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Soldat Fans => Fan Apps => Topic started by: Nedi on July 19, 2018, 01:44:06 pm

Title: [WIP] Polybobin - looking for help
Post by: Nedi on July 19, 2018, 01:44:06 pm
Hi, I'm developing new soldat map maker called Polybobin. But I'm currently doing it solo and this is quite a big project. That's why i'd like to ask you for help. If you are programmer and are willing to help soldat, it would be awesome. If you aren't programmer you can also help by testing. Builds for windows can be downloaded here (https://ci.appveyor.com/api/projects/soldat/polybobin/artifacts/polybobin.zip).

Polybobin is written in C++ with wxWidgets 3.1.0, it's cross-platform and the goal is to replace Polyworks.
You can contribute here: https://github.com/Soldat/polybobin (https://github.com/Soldat/polybobin)

If you have any questions you can ask me here or on discord.

Currently it's possible to create simple maps with it and the whole program looks like this: (https://camo.githubusercontent.com/e1625ff6ef133b87f586b4e003e58b4df541d171/68747470733a2f2f7777772e64726f70626f782e636f6d2f732f396768317a6e736d6776796e7861302f706f6c792e706e673f7261773d31)
Title: Re: [WIP] Polybobin - looking for help
Post by: jrgp on July 19, 2018, 11:52:53 pm
That's awesome! Like the usage of C++ with WX so it should work everywhere.

Do you have a TODO list or a feature roadmap?
Title: Re: [WIP] Polybobin - looking for help
Post by: Nedi on July 20, 2018, 01:04:24 am
I add issues on github over time. But firstly the plan is to clone polyworks.
Title: Re: [WIP] Polybobin - looking for help
Post by: As de Espada on July 30, 2018, 07:50:41 pm
I haven't programmed in C++ in years, but I'll give it a try.