation wouldn't be out of order. There may be 10 users active and online but without checking all 30'ish subs it's hard to tell where the activity is. Sure I guess there's the "last post by" dates on the right, but I think some personality would be much appreciated.

Best example I can think of is facepunch forums:
(http://i.imgur.com/oMPqUnP.png)
I only mention this because at a glance the forum is a bit of a cluster, and lots of people tend to develop favorite subforums but the interface doesn't work for them in any way.
If I can be of service in creating some icons, let me know. I may go ahead and play around with some! Definitely more my speed than creating custom scripts lol.
Title: Re: One week with Soldat 1.7 - what's next?
Post by: jrgp on March 10, 2016, 05:27:53 am
I just click "Active Topics" at the top. Tells you recent activity across all boards. Also I didn't know people had LAN parties for Soldat, as I've never been able to muster enough interest in the game IRL
Title: Re: One week with Soldat 1.7 - what's next?
Post by: Petterkowski on March 10, 2016, 07:41:21 am
Good work with that post, Calp. Yeah, the activity has indeed increased a lot. Now just imagine what would happen if we had anticheat back here again. I'd say two times more players within the next few days, or even more! This should be one of the main aims right now becaue no one likes playing games with people who don't play fair, dozens of potential newcomers wouldn't enjoy playing Soldat if the game doesn't have anticheat. Like.. what's the point? You don't even know if you're actually losing to skill or a hack. It doesn't motivate you at all, and that's why people quit and move on to other games.

Also people don't like the idea of playing a game that is fundamentally broken without the expansions. It bothers people that the game get so much hype when the maps and gui seem so mediocre and, to me, lacking. Like some of you said, we need fresh looks like NOW! This is the time for the devs to implement peoples ideas; gui, looks and so forth. :)
Title: Re: One week with Soldat 1.7 - what's next?
Post by: machina on March 10, 2016, 09:11:15 am
I really like this post, thanks :)

I was so long time away my Q IRC account was deleted for inactivity xD Ugh, gotta fix it.

Anyway, I hope Realistic CTF will rise again (because I can't play normal anymore) :D

Ctf_Cruficix some fucking how made it into default.
Oh, after all these years you're still mad about it xD
Title: Re: One week with Soldat 1.7 - what's next?
Post by: CCalp on March 10, 2016, 11:04:19 am
I agree with what CottonTheMoth (BTW thanks for your great post about your LAN!) said about the forums: There are way too many subforums, and custom icons could indeed serve well. If it was up to me, I would merge as much subforums as possible, delete those which aren't necessarily needed, and ask CottonTheMoth to create nice looking icons for the remaining ones... Thus I kindly ask every admin (jrgp?) to think about this at least. It would also help greatly to move some subforums into others as sub-subforums (like "Clan Recruitment" into "Clan Discussion"). BTW: From what I have read about the forums in IRC, it seems like many people share that opinion with CottonTheMoth and me!

Now just imagine what would happen if we had anticheat back here again. [...] This should be one of the main aims right now [...]
+1!!

Anyway, I hope Realistic CTF will rise again
Ye, me, too. However, it doesn't look that good since even Leo has quit... :(
Title: Re: One week with Soldat 1.7 - what's next?
Post by: CottonTheMoth on March 10, 2016, 11:12:52 am
jrgp, my closest friend and I played soldat heavily in middle school, me a lot more than him, so it was easy for us to pick it back up, but he only plays if I hop on with him usually. The other three friends were coaxed into playing by 13-hour slow-baked pulled pork butt, bbq sandwiches cooked by my fiancee.

Perhaps new players should receive a coupon for their favorite bbq sauce? Southern Pit BBQ Interface included for free.

Edit:
Something along these lines. I'll do more when I'm not uhh, at work, lol.
(http://i.imgur.com/Xw69wJS.png)
Title: Re: One week with Soldat 1.7 - what's next?
Post by: %%%%%%% on March 10, 2016, 04:15:32 pm
The other three friends were coaxed into playing by 13-hour slow-baked pulled pork butt, bbq sandwiches cooked by my fiancee.
Marry her, stat.
Title: Re: One week with Soldat 1.7 - what's next?
Post by: CottonTheMoth on March 10, 2016, 04:53:03 pm
The other three friends were coaxed into playing by 13-hour slow-baked pulled pork butt, bbq sandwiches cooked by my fiancee.
Marry her, stat.
May 6th ;)

I think it would be neat if I made all of the icons out of game assets. I started rewriting the forum/subforum hierachy and grouping as well. Just to see what y'all think.
Title: Re: One week with Soldat 1.7 - what's next?
Post by: homerofgods on May 30, 2016, 05:44:20 pm
This could be our 'trailer'
Title: Re: One week with Soldat 1.7 - what's next?
Post by: Dusty on May 30, 2016, 06:11:01 pm
https://www.youtube.com/user/Niichts

i wish we got this guy to make a video of Soldat. i think he's played the game pretty much in the past (https://www.youtube.com/watch?v=-a2ZWZpN4LU&feature=youtu.be&t=153). ebin personality, 800k subs and i guess it's safe to say he has a positive view on Soldat as he used to play it.
Title: Re: One week with Soldat 1.7 - what's next?
Post by: nosejj on June 15, 2016, 06:17:21 am
https://www.youtube.com/user/Niichts

i wish we got this guy to make a video of Soldat. i think he's played the game pretty much in the past (https://www.youtube.com/watch?v=-a2ZWZpN4LU&feature=youtu.be&t=153). ebin personality, 800k subs and i guess it's safe to say he has a positive view on Soldat as he used to play it.
Have you tried contacting him?
Title: Re: One week with Soldat 1.7 - what's next?
Post by: Slasher on September 29, 2016, 04:03:25 pm
wow! Soldat the best game in history! ahahahha
Title: Re: One week with Soldat 1.7 - what's next?
Post by: duz on October 01, 2016, 03:01:22 pm
wow! Soldat the best game in history! ahahahha

Someone ban this guy, plz.
Flooding like a savage.
Title: Re: One week with Soldat 1.7 - what's next?
Post by: L[0ne]R on October 01, 2016, 04:17:12 pm
Not like anyone else posting anything, and what he's posting isn't against the rules.
Title: Re: One week with Soldat 1.7 - what's next?
Post by: Falcon` on October 01, 2016, 04:31:53 pm
If you starve for meaningless content i can let the spambots in
Title: Re: One week with Soldat 1.7 - what's next?
Post by: homerofgods on October 02, 2016, 08:34:21 am
Could be resolved by talking to the guy. But I assume admins did that before muting
Title: Re: One week with Soldat 1.7 - what's next?
Post by: paintZoom on October 02, 2016, 07:14:23 pm
If you starve for meaningless content i can let the spambots in
xDD he is showin some love for the game that aint meaningless