I can see visual improvement here, but I think it could still look better to be honest. The shading is full of hard edges what doesn't make any sense because they should look smooth and natural since they represent some kind of earth / rock / mountains. There should only be hard edges to define big changes in depth. Good example is this: http://forums.soldat.pl/index.php?topic=44232.0
In the bunker itself the shading is very weird too, also it needs more contrast between background and polygons. It also suffers from no multitexturing, more than most other maps, but the one texture you chose doesn't fit anyway. You should consider choosing another one.
But I am not sure about the layout. Addind the lower route through the bunker takes the special part of this map and makes it more random. Same goes for the floating islands. This is random layouting and I think there should be a place for unique maps in this game too. Also there is no need to make every map ultra competitive. There are people who like different playstyles. Sure I can't see a reason why your layout shouldn't work, but it should not be considered as a replacement of the original one.
I can see visual improvement here, but I think it could still look better to be honest. The shading is full of hard edges what doesn't make any sense because they should look smooth and natural since they represent some kind of earth / rock / mountains. There should only be hard edges to define big changes in depth. Good example is this: http://forums.soldat.pl/index.php?topic=44232.0
In the bunker itself the shading is very weird too, also it needs more contrast between background and polygons. It also suffers from no multitexturing, more than most other maps, but the one texture you chose doesn't fit anyway. You should consider choosing another one.
There is also no light source or anything, all polys seem to be lighted randomly.
But I am not sure about the layout. Addind the lower route through the bunker takes the special part of this map and makes it more random. Same goes for the floating islands. This is random layouting and I think there should be a place for unique maps in this game too. Also there is no need to make every map ultra competitive. There are people who like different playstyles. Sure I can't see a reason why your layout shouldn't work, but it should not be considered as a replacement of the original one.This is the reason why I think some maps aren't worth remaking. The remake either inherits the flaws of the original layout, or becomes so different it may as well be a brand new map. Or even both. From the playtests we did, the tunnel was a good addition and served as an escape route from enemies above, or as a way to look for supplies without traveling through a hot zone above. The islands serve to provide some cover to this otherwise very open map. The only thing I felt might've been "random" is player spawns which come from all sides. I'll take another look at the original.
Pleaes treat this as constructive criticism, I appreciate the effort and willingness you put into remaking something and I hope more people will do.
1 & 2: these platforms are really bad. You can barely take usage of them as they are too tiny to move on. You also can't jump from 1 to the top as there is that weird ceiling thing.These platforms aren't meant to have much usage. #1 is just a player spawn with some overhead protection which you can easily backflip onto. #2 is just a small spot to shoot into the bunker window from, though I'll try making it a bit wider.
All the circles in the img mark unclean polygon edges, which just look bad ingame imo and should be adjusted.
The Bunker background does certainly need another BG color (or colors) and maybe some more sceneries in there (lamps, guns, first aid stuff)
I also noticed a few polybugs and some issues having a fluent movement on the map. Especially all these spiky polygons are quite an issue.
About the lower route:
you could maybe add another layer of wooden beams - put one into the background and the other one in the foreground
like that: (made that in a few seconds only but i hope you get the idea - there needs to be added some fixting to the end of the blanks so that it will look like it's connected to the ground and to the ceiling)
(http://i.imgur.com/bOUBwvT.png)
I can see visual improvement here, but I think it could still look better to be honest. The shading is full of hard edges what doesn't make any sense because they should look smooth and natural since they represent some kind of earth / rock / mountains. There should only be hard edges to define big changes in depth. Good example is this: http://forums.soldat.pl/index.php?topic=44232.0
In the bunker itself the shading is very weird too, also it needs more contrast between background and polygons. It also suffers from no multitexturing, more than most other maps, but the one texture you chose doesn't fit anyway. You should consider choosing another one.
There is also no light source or anything, all polys seem to be lighted randomly.
I know there's room for more detail and other improvements, but there's a few reasons why I did it the way I did:
1. I didn't want it to be another generic "realistic" map, so I decided to experiment with the art style a bit. It's deliberately a bit abstract and minimal.
2. I'm very rusty and didn't have much mapping experience to begin with, so a lot of it just turned out that way through random experimenting.
3. Bunker isn't exactly a great map to begin with, and I doubt it can ever become one so I didn't want to spend too much time on it. I'll only burn out and lose motivation.
Texture is the same one the original used, and I find it fits the art style nicely because it's relatively clean and uniform. Can you explain why exactly the current one doesn't fit and suggest a different texture?
This is the reason why I think some maps aren't worth remaking. The remake either inherits the flaws of the original layout, or becomes so different it may as well be a brand new map. Or even both. From the playtests we did, the tunnel was a good addition and served as an escape route from enemies above, or as a way to look for supplies without traveling through a hot zone above. The islands serve to provide some cover to this otherwise very open map. The only thing I felt might've been "random" is player spawns which come from all sides. I'll take another look at the original.
Of course that said, I don't know much about creating good brand-new layouts so I can't tell what exactly is wrong with current one or how it could be made better.
There isn't any kind of that map in the game, therefore it should stay. Few people should not decide what kind of map is playable because there are many opinions. And I can tell you that I liked the bunker map back then when I was a beginner.It's exactly this kind of attitude why we're having such a difficult time replacing maps though. I understand that some people liked Bunker the way it is. But same can be said about any map. Heck, if Soldat had a map that is just a square box - I wouldn't be surprised if someone said the exact same thing. With all due respect, I can't take these kinds of opinions seriously anymore. They get Soldat nowhere.
Does a map testing date exists in Soldat? I usually take part in such an event in another game, I would do in Soldat too. Like a weekly map testing session, where you can test new maps.There's no dates, but I uploaded test versions of the map on Falcon's dev server (soldat://176.241.243.15:23070) and we had occasional playtests there with other users and random pubbies. For the next map I work on I will probably create a forum thread early on so I can gather feedback here as well.