Official Soldat Forums
Soldat Talk => Game Improvements / Suggestions => Topic started by: -WildBill- on September 01, 2006, 08:44:00 pm
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for any of yall who've ever played one of the Unreal Tournament games, youd know about the bot option that sets bots on like intermediate skill level, but changes according to how well you're doing. so, say youre having the worst of luck (or you flat out suck), then the btos would get easier until you were doing about as well as them, but if you start relaly owning them then theyd get harder. maybe, maybe not? Im not sure how hard it'd be to code this, but it seems like it wouldnt be too huge of a challenge, and definately useful. whatdaya think?
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the sweetness is right here.
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mmm a very feasable idea... I like it.
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Good idea, as the rest, i like it
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Might be tricky to code, but would be a very good way for n00bs to practice.
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Might be tricky to code, but would be a very good way for n00bs to practice.
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Its not really tricky to code... could just do if TargetPlayer.Score < 5 then Dificulty = Easy; elseif asdsad.Score < 10 && asdasd.score > 5 then Dificulty = StillANoob, so on so on
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You don't exactly see what I mean. Bots don't currently have any kind of actual "difficulty level", and having this feature would require coding it from scratch into the bot system.
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They do have a difficulty... its just their Accuracy pretty much...
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Not exactly. All of the percentage factors affect difficulty.
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If its easy to code I support, but if it wasen't then I'd rather that time spent on other things because not Alot of people play with bots
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Not exactly. All of the percentage factors affect difficulty.
Uh... all of what percentage factors? :P I've been playing with bots longer than I've been playing online, and the only difference in behavior I see from the 5 difficulty levels basically is frequency of grenade usage and where they aim their weapon in relation to you. (If you're standing directly in front of an Easy-level bot, he'll fire way above your head, but an Impossible-level sniper can take you down from across a screen.)
BTW, full support. In fact Impossible difficulty is still pretty easy; the bots' accuracy can still be improved. Heck, their general behavior too (have them jump & jet instead of ground-hugging and rolling), but I s'ppose nothing can be done about that, since Marcinkowski seems not to care about 'em :(
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Oh, I would love for this to be added.
/me plays cowbell in support.
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eh, enesce that seems like a good idea, but I dunno if that would still work like if the person had like 100 kills, but 500 deaths cuz theyd been spending so much time on it. then wouldnt the bots get insanely hard? it might be better if it did it based on the score:deaths ratio, or at least thats what I had in mind at first. w/e
thanks for all the feedback and insight! ;D
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Sounds great.... if things go as they want, the bots might end up undefeatable......;D
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eh, not with this auto-adjust skill built in. lol, my idea was to have it so like if they started creaming you, then theyd get worse n worse until they started becoming the ones dying. then theyd either stop getting worse or worse, or get better if you start doing better, too.
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seems feasible, tho it would take a while to code
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^No it wouldn't. Don't state something like it's a fact if you don't know what you're talking about.
As for implementation, all bots, say, with "AdjustSkill" as their friend would have this behaviour.
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It should also have an ingame command like /setskill # novice/easy/medium/hard/impossible
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ooh yeah, that would be good
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I love UT. And I love bot auto-skill. I play with bots a lot, and think this'd be a great thing to add.