Official Soldat Forums

Soldat Talk => General Discussions => Topic started by: Shoozza on September 26, 2017, 01:19:09 pm

Title: What would you like to see in soldat 1.7.2?
Post by: Shoozza on September 26, 2017, 01:19:09 pm
Hello everyone,

I'm sure you read the thread about the next release which is due 2017-12-21.
What would you like to see in it? (Bugfixes/Features/Changes)

Thanks!
Title: Re: What would you like to see in soldat 1.7.2?
Post by: Moroes on September 26, 2017, 01:28:31 pm
Oh, so bringing soldat to steam ain't difficult, right?
Ok, I'd like new gui, new graphics with all dem cool lights, shadows and detailed models, anticheat, matchmaking.
Please fix netcode, fatass bug, specbug, eats n magnets.
Bring powerthrow back and dragonflies if you'd be so kind.
Good luck with meeting the deadline.
Heil Shoozza!
Title: Re: What would you like to see in soldat 1.7.2?
Post by: Irlandec on September 26, 2017, 01:31:40 pm
Oh, so bringing soldat to steam ain't difficult, right?
Ok, I'd like new gui, new graphics with all dem cool lights, shadows and detailed models, anticheat, matchmaking.
Please fix netcode, fatass bug, specbug, eats n magnets.
Bring powerthrow back and dragonflies if you'd be so kind.
Good luck with meeting the deadline.
Heil Shoozza!

Pretty much this.
Title: Re: What would you like to see in soldat 1.7.2?
Post by: DutchFlame on September 26, 2017, 01:32:23 pm
gui, netcode fix, anticheat, matchmaking, graphics improvement, new maps..  steam after 1.8 nothing to attract new players now.
Title: Re: What would you like to see in soldat 1.7.2?
Post by: Nedi on September 26, 2017, 01:33:28 pm
Oh, so bringing soldat to steam ain't anything difficult, right?
Ok, I'd like new gui, new graphics with all dem cool lights, shadows and detailed models, anticheat, matchmaking.
Please fix netcode, fatass bug, specbug, eats n magnets.
Bring powerthrow back!
Good luck with meeting the deadline.
Heil Shoozza!

Good ideas. And also i would like to see new chat features such as opening links in browser or cursor, multitypes for polygons, paralax background, single player campaign for newcomers and better new player experience.
Title: Re: What would you like to see in soldat 1.7.2?
Post by: Mayhem on September 26, 2017, 01:40:07 pm
There is not much time for huge changes so my suggestion is to:
- remove useless and ugly maps (Petter and other guys from soldat map team used to work on it a few months ago)
- remake others with new sceneries/textures and add new GUI (if Monsteri is able to finish his work)
- add somewhere a banner which would refer to SCTFL site and Discord channel
Title: Re: What would you like to see in soldat 1.7.2?
Post by: machina on September 26, 2017, 02:21:50 pm
A weapon mode (normal) that doesn't tell you to "go fuck yourself, use a damn barrett becasue AK is RIPped (https://forums.soldat.pl/index.php?topic=44830.msg529635#msg529635)".

Another thing is anticheat but I doubt it could be developed by December. We didn't have it for years.
Title: Re: What would you like to see in soldat 1.7.2?
Post by: Ricrylonten on September 26, 2017, 03:06:14 pm
Focus on getting the steam release done. You guys (probably) know better than we do what major issues need to be resolved before that's a possibility and what significant "improvement areas" exist in the current code. Do what you can, and please don't exhaust yourselves. It'd be nice if you kept making progress toward the "big" changes (netcode, GUI, art revision, maps, etc) in the next few months, but I don't expect them to be done by 1.7.2's release. I personally haven't encountered any critical problems that have prevented me from playing the game, so I'm not sure what else to recommend.
Title: Re: What would you like to see in soldat 1.7.2?
Post by: pewpew on September 26, 2017, 03:45:43 pm
single player campaign for newcomers and better new player experience.
So much this! A built-in tutorial seems pretty critical to have for Steam release.
Title: Re: What would you like to see in soldat 1.7.2?
Post by: machina on September 26, 2017, 08:38:13 pm
single player campaign for newcomers and better new player experience.
So much this! A built-in tutorial seems pretty critical to have for Steam release.
Soldat is way too simple to really require that. A link to a video on YouTube that introduces to the basics of Soldat would be enough and too much at once.
Title: Re: What would you like to see in soldat 1.7.2?
Post by: Rai-Dei on September 27, 2017, 01:20:56 am
Bugfix:

Shirt color team-change bug (a guy switches teams and his shirt stays the same color as the previous team).

Fists on teammates: make it conditional on FF only. What happens is that I stop a team member from shooting because I "activate" the fists weapon.
Title: Re: What would you like to see in soldat 1.7.2?
Post by: Hubiq on September 27, 2017, 01:23:10 am
Barrett is too powerful (too small bink, too short trigger, too fast reload) and destroys CTF mode because everyone playing only barrett. Typical "over-power" weapon. It is very frustrating. Can not balance it?

In 1.4.2 version barrett M82A1 was perfect.
Title: Re: What would you like to see in soldat 1.7.2?
Post by: koooka on September 27, 2017, 06:19:58 am
Barrett is too powerful (too small bink, too short trigger, too fast reload) and destroys CTF mode because everyone playing only barrett. Typical "over-power" weapon. It is very frustrating. Can not balance it?

In 1.4.2 version barrett M82A1 was perfect.

XD
Title: Re: What would you like to see in soldat 1.7.2?
Post by: koooka on September 27, 2017, 06:22:05 am
Matchmaking system, new maps, anticheat
Title: Re: What would you like to see in soldat 1.7.2?
Post by: Mokkun on September 27, 2017, 06:49:34 am
Rollback to "pixel" graphics, I think it was way easier to make maps and mods when the graphics weren't HD (or at least an option for people to get old graphics in the settings? I think the game being able to run on a toaster is very important and can only bring more people)

As mentionned by other people a matchmaking system would be great, maybe some sort of progression that doesn't give any advantage?
This system would also allow "noob" players to play together without getting destroyed by veteran players as soon as they spawn (I think a lot of people tried the game but quit because of that)
Some ranked / integrated gather system would be awesome!

Anti cheat is important I think

A way to get the community more involved and keeping the game alive in the long term is also very important

I think a few "official" servers would be great, I've seen many servers over the years being considered as the standard (zabijaka for example) it would be great to have a place to drop for people that don't know much about servers and weapon, etc...

Please for the love of god, don't make the game too noobfriendly, I think it's a very difficult balance and that might have been what made the game die over the years but the core of this community is made of people who love the orignal game and Soldat being too userfriendly wouldn't be Soldat imo

Someone mentionned a solo campain, I think it might be hard to do, but you would do some pratice / tutorial short campain, like in Worms Armageddon for example, where you must shoot some targets with specific weapons and learn the basic moves
Title: Re: What would you like to see in soldat 1.7.2?
Post by: Hubiq on September 27, 2017, 07:18:24 am

XD

Can you write something more constructive? "XD" the peak of your possibilities?
Title: Re: What would you like to see in soldat 1.7.2?
Post by: Mokkun on September 27, 2017, 10:49:13 am
Barrett is too powerful (too small bink, too short trigger, too fast reload) and destroys CTF mode because everyone playing only barrett. Typical "over-power" weapon. It is very frustrating. Can not balance it?

In 1.4.2 version barrett M82A1 was perfect.

I think the barrett is balanced when limited in number per team like most popular CTF servers do
Title: Re: What would you like to see in soldat 1.7.2?
Post by: skrX on September 27, 2017, 11:17:56 am
I proposes to make a poll, there is now too much confusion.

Title: Re: What would you like to see in soldat 1.7.2?
Post by: homerofgods on September 27, 2017, 01:08:19 pm
1. Netcode - It lays the basis of any shooting game and soldat has the potential to surpass the performance of other shooting games because of its lightweight
2. Polyworks - We can't really get the community to contribute if they don't have the working tools to do it. It is therefore essential
3. General bug-fixing - Once you've passed the ugly gui and confusing settings there's nothing more satisfactory than a fully functional 15 year old game!
4. Sound upgrade - Sound is often neglected, but for me it is a reason to keep coming back
5. Anti-cheat - It's annoying having to spend time on something like this, but it could be considered as what maintenance is to productiveness. The higher productivity the more maintenance needed. Preferably I would like to see solutions that eliminate the need for anti-cheat completely (can't think of any other way than an account system)
6. Matchmaking - Important indeed, but with that comes the need for a chat-room. If someone is working on a matchmaking system in discord, it would be enough? Various elements of Soldat is already spread out on different third party programs
7. New GUI - Gathering all these elements in one place would be neat, however I think we might lose ourselves in the mess if we try to make a fancy gui. Keep it simple
Title: Re: What would you like to see in soldat 1.7.2?
Post by: Slasher on September 27, 2017, 01:42:09 pm
More skin options (for example, new hairs), new songs to play while we play soldat. 

Edit1: Could have assists for kills and for caps,it is cool.  ;)
Title: Re: What would you like to see in soldat 1.7.2?
Post by: Petterkowski on September 27, 2017, 05:20:12 pm
First of all; Hello Shoozza! I hope you guys can work it out with helloer, it's important you stay together and find a reasonable consensus to pull all the ideas together in one document which becomes your masterplan for this year. I believe that both of you have no problem with open source (https://forums.soldat.pl/index.php?topic=44965.msg530167#msg530167) after all.

