(https://forums.soldat.pl/index.php?action=dlattach;topic=45537.0;attach=34277;image)
Both CTF & HNS versions of Blood are currently available on Midgard's servers now!
Intro:
Not a fan of spamfests, ctf_Blood is an attempt to increase the dimensions of how modern CTF is played, without rocking the boat (too much)... Intended as a sort of return to some of the great maps I remember, but with some twists as well.
My objectives while making the map: - Maintain a tight focus on action
- Give players space to breathe without funneling players into dead zones or easy camp spots
- Expand player options: 4 uniquely interconnecting routes; smart nadeboost locations; flag throwing between routes; zero-pixel-polys that can be jumped off - all of which have their own pros & cons that must be weighed up on the fly
- Design that would encourage players to use all tools at their diisposal
- Look good
- And hopefully be fun for players of all skill levels.
Note: waypoints are implemented but with updates bots cannot cap, and there are some critical issues. The movement demands of this map are a bit too much for the pathing options available :)
Downloads:
DOWNLOAD (https://forums.soldat.pl/index.php?action=dlattach;topic=45537.0;attach=34276)
You can also find this map on the steam workshop here (https://steamcommunity.com/sharedfiles/filedetails/?id=2143994673), and view the changelog here (https://steamcommunity.com/sharedfiles/filedetails/changelog/2143994673).
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Shoutouts to:
Ghost for putting it up on Midgard, helping me find feedback, and dealing with some problems on my end. :-* :-* :-*
Haste for tips on improving textures
Rusty for encouraging use of so-called zero-pixel-polys
homerofgods for ongoing feedback and many suggestions on gameplay and visuals
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