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Soldat Talk => Game Improvements / Suggestions => Topic started by: soldat-game on March 11, 2016, 11:11:38 am

Title: Sesion byte for server and code memory
Post by: soldat-game on March 11, 2016, 11:11:38 am
Sesion byte for server and code memory.
Add the creation of the session by the server which will be charged before boarding the server and it will be changed bytecode in memory. So on each server individually you would need to create a hack,
and add memory code and add coding memory as it does blizzard. Eliminate in this way 90% hack, then create Anticheat detect attempts to change the server session which will allow elminacje 99.9% hackers.
They will have to create your own anticheat, but if good complicate the code and the code will not has drained to the Internet is soldat will be protected for many years.
Title: Re: Sesion byte for server and code memory
Post by: Falcon` on March 11, 2016, 01:51:35 pm
You know, i'll give you a hint: every time you use google translate, try to translate english text back to polish and see what it looks like. If it doesn't make any sense, don't paste it. It's a hint it actually doesn't make any sense and google failed terribly.
Title: Re: Sesion byte for server and code memory
Post by: Akinaro on March 11, 2016, 02:01:06 pm
I dont recommend that. There is well know fun game of writing one sentence in one language and translate in over and over with with those two languages and for most of time you always get different translation :D


I actually recommend Bing Translator: http://www.bing.com/translator/

For long time Im helping translating apps and games via crowdin.com(it have build in bing help) and I can say that even if google translate is nice for simple one word stuff, bing is better at translating string of words. Its not perfect but good.
Title: Re: Sesion byte for server and code memory
Post by: helloer on March 23, 2016, 07:42:10 pm
Even if I understood correctly this suggestion it will not work in long term. The most important thing to fight cheaters for now is better server controlled game state.