I know we're talking here about minor updates so i'm just gonna ask about the situation within the WM team. I don't know what is your position on that, and i do believe that this is very crucial matter for the continuity of the gameplay. Do you consider the current team existent? Did you talk to darDar, who appears to be the main man behind the former changes? If you however do consider the WM team non-existant, please make sure that this team is suitably staffed. Generally, what i'm saying is, someone who's been inactive for over few years is not a good candidate for that position, with all due respect to skoskav. It's not just about coding and changing numbers out of the blue, it's about having an irreversible impact on the actual flow of the game.

Historically, "fixed" WMs have been added to few releases often being unbalanced and totally broken because if you're not playing the actual game it is hard to balance weapons appropriately when there is no constant data or player feedback available. I just wouldn't want to see the community struggling with the same problem that some obvious mechanical properties of weapons are being blatantly ignored due to the person in charge being completely unaware. We've gone through this too many times. Also take into account that most of the people tend to be prejudiced and want to favor their fav weapons and weaken the ones who beat them flat out. Soldat is not only one mod, but few different ones and each one of them requires other skills. Each one of the community will want their rights to be better and wiser over different. Obviously it's impossible to make a flawless balance for every game mode, but truly thoughtless changes based on collective impulse can kill some community.

In other words; have a little faith that some of the changes went good and don't need to be completely replaced. I do believe that the current WM is very good for the game to progress and i really wouldn't want to see it washed out by someone's fetish ideas. I'm not gonna quote myself again because my essays are way too long so ima put the links in here. To sum up: before making any decisions, please read what's in there. I tried to include all of the advantages and disadvantages. My essays partially explain most often asked questions.

Long, in-depth explanation why the current weapon mod is good (https://forums.soldat.pl/index.php?topic=44820.msg530035#msg530035)

Why it's good to have low TTK nowadays. High TTK vs Medium TTK vs Low TTK (https://forums.soldat.pl/index.php?topic=44820.msg530047#msg530047)

I agree that some adjustements would be reasonable, but these are really cosmetic changes that mainly apply to barret, ak and ruger. For example, i do share Hubiq's pov as to barret's strenght, and in general we are all agreeing on the same things. For example damage should definitely fall off a lot more when multikilling in barret. When after piercing and killing someone, as the bullet continues in its path it should lose damage. Increase the rate if it pierces more people because it actually damages CTF. Then there's delay that should last longer and so on and so on. There are a few cosmetic changes that would be good(making AK usefull, fixing ruger a bit, etc). Anyways the general play flows positive. But then again, you really should know what you're doing. Cheers.
Title: Re: What would you like to see in soldat 1.7.2?
Post by: machina on September 27, 2017, 05:37:05 pm
new songs to play while we play soldat  8)
Wat? You mean extending the soundtrack? That's the most insignificant feature request for the next release I've ever heard.
Title: Re: What would you like to see in soldat 1.7.2?
Post by: Shoozza on September 27, 2017, 06:08:45 pm
I'll collect the suggestions and make a list for you guys to vote on soon (maybe after the weekend), to see what might be worth to work on.
There are a few unrealistic requests though so please remember that this is a 1.7.x release and there isn't a lot of time until the release when you suggest something.
It is also good if you write about things in detail, broad things are most likely huge or unclear changes and difficult to do in the time frame

It's ok to have fun but don't waste you chance here ;)

Thanks!

@offtopic as for the WM stuff we could discuss this somewhere else short update:
didn't talk to anyone from the team (also skoskav probably won't do any weapon mod changes as he retired from that long ago) - probably need a new team or WM will stay like it is,
also i might be the wrong person to decide on new WM, minor tweeks like you mentioned to sniper - might be reasonable
@oss posted in other thread about it
Title: Re: What would you like to see in soldat 1.7.2?
Post by: Fryer on September 28, 2017, 01:29:53 am
1. Aim syrup:
One thing that has annoyed me for ages is how aiming in the game appears to be smoothed. If you flick your mouse, your crosshair doesn't immediately fixate on any certain position, it gradually slows down until stopping. I'm guessing this was an effect added to make the game look smooth, but it makes any attempt at skillful flicks messy, which for a game that's about shooting people is ridiculous. The obvious disadvantage of changing this would be that it's been this way for as long as I can remember, and that's how everyone is used to aiming in Soldat. However, if you go play another shooting game that has proper snap aiming and then go back and try Soldat, it feels like you're aiming through syrup. Fixing this would also make it easier for new players to pick up the game because there isn't this weird new idea of aim syrup that they need to learn.

2. Unprone cancel:
When you hold nade and then try to unprone while holding it, you'll see your character do a prone animation-jump that puts you straight back into the prone position. How this might be a problem is when you're supermanning at another player, decide you want to nade them, then you need to unprone to dodge something they are doing or to get to a certain position. The only ways you'll have any luck is by quickly looking the other direction and back, messing up your aim if you're also shooting, or not throwing the nade. You could also say that this is a "skill" you need to learn, and that the right way to play in this situation is to unprone before starting to throw the nade, but that just ignores how inintuitive and pointless the bug is. Now I don't know if this is a move utilized somehow in climbing (I don't climb), but even if it is, you can still do the same thing by punching or stabbing. (Sorry if I'm incorrect about this somehow (again, I don't climb). If I am, please tell me.)
Title: Re: What would you like to see in soldat 1.7.2?
Post by: Petterkowski on September 28, 2017, 04:45:06 am
Right. I also do agree with that
- add somewhere a banner which would refer to SCTFL site and Discord channel
It's a minor adjustment and totally doable, given time and intent. With the new release coming out, this should be a reminder for everyone that we have a community Discord server that is free to come, hang out, chat about new features and play gathers! Activity has been "a bit" on the downswing for the past few years, also because we haven't done a very good job promoting it, so here's hoping that will change now :)

For this moment; when you launch the game for the first time as a total rookie, you're just lost in a big world. Right now, many Soldatters find new communities and leagues by happenstance -through a forum thread, or a brag from a favorite player, or maybe from a random guy in a public server. Discovering communities and its leagues is a part of what makes exploring Soldat so fun and rewarding. And that is why it is very important to make it even easier for newcomers to connect to the content that most interests them. Click on the banner - welcome to the heart of Soldat. The whole process should take no longer than a minute. Currently, it's hard to believe, but some players with over 10 years experience still don't know about the existence of competitive communities. I do realise this will be taken care of with the implementation of Monsteri's new GUI later on as it features the News tab, but the banners and official reference are important too!
Title: Re: What would you like to see in soldat 1.7.2?
Post by: soldat-game on September 28, 2017, 08:31:32 am
Fix PlaySound + add download sound. (If player join to server must download soundpack, or if script requires download soundpack player has be kick and start download)

Download custrom weapon gfx
Download custrom weapons chose gfx
Download custrom weapons sounds
Download script use images/gif and script use sounds.
Add option in script core PasteImageObject(Posx,Posy,time,transparency);
New options in weaponsmod:
CustromWeaponName=
RecoilPlayer= (How do you shoot with a minigun or a spasm to feel the rejection of the player)
ShootMultiple=(How many missiles should be fired, For example, shotgun shoots 2 bulllets)
ShootVelMax= (
ShootVelMin=      For these shots to be delayed,  shotgun shots are not flying evenly )
WeaponChoseImagePath=
WeaponFullImagePath=
WeaponSounds=
example
---> WeaponChoseImagePath=Downalod/AHH18JAO281K_23073/WeaponsGFX/Ak-74/full/
---> WeaponFullImagePath=Downalod/AHH18JAO281K_23073/WeaponsGFX/Ak-74/chose/
---> WeaponSounds=Downalod/AHH18JAO281K_23073/WeaponsSounds/Ak-74/
Add options in soldat.ini:
AllowDownloadDll=
AllowUsingDll=
Add in script core InjectDll(Path:string; Player:TPlayerActive);

How work download system?
Player have folder download in game dir.
If server is register to lobby receives the unique identifier. (identyfier+port) (Not to interfere with other servers on one machine)
Next if player try join to server server sends info about u must download media files. Player must click yes how on moving to another server.
Next in player download dir create folder as name identyfier+port and scan all files in this folder next send dir list to server It verifies and sends files). Or using new map pack system to one file send.
in folder or pack find 5 new folders WeaponsGFX WeaponsSounds CustromImage CustromSounds Dlls.

How would it allow moding game :)
Title: Re: What would you like to see in soldat 1.7.2?
Post by: Mokkun on September 28, 2017, 10:24:00 am
Fix PlaySound + add download sound. (If player join to server must download soundpack, or if script requires download soundpack player has be kick and start download)

Download custrom weapon gfx
Download custrom weapons chose gfx
Download custrom weapons sounds
Download script use images/gif and script use sounds.
Add option in script core PasteImageObject(Posx,Posy,time,transparency);
New options in weaponsmod:
CustromWeaponName=
RecoilPlayer= (How do you shoot with a minigun or a spasm to feel the rejection of the player)
ShootMultiple=(How many missiles should be fired, For example, shotgun shoots 2 bulllets)
ShootVelMax= (
ShootVelMin=      For these shots to be delayed,  shotgun shots are not flying evenly )
WeaponChoseImagePath=
WeaponFullImagePath=
WeaponSounds=
example
---> WeaponChoseImagePath=Downalod/AHH18JAO281K_23073/WeaponsGFX/Ak-74/full/
---> WeaponFullImagePath=Downalod/AHH18JAO281K_23073/WeaponsGFX/Ak-74/chose/
---> WeaponSounds=Downalod/AHH18JAO281K_23073/WeaponsSounds/Ak-74/
Add options in soldat.ini:
AllowDownloadDll=
AllowUsingDll=
Add in script core InjectDll(Path:string; Player:TPlayerActive);

How work download system?
Player have folder download in game dir.
If server is register to lobby receives the unique identifier. (identyfier+port) (Not to interfere with other servers on one machine)
Next if player try join to server server sends info about u must download media files. Player must click yes how on moving to another server.
Next in player download dir create folder as name identyfier+port and scan all files in this folder next send dir list to server It verifies and sends files). Or using new map pack system to one file send.
in folder or pack find 5 new folders WeaponsGFX WeaponsSounds CustromImage CustromSounds Dlls.

