Nice. Flags should be beside the caution signs and where it's deadly, to make it more interesting and make sure the top gets used.That would make the map unplayable, as that's the spawn for both teams, which would it make pretty much impossible to cap. Also, the upper / roof path is intended to be used barely anyway. You have in fact larger chances to capture from roof when the flag spawn is located where it is now, as people will take less care of top/roof. (similar to Voland)
Map was never actually tested. As it was made, it end here. I dont know if even DarDar used it in any match...
As for map it self it have nice layout in some places: Mayapan-Like lower part, open space up for chaotic action and lots of ways for run with flag.
But honestly map is too open and it have too much camp spots, not to mention that visual is crappy: sides of map look too thin, upper part look weird with that one big column, redness of deadly poly are too pink'ish.
Also as far as I liked that ""hilly"" style few years ago, now is just annoying.
"If you have nothing nice to say, say nothing at all" - just to give you a piece of wisdom of my granny's. The one thing you seem to be competitive at is your negativity. Which is too bad, because your maps aren't half-bad.
I like the map. It's a neat layout, and there have been much worse visuals before.
But honestly map is too open and it have too much camp spots, not to mention that visual is crappy: sides of map look too thin, upper part look weird with that one big column, redness of deadly poly are too pink'ish.You see? I actually comment about specific parts of map, not just post one word about it. This is called "opinion", it can be used for future work, fixing problems and improvement of future versions of product. Get used to it or you will have hard time in life.