How would it allow moding game :)

You forgot the option:

DeleteSystem32 in soldat.ini
Title: Re: What would you like to see in soldat 1.7.2?
Post by: hardpenguin on September 28, 2017, 01:58:05 pm
LINUX CLIENT!

But seriously, as opposed to everyone else's opinion I think that we shouldn't roll out any new features now. Just pushing Soldat to Steam (possibly with a marketing push involved, sending info to press via MM's Transhuman Design's contacts) would revitalize the community. Remember, it did well enough for years thanks to the community hosting servers and creating content. All we need to do first now is invest in community, not in the game itself.

After that, crossplatform support, better map editor etc.

Why not matchmaking? There's a lot of good multiplayer games doing well with a server browser alone:

http://steamcharts.com/app/240
http://steamcharts.com/app/219640
http://steamcharts.com/app/222880
http://steamcharts.com/app/265630
http://steamcharts.com/app/304930
Title: Re: What would you like to see in soldat 1.7.2?
Post by: DutchFlame on September 28, 2017, 02:30:09 pm
Hi again.
 
I would like to come back to this thread: https://forums.soldat.pl/index.php?topic=44820.0 ( new art direction for 1.8 )
I am not aware of the current mapping team/status of mapping in general.

However I do encourage those people that started this, to remain their work simply because it's awesome and I think a lot of people around here agree.
Yes I know this is not a priority right now and you might not have the people responsible for this anymore.
That said I honestly think finishing this project will present soldat as a beautiful game. Many of you might say bullshit we do not play soldat for its graphics, yet I also know many stories of players who had a friend behind them and said: what is this ugly noob game?..

If this project is done, you can probably skip a lot of time for any graphical discussions because most of it is right in this project I believe. (other stuff like gui and gosteks graphics can be dealt with when the time is ready).
In general I personally think a project like this is required. Especially after 15 years of an old 2d game. (every big game out there has visual upgrades each few years.. and they don't do this for nothing) Also graphical updates are the most noticable ones for those that do not read the forums. You will give them the idea/feeling that the game is actually being worked on and properly developed. (I always got hyped when a game reached a graphical update)

I'm under the impression that a visual/graphical update attracts new people.

quick version; Try to finish the art direction project and even if it's not for the 1.7.2 version, do it for the steam release. (if possible)
Title: Re: What would you like to see in soldat 1.7.2?
Post by: Mokkun on September 28, 2017, 04:41:46 pm
LINUX CLIENT!

But seriously, as opposed to everyone else's opinion I think that we shouldn't roll out any new features now. Just pushing Soldat to Steam (possibly with a marketing push involved, sending info to press via MM's Transhuman Design's contacts) would revitalize the community. Remember, it did well enough for years thanks to the community hosting servers and creating content. All we need to do first now is invest in community, not in the game itself.

After that, crossplatform support, better map editor etc.

Why not matchmaking? There's a lot of good multiplayer games doing well with a server browser alone:

http://steamcharts.com/app/240
http://steamcharts.com/app/219640
http://steamcharts.com/app/222880
http://steamcharts.com/app/265630
http://steamcharts.com/app/304930

I agree with Linux release, matchmaking could really help in Soldat I think because the gap in skill between new players and veteran is huge.

Hi again.
 
I would like to come back to this thread: https://forums.soldat.pl/index.php?topic=44820.0 ( new art direction for 1.8 )
I am not aware of the current mapping team/status of mapping in general.

However I do encourage those people that started this, to remain their work simply because it's awesome and I think a lot of people around here agree.
Yes I know this is not a priority right now and you might not have the people responsible for this anymore.
That said I honestly think finishing this project will present soldat as a beautiful game. Many of you might say bullshit we do not play soldat for its graphics, yet I also know many stories of players who had a friend behind them and said: what is this ugly noob game?..

If this project is done, you can probably skip a lot of time for any graphical discussions because most of it is right in this project I believe. (other stuff like gui and gosteks graphics can be dealt with when the time is ready).
In general I personally think a project like this is required. Especially after 15 years of an old 2d game. (every big game out there has visual upgrades each few years.. and they don't do this for nothing) Also graphical updates are the most noticable ones for those that do not read the forums. You will give them the idea/feeling that the game is actually being worked on and properly developed. (I always got hyped when a game reached a graphical update)

I'm under the impression that a visual/graphical update attracts new people.

quick version; Try to finish the art direction project and even if it's not for the 1.7.2 version, do it for the steam release. (if possible)


I also agree on that, what monsteri did was awesome, I hope he can continue his work and be active in the new team
Title: Re: What would you like to see in soldat 1.7.2?
Post by: duz on October 02, 2017, 10:43:24 am
I won't like to see minor bug fixes but substantial fixes/changes and this has nothing to do with reinventing the wheel.

- The aim smoothing mentioned by Fryer;
- New UI + interface system restructured (the current element alignment is a joke);

- Remove atleast 2 useless gamemodes. I would say 3: PM, HTF and TDM, remaining CTF, INF, DM and RM.
I'm saying this for years and last year someone that I can't remember mentioned the same as part of the community split, getting even worse nowadays with less players.
HTF and PM wasn't played constantly and as part of the biggest community that used to play TM as the main gamemode (since the Soldat beginning til 2013), besides being the most renowned TM player/leader of Brazil, I can say with propriety. You should get rid of TM aswell. That mode makes no sense, even other games nowadays tries to get away from the classic TDM. It's boring as f* neither a good competitive mode.

Title: Re: What would you like to see in soldat 1.7.2?
Post by: machina on October 02, 2017, 11:27:24 am
- Remove atleast 2 useless gamemodes. I would say 3: PM, HTF and TDM, remaining CTF, INF, DM and RM.
I'm saying this for years and last year someone that I can't remember mentioned the same as part of the community split, getting even worse nowadays with less players.
HTF and PM wasn't played constantly and as part of the biggest community that used to play TM as the main gamemode (since the Soldat beginning til 2013), besides being the most renowned TM player/leader of Brazil, I can say with propriety. You should get rid of TM aswell. That mode makes no sense, even other games nowadays tries to get away from the classic TDM. It's boring as f* neither a good competitive mode.
I don't like the idea of removing things just because nobody plays it now. The demand for these gamemodes may occur in future with greater player base we expect to get once Soldat is released to Steam. Advertising a game with 7 gamemodes instead of 4 is also going to sound better to a potential new player. Besides, it's all about the demand that server admins will answer by hosting servers with such gamemodes or not. Let the market judge the usefulness of these gamemodes. Better not played than not existing.
Title: Re: What would you like to see in soldat 1.7.2?
Post by: Monsteri on October 02, 2017, 02:47:49 pm
There are three crucial fixes that must be done for the sake of the game's reputation and first impressions:

The menu scale has to be fixed. Eats must be fixed once and for all. Polybugs must be fixed.

a new guy opens up the menu and when it's 1/6 of his screen he's going to think the game's bugged out
a new guy has someone eat his m79 shot he's gonna rage and tell the devs to fix shit netcode and share the word that this game has shit netcode
a new guy comes upon a polybug and is greatly frustrated, he can't keep up with anyone else to begin with and now it feels like even the game is working against him
Title: Re: What would you like to see in soldat 1.7.2?
Post by: Slasher on October 02, 2017, 03:41:51 pm

I agree that some adjustements would be reasonable, but these are really cosmetic changes that mainly apply to barret, ak and ruger. For example, i do share Hubiq's pov as to barret's strenght, and in general we are all agreeing on the same things. For example damage should definitely fall off a lot more when multikilling in barret. When after piercing and killing someone, as the bullet continues in its path it should lose damage. Increase the rate if it pierces more people because it actually damages CTF. Then there's delay that should last longer and so on and so on. There are a few cosmetic changes that would be good(making AK usefull, fixing ruger a bit, etc). Anyways the general play flows positive. But then again, you really should know what you're doing. Cheers.
You're right, Petter.
The ruger is being much superior when compared to the legendary Ak-47, I think among the machine guns the AK-47 is the least used by the players and the weakest ... this was not so, in this update the weapons changed in a strange way



- Remove atleast 2 useless gamemodes. I would say 3: PM, HTF and TDM, remaining CTF, INF, DM and RM.
I'm saying this for years and last year someone that I can't remember mentioned the same as part of the community split, getting even worse nowadays with less players.
HTF and PM wasn't played constantly and as part of the biggest community that used to play TM as the main gamemode (since the Soldat beginning til 2013), besides being the most renowned TM player/leader of Brazil, I can say with propriety. You should get rid of TM aswell. That mode makes no sense, even other games nowadays tries to get away from the classic TDM. It's boring as f* neither a good competitive mode.
You are crazy? Trying to end the fun way for Brazilians? There are players who love this game mode, like me. There are Brazilian players who only play soldat because of TDM, this is one of the worst ideas I read in this forum.

Bonecrusher: Please use the edit button.
Title: Re: What would you like to see in soldat 1.7.2?
Post by: duz on October 02, 2017, 04:13:23 pm
I don't like the idea of removing things just because nobody plays it now. The demand for these gamemodes may occur in future with greater player base we expect to get once Soldat is released to Steam. Advertising a game with 7 gamemodes instead of 4 is also going to sound better to a potential new player. Besides, it's all about the demand that server admins will answer by hosting servers with such gamemodes or not. Let the market judge the usefulness of these gamemodes. Better not played than not existing.
I'm not gonna argue too much about this because I know that this would be hard to happen. People is afraid of change.
You're wrong when you type "NOW". Remove this word then you have the reason why the gamemode should be removed.
No one ever played these game modes and they're not a big deal to stay here.
All you said is: Let's give a second chance to these gamemodes.
Do you trust on this? I don't.

You are crazy? Trying to end the fun way for Brazilians? There are players who love this game mode, like me. There are Brazilian players who only play soldat because of TDM, this is one of the worst ideas I read in this forum.
The difference is that I can move on, you and the last 10 TM lovers that barely plays can't. That's not crazyness. I'm not just thinking about myself but for better days of Soldat. In my opinion some things has to go. The whole community wont be back, it's a fact.
You can check here (https://docs.google.com/document/d/1AZ5T757Kyl91ImBGsNMACopo9I0hc2xYGDnpSanEWj4/edit?usp=sharing) and see that I was forced to "love" this mode aswel. The thing is that I know how and why this mode was introduced as the primary competitive brazilian mode, starting in 2003 with the 2v2s using 56k modems and all I can say is that the mode provided less competition and engagement that CTF as example could do. If I'm right or not, I know there still be different opinions, I just had to post some points about this.

Title: Re: What would you like to see in soldat 1.7.2?
Post by: Slasher on October 02, 2017, 04:34:14 pm

You can check here (https://docs.google.com/document/d/1AZ5T757Kyl91ImBGsNMACopo9I0hc2xYGDnpSanEWj4/edit?usp=sharing) and see that I was forced to "love" this mode aswel. The thing is that I know how and why this mode was introduced as the primary competitive brazilian mode, starting in 2003 with the 2v2s using 56k modems and all I can say is that the mode provided less competition and engagement that CTF as example could do. If I'm right or not, I know there still be different opinions, I just had to post some points about this.
In my opinion, this is unnecessary, as the machina said, new players will come and we need more than 4 game modes, there is no reason to remove the other game modes.
Title: Re: What would you like to see in soldat 1.7.2?
Post by: L[0ne]R on October 02, 2017, 06:46:10 pm
My top request for 1.7.2 is the new format for mod and map handling that's already been implemented and was supposed to be in 1.8. I think if we're gonna open the flood gates with the Steam release and open-sourcing - we might as well do it with the improved format right off the bat. Otherwise it'll be a mess switching from one format to another later down the line. Though ideally it'd help to also get our hands on a test version of Soldat that supports this new format, so we can try it out ourselves and see if there's any issues.


EDIT: After reading the comments here, I'll also second a few things, in order of priority:

1. WM: AK reverted to pre-1.7.1 version. The problem isn't even that it's difficult to use - it's simly not fun and completely unsatisfying to use. Heck, I wouldn't mind if the entire weapon mod was reverved to pre-1.7.1.

2. Cull some of the less popular, poorly designed and ugly maps.

3. New GUI. I know this probably won't happen in time for 1.7.2., but I must say it's the most off-putting part of Soldat right now. On the off chance that it is possible to finish before release - I think this should be made high priority. Monsteri's concepts look perfect, I think he's made the best version of the UI anyone presented so far.

4. Fix polybouncing. AFAIK there has been some work done on this, though I don't know if it ever got anywhere. Please look into it if the time allows.

5. like duz mentioned - Steam Workshop support.

Title: Re: What would you like to see in soldat 1.7.2?
Post by: Sipar on October 03, 2017, 05:45:38 am
Bring back constant grenades throwing on pressed button during weapon reload :P
Title: Re: What would you like to see in soldat 1.7.2?
Post by: duz on October 03, 2017, 09:33:36 am
No one is talking about maps/mods/ints being hosted on Steam Workshop. This would be a useful feature.
Title: Re: What would you like to see in soldat 1.7.2?
Post by: skrX on October 07, 2017, 02:17:05 pm
https://forums.soldat.pl/index.php?topic=9760.0 (https://forums.soldat.pl/index.php?topic=9760.0)

My suggestion is to add a script "chat mode" to soldat. This is very useful.

Title: Re: What would you like to see in soldat 1.7.2?
Post by: SyavX on October 08, 2017, 07:08:53 am
1. Mouse cursor capture
It sometimes needs to rightclick to make it interacting again after Alt+Tab from Soldat (while being at server)
It was reported in 1.7.0 or even before and is still here in 1.7.1

2. 'Join game' doesn't work when clicking it for the first time:
Quote from: Morkiitos
what about the good old "rape the button" to actually get connected to the server
sometimes u just gotta cancel the request with disconnect and press join game again to make it work
Title: Re: What would you like to see in soldat 1.7.2?
Post by: Shoozza on October 08, 2017, 07:27:49 am
Ok Suggestion time is over, I made a poll. Go vote!
Title: Re: What would you like to see in soldat 1.7.2?
Post by: DutchFlame on October 08, 2017, 08:00:12 am
I get the feeling that this is some kind of a joke Shoozza..

Are you taking us seriously or not?
I mean if i look at this poll list i get alot of mindfucks.

Did you not already work on stuff in the meantime?
The priorities of 1.7.2? really ?add dragonflies? this is a troll joke

<@Tanaka> makes me sad
<@Tanaka> to see things like "add google translate option" or "bring back bloodsaw" on equal footing with fixing netcode, polybugs and anticheat
<@Tanaka> it shouldnt take a poll to realize that most of those changes are gonna have virtually no impact on the playerbase
<@Tanaka> and that some of them are absolutely paramount if this game is ever to be successful on steam

You already told us lots of these things are not going to be done in 1.7.2.. why did you add them they'll not be finished in 2 months.
Title: Re: What would you like to see in soldat 1.7.2?
Post by: duz on October 08, 2017, 08:12:38 am
port to macOS, add dragonflies...

(https://media.tenor.com/images/ec8a097ec1e29096e6f3ba3194c92148/tenor.gif)
Title: Re: What would you like to see in soldat 1.7.2?
Post by: soldat-game on October 08, 2017, 08:24:00 am
Download Images Pack and ImageObject
First add if server start get check all images using in scripts. Next create pack, add checksum for this pack, next if player try join to server first check does he have soundpack if dont have he must download serversoundpack, if have check checksum if is good player can join if not download again.
Next create tables:

TImageObject
ImagePath:String; R
ImageObjectID: int64; R
LayerType: byte; RW
Layer: integer; RW
TimeStart: int64; RW
PosX,PosY,Transparency,Time,StrengthenTime, DisappearanceTime,Rotate,Scale: single; RW
Paint: boolean; RW
Color: longint; RW

TInterfaceObject
ImagePath:String; R
InterfacesObjectID: int64; R
Layer: integer; RW
TimeStart: int64; RW
PosX,PosY,Transparency,Time,StrengthenTime, DisappearanceTime,Rotate,Scale: single; RW
Paint: boolean; RW
Color: longint; RW

Next add new function:
function: AddImage(ImagePath:String; LayerType: byte; Layer: integer; PosX,PosY,Rotate,Scale,Transparency,Time,StrengthenTime,DisappearanceTime: single; TimeStart: int64; Paint: boolean; Color: longint;): TImageObject;
ImagePath - Destination image file.
LayerType - 1 back 2 midle 3 front as in polyworks.
Layer - Image layer.
PosX - Position X map cords.
PosY - Position Y map cords.
Rotate - Rotating angle image.
Scale - Scaling the image size in percent.
Transparency - Transparency 0 to 100 in precent.
Time - 0 to until further notice, >0 image duration.
TimeStart - Frame number if animated image. 0 to start, ignore it if image don`t be animated.
StrengthenTime - Resume effect, the appearance of the image from alpha to color. Is time the duration of this effect. 0 to off.
DisappearanceTime - The effect is analogous to the above, it's all about the disappearance of the image. Is time the duration of this effect. 0 to off.
Paint - Coloring true or false.
Color - If Paint is true next coloring for this color.

And new function InterfaceImage: (Some may know from 1.5.1f however, you can use only selected elements and here you can use all downloaded items)
function: AddInterfaceImage(ImagePath:String; Layer: integer; PosX,PosY,Rotate,Scale,Transparency,Time,StrengthenTime,DisappearanceTime: single; TimeStart: int64; Paint: boolean; Color: longint;): TInterfaceObject;
ImagePath - Destination image file.
Layer - Image layer.
Rotate - Rotating angle image.
Scale - Scaling the image size in percent.
PosX - Position X inteface cords (But, you need to fix scaling to higher resolutions, because as with bigtext on low resolution u see text in right corner but on big resolution u see text on middle)
PosY - Position Y inteface cords (But, you need to fix scaling to higher resolutions, because as with bigtext on low resolution u see text in right corner but on big resolution u see text on middle)
Transparency - Transparency 0 to 100 in precent.
Time - 0 to until further notice, >0 image duration.
TimeStart - Frame number if animated image. 0 to start, ignore it if image don`t be animated.
StrengthenTime - Resume effect, the appearance of the image from alpha to color. Is time the duration of this effect. 0 to off.
DisappearanceTime - The effect is analogous to the above, it's all about the disappearance of the image. Is time the duration of this effect. 0 to off.
Paint - Coloring true or false.
Color - If Paint is true next coloring for this color.

Next add procedure:
procedure: ImageObejctKill(ImageObjectID: int64); This function immediately removes ImageObject.
procedure: InterfacesObejctKill(InterfacesObjectID: int64); This function immediately removes InterfaceObject.



Download Sound Pack
The same system as the imageobject for download soundpack.
First create tables.

TPlaySound
PlayID: int64; R
SoundPath: string; R
PosX,PosY,TimeStart,TimeEnd,Volume,StrengthenTime, DisappearanceTime: single; RW

Next add new function:
function PlaySound(SoundPath: string; PosX,PosY,TimeStart,TimeEnd,Volume,StrengthenTime, DisappearanceTime: single) TPlaySound;
SoundPath - Path to sound (Plese add can mp3 codec no only wav)
PosX - Position X
PosY - Position Y
TimeStart - Start time. 0 is start from the beginning.
TimeEnd - End time. 0 is end at the very end.
Volume - Volume in precent.
StrengthenTime - Sound reinforcement. Duration of reinforcement.
DisappearanceTime - Decrease volume. Duration of decrease volume.

function PlaySoundOverall(SoundPath: string; TimeStart,TimeEnd,Volume,StrengthenTime, DisappearanceTime: single) TPlaySound;
SoundPath - Path to sound (Plese add can mp3 codec no only wav)
TimeStart - Start time. 0 is start from the beginning.
TimeEnd - End time. 0 is end at the very end.
Volume - Volume in precent.
StrengthenTime - Sound reinforcement. Duration of reinforcement.
DisappearanceTime - Decrease volume. Duration of decrease volume.

Next add procedure:
procedure: PlaySoundKill(PlayID: int64); This function immediately removes PlaySound.



Download Custrom Mod
Open Server.ini and
[GAME]
...
CustromServerMod=Example soldatserverfolder/MeDiabloWeaponsPack/
...
If server start server create package and and checksum. Files those are default in soldat, they are skipping.
Server Custrom Mod package have in a container "gostek-gfx" "interface-gfx" "objects-gfx" "sfx" "sparks-gfx" "txt" "weapons-gfx".
And analogy as in the above two cases, downloading and checking is performed. But player if server have this option must use downloaded pack. When entering the server, it automatically gets activated.
If server recompile scripts again, check if media data has changed, and if changed create new pack and players must download again. Or create a system that can only replace the files in your package, whose sum control does not match the server.



The checksum so that if a group of servers have the same set of sounds is not to charge separately for each server the same package. Of course, modifying the package will change its checksum.



Change and add in Weapons Mod:
First change:
ModifierHead=
ModifierChest=
ModifierLegs=
Let each of these values, however, will be different although marginally.

Next add:
[Info]
Name=Default mod
Version=1.7.2
HidenWMinServerName=True|False - Lets hide this stubborn thing. In the server name. there is a corresponding tab.

Next add in all weapons:
RecoilPlayer= (How do you shoot with a minigun or a spasm to feel the rejection of the player)
ShootMultiple=(How many missiles should be fired, For example, shotgun shoots 2 bulllets)
ShootVelMax= (
ShootVelMin=      For these shots to be delayed,  shotgun shots are not flying evenly )
ExplodeTime= Some things like grenade or m79 bullet is exploding we can change it plese. See cluster granade explode in air :O Nice effects :) And this good for createbullet explode create :)
Effects= You can create some fun effects example 1 is if bullet hit this creates a small explosion :D



I believe that these few simple steps will create us many new servers and will attract many modscreators:) New servers and mods = new players ;) Because new interesting stuff
Title: Re: What would you like to see in soldat 1.7.2?
Post by: soldat-game on October 08, 2017, 09:26:08 am
Ahh and instead of procedures to kill object. Can be example TImageObject.Kill
Title: Re: What would you like to see in soldat 1.7.2?
Post by: Shoozza on October 08, 2017, 10:33:01 am
This isn't a joke.. I just included the options you suggested.

E.g. dragonflies could be added as an April Fools joke.
Title: Re: What would you like to see in soldat 1.7.2?
Post by: Monsteri on October 08, 2017, 11:35:46 am
It's just that the topic is titled as what you'd like to see in 1.7.2 - it doesn't seem like a general wishlist.
Title: Re: What would you like to see in soldat 1.7.2?
Post by: L[0ne]R on October 08, 2017, 11:41:48 am
I noticed you have "multitype polygons" in the poll. While this would be awesome, I think if would be far more useful to have proper multitexture support instead (which for whatever reason no one suggested). Polygon multityping isn't that important since most maps are made using the basic single polytypes just fine, but ability to use multiple textures (as opposed to a texture atlas) would *greatly* improve quality and reduce the amount of work required when we remake maps.

Considering map remakes are still high-priority (even if they don't make it into 1.7.2), multi-texturing should be too.
Title: Re: What would you like to see in soldat 1.7.2?
Post by: Toumaz on October 08, 2017, 11:47:13 am
Shoozza, with all due respect; people trolling gives you no reason to stoop to their level, or for that matter further encouraging it by playing along. These suggestions could've been triaged, even roughly, to give the community a good idea of what is/isn't feasible. I imagine not giving a damn and being a jokester wouldn't be an image you'd like to propagate, no?

But I digress! Some random thoughts:
If you ask me, features that help player onboarding/community building should be prioritized above anything else. Disturbing the ecosystem with new game-level features sounds like a very risky move, and a slippery slope at that.
Title: Re: What would you like to see in soldat 1.7.2?
Post by: Viral on October 08, 2017, 05:56:48 pm
XD just filter out the things that can't be physically done for 1.7.2 and im quite certain you will end up with less than 10 options xD Also you didn't add stamina i asked about.
Title: Re: What would you like to see in soldat 1.7.2?
Post by: CheeSeMan. on October 08, 2017, 08:01:51 pm
lol

anticheat
netcode
polybugs
new gui

ez, need vote for this? Appoint me project manager.
Title: Re: What would you like to see in soldat 1.7.2?
Post by: Irlandec on October 08, 2017, 08:33:35 pm
Why you made so much netcode fixes when its okay to have one?
Title: Re: What would you like to see in soldat 1.7.2?
Post by: gor on October 10, 2017, 10:15:53 am
anticheat
netcode
polybugs

in that order(thanks CheeSeMan for making it easy)
Title: Re: What would you like to see in soldat 1.7.2?
Post by: jrgp on October 10, 2017, 04:59:23 pm
in 1.7.2, just general bugfixes. nothing revolutionary as that takes longer to build and polish and release
in 1.8, linux+mac support. the code is there and I've tried it, it just needs ui menu polish
Title: Re: What would you like to see in soldat 1.7.2?
Post by: psy. on October 11, 2017, 12:44:14 am
Barrett is too powerful (too small bink, too short trigger, too fast reload) and destroys CTF mode because everyone playing only barrett. Typical "over-power" weapon. It is very frustrating. Can not balance it?

In 1.4.2 version barrett M82A1 was perfect.
Correct a great idea barret 1.4
Title: Re: What would you like to see in soldat 1.7.2?
Post by: kicikici on October 11, 2017, 01:10:54 pm
please add new option to this poll: fix bug used by some turkish random dickhead which cause very small and irrelevant problem that soldatserver wants to eat my entire cpu without leaving at least very small piece
Title: Re: What would you like to see in soldat 1.7.2?
Post by: Hubiq on October 12, 2017, 01:55:29 am
please add new option to this poll: fix bug used by some turkish random dickhead which cause very small and irrelevant problem that soldatserver wants to eat my entire cpu without leaving at least very small piece

True. Many people talk about it. This fool attacks the servers and CPU usage increases to 200-1000%.

It looks like dos/ddos attack or something like that.
Title: Re: What would you like to see in soldat 1.7.2?
Post by: Savage on October 12, 2017, 11:49:51 am
True. Many people talk about it. This fool attacks the servers and CPU usage increases to 200-1000%.

That's some filthy overclocking
Title: Re: What would you like to see in soldat 1.7.2?
Post by: jrgp on October 12, 2017, 12:11:29 pm
please add new option to this poll: fix bug used by some turkish random dickhead which cause very small and irrelevant problem that soldatserver wants to eat my entire cpu without leaving at least very small piece

True. Many people talk about it. This fool attacks the servers and CPU usage increases to 200-1000%.

It looks like dos/ddos attack or something like that.

I think I'm experiencing this. Do you guys know his IP address so I can iptables block it?
Title: Re: What would you like to see in soldat 1.7.2?
Post by: darDar on October 12, 2017, 01:22:10 pm
also this one .. https://forums.soldat.pl/index.php?topic=44957.0

there are just way too many exploits to attack soldat servers - that really needs to be fixed..
 don't register your server to lobby..
Title: Re: What would you like to see in soldat 1.7.2?
Post by: kicikici on October 12, 2017, 02:22:44 pm
Do you guys know his IP address so I can iptables block it?
He uses random turkish ip.
Title: Re: What would you like to see in soldat 1.7.2?
Post by: jrgp on October 12, 2017, 02:29:02 pm
Do you guys know his IP address so I can iptables block it?
He uses random turkish ip.

i guess i can block the entire country of turkey from hitting my servers but that might piss off some people
Title: Re: What would you like to see in soldat 1.7.2?
Post by: psy. on October 13, 2017, 02:50:10 am
(http://i67.tinypic.com/ztxbq1.png)

Good times miss
Title: Re: What would you like to see in soldat 1.7.2?
Post by: Sigfrid on October 13, 2017, 08:26:28 am

Good times miss
:'( <3
Title: Re: What would you like to see in soldat 1.7.2?
Post by: Hubiq on October 13, 2017, 01:37:36 pm
please add new option to this poll: fix bug used by some turkish random dickhead which cause very small and irrelevant problem that soldatserver wants to eat my entire cpu without leaving at least very small piece

True. Many people talk about it. This fool attacks the servers and CPU usage increases to 200-1000%.

It looks like dos/ddos attack or something like that.

I think I'm experiencing this. Do you guys know his IP address so I can iptables block it?

His nickname:
Militus | Programisius

I created a dedicated server and he join (yesterday and two days ago) to the server using this IP address:

(81.213.44.71:41473) HWID:2F9DD1BF2F5
(81.213.44.215:53713) HWID:2F9DD1BF2F5
(81.213.45.215:13129) HWID:2F9DD1BF2F5
(81.213.45.215:12807) HWID:2F9DD1BF2F5
(81.213.45.71:53445) HWID:2F9DD1BF2F5
(81.213.45.71:53633) HWID:2F9DD1BF2F5
(81.213.45.143:20299) HWID:2F9DD1BF2F5
(81.213.44.215:15051) HWID:2F9DD1BF2F5
(81.213.45.47:9345) HWID:2F9DD1BF2F5
(81.213.45.47:9479) HWID:2F9DD1BF2F5
(81.213.44.23:19009) HWID:2F9DD1BF2F5
(81.213.47.23:64641) HWID:2F9DD1BF2F5
(81.213.44.167:20099) HWID:2F9DD1BF2F5
(81.213.45.239:52741) HWID:2F9DD1BF2F5

And he speaks on public servers that "he is working with Shoozza".  :-X
Title: Re: What would you like to see in soldat 1.7.2?
Post by: ginn on October 14, 2017, 05:28:19 pm
No options for fixing nade/med-kit spawns, and wm? Those are of highest priority.
Also integrated gather/pick-up/ranked is a MUST, same could be used for "quick match", where it just throws everyone into a server with certain criteria (like 3v3 or 4v4, and close to SCTFL settings).
Title: Re: What would you like to see in soldat 1.7.2?
Post by: derek10 on October 30, 2017, 06:15:26 pm
Ranked matchmaking system is what EVERY popoulated game uses now, even if its a dream to what Soldat is right now, it should be at least on TODO list, couldn't think of something better than this, would be amazing, glorious.
Title: Re: What would you like to see in soldat 1.7.2?
Post by: daaw on November 01, 2017, 08:43:29 am

please add new option to this poll: fix bug used by some turkish random dickhead which cause very small and irrelevant problem that soldatserver wants to eat my entire cpu without leaving at least very small piece

True. Many people talk about it. This fool attacks the servers and CPU usage increases to 200-1000%.

It looks like dos/ddos attack or something like that.

Oh...Turkish, that reminds me of someone... a guy/girl/gey/whatever , he is super annoying and talks like a 13yo. He alos has bad habit starting sentences with lower case letters and smashing things made of glass.
Title: Re: What would you like to see in soldat 1.7.2?
Post by: Shoozza on November 05, 2017, 07:48:22 am
Btw here are the results from the poll sorted by votes:

24 (6.3%) fix netcode 1.8.0+
22 (5.8%) implement new gui 1.8.0+
21 (5.5%) implement anticheat 1.8.0+
17 (4.5%) fix netcode - fix eats 1.8.0+
14 (3.7%) implement matchmaking 1.8.0+
13 (3.4%) fix issues needed to be resolved for steam 1.7.2
11 (2.9%) port soldat to linux 1.8.0+
11 (2.9%) add ranked / integrated gather system 1.8.0+
10 (2.6%) fix polybugs list of different "polybugs" would be helpful -> bugs.soldat.pl
10 (2.6%) do general bugfixing 1.7.2
10 (2.6%) add banner in gui for discord channel 1.7.2
10 (2.6%) add assist for kills and caps 1.8.0+
09 (2.4%) remake maps with new sceneries/textures 1.8.0+
09 (2.4%) add banner in gui for sctfl 1.7.2
07 (1.8%) remove aim syrup/smoothing
07 (1.8%) fix team change color bug 1.7.2
07 (1.8%) fix netcode - fix team change color bug 1.7.2
07 (1.8%) fix netcode - fix specbug 1.7.2
07 (1.8%) fix menu scale issues in old gui 1.7.2
07 (1.8%) fix inttostr server crash 1.7.2
07 (1.8%) add more player skin options 1.8.0+
07 (1.8%) add dragonflies
07 (1.8%) add auto mouse capture after alt+tab what was that about again?
06 (1.6%) remove useless gamemodes (pm, htf, tdm) why should they be removed? do they annoy people?
06 (1.6%) remove ugly/useless maps why should they be removed? do they annoy people?
06 (1.6%) improve polyworks 1.8.0+
06 (1.6%) fix netcode - fix fatass bug what was that about again?
06 (1.6%) bring back bloodsaw 1.7.2
06 (1.6%) add new mod format 1.8.0+
05 (1.3%) improve scriptcore 1.7.2
05 (1.3%) implement open chat links in browser on click 1.8.0+
05 (1.3%) implement lights/shadows 1.8.0+
05 (1.3%) fix netcode - fix magnets what was that about again?
05 (1.3%) bring powerthrow back why would that be a good idea?
05 (1.3%) add single player campaign for newcomers 1.8.0+
05 (1.3%) add paralax background 1.8.0+
05 (1.3%) add grenade throwing during reload why would that be a good idea? isn't there is too much nade spam already
05 (1.3%) add cvars 1.8.0+
05 (1.3%) add chat cursor (aka chatmod) 1.7.2
04 (1.0%) roll back to pixel graphics why would that be a good idea? would mean revert the current hd effort
04 (1.0%) port to macOS 1.8.0+
04 (1.0%) make fists on teammates conditional on FF only why would that be a good idea? wouldn't you shoot your teammate then? think m79 close up
04 (1.0%) add show image at posx/y with scripting what does that solve?
04 (1.0%) add new graphics what does that mean?
04 (1.0%) add multitypes for polygons what does that solve?
03 (0.8%) update sound what does that mean?
03 (0.8%) implement downloading custom weapon gfx why? wouldn't that annoy people playing with mods
03 (0.8%) fix first join game click on server doesn't work 1.8.0+
02 (0.5%) allow throwing nades while prone why would that be a good idea? isn't there is too much nade spam already
02 (0.5%) add sound pack download
02 (0.5%) add new maps which ones and why should they be added?
01 (0.3%) implement detailed models what does that mean?
01 (0.3%) add google translate option
00 (0.0%) fix playersound bugs.soldat.pl link?

green: first priority or easy to add
orange: second priority
red: if there is time
Title: Re: What would you like to see in soldat 1.7.2?
Post by: SyavX on November 05, 2017, 08:45:26 am
07 (1.8%) add auto mouse capture after alt+tab what was that about again?

Quote from: Discord
XvayS
i guess you missunderstood it, Shz
it should be fixed/removed (a mouse capture by OpenGL window), because mouse doesn't interact with the rest of OS GUIs intill you make a rightclick

Shoozza
ah so fix mouse actions affect non soldat applications
while mouse is grabbed
Title: Re: What would you like to see in soldat 1.7.2?
Post by: soldat-game on November 05, 2017, 11:48:12 am
add banner in gui for sctfl 1.7.2

Why do you advertise the content of your friends so much?
Supreme pryjorytet for something that is to be executed in literally 1.5min xXDDDDD
Title: Re: What would you like to see in soldat 1.7.2?
Post by: ginn on November 05, 2017, 12:02:50 pm
So nothing really important is going to be fixed.
How can you expect new players with a completely broken wm, and bugged out nade/med-kit drops?

add banner in gui for sctfl 1.7.2

Why do you advertise the content of your friends so much?
Supreme pryjorytet for something that is to be executed in literally 1.5min xXDDDDD
It's the competitive scene for soldat.
Title: Re: What would you like to see in soldat 1.7.2?
Post by: Mayhem on November 05, 2017, 01:36:31 pm
06 (1.6%) remove ugly/useless maps why should they be removed? do they annoy people?

I think that maps like ctf_Ruins which are not even being played on publics are just waste of time for person who is going to remake them with new graphics. Better to replace them with fresh ones from gather maplist or just reduce the amount of maps and contantly update them on steam (people like this kind of news). Probably in others gamemodes there are also these kind of useless maps which don't bring anything new to gameplay.



Title: Re: What would you like to see in soldat 1.7.2?
Post by: Viral on November 05, 2017, 03:29:30 pm

06 (1.6%) remove ugly/useless maps why should they be removed? do they annoy people?

Maybe if u were a bit more interested, you wouldn't have missed 10pages of drama here on the forums, where we were discussing this topic. There were also resons provided by the map team on slack. So I'll treat this question as a joke.
Title: Re: What would you like to see in soldat 1.7.2?
Post by: Shoozza on November 05, 2017, 06:03:57 pm

06 (1.6%) remove ugly/useless maps why should they be removed? do they annoy people?

Maybe if u were a bit more interested, you wouldn't have missed 10pages of drama here on the forums, where we were discussing this topic. There were also resons provided by the map team on slack. So I'll treat this question as a joke.
Please don't treat this as a joke. I'm not interested in the drama but the reasons behind it.
Speaking of the slack team: You might have noticed that I'm not part of the slack team (would prefer if we used discord). Please don't expect me to know all the details you discussed while I wasn't there.
I didn't follow much of the development while I wasn't part of the dev team.
If you don't want to update me on the topic, that's fine.
Title: Re: What would you like to see in soldat 1.7.2?
Post by: Viral on November 05, 2017, 06:24:56 pm
You were still in the devteam when te whole Slack idea launched, and basically the whole map dev team project was gravitating around the idea of removing ugly maps. The whole drama/discussion evolved from the official statement we posted here on forums, you will everything related to it here. Honestly missing it is kind of amusing, so I guess I'll let you search for it, maybe you will find some other interesting things you missed while looking for it
Title: Re: What would you like to see in soldat 1.7.2?
Post by: Akinaro on November 06, 2017, 05:31:55 am
Please don't treat this as a joke. I'm not interested in the drama but the reasons behind it.
Drama is the reason. If you will treat every negative comment, or longer discussion as "drama" you will never gonna do anything.

Please don't expect me to know all the details you discussed while I wasn't there.
I didn't follow much of the development while I wasn't part of the dev team.
As Viral said its kinda amusing and funny.
Im not even near the dev team, for past 2 years Im not active at all, I dont even have game installed on my laptop, Im checking forum only when some friend tell me that someone post something interesting, and its look like I know more about current state of game than you... amazing...

If you don't want to update me on the topic, that's fine.

Sorry to burst your bubble but if you accepted to be dev again, for free, in your free time, its your damn F job to be updated. Its a matter of spending maybe 40 minutes checking forum and asking people what is going on.
If you cant spend few minutes to check what people need what they talk about and what they think... I will not even think how screwed Soldat is because of that...

Steam or not, if this is approach you, and rest of devs gonna take. Just give up, seriously, it will be like kicking dead body in grave. It will be the same as for past years, where we have bunch of friends that tinker game for their own needs, that dont give a flying cow about overall situation, game market and players need.
You will probably gonna spend all time making the game for few competitive players from gather and literally pissing on other players and idea of getting new ones. Like you all forgot that your beloved "competitive players from gather" played first in public servers, that guess what? Is the first place new players check, and right now when new player install Soldat and enter game, he will quit after few second. If you really treat this job seriously you would do everything to get new players, keep an eye on market your aiming for, get all available help possible, use community to get help, not nurse old morons who will spend rest of their lives talking about how WM for one version is better than other.
Title: Re: What would you like to see in soldat 1.7.2?
Post by: darDar on November 06, 2017, 01:32:52 pm
I pm'd you with the results from monsteri and the mapping team regarding new map pools..


 
Title: Re: What would you like to see in soldat 1.7.2?
Post by: soldat-game on November 06, 2017, 06:38:46 pm
use community to get help, not nurse old morons who will spend rest of their lives talking about how WM for one version is better than other.

best message from 6 months on forum :)
Title: Re: What would you like to see in soldat 1.7.2?
Post by: miketh2005 on December 23, 2017, 04:34:49 am
I too would like to know the reason for removing ugly maps.

Since I can no longer vote, my top list:

Add a fun and intuitive tutorial for newbies.

Add matchmaking.

Integrate gather / ranks.

New gui

Anticheat

Click links from chat (optional, but on by default).

Add banners/advertisements

Chatmod

Add images at X, Y position for scripting. Gui for scripting?

Assists

Parallax background and Other graphical improvements


Title: Re: What would you like to see in soldat 1.7.2?
Post by: Ygrek Starmagedon on January 03, 2018, 05:00:11 pm
I also have one more issue that need to be changed - votekicks. I mean, people are kicking for no reason or afks, but they can't join back afterwards for whole hour; imagine that you are just going back to play and you got kicked for hour...
My proposition is to add various options for votekicking to choose as reasons that would kick players for various amount of time like:

reason - time
afk - 1 minute or no time ban, just kick
hacker - 1 hour
noob/disturbing teammates/teamkiller - 30 minutes
insulting other people - 15 minutes
faking players - 45 minutes
other(type it as usual) - 20 minutes

mention other options/reasons if you think of them. ;) I think this stuff will help with those no reason votekicks and do more just afk kicking. :D
Title: Re: What would you like to see in soldat 1.7.2?
Post by: xrealx369 on January 04, 2018, 05:23:33 pm
Dangel has fixed rs cs maps from this post https://forums.soldat.pl/index.php?topic=44824.0
hopefull they'll be in 1.7.2 :3
Title: Re: What would you like to see in soldat 1.7.2?
Post by: machina on January 04, 2018, 06:37:51 pm
Dangel has fixed rs cs maps from this post https://forums.soldat.pl/index.php?topic=44824.0
hopefull they'll be in 1.7.2 :3
No.
Title: Re: What would you like to see in soldat 1.7.2?
Post by: xrealx369 on January 05, 2018, 07:09:17 am
Dangel has fixed rs cs maps from this post https://forums.soldat.pl/index.php?topic=44824.0
hopefull they'll be in 1.7.2 :3
No.
Shouldn't you explain? :/
Title: Re: What would you like to see in soldat 1.7.2?
Post by: machina on January 05, 2018, 09:34:34 am
Dangel has fixed rs cs maps from this post https://forums.soldat.pl/index.php?topic=44824.0
hopefull they'll be in 1.7.2 :3
No.
Shouldn't you explain? :/
It's self-explanatory.

(RS) CS is not an officially supported game mode. These maps are good for this particular mode only. Playing those with bots would be a total mess. Besides, these maps are ugly which isn't the problem for old players but will definitely repel the new ones.

Also, you can download these maps and have them locally or find a RS CS server so for fuck's sake have those in official release.
Title: Re: What would you like to see in soldat 1.7.2?
Post by: xrealx369 on January 05, 2018, 03:59:44 pm
Dangel has fixed rs cs maps from this post https://forums.soldat.pl/index.php?topic=44824.0
hopefull they'll be in 1.7.2 :3
No.
Shouldn't you explain? :/
It's self-explanatory.

(RS) CS is not an officially supported game mode. These maps are good for this particular mode only. Playing those with bots would be a total mess. Besides, these maps are ugly which isn't the problem for old players but will definitely repel the new ones.

Also, you can download these maps and have them locally or find a RS CS server so for fuck's sake have those in official release.
wow, you're very nice.
Title: Re: What would you like to see in soldat 1.7.2?
Post by: soldat-game on January 06, 2018, 08:48:10 am
Dangel has fixed rs cs maps from this post https://forums.soldat.pl/index.php?topic=44824.0
hopefull they'll be in 1.7.2 :3
No.
Shouldn't you explain? :/
It's self-explanatory.

(RS) CS is not an officially supported game mode. These maps are good for this particular mode only. Playing those with bots would be a total mess. Besides, these maps are ugly which isn't the problem for old players but will definitely repel the new ones.

Also, you can download these maps and have them locally or find a RS CS server so for fuck's sake have those in official release.
LOOL 80% new remakes be ugly.. Cs is good and old classic graphic be better.
Title: Re: What would you like to see in soldat 1.7.2?
Post by: Ygrek Starmagedon on January 06, 2018, 03:42:51 pm
And what about adding ability of making a frontflip? XD
Title: Re: What would you like to see in soldat 1.7.2?
Post by: ginn on January 07, 2018, 04:31:45 am
Will we begetting an anti-cheat, new GUI, and improved netcode? Or what was this poll about?

EDIT:
Having Discord "GameBridge" would make a good replacement for match making, especially if the gather bot is expanded to have different gathers for newbies and experienced players. Where say, the newbie gather will allow 2 experienced players to be the captains of each team.
Title: Re: What would you like to see in soldat 1.7.2?
Post by: Irlandec on January 07, 2018, 09:25:45 am
Will we begetting an anti-cheat, new GUI, and improved netcode? Or what was this poll about?

EDIT:
Having Discord "GameBridge" would make a good replacement for match making, especially if the gather bot is expanded to have different gathers for newbies and experienced players. Where say, the newbie gather will allow 2 experienced players to be the captains of each team.

It's already implemented in gather bot, but bridging Soldat with Discord is nice addition.
Title: Re: What would you like to see in soldat 1.7.2?
Post by: Sigfrid on January 14, 2018, 04:35:34 pm
They may allow you to put this "~" "`" "" ^ " on nickname
Title: Re: What would you like to see in soldat 1.7.2?
Post by: Ygrek Starmagedon on January 15, 2018, 03:19:03 pm
They may allow you to put this "~" "`" "" ^ " on nickname
You mean in Soldat? You can put them in the nick. ;D I think you just have some wierd type of keyboard.

And btw, I got another idea for new feature xd : what about implementing smth like a way to change taunt sets while playing, just so you don't need to quit server to switch to other profile, but rather doing it just like using taunts - ex. pressing "alt" + "[" or "]" switches to previous or next taunt list. It can be another addition for registered players or just new nice feature in game. ;)
Title: Re: What would you like to see in soldat 1.7.2?
Post by: Sigfrid on January 18, 2018, 09:25:55 pm
They may allow you to put this "~" "`" "" ^ " on nickname
You mean in Soldat? You can put them in the nick. ;D I think you just have some wierd type of keyboard.

And btw, I got another idea for new feature xd : what about implementing smth like a way to change taunt sets while playing, just so you don't need to quit server to switch to other profile, but rather doing it just like using taunts - ex. pressing "alt" + "[" or "]" switches to previous or next taunt list. It can be another addition for registered players or just new nice feature in game. ;)
If you do not understand  >:( , here is an example: Yak?n   (a+~)
Is it possible to put the "~" together with some letter? NO
Title: Re: What would you like to see in soldat 1.7.2?
Post by: Moroes on January 19, 2018, 04:10:09 am
Soldat 1.7.2 is a myth strawpoll.me/14798942/r
Title: Re: What would you like to see in soldat 1.7.2?
Post by: Akinaro on January 19, 2018, 10:09:07 am
I was wondering if it would be possible to keep dead bodies and blood particles on map for tad longer? Or add some option for gore mode where you select for how long decals and particles would be visible.
Soldat is not PG13 and it should look hilarious with all that decals and blood. Maybe not make it like typical gore game, but at least make them roll on map for longer....
Title: Re: What would you like to see in soldat 1.7.2?
Post by: machina on January 19, 2018, 10:22:01 am
I was wondering if it would be possible to keep dead bodies and blood particles on map for tad longer? Or add some option for gore mode where you select for how long decals and particles would be visible.
Soldat is not PG13 and it should look hilarious with all that decals and blood. Maybe not make it like typical gore game, but at least make them roll on map for longer....
Not sure if necessirly by default, but I would love to have such thing as a mod or maybe administrators could be able to define this in config file.

Imagine TW with dozens of bodies around :D
Title: Re: What would you like to see in soldat 1.7.2?
Post by: Akinaro on January 20, 2018, 05:22:31 am
I think its should be in player end option, not sever. One person would like to have it other dont. And if you would force it on everyone it could be annoying.
Simple option "enable gore" that would double time of visibility of decals, or slider/percentage window of overall decal/particle amount would be enough.

Also I think it would hit performance a bit if you set in in on server side, maybe it would not hit server it self, but players machines. Even if I dont know a single person who would have problem running soldat(I could probably run it on my smartwatch...), some people could get some problems if there will be huge amount of decals on map, Im not sure how it work on Soldat, but they are physic based "particles", and I know few 2D games that look simple and run on anything but if you put on them lots of physic objects(crates, balls) it can slow down because engine cant handle it...


But overall, right now this is in game, so I dont really think that there would be a problem to put simple button "enable gore" that would just keep those blood decals for longer(2x or 3x time longer).

It would need some work of course because I can bet that its some variable hidden somewhere deep in code that was never made to be set as selectable option, but I thing game could get only benefits from it, because people just like such funny/bloody elements. Most of game have massive amount of blood related mods, so having such option in game should make some people happy. Not to mention that it give few nice ideas for mods and maps design, so you see that such simple thing can really make a difference.
Title: Re: What would you like to see in soldat 1.7.2?
Post by: ginn on January 20, 2018, 08:45:48 pm
Body disappears upon respawn. I have no idea how it's coded, but could be super easy to make, or needing to rewrite how respawn/death works.
Title: Re: What would you like to see in soldat 1.7.2?
Post by: Ygrek Starmagedon on January 21, 2018, 04:58:40 am
What about making bodies disappear after being killed second time, being replaced with new body, it'd be something like last death mark. There would't be a lot of bodies then that would slow game down. :D

Btw. new idea : what about adding info about player's country to the F1 table, it can be the same scheme as in ARSSE - nation flags before nick or after ping.
Title: Re: What would you like to see in soldat 1.7.2?
Post by: machina on January 21, 2018, 09:33:07 am
Btw. new idea : what about adding info about player's country to the F1 table, it can be the same scheme as in ARSSE - nation flags before nick or after ping.
But only with an ability for a player to decide in config whether one wants his country to be shown in F1.
Title: Re: What would you like to see in soldat 1.7.2?
Post by: elMorvano on January 23, 2018, 11:56:53 am
Only 2 things are really needed ASAP
netcode (this is my condition of back to soldat)
matchmaking

rest are fine but shouldnt be taken as the most important changes.
Title: Re: What would you like to see in soldat 1.7.2?
Post by: Ygrek Starmagedon on February 05, 2018, 08:06:48 am
New great idea.
Many people would like minigun to get deleted from game or changed, it's even disabled on official Soldat's servers (I mean Zabijaka).
So there are 2 ideas what to do with that weapon:
- make minigun a second type of stat gun, but you would need to probably make it spray less and maybe add some more dmg (just a litte)
and the better one for me
- make minigun be a bonus weapon like flamer, my example name for that bonus is "Terminator" (suits game good, we can remove that bot xd);
when you are in a limit time of a bonus minigun has increased dmg, spray less, you also have vest that's self regenerating (ofc hp isn't regenerating) and if you can manage - highlight enemies on screen (only for you, not for teammates);
colour of overlay for bonus may be green (I know terminator had red gui, but it's already used in Berserker);
bonus "box"/kit appearence may be a terminators blue-gray (like that darkest Soldat's main menu colour) head with ofc red eyes/sensors on a black background.
It's a great reference to Butcher, so I bet that bastard MM (:P) would like it in Soldat when it's on Steam.

Also I have an idea to make bonus that would reference to the Painkiller, but I don't know if you even can implement reference to the game that's not your own.
Title: Re: What would you like to see in soldat 1.7.2?
Post by: homerofgods on February 07, 2018, 04:56:52 am
I would do this to minigun:
- less speed, less dmg, less fire interval and less spread so that the gun isn't mainly used to boost yourself around but can be used as support fire for your team. It should still have wide-ish spread, some dmg per bullet but not enough to kill from distance, and just enough speed so that it's not easy to kill from a distance
- most importantly remove screen shaking when shooting any gun
Title: Re: What would you like to see in soldat 1.7.2?
Post by: darDar on February 08, 2018, 04:28:57 pm
I would do this to minigun:
- less speed, less dmg, less fire interval and less spread so that the gun isn't mainly used to boost yourself around but can be used as support fire for your team. It should still have wide-ish spread, some dmg per bullet but not enough to kill from distance, and just enough speed so that it's not easy to kill from a distance
- most importantly remove screen shaking when shooting any gun

The minigun has already been changed for the next release:
Code: [Select]
[XM214 Minigun]
Damage=0.58265
FireInterval=6
Ammo=80
ReloadTime=410
Speed=28
BulletStyle=1
StartUpTime=0
Bink=13
MovementAcc=0.0375
BulletSpread=0.0233
Recoil=1
Push=0.013
InheritedVelocity=0.5
ModifierHead=0.95
ModifierChest=0.9
ModifierLegs=0.85

Whenver you do not move you'll get pretty accurate shots - it may be referred as a " "mobile "stat"gun" ".

- most importantly remove screen shaking when shooting any gun
agreed. I've already messaged shoozza about that. Hope we'll see this removed soon.
Title: Re: What would you like to see in soldat 1.7.2?
Post by: Shoozza on February 15, 2018, 03:40:01 pm
- most importantly remove screen shaking when shooting any gun
agreed. I've already messaged shoozza about that. Hope we'll see this removed soon.
I'll look into that, maybe a new WM flag would be best.
Title: Re: What would you like to see in soldat 1.7.2?
Post by: ShioN on February 27, 2018, 09:57:04 pm
Add new and old maps! plz
urra!!! ;D

suggestions:
ctf
ctf_Autumnrush
ctf_Desertwar
ctf_Winterwars
ctf_Deathcanyon
ctf_Caro
ctf_Oak
ctf_Ashreborn3
ctf_Chernobyl  ::)
...

dm:
Namek
...
Title: Re: What would you like to see in soldat 1.7.2?
Post by: paintZoom on February 28, 2018, 10:56:57 pm
i would like to see  soldat 1.7.2 xDDDDD
Title: Re: What would you like to see in soldat 1.7.2?
Post by: nosejj on March 01, 2018, 06:10:03 am
i would like to see  soldat 1.7.2 xDDDDD
(https://i.imgur.com/bVQA0pc.jpg)

But honestly... Yes... Me too... :'(



My preferred options (listed by priority):
Fix the netcode
Implement matchmaking
General bug fix
Improve scriptcore
Port to macOS
Complete the graphics re-work to all maps and scenery
New GUI
Add ctf_Pod, ctf_Fl, ctf_Lava to mappoll
Improve Soldat PolyWorks
Add banner in gui for discord channel
Make player skin color pick from palette
Title: Re: What would you like to see in soldat 1.7.2?
Post by: Ygrek Starmagedon on April 23, 2018, 06:01:02 pm
Visuals are important, that's why skins, additional animations, new interfaces & existing sounds counterparts should be added to Soldat. Right now everyone can mod their graphics and sounds, but other ppl don't see them. This can also bring Soldat some money on Steam as microtransactions, but it would be great if you could manage to grant people with skins/sounds as random reward for just playing it for some hours or showing nice skills, too.
There should be new music added, too + existing 3 remastered cause they are good but can be better.

Skins : I mean by it additional graphics for weapons + new sounds for them and additional gostek appearences.
Also I thought about basic jets that could be as yellow colour is now and different colours/colour change ability should be awarded or bought. Same goes with skin colours.
Also clothes should have different camouflages where you can choose colours you want to use in them with different skins allowing to use different amount of colours (also choosing in precentage/proportion of how much in the pattern would be in chosen colour or without it if you wouldn't want to set it).
Jets should have also special patterns and skins with different amount of colours and other sound effects. Also you would have skins that makes you have jetpack instead of rocket boots/+ rocket boots or wings (just visuals and sound, not changing the gameplay itself).

Anims : Now you have like 6 different animations that you can show to others for fun. OK but new ones should be added also as reward or to buy.

Interfaces : nothing much to say, just win or buy them, besides player people on spectator watching you would see it, too.
(BTW. on 1.7 screens promoting HD there was shown an interface which is not added to game - why? It's super cool and I would like to use it xd, if you can share it, please!)

Sounds counterparts : to buy or as gift, replacing non-weapons sounds.

I think it's all I can think of for now. :D
Title: Re: What would you like to see in soldat 1.7.2?
Post by: Tallacaps on April 27, 2018, 09:33:31 am

I would like a blind mode.
Using positional audio with simple stereo headphones.
Title: Re: What would you like to see in soldat 1.7.2?
Post by: Name on May 18, 2018, 05:23:27 pm
I don't believe there is one single thing since Michal's last version that was made right, so what you should do is to revert all changes made since 2009 or whenever that was. The most crucial changes to revert are the ones affecting movement - making cannonballs and other tricks impossible - and the ones affecting bullet deviation. If a player learns to master the recoil that is not a reason to destroy an entire game. I have absolutely no understanding for what you've done to Soldat.

Make MP5 great again.
Title: Re: What would you like to see in soldat 1.7.2?
Post by: nosejj on May 19, 2018, 01:54:01 pm
While you're at it, fixing mp5, please add 30 bullets to Barret... NOT ENOUGH AMMUNITION.
Title: Re: What would you like to see in soldat 1.7.2?
Post by: dst on May 19, 2018, 06:10:08 pm
The most crucial changes to revert are the ones affecting movement - making cannonballs and other tricks impossible

this kills